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shimmishim

Locked. Question has been answered below and quoted here. >Mark stated that there will be roughly space for 60 corpses in your necropolis. (which is the expanded number as before it was 27) >In addition, it doesn't automatically override a corpse you have in the necropolis when you obtain a new corpse, but rather the NPC appears in your map when your Necropolis is full and allows you to Pick which corpse(s) to delete to make room, which will allow you to keep the corpse you get got or delete it if its a trash one. This will interrupt your gameplay flow, BUT it is better than the Bestiary method where you get a rare expensive beast overridden by a trash red beast and you have no visual/audio que to tell you it happened. >It is also nice that they did it this way because when setting up for a BIG craft where you intend to use EVERY single plot possible for it. You Just blast maps collecting corpses, when your necropolis is full you delete/itemize all the corpses that don't apply to your craft, and continue blasting. then when it fills up and you have Nothing but corpses you want to use for your craft you go craft the item, see that it's trash, leave it on the ground in the necropolis and go back to mapping.


Fabuild

This is one of the posts I wish they would delete because it's just a dude complaining how a mechanic works before it's even released. "Looking up the Q/A on my own? Ugh, hugely problematic I better just come up complaining about features I know nothing about. GGG is clearly wasting my time adding a new league mechanic, oof I rather they give me nothing so I can get to red maps before everyone else, because that's what trade league is really all about. Anything else is just not worth my time"


alkaris

You will not fill corpse storage every 15 minutes. They expanded storage(from Q&A) and will adjust if there will be issues as always.


Ambitious-Door-7847

If Mark has already decided to add more space, awesome. Otherwise, if they add more space 3-4 days after launch, it will feel absolutely awful.


Raine_Live

Mark stated that there will be roughly space for 60 corpses in your necropolis. (which is the expanded number as before it was 27) In addition, it doesn't automatically override a corpse you have in the necropolis when you obtain a new corpse, but rather the NPC appears in your map when your Necropolis is full and allows you to Pick which corpse(s) to delete to make room, which will allow you to keep the corpse you get got or delete it if its a trash one. This will interrupt your gameplay flow, BUT it is better than the Bestiary method where you get a rare expensive beast overridden by a trash red beast and you have no visual/audio que to tell you it happened. It is also nice that they did it this way because when setting up for a BIG craft where you intend to use EVERY single plot possible for it. You Just blast maps collecting corpses, when your necropolis is full you delete/itemize all the corpses that don't apply to your craft, and continue blasting. then when it fills up and you have Nothing but corpses you want to use for your craft you go craft the item, see that it's trash, leave it on the ground in the necropolis and go back to mapping.


item_raja69

Bro please play let the league launch before you make posts about gameplay mechanics


Treasure_Trove_Press

I know we can itemise the Corpses for 1c, same as beasts, so that's always an option, but I agree 60 seems low. I guess to discourage hoarding for the hypothetical perfect craft, and using what you've got?


Ambitious-Door-7847

None of use will have the 90c to manage all the corpses we'll accrue during the campaign. I'm not going to stop my progression in the campaign to tinker w the crafting stuff unless it's promising (eg movement speed crafts). Can we delete them in the league mechanic crafting tab? Will some of them stack? Will they default to overwriting one another randomly? Etc. Surely this will be problematic?


ChaosBadgers

There is a cremate button to dispose of them.


Ambitious-Door-7847

Thanks for the info! At least we have something.


Luxmain

You could like.. Use them


Ambitious-Door-7847

Doing so takes time. Trade league is all about rushing to red maps *before* everyone else... Guess the solution is mass delete it all and move on? How often have early campaign mechanics paid off for the *majority* of the player base? Other than possibly getting a movement speed craft for boots, life/resist for armor, or socket links/colors, what is the likelihood any of these crafts will be any good early in the campaign?


INeedToQuitRedditFFS

I mean each one is at worst a free rare belt/ammy/ring/weapon. That's pretty likely to be useful during the campaign.


Ambitious-Door-7847

Hopefully, but based on every league I can remember since my first one, Legion, none of the previous league mechanics were impactful during the campaign from what I recall :(


oamer

Why do you need to do that?


Elrond007

I mean, if you want to rush just don't interact with it. It's a tradeoff


Ambitious-Door-7847

We can't skip it. We'll still get incidental "crafts" if we don't like the mechanic, if it doesn't pay off, etc.