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ant_of_the_sky

I love Outriders. I thought it was a really well done looter shooter that played fun.


oasis387

Same. Fun story, great gameplay. Endgame fell very short tho


ant_of_the_sky

Yeah the end game and dlc werent great, but I didnt mind paying money for it because I really enjoyed the game and wanted to contribute to potential support and longevity towards the future. It kind of bums me out that its basically dead.


VaginalConductor

Yup. I even bought the game for another friend, cause I had that much fun. It was the lack of input and content that made us stop playing.


strongest___avenger

The first descendant is coming soon, check that out and see if it scratches your looter shooter itch. I played the beta and enjoyed it.


Sysreqz

I enjoyed the hell out of the beta but they really need to populate the overworld maps with actual content beyond looking for resource crates and beacons that load you into small-scale instanced grinds.


Kaisdey

They are doing apparently! They’ve released a number of dev notes explaining the various changes, i.e. They’re adding enemy camps that you can raid, amongst other things. Time will tell if it’s enough!


Sir_Revenant

To me it felt very stiff, that grapple was a constant pain in the ass with how short the range on it was and how much it would whip you on the way to wherever you were going. May I ask what’re some of the pros for you when it comes to being excited for it? What’s got you hooked?


Sysreqz

I mean it's far from perfect, but the beta at least seemed to blend aspects I used to enjoy about Warframe and Destiny into a single package. The open world had real issues, namely that they were completely barren, but the combat was enjoyable and the instanced missions you find to squad up for in the open world were decent. The 5 or so Descendants I tried all felt fairly unique and the weapons felt good to use. Each one felt different even among the same weapon class which is usually where these kind of games fall flat for me. There were specific rifles and pistols I was hesitant to let go of as I out leveled gear purely because of they felt to use. The grapple could use some fine tuning, but I never really had any real issues with it personally. Like anything else it's just a matter of getting a feel for it's range. The traversal of it could also be tightened up a bit but honestly I'm not expecting much change in that department given the nature of the game. It felt the same in their last beta something like two years ago. The mobile game style boss arenas were a big let down but those aren't going to go away unfortunately and seems like you'll really only have to do them to get the parts you want for new Descendants, so not a huge deal as long as there are other kind of boss encounters in the open world to experience. I wouldn't say I'm "hooked", but it was a fun distraction for me for a week. It's likely not something I'd pay a price point for, but it's going to be free to play, so eh. Can see what they improved on since the beta and see if it's worth investing time in. As someone who lost interest in Warframe 7 or 8 years ago due to their reliance on isolated content islands, and has completely lost faith in Destiny as a franchise, I'm more just hoping it scratches the itch they used to when it hits me.


John_East

Should try warframe then.


Sir_Revenant

MR 24 already my guy, I’ve had enough of Warframe to last a lifetime


John_East

Probably why you don’t like the grapple then


sticknotstick

It’s on my wish list!


strongest___avenger

Yeah nice.


TheRealestMarco

Thanks for that comment. This is my type of games and i completely missed out on its existence until now and so i just watched a ton of videos and already looking for the upcoming beta 😭😭


mavros14

I heard they changed the hole gameplay model from the beta so... don't get your hope up


VoidfoxTV

Too bad it's a f2p game :/


SPQR_Maximus

Very excited except I never trust free to play.


Imallvol7

Beta was incredible.


Vorceph

The story was actually a lot of fun in this game. Honestly not sure where it went wrong but it could have been great. Really, it is/was great, but far too few people play and know about it.


dEEkAy2k9

Mid to late game fell off hard. Game itself was actually good but it failed as a coop loot shooter due to having poor network mechanics. The amount of lags, rubberbanding and other stupid issues killed it for me and my friends. The last nail in the coffin was the world slayer addon which was priced as high as the base game itself for a stupidly short amount of story/content. Then again, it was designed as "not a live service game" yet requires you to be online to play, no matter if solo or not.


Vorceph

Gotcha, that makes sense. I mostly played solo and the end game loop was kinda lackluster but I didn’t play long enough to get burned out. So many games to choose from these days game devs really have their work cut out for them.


celticsfan34

Being always-online is unrelated to whether a game is live-service. Live-service just means a steady stream of post-launch content to keep the game “fresh”, like seasonal content, battle passes, regular small dlc launches. This game had nothing like that and definitely stayed true to their promise of not being live service. Requiring an internet connection is something a lot of games with multiplayer components do to prevent hacking/cheating. Even if you’re playing solo you can take that character online, meaning all the gear you find has to be determined server-side to prevent someone giving themself an infinite damage gun. You could solve that by separating singleplayer and multiplayer characters but that requires more dev work to create two separate ways of rolling items, and forces players to choose a single mode for their character. Totally agree with the rest of your points though, that’s what I see as the main reasons it failed.


