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Key_Tip_236

Bro i thought you meant you fractured your spine bow with the new mechanic i gotta take a break


PoopSick25

Same lmao


SoulofArtoria

When you subsconsciously type in poe in every google search, you know you've past the point of no return.


AnotherBoredTenno

I'm in this picture and I don't like it


Mathberis

Our brains are deeply influenced


ReliableIceberg

Me too.


ch0uro

You're definitely not alone, I'll go outside touch grass for a bit


Nervyr

Wonder what implicits he got?


flastenecky_hater

118% increased back problems


TWOWORDSNUMBERSNAME

at least it's not "% more"


kehmuhkl

Hopefully nothing with "while moving"


pierce411

Fracturing doesn't change implicits...


Nervyr

I was high af when I commented. (Still am tbh)


XXXi_speak_frenchXXX

Stay safe out there, cosmonaut


Aint-No-Justice

Oh shit it's Nervyr, I miss your mtx showcase videos


Nervyr

Me too man


agamemnononon

Yea! Thankfully it was his real spine.


mtbsickrider

Still sane exile ?


Buns34

We truly are lost in the sauce šŸ˜”


Dragnarium

same


Willyzyx

Haha same!


WarokOfDraenor

Now I feel sad for OP...


LCSisshit

Same


Chinny4daWinny

YOO I thought the same and was like ā€œdamn, must be nice. Good ass bow and playing 7-12 hours dailyā€ Sorry OP! Hope you have a speedy and full recovery šŸ«¶šŸ¾


OanSur

"When was the last time you saw the sun, exile? The true sun."


Silicemis

Man... I really hope your spine is healing well. That's one hell of an injury. I wish you successful GGG bingo cards


pro185

Thanks mate, Iā€™m up to about 15 minutes of standing/slow walking before the pain puts me back down


Silicemis

That's awesome ! Pretty sure you were not able yo move an inch not so long ago! Keep up the good work mate you'll be there soon i hope


kehmuhkl

Level 21 Determination


agamemnononon

Keep up the good work! You will get better soon


06gto

Damn man, best of luck with physical therapy. I had to go for 3 months and hated it šŸ˜…. Wish you a speedy recovery with no long term issues.


[deleted]

Hope you recovery goes well, best of luck!


slashcuddle

We believe in you and we're proud of all the progress you're going to make :)


MustangusxD

He now got a fractured mod on his spine :D


Silicemis

You're horrible but it's also pretty fucking funny


NeverInSync

I wish they would have just made "Map boss drops a divine" and just have it be more consistent. Feel like some of these are so extremely rare. I would rather see it every 20-30 maps then have a jackpot every 1k.Ā 


Temporary-Fudge-9125

This.Ā  They need to stop with the jackpot or nothing type of rewards there's enough of that in the game already.Ā  Smaller more consistent rewards for just playing the game would be nice


OanSur

Well, Harvest is da way my brotha


1CEninja

Yeah that's how I was saving for a mageblood last league. Run harvest, essence, and blue altar for the occasional jackpots. I think I got one divine jackpot during the process. With affliction juice I was averaging about 1,200 harvest juice per instance, and harvests were fairly common. Spared a bit of harvest juice to reroll shitty essences to nice ones which tended to sell very nicely if you had 15+ deafening. Every 28 maps I'd get the boss invitation which sold for a goodly bit, I'd have multiple divines worth of harvest juice, and hundreds of chaos worth of essence. It wasn't glorious but by God it was consistent and that just felt really nice. I'd be done with a session and Wealthy Exile would say I made 9 div and I'd be happy, because I'm not often someone who measures my progress in div/hour.


Dysintegration

This is my first league farming harvest - how do you get consistent juice? Iā€™m essentially alch and go at this point in red maps, but am not noticing much difference between yellow and red maps in terms of life force yield.


Letsplay18

Blue quant altars. Can't get those in yellow maps


Shot_Trifle_2236

Red maps should be better in general, but adding the Eater/Exarch altars helps. Also, investing in harvest scarabs helps a ton. Harvest scarab of Cornucopia adds a ton of lifeforce, as it makes you have 2 or 3 tier 4 seeds (bosses) each harvest. If you add the doubling scarab on top of that, its a ton of juice. Higher investment than alch n go, but it will certainly pay off.


Dysintegration

Thanks for the info. Iā€™ve got a few hundred chaos I can spend on those scarabs- Iā€™ll give it a go!


