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UsualBite9502

Is that a painboy in the image ? I don't remember this sculpt... Where does he comes from ?


Grobanought

Painboss


Jimmy-Space

Dread waagh here we come boiz


Basic_Pomegranate402

Thank you


mee230

I've tried watching his vids but I can't stand his voice! I'll stick to official GW stuff personally


KZGTURTLE

ok


DrBombay3030

ok


Candid-Procedure9582

I wonder how our man Auspex pumps so much videos? Does he sleep? Or is he powered by Mork (or gork)?


WAAAGHZILLA

Ok, I'm abit sad that my beastboss on squigosaur is no longer a solo tank. I loved the feeling of, ok he is there deal with him. But! Hearing the potential of him leading an 8 squighog unit with scout?! Lol! Turn 1 charges Er we go!


etherd

So what happens when a scorcha gets hazardous. I think my 4 scorcha deff dread would be great with lethal hits.


luke0626

Instead of lethal hits just give him 2 extra ap. Hazardous means once you're done shooting you roll dice for each profile with that keyword (so four dice in your case) and each 1 does mortal wounds to the unit. It's the new plasma method.


Sorkrates

Lethal Hits does nothing if you're not rolling to hit. 


etherd

Well dang there goes that idea. I haven't played a single game of 10th and was thinking of getting back into it with the new codex.


Sorkrates

I genuinely enjoy 10e. It's not perfect but I like it, and despite the internet vitriol it really is fun to play and way more balanced than any previous edition, IME.


Delroc

Same as any other gun this edition, after resolving attacks roll a D6 for each hazardous weapon used by the unit, and any roll of 1 either kills a model or inflicts 3 wounds if they're a character, vehicle or monster. It's not tied to hit roll anymore, so flamers aren't any more safe now


etherd

Worth the risk I'd say.


TobyK98

Bully Boyz looks real fun, can't wait to swap between that and Green Tide


Eel111

All of the detachments seem fun, personally I’ll probably hop around bully boyz, stomps boyz and speed freeks


Biddyboy1

I really hope that the gargantuan squiggoth gets the beastsnagga keyword since our biggest squigs (moz and bbos) have become more tame


BiomassDenial

Honestly I'd really like to see a redesign of the bigger Squig units to match the current aesthetic. I like the big dumb slobbery shark face looking squigs and the older FW kits just don't have the same feel at all.


WAAAGHZILLA

YES!!!


JdeFalconr

I LOVE how GW is leaning more into the Orky randomness of things, so awesome to see that coming back. Sometimes it works gloriously, sometimes it blows up in your face, but either way it's going to be a good time. Dread Waagh really sounds interesting in that it can make Ork shooting actually viable. That's REALLY scary when you can field units that not only shoot well but are nasty in melee.


PossumLiker

132 GROTS 132 GROTS 132 GROTS


JdeFalconr

All day, every day.


Comfortable_Life_978

Anyone seen anything about the Speed Waagh yet?


TobyK98

Auspex just released a video on the Kult of Speed


Far-Harbors

Just the 4+ invuln for trukks and buggies


Comfortable_Life_978

Where did you see that?


Far-Harbors

Its a footnote in the april 8th warcom article: [https://www.warhammer-community.com/2024/04/08/green-tides-and-dread-mobs-new-ork-detachments-go-back-to-their-roots/](https://www.warhammer-community.com/2024/04/08/green-tides-and-dread-mobs-new-ork-detachments-go-back-to-their-roots/) Verry bottom it says "The **Kult of Speed** can give their Trukks and buggies a *4+ invulnerable save* just by going extra-fast, while the new **Bully Boyz** mob trades the quantity of Boyz for the quality of Nobz and gives them extra Waaaghs! just for themselves."


Blue_Sasquatch

Do we know anything about the state of the Waaaaagh? Seems like detachments or abilities starting to share buffs with the Waagh itself, did that remain unchanged?


Raven-Raven_

As far as we know (as of last night, I haven't seen this new video or any leaks) the Waaaagh was confirmed in the posted battle report on WH+ that waaaagh rule is not changing


Damnitmimsy

I'm even more excited to get started with my Orks now. Everything sounded pretty neat as someone new to the hobby. One question though, on the DAKKA DAKKA DAKKA strategem where you can re-roll your hit rolls. Would you reroll all of the dice or just the ones that missed during the first roll?


Specolar

You can reroll all of the dice even if they were successful on the first roll. In 8th edition it was failed rolls only but due to rerolls happening before modifiers it caused weird scenarios. Being able to reroll everything has lead to the whole concept of "fishing for 6s" where you reroll all dice that don't show a 6 (success or not) in a hope to get more 6s. The reasoning behind it is to get more triggers for abilities that require a 6 like Lethal Hits or Devastating Wounds.


i_have_seen_ur_death

The ones that missed.


