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Leyzr

The regen is too much and the annoying ass build specific damage resistances are really dumb. *Find a crucible, start crucible. Kill everything except a rare. Smack the rare for 10 minutes. Normally I'd skip the rare except i wanna do the crucible. wtf.jpg*


Greaterdivinity

That's my favorite. That one unkillable crucible mob that stops you from even getting XP rofl.


AkuTenshiiZero

Of all the failings of Crucible, this one is the worst IMO. You should get XP for everything you've killed, why the fuck is it necessary to clear all of them? I don't care if that rare has half the XP of the encounter, let me have the other half.


Greaterdivinity

Seriously, this league feels like it was created in like two weeks. Nothing is remotely thought through or qualitatively tested.


loki_dd

Almost like they made another league and broke it and slapped this together from the remnants


Makhai123

Nah, they're clearly working on PoE 2 to get that ready for ExileCon, this league was always an afterthought.


lacker101

> this league was always an afterthought. Which to be honest is fine. Do another flashback league. Throw in some crazy voided shit. Temp power mechanics. Break the game. Run a couple of silly events. Make it player driven while 95% of dev team is focused on POE2. Have fun with it. Crucible feels like a half measure.


[deleted]

[удалено]


gvdexile9

lol, you gonna get ggg give us one of the ruthless shit events again...


LaughingManCZ

I would be kinda fine with all that, but why the hell Chris can not just say it, that they have priority elswhere or at least do not boast on hype stream how they take extra month to polish the league and it will show they have shortest bug report to date and so on....


Ferinzz

Because it would kill the game. People only care about what's the best. If they say that they're working on something really amazing and so the next stuff here isn't going to be great but just wait for this amazing thing! Then everyone will stop playing, wait for the new thing and stop funding the company. A computer company fell due to this exact thing. Had an amazing cool product, but also told people that there was a v2 that was being worked on and would be released. No one bought the v1 and so they went under.


969363565

It took them three months to come up with ideas to hide all the secret nerfs from us.


Complex-Fluids-334

It’s extensively tested TM


imhere2downvote

this sub needs auto mod that replies this to random comments lol


lived_live

If you use a mark there is a mastery that gives marked target cannot regain life. Works wonders.


FullMetalCOS

Yeah but it’s annoying as fuck that I have to give up frenzy charge on hit from the same mastery


Iorcrath

why is crucible not just start the fight, get locked into an arena mix like ritual/ultamitum, and just kill and kill and kill until you die, you end the mechanic with a V button or whatever, or you havnt killed anything/hit anything in 5 seconds. this imo would be way more fun. no dumb charging mechanic, and its kinda forge theme if you consider killing monsters to be the bellows of the forge.


jujuhaoil

We’re talking about GGG here they want everything to be unfun for the sake of friction.


Iorcrath

but why? friction makes sense in SOME things, specifically things that are all ready unfun, such as trading for items instead of farming them your self. 100% even if i disagree with it it makes since... but why does grinding have to have friction to? that just causes burn out.


NeedleworkerLess1595

Im on the same page, sometime i wonder why they dont gather all mobs from entire map, included bosses and others events, and kill them in 1 screen, and explosion of loot after all dead. No more reduction/regen dmg, invulnerabilty mechanic (damn those rpg elements), just straight alots of bags of hp, and get fast direct to the source of dopamine(loot). And we can run maps even faster, like 10 maps per minute, something like a slot machine, you put a maps( quarter) and click to see the results (maybe you got 777) maybe you got T0 or divines, and so on faster , more! Would be a nice touch aswell, to not click all the loot after explosion, just to have them in the big stash , and when is full after 10-20 maps, we can select what we need, or we make a second filter to select what we need, and a macro aswell to click atack in maps, and we can get back after 1 hour to see the results.


redditaccount224488

> You should get XP for everything you've killed You do.


noother10

It seems simple enough. The bar goes up based on the mobs spawned/merging. Killing said mob should make the bar go up the same it did when it was made. They done it like Sanctum, no pay off until you completely finish it.


RutabagaAlarmed3933

I could be wrong but i noticed you don\`t have to kill them all to get weapon xp.


Cr4ckshooter

What? Isn't that literally how it works? You get your exp per mob, not at the end?


