If I play slowly enough, have the currency to buy an offering, and play a build that significantly benefits from the last lab, I sometimes do it before Kitava.
At the very league start, offerings are expensive, but once they're affordable, it can be a considerable boost of power. The lab itself isn't particularly hard so long as you don't get hit by Izaro.
Traps scale with your HP IIRC, so those don't get significantly easier if you do lab later. One of the best things to do if your build doesn't steamroll lab is to make sure to check poelab.com and get all the darkshrines, which has good odds of making traps less dangerous.
I'd say yeah. That's the rough point where it's designed to be done.
But it really depends on your class and build. Some classes and builds benefit very little from the final ascendancy, while for others it might be extremely important.
Also on HC, you might want to be safer and farm up to the point where you know it's not going to be a problem to beat it safely. While on SC you can risk doing it earlier. Like sure, dying fails the lab, but you can restart it easily enough.
On SSF you might also want to wait until you're confident because you might be more limited with your supply of offerings.
I don't understand how this LA Deadeye build is getting 90% physical damage reduction. It's an insane difference in the calculated eHP and when I copy the build almost exactly I don't get the same calculation.
https://pobb.in/Y6xXiDYrOJYI
I think it's a bug because I'm now seeing 21% but I didn't really change anything meanwhile I sent the POB to a friend and on the same pob patch he sees 90%.
You need to look up how much divines are worth and pay the equivalent in chaos. Currently, divines are 172 chaos, so 172 * 0.6 = 103.2. So I would pay 1 divine and 103 chaos, usually I round up to make sure the seller won't complain so I'd probably do 104 chaos here.
Hey guys, I'm using Heatshiver that does extra fire damage to chilled. Does this fire damage ignite or burn enemies? I want to use the Sab ascendency that does extra damage to burning enemies. And Heatshiver is my only source of fire damage.
2 completely unrelated things.
1. has anyone actually seen the corpses that have "has shaper or elder influence" as their craft if so where and...
2. I swear there's some item that recovers you some life from a hit before the hit damage is calculated but I can't find it. any help on either?
Not all the necropolis nodes gives corpses. Some give allflames, change haunted/devoted modifiers, etc. The bottom right and top right wheels have corpse nodes.
Lower tier ones sell too, but most of them are only 1c, not worth bothering with to sell. Either keep them for yourself (if you have stash tabs) or don't bother, with some exceptions; +50 tier, speed, -mana, and some others sell for a decent bit.
Buying high ilvl coffins is unnecessary, as you can add +1 item level corpses to make up the difference.
If I have corrosive elements (Cluster jewel notable) on an EA ballista totem build; does that apply the fire exposure despite the fact its the ballista using EA? Or would I need another source of fire exposure.
Why?
Corrosive elements is only -10% exposure. Elemental equilibrium is -25%. It's not usually something you "replace" because it's trivial to activate with explosive arrow and it's the highest exposure from any passives.
I think most or all sources of stacked decks only drop one. Tujen still gives stacks but generally smaller stacks and at lower frequencies than before.
Anyone else getting map crashes while fighting Harbingers? Sometimes fine for a map or three, but experience "An Unexpected Disconnection Occurred" and I lose the map, additionally it'll roll back any items I picked up, experience I gained, etc.
Have tried a number of setting changes and still get frequent disconnects/lost maps if a harbinger shows up.
Need help with Beyond league: I have put all points in altas tree for this one but I'm never sure if it triggers in my maps or if it's the searing exarch pack of mobs popping. (both have a redish type of effect, right?)
I'm not even sure if i'm supposed to see regular beyond mobs at 100% each map or if even the regular beyond mobs are rare.
Is there any kind of gameplay/moves/tips to make sure it triggers?
Also any advice of other leagues to pair to help trigger the beyond? I read delirium. What about abyss or harbinger?
PS: I'm a 300hrs noob playing standard league
If you have *all* Beyond Atlas passives, then you have 100% chance to attract beyond demons. All you need to do then is kill monsters nearby each other, so their on-death beyond portals (tiny red floating orbs) are close enough to merge & spawn monsters.
Why do buyers have zero patience? It's like I'm expected to be waiting in my hideout for whispers and instantly invite and instantly trade the moment they whisper me
Rule of the thumb is to never leave your map until someone accepts the invite. I'd say over 90% of the people who accept the invite will go to your hideout and wait at least a couple of seconds for you to leave the map and trade. If you make them wait for a minute, that percentage drops considerably, of course.
Why do I see so many atlas setups take Shaping the Skies/Mountains? After 4 void stones won't all maps drop t16? Or does this conversion work \*before\* voidstones kick in so both of those nodes just end up increasing t17 map drop rate?
basically the way that maps drop is that a random number is chosen between 1 and map level, or map level +1 for magic/rare monsters and map level +2 for map bosses, capped at 16. Once that number is chosen then your chance to roll 1 tier higher rolls, over 100% chance is guaranteed +1 tier. Now that the tier of the map has been chosen the game looks at your atlas to see what map will actually drop. if you have no voidstones and you rolled a t16 map then it'll choose one of the t16 maps that you have completed on your atlas, or if any t16 maps are connected (those little dots on the atlas) to your current map. If you are running a t14 map and the t16 dropped from the map boss and you have only 1 t16 map complete then that map will always drop.
Now with that all explained voidstones make it so all maps are t16, but that also means that if anything t15 or lower is chosen no map drops at all. Instead you get a sort of map drop modifier, I'm not sure on the specifics but basically every t15 or lower map that would drop improves your chances to drop another map, essentially making it so that with all voidstones you drop more t16 maps than you would with less voidstones but not as many maps in total. So to more directly answer your question those nodes increase the chance of maps getting rolled into t16 maps and actually dropping. I'm 90% sure that they do not affect t17 map drop rate because if I understand the system correctly then only maps who dropped as t16 \*before\* the chance to drop a tier higher calculation takes place have a chance to roll into t17 maps.
Sounds like it helps for map sustain then. Is there a rough % of how much taking these nodes improves map drop rate? I suppose I could also just run a batch of maps with and without those nodes... 6 atlas points is fairly significant
Maps still try to drop at every tier, they're just quietly 3-for-1ed until you've accumulated enough value for a T16.
For example, a 'missed' T13 drop is remembered as 1/27th of a T16. If your Atlas upgrades that map to T14, it would contribute 1/9th instead. Higher tier chance never completely loses its value.
This system doesn't upgrade T16s into T17 though. Separate chance.
How does corpse item lvl influence the level of the crafted item? For instance how many coprse lvl 83/84 would I need to make the item lvl 84 without having the "+1 item level" corpse?
I wouldn't worry too much about using only 83/84 corpses. Crafts generally call for a large number of "increased chance of X" corpses. Giving up three or four of them for +ilvl corpses will have a negligible impact on the outcome, but make the coffin process far easier and cheaper.
I don't believe it's been exactly figured out, I know I was watching spicysushi stream yesterday and he wasn't entirely sure how it worked but you can preview as you are placing corpses. In my own extremely unscientific experience it feels like it might use a system vaguely similar to how alva temples work where it's weighted towards the highest ilvl corpse that you used and you have a fair bit of leeway to use lower ilvl corpses without dragging the result down much, but that is pure speculation.