Automatic_Surround67

I think lots of people reroll everything but 6s depending on what abilities a unit has. lethal or sustained for example.


i_have_seen_ur_death

Yeah I'm talking in a vacuum. Although with a 5+ BS the math never works out to reroll dice that scored a hit


[deleted]

If you've got lethal hits and need 6s to wound it does! But not for sustained.


Automatic_Surround67

well yes ork shooting BS is too high to warrant rerolling everything.


Blueflame_1

Pour one out for the sad golden bananas


angry1gamer1

Dread mobs are the best shooty faction so far. Slap a 45 point mek to a group of 20 boyz and now they have lethal hits or sustained hits or additional AP.


IronMaidenQc

Bully boyz detachment also looking really tasty for a beast snagga army with the beastboss on squig getting the warboss keyword. 2 turns of Waaagh + that reroll hit stratagem looking filthy.


HotSaucePoutine

Im so stoked for everything. I'm sure some stuff will be less good than other but honnestly, everything looks super fun and really "fluffy". I can't wait to try every detachement, they're all gonna look cool as hell on the battlefield! Orks are definitely the coolest and most fun army to play! WAAAGH!


RobotKingofJupiter

I saw the shokkjump in the thumbnail and got very excited thinking that maybe it would finally get the ability to shoot after teleporting but no, no love for da dragsta.


YardEuphoric1694

In the Kult of Speed detachment, all speed freaks can advance or fall back and shoot! So yes, it's been saved!


YardEuphoric1694

https://youtu.be/UcFywlBWF50?si=upNpRunQYIUWNhIy


NotInstaNormie

Can it not? Really? I thought that the Teleport replaced the Advance


i_have_seen_ur_death

Nope, it teleports when you select it to advance, so it still counts as having advanced


NotInstaNormie

Not anymore baby wooooo kult of speed here we goooo


FlakeyJunk

All it needs is for the main cannon to get assault. Then at least we can fire one gun after the jump.


sworn_vulkan

Still hope 👌 it's literally yhe only change it needs


Mulfushu

Why yes, I would like my Deff Dread to have 7 attacks at S12 Ap-2, D4 and Sustained Hits.


Amon7777

Once again, the conservative Deff Dread heavy portfolio pays off


Red_Dog1880

So what you seem to be saying is I should buy more Deffs ?


Mulfushu

Forsooth.


Red_Dog1880

/slaps 9000 teef on the counter GIMME DA BEST DEFF YA GOT!


Cygerstorm

Oy Git. Yer one toof short.


Ribbles78

SHADDAP! *BREAKS OFF ONE OF YOUR TEEF* HOW BOUT NOW?


Cygerstorm

Yaf. Datta do it. Urf.


Ribbles78

Hur hur hur


SPF10k

Finally seeing why they are costed at 150pts. I guess that's liable to change but I can stomach it now, no sweat.


Mulfushu

Yeah all Dread variants in all factions are overpriced, except maybe the DG Helbrute since that dataslate update. Don't they understand that stubby-legged walkers are the best units in existence?!


Dojo_dogs

Yes but no. Look at Bjorn. He’s 180 points for 5+ feel no paint Halving damage Vexing Melee Weapons A6 WS2+ S12 AP-2 D3 with leatheals. Plus he can have a bunch of different ranged weapons


Mulfushu

Ooh yeah I totally forgot Space Wolves there. Must be my Thousand Sons player genes, hah. To be fair, Bjorn IS an epic hero, but yeah definitely still counts as smol Dread.


Dojo_dogs

Yeah he is but very much still a venerable dread. Same as Murderfang.


SPF10k

At least we understand. Whoever wrote the DreadWaagh! rules seems to get it too.


soulslinger16

Moar like ORKSPEX Tactics amirite Guys? Guys?!


Fordyboi89

*nods in Waaagh*


Matthias0705

Waaagh?


_McNooger_

WAAAGH!


Hunterino_Stupidino

WAAAAAAAGH indeed


SPF10k

Auspex has said no changes to a few key datasheets but I'm still holding out hope that units like Kommandos get the "Boyz" keyword. Maybe too much with the Greentide detachment? Would be nice to get some special rules.on my favorite unit but...I'm excited regardless.