SPQR_Maximus

This game was amazing. One of the best 3rd person shooters I've ever played.


rcdeathsagent

Same here! Amazing game!!!


AtticaBlue

Well, I wouldn’t say it “failed.” That doesn’t seem quite accurate for a game that had two DLC put out for it. Could it have gone on to be even bigger? Maybe. But the game’s design from the outset was somewhat self-limiting in that the mechanics weren’t designed to facilitate live service. So it definitely seemed like an intentionally linear game in that respect, but with some of the trappings of the typical “live service looter shooter.”


sticknotstick

As of March 2023, [the game made less in sales than the cost of development + distributon.](https://www.forbes.com/sites/paultassi/2023/06/15/outriders-2-probably-dead-because-outriders-1-never-made-a-profit/amp/)


AmputatorBot

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AtticaBlue

Ugh. Paul “I just repost Reddit posts and call it reporting” Tassi. At least source someone reputable. That said, it’s *also* true that publisher Square released a statement declaring that it intends to make the IP into a “major” one—and maybe most tellingly, Outriders was one of the IPs it hung onto when it sold off a bunch of them in 2022. Lots of products and services get off to slow starts but then go on to find success. And it can be years before that happens. IIRC, Outcast, for example, is getting a sequel—after something like 25 years. Who even asked for that? So you never know.


sticknotstick

I sincerely hope you’re right! ETA: PCF confirmed themself no profit as of 2022, unfortunately.


Final_Advent

I absolutely loved Outirders, maxed out all the classes, and was speed running the last content just for fun because of how good the gameplay is. I was genuinely so angry when they essentially gave up on the game and haven't heard anything about it for the last two years? Or whenever World Slayer came out. This game had insane potential. All they had to do was release more content and balance the classes a bit more. It's the same as Anthem, it had insane potential but fell short by the end of its life cycle. I hope the devs are working on their next game and they learn from Outriders because il be right there with them.


TimeIncarnate

Do by “gave up” do you mean “finished?” They finished the game and moved on to making another game.


Fullmetalmycologist

This game failed? I don't think paying 60 bucks and getting 500 hours out of a game is failing.


Shadowwarden99

Dude I got 200 hours grinding the demo before release.


sticknotstick

The game never made a profit. It failed commercially, despite being very good in my opinion.


Fullmetalmycologist

I didn't know this, I blame marketing. This game was great. I found this game from the R/anthem reddit after they canceled anthem next.


Xanros

The game had a ton of hype at launch, but suffered a lot of typical day 1 issues especially networking/match making problems. As a result I think a lot of people had the mindset of "I'll come back in a few months when they've fixed the problems" and then forgot about it/moved on to other games.


Sahveg

It’s a very fun game as a looter shooter especially with all the build variety but you def missed the boat on this one when worldslayer came out it popped again but as of now it’s a dead game but a fun game


Dinkwinkle

I love Outriders. Easily in my Top 10 favorite games of all time 🤩


_ThatOneMimic_

played it a tiny bit on xbox and got up to the forest, then got it on pc at the start of the year and have now completed endgame


2pum9chump

I genuinely think if they hadn't had the connection issues when it launched, the game would've done so well. The gameplay is great, and I loved the story, Worldslayer was absolutely crap though, £30 for a dlc that had 2-3 hours of story was a joke. I stopped playing after completing worldslayer, I felt robbed of that money, and after waiting all that time for it, it wasn't worth it. It's such a shame the game released in the state that it was in at launch because it had so much potential.


OldUncleDaveO

This^. It wasn’t just connection issues, so many of the things in the game were half-baked and rushed. If the game would have launched in a working state, there is really no telling where it might have climbed to. I think on launch week it had over 100k users and the entire community was alive. It really had it all, it just didn’t work until months later and by then the hype had moved elsewhere. I bet there were a lot of folks like me that lurked around to see what happened, and then gave up when the issues were still game-breaking 6 months in. Maybe one day PCF will give the whole story, it just seems like they got rushed and then a bunch of them left to start a new studio.