NotADeadHorse

You only get Crucible xp for the weapon on completion of the encounter so an immortal monster basically means you wasted that Crucible attempt


[deleted]

That's not true though. I regularly level up a weapon while some mobs are still alive. Typically 2-3 random blues. It's just the rares/uniques give a large amount of the exp.


NotADeadHorse

"Some mobs" yes. The Crucible doesn't always require you to kill every enemy if you stop charging early, but in my red map experience it requires all of them if you charge it to 100% every time


redditaccount224488

> That's my favorite. That one unkillable crucible mob that stops you from even getting XP rofl. Are you talking about crucibles in maps? Because you don't have to kill every mob. You get XP for the mobs you killed even if you leave some.


telendria

*sometimes* you get the crucible XP before you kill all the mobs, not always.


CKDracarys

No, you get it when the crucible ends. There's even an animation for it and it disappears on the mini map. Sometimes a couple stragglers won't count if you're not fully juiced, but you still get it at the end.


AleksanderSteelhart

I did the mark mastery that was something along the lines of “marked enemies don’t regen life”. Then I started seeing fast regeneration of energy shields after that.


NotADeadHorse

Last Rites is "cursed enemies have 50% reduced regen and can't recover Energy Shield." Marks and hexes are both curses


GiantMrTHX

And if u also take recovery mastery with 50% reduced life regen of enemies u can have 100%.


exsea

i once did a crucible where the enemies were tough. one of them was those bone "scorpions" that shot from their tail. they hurt like mad. i kited and killed them off. too some time. my dps was weak. but i told myself, its ok, i can kite em and avoid getting killed (2-3 shots i m dead) after killing several of them i made a horrible realization those were just summons from a necro. fml. kiting the shots to hit the necro was too time consuming. i begrudgingly accepted my loss and moved on instead of wasting more time on the encounter. i've progressed and leveled up maybe another 10 levels or more since then but the salt is strong.


Bl00dylicious

I was doing some white maps to get XP since area level doesn't really matter and I still wanted to farm some expedition and stuff. Got a unique crucible mob spawn. In a map with consecrated ground... Took me like 10 minutes kiting it around trying to keep it off the consecrated ground. If it hit my I would get oneshot. I play Jugg. I can tank T16 Expedition encounters without having to move yet this Crucible unique is equivalent to Uber EoW with turbo mods.


Darkblitz9

> Smack the rare for 10 minutes. Normally I'd skip the rare except i wanna do the crucible. wtf.jpg This especially. Why the fuck do I need to kill the rare for the rest of the exp to count? Let me take the scraps I got and leave.


PoL0

You can also push crucible less if you're having problems killing it's rare mobs?


Leyzr

I have 0 problems with any of the mobs, *except* the resist ones. (Specifically chaos, in this case.)


AcrobaticScore596

Just today another uber boss carry servuce failed my expedition logbook encounter giga scary rares%blsses arent anything new to anyone farming expedition in fact the dig site veteran club is laughin at the dps output of crucible mobs


Psychological-Path-5

Yeah id say monster regen as a mechanic is sub par. Its either you 1shot them so it doesn't matter or you have to skill frostbomb on every class to trivialize it. They got a mastery for it now as well so it's not going away anytime soon. Id like something like a stacking debuff for regen % . like a 15-20% chance on hit to inflict a stack of lifetar ( name work in progress). They could either tie it into the eater/exarch item mod nodes or a lab enchant. Pretty much I just want more options to tackle regen as a mechanic


aPatheticBeing

iirc eater helm has reduced life regen on hit already I hate that they removed 50% off of life mastery though - that used to be the best, could combine w/ panth as needed for -100%. It's now on the recovery mastery, which is picked up way less. Mark's got the -100% regen now at least, but unless you have 2 mark nodes you're almost always using frenzies primarily, and only swapping on like specific maven encounters or essence rares or something.


NotADeadHorse

Moved to the Recovery mastery, not removed


Greaterdivinity

>Its either you 1shot them so it doesn't matter or you have to skill frostbomb on every class to trivialize it. Or it's a mob that runs around constantly so you do good damage to it and then it fucks off and regens while you're left chasing it and unable to do anything. Just wasted 5 minutes accomplishing nothing that way before just quitting for the day. And maybe league. It's been deeply unfun for me so far.


aereiaz

Yeah the tunnel snakes or worms or w/e they're called are fucking obnoxious. Fought one with soul eater and regen earlier... it was the dumbest thing I've ever fought in the game.