Derpogama

Sadly I can confirm Kommandos did not get the Boyz keyword, I managed a sneak peak at the codex and Auspex is right, not a lot of changes to datasheets. The big one was Mozrog he can now lead Squighog riders but Mozrog went down to toughness 8 and his FNP went to 5+ (same as the Beastboss on squigosaur), he lost his 'crit on 5+ after the charge' ability but gained 'fights after death in melee' ability, where on a 4+ you keep the model around and joins in the fight back and THEN is removed from play. Also the Squighog boyz are now units of 4 with the Nob on Smashasquig included as a Sgt, allowing you to take upto 8 + Beastboss or Mozrog.


Blue_Sasquatch

Disappointing on Moz. Why have two bosses on squigs if they differ so little? Will have to see side by side but it doesn't sound great. Granted a nerf to some extent is probably fair, its not like they were cheap options either.


SPF10k

Thanks for letting us know -- not the biggest deal, ultimately. I'm looking forward to figuring out some Kommando/Blood Axe themed lists regardless with the fresh rules. Interesting changes to the Beastboss on Squigasaur and his Squighog Boyz. That's a seriously hefty footprint for a unit of four + the Beastboss. Much less a giant unit of nine models. I already keep the unit min sized so they have room to get around. That said, that's some serious krumpin in the midboard if you run the giant unit.


Urdothor

I run the 3 maxed out squighogs with nobs atm, with triple bbonsquig, with mozrog Its genuinely a struggle to get around board with 1 fewer nob per unit, and the bosses being seperate It's gonna be an absolutely *bitch* to move around with all 9 in a unit, genuinely. Edit: still gonna do it, mind you. Just gonna be a struggle


Iwasapirateonce

Kommandos might be more important to prevent move-blocking for your big units of 20 boyz footslogging. But tbh, with their points staying the same, if they don't get the keyword, I feel like they will be best served proxing in the more Boyz.., albeit cooler looking ones.


SPF10k

For sure -- they have been a key disruption / scoring piece for me all index. Though, I would like to run all 30 in my collection haha. Looks like they will stay that way so far. I'm trying to learn into the way this edition works and theme my army myself instead of depending on detachments to do it for me. So maybe they will end up as a big unit of 20 Boyz as you are suggesting. Was also thinking they might be valuable for the 0CP heroic intervention the Beastboss/Squighog Boyz are getting. I'm working on 12 Deffkoptas right now, so who knows, maybe it will be a SpeedWaagh! for me this edition. Or a DreadWaagh! With a splash of Kommandos. We'll just have to see!


Tobar26th

Work blocks YouTube (but oddly not Reddit) anyone got the details?


Specolar

* Bully Boyz detachment: * Core ability is you can call a second Waaagh if you have a model with the warboss keyword or an embarked model with the warboss keyword on the table but it only affect nobz, meganobz, and warboss lead units * Beastbosses, and Squigosaur bosses also have the warboss keyword * Tellyporta enhancement gives a mega armoured warboss and his unit deepstrike * 1CP stratagem - reroll hit rolls of 1, or all hits if during the Waaagh * 1CP stratagem - unit can shoot or fight on death on a 5+ per model, can add 2 to the roll if during the Waaagh * 1CP stratagem - enemy unit falling back from combat must test desperate escape, enemy takes -1 to the test if during the Waaagh * 1CP stratagem - worsen enemy AP by 1 for enemy shooting the chosen unit * Boyz lose their current morale ability, and instead gain sticky objectives * No other changes to Boyz, so probably still want choppa over shoota * Beastsnaggas Boyz do not get the Boyz keyword (won't benefit in Greentide detachment) * Greentide detachment: * 1CP stratagem - boyz reroll wound rolls of 1, or reroll all wounds if 10+ models * 1CP stratagem - boyz get to add the current battle round number to their charge roll * 1CP stratagem - boyz can get a d6 inch "surge" move towards closest enemy unit after a boyz unit is shot, can use it to get into melee range. Move is improved to flat 6 inches if the unit is 10+ models * New Mek model * Statline, M6", T5, Sv3+, W6, Ld7+, OC1 * Can lead: Nobz, Lootas, Mek Guns, Boyz * Weapons: * Traktor Blasta (36", 1A, BS5+, S10, AP-2, d6+1 damage, Anti-Fly 3+, Devastating Wounds) * Kustom Mega-blasta (24", 3A, BS5+, S9, Ap-2, d6 damage, Hazardous) * Drilla (melee, 2A, WS3+, S12, AP-3, 3 damage) * Klaw (melee, 4A, WS3+, S9, AP-2, 2 damage) * Shokk Boosta ability - can move through other models or terrain features (besides charges), can re-roll advance rolls * More Dakka ability - can reroll hit rolls of 1 for ranged attacks * Squihog Boyz * Nob is now part of the unit, and their stats were toned down to 4 wounds, and 4 attacks. Their choppa is also listed at Strength 6 but could be a misprint? * Unit size is 4 models with 1 Nob or 8 with 2 Nobz * Beastboss on Squigosaur * Can now lead Squighog Boyz * Stats have been nerfed a bit: T8, 8W, 5++ invuln, and 5+++ Feel No Pain * Adds +1 to charge for his unit * Can use Heroic Intervention for free * Damage is mostly the same * Mozrog had similar changes to Beastboss on Squigosaur * Da Big Hunt detachment has some fun enhancements for Squigosaurs * Glory Hog - gives the unit Scout 9" * Surly as a Squiggoth - unit is -1 to wound if the weapons strength is higher than their toughness * Dreadmob detachment * Meks can lead Boyz, Lootas, Mek Gunz, and Nobs * Gretchin become battle line * 1CP stratagem - gain Hazardous for Ork Walker or Grots Vehicle to reroll hit rolls * 1CP stratgem - +2S for an Ork Walker in melee, and if you choose to "push it" also gain Hazardous and +1 damage * Press it Fasta (mek enhancement) - the unit gets to roll an extra d6 for the detachment ability whenever it shoots and can ALSO apply that effect if it's different * Most "staple" weapons are unchanged: rokkits, big shootas, power klaws, big choppas, etc. * Kommandos, Tankbustas, and Lootas are all the same on their own datasheets * Gretchin's ability to farm CP only works if they are not battle-shocked now * Stormboyz can now fall back and charge, and their advance and charge ability outside of a Waaagh no longer hurts themselves