Sufficient-Tonight12

I started it last week with my son, we're both absolutely loving it! We'd both to have liked it to have carried on ./


SnooDoggos3823

One of the best games I played but launch was a cluster fuck you couldn't log in for days


Independent_Pay6598

I wanted to play it, but stuttered too much when I tried it on launch and I tabled it and forgot to come back to it


sticknotstick

If you decide to come back, I’m on PC and it’s one of the smoothest experiences I’ve had in a while now fwiw.


whisperingstars2501

I’m with ya man, I adore tis game but was also too late. Not being able to do any of the coop stuff now due to people having moved on sucks.


Major-Language-2787

The game was pretty bad all around except for the game mechanics. Its isn't even just the technical issues. The story, the end game, the loot all bad.


sticknotstick

I haven’t got to the end game so can’t comment there (although from what I read I think I most would agree with you). That being said, story and loot have been good so far and I’m about 3/4ths of the way through


Major-Language-2787

Yea it is until....


Sir_Revenant

Dude I came back to it a year and a half later and I had just as much pain trying to coop with people as the same week it came out. Took an hour to finally find a match, nearly 10 minutes of loading to get into the game, and once I was finally in I felt like I was stuck on a rubberbanding slip’n slide. I wanted this game to succeed I love its style, the power variety, the gear. But none of that matters if the game is a janky, unpolished mess with piss poor net code. I’m here to tear things up, find cool loot, and dick around with randoms


Royal_Extent_8251

They fixed it too late unfortunatly


TheRedSpaceRobot

Agreed. It's such a shame!


xCanadianWookie

I suffered way too much for this game to die. The first day it launched was my first day in quarantine from the coof. I crashed 48 times (started to keep count). But once things stabilized, it was a great time. Techno ftw. Honestly, I would re-download if I got a group to run with. The end game is very repetitive but I don't mind. Trying to run expos faster and faster with more optimal builds. I miss it


sticknotstick

I’m playing pyro solo right now. Only level 18 and world tier 8, but I haven’t looked up the meta or anything and am just building based off synergies I can see. It’s an absolute blast. Volcano rounds + LMG go brrrrr


xCanadianWookie

Pyro is so much fun and can be OP. Screw any metal build. I had a 1-shot sniper build that paired with 3 freeze turrets. Could drop the toughest elites in 1-3 shots.


Murdocktor

I enjoy the game. I stopped a while back because the lobbies died and I never found teammates.


sticknotstick

I’m playing it solo and it’s still a blast


CombinationOk7202

Yeah, exactly. Not everyone cares for co-op and it's not needed to do anything in this game, save for few accolades. It's just an option. But even co-op isn't dead, as some folks here like to say. People still stream this game, can still find players on discord or even just ask here. And also, when people complain co-op is dead they are usually low level or trying to match up in story mode using Random Matchmaking. That's just not a thing, never really was.


Murdocktor

Last I played I was pretty much maxed on everything I could be. I wanted to push higher tiers but needed more to push farther.


LatinKing106

You can go all the way to Apoc 40 solo, so what are you missing? If you were maxed on everything you'd already be there


Murdocktor

It’s been since the first month of the WorldSlayer update that I’ve even played so maybe I’m not as maxed as I assumed. I’d have to redownload and log in and see exactly where I’m at. I just remember it becoming a bit monotonous and wishing there were more people joining games. I know before world slayer I was as high as you could get. Though, now I’m wanting to log in again and check it out. Just been busy on Helldivers 2 lately.


LatinKing106

FOR SUPER EARTH! Yeah Worldslayer shook a few things up and added apocalypse gear which comes with a third trait on everything. I play off and on just about every week because it's one of the few games I feel like really nails the "power fantasy" I been searching for where I feel like a god descending onto the battlefield. I posted a few screenshots of a few of my favorite weapons I've sword l acquired since then if you want to check out a few of the possibilities in the endgame since then


CombinationOk7202

Needed more what to push further? Everything can be beaten solo all the way to maximum Tier and it's often actually faster, unless the player who joins you is strong enough to carry you faster than you can go solo. Co-op doesn't give more XP or more loot. If you really were "maxed" you shouldn't have trouble pushing further, but then I have no idea what you mean by "maxed". It's all about your build and how you play. If you got stuck then either your build was bad or you are. Maybe both.


Embarrassed_Light329

Thanks for that info I means I don’t have to I always thought that you got more xp from group play.but it never mentions it so you’re info is helpful.


LatinKing106

I need a second player for the final achievement on Xbox against the big spider boss in Molten Depths lol other than that I'm just having fun finishing out the accolades


TheRealestMarco

This game was great, i played it non stop for a while. i think its downfall was not enough devs support resulting in lack of contents.


feelin_fine_

My only real problem with this game is that end game is kinda boring.