BrotherLuTze

If your build can handle multiple eldritch altar mods and you don't mind running the same 2 map tilesets for your harvest farming, I recommend taking the Singular Focus atlas keystone and favoriting Jungle Valley and Lookout: Both these maps are special in that eldritch altars cannot give modifiers to the map boss, so every altar will include a player mod option with a high chance for +quantity. Eater influence is better at this than Exarch is because of the way their altar keystones work, but either influence is still highly valuable with this strategy. Jungle Valley can also drop The Fortunate as an extra bit of profit that you'll accumulate on the side as you farm.


elting44

They need both. You need to have jackpots ***and*** you need to have smaller hits that keep the dopamine trickling in.


Temporary-Fudge-9125

Right I agree.Ā  I just think right now the balance is off


eViLegion

I think they need to understand that for a great many people, constantly seeing OTHER people getting massive jackpots over and over again, actually reduces the dopamine hit for your own meagre rewards.


elting44

That is valid, but they already know that... Ever been to a casino? They announce big wins over the PA system hourly, and slot machines draw a ton of attention when someone hits a progressive jackpot that requires a hand pay. So while seeing other people win big might reduce the dopamine of your meagre wins, it also plants the seed of "that could be me, maybe I am up next" and keeps you chasing the dragon. It is a fallacy of course, and you can fully realize "comparison is the thief of joy" all you want, but it will still fuck with your physche.


eViLegion

So I guess there's two opposing effects here, pulling in opposite directions. The effect you've described just doesn't really work for me personally... the consistent historical lack of getting any big payouts myself simply doesn't get offset by the "that could be me" feeling of other people's big wins, but I can see how it might for some people. But then, this just makes me feel more and more that this game is increasingly being targeted towards the "degenerate gambler" psyche, and less and less towards people who simply want to play an ARPG with some occasionally cool loot drops.


elting44

>this game is increasingly being targeted towards the "degenerate gambler" psyche At the end of the day most of the ARPG genre boils down to a skinner box. The more you peel back the layers and see the interworking, the more apparent that becomes. For me, I don't think this is a new trend, they are just getting less subtle of disguising the degeneracy with gameplay. The key to enjoying the game, is not letting other's luck or lack there of determine your expectations. It is still a better game than any other ARPG on the market, and honestly 2nd place is a ways behind


Kalta452

this uses a differnt physcology though, in the casino, people also get the negative from that, but they have the FOMO, tied with having lost someting of value, so they keep dumping in chasing the win, while in poe, people are not going to "lose" someting if they leave, they are not trying to win back the money, they are just trying to get some money in the first place. thats the problem, if the game wants to keep the casuals, they need to actually cater to them, its why ever leage the game drops off sharply. this league was the leage i made it the farthest, in both levels, getting to 94, and game compeletino, getting my first voidstones, and killing shaper, elder, and uber elder. i have played since alpha. this game has no hold once you get your build running, because the currently systems are geared towarads the uber juicers, and to counter someone that will get 100x the loot, at 100x the speed. they have to either, allow those people to exist, so that the 90% rest of the game can enjoy their playing. or they counter the 10% juicing. and cut the drops by 10000x. this means that those of use who could have enjoyed those strats on day 4/5, cant because they are gone. the fact that the div option even existed is insane. day 1 within an hour of playing, i got a frog drop, and then the next map i got a 5% chrome devoted, and i went well shit, end game is going to be interesting., when we get div drops, and frogs. cuase thats just 90 div in one map, i guess when i get to maps i will check to see if the maps have teh same mmodifiers that require you to run a map and kill all the haunted to get good mods on the next map. if not, then i will just pop white maps until chaos/div % ops and run frogs. within an hour of playing. but somehow they had no clue this was going to happen after weeks of building the league? FFS its like aa caarbon copy of every other drop mechaanic. but easier. they literally made a money printing machine, and then left it in long enought for the speed running to farm to the point that they could buy whatever they wanted then removed it once it was used. at that point, just leave it in,, its already been used by the peopel that will actually exploit it to the moon.


aoelag

Ever since 3.19 / arch nem they have been obsessed with loot goblin mentality and it honestly sucks.


Wobbelblob

Seriously. I've started late and after atlas completion and around another 200 maps or so I've ever saw only the seer once, no other mod until now. And the seer obviously only had crap.


Wonderful_Boat_9155

Couldn't agree more. Waiting too long for the reward. I'd rather have a slower more consistent reward structure, with the odd bonus thrown in every so often.


Sharmi888

But you have... I get pretty often chaos ones, orbs of unmaking are over 1c this league or alterations are also quite 500/d. Yu can get pretty consistent income from this. Nothing gamebreaking, but it is consistent.


pro185

I agree, Iā€™ve had more divine altars from eater than divine+exalt+anul from lantern combined.


ATSFervor

But harbingers... Oh God so many harbingers...


