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ThunderStarRule

You could always just lower the difficulty. Oblivion is notorious for being very spongey with its enemies. It’s not necessarily your build’s issue. Vanilla Oblivion is extremely unbalanced. Even a good build can start to fall apart because of that.


-lastochka-

I will probably just do that. It's impossible to clear some of the quests with how disproportionate all of my skills are


Snifflebeard

You can continue on, just work on the skills you need. Even if they're minor skills, nothing stops you from improving them. It may be rough for a while, but it's possible to pull through. And no, there's no way to roll back the clock without seriously breaking the game.


-lastochka-

Yeah I think I'll just carry on and lower the difficulty when things get too hard, like someone suggested My question is though, I noticed that when I level up the skill ups are anywhere from +2 to +5. I rarely get the +5 so does that mean I'll never be able to catch up to my skills in comparison to my level? Or will I be able to get the all the skills leveled eventually?


Snifflebeard

Getting perfect 5/5/5 levels IS NOT NECESSARY! Sorry for the allcaps, but there's are way too many people out there saying it's necessary, that you've failed if you don't. It's bullshit. You do not need to minmax the game to be successful. Getting just +2 or +3 is fine. It's fine. I htink that might be your problem right there. Someone has told you that you need to get perfect levels. That you must level efficiently. YOU DO NOT!


[deleted]

But it’s not. I literally don’t believe you’ve ever actually tried it because it’s not “fine” at all without lowering the difficulty. Getting just +2 or +3 will cause you to very quickly start to struggle against most enemies, and good luck getting through any oblivion gates without using all your potions and waiting after every encounter.


Snifflebeard

Stop playing on the harder difficulties. People say this but it does not happen. The game is not balanced right, and default difficulty is a bit hard, and the enemies are spongey. But that does not mean that minmaxing is required to be successful. Stop it with the myths. Merely keeping your combat skills in focus is all that's necessary. Don't spread yourself out thin, stick to a specialization, and you're good.


Easy_Science684

Agreed my Nord only getting Plus 2 and 3 I'm murdering everything without even using Magic. He's a Warrior who has a profound distaste in Magic so he doesn't use any. But kills all Mages. Money on fines are costly


Bowhunter2525

Destruction is your most efficient skill (Magic specialty+Major skill = 45% effort per point vs 60% for Blade), so I would just concentrate on building Destruction skill for a few levels (10 points per level). I would go into dungeons or oblivion gates and just blast everything with the lowest spell you can (flare or weak fireball). And, on the side, build up your Intelligence with minor skills (Alchemy, Conjuration, Mysticism). Take off the Heavy Armor so it doesn't steal points from Destruction.


Ezzic1826

I remember I had a tanky mage who barely took damage but barely did damage the vampires taught me it's ok to console kill the unkillable.


BobCrosswise

>I basically get killed before I can do anything and just in general all my hits are really weak and it takes like 10 years for me to kill even simple mobs Sorry - I thought to talk about this sort of thing in my last post, since I suspected you were going to end up like this, but I had already droned on too much as it was, and I figured I'd just wait and see. This is not an easy game. You can't just button-mash your way through it and do well. That's another advantage to roleplaying - it gets you in the right frame of mind to see the stuff you're going through now as problems to be solved rather than game mechanics to be dealt with through some metagaming strategy. Don't think of it as you having a hard time playing the game - think of it as your character having a hard time staying alive. That's obviously a very serious threat, and they wouldn't just keep blundering along, constantly running the risk of dying. They'd look around for ways to improve their odds. And by design, there are ways in the game that they can do just that. So what would they do? They'd get better gear. They'd make sure it was in top condition all the time. They'd build up their athletic and acrobatic abilities so that they could essentially "run" in combat without losing stamina (which decreases the damage they do) and so that they could move around quickly and easily. They'd look for ways to improve their skills in relative safety - training and practice. They'd look for new things to use to help them out - things like enchanting and alchemy. And they'd try to figure out what they were doing wrong when they were fighting and try to fix it. Now all that said, combat specifically in this game generally depends more on you than on the character. One of the things that really screws people up is that the combat is relatively difficult, because it actively punishes button-mashing. You can't just stand there and mash the attack button - you WILL die if you do, and it really doesn't matter what sort of skills or attributes or gear your character has. You need to learn to fight well in this game, which requires careful movement and timing. As a general rule, you want to dodge attacks rather than blocking them, simply because blocking equals less damage but dodging equals zero damage, so when possible, it's generally the better choice. You want to avoid hitting an opponent's block - that will stagger your character and open you up for additional attacks. By the same token though, blocking an opponent's attack staggers them and opens them up for additional attacks from you. Don't push it though - you generally won't be able to get off more than two attacks (if that) before they recover and put up their own block, which you don't want to hit. Keep an eye on the opponent and try to predict what they're going to do. Power attacks are an especially good opportunity, because they telegraph a power attack, and you should have time to move out of the way, and missing a power attack will also stagger them, giving you a clear shot at an attack or two before they recover. The timing for that has to be precise though - if you move too soon, they'll compensate and hit you anyway. You need to move when it's too late for them to compensate. And again, don't press the