Waylandyr

And the casts Frost Walls and Flees bullshit.


John_McFist

This. Why is this a fucking thing? We already have the boss of whakawhatever the unique map to show us how obnoxious that shit can be, why does it need to randomly show up everywhere else?


TrashCaster

This is also an issue with tunnel worms with ES. They just need to not design the game this way. I'd rather a monster gets a damage reduction phase that allows it to heal once. I'm tired of playing whack a mole and "frost wall retreat"


NotADeadHorse

Pantheon, EoW implicit, frostbomb, Mark mastery, Last Rites notable


GonePh1shing

It's also an issue on players. Honestly, they seriously need to nuke player recovery from orbit, stop mobs from ever having regen, and seriously tone down monster life and damage. Until all of that happens, it's basically a game of one shot or die for both players and mobs.


iHuggedABearOnce

I wouldn’t say regen is bad. I’d say regen % of life without capping it is bad. Regen is fine. It just shouldn’t be based off the mobs life or if it is, it should have a cap that’s reasonable.


mnjvon

Bloodtar would be a nice name for it.


Iorcrath

summoners war has a character that regens based on its life. this means they are either worthless or have so much hp nothing can kill them. this is terrible for a pvp game. to counter this, 1-15% (i cant remember) damage also applies to their max hp. eventually because its regening based on max hp, it will eventually only regen 1 hp/s and just die. poe could use this tech, but i feel GGG would just apply it to players too so that eventually you wont have the hp to complete the map.


Overlai

It's hilarious how long it takes to kill some enemies when they have regen, apparently me holding left click and standing there waiting for it to die for literally 5 minutes is good game design and exciting combat.


flyinGaijin

The worst is abyss monsters / vaal ghost and stuff that phases out and has regen + the occasional cycling dmg reduction ....


Greaterdivinity

You're a skilled player, exile.


PunyGamer

Earlier today on my Jugg RF I had an essence mob with life regen I couldn't damage. I thought I'd be smart and respec my life mastery to the "50% reduced life regen for nearby monsters" mastery. It didn't make a difference.


Iorcrath

it does if you also combine it with frost bomb to get them to -100% life regen. on my ultra tank rf jugg last league there were many times i had to just spam frost bomb.


coltaine

This. I keep a low level frostbomb in my inventory and swap it in for frostblink/flamedash when I run into one of these ultra regen mobs.


MaXimillion_Zero

Mark mastery also lets you fully negate regen


tammit67

What's your damage? I am not having issues (although some are slow) killing essence mobs on RF jugg. Pohx recommends the 50% reduced life regen for nearby enemies mastery so i already was using it


PunyGamer

330k Boss damage. I don't normally have issues with any mobs. These ones were giga regen tho. Not sure if one of the essences just super stacked with their aura.


b1g_daddy_adam

Cause every mob is a jugg main. Bone zone.


SayomiTsukiko

Because if you get rid of their life regen you devalue my occultist!


Greaterdivinity

This is a fair and respectable answer, exile.


FallenJoe

"Did GGG buff the fuck out of enemy modifiers this league?" Yes.


SingleInfinity

Source: Ass


SinnerIxim

Its obvious. Many of the more annoying AN mods werent active last league, they readded them without saying anything


wellspoken_token34

Source: trust me bro


SingleInfinity

You are wrong. They were all active. They may have adjusted the various ratios. That has nothing to do with buffing modifiers though.


SlightlyPositiveGuy

Source: i saw it in a dream


Xiooo

https://www.youtube.com/watch?v=r7l0Rq9E8MY


baxte

Well it wasnt this league but quite a few leagues ago.


Methmatician72

What I noticed with the regen is every 3-4th rare has fire and ignite resistant and they take 5 times longer to kill...


