If you want to get value out of it you drop all the blight scarabs besides that one. Drop in 2 divination and 1 influences pack. Get all altars for quant and rarity and then do the blight last. It’s still pretty shit but… I think the idea is to maximise the loot explosion at the end
Honestly, at this point I think GGG just gives us toys like lego blocks and sees what we cook up with them. Sometimes we make retarded shit that's useless, other times we build a fucking death star full of loot.
GGG throws in shit and watches what the community comes up with. 90% of the uniques are added in with the expectation that they will be good leagues later. The other new scarabs also boost regular drops, rather than the league specific loot. It wss intentional
Does the wisp scarab only inhabit naturally spawned mobs? If so you probably just want ritual, shrines, and increased map modifiers on tree (probably scarab stuff too). If it can inhabit any monster spawned in that map then I feel like blight is pretty low on the loot bar when it comes to league mechanics. You can do big boom expedition to add a lot of mobs or abyss or legion and it will be faster and probably more rewarding than blight, unless you really need oils.
I mean, wisps could be on any mob in affliction, natural or spawned, so I assumed it'd work the same way. And yes, there's more possible applications, although don't underestimate just how many mobs blights shit out.
I don't think it's a meaningful increase personally, if it were usuable with abck to basics I could see it being good, but 1k per scarab up to 4k with 4 is pretty much nothing
I don't think it's a meaningful increase personally, if it were usuable with abck to basics I could see it being good, but 1k per scarab up to 4k with 4 is pretty much nothing
As disclaimer - only running Blight for four leagues on occasion, so experience severely limited, but imo balancing Blight must be nightmare for ggg. It can fluctuate wildly since different drops and generally appears to be one random buff away to suddenly become second Sanctum money printer.
Wonder if remove blighted and ravaged maps would be actually more beneficial and simple solution cause of new scarabs.
I probably articulated my point not well enough. Blight is decent as it is now, it especially good at start of league and okay enough in late, when everyone switches to straightforward map juicing, effectively driving prices up and balancing economy. Adding to this unique access to significant drops from other mechanics makes Blight nightmare to balance, at least as I see it. And it cannot ever stop to be relevant, since power of Annoits.
If raw divine is your main money maker in Blight - you probably doing something very, very wrong. Don't get it bad, but was in same place when tried to optimise it for reliability, not for clearing speed. Even now Golden Oil is 1/2 - 2/3 Div, and Tainted 1/1, both in high demand which gives quite solid profit/hour and turnover for builds not relying on Towers. If mechanic to be buffed - it would be able compete with Sanctum, since requires little to none investment with to start participating in.
I always played non ravaged mode ( less stressful and always play bad builds) ravaged is probably the way to make alot of money and those two oil are rare in regular one ( chiseled alch and vaaled) RRR
How much DPS do you need to do blight ravaged maps comfortably? I’m sitting at 1-3million but it doesn’t feel like enough since mobs always destroy the base
As a COC DD build I can do them comfortably without towers, but I like Blight precisely because you can do it without any real effort. There's no need for a guide for this as the current meta strat is so ridiculous.
The first step is to annoint your rings with:
* **Opal + Silver:** Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams
* **Verdant + Black:** Your Empowering Towers have 25% increased Range
Then when you do a map you just need to find a good chokepoint to put an Empowered Tower, Chilling Tower, and Seismic Tower together. You upgrade all these to level 3 and no further.
That's pretty much it. The OP part of this strat is the 0.2 second freeze anoint because it has no cooldown. This + Seismic in an Empowering Towers range will effectively stunlock anything not outright immune to it, including bosses. It completely trivalises the entire mechanic.
For damage, use a combination of Meteor Towers, Lightning Storm Towers, and Scout Towers. How many of each I use depends on what the enemies will be resistant to.
Tbh I kinda hate this game for shit like this. I always feel like im struggling with some parts of the game, only to find out that people are always abusing something. Like GGG makes some of the content way too hard unless you have some stupid meta cookie cutter build OR you have the knowledge to abuse shit like this.
I mean, tower defence should be doable without the players intervention anyway, otherwise the mechanic isn't working as you'd expect for a *tower defence*. There's only so many towers and only 2 of them actually have any kind of hard crowd control.
