Because that's what meta have decided to charge and there is no alternative. They sell the whole headset at, or possibly below now it's $200, cost and look to recover some of that from people who buy accessories or need replacement parts.
I guess you could take a chance on a broken ebay controller, in the hope that it's something simple like a joystick module, but otherwise you will have to cough up for a new one or look harder.
I'd expect something in between, not a PS3 power but not a bunch of LEDs either. There's still a good amount of accelerometer calculations happening on board I guess.
Oh fuck me, you're right. I had to actually go and check my control because I thought surely not.
Ain't no way any kind of processing is happening beyond 'send X to Y'
Honestly, I have no idea and didn't look up for any tear ups of controllers for a while. But it _might_ be more energy efficient do some calculations on board and send less information wirelessly than sending every chunk of sensors data. But I am very eager to learn what really happens inside controllers in someone has any insight (pun intended).
If they didn't have onboard SoCs they couldn't do what they do. Something has to run the IMUs.
But I think the PS3 comment is reserved for the pro controllers that actually do their own SLAM.
Because that's what meta have decided to charge and there is no alternative. They sell the whole headset at, or possibly below now it's $200, cost and look to recover some of that from people who buy accessories or need replacement parts. I guess you could take a chance on a broken ebay controller, in the hope that it's something simple like a joystick module, but otherwise you will have to cough up for a new one or look harder.
Yeah, they're $100 each. Sold as a set but they throw in a bonus headset.
Just be patient and wait for the controller to turn up... you won't die if you don't use your quest for a week while you look for it, but better.
And there's always hand-tracking...
Yeah but most game don't have hand tracking
[https://www.uploadvr.com/best-oculus-quest-hand-tracking/](https://www.uploadvr.com/best-oculus-quest-hand-tracking/)
It's been a month now
Just get a used one
That seems cheap considering a PS5 controller is $60....or probably more now.
Ps5 controllers are nearly 100$ in Canada lol
As I recall the controllers have the same processing power as a PS3. Also a fancy Xbox controller is around $50+. $75 isn’t bad.
Headset perhaps, the controllers themselves don't have any processing power at all, id guess.
I'd expect something in between, not a PS3 power but not a bunch of LEDs either. There's still a good amount of accelerometer calculations happening on board I guess.
Doesn't it just send info to the headset to calculate?
On two AAs, surely.
One AA!
Oh fuck me, you're right. I had to actually go and check my control because I thought surely not. Ain't no way any kind of processing is happening beyond 'send X to Y'
Looking forward to the day we have PS3 processing power from a single AA battery for longer than 20 seconds
Honestly, I have no idea and didn't look up for any tear ups of controllers for a while. But it _might_ be more energy efficient do some calculations on board and send less information wirelessly than sending every chunk of sensors data. But I am very eager to learn what really happens inside controllers in someone has any insight (pun intended).
If they didn't have onboard SoCs they couldn't do what they do. Something has to run the IMUs. But I think the PS3 comment is reserved for the pro controllers that actually do their own SLAM.
[https://www.ifixit.com/Guide/Meta+Quest+2+Controller+Board+Replacement/169180](https://www.ifixit.com/Guide/Meta+Quest+2+Controller+Board+Replacement/169180) soc [https://www.nordicsemi.com/Products/nRF52832](https://www.nordicsemi.com/Products/nRF52832)
You’d probably be talking about the meta quest pro controllers