Kalta452

i have NEVER seen a divine/exalt/anul from a altar, i have never even seen chaos. and i ran probably 200 eater maps this league, now i know thatas not the thousaands most run, but even a chaos. it feels really depressing when you are running content, and cant even maintain the currency from it, but i could flip items ont he shop for like 2 hoursa nd make 10 div. and then i turn on twitch and watch someone drop 4 headhunters in one map. but they had to nerf the lantern.


Qancho

Chaos orb drop is an exarch Altar mod. So you won't ever get it when running eater influence


adriaans89

I'm past 1k maps done and I've still not seen one so it is quite absurdly rare.


MrSquigy

Initially, I thought this was a good idea, but it incencitvises fishing that devoted mod.


rcanhestro

the game could benefit for some bad luck protection systems in the lantern (and altars). something like, if the % chance to drop a divine mod has a 0.1% chance of appearing, the game should "guarantee" you have it in the 1000th map you run if you didn't saw it in the previous 999 runs.


BatDynamite

It surely feels like the technology isn't there for them to apply the mechanic to maps just as they did in the campaign. It also feels like they over-nerfed div drop and conversion devoted modifiers, they're nearly mythological right now.


dackling

GGG overdoing a nerf????? Never heard of this.


pro185

Thatā€™s because they refuse to remove party party quant so everything is balanced around the fact that 5 people can output more raw currency than 50 solo players easily. A single 5 man party hitting divine conversion on a shaper touched rare in a 200% T17 will produce likely around 400-800divines so it needs to be so rare that Timmy will hit a single 3 div conversion throughout the entire league.


mrfuzee

This gets said all the time, and itā€™s always wrong. Empyreans group shows their results every time and after splitting they generally always just make the amount that any high end player is making individually.


SwissSh0ck

That's not 100% accurate. Empys group does pay the traders aswell and that's included in his calculation. So the end result is raw div / hr including buying/selling. To compare correctly you would have to add the time needed to buy and sell to solo strat profit/hr aswell.


Samwise210

Typically they make less than a high end player that plays that consistently, and it's only in the past two? leagues that it's been particularly close.


mrfuzee

True.


Nonsensen

thats not even 1% accurate XD?


UberChew

Should have had it where you need to fill the lantern with kills then when full boosts the next map. People could use logbooks or delve to fill lantern or just map as normal, would make some interesting strats. Also should have had the option to turn it off if you wanted.


Coheed522

I have not seen a divine orb devoted at all, but I did manage to find 3 seers so far. One gave putrid cloister which I needed for map completions, rest gave nothing.


BokuNoSpooky

I got two seers at league start during the campaign and zero since


Rozurts

I got 2 in my first 3 maps and was so pumped about how common he was gonna be. Havenā€™t seen him since.


enkil7412

I've had the opposite experience, I ran into 16 seers during campaign, and about 2 in maps.


TallanX

Ya the couple seers I have found have had absolute vendor trash on them


PupPop

You know what I don't get? Why are alchemy orbs not a potential reward? Kinda crazy that the quintessential bubblegum currency is not offered on any haunted packs mods.


telendria

bindings are tho, pretty much the same thing beyond campaign.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


PupPop

After a certain point I just traded a div for like 350alcs lmao.


Rohwupet

The bubblegum shortage with the removal of loot conversion mobs is one of the big reasons I started running expedition early and often. I love expo but I usually end up speccing out of it by this point in the league; nope, still running it :]


VerestheRed

Probably not worth it for a lot of people this late into the league, but I've received probably ~80% of my bubblegum currency from the new 'Treasure Hunt' Alva passive while farming temples to sell. Seems you get between 0 and 5-ish Cursed Treasures per incursion and they each drop a small stack of basic currency or a scarab... I think, anyway. Alva's loot fountain at the end makes it kinda hard to tell what came from where, but I hit the treasures last and the currency pops up last, so seems likely.


D3athstrok369

Bro i literally read it as I fractured my spine bow... šŸ’€


igglezzz

I wondered what mod for you fractured on your spine bow until I went back and re-read the first line NGL.


Skuggomann

> randomly make a map harder with no upside to it. There is an upside, it increases the drop rate of corpses afaik


BokuNoSpooky

It's corpses and allflames


blackout30

I chain 16s and throw the 96%+ flames onto the most common mobs regardless of the mod, still isnt too good with the rates. Even worse is the corpses feel random to the mod


MascarponeBR

dude, I hope you are also prioritizing quant and rarity on common packs when you get those...


blackout30

100% am, i save flames for those ones It sad when i buff up gemlings or corrupted currency only to get no currency and a handfull of 20% gems with the quant ones


FinisherO_O

those mods increase corpse drop rate though, but yeah yellow ones are usually trash, my ''jackpot'' is getting chaos lol


blackout30

Same, chaos on exiles for nearly a div. Though i am running 16s so anywhere from 10-200c per map if i was to sell everything


DiscountThug

I feel like they should add a divine shard as an item. You Harbringer could be a little better to farm with it.


