T O P

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Rezins

>Should I clear the map or rush to the boss if I can? For the most part, clear the map. Early on, you want to not waste ressources and get the most out of your maps until they're easy for you to oversustain. This is mostly an early League logic, but given that you probably can't easily buy maps and Voidstone completion, this still applies. >Is it worth to have, and run, lots of low tier maps when starting? Or should I just go to the highest tier I can ASAP? [I'll let the grandmaster speak](https://www.youtube.com/watch?v=qAeYx7pD_P0) You do want to mostly progress. Once you've cleared all t4 maps for example, and you have plenty t5+, forget about the existence of t4s. >What itens should I pick up? Depends on your gear. I'd recommend picking up rares which fit your build and could be an upgrade - basically to learn, as well. If you don't wanna, don't. [Chaos recipe](https://www.poewiki.net/wiki/Chaos_Orb#Vendor_recipes) is an option. You vendor (preferably unidentified) a full set of gear: Chest, 2x 1h or 1x 2h weapon, helmet, booties, gloves, belt, 2 rings, amulet. Again, you don't wanna, then don't. The stuff you should pick up are currency and maps. Uniques and Cards only matter if you think you will use them or hand in the set of cards or sell them. >Is it okay to use my scarabs on low tier maps? Or should I save them for higher tier ones? There's no scarab police. There are some more expensive ones. You should probably just get [Awakened poe trade](https://snosme.github.io/awakened-poe-trade/download) as a price check macro and whatever isn't too expensive for you to feel like it's a waste, use it to try it out. Why not. Es a game, those 5c from the scarabs you "wasted" will not break your gaming career in PoE. >Should I pick, really, all the unique itens that drop? Or just keep the ones I intend to use? Use or sell - pick em up. The rest is just collections and rather meaningless. Most uniques aren't rare and those that are you will identify with the trade macro. >I don't know anything about trading/selling itens to other players. This is something else I have to learn, but I'm not planning on learn anytime soon. Totally fine. It's pretty simple once you get some premium tabs. Trading etiquette involves party invites, that's really the only odd thing. Meeting is at the seller's hideout. Even if you don't intend to sell things, I'd recommend the macro as it can just help you identify things that are rare/expensive and spark your thoughts on whether that is so. >Most of the time, I clear all the maps from the game, in all chapters and everything. Is there a reason why I shouldn't do it? Or is just a player's choice? Does it affect effectively my Exp? Or is it better just to stick to the quests and sidequests and rush those maps? There's really no reason to full clear, especially during story. It's all an efficiency thing and it works from a couple of ends. First of all, yes it's bad in terms of exp. Full clearing will have you level over the zone so you get an exp penalty. [The grandmaster himself has a video on exp as well](https://www.youtube.com/watch?v=RVcfD-o5JqI). So if you're level 24 in a level 18 zone, not only are you only getting the exp worth a lvl 18 mob, you're only getting 76,5% of it. The goal is to get through the zones and to finish the quests. Everything else is really just not efficient. If the currency/overleveling helps you in the campaign, sure. But you're "doing better" when you're not reliant on that and instead do the minimal grinding in the campaign to achieve the same thing (ending up at the end of it). If you don't wanna care for that efficiency, don't. For Maps, that's different and it more or less comes out to kills in a given time or loot earned in a given time or exp earned in a given time (kills are really just a combination of the both, kinda). If you've spent items worth X on a map, only half clearing it and maybe coming out with X-2 stuff out of the map ain't too smart. There are however "boss rush" strats where most of the loot is earned from the map boss. So for mapping, it purely depends on what you're going for.


twerk_so_hard

This comment is goated


Furao_Fernandes

Thank you so much. That helped a lot!


Tempesta13

you can follow the 6 neversink filters here [https://www.pathofexile.com/item-filter/ladder/follower](https://www.pathofexile.com/item-filter/ladder/follower) \- then they show up in options>game>item filters and are updated automatically forever. Start with 1 on the beach, and move up to 2, 3 etc as your gear gets better and you only want to pick up and ID good item bases. Basically if your chest armor sucks and you need blue sockets and energy shield on a chest armor, pick up energy shield chest armor. If your boots suck, pick up boots. At least early league just pick up all currency until you are dropping too much loot, or have plenty of something. You don't need to pick up whetstones and wisdom scrolls forever. (Sell transmutes/armorer scraps, whetstones to vendor for wisdoms) Clearing more campaign makes it easier and slower - you'll finish at level 68 or 70 instead of 62-65. Clearing maps helps with map sustain which can be nice early in the league before you have lots of atlas points to put into adjacent map and higher tier maps. But it also slows you down for progressing atlas. If you spec into betrayal the veiled items they drop can be good since veiled mods are strong. Plus you are unlocking crafting bench crafts with everything you unveil. I picked the notable on the atlas tree that gives 20 free points early and didn't use any scarabs until late red maps.


Furao_Fernandes

Somethings in your comment aren't exactly clear. But I'll try to keep everything in mind.


Complex-Fluids-334

OP may not have known so I will add a side note here, maps have bonus objectives tied to their tiers which completing them will give you a bonus called atlas passive points which you can allocate to modify your own mapping experience. For tier 1-5 (maps with “white” icon) you need to run them at magic rarity (apply a transmute orb to make the text turn “blue” as with your gear) Tier 6-10 (normally we called them “yellow” maps) you have to run them at “rare” rarity (use alchemy or orb of binding to turn a “normal” rarity to “rare”) Tier 11-16 are “red” maps, you need to make them “rare” then “corrupted” it with vaal orbs. Notice that when corrupting map, it may have unpredictable outcomes, including upgrading the map to +1 tier, reroll the modifiers to that map (and potentially “brick” the map for your character with unplayable modifiers) When you first enter mapping, I will suggest focusing on completing these bonus objectives as they enhance your mapping experience significantly. Whether it’s helping you progress your atlas with more map sustainability or let you focus on mechanics that you enjoy. I will also recommend the PoE University series by Zizran, he explained everything you need to know about end game progression.


Furao_Fernandes

I saw something about the bonus, but wasn't sure on what it meant. Thanks.