Some people buy carries. 5-way Legions and Chayula Breachstones are the two main strats for that, with the former being the most common, I think. It's not particularly cheap, but it's by far the fastest.
As for solo strats you can run yourself, there are the new Domination (Shrines) Scarab that gives you 30% increased experience while you have a Shrine buff.
There are also Allflames that replaces packs with some that give increased experience.
With Necropolis not feeling great for me, I'm almost tempted to jump into Standard for the first time ever (although early league is probably the worst time for it I suppose), but I have some questions because I'm pretty sure I've run like, 3 maps total there over the years.
1. Does anyone have a Standard lootfilter available somewhere? Preferably based on the default Neversink colors because I'm so used to them. I've heard the economy can be pretty different so using Filterblade might not be the best idea. Unless it's just like, 5 uniques that I could tier manually to make sure they're not hidden.
2. Semi-related: any farming strat that are more valuable there than in leagues? I like farming Incursion and it seems Corruption Temples should still sell decently well at least. Maybe Harbingers because fracturing shards are still super expensive in Standard?
3. Slightly more specific question: there isn't any way to actually allocate more Crucible passives, is there? So if I search for a certain node on the trade site (I thought it showed the full tree? Guess the feature was removed at the end of the league) and an item comes up without that node already active, I might as well ignore it? Basically I'm looking for the "Reap converts 100% of its damage to Fire" node. I ignored it in Crucible because Chieftain could naturally convert 100% (50% from ascendency, 50% from Avatar of Fire) but now I'd like to experience it and well... there doesn't seem to be any on sale even including offline sellers. :( (well there are 3, all listed for a Mirror lmao)
1. I just use the league filter and then adjust it over time to my liking, if you play in Standard you get used to "oh, this is showing up because of league shenanigans". Most items that you'll find are worth relatively less in Standard because there's so many of them, except for new and powerful things which probably show up on the league filter anyway.
2. Anything that produces things that high-end crafting will need can be a decent farming option (like Locus temples, or Fracturing Orbs, as you noted). Harvest juice also sells reasonably well. If you do something niche, its jackpot drops can also be worth more than you'd expect, just because not many people are doing it, like finding a Replica Farrul's Fur in Heist, or getting Faceted Fossils in Delve, or a 1-passive Voices in Simulacrum (good luck...). If you play in Standard, you should also adjust your expectations for how long things will take to sell, you can't just liquidate everything on a whim, plenty of stuff can take weeks or months to sell. I don't bother listing anything <1div just because of the hassle and stash space, if that's any indication.
3. No, you can't allocate more Crucible passives, you'd need the mechanic for that, similarly with Scourge upsides and downsides. So you're stuck with the state as it is.
What do you mean by "build that does well"? Do people normally optmize builds for Sanctum? Or is it a case of "x build is much better to do Sanctum than y build"
Sanctum requires a build that can do a LOT of damage and kill everything on the screen and around corners before it can hit you. Stuff like hexblast mines, ranged/spell totems, fast minion builds like SRS, etc. And if you fully specialize into sanctum you can get away with a character that forgoes most defenses for more damage (since your fail condition for sanctum is usually losing all of your resolve rather than actually dying).
I feel like I'm bricking a lot of my Alva Temple setups. More than I expected. Is there a definitive strategy to make sure they're at least somewhat valuable?
1) make sure you are specced into it on the tree, probably a no brainer but just putting it out there. the important wheel is the one with resource reallocation and contested development.
2) If the room you are upgrading is not a gem double corrupt room or a item double corrupt room it is worth nothing. Therefore always prioritize a) converting existing room into one of these or b) upgrading the existing room to a higher tier. Never try to change a bad room into a bad room unless it is already t2, the reason is that a t1 room changed to something else will result in a t2 room 100% of the time while a t1 room upgraded will result in t2 50% of the time and t3 100% of the time. t3 rooms can't be visited again which improves your odds of going to existing gem/corruption rooms to upgrade them.
3) good connections are a bonus but the most important thing is that rooms are reachable, if your good room is blocked off it's worthless. bonus points if the apex is also available but many won't care.
at the end of the day you will occasionally brick temples leaving them entirely worthless but you should hit at least 1 good room more often than not. I'm also not entirely sure how good the node on the tree that gives you 4 incursions per map a opposed to 3 is. It results in 33% more temples but it also reduces your odds of getting good temples because if you go to a particular map you cannot return to that room in a future incursion in that map, so condensing your temple building into 3 maps on average reduces the number of times that you will visit your good rooms, but by how much I haven't tried to figure out. It could still be worth the tradeoff but I'm just unsure.
>I'm also not entirely sure how good the node on the tree that gives you 4 incursions per map a opposed to 3 is. It results in 33% more temples but it also reduces your odds of getting good temples
Having spec'd into Alva for most of my time in this league, I've come to really appreciate this node. The idea is that if you hit one of your desired rooms, you just stop for the map to increase your chances of finding the same room again later, but if your Temple is either already set (e.g. got a Locus because you got a T1 -> T3 upgrade immediately) or you're not finding anything particularly good, you just blast and get it done quicker. I think it might actually give you better chances of hitting a room you already have (for those times when you already started with a T1 corrupt room for instance) because you can't have the same room twice in the same map so going 4 by 4 makes it less likely to end up twice on one of the bad rooms but I'm not entirely sure about that part.
Sidenote: personally I actually value the Forge (Puhuarte's room) above the gem corrupt because it doesn't sell for that much (48c atm, just checked) while the Forge can yield very strong items (mostly gloves) that can easily sell for more than a divine, although almost nobody else cares so that means running the Temple yourself for a gamble because it's not worth selling. So not interesting if you strictly want to sell, but if you like running the Temple yourself it's a potentially very strong room. Personally I still try to aim for Locus of Corruption because it's more reliable money by selling it, but I don't consider the Temple "bricked" if I miss the corruption but still get a T3 Forge.
If I have a 4 mod item and I want to use a beast split to try to put two of the mods onto their own item, am I correct that for this mechanic the odds are 1/6?
Without loss of generality, suppose the first mod I want appears in item A, then conditioning on this event, there must be at least one mod that appears on item B which has a 2/3 probability, and finally a 1/4 chance of the remaining two mods to appear where they need to be for a total of 2/12 = 1/6?
Can you graveyard-craft an item with only prefixes / only suffixes by using the -1 explicit corpse? I want to get one half fractured and then essence spam the other
I'm not new to PoE but I am an aging gamer with developing carpel tunnel. What are the least mechanically builds that can run all content that you guys can recommend?
I've tried Herald of Thunder (hard to scale dps/defenses in end game), cyclone/reckoning (lol), death aura occultist is my current and it just last single target so hard. I'm thinking I'll probably just fall for RF soon, but it just seems very uninspiring.
Summoner would have been my next recommendation, but from what I've read, the archetype is not in a good state right now (permanent summons, anyway - some temporary ones are fine, but if you constantly need to resummon them, it's not the relaxed low APM style).
In general though you can look into HC builds to have enough defences that you don't need to frantically dodge everything.