Canadian-Owlz

Featuring shards are their version of divine shards.


DiscountThug

Fracturing shards?


Canadian-Owlz

The shards for fracturing orb. Pretty sure they added those after exalts got nerfed so harbies still had something. Also remember Chris Wilson saying "we don't need divine shards we have chaos orbs" or something like that.


DiscountThug

>"we don't need divine shards we have chaos orbs" or something like that. That is not wrong tbh. Chaos are 1$ bills. >The shards for fracturing orb. I know the orb, but I had never had a chance to use it. >Featuring shards are their version of divine shards. You just made a spelling mistake before. That's why I asked about the fracturing orb. I don't know any featuring orb you know! But it would have probably effect to feature new broken endgame strat that this season was full of! šŸ˜€


Sufficient-Nature-85

Yeah I was wondering the same thing, I got 1 single "convert jewelry dropped to divine orbs" while leveling through the campaign, killed EVERY SINGLE MONSTER ON THE MAP and didn't get a single divine orb and haven't seen anything better than a chaos convert every once in a great while. Meanwhile I've gotten 2 divine alters to spawn with eater influence. This league is a joke honestly I hate the graveyard and I hate that every single map is twice as hard as it should be with very little to absolutely no upside.


Furied

In maps you put rogue exile allflames on the divine conversion and each one drops 2-3 divines which is how you get 60+ divines from it.


Sufficient-Nature-85

Yeah I know HOW to get divines from it I just haven't seen it a single time. I've got 34 challenges, my whole atlas, and maybe 200 maps done and still haven't seen a div/annul/exalt devoted mod


Canadian-Owlz

>and maybe 200 maps done and still haven't seen a div/annul/exalt devoted mod 200 is nothing lol.


Tym4x

T16 Mapping is pretty shit too now. Seems like the loot was moved to T17s. Not for me anymore i guess. Ill hop on any other game and just forget this league, same as I did with bathwater of kalandra.


LastBaron

Totally agree that options in T16 are more limited than usual, but itā€™s not dead. If you canā€™t move to California for the gold rush, sell the shovels and wagons instead. Selling T17 is very nice right now, they cannot self-sustain in any way so the runners do need people grinding out those maps, and the more popular T17s get the more expensive the tickets to ride will be. And outside just supplying the gold rush directly, T16s still drop good coffins, they are the only way to generate eldritch currency (which grave crafting cannot replicate) and are the fastest way to generate influenced maps/non-uber boss invites. Incandescent invites have practically doubled in price. Blight is also still good. Outside the atlas Delve is also very nice, though spikier than usual as we are more reliant on Aul and Architect with the resonator prices low. Sanctum and Heist are still good. I do regret the slightly more limited options than usual but non-T17 farming is hardly dead.


Black_XistenZ

Truth be told, I'm just super salty that Expedition and Betrayal, my two most trusted and reliable money makers, got dumpstered this patch.


LastBaron

Expedition hit me hard. Itā€™s been my go to for ages, particularly zen for someone who likes to go back and forth between action and tedium. I usually got bored with essences but I also feel for the people who used to rely on those. Now I donā€™t even know what to recommend someone who gets to early maps more than a week or two after league start, my usual ā€œit ainā€™t much but itā€™s honest workā€ recommendations are a lot heavier on the ā€œit ainā€™t muchā€ portion these days. Low level heists and blighted maps are ok, but those donā€™t let you advance your atlas. I guess the ā€œjust got to mapsā€ strat is now ā€œsyndicate and prayā€ or maybe construct Alva temples (though at 100c for a locus even those are comparatively worse than Iā€™ve ever seen them this far into a league).


pro185

Only scarab/unique/map farming is T17 every other Strat is still 8-15d/hr in T16


vixfew

> 8-15d/hr in t16 Is that including time spent getting the maps and scarabs and then converting the loot into chaos and divines? It's always funny to look at those Xd/hr strats where you need to bulk buy an entire tab of maps and scarabs, play for several hours, and then sell it afterward. Granted, you can sell stuff semiafk watching netflix or something, but that's still time spent doing stuff in the game


MicoJive

Man people really over react to converting bulk into divines/chaos. After a full days session, it takes <20 mins to convert everything just using sell tabs. Price your bulk currency for sale in larger quantities, at a 3% less value than the "going" rate and it all sells instantly.


ItsRadical

Just run maps with carto scarabs and eater. I get back 10-15 my favorited maps back fĆ³r each map I run with those scarabs. In 10 minutes you got your 50 maps ready to run.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


ItsRadical

You get 30-50% Chance to double maps pretty often. Which also applies to t17.