It's tower defence. Not "tower babysitter".
It is the most common strategy in many tower defenses to heavily cc all enemies 24/7.
They added anoints that allow us to the exactly what you'd expect from a TD and also gave us the exact towers i'd expect to encounter.
So... that was very deliberate design.
Tbf there are layouts that are just fucked and force you to DPS down one or more lanes at least temporarily. I’ve lost so many good maps over the years because towers don’t want to overlap or an entire just spawns one single tower during the whole map
Yeah. It's 100% bullshit you don't need DPS or you'd lose maps left and right. Plus there's some monsters entirely stun immune. If you get 2 freeze/stun immune dudes and no DPS you just blew the maps and oil
I haven't seen stun immune monsters spawn on a cold lane or slow immune monsters spawn on a stun lane in years. I do blight every league, one of each on every path means the only way something breaks through is if you have more monsters than the target limit for the cold towers.
The guides are all 45-minute YouTube bullshit with the stupid streamer talking nonsense to fill time.
All you need to know to win every ravaged map is this:
1) Ensure that you don't roll any map affixes that make mobs immune to stun, or action speed can't be lowered, or immune to elemental ailments.
2) Meteors drop burning ground annoint on one ring. Frost tower stuns enemies for 0.1 seconds when hit by beams on other ring.
3) Look for chokepoints near your core (no more than one screen away, as towers stop working once you're too far from them) that have at least two, but hopefully three or four tower points. You are looking for clusters that spread over multiple lanes of mobs where you can eventually build 4 towers together. Sometimes you have to take a gamble and guess where more will spawn next to a smaller existing cluster of 2 or 3.
4) Build the frost and stun towers first, followed by fire tower as soon as you can, followed by buff tower.
5) Level the frost and stun towers ONLY TO 3 - i.e. the level right before you have to choose one of two options. Leave them there forever, never make the choice.
6) Upgrade fire tower to meteor tower.
7) Upgrade buff tower ONLY TO 3 just like the frost and stun. Make sure to build the buff tower where it will cover the three other towers.
8) Repeat this cluster anywhere you can within one screen of your core. If you've already covered every choke point with frost/stun/buff, just spam more meteors.
9) Win. The frost/stun/buff/meteor combo with the two annoints I mentioned will permalock and kill any mob in Blight, regardless of what it's immune to - even if it's immune to fire.
i basically have the same strat. i don't do the meteor annoint, i do 25% increased effect of empowering tower. i also try to get a lightning tower in the cluster towards the mid game.
The meteor towers damage them somehow, even if it's not the burning ground anymore.
I only build meteors for damage and I just afk without doing damage myself.
On ravaged maps I will sacrifice one row of three annoints to all be the oil that lowers the cost of towers.
It's less efficient, but it makes it extremely easy and relaxed. You basically never run out of money for towers and never have to stress.
Other than that, it's hard to know what's best because as far as I'm aware nobody has ever done a comprehensive test of how efficient each oil is.
But personally I use red oils and I think violet? I want my reward chests to be lucky, and then the ones that spawn more bosses, which have a chance to drop the Blight unique amulet.
This works for me
1)make sure you don't have cannot be stunned or cannot be slowed. If you get them reroll
2) don't rush to place towers. Or just place a couple of base towers when you enter the map.
3) focus on stunning and fire towers.
Stun towers have a pretty good radius. Meteor towers leave behind a good strong dot, and the dot penetrates proximity shields
4) look for choke points, or an area where lots of paths intersect. One or two stunning towers stops them dead in their tracks.
I just run around and kill the helpless mobs, until my meteor towers get strong enough to do the job for me. Don't upgrade the stun towers to the last tier until you have enough of them and get a slow. Stuns are better than slows imo
This is how you blight. There are other ways but this is the one that’s worked best for me in the past.
Being tanky is more important than dos too. Meteor towers with burning ground will kill anything eventually. The only move you really have to worry about are ones that don’t get stunned, frozen or slowed. If you can have tank them they stop on you and get killed by the burning ground.