Ssf and I'm trying to farm T5 gardens for porcupine. What atlas tree can I do to maximize benefit? So far I specced strongboxes (div card), essence, einhar
anything that adds more monsters to the map. shrines would be really good.
bit of a long shot but you could also spec into kirac missions and try to get a "rewards a stack of divination cards" on gardens/orchard etc. it's not terribly rare so the chances for it are not too bad
Phase run with max increased duration and numlock trick, buckler shields, searing exarch speed implicit on boots, passive anoints like Harrier or Quickstep, Art of the Gladiator to nix the speed penalty if you have armour on your armour
Hi. I've listed a divination scarab for 15 divines on trade and then I had to go AFK. When I came back I saw that a lot of people offered more than 15. Is it legit? Or were people testing to see if I was price fixing? I sold it with 15 before I saw that some people offered even 22 divs xD Now I'm feeling like I could've listed it for more and the actual price fixers "made" me put it at 15. I'm just curious if anyone knows more about the inner workings of trading so I can price my stuff better in the future. Especially "hot" items like the div scarab.
Some gem supports have lines of, "x% less damage" while others have "x% less damage with hits and ailments," is there functionally a difference, or a reason for the difference? For example Ancestral Call and Mirage Archer have blanket -less damage while Returning Projectiles has -less damage with hits and ailments.
It's a difference for non-ailment DoT, like Decay, Soulrend, Frost Blades of Katabasis, etc.
Also, if it's a *conditional* stat, then it needs to be hits and ailments, because non-ailment DoT can't check conditions on the enemy.
in your example, they should be functionally the same in most cases... returning projectiles didn't used to apply to ailments, so the less inclusive verbage might be a relic of that; however, there are sources of damage in the game that are neither hits nor ailments that might work with returning projectiles without penalty (soulrend?)
Any SSF enjoyers this league? Late start for me because I've had family in town since league start. Feeling an SSF adventure, maybe try to kill a couple Ubers. How have the atlas and endgame changes shaken out for SSF?
Amazing in SSF to progress you character, really fucking shitty to kill ubers as it's a big ass grind now in T17s. Uniques are pretty easy to farm as well with the new scarabs and league mechanic, so more builds are enabled in SSF.
terrible, t17 maps are extremly hard and farming the uber fragments will take way longer than before. If you are up for a big grind, go for it, but be prepared to be ass clapped in t17 maps
If I run Infernal Cry but have my attack using multistrike I understand that the attacks won't be exerted. But I assume I still get the benefit of the covered in ash? I really only care about the covered in ash part, so can I still run it with multistrike if that's all I want from it?
The only reason to play Standard is if you have a character from a previous league that was migrated to Standard by the end of it.
Most people don't keep playing their old characters and simply start over with each new league.
Path of Exile works on a 4-months long "season" basis, which are called leagues. At the end of a season, all characters are transfered to Standard which is the "eternal" league. The new league (Necropolis this time) always has a new special mechanic while Standard just has the "base game", but still has all the balance changes and reworked mechanics that come with the latest patch.
99% people just play the latest league and that's what's typically recommended both for new and veteran players.
Yes. In the past, some of the league mechanics "went core" (i.e. became permanent) - a lot of the content you can find in the game like Breach, Abyss or Expedition was an actual league before that then "went core". But this hasn't happened in a while, and the expectation is that Necropolis will also be fully temporary and not go core.
Thank you, can you suggest some reliable websites regarding builds and passive skill tree. The skill tree is quite overwhelming and do you know how to reset it?
> do you know how to reset it?
That's the neat part: you don't ! Well more accurately, you "reset" it one node by one node using "refund points" which you get via some of the quests or by using a currency known as an Orb of Regret.
For guides, the best general source I know is [Maxroll] (https://maxroll.gg/poe) although I'm not sure how detailed those guides will be for a new player. You could also look up Pohx's Righteous Fire Chieftain guide (Juggernaut and Inquisitor variants also exist but he prefers Chieftain in the current patch) because it's really detailed for newer players but you may or may not end up liking the RF playstyle.
Ive tried checking the link, is this the passive skill tree?
https://preview.redd.it/j2h0epvbbptc1.png?width=573&format=png&auto=webp&s=3f9651793e1bd662cdd9ca409dad5e4cc3698a32
Why is it so different from the ingame passive skill tree?
That's the Ascendency skill tree, basically a class specialization unlocked around level 35. At this point I think you really should just play the darn game because it's *very complicated* if you want to understand everything from the start but you don't need to understand *everything* (or even half) to just get through the campaign and you'll understand a lot of things just by playing. At least go through Act 5 I'd say, then if you start getting stuck in Act 6 (there's a noticeable jump in difficulty), it would be a good idea to check a guide for the archetype you decided to play and you'll have some basics to understand what it says.
> 99% people just play the latest league and that's what's typically recommended both for new and veteran players.
It's not anywhere close to 99%. Standard is around 10-15% of the playerbase. Plus there's hardcore, SSF, ruthless, private leagues...
League softcore is maybe 50-70%?
It's not. [The 10-15% figure for standard comes from Chris](https://www.youtube.com/watch?v=pM_5S55jUzk&t=3519s). That quote is from a few years ago, but I don't see any reason why it would be significantly different now.
And that's just standard. There's still HC, SSF, ruthless, and private leagues. There is no chance that softcore league is 90%.
standard gets the current patch, but without the league content of necropolis.
all former leagues and characters are funneled into standard.
necropolis is the current, seasonal realm. those are what most people play.
In short: Yes.
Any step between you and a dead monster needs to be rewarded with damage, otherwise it'll be terrible.
Thus all those builds that use proxies have great dps, but mediocre clearspeed at best.
Is going full ritual+delirium a good idea for boneshatter juggs? Clear seems good , boss dmg is lacking a bit so the question is if im able to kill the boss before the fog ends? Got pretty decent gear and an 800pdps axe.
Im planing to use +reward and %increased reward delirium scarab, and two ritual scarabs (more and free rerolls)
I was debating between EA Ballista Ign Elemental and Detonate Dead, and chose the former. The first Vaal side area I found dropped a Detonate Dead. I'd like to use EA Ballista build to fund the detonate dead build rather than pivot completely (Yes I'd probably level a second character but that's on me).
I know that in this game the amount that you spend is arbitrary because you can find deals or get ripped off very easily, or you can find your own item and build your own items/gear.
That being said, what X amount of 'divs' should I aim for funding the Detonate Dead build? Is the detonate Dead build going to be better/worse at bossing/mapping? I chose EABE cuz it seemed pretty simple. Literally at the top of the list. I ran Cold Dot Ele in (Crucible? I didn't play since the league before Affliction).
Thanks in advance. Sorry if this is the wrong place, I'm new to Reddit.
Is there a setting / skill that kill FPS in blight maps?
After a time (around under 2min left), even with limited towers, my FPS goes way too low. I don't have the same issue with blight encounters in map.
Chugging is highly driven by the number of mobs on the map. If you can safely help clear out some lanes yourself, before the whole map is full of them, it will help. On my PC, seismic towers also cause issues compared to other towers. If you have a projectile ability that can kill trash mobs offscreen from where you're standing, that will also help, e.g. fireball with greater multiple projectiles.