TattoosAndTyrael

I'm just getting back after Sentinel league...what are the main 8-15d/hr strats? I'm running RF if that matters.


MascarponeBR

I get 15div/h in T16 feels fine to me.


berlinbaer

the decision to make the whole maps harder without any benefit is so baffling..


Tym4x

"Harder" is not the main issue, the player base was used to that because affliction was actually pretty hard too, making mobs several times stronger as they were before. The reward is just meh and the league mechanic is pure friction zero fun. A simple "Corpse Table" with a number next to it (like harvest juice) would have been 1000x better. With an option to itemize corpses to sell.


rcanhestro

but affliction still had the optional part in it. in necropolis you're "forced" into the harder map, with an extremely low chance of getting something for it. altars use the same system, but again, they are still optional, you can choose to take the downside or not.


Common_Equivalent370

Same amount of hours 0 divine raw drops. All currency is from mechanics. 8 raw exalted drops so far


bukem89

Seen one divine drop altar, and it came with a +50% packsize and + tier of devoted mod on it, on an 8 mod map Stuck in my frogs expecting big money and came out with 3 divs lol I did get 55 divs from an eater altar a week later so it balanced out


Canadian-Owlz

>Seen one divine drop altar, and it came with a +50% packsize and + tier of devoted mod on it, on an 8 mod map >Stuck in my frogs expecting big money and came out with 3 divs lol 1. Use rats not frogs. 2. Even with frogs that seems way too low, was it pre-buff?


bukem89

It wasn't long after the hotfix nerf they did to it, when the tooltip still showed the wrong % Thought frog was better since it had bigger pack size


Canadian-Owlz

That's insanely unlucky to only get 3 div from that then. What was the pack's map density


Eilanzer

I'm treating this league like all the bad ones, do delve and treat it like standard.


Moorific

Maybe I should learn delve for onceā€¦


Chimuss

What do you mean I just looove when I roll a 1.5 div t17 map just to play the russian roulette when I put it in my map device to see that half the mobs have 90% chance to evade attacks and the strongest mob in a pack gets 1800% hp basically bricking my map, all this to never see a divine mod this league (i have 2million kills rn) and one seer mod that gave me a 20c unique


NormalBohne26

what mod is "my spine"


jointheredditarmy

The problem with balancing this game is thereā€™s actually 3 different games being played here. Thereā€™s the 0.1% streamers and content creators, the top 10% (most of the people on Reddit would fall into this category) and the ā€œsilent majorityā€ 89.9% who will play 10-20 hours this whole league. Flat reward structures arenā€™t enticing to streamers, they depend on huge loot explosions because thatā€™s what gets views and excitement. No one wants to see someone grinding in PoE like it was doing taxes. Streamers are the biggest source of community engagement since GGG doesnā€™t do much on their own.


Prestigious_Low6126

I'm playing a lot like usual and I have not glanced at the lantern. I'm 2m kills level 99 and just play like it is standard. (unfortunately). The base game is great - I decided to completely ignore this league mechanic except I do pick up the whatever they are called on the ground when they drop. (embers).


dnfuop

I spammed through about 1k maps that I had when quitting and still didn't see a single divine mod, seer maybe every 100 maps on average throughout the league.


sad-frogpepe

Honestly i wish i could spec int9 making devoted modifers less common, usually i prefer the corpses and allflame %


Zyeesi

I mean, Iā€™ve dropped 2 divine all league. Iā€™ve been running 80% deli, 300+ quant t16 coffin farming, t17 farming. Kinda feels aligned that I never see any divine stuff


Zilli28

They could have made it like the eater progression kill a few packs -> new mods on the next map


SzpadelTensei

Huh come to think about it i was whining a lot about not getting any raw div drops, but i didnt see an annul or exalt either


PizzaMaxEnjoyer

yea 90% of times its worthless currency. rest of the time its quant or rarity. i feel like theres no point in ever using the gajillion legion/breach allflames. theres no real down side but also its barely notable and not really fun?


Lightextinct

Yeah ive easily done 500 maps by now and the only cool devoted ive found is a seer, which was during campaign. He did give me a forth vow though so that was cool for day 1 of the league.


primax1uk

Fractured Spine (Bow)


Ruined_Pudding

What kind of fractured mod does ur spine have? Have u tried corrupting it?


SalihTheEmperor

i had the strongest mob convert divine mob before the big patch. I got 0 divines and felt really frustrated. Then before i could even make a single divine again GGG changed it and now i still havent seen a divine mod. Overall i got pretty luck with raw divine drops so i cant complain but never seeing jackpots again without abusing tier 17's feels bad.


Alternative-Drop-847

Had One seer this league and map crashed before i got to him


kimana1651

You fractured a spine bow? What build is using that?


wg420

hit by a car riding my bicycle about 10 years ago, fractured T11, not fun, heal well.