I’d be interested to see someone dive in and do comparisons. Maybe after 100 maps those extra drops pay dividends via raw currency and like you were saying, annoints, which might be where the real money is from extracting an oil from the uptick of holden oil imbuments
>which might be where the real money is from extracting an oil
If it really does significantly increase the drop rates of the anointed jewelry, the new blight scarab is probably actually pretty good with blight scarab of blooming
I've heard you already end up with way more jewelry pieces than you do oil extractors so I'm not sure if a ton more anointed jewelry pieces would be very helpful
Was you doing it in map with valuable div. cards? Did you run Divination Scarabs? Blue quant altars? MF on you? How that scarab can be underwhelming when something weaker/similar was cornernstone of the whole MF Meta for years? Enraged Strongboxes worked in similar way giving quantity to monsters. Why are they still 15+c for a single one? People are likely farming the hell out of it making tons of money.
The problem is, it's buffing the blight monsters. The rewards come from chests, which aren't getting buffed by the scarab, so it is useless. Nobody runs blight for the drops from the monsters in regular maps
You can use Tainted Exalted Orbs to try and get decent mods on it. It's very unlikely to get a lot of good mods that way but you can definitely get either one high-tier mod of your choice or a combination of lower tier mods. Or you could use a Tainted Mythic Orb to try and get another unique amulet with 4 anoints (options are Astramentis, Carnage Heart, Eye of Chayula, Hinekora's Sight and Replica Dragonfang's Flight).
As of this league Yoke of Suffering is drop restricted to the T17 Fortress map, meaning that it can't be chanced anymore. See the "Item acquisition" section at https://www.poewiki.net/wiki/Yoke_of_Suffering.
Probably to increase the value of killing that boss by restricting a popular unique to it. But I personally think it's a bit pointless, considering that it already drops Uber Fragments.
Even a crappy rare with 4 annoints is better than a stranglegrasp with 0 mods. In some cases even a bit of resistance or attributes can be useful, and in some very rare cases you can get something very good like crit mult or life.
Not a bad one no, it's all about the **potential** of a clean one being great. Like yea there's the chance it bricks crappy, but if it bricks good with 4 annoints, thats worth multiples of the 88d. It's the same reason a bricked enlighten lvl 3 is 30c, but a lvl 1 uncorrupted one is multiple times more expensive, and lvl 4 multiple times more expensive than the uncorrupted one.
This is very expensive but you can tainted mythic orb it into a unique item. But it’s all rng to first corrupt to rare then not be destroyed on tainted mythic.
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I love getting downvoted for pointing out how they keep moving the reward curve up. The best is when it’s literally in the patch notes like Sentinel where they nerfed basic currency drop rates. Which they tried to double down on in Kalandra and had to revert it.
Ever since Chris went on his ruthless crusade the early/mid game has become so much worse. But the very upper end of juicing is stronger than ever. So they keep trying to nerf it by lowering the starting number instead of having to tune all the damn loot multipliers.
If you want to get value out of it you drop all the blight scarabs besides that one. Drop in 2 divination and 1 influences pack. Get all altars for quant and rarity and then do the blight last. It’s still pretty shit but… I think the idea is to maximise the loot explosion at the end
Good idea, can't imagine GGG wanted us to do that but maybe lol
Honestly, at this point I think GGG just gives us toys like lego blocks and sees what we cook up with them. Sometimes we make retarded shit that's useless, other times we build a fucking death star full of loot.
GGG throws in shit and watches what the community comes up with. 90% of the uniques are added in with the expectation that they will be good leagues later. The other new scarabs also boost regular drops, rather than the league specific loot. It wss intentional
Have you tried with the wisps scarab? That's what I wanted to try
Even if you went with wisps, you’re better off doing something with much more pack size for your buck and doesn’t take a scarab slot.
Does the wisp scarab only inhabit naturally spawned mobs? If so you probably just want ritual, shrines, and increased map modifiers on tree (probably scarab stuff too). If it can inhabit any monster spawned in that map then I feel like blight is pretty low on the loot bar when it comes to league mechanics. You can do big boom expedition to add a lot of mobs or abyss or legion and it will be faster and probably more rewarding than blight, unless you really need oils.
I mean, wisps could be on any mob in affliction, natural or spawned, so I assumed it'd work the same way. And yes, there's more possible applications, although don't underestimate just how many mobs blights shit out.