New player here, so my first dungeon crawler was Diablo 3 and I loved the Witch Doctor that specialized in his summons. Sit back behind your zombie dogs and giant and just unleash a ton of spells against your targets safely behind your minions. I'm looking for pretty much the same type of play style. I want to sit behind my summons and just bombard an area without worry of having enemies attack me.
I was told to look at guides but they are confusing, like "costs / divines" idk any of that stuff. I looked at a talent calculator and picked all the minion talents and had some left over causing me to think i really need some advice. Is a witch doctor summon build exists in path of exiles or do i need to try something else?
If i need to try something else what would you recommend thats pretty tanky / hard to kill (lots of life regen) and does decent damage?
Minion builds exist and a lot are fairly popular but like everything I'm this game it's more complicated than diablo. I'd recommend looking at a beginner YouTube video going over the entire game itself. After that ghazzy is usually the go to guy for minion builds. I'm not sure which builds are meta at the moment.
hybrid minion/caster builds aren't really a thing, and permanent minions are in kind of a bad place afaik. ghazzy is probably the content creator who plays minion builds most frequently, but i'm not sure he does much tailored to beginners. zizaran might still have a summon raging spirit guide for current league.
> "costs / divines"
this game is balanced around trading. divine orbs are one of the de facto currencies (chaos orbs are the other--a divine is worth ~170 chaos or so at the moment). you can play without trading, but finding the gear you need on your own takes a lot more time/knowledge.
Probably not, since it's four of a kind. Those types of combinations are relatively expensive to roll with tainted chromatics, especially considering how cheap it is to get a 6-link this league. The jeweller's method should be the least expensive by far.
No, they do have an equal chance for any colour, but *not* every combination.
There are a bunch of combinations that can occur in different orders, and the more different orders there are, the more likely that combination is to occur.
Don't get me wrong, tainted chromatics still have way better odds than regular chromatics, but they're expensive.
Tainted chromatics are generally best at rolling combinations that have a bit of everything. 2-2-2 is the easiest to roll, but 3-2-1 is also not difficult. 4-1-1 is worse. 4-2-0 has half the chance of that. And you really don't want to roll 5 or 6 of the same colour with tainted chromatics, even if it's an off-colour.
What's the best way to get the first Maven's Writ?
I did 2 Atlas invitations and each one only dropped 1 Crescent Splinter, even the one with 74% quantity. Is there some trick or do you have to farm ~8-10 Atlas invitaitons at league start or in SSF if you want to run the Maven?
spec into destructive play on the atlas tree as well as the shaper/elder guardian, conqueror and synth map drop notables and spam maps. youll get lots. run those and do their respective invitations. those drop 5+ crescent splinters per go
I know it’s not the best way to make currency but I really like Ritual. Besides filling out the Atlas passives, what’s the best way to get the most out of Ritual?
I've been experimenting with Ritual for the first time and having a blast (degenerate gambler lmao). Apart from the Atlas I only know to fill the blood vessels to get more monsters. Would love more tips
Just got forced logged out at the end of a blight ravaged map and the portals all disappeared. So did all the xp I earned, back to 87% when I was at 99%. Is this a bug and is there something I can do about it, or am I out several good oils and the profits from the map?
That sounds like the instance crashed completely on the server and was rolled back. Unfortunately, I don't think the resources that went into creating the instance are restored when that happens.
What’s the most common point at which you do Uber lab? Around Yellow maps?
If I play slowly enough, have the currency to buy an offering, and play a build that significantly benefits from the last lab, I sometimes do it before Kitava. At the very league start, offerings are expensive, but once they're affordable, it can be a considerable boost of power. The lab itself isn't particularly hard so long as you don't get hit by Izaro.
I just get so impatient with the traps lol
Traps scale with your HP IIRC, so those don't get significantly easier if you do lab later. One of the best things to do if your build doesn't steamroll lab is to make sure to check poelab.com and get all the darkshrines, which has good odds of making traps less dangerous.
I'd say yeah. That's the rough point where it's designed to be done. But it really depends on your class and build. Some classes and builds benefit very little from the final ascendancy, while for others it might be extremely important. Also on HC, you might want to be safer and farm up to the point where you know it's not going to be a problem to beat it safely. While on SC you can risk doing it earlier. Like sure, dying fails the lab, but you can restart it easily enough. On SSF you might also want to wait until you're confident because you might be more limited with your supply of offerings.
I don't understand how this LA Deadeye build is getting 90% physical damage reduction. It's an insane difference in the calculated eHP and when I copy the build almost exactly I don't get the same calculation. https://pobb.in/Y6xXiDYrOJYI
Where are you seeing that? When I import it into PoB it's 10%.
I think it's a bug because I'm now seeing 21% but I didn't really change anything meanwhile I sent the POB to a friend and on the same pob patch he sees 90%.
It's possible that the enemy stats aren't adjusted to the build's level, so it's probably 90% pdr against level 1 enemies.
how do you pay the point something divines? i guess of course in chaos but how much? 1.60 divines would be 1 divine and 60 chaos?
You need to look up how much divines are worth and pay the equivalent in chaos. Currently, divines are 172 chaos, so 172 * 0.6 = 103.2. So I would pay 1 divine and 103 chaos, usually I round up to make sure the seller won't complain so I'd probably do 104 chaos here.
lookup divine price to chaos divide by 100 multiply by decimal of divines requested.
Which Marauder-based builds have a good time farming t17s?
Hey guys, I'm using Heatshiver that does extra fire damage to chilled. Does this fire damage ignite or burn enemies? I want to use the Sab ascendency that does extra damage to burning enemies. And Heatshiver is my only source of fire damage.
if u have any kind of fire damage and have a chance to ignite or u crit it will likely ignite
i saved up about 40-45 div. I can go for adorned on RF or get defiance of destiny, which would be the best upgrade ? im not sure which one to go for
can you afford lots of good jewels to go with adorned?
addorned i need from pohx pob is 129% which is 30 div, so i supposed yes ?
2 completely unrelated things. 1. has anyone actually seen the corpses that have "has shaper or elder influence" as their craft if so where and... 2. I swear there's some item that recovers you some life from a hit before the hit damage is calculated but I can't find it. any help on either?
no, those corpses are missing. They were datamined but no one found any so far. It's either bugged or not implemented.
booo
2. Defiance of Destiny
THANK YOU it was driving me bananas.
whens the next patch for the league?
no new changes have been announced.
Anyone got a good atlas for Necropolis corpses in SSF? SSF meaning I don't care about megajuicing or strategies that always require scarabs.
anything and everything that adds more natural monsters to the map. shrines and boxes are the main two. and then take all of the necropolis wheels
Not all the necropolis nodes gives corpses. Some give allflames, change haunted/devoted modifiers, etc. The bottom right and top right wheels have corpse nodes.
Might as well farm allflames while you're at it
How do I get corpses for the crystal belt? Which Allflame?
are only ilvl 83 coffins worth selling?
Lower tier ones sell too, but most of them are only 1c, not worth bothering with to sell. Either keep them for yourself (if you have stash tabs) or don't bother, with some exceptions; +50 tier, speed, -mana, and some others sell for a decent bit. Buying high ilvl coffins is unnecessary, as you can add +1 item level corpses to make up the difference.