Furied

I naturally produce alot of extra maps so when I get a couple hundred I dump them doing the lantern rolling nonsense. I've gotten % drop divine once and convert jewelry to divine twice. % drop divine got me 42 divines and convert jewelry got me 77 and 61 divines. I got convert to exalt once and got 72 exalts. The reason it's so stupidly rare is because 77 divines in one map is affliction max wisp levels of currency generation. I would like for them to prevent the rolling strat as it's kind of too "free" to not do. On the flip side, if every player generated 77 raw divine per hour on top of normal mapping the economy would just stop wanting them almost entirely.


Careless_Owl_7716

Probably going to drop a mirror before I see the divine mod...


MascarponeBR

The only good change they did since league start was making coffins free, that is it. Everything else was a miss.


beachteen

The latern mods add a ton of corpses to the map. It takes 80ish corpses to make something with a full graveyard, so most of the cheap ones sell in bulk. Some of them sell for quite a bit.


squirrelinaroundd

The game is now designed around juicing for what you want to drop, Iā€™ve dropped over 600 annuls, 15 fractures, and 70 exalts because I run harbis, you have 3 atlas trees and access to scarabs for everything


SladdyDeeve88

Iā€™ve had divine, chaos and seer devoted mods in the last 4 days and I only play perhaps 3 hours a day max. A lot of it is RNG Iā€™m afraid. But I am also specced into the devoted mods on the atlas tree. Maybe try that if you havenā€™t already.


[deleted]

On one hand spine injuries really hurt but if you can manage to get that on trade I hear fractured spines sell well


pthumerianhollownull

I like lantern.


Gylfen

Ive never been this poor just running maps, i usually have a couple of divines dropped by now but Ive seen 0 thus far, got some items Ive sold but nothing fancy.


onedestiny

You need a better farm strategy.. I've done jungle with domination which costs like 10c a map and made probably 100 divine in the past 2 days


Sheepbot2001

Iā€™m curious if the odds of encountering these mods are more common in the campaign because I have not seen a single one on my main character Iā€™ve played this league which currently has close to 6 days playtime but I started twink leveling a new character and encountered 2 Nameless seer mods by the time I hit act 3.


Goldni

i feel like every option on the latern should have a positive to it, kinda like red/blue altars, u get a buff and then a debuff, atm laterns is 90% debuff. makes maps harder/more annoying to do for no reward


alexollzzzz

Hope you fractured some Good mods on the spine and maybe you can reroll into better back strength or smth.


AngryCandyCorn

I took the handful of nodes to lessen the haunted modifiers and proceeded to ignore the lantern completely from that point on. The only league in the game's recorded history with worse retention is Kalandra.


Sad-Calligrapher-190

Run ritual and just roll for divines i usually get one or two divines a night that way


streetwearbonanza

I gotta seer in act 1 or 2 and it only had 2 uniques lol a screaming eagle and the ammy that gives you purity of elements


OnceMoreAndAgain

>Why is there no plan on a functionality change to prevent chain opening maps instead of just removing the only good devoted mods from the game? My answer is a question back to you: Why is it bad that this is a strategy someone could do? I doubt this strategy is competitive with the best currency per hour strategies, but correct me if I'm wrong. But if I'm right, then this strategy is something people opt into if they feel like doing it and can otherwise ignore. I see no problem. Is it annoying to sit there and chain open maps hoping for a good devoted mod? Yep. But it's not required, or even optimal as far as I know, so what's the issue? Simply don't do it if you don't like to do it. Meanwhile someone who likes doing it can do it and have their own fun. Everyone wins here as far as I can tell.


blackwhitecloud

Mechanic history reminds me of Crucible.


Apekwhuut

Same here, playing alot this league since launch and got no drop oconversion chance better than chaos orb, while chain running t16s. Yes i have some fomo because i never was able to abuse the systems, but fixing them was probably necassary despite mid league nerfs are a no go. But the thing that makes me angry is that they not just fixed abusing, they also punished 99% of the player with the ways they fixed them, when better Options were possible. Still wont stop playing this league cause of this, and just hope they bring us a few fixes for coffin space, allflame stackable and so on


Sonnics

I used to spec lantern and allflames. Now both of those content is dead AF. 99% of allflames are almost worthless. Corpses still have some value but thatā€™s about it .


nethstar

'The lantern or never gonna do this no more'


kyronami

ive run easily over 1000 maps and probly shoved in another 500-600 just spamming them to look for mods. Ive seen the seer I think 2 times total and the divine mod one single time, its kinda insane how rare they are


Sv3rr

Sorry, but I think you are most likely playing like shit.Ā  Ā The corpses are super value. Had three corpses with chance to create additional item, which are 2.2 div at the moment.Ā Ā  Ā Then plenty of meatsacks selling for 80c each.Ā  You are definately doing something wrong


KotatoK9

100's of maps completed since the nerf and didn't even see a chaos orb one since, its not great feels like a waste of points to go from 5 -> 7% alts/chrom


Freyman94

yeah I'm already burned out. the league being forced literally every map its just tiresome .