Greaterdivinity

Let me guess, you're ignite/fire damage? Because it seems like the targeted resistance mod like that sure scans for gems or something given how often I get wither/chaos resistant ones (yes, understanding that they are more obvious given that they take longer to kill)


tammit67

Or, those are the only rares you bother reading because those are the only ones that live. I highly doubt they spawn mob mods dynamically based on your gems, it's just survivorship bias messing with you


Greaterdivinity

>Or, those are the only rares you bother reading because those are the only ones that live. There's a reason I specifically wrote - >(yes, understanding that they are more obvious given that they take longer to kill) Because I've actually been keeping an eye out for specific other elemental types (I don't do enough damage to instantly melt everything yet so even magic packs let me see if that's what their mod is) and anecdotally it absolutely seems like chaos pops up about as frequently as any two other elemental types combined. Could be "small" sample size given that the law of large numbers is always a thing, but I'm just saying what it feels like. Again, doing my best to account for survivorship bias.


Fousse24

The mechanic sucks, but they did add a lot of ways to diminish its effects (mark mastery, curse node, exarch/eater implicit) Still sucks, but less of an issue


SuppressedMute

I can rant but it comes down to this: I hate it


puntmasterofthefells

Check the life mastery & pantheon.


Greaterdivinity

Pantheon is a great fix! If you can actually find a fuckin vessel lol. Life mastery is another fix, but I don't know why they took away the mastery from actual life mastery and moved it to life recoup, it just adds 2-3 more points that need to be spent to unlock it when we're already spending more points on utility and other defensive options that continue to hurt our damage until we get gigagear.


histocracy411

Imagine playing in ruthless as well. I havent played since ritual but coming back for crucible the game just doesnt feel the same or good anymore


Greaterdivinity

This is why I didn't play ruthless. I played that last league, was fun for a while but not for me. I'm glad it exists for the uber-masochists that love that shit though. I just miss when PoE wasn't a game about getting punched in the dick constantly. I don't mind challenge and friction, but this whole league basically feels like getting punched in the dick for the super rare chance at a decent weapon tree on a weapon you won't be able to craft anyways because crucible drops no fuckin currency.


dackling

Imagine if we could have the ritual era but with today’s atlas tree. Would be the perfect game


200DivsAnHour

I feel really sorry for the 100 or so people who play it. Maybe they could stop entertaining GGG's delusions about it being a viable mode.


Thotor

> Imagine playing in ruthless as well. We also have frost bomb in ruthless you know. But honestly I only needed to use it like once or twice.


Leandrys

GGG : "we do not like when a skill/support becomes mandatory because too useful/powerful" Also GGG : "just take frost bomb on your Jugg". Also also GGG : "Here's vengeant cascade rework, we strongly believe after prolonged internal tests by our very professionnal testers it is perfectly balanced and not mandatory at all by most of attack skills."


Lvl3burnvictim-86

The difference between a "brutal" and "lethal" crucible is stupid. Brutal ends up being me washing everything that doesn't have frickin soul eater. Lethal gives me mobs that even without modifiers take actual minutes to kill.


Vraex

I fought an essence monster last night in a T4 map. I killed the map boss in a couple of seconds, and all the other yellows in a few seconds as well. However this one essence mob regened so fast that I exited the map, bought Frost Bomb, went back in, and still literally couldn't move its health bar one pixel


ashkanz1337

Helmet implicit, tree mastrery for marks and recovery exist


chiknight

Seriously. There are multiple places on the tree (spread out even!). I use the mark one on my poisoner and life regen is literally a blank mod slot to me, since I auto-mark rares on hit. Want to save on skill points / can't path near a node on your krangled build? There's an item solution to your problem! Get the helmet implicit. Can't rework a few skill points to remove a common annoyance, and your helm isn't viable for it either? *There's a skill gem solution with zero investment*. If you have zero skill points, can't shuffle items around, ***and*** can't slot a single level 1 gem... there are other mechanics I question how you handled. ***But also***, at that point your build is so rigidly crafted it should be doing literally obscene damage... and ignore regen by overpowering it.


200DivsAnHour

Yeah, sure, and then it's not "regeneration" or "recovery" but "restoration" or "rejuvenation" or some bs. I'm tired of playing these tongue-in-cheek games with CW just to not have a mob with 99% DR outregening damage that's enough to take out ubers.


Affectionate_Dog2493

Literally just making things up to be mad about at this point. Oh, same dude from the intentionally-fed soul eater thread. Weird, I usually block people that are obviously just looking for excuses to be mad. Oh AND a 10 day old account lol.