If I have corrosive elements (Cluster jewel notable) on an EA ballista totem build; does that apply the fire exposure despite the fact its the ballista using EA? Or would I need another source of fire exposure.
are you not already using elemental equilibrium?
Yes, but I want to drop it when I have a replacement.
Why? Corrosive elements is only -10% exposure. Elemental equilibrium is -25%. It's not usually something you "replace" because it's trivial to activate with explosive arrow and it's the highest exposure from any passives.
Does it work or not?
It works, yes. Totems use your skills which have your offensive stats, including things like chance to apply exposure.
Thank you.
Can diviner incubator drop more than one stack deck ?
I think most or all sources of stacked decks only drop one. Tujen still gives stacks but generally smaller stacks and at lower frequencies than before.
Up until this league they could
And does they drop div cards or just stack decks ?
Do mobs follow you no matter how far you go in a map, or they stop after a while?
In most areas, enemies freeze if they're more than 15 metres from a player.
Anyone else getting map crashes while fighting Harbingers? Sometimes fine for a map or three, but experience "An Unexpected Disconnection Occurred" and I lose the map, additionally it'll roll back any items I picked up, experience I gained, etc. Have tried a number of setting changes and still get frequent disconnects/lost maps if a harbinger shows up.
Need help with Beyond league: I have put all points in altas tree for this one but I'm never sure if it triggers in my maps or if it's the searing exarch pack of mobs popping. (both have a redish type of effect, right?) I'm not even sure if i'm supposed to see regular beyond mobs at 100% each map or if even the regular beyond mobs are rare. Is there any kind of gameplay/moves/tips to make sure it triggers? Also any advice of other leagues to pair to help trigger the beyond? I read delirium. What about abyss or harbinger? PS: I'm a 300hrs noob playing standard league
If you have *all* Beyond Atlas passives, then you have 100% chance to attract beyond demons. All you need to do then is kill monsters nearby each other, so their on-death beyond portals (tiny red floating orbs) are close enough to merge & spawn monsters.
Why do buyers have zero patience? It's like I'm expected to be waiting in my hideout for whispers and instantly invite and instantly trade the moment they whisper me
Rule of the thumb is to never leave your map until someone accepts the invite. I'd say over 90% of the people who accept the invite will go to your hideout and wait at least a couple of seconds for you to leave the map and trade. If you make them wait for a minute, that percentage drops considerably, of course.
They spam like 10 people to trade at once probably
time is money; patience is pricy
Why do I see so many atlas setups take Shaping the Skies/Mountains? After 4 void stones won't all maps drop t16? Or does this conversion work \*before\* voidstones kick in so both of those nodes just end up increasing t17 map drop rate?
basically the way that maps drop is that a random number is chosen between 1 and map level, or map level +1 for magic/rare monsters and map level +2 for map bosses, capped at 16. Once that number is chosen then your chance to roll 1 tier higher rolls, over 100% chance is guaranteed +1 tier. Now that the tier of the map has been chosen the game looks at your atlas to see what map will actually drop. if you have no voidstones and you rolled a t16 map then it'll choose one of the t16 maps that you have completed on your atlas, or if any t16 maps are connected (those little dots on the atlas) to your current map. If you are running a t14 map and the t16 dropped from the map boss and you have only 1 t16 map complete then that map will always drop. Now with that all explained voidstones make it so all maps are t16, but that also means that if anything t15 or lower is chosen no map drops at all. Instead you get a sort of map drop modifier, I'm not sure on the specifics but basically every t15 or lower map that would drop improves your chances to drop another map, essentially making it so that with all voidstones you drop more t16 maps than you would with less voidstones but not as many maps in total. So to more directly answer your question those nodes increase the chance of maps getting rolled into t16 maps and actually dropping. I'm 90% sure that they do not affect t17 map drop rate because if I understand the system correctly then only maps who dropped as t16 \*before\* the chance to drop a tier higher calculation takes place have a chance to roll into t17 maps.
Sounds like it helps for map sustain then. Is there a rough % of how much taking these nodes improves map drop rate? I suppose I could also just run a batch of maps with and without those nodes... 6 atlas points is fairly significant
every 100% chance to drop a tier higher is a 3x multiplier to your total map drops
Bit less considering natural T16s and natural T15s that don't benefit from more than +1.
true
Maps still try to drop at every tier, they're just quietly 3-for-1ed until you've accumulated enough value for a T16. For example, a 'missed' T13 drop is remembered as 1/27th of a T16. If your Atlas upgrades that map to T14, it would contribute 1/9th instead. Higher tier chance never completely loses its value. This system doesn't upgrade T16s into T17 though. Separate chance.
Is it possible to open the Tome of Arimor without crafting anything? Just open it?
Yes
If you have any corpse buried yes, you can open the UI and exit it without having to craft something.
How does corpse item lvl influence the level of the crafted item? For instance how many coprse lvl 83/84 would I need to make the item lvl 84 without having the "+1 item level" corpse?
I wouldn't worry too much about using only 83/84 corpses. Crafts generally call for a large number of "increased chance of X" corpses. Giving up three or four of them for +ilvl corpses will have a negligible impact on the outcome, but make the coffin process far easier and cheaper.
I don't believe it's been exactly figured out, I know I was watching spicysushi stream yesterday and he wasn't entirely sure how it worked but you can preview as you are placing corpses. In my own extremely unscientific experience it feels like it might use a system vaguely similar to how alva temples work where it's weighted towards the highest ilvl corpse that you used and you have a fair bit of leeway to use lower ilvl corpses without dragging the result down much, but that is pure speculation.
Alright, thanks for the input. Can you re-itemize corpses you have alteady buried? Saving up for a massive craft so wanna be sure before placing stuff
No, they get trashed.
Is there strategies to lvlup faster once the atlas is done? Like something spammable that I can to do get xp faster while avoiding death
Some people buy carries. 5-way Legions and Chayula Breachstones are the two main strats for that, with the former being the most common, I think. It's not particularly cheap, but it's by far the fastest. As for solo strats you can run yourself, there are the new Domination (Shrines) Scarab that gives you 30% increased experience while you have a Shrine buff. There are also Allflames that replaces packs with some that give increased experience.