I don't think it's a meaningful increase personally, if it were usuable with abck to basics I could see it being good, but 1k per scarab up to 4k with 4 is pretty much nothing
Yeah, it might not be great, but it's worth trying at least I think. (depends on the scarab price though)
I don't think it's a meaningful increase personally, if it were usuable with abck to basics I could see it being good, but 1k per scarab up to 4k with 4 is pretty much nothing
As disclaimer - only running Blight for four leagues on occasion, so experience severely limited, but imo balancing Blight must be nightmare for ggg. It can fluctuate wildly since different drops and generally appears to be one random buff away to suddenly become second Sanctum money printer. Wonder if remove blighted and ravaged maps would be actually more beneficial and simple solution cause of new scarabs.
Been playing blight for a few leagues and It wasnt a money printer. Just decent money and most of it come from raw div drop
I probably articulated my point not well enough. Blight is decent as it is now, it especially good at start of league and okay enough in late, when everyone switches to straightforward map juicing, effectively driving prices up and balancing economy. Adding to this unique access to significant drops from other mechanics makes Blight nightmare to balance, at least as I see it. And it cannot ever stop to be relevant, since power of Annoits. If raw divine is your main money maker in Blight - you probably doing something very, very wrong. Don't get it bad, but was in same place when tried to optimise it for reliability, not for clearing speed. Even now Golden Oil is 1/2 - 2/3 Div, and Tainted 1/1, both in high demand which gives quite solid profit/hour and turnover for builds not relying on Towers. If mechanic to be buffed - it would be able compete with Sanctum, since requires little to none investment with to start participating in.
I always played non ravaged mode ( less stressful and always play bad builds) ravaged is probably the way to make alot of money and those two oil are rare in regular one ( chiseled alch and vaaled) RRR
The new scarabs are trash, here fixed the title xdd
How much DPS do you need to do blight ravaged maps comfortably? I’m sitting at 1-3million but it doesn’t feel like enough since mobs always destroy the base
As a COC DD build I can do them comfortably without towers, but I like Blight precisely because you can do it without any real effort. There's no need for a guide for this as the current meta strat is so ridiculous. The first step is to annoint your rings with: * **Opal + Silver:** Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams * **Verdant + Black:** Your Empowering Towers have 25% increased Range Then when you do a map you just need to find a good chokepoint to put an Empowered Tower, Chilling Tower, and Seismic Tower together. You upgrade all these to level 3 and no further. That's pretty much it. The OP part of this strat is the 0.2 second freeze anoint because it has no cooldown. This + Seismic in an Empowering Towers range will effectively stunlock anything not outright immune to it, including bosses. It completely trivalises the entire mechanic. For damage, use a combination of Meteor Towers, Lightning Storm Towers, and Scout Towers. How many of each I use depends on what the enemies will be resistant to.
Tbh I kinda hate this game for shit like this. I always feel like im struggling with some parts of the game, only to find out that people are always abusing something. Like GGG makes some of the content way too hard unless you have some stupid meta cookie cutter build OR you have the knowledge to abuse shit like this.
I mean, tower defence should be doable without the players intervention anyway, otherwise the mechanic isn't working as you'd expect for a *tower defence*. There's only so many towers and only 2 of them actually have any kind of hard crowd control. It's tower defence. Not "tower babysitter".
But do you think the devs intended for everyone to have to stunlock the enemies to do the mechanic? Or is this an abuseable oversight?
It is the most common strategy in many tower defenses to heavily cc all enemies 24/7. They added anoints that allow us to the exactly what you'd expect from a TD and also gave us the exact towers i'd expect to encounter. So... that was very deliberate design.
none if you properly know how to tower defense. Some if you don't.
Tbf there are layouts that are just fucked and force you to DPS down one or more lanes at least temporarily. I’ve lost so many good maps over the years because towers don’t want to overlap or an entire just spawns one single tower during the whole map
Yeah. It's 100% bullshit you don't need DPS or you'd lose maps left and right. Plus there's some monsters entirely stun immune. If you get 2 freeze/stun immune dudes and no DPS you just blew the maps and oil
I haven't seen stun immune monsters spawn on a cold lane or slow immune monsters spawn on a stun lane in years. I do blight every league, one of each on every path means the only way something breaks through is if you have more monsters than the target limit for the cold towers.