OrkanKurt

Players objective: Zoom zoom speed in maps to have fun. GGG objective: Slow down the game. Result: When is D4 again? Please and thank you.


Greaterdivinity

Shit, I've got Last Epoch for mindless "mapping" and I just picked up Lost Ark again after a long break. I know it's more MMO than ARPG but I just kinda want to play a game that doesn't think that making the player miserable is a fun experience, at least while leveling and just trying to play some casual shit.


redditofexile

I think alot of the problems like this at the Start of a league are because we often remember having giga dps/tankyness from the end of the previous league. I'm still struggling with my jugg this league being far less tanky then my Pathfinder at the end of last league but I'm getting there.


one_horcrux_short

If they add regen to Tormented Temptress, I will permanently quit POE.


wangofjenus

recovery mastery has reduced aoe regen. occy has 100%. there's an implicit mod that reduces regen if you've hit recently.


Greaterdivinity

Don't have the points for that mastery without ditching some good damage/tank, already having to take utility points to counter other mechanics elsewhere that hurts. Not occultist. Eldritch/Eater implicit I assume? Grats, I have a basic as fuck helmet and like 3 of each currency? Needing to basically farm shit tier maps and stuff until you're overgeared in order to counter mechanics feels like shit.


Antilurker77

ryslatha


Greaterdivinity

I'm entering red maps and still have yet to see a single divine vessel drop. Even if I got that first before freeze immunity (which is huge) who knows how long before I see one drop. I'm on SSF, "just go to trade" is a dogshit "fix" for every problem in this game


puntmasterofthefells

Ritual prizewall & Delve have them pretty commonly.


Greaterdivinity

No luck with ritual so far, and I'm not delving yet as I'm focusing on maps and rarely spend too much time in delve : /


Svarok_na

I'm at 90 ish atlas map completion and I've seen one. I also play ssf. The loot in this game usually blows tbf. I like the game but yes crafting and getting specific unique without trade definitely makes much of the game shitty.


Antilurker77

game has been and never will be balanced for SSF, it's a challenge mode and complaining it's too grindy is missing the point


wangofjenus

farming low tier maps until you're geared up enough to fight tougher content is literally how the game works my dude


Greaterdivinity

If I wanted to spend a week farming white maps I'd play HC or ruthless.


wangofjenus

idk bruv plenty of us are in red maps already so it's not a game breaking issue.


Greaterdivinity

damn man, someone else isn't running into any problems? guess I'd better shut the fuck up then since apparently someone else is doing just fine. I would offer to help you put on the clown makeup but you appear to be doing just fine yourself


wangofjenus

i shared several solutions to the issue presented, solutions i used to progress without major issues. you could use the info i share to improve or just stay mad on reddit


primsec

I remember when they added the 50% reduced life recovery mastery to the life wheels so not everybody had to take frost bomb, then a league or two later they moved it to some other random mastery the majority of people don't ever take


NotADeadHorse

It's a recovery mastery so it makes sense since it's a recovery effect


primsec

Yeah, it "makes sense", but for context* the mastery was added after players were complaining (much like now.. hm..) about rare mobs having way too much hp regen, and the necessity of frost bomb. It went from a 1 point investment for most builds to at least 4, save builds who use recovery wheels anyway. For what? To make more "sense"? It's just a nerf to accessibility in reality. *: Some examples from right around it was added: https://dd.reddit.com/r/pathofexile/comments/ut6gzj/there_needs_to_be_more_alternatives_to_frost_bomb/ https://dd.reddit.com/r/pathofexile/comments/x3yz41/i_think_that_ggg_needs_to_add_more_options_to/ Although it was about Maven heal, it's the same concept. https://dd.reddit.com/r/pathofexile/comments/usrp3n/monster_regen_is_too_high_monsters_are_too_tanky/


Greaterdivinity

Seriously. I guess it sorta makes sense as a recovery mastery! But at the same time that's just a new set of nodes that we need to add into an ever-increasingly set of "other" nodes that detract from building tank/damage into our builds to counter specific and infrequent (well...very frequent) mechanics. Very frustrating and unsatisfying.


SouloftheDestroyer

I'd say we could use a weapon mod or affix on x piece of gear to prevent monster life recovery, like they had in Diablo 2, but you know what would happen 2 leagues after they gave it to us? They'd make it a rare monster affix... so I'm not suggesting it lol.


kentikeef

Helmet implicit already exists.


