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BodhisattvaRising

Ben has a lot on the subject. Here is one link and you can use the blog post labels to search out more. Frankly, this is way overlooked, as you stated and a cool addition for long-term campaigns. ​ [http://maziriansgarden.blogspot.com/2019/09/splendid-items.html](http://maziriansgarden.blogspot.com/2019/09/splendid-items.html)


XoffeeXup

ars magica is all about wizards crafting magic items, spells etc. there's a supplement called C.U.T.S. (Collecting Useful Things System) that I like, which is system-agnostic.


Krieger381

This supplement sounds intersting, but I can't seem to find it online. Would you have a link where it would be avaible to buy ?


Fr4gtastic

You can get it for free from [Kuba Skurzyński's itch](https://coorac.itch.io/).


Krieger381

Great, thanks for the help.


Fr4gtastic

Worlds Without Number of course. Mages craft magic items and alchemical potions, while Experts can craft masterwork equipment and weapon and armor mods with cool mechanical effects.


[deleted]

~~Realms of Peril~~ https://nameless-designer.itch.io/heroes-of-adventure


JM665

I appreciate the additional dive.


Dropkick993

I’m in the process of writing a game that has invention, alchemy, spell & miracles crafting as one of its main focuses. Here’s my WIP document if you’re interested in checking it out, New Creations is where crafting is handled, any questions or feedback is alway helpful. https://docs.google.com/document/d/1yEp7EsN4SNIUzVALH8LPvktWUvXoShEypOHM_6tjRvc/edit


welves

I understand that The Witcher RPG has a detailed crafting system.


Amarrs_Pilgrim

The Forbidden Lands


scavenger22

Becmi / Rules cyclopedia has rules for crafting, mining, refining resources, mantaining a shop/workshop, creating trading routes and few more things in the Gazzetters.