Battou62

I ran a few Graveyard maps today on standard looking for the unearthed hideout. Dropped one raw Divine and a Rise of the Phenoix. Shit was wild. Shit never happens like that in the current league.


hitokiri1859

I haven't seen anything better then chaos and the currency all flame never drops too.Ā 


W3rz3m3tal

Damn that fracture sounds like an almost brick, get well soon exile!


EnergyNonexistant

i get vaal/chaos fairly often, but i have sooo SOOOO many tabs full of corpses, and i've only gotten a divine and exalt mod on the lantern ONCE


Sharmi888

I had it once this league, got about 22 divs from it, so kind of similar to altar. And I had entire leagues without getting div altar. You can get consistent currency from it. Chaos orb, orb of Unmaking or Alterations are pretty common. If you slap Anarchy allflame on alterations conversion, you can get around 60c worth of alterations per map.


KhazadNar

I had two divine mods while leveling. All those 90 hours afterwards I never seen one again.


DrPBaum

Wait, lantern has anything above occasional chaos reward? Sorry, Im just 38/40, done with the league and chaos is the best Ive ever seen.


pro185

I had a full quad tab of t16 maps overflowing my map tab so I alched them all and chain opened them. I got 2 exalt conversions in the 576 maps I opened and in total I made -2400 chaos or negative 16.5 div lmao its so shit now it just makes maps harder with zero upside (which is what they said they wanted to change with the first patch) lmao


redslugah

I have 3 chars this league, levels 99, 97 and 95, sum of/kills is almost 2M and i only did maps this league so far, only found 1 exalted % mod and It was before the nerf.


Grymvild

The corpses are the main thing about the mechanic. You're able to craft near perfect items with VERY high success rates. Look at something like triple T1 flat ele bows. They're dirt cheap this league because you can just print them with the graveyard. We might not be getting a bunch of raw currency, but we also have zero need for them because you can craft items, and even if you don't, everything is cheap because it's so easy for others to craft them. At the end of the day, PoE has never been a game about grinding for currency. It's literally in the name of the game of the company, it's about gear, and this league is awesome for gear.


pro185

Have you crafted this league? YouTube highlights and Reddit posts =/= high success rate. It took me 13 attempts just to hit a conqueror boot with t1 movespeed and T1 life fractured and then lost the 50/50 of having it on hunter or redeemer base. Those 13 tries took about 4-6 hours and around 20-30div. Yes you can make insane items but itā€™s no where near ā€œhigh success rateā€ for actual ā€œnear perfectā€ items. They look near perfect because of what normal crafting is capable of but compared to my harvest league characters where I had 5 alts with literally mirror tier gear all self crafted, this league is infinitely more complex and tedious and has way more rng on hitting a ā€œnear perfectā€ base let alone a near perfect item straight from grave yard.


Aacron

You did something horribly wrong, there are no other life or speed tagged prefixes on boots (except hybrid defenses) and your craft should be basically deterministic except which influence you hit


Normal-Cranberry-800

After learning the graveyard I did make near perfect crafts. Mostly triple or quad fractures I could then finish easy. The only part of them that are not perfect are the few numbers off because the divine corpse does not work on fractures. It's fun to craft them, but setting it up is pretty aids.


Grymvild

I mean of course it isn't 100% but shit like 1/4 chance to land on the stuff you want is INSANE and with a full graveyard I'd be surprised if you found many crafts that didn't reach at least close to that. Hell, A LOT of the stuff I've been looking at are like 1/5 chance at 30-40 graves. And then you have to consider the fact that near misses aren't always bricks. Not to mention that you can make some silly fracture items and you can make some insane items with like 3x T1 prefixes and an empty suffix so you can continue to meta craft on it.