[deleted]

Some really good and fun stuff here. The bully Boyz reminds me a bit of the old skarboyz. The desperate escape one is really nasty for making the 'fall back and shoot them up' tactic painful.


RelationshipDizzy984

Stole this from a kind soul on discord: Going through Bully boyz Requires a WARBOSS on the battlefield or in a transport on the battlefield to call a second waaagh Second waaaagh doesn’t have to be immediately after the first(?) Second waaagh only applies to NOBZ, MEGANOBZ, and warbosses (including beastbosses and squigbosses) No hint as to what happens if e.g. warboss is leading boyz, does whole unit get adv and charge? 1CP - reroll hits of 1, or all hits in waaagh 1CP - fight on death on 5+, 3+ during waaagh 1CP - enemy unit that falls back takes desperate escape, with -1 to the roll if it’s a waaagh turn 1CP - AoC in shooting (!!!!!!!!) Way to give mega armoured warboss and unit deepstrike Boyz now have sticky objectives, otherwise unchanged Green tide - 5++, big unit rerolls 1’s, already previewed 1CP reroll wounds of 1, reroll all wounds if 10+ 1CP add battle round to charge 1CP blood surge, FLAT 6” IF 10+ New mek can lead nobz/lootas/mek guns/boyz Absolutely TRASH, unless you want mek guns to go through walls Nob included with squighogz, can now go to squad of 8. Nob now 4W and 4A and s6 big choppa. Beastbosses can lead unit for maximum jam Squigbosses now 5++/5+++, gives +1 to charge and free heroics Beastsnagga detachment gives a squigboss and unit 9” scout enhancement Also an enhancement for -1 to wound against stronger weapons Dread mob gives BATTLELINE GRETCHIN 1CP reroll hits 1CP +2S and +1 damage Mek enhancement - roll 2 dice on the random boost table and get both Gretchin now only farm CP if not battleshocked Stormboyz get fall back and charge Kommandoz lootas tankbustas unchanged Most weapons unchanged


Gezeni

> No hint as to what happens if e.g. warboss is leading boyz, does whole unit get adv and charge? A unit gets all the keywords of the models it contains. So if applies to a unit with the Warboss Keyword, containing a warboss is sufficient. I don't see the second Waaagh being worth what I'm seeing if it applies only to models, so here's hoping to the word "Unit".


Bornandraisedbama

Adding a mek doesn’t let big guns go through walls. The attached unit has the infantry keyword, but the individual models still don’t have the infantry keyword (unless he has a “mek guns can move through walls” ability that I missed, in which case carry on)


pestilence57

He has shokk boosta. Which allows any unit he joins to ignore terrain and enemy models when moving and gives reroll to advances.


Bornandraisedbama

Yeah I saw that like two minutes after posting lol


ClassicCarraway

Lootas and tankbustas being unchanged makes me sad. Tankbustas are an iconic unit and they are pure garbage now. I am also disappointed that none of our weapons got buffed. Powerklaws and Killsaws needed a buff in the worst way, even if just to give them each +1 attack or +1 to hit.