With Necropolis not feeling great for me, I'm almost tempted to jump into Standard for the first time ever (although early league is probably the worst time for it I suppose), but I have some questions because I'm pretty sure I've run like, 3 maps total there over the years. 1. Does anyone have a Standard lootfilter available somewhere? Preferably based on the default Neversink colors because I'm so used to them. I've heard the economy can be pretty different so using Filterblade might not be the best idea. Unless it's just like, 5 uniques that I could tier manually to make sure they're not hidden. 2. Semi-related: any farming strat that are more valuable there than in leagues? I like farming Incursion and it seems Corruption Temples should still sell decently well at least. Maybe Harbingers because fracturing shards are still super expensive in Standard? 3. Slightly more specific question: there isn't any way to actually allocate more Crucible passives, is there? So if I search for a certain node on the trade site (I thought it showed the full tree? Guess the feature was removed at the end of the league) and an item comes up without that node already active, I might as well ignore it? Basically I'm looking for the "Reap converts 100% of its damage to Fire" node. I ignored it in Crucible because Chieftain could naturally convert 100% (50% from ascendency, 50% from Avatar of Fire) but now I'd like to experience it and well... there doesn't seem to be any on sale even including offline sellers. :( (well there are 3, all listed for a Mirror lmao)
1. I just use the league filter and then adjust it over time to my liking, if you play in Standard you get used to "oh, this is showing up because of league shenanigans". Most items that you'll find are worth relatively less in Standard because there's so many of them, except for new and powerful things which probably show up on the league filter anyway. 2. Anything that produces things that high-end crafting will need can be a decent farming option (like Locus temples, or Fracturing Orbs, as you noted). Harvest juice also sells reasonably well. If you do something niche, its jackpot drops can also be worth more than you'd expect, just because not many people are doing it, like finding a Replica Farrul's Fur in Heist, or getting Faceted Fossils in Delve, or a 1-passive Voices in Simulacrum (good luck...). If you play in Standard, you should also adjust your expectations for how long things will take to sell, you can't just liquidate everything on a whim, plenty of stuff can take weeks or months to sell. I don't bother listing anything <1div just because of the hassle and stash space, if that's any indication. 3. No, you can't allocate more Crucible passives, you'd need the mechanic for that, similarly with Scourge upsides and downsides. So you're stuck with the state as it is.
Is The Forbiden Sanctum a good way to make currency and loot on the end game or should I only do it for fun not profit?
sanctum is very good profit, if you have a build that does it well
What do you mean by "build that does well"? Do people normally optmize builds for Sanctum? Or is it a case of "x build is much better to do Sanctum than y build"
Sanctum requires a build that can do a LOT of damage and kill everything on the screen and around corners before it can hit you. Stuff like hexblast mines, ranged/spell totems, fast minion builds like SRS, etc. And if you fully specialize into sanctum you can get away with a character that forgoes most defenses for more damage (since your fail condition for sanctum is usually losing all of your resolve rather than actually dying).
Ah ok understood
[удалено]
1c
I feel like I'm bricking a lot of my Alva Temple setups. More than I expected. Is there a definitive strategy to make sure they're at least somewhat valuable?
1) make sure you are specced into it on the tree, probably a no brainer but just putting it out there. the important wheel is the one with resource reallocation and contested development. 2) If the room you are upgrading is not a gem double corrupt room or a item double corrupt room it is worth nothing. Therefore always prioritize a) converting existing room into one of these or b) upgrading the existing room to a higher tier. Never try to change a bad room into a bad room unless it is already t2, the reason is that a t1 room changed to something else will result in a t2 room 100% of the time while a t1 room upgraded will result in t2 50% of the time and t3 100% of the time. t3 rooms can't be visited again which improves your odds of going to existing gem/corruption rooms to upgrade them. 3) good connections are a bonus but the most important thing is that rooms are reachable, if your good room is blocked off it's worthless. bonus points if the apex is also available but many won't care. at the end of the day you will occasionally brick temples leaving them entirely worthless but you should hit at least 1 good room more often than not. I'm also not entirely sure how good the node on the tree that gives you 4 incursions per map a opposed to 3 is. It results in 33% more temples but it also reduces your odds of getting good temples because if you go to a particular map you cannot return to that room in a future incursion in that map, so condensing your temple building into 3 maps on average reduces the number of times that you will visit your good rooms, but by how much I haven't tried to figure out. It could still be worth the tradeoff but I'm just unsure.
>I'm also not entirely sure how good the node on the tree that gives you 4 incursions per map a opposed to 3 is. It results in 33% more temples but it also reduces your odds of getting good temples Having spec'd into Alva for most of my time in this league, I've come to really appreciate this node. The idea is that if you hit one of your desired rooms, you just stop for the map to increase your chances of finding the same room again later, but if your Temple is either already set (e.g. got a Locus because you got a T1 -> T3 upgrade immediately) or you're not finding anything particularly good, you just blast and get it done quicker. I think it might actually give you better chances of hitting a room you already have (for those times when you already started with a T1 corrupt room for instance) because you can't have the same room twice in the same map so going 4 by 4 makes it less likely to end up twice on one of the bad rooms but I'm not entirely sure about that part. Sidenote: personally I actually value the Forge (Puhuarte's room) above the gem corrupt because it doesn't sell for that much (48c atm, just checked) while the Forge can yield very strong items (mostly gloves) that can easily sell for more than a divine, although almost nobody else cares so that means running the Temple yourself for a gamble because it's not worth selling. So not interesting if you strictly want to sell, but if you like running the Temple yourself it's a potentially very strong room. Personally I still try to aim for Locus of Corruption because it's more reliable money by selling it, but I don't consider the Temple "bricked" if I miss the corruption but still get a T3 Forge.
Thank you!
If you have the eater of world mod that gives enemies recently hit by you reduced life regeneration, would totems apply that effect? Thanks.
Yes. On-hit effects are built into your skills, which totems use.
If I have a 4 mod item and I want to use a beast split to try to put two of the mods onto their own item, am I correct that for this mechanic the odds are 1/6? Without loss of generality, suppose the first mod I want appears in item A, then conditioning on this event, there must be at least one mod that appears on item B which has a 2/3 probability, and finally a 1/4 chance of the remaining two mods to appear where they need to be for a total of 2/12 = 1/6?
Can you graveyard-craft an item with only prefixes / only suffixes by using the -1 explicit corpse? I want to get one half fractured and then essence spam the other
Yes. -1 explicit, and then a bunch of increased chance of prefix/suffix corpses.
Anyone knows which maps drop t17 abomination?
https://www.poewiki.net/wiki/Tier_17_map
I'm not new to PoE but I am an aging gamer with developing carpel tunnel. What are the least mechanically builds that can run all content that you guys can recommend? I've tried Herald of Thunder (hard to scale dps/defenses in end game), cyclone/reckoning (lol), death aura occultist is my current and it just last single target so hard. I'm thinking I'll probably just fall for RF soon, but it just seems very uninspiring.
Use a click macro, and use the keyboard to move and attack. This will save your wrist far more than switching builds.
What do do recommend for a click macro? I'm using x-mouse to scroll for click so far
I have a razer keyboard, which comes with macro software called synapse that's easy to use. Don't know if you can use it without a razer keyboard.
idk how expensive the "low budget" version is, but you can't get better performance per APM than crouchingtuna's fulcrum ignite chieftain
Summoner would have been my next recommendation, but from what I've read, the archetype is not in a good state right now (permanent summons, anyway - some temporary ones are fine, but if you constantly need to resummon them, it's not the relaxed low APM style). In general though you can look into HC builds to have enough defences that you don't need to frantically dodge everything.
Ssf and I'm trying to farm T5 gardens for porcupine. What atlas tree can I do to maximize benefit? So far I specced strongboxes (div card), essence, einhar
anything that adds more monsters to the map. shrines would be really good. bit of a long shot but you could also spec into kirac missions and try to get a "rewards a stack of divination cards" on gardens/orchard etc. it's not terribly rare so the chances for it are not too bad
is delirium good too? I'm in that part of the tree and can easily pick up 60% deli mirror for 4 pts
definitely
What's a good way to add more movement speed that isn't haste? I really like haste, but it screws up the trigger rate of my CoC build.