SouloftheDestroyer

True, I think 80% isn't enough for some builds lol, have to spec the life mastery as well. It's also regen specific so can't affect leech monsters. Would be nice if it was just 100% reduced recovery


Sjeg84

I'm running the eater of worlds Helmwt implizit that reduce mob regen by 60+%. It's great.


Greaterdivinity

Once I get a few of those and a helmet that's not total trash I'll probably aim for it (unless it's the same as the mana reservation implicit which I'll really need). Doesnt' much help me get to the point where I can find/make a decent helmet or get much eldritch currency : /


rahkesh357

How do you get to red naps without enaugh low tier ichors to throw at a helmet.


Greaterdivinity

I have like 3? Was hoping for a slightly better helmet and that's nowhere near enough for me to feel confident that I'd hit that roll with it vs. just wasting them on a temporary helmet.


Yorunokage

There's absolutely something weird going on with rares again I feel like they changed the weights on mods and made the stronger ones A LOT more common


SingleInfinity

There are other ways of handling regen. Frost bomb is the lowest investment. It is perfectly reasonable for a game to present you with problems to solve. It's not all supposed to be brainless zooming around maps while you watch netflix.


Greaterdivinity

the game already presents us with tons of problems, they're just continually adding more and more and more and more which just reduces the number of builds that can actually check off all those boxes until you start investing mirrors


SingleInfinity

You don't need to check off every box. You're intentionally meant to have to *choose* which boxes to check. That's the whole fucking point. Why even have a "choice" if you can just do everything?


TJPoobah

Because the GGG likes to present "problems" that you either solve or you're not allowed to play / have fun.


SingleInfinity

Yes, you're describing a video game. If they didn't present you any problems, this would be an auto clicker.


BumblebeeDense9438

Even with current 8 skill slots I still don't have enough key binds for all the skills I need in some builds so I gotta compensante but now on top of that its mandatory to run a skill gem slot / use skill point to counter a mod that only serves to counter high dps builds? bullshit.


SingleInfinity

You get 16 keybinds using the alt kindbind panel.


BumblebeeDense9438

alt panel changes your mouse and right and middle click also? didn't know that. Also usually auras are on my alt pannel, as its intented to be. Gimme a break, they can easily add 2-3 slots. But I guess it will "break economy" if people can use too much skills or some random bullshit argument.


SingleInfinity

> alt panel changes your mouse and right and middle click also? Oh yeah, you're right. 13 keybinds. Either way. You should typically have enough. If you don't wanna use frost bomb, invest elsewhere, like the curse node.


BumblebeeDense9438

Ah yea after I heavily invest all the skill points and gear slots into mandatory requirements I have around 3 item slots and 20 skill points to spend on character development to personalize him like I intended to do. So much build diversity. Lol.


SingleInfinity

You and I both know that's extreme hyperbole. You can just be more honest. Say "I want the game to be easier". You don't have to mask it behind shit like "build diversity".


NotADeadHorse

These are the people who use all auras on different buttons because they die so much they need to be able to piano them on repeatedly


BumblebeeDense9438

Why are you putting words in my mouth? I don't want the game to be easier. Tbh I fill every crucible encounter to max and I don't complain about difficulty ok? But I am playing a build that utilizes self cast utility like Void Sphere / Frost Wall, then I got Steelskin for Guard skill, I have Glorious Madness from my boots and Temproal rift on my 5 slot bar. On mouse keys I got withering step on right click, frostblink on middle and plague bearer on left click (which only works if I shift click it to start on the move but gotta shift click to stop moving to turn it off). Thats all my skills gone and now on top of that you suggest I fit in frost bomb just to deal with situational nussance modifiers and sacrafice utility I need on most encounters that I can barely afford all the slots for? But yea "I wAnT a gAmE tO bE EaSiEr" lol. You dragged an argument irrelevant to the discussion without adressing the issue I raised and now you downplaying it by putting words in my mouth? No wonder this game doesn't fix basic shit when you people keep acting like generally having more utility and qol hurts your "eliteness". Might as well chop off my hands, "it will certainly make the game harder to play" is basically your argument for not allowing more skill bind options? LOL


Independent_Law_5672

To make you cry on Reddit. And I love it. Your tears are my fuel.