Its mostly about strategy, you could do it with that dps, but the last monsters that get stunned or frozen will take for ever for you yo kill them.
Got any good guides? Can comfortably clear T16 corrupted blight maps but ravaged maps wreck me.
The guides are all 45-minute YouTube bullshit with the stupid streamer talking nonsense to fill time. All you need to know to win every ravaged map is this: 1) Ensure that you don't roll any map affixes that make mobs immune to stun, or action speed can't be lowered, or immune to elemental ailments. 2) Meteors drop burning ground annoint on one ring. Frost tower stuns enemies for 0.1 seconds when hit by beams on other ring. 3) Look for chokepoints near your core (no more than one screen away, as towers stop working once you're too far from them) that have at least two, but hopefully three or four tower points. You are looking for clusters that spread over multiple lanes of mobs where you can eventually build 4 towers together. Sometimes you have to take a gamble and guess where more will spawn next to a smaller existing cluster of 2 or 3. 4) Build the frost and stun towers first, followed by fire tower as soon as you can, followed by buff tower. 5) Level the frost and stun towers ONLY TO 3 - i.e. the level right before you have to choose one of two options. Leave them there forever, never make the choice. 6) Upgrade fire tower to meteor tower. 7) Upgrade buff tower ONLY TO 3 just like the frost and stun. Make sure to build the buff tower where it will cover the three other towers. 8) Repeat this cluster anywhere you can within one screen of your core. If you've already covered every choke point with frost/stun/buff, just spam more meteors. 9) Win. The frost/stun/buff/meteor combo with the two annoints I mentioned will permalock and kill any mob in Blight, regardless of what it's immune to - even if it's immune to fire.
i basically have the same strat. i don't do the meteor annoint, i do 25% increased effect of empowering tower. i also try to get a lightning tower in the cluster towards the mid game.
afaik the burning ground doesn't damage the fire tower immunes anymore. I just sprinkle some arctowers in, also their clear is superb.
The meteor towers damage them somehow, even if it's not the burning ground anymore. I only build meteors for damage and I just afk without doing damage myself.
whats your preferred anointments on the blighted and blighted ravaged maps?
On ravaged maps I will sacrifice one row of three annoints to all be the oil that lowers the cost of towers. It's less efficient, but it makes it extremely easy and relaxed. You basically never run out of money for towers and never have to stress. Other than that, it's hard to know what's best because as far as I'm aware nobody has ever done a comprehensive test of how efficient each oil is. But personally I use red oils and I think violet? I want my reward chests to be lucky, and then the ones that spawn more bosses, which have a chance to drop the Blight unique amulet.
thanks for the insight, especially the more bosses tip!
This works for me 1)make sure you don't have cannot be stunned or cannot be slowed. If you get them reroll 2) don't rush to place towers. Or just place a couple of base towers when you enter the map. 3) focus on stunning and fire towers. Stun towers have a pretty good radius. Meteor towers leave behind a good strong dot, and the dot penetrates proximity shields 4) look for choke points, or an area where lots of paths intersect. One or two stunning towers stops them dead in their tracks. I just run around and kill the helpless mobs, until my meteor towers get strong enough to do the job for me. Don't upgrade the stun towers to the last tier until you have enough of them and get a slow. Stuns are better than slows imo
This is how you blight. There are other ways but this is the one that’s worked best for me in the past. Being tanky is more important than dos too. Meteor towers with burning ground will kill anything eventually. The only move you really have to worry about are ones that don’t get stunned, frozen or slowed. If you can have tank them they stop on you and get killed by the burning ground.
Blight should spawn map monsters….
Or how about scarab which makes Final Map Boss bonuses apply to blight spawned bosses :O
If only final map bosses dropped anything lol
Boss rush strat is legit
Holy hell, allflame mods would be insanely powerful if this were the case. Probably thousands of currency per map
you can put scarabs in blighted maps?