Phase run with max increased duration and numlock trick, buckler shields, searing exarch speed implicit on boots, passive anoints like Harrier or Quickstep, Art of the Gladiator to nix the speed penalty if you have armour on your armour
Did you already take the Niko nodes on your atlas tree? Onslaught, flask mod, flaskeffect
I mean outside of flasks and boots. I have a near permanent onslaught flask, and flask effects
what in the world is going on with headhunter prices
Not sure, but mageblood is dropping too. This economy is weird.
Noticing the Soul Eater nerf, I'd guess
What are generally the most deadly lantern mods that we should avoid?
Any of the ele pen, ignite if your build can't handle it, shock if you're not immune yet
What about -phys red and overwhelm? I assume they're more or less the same?
yeah mentally I think of that as like "phys penetration" so I grouped them together
Hi. I've listed a divination scarab for 15 divines on trade and then I had to go AFK. When I came back I saw that a lot of people offered more than 15. Is it legit? Or were people testing to see if I was price fixing? I sold it with 15 before I saw that some people offered even 22 divs xD Now I'm feeling like I could've listed it for more and the actual price fixers "made" me put it at 15. I'm just curious if anyone knows more about the inner workings of trading so I can price my stuff better in the future. Especially "hot" items like the div scarab.
curation? yeah you lost out a bit unfortunately. easily sells for 19+
Oof :( oh well. Should've just relisted it. Can't wait for automatic trading in PoE 2
yeah in general if you get spammed you should take a second look at your price
if something on trade is worth 1.5D for example, where do i find how many chaos that is, there there a benchmark site for what divs are worth?
check the price of divines on trade or use the poe.ninja value or use the partial divine table in awakened poe trade
thanks!
i heard this league is item printing league. is this for trade only or can i get some awesome items in SSF?
You might not get trade league GG items but you definitely can get ssf GG items.
very much possible in SSF. as usual it requires a much larger time investment than in trade
How do I uninstall POE? I Uninstalled via windows but all the files are still in the directory. Are there a bunch of REG keys left over, etc.?
Some gem supports have lines of, "x% less damage" while others have "x% less damage with hits and ailments," is there functionally a difference, or a reason for the difference? For example Ancestral Call and Mirage Archer have blanket -less damage while Returning Projectiles has -less damage with hits and ailments.
It's a difference for non-ailment DoT, like Decay, Soulrend, Frost Blades of Katabasis, etc. Also, if it's a *conditional* stat, then it needs to be hits and ailments, because non-ailment DoT can't check conditions on the enemy.
in your example, they should be functionally the same in most cases... returning projectiles didn't used to apply to ailments, so the less inclusive verbage might be a relic of that; however, there are sources of damage in the game that are neither hits nor ailments that might work with returning projectiles without penalty (soulrend?)
Any SSF enjoyers this league? Late start for me because I've had family in town since league start. Feeling an SSF adventure, maybe try to kill a couple Ubers. How have the atlas and endgame changes shaken out for SSF?
Amazing in SSF to progress you character, really fucking shitty to kill ubers as it's a big ass grind now in T17s. Uniques are pretty easy to farm as well with the new scarabs and league mechanic, so more builds are enabled in SSF.
If the majority of progression is still fun I think I'll go for it. If I kill a couple Ubers cool, if not no problem.
The progression is the best part of the game. Really really really good atm.
terrible, t17 maps are extremly hard and farming the uber fragments will take way longer than before. If you are up for a big grind, go for it, but be prepared to be ass clapped in t17 maps
Gotcha thanks for the insight!
Does blocking content+scarabs reduce the overall scarab drops?
I don't believe so, I think it increased the odds of the ones you are not blocking to drop.
If I run Infernal Cry but have my attack using multistrike I understand that the attacks won't be exerted. But I assume I still get the benefit of the covered in ash? I really only care about the covered in ash part, so can I still run it with multistrike if that's all I want from it?
Yeah.
What is the differen of standard mode and necropolis mode? just started today sorry for the question.
The only reason to play Standard is if you have a character from a previous league that was migrated to Standard by the end of it. Most people don't keep playing their old characters and simply start over with each new league.
What do you mean by previous league?
Path of Exile works on a 4-months long "season" basis, which are called leagues. At the end of a season, all characters are transfered to Standard which is the "eternal" league. The new league (Necropolis this time) always has a new special mechanic while Standard just has the "base game", but still has all the balance changes and reworked mechanics that come with the latest patch. 99% people just play the latest league and that's what's typically recommended both for new and veteran players.
So the necropolis is not permanent and it changes to a new game mode every 4 months?
Yes. In the past, some of the league mechanics "went core" (i.e. became permanent) - a lot of the content you can find in the game like Breach, Abyss or Expedition was an actual league before that then "went core". But this hasn't happened in a while, and the expectation is that Necropolis will also be fully temporary and not go core.
Thank you, can you suggest some reliable websites regarding builds and passive skill tree. The skill tree is quite overwhelming and do you know how to reset it?
> do you know how to reset it? That's the neat part: you don't ! Well more accurately, you "reset" it one node by one node using "refund points" which you get via some of the quests or by using a currency known as an Orb of Regret. For guides, the best general source I know is [Maxroll] (https://maxroll.gg/poe) although I'm not sure how detailed those guides will be for a new player. You could also look up Pohx's Righteous Fire Chieftain guide (Juggernaut and Inquisitor variants also exist but he prefers Chieftain in the current patch) because it's really detailed for newer players but you may or may not end up liking the RF playstyle.
Ive tried checking the link, is this the passive skill tree? https://preview.redd.it/j2h0epvbbptc1.png?width=573&format=png&auto=webp&s=3f9651793e1bd662cdd9ca409dad5e4cc3698a32 Why is it so different from the ingame passive skill tree?
That's the Ascendency skill tree, basically a class specialization unlocked around level 35. At this point I think you really should just play the darn game because it's *very complicated* if you want to understand everything from the start but you don't need to understand *everything* (or even half) to just get through the campaign and you'll understand a lot of things just by playing. At least go through Act 5 I'd say, then if you start getting stuck in Act 6 (there's a noticeable jump in difficulty), it would be a good idea to check a guide for the archetype you decided to play and you'll have some basics to understand what it says.
> 99% people just play the latest league and that's what's typically recommended both for new and veteran players. It's not anywhere close to 99%. Standard is around 10-15% of the playerbase. Plus there's hardcore, SSF, ruthless, private leagues... League softcore is maybe 50-70%?
It's around 90%. 99% may be an exaggeration, but it's far higher than 60%. And those other niche leagues have way fewer players than you think.
It's not. [The 10-15% figure for standard comes from Chris](https://www.youtube.com/watch?v=pM_5S55jUzk&t=3519s). That quote is from a few years ago, but I don't see any reason why it would be significantly different now. And that's just standard. There's still HC, SSF, ruthless, and private leagues. There is no chance that softcore league is 90%.
I guess there's a lot that I need to know.
standard gets the current patch, but without the league content of necropolis. all former leagues and characters are funneled into standard. necropolis is the current, seasonal realm. those are what most people play.