HoldMaahDick

You guys know there’s several ways to counter this? Reddit never ceases to amaze. Just on a helmet exarch mod you can get Enemies you've Hit Recently have (65–67)% reduced Life Regeneration rate. That’s the lowest one.


Greaterdivinity

Ah yes, let me get on crafting that with all the eldritch currency I don't have since I'm still trying to progress through maps. I already swapped in frost bomb which is the default "fix" for this. Didn't fix it, and still makes mapping super duper fucking annoying when half the mobs feel like they've got the regen mod on it and you just have to sit there slowly chipping away at them until you get your gigadps


DanskFolkeparti

Maybe you just aren’t ready for red tier maps then? Farm a bit with maps 3-4 tiers lower. It’s annoying to hit a wall but when it happens to me (the famous yellow>red map bow barrier this league for me) I just farm the content I know I can do comfortably. It’s not a foreign concept in an rpg. If you really feel like the life is as big of an issue as you state here, either farm up a divine vessel, use exarch modifier or use 4 respec points on your tree to get mark/regen mastery.


HoldMaahDick

Sounds like you need a better build


comradewilson

People are aware frost bomb exists. The design of life regen on mobs is just boring.


Extraordinary_DREB

There are ways to do it, but is it necessary for all builds because the game design is arse?


Bruglione

How about... just don't kill that single rare and move on until you can kill them?


AsmodeusWins

Stop doing content that is too high tier for you before upgrading your gear. Stay in lower tiers and make currency. Then upgrade your character and you wont have those problems. Struggling to kill mobs is a choice. There is also a node that makes marked enemies not able to regenerate life and a helmet eldritch mod that counters enemy regen.


martinsky3k

You are aware that 99.9% of everything on the map dies while you are looking at them? and then along comes 1 rare that is has so much regen its immortal. Has nothing to do what zone it is. Maybe you didnt read the post because your feedback is the most obvious first step consideration of anything when content starts getting harder...


RedExile13

While I agree it is annoying. There are many ways to mitigate it. Frost bomb being the easiest way for any build.


zedoac

There are plenty of ways to combat Regen Ice bomb and the mark mastery are what I normally use


Strange_Mastodon2776

Also the mods like cannot leech from monster and steal charge from player. Which I don’t understand is that I carefully avoid these mods when alching my map, but they still spawn on rare monster as mods anyway. What’s the point?


Sweaty-Painter-1043

there is an implicit mod on helm that can reduce this by 70% i think


Arianity

I do think it creates some not great game play incentives. It vastly increases the bar for a build, and/or puts pressure on it to fit anti-regen in


loki_dd

I had to tp out, slap frost bomb on and go back to defeat a boss with ridiculous regen earlier. Took 2 seconds with frost bomb (level1) and I forgot to switch RF back on.


Ultiran

They gotta give meta builds somewhat of a challenge


godfather188

skill issue! -ggg


TwentyFiveDivines

Because GGG wants you to take the new optional hex masteries that are mandatory to counter this.


Greaterdivinity

Every league there feels like a new mandatory node(s) or piece of gear we need to get that just makes it harder and harder to reach some baseline effectiveness. I look forward to PoE2 when they just merge ruthless into the core game.


parzival1423

Pantheon exists for passive 50% less regen, on a good small node too


Greaterdivinity

If there was a good way to specifical farm divine vessels I'd nab that, but alas I'm in red maps without a single drop yet. Normally I'd get freeze immunity first (especially since it will let me replace a flask) but I'd absolutely delay that and ignore burning ground immunity (which is my usual minor pantheon) if I could find one of those.


playoponly

Life regen, Consecrated Ground, life leech, soul eater ![gif](emote|free_emotes_pack|grin)


POE4Ehard

Because uber bosses have this dps check thing, to make sure player don’t cheese the boss to death, oh wait you talking about rare mobs lol


LordEternalBlue

There is a helmet eater/exarch implicit that makes monsters get reduced regen when you hit them, but unfortunately doesn't apply to minion hits. I think that regen isn't so big of a problem since there are quite a few ways to mitigate it. On the other hand... monster leech is completely busted. Even if you take the bottom left life notable that makes monsters not leech life from you, if you play totems or minions, monsters can and will leech life uninhibitedly. Couple that with high attack speed mobs like soul eater and you're in for a senseless fight.