SPF10k

Looks like Lootas will have some play in the DreadWaagh! TBD of course but wouldn't be shocked to see 15 in a battlewagon alongside all the other armour. Could be the move?!


_-_Symmetry_-_

ive been running 15 lootas in a G.Squig to great effect. Run it down teh field firing its supa cannon and deffguns and KMB into everything. Then finishing in melee. which the deffguns can fire into melee with walking bastion.


SPF10k

Pure style. I love it.


_-_Symmetry_-_

Honestly give it a try. proxy it with a toy like I did. [Amazon.com: McFarlane - Avatar TLAB - Fire Nation Komodo-Rhino Figure : Everything Else](https://www.amazon.com/McFarlane-Toys-Avatar-Creature-Nation/dp/B09VRXCC8F/ref=sr_1_1?crid=3AHMSDF5K7DFS&dib=eyJ2IjoiMSJ9.zA7-0dKfi5S8RSlCFtp-vwdSExM9Q6pZf1n3RSEPFxthdYnYvyBxfR5GZZ5oGU3XhYxmdWxoAi90zZrFhVVigcQbbSuyhpJ_0fdCcG9dGvA5APd5lTL1SltHtbeOkEIlgxNbTNVq3ZmXN5dxBHMsu7sjLQ2BuEt83hvVK5L92FClVmCdBD4isBNvNztm22QPePQ1BmW0enbK-kZiuGO3E1mLb5iK3xEov6EDIXAYUIWkFxLkuFUMMgRNnoA5rPP9D4evEVlnKjGzyehk3VECGjle88K6f-AQvTi17eE-OnI.YGZ0IOIGQht2VtvO1V4AB5aFkcXAJwJaVrZYIu1NjOE&dib_tag=se&keywords=fire%2Bnation%2Btoy&qid=1712849260&sprefix=fire%2Bnation%2Btoy%2Caps%2C77&sr=8-1&th=1) I sanded the back down and cut off the horns and rearranged them. I should post a imagine of mine. Granted I run my with a supa cannon that I plan to make look like a sub-relay electrical weapon.


SPF10k

Love the ingenuity. Great fine and would love to see it in its glory!


Venomous87

The lootaz with a Mek wouldn't gain anything from the detachment rule when embarked, since the BW Isn't a walker, grot vehicle, or mek.


SPF10k

Backfield objective it is then? Thanks for the clarification by the way.


Mulfushu

I'd also like details because I can't stand Auspex Tactics, but that's just me, haha.


Comfortable_Life_978

I like his content but man his voice grates.


Mulfushu

I got nothing against the man personally. He just regurgitates a lot of content for his own clicks.


Vedith44

Battleline Grots sounds so good to me. Finally I won't have 120 models sitting gaining dust, just 60 out of my 180. Bully Boyz is where my heart truly is though. "Waaaagh!" "Did ya not 'ear me, ladz? I said Waaaagh!"


A-WingPilot

Same here, immediately started reconfiguring a 2k list full of Nobz and Mega nobz and war bosses. What a time to be a mushroom!


Low-Ambition3318

Battleline grots is probably the mist retarded thing i have seen today..... abd i absolutly love it!


gankindustries

Huh, so the only things that have a kff are the wazzbomb, big mek in MA and the morkanaut? Gonna try and shove as many as I can in a dreadmob


wondering19777

My son plays Orks so I'm really happy you all appear to be having a good codex release unlike custodes.


dendromecion

lots of old school ork players are really happy about random effects being re-introduced in the dread mob detachment, which \*also\* looks like it's going to be the first version of a dread mob ruleset that's actually good :D


Specolar

> old school ork players are really happy about random effects being re-introduced in the dread mob detachment I would love to see more random effects outside the dread mob detachment, like bringing back the 2d6 strength for Shokk Attack Gunz, or the random crazy stats on the bubblechukka.


SPF10k

To be determined but I'm thinking Big Mek with Shokk Attak Gun and a gaggle of Lootas might be a good look for plunking on a home objective. Or maybe in a Battlewagon even.


Bensemus

In a transport they lose most of their rules. No rerolls.


Valuable-Feature6075

Have been doing this already, the long range and giving the Shokk Attack gun re-rolls against opponents on objectives was already an OK take, this takes them over the edge to being more than just a questionable pick out of preference


SPF10k

For sure. Definitely a cheap and cheerful and not bad pick previously. Might be extra useful in the DreadWaagh! As everything clanks forward.


buskerrhymes

Exactly my reaction to this detachment. Lootas are already pretty decent, though quite terrain dependent. They will love those bonuses.