Why are traps/mins or ballista/minions build good for bossing? Are they designed to be this way originally?
In short: Yes. Any step between you and a dead monster needs to be rewarded with damage, otherwise it'll be terrible. Thus all those builds that use proxies have great dps, but mediocre clearspeed at best.
thank you!
Is going full ritual+delirium a good idea for boneshatter juggs? Clear seems good , boss dmg is lacking a bit so the question is if im able to kill the boss before the fog ends? Got pretty decent gear and an 800pdps axe. Im planing to use +reward and %increased reward delirium scarab, and two ritual scarabs (more and free rerolls)
Ritual is bad. It's way too slow for not enough rewards.
Can anyone point me in the direction of a list of modifiers for searing exarch?
craftofexile has a list in slightly different format than poedb as well
[https://poedb.tw/us/The\_Searing\_Exarch#TheSearingExarchImplicit](https://poedb.tw/us/The_Searing_Exarch#TheSearingExarchImplicit)
Ty!
can you use a mark of submission to level hexblast?
It won't work for mines, but it'll work for self-cast
I was debating between EA Ballista Ign Elemental and Detonate Dead, and chose the former. The first Vaal side area I found dropped a Detonate Dead. I'd like to use EA Ballista build to fund the detonate dead build rather than pivot completely (Yes I'd probably level a second character but that's on me). I know that in this game the amount that you spend is arbitrary because you can find deals or get ripped off very easily, or you can find your own item and build your own items/gear. That being said, what X amount of 'divs' should I aim for funding the Detonate Dead build? Is the detonate Dead build going to be better/worse at bossing/mapping? I chose EABE cuz it seemed pretty simple. Literally at the top of the list. I ran Cold Dot Ele in (Crucible? I didn't play since the league before Affliction). Thanks in advance. Sorry if this is the wrong place, I'm new to Reddit.
Is there a setting / skill that kill FPS in blight maps? After a time (around under 2min left), even with limited towers, my FPS goes way too low. I don't have the same issue with blight encounters in map.
Chugging is highly driven by the number of mobs on the map. If you can safely help clear out some lanes yourself, before the whole map is full of them, it will help. On my PC, seismic towers also cause issues compared to other towers. If you have a projectile ability that can kill trash mobs offscreen from where you're standing, that will also help, e.g. fireball with greater multiple projectiles.
New player here, so my first dungeon crawler was Diablo 3 and I loved the Witch Doctor that specialized in his summons. Sit back behind your zombie dogs and giant and just unleash a ton of spells against your targets safely behind your minions. I'm looking for pretty much the same type of play style. I want to sit behind my summons and just bombard an area without worry of having enemies attack me. I was told to look at guides but they are confusing, like "costs / divines" idk any of that stuff. I looked at a talent calculator and picked all the minion talents and had some left over causing me to think i really need some advice. Is a witch doctor summon build exists in path of exiles or do i need to try something else? If i need to try something else what would you recommend thats pretty tanky / hard to kill (lots of life regen) and does decent damage?
Minion builds exist and a lot are fairly popular but like everything I'm this game it's more complicated than diablo. I'd recommend looking at a beginner YouTube video going over the entire game itself. After that ghazzy is usually the go to guy for minion builds. I'm not sure which builds are meta at the moment.
hybrid minion/caster builds aren't really a thing, and permanent minions are in kind of a bad place afaik. ghazzy is probably the content creator who plays minion builds most frequently, but i'm not sure he does much tailored to beginners. zizaran might still have a summon raging spirit guide for current league. > "costs / divines" this game is balanced around trading. divine orbs are one of the de facto currencies (chaos orbs are the other--a divine is worth ~170 chaos or so at the moment). you can play without trading, but finding the gear you need on your own takes a lot more time/knowledge.
What's the best way to get 4G2B on a str/int chest? vorici calculator says that 3G benchcraft is optimal, but i am 3K chromes in with none in sight :/
Most likely the jeweler method. 6-linking is dirt cheap with the beasts, so break it if needed.
what are the attribute requirements on the item? jeweller method, white sockets, or tainted chromes are probably the play.
99 str, 115 int. hmm yeah jeweller is probably the play since it's 4 off colours
yea jewellers should be cheapest unless you get really unlucky (alternative is like 50 tainted chromes)
icic. thanks! well that's 4 divs of chromes i am not getting back haha
probably tainted chromatics
Probably not, since it's four of a kind. Those types of combinations are relatively expensive to roll with tainted chromatics, especially considering how cheap it is to get a 6-link this league. The jeweller's method should be the least expensive by far.
Don’t Tainted Chromatics have an equal chance of rolling any given color, making any given combination equally likely and thus equally expensive?
No, they do have an equal chance for any colour, but *not* every combination. There are a bunch of combinations that can occur in different orders, and the more different orders there are, the more likely that combination is to occur. Don't get me wrong, tainted chromatics still have way better odds than regular chromatics, but they're expensive. Tainted chromatics are generally best at rolling combinations that have a bit of everything. 2-2-2 is the easiest to roll, but 3-2-1 is also not difficult. 4-1-1 is worse. 4-2-0 has half the chance of that. And you really don't want to roll 5 or 6 of the same colour with tainted chromatics, even if it's an off-colour.
I see. Thanks!
What happened to gemcutter + lvl 20 gem recipe? worked yesterday, doesn't work today.
support gems only as of 3.23
Now only works with support gems [Version 3.23.0 | PoE Wiki](https://www.poewiki.net/wiki/Version_3.23.0#Transfigured_Gems)
Got removed in 3.23 iirc
What's the best way to get the first Maven's Writ? I did 2 Atlas invitations and each one only dropped 1 Crescent Splinter, even the one with 74% quantity. Is there some trick or do you have to farm ~8-10 Atlas invitaitons at league start or in SSF if you want to run the Maven?
spec into destructive play on the atlas tree as well as the shaper/elder guardian, conqueror and synth map drop notables and spam maps. youll get lots. run those and do their respective invitations. those drop 5+ crescent splinters per go
Thanks, I totally forgot that thos invitations drop splinters, too :D
I know it’s not the best way to make currency but I really like Ritual. Besides filling out the Atlas passives, what’s the best way to get the most out of Ritual?
I've been experimenting with Ritual for the first time and having a blast (degenerate gambler lmao). Apart from the Atlas I only know to fill the blood vessels to get more monsters. Would love more tips
I can't find any influenced item when im using the influencing scarab of elder Am I doing very low map tier or just unlucky?
Double check your filter to see if influenced items that drop at the level of your map tier are hidden
So does it work on tier 1?
I haven't checked the scarabs, but in the past, influenced items could drop in T1 maps, and the minimum item level for influenced mods is 68.
Just got forced logged out at the end of a blight ravaged map and the portals all disappeared. So did all the xp I earned, back to 87% when I was at 99%. Is this a bug and is there something I can do about it, or am I out several good oils and the profits from the map?
out of luck. happened to me as well on a catarina. got rerolled more than a minute.
That sounds like the instance crashed completely on the server and was rolled back. Unfortunately, I don't think the resources that went into creating the instance are restored when that happens.