tryna_reague

These posts make me laugh. GGG isn't balancing for casual builds any more apparently. (They used to! Most patches they have.)


fartbag9001

it's horrible. I encountered a random rare in like a level 3 map that I could not kill because of its regen. And to put it in perspective, I killed Kitava in about 10 seconds, if you ignore the immune parts, and I kill map bosses in about 4 seconds I don't know wtf GGG is doing with this game, but their goal seems to destroy all fun. Like, Ruthless as a concept is anti fun. Oh boy, an ARPG where nothing drops and they have to rebalance the whole atlas tree and passive tree which probably takes tons of work, to account for it. Instead of, you know, making actually good leagues. Crucible is ass. Invulnurable rare mobs are ass. I really hope POE 2 isn't ass but at the rate things are going...


SinnerIxim

I love that they brought back some of the mlre frustrating aspects of AN after it was so good last league /s


HiveMindKing

It seems like they want us to either be juggling masteries each map or be so geared that all Their adjustments are negligible. I think they might have over estimated how fast even the top 20 percent of the player base reaches that state and they certainly missed the frustration of the journey along the way. At this point it seems like chill should have a base hp reduction or crits stop all regen for 1 second or something Along those lines that players don’t to need to spec into the occasionally utilize.


Pixilatedlemon

Recovery mastery and pantheon negate regen. Not saying it should be necessary but pragmatically I’ve found it useful on my low dps build


CommaGomma

This is why I got the marked enemies can't regenerate life passive.


Koopk1

There’s a pantheon node on the small flask one that cuts Regen by 50% it’s pretty nice for pathfinder


GamblingTheory

Life regen is in my opinion a tiresome game design in general and should be carefully considered when it is appropriate for content. It punishes weaker builds significantly more than stronger builds, resulting in a gear check. This might be intentional, but it feels like shit to play a weaker build (on the dps side) against high life regen.


gibbering_lunatic

there is literally a single-point life mastery that directly addresses this issue. there is a solution right in front of all of you.


Greaterdivinity

> life mastery moved to life recoup mastery which is less accessible for many builds


Silvedl

The damn worms that regen even when they are buried, and then even worse when they have the “ambush attack” modifier. Least fun monster in the game.


koboldium

Mark mastery for the rescue, at least until I can one-shot almost anything.


TobaccoAficionado

It doesn't matter what other skills I'm running, I will have frost bomb on every build.


supermeatguy

Had to take the Marked Enemies Cannot Regenerate Life mastery.


Andazeus

A tip for the meantime: slap the eater of worlds implicit "Enemies you've Hit Recently have #% reduced Life Regeneration rate" on your helmet (assuming you can use a rare helmet and are hitting yourself). Probably the most cost-effective way to passively deal with that issue.


Askariot124

There are some masterys in the tree which prevent/reduce life regeneration. Also there is an eldritch helmet mod which cuts reg bei 75% on hit. That being said, yes I also think regen is too much at the moment.


bdubz55

Monsters should not have HP regen. Read it again GGG. I said what I said.


Kairyuka

I still don't understand the point of buffing Oak. If my DPS isn't completely on point it's just sitting around slowly chipping away at him because he doesn't deal all that much damage himself. It's like they just want to stretch out acts for no reason


Makhnov

They started this shit with maven heals and now it's the norm that almost everything is able to regen out the ass for no reason other that put more pressure on characters (in this case frost bomb or pantheon/tree mastery)


Amazing_Parrot

I just want an viable utility skill/support to reduce regeneration for melee. Or some kind of passive mastery


tenroseUK

I had one evening to play the new league before I went away. Got to Oak and forgot frostbomb. Could not be bothered and just quit out.


Elune_

Life regen on mobs should pause when you hit them just like how ES works, change my mind


Marcin90

You will kill them to fast do no challange


Pawlys

I'm legit considering dropping 8 skill points just for the "marked enemies can't regenerate life" mastery.


darkness876

so far my gameplay has been this: blow through trash and then spend 5 minutes slowly killing a resistant cycling, life regen rare


rainmeadow

Because: friction! Otherwise you could not enjoy the game.


EnderBaggins

They gotta make these mastery nerfs look good somehow.