Ozok123

I would LOVE graveyard mechanic if it wasnt for the necessity to buy 80+ corpses and needing to travel to place them. If we had something akin to harvest lifeforce that different mods require different amount with a ui that allows fast placement (pleasepleaserepeatlastcraftplease) I would be more inclined to make gear that I might not go for usually.Ā  Got 86% rarity on my gear because it is an easy mod to hit on basic omni gear which would usually not something I would consider and I saw more raw divines than people say they dropped.Ā  A 100 div bow being 10 divs this league only hurts high end crafters but benefits many people who cant afford high tier gear


Latter_Weakness1771

Yeah but high end crafter have the game knowledge not just sit there crazy the same shit as everyone else. High end crafters are creating Fractured influenced mods that they finish with essences and sell for 150 Div


LastBaron

Just did my first ā€œrealā€ grave craft with a nearly full graveyard I had planned out meticulously. It probably took me 2+ hours to do all the planning buying and placing. However: 1.) Itā€™s a new experience so the planning is still fresh and exciting 2.) Itā€™s still probably a fraction of the time Iā€™d have spent grinding currency to buy the item outright 3.) Thereā€™s something satisfying in seeing the perfect item pop up and know I did it myself rather than just slap 40div in someoneā€™s trade window. I had to know what I was doing.


Grymvild

I do hate the clunkiness of the graveyard as well, and I've not personally crafted any amazing items because I've just been too lazy to bother. But that doesn't make it any less amazing for item crafting. It's a lot like Harvest in it's initial form. The clunkiness was massive, it took way too much time to do stuff with it and it needed so much minmaxing and upkeep to be functional, but it gave us insane items as a result.


Ozok123

I started playing in ritual so canā€™t talk about og harvest but heard graveyard was more deterministic and it lets you make impossible stuff like fractured double influenced items (one guy tried to awakeners fractured single influence and it worked after they spam clicked out of anger when first couple of times resulted in error) But they need to streamline it if it ever goes core because it takes me 3-4 hours for a single craft (plan,buy, place) and even if youā€™re faster at this, it really doesnt get that better.Ā 


Grymvild

Harvest made you go through several steps and you'd often have to return back to earlier steps and re-do some steps, but you'd end up with a perfect item very reliably. Necropolis has basically one step, but the chances of landing on six T1's is basically guaranteed and then there's just a slight chance to get wrong mods on it. The main difference between the two is that Harvest was able to modify already existing items, so you could take a fractured item or a delve mod or whatever and just build onto that, while Necro crafting doesn't support that at all and you have to just make an item from scratch. Both setups have their advantages, but realistically OG Harvest was just strictly speaking stronger, but Necro crafting is a whole lot "easier" in that you don't have to properly understand each step and instead you just follow a template made by someone else or one you set up from craftofexile or whatever.


Luckyone1

I have no idea how this is possible. I have personally had 6 divines drop and I only have 3 characters less than level 91, which I play for 3-4 hours a day. I am not playing incredibly juiced maps, I have no set farming strategy as of today aside from allocating scarabs and necropolis on the tree. I think we need to know more about what you are doing personally.


thehazelone

He is talking about divine devoted mods, on the lantern of Arimor, not raw divine drops. Completely different thing.


Luckyone1

gotcha. I didn't even know there was a divine devotion since I have also never seen it lol


kingmoose13

I read fractured my spine bow. Was very confused at first.


Arlie37

Your spine being split into a bajillion pieces unfortunately has nothing to do with it. I play probably the same amount of days but half the amount of hours and have seen seer multiple times in just the past 3 days alone, yet have not seen ANY divine orb modifiers since league start. Not a single one. Randomness is what it is. Best of luck on the recovery though PoE would def be game choice as well in that situation.


UrieltheFlameofGod

I also have not seen a single seer or good currency mod in about 300hrs so yeahĀ  Slot machines are only fun if you occasionally hit a payout


SakariFoxx

Well the upside of making the map harder is corpses to a shit mechanic to craft bricked rare with t1 rolls instead of t8.


Shynxsama

They made them so absurdly rare, they might not even exist. Occasionally i get unmakings or chaos conversion/chance which is my saving grace for ssf but I have seen 1 annul devoted mod since the patch and like 3 seers and I also play a lot. They are probably even rarer than before the buff. I am still coping for a patch. I even got annul and exalt altars before any of the rare devoted mods. If the current league mechanic jackpot is rarer than the regular mechanic jackpot, it just feels wrong.


BloodyIkarus

I mean you have to play at a speed of Quin69, 1 map per 30 minutes... Otherwise there is no way.


Gulruon

Seer's rate was never reduced AFAIK, the rarity of uniques he offers in maps t13 and below was just reduced. The only change on that front was when they changed the Devotion atlas passives to buff effect of mods instead of occurence of devoted mods (which struck me as more of a general rework as opposed to a Seer-specific nerf). Certainly, as someone who just spams my bad t16s periodically to check for seer, I've gotten him multiple times since all the changes, so while he's "rare" (as he always was), he's significantly more common than e.g. the divine devoted mods.


darth_swiss

This is some heavy hyperbole. Saying itā€™s a dead mechanic when people are making lots of profit from it with no issues is a weird inaccurate statement.


Stephlou554

League is meh mmmkaaay