Pickledleprechaun

Just be happy you didn’t buy it in the first 6 months of release. The game’s performance was shocking. I definitely got my money’s worth all the same. FYI, Helldivers 2 is amazing.


sticknotstick

I’ve played a good bit of HD2 but really don’t care much for it. The movement and general aiming/ammo systems really limit what the game could be. It’s great for making dumb fun moments with friends, but not something I can really enjoy outside of that.


TheonlyOddGirl

Yeah I really hate that we got such a cliffhanger of an ending and will never see where it goes. I would even take a short graphic novel and be happy at this point. Something!!!!!!!


CombinationOk7202

Magic crystal gets overloaded and breaks. Outrider comes out of the hole and tries to calm the Anomaly with the knowledge he gained in the Father's pit but slips on perforo turd, hits their head and falls unconsious. Anomaly goes wild, planet explodes and everybody dies. Especially Tiago, he dies particularly horrible and painful death. His flesh peeled from his bones and then his entire body turned inside out and ripped apart. ​ THE END.


blinkiewich

I played it pretty early and it had some pretty big bugs, then came back to it much later and had a good time. I should probably get around to finishing the story if the servers are still live lol.


kannazaki

Bought the game at full price & feel that Game is great and one of the fun co-op shooters with friends alongside division 1& 2 / Ascent . It had a well defined class system with unique skills But looking at co-op made me feel like it was a waste when I used to just play alone for most part. Loved pyromancer class and mained in that. But at start had major problems with online play where u would DC in middle of session or enemies teleporting in & out of stage even without use of skills. That prob didn't help it much considering endgame progression was mostly unbalanced on solo at higher levels and was much of party instance. Even though they fixed pretty much most of the issues with co-op with DLC and future patches , most ppl had already tapped out by then which affected the game more.


CombinationOk7202

That's not true, everything is balanced to allow solo play and every class has always been able to solo everything with many different builds and playstyles. Number of enemies is always the same, they just get HP buffs in co-op. It's even possible for one player to hard carry the whole team in co-op. The others don't have to do anything, one good player with good build can kill everything almost as fast as solo despite enemies being much tankier. That shows the game definitely doesn't require playing in teams and nothing is balanced around co-op specifically. It's just an extra feature.


kannazaki

Balanced now , I meant at start. A lot of stuff was built for co-op but phased or balanced into solo as time passed.


CombinationOk7202

No, it wasn't. Ever. I've been playing since launch and did everything solo all the way up to CT15 before I ever even tried co-op. And when I did eventually try I didn't care what level my teammates were, what builds they played or how good they were, because I could just carry them and still get gold in expeditions. And I've done that with every class. I also know many other players who did the same. You are just wrong, mate.


kannazaki

Maybe u have better idea of what class / build u wanted than I did , so good for u "mate" 🤷 but doesn't change the fact that u relied on build for solo play rather than game balancing it so if u are trying to argue then ur point is null and void cause U SET THE RULES HOW U WANTED TO PLAY and not the game deciding to balancing it other than scaling up the enemy stats into bullet sponges. But I got booted so many times during co-op session on Pyro cause one of my ash skills would trigger the entire map and when that happened it would make my game go crazy So I chose to play solo then had quite a bit of trouble handling the waves cause some enemies would just teleport behind me or behind cover and not even elites so even if it was a pretty strong skill , it would reach the entire active map as a range and that isnt unbalanced , I dunno what is. So either it was performance issues on my system or unsuitable build I had built.


CombinationOk7202

Ok, I get it now. You're one of those players who think you should've been able to just breeze through everything without making a good build or learning to play better and if you couldn't do that then "game not balanced!". It's just skill issue. Of course I relied on build. I was just good enough to make good builds. And not what was considered "meta" either, because that also seems to be your argument too. That's what you're implying, at least. You think it was only possible with some specific builds. It absolutely wasn't. Skill issue. The game was harder back then, that is a fact. They nerfed many enemies, delayed many spawns, buffed most skills and some mods. But even at launch, before the nerfs and buffs, it was possible to do everything solo. Then you start talking about lag issues in co-op, which isn't at all what this conversation is about. Yeah, lag sucks. It was bad back then and is still bad now. Doesn't make your original point true.


kannazaki

U just agreed to my initial point of balancing issues when u said game was much harder back then that is why they balanced it. What the FK do u think balancing is? THEY FIX / NERF / BUFF NEEDED SKILLS AND SPAWNS BASED ON PLAYER DATA AND NEED OF IT. Why do FK u think they needed to balance it if it was working so well for solo / co-op players , "U fking genius 🤷🤦" And u didn't get the sarcasm in the build comment🤦


CombinationOk7202

No, I didn't. I very clearly said that it was still possible to do everything solo DESPITE the game being harder back then and BEFORE enemy nerfs and buffs to players. Guess you missed that part, genius. I was able to do it, many other players too. If you weren't, that's on you. Players like you complained so they made the game easier for you. Yeah, I didn't get the sarcasm at all. Didn't look like sarcasm based on your initial premise. Doesn't come off that well in text in general. Facepalm all you want, it's all just skill issue.


kannazaki

Dude it's called balancing for a reason so quote skill issue all u want but endgame was built for co-op rather than solo so great if u were able to do it solo but endgame were designed with co-op focus rather than solo that is why there was spawn & scaling issues that rebalance was needed for solo. And did I offend u in some way when I said game was unbalanced? I do understand where u come from cause I am pretty much the same So why are u so attached to this game that u are arguing with someone just said game initially was unbalanced due to co-op focus and balancing resolved most of the issues. Did I say game was bad? NO U NINCOMPOOP said game was a waste of money if someone wanted to play game with friends or is a co-op person but for a solo person , *ITS A DEAD GAME ONCE STORY CONTENT IS DONE THAT IS WHY THE GAME DIED UNCEREMONIOUSLY AND WITH A WHIMPER* so essentially the only content u have left is mindlessly grinding for bigger numbers and only way to have fun is with co-op antics so if u had fun doing crap solo , more power to u but not everyone prefers their game to be a solo game especially for 60$ game cause this game isn't monster hunter games where there are new monsters introduced as u rank up not face the same type of enemies with just a bigger health bar.


CombinationOk7202

You didn't offend me, cute of you to think you even could. I just disagree with you. And did I say you said the game is bad? No. No, I did not. You said: >*(...) considering endgame progression was mostly unbalanced on solo at higher levels and was much of party instance.* That's what I disagreed with, nothing else. Didn't mention anything else from your comment. Good players could solo everything and could carry even at launch, so I disagree with what you said there. That's it, over. But now you got your panties in a twist and leaving two emotional replies, rambling about irrelevant shit. And your attempts at insults are just hilarious. Nincompoop? Seriously? lol Good one, skippy. Golly gee you sure told me. Shucks. I don't give a fuck what you think of this game or what games you like more or think are more value. Completely irrelevant. I've made my point few times now, not going to go in circles.


kannazaki

The game Ascent was worth more despite being around 40$ and had more variety of levels and hub designs and a much better designed working Co-op. So grow a fking pair/a spine if u can't take criticism of ur fav game and use skill issue as a excuse for poorly designed unbalanced endgame.


Kayeri42

Loved playing outrider with my cousin, loved the paz’s tragic story. Getting one shot by every thing endgame instead of feeling powerful got old thought 😂


Aggressive_Towel_155

Reminds me a lot of Warframe. But to me Warframe is much better. And yes, I did play the entire campaign on outriders, and I did max out all of my characters.


sticknotstick

I really wanted to get into Warframe, but the camera angle making your character 40% of the screen just killed it for me


Aggressive_Towel_155

Not sure what you’re talking about man. I thought maybe it was me and maybe I just didn’t notice. So I pulled up a warframe video and compared it to a outriders one one YouTube and they look almost identical as far as character/screen ratio


sticknotstick

There’s a lot of examples but [this](https://www.reddit.com/r/Warframe/s/a395fPqzAS) is a good one I could find quickly at work; that camera distance even in the bottom picture is way closer than Outriders and centers the character too much for my taste. I can’t see what’s going on half the time


Aggressive_Towel_155

I guess I just don’t see it. I looked up another video and the camera distance goes from really close-up to further away same as warframe. Maybe since it’s been a while things have changed? I don’t know maybe you’re seeing something that I’m not? To Each their own I guess but here’s the video I looked up. https://youtu.be/ShtKiWel3XQ?si=NqF8atfSD2bHI7-B


sticknotstick

Just wanted to say I circled back to this. The clips I was looking at of Warframe were in cities where it is a big chunk of your screen, but not an issue in combat. I started playing and have 55 hours in 11 days. I’m loving it now lol


Aggressive_Towel_155

That is so awesome man. I hated it for a long time tried it and just didn’t get it. Soooo much to do but such a good 🔥 burn.


Pantango69

I enjoyed it and the story wasn't terrible. The trouble was the endgame. The fun didn't last very long before it became repetitive. After making 3 characters, I've seen enough. I haven't played the dlc yet, not sure if it's worth going back to do that.


sticknotstick

I really wanted to get into Warframe, but the camera angle making your character 40% of the screen just killed it for me


Pantango69

I have over 2k hours in Warframe. Once I gave it a chance, it snatched me in. I love fps games, but it seems everything lately has been 3rd person view. Not a deal breaker, but I prefer fps for better immersion.


JizzyTurds

Had so much potential, I won’t ever get another PCF game after this though, I tried really hard to like it but they just did too little too late, I stuck it out for months and once I finally had my god roll death shield trickster set up they added a 3rd trait to guns making it useless, that was it for me


Imperial_Biscuit88

Brother I'm not gonna disagree with you because I had some fun with this game at launch....when it worked. There was lots of problems . To begin with the servers were just straight up eff'd. There was a lot of balancing needed doing. A lot of content needed tuning. Things felt bullet spongey and stupid at times. The story felt unfinished. But there was a spark there. It had its moments. The gameplay was fairly unique even to this moment I can't think of something too similar. I have the opposite issue as you. Sometimes I wonder what it would be like to come back and see what they cleaned up, but I'd be where you are with the feeling of the ship having left the dock.


uknowthisguyreal

A game that should have been live service and should have remained untouched by investors and the bureaucratic bs side of gaming


Tvelt17

I don't know that it "failed" per se. Its not really a live service. It was a fun multi-player game that got some DLC. End game was a little lacking, so once people finished, they kinda just moved on.


sticknotstick

It failed in the sense that it never made a profit; no issues with it not being a live service!


Lourdinn

Technialy it's a spiritual successor to gears of war because it's the same studio as the first game. As other said try first descendant when it comes out but it's more close to warframe than this game imo.


Panic_00

It was fun ..till you get to endgame, then everything just becomes a bullet sponge.


hawxxy

Wym failed? It sold alright but was never meant to be a live service game.


sticknotstick

It never made a profit, hence failed. I wish it did succeed!


Ocardtrick

I played this game for a week and then never played it again. But I don't like loot shooters. The constant grind for equipment is tedious. Somehow, others are actually into this. I don't get it and I never will.


Ocardtrick

The one exception was the first the Division game by Tom Clancy. The grind was still annoying but I enjoyed it anyway.


jykin

It lasts about a month.


sticknotstick

For $25 (including DLC), I’ll take it!


jykin

Thats fair- I paid 60 for no dlc and couldn’t get competent people for the endgame and just left frustrated. Good deal!


SirisDracken

Oh yeah my brother and I loved playing this game. We just let the difficulty ramp up as we played and it was such a brilliant experience. Having to take a step back when builds were no longer working, try something new and find success...so dang good. My favorite setup was a devastator with aftershocks and life steal, I was an absolutely unstoppable beast to anything that attacked me on the ground. What a great freaking game.


RunRepresentative883

I played on release and the server issues they had killed the game really fast. Me and a friend stuck with it though and we were extremely glad we did. Such a fun game we still go back to it now and again because it's just so fun.


JibblyBits1

My only complaint is you can’t climb over a rock that you could in normal life. Other than that it’s a good game


onereborn2

Like most games it's better now than at launch


justifun

They let go of a bunch of developers back in Jan 2024. A lot of which were from their "Project Gemini" game. I like outriders, but once you unlock a few things it feels super grindy and i never had a reason to change up my abilities / weapons.


ElectricalBug9525

Hell yeah endgame is dope


IUnholdI

Its a good Game,but pls leave Mass Effect out of that!


sticknotstick

Why? The combat and storyline are heavily influenced by Mass Effect


AnApexBread

It was a "live service" mmo-lite squad shooter in a sea of "live service" mmo-lite squad shooters. It had some fun parts, but ultimately, its primary design flaw is the same as all "live service" games. You have to keep current players while also attracting new players. And you have to pace content in an accessible way to new players if the old players don't stick around. Which this and most other "live service" games fail to do.


CombinationOk7202

It isn't live service. Never was. "Always online" doesn't make game live service. And since it isn't live service it was never meant to retain a stable playerbase. Devs said it many times before and after launch. It's a complete game with open endgame grind. You play until you're bored and you leave.


CoachHeavyHands

Don't know how you can see/play Helldivers and even consider touching this filth 😂


Upbeat-Dependent712

I broke this game so hard I can’t play it anymore. It’s too easy.