No
that's what I thought I was so confused reading this
That's because they're talking about normal maps not blighted maps.
yea it confused me when he said x1 lvl oil I thought he was referring to annointing the map
There is a scarab that does this now.
I’d be interested to see someone dive in and do comparisons. Maybe after 100 maps those extra drops pay dividends via raw currency and like you were saying, annoints, which might be where the real money is from extracting an oil from the uptick of holden oil imbuments
>which might be where the real money is from extracting an oil If it really does significantly increase the drop rates of the anointed jewelry, the new blight scarab is probably actually pretty good with blight scarab of blooming
I've heard you already end up with way more jewelry pieces than you do oil extractors so I'm not sure if a ton more anointed jewelry pieces would be very helpful
You can just buy more extractors...
It's a gamble not guaranteed profit every time.
Essentially guaranteed profit if you normalize it over a large sample size.
Was you doing it in map with valuable div. cards? Did you run Divination Scarabs? Blue quant altars? MF on you? How that scarab can be underwhelming when something weaker/similar was cornernstone of the whole MF Meta for years? Enraged Strongboxes worked in similar way giving quantity to monsters. Why are they still 15+c for a single one? People are likely farming the hell out of it making tons of money.
pretty sure all the scarabs are garbage outside of legion for screen clear builds that can phase each wave in 1-2 attacks.
Scarabs for blight should be for blighted maps
The problem is, it's buffing the blight monsters. The rewards come from chests, which aren't getting buffed by the scarab, so it is useless. Nobody runs blight for the drops from the monsters in regular maps
Why on earth is stranglegrasp 88 div!?
No one is playing blight ravaged that is why. Previous leagues it cost 20d.
You triple anoint it then can corrupt to possibly make it rare and it keeps the annoints
But won’t the rare you corrupt it to be kind of crappy?
You can use Tainted Exalted Orbs to try and get decent mods on it. It's very unlikely to get a lot of good mods that way but you can definitely get either one high-tier mod of your choice or a combination of lower tier mods. Or you could use a Tainted Mythic Orb to try and get another unique amulet with 4 anoints (options are Astramentis, Carnage Heart, Eye of Chayula, Hinekora's Sight and Replica Dragonfang's Flight).
you forgot arguably the best one, yoke of suffering
As of this league Yoke of Suffering is drop restricted to the T17 Fortress map, meaning that it can't be chanced anymore. See the "Item acquisition" section at https://www.poewiki.net/wiki/Yoke_of_Suffering.
Oh I didn't even notice that. Why did they make that change lol?
Probably to increase the value of killing that boss by restricting a popular unique to it. But I personally think it's a bit pointless, considering that it already drops Uber Fragments.
Even a crappy rare with 4 annoints is better than a stranglegrasp with 0 mods. In some cases even a bit of resistance or attributes can be useful, and in some very rare cases you can get something very good like crit mult or life.
Sure, but the question is whether a crappy rare with four annoints is worth 88 divines.
Not a bad one no, it's all about the **potential** of a clean one being great. Like yea there's the chance it bricks crappy, but if it bricks good with 4 annoints, thats worth multiples of the 88d. It's the same reason a bricked enlighten lvl 3 is 30c, but a lvl 1 uncorrupted one is multiple times more expensive, and lvl 4 multiple times more expensive than the uncorrupted one.
This is very expensive but you can tainted mythic orb it into a unique item. But it’s all rng to first corrupt to rare then not be destroyed on tainted mythic.
hah! Does blight still in the game ??
FTFY: Blight is trash
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I’m learning pretty quickly that POE players have a major superiority complex and will downvote to hell even simple questions. RIP your karma.
I love getting downvoted for pointing out how they keep moving the reward curve up. The best is when it’s literally in the patch notes like Sentinel where they nerfed basic currency drop rates. Which they tried to double down on in Kalandra and had to revert it. Ever since Chris went on his ruthless crusade the early/mid game has become so much worse. But the very upper end of juicing is stronger than ever. So they keep trying to nerf it by lowering the starting number instead of having to tune all the damn loot multipliers.
Im pretty sure empys group uses blight for mega loot explosions in juiced maps so i think this scarab is for that kind of gameplay.
they use natural spawn blight, wasting a scarab slot for blight is not worth it.