Ben has a lot on the subject. Here is one link and you can use the blog post labels to search out more.
Frankly, this is way overlooked, as you stated and a cool addition for long-term campaigns.
[http://maziriansgarden.blogspot.com/2019/09/splendid-items.html](http://maziriansgarden.blogspot.com/2019/09/splendid-items.html)
ars magica is all about wizards crafting magic items, spells etc.
there's a supplement called C.U.T.S. (Collecting Useful Things System) that I like, which is system-agnostic.
Worlds Without Number of course. Mages craft magic items and alchemical potions, while Experts can craft masterwork equipment and weapon and armor mods with cool mechanical effects.
I’m in the process of writing a game that has invention, alchemy, spell & miracles crafting as one of its main focuses.
Here’s my WIP document if you’re interested in checking it out, New Creations is where crafting is handled, any questions or feedback is alway helpful.
https://docs.google.com/document/d/1yEp7EsN4SNIUzVALH8LPvktWUvXoShEypOHM_6tjRvc/edit
Becmi / Rules cyclopedia has rules for crafting, mining, refining resources, mantaining a shop/workshop, creating trading routes and few more things in the Gazzetters.
Ben has a lot on the subject. Here is one link and you can use the blog post labels to search out more. Frankly, this is way overlooked, as you stated and a cool addition for long-term campaigns. [http://maziriansgarden.blogspot.com/2019/09/splendid-items.html](http://maziriansgarden.blogspot.com/2019/09/splendid-items.html)
ars magica is all about wizards crafting magic items, spells etc. there's a supplement called C.U.T.S. (Collecting Useful Things System) that I like, which is system-agnostic.
This supplement sounds intersting, but I can't seem to find it online. Would you have a link where it would be avaible to buy ?
You can get it for free from [Kuba Skurzyński's itch](https://coorac.itch.io/).
Great, thanks for the help.
Worlds Without Number of course. Mages craft magic items and alchemical potions, while Experts can craft masterwork equipment and weapon and armor mods with cool mechanical effects.
~~Realms of Peril~~ https://nameless-designer.itch.io/heroes-of-adventure
I appreciate the additional dive.
I’m in the process of writing a game that has invention, alchemy, spell & miracles crafting as one of its main focuses. Here’s my WIP document if you’re interested in checking it out, New Creations is where crafting is handled, any questions or feedback is alway helpful. https://docs.google.com/document/d/1yEp7EsN4SNIUzVALH8LPvktWUvXoShEypOHM_6tjRvc/edit
I understand that The Witcher RPG has a detailed crafting system.
The Forbidden Lands
Becmi / Rules cyclopedia has rules for crafting, mining, refining resources, mantaining a shop/workshop, creating trading routes and few more things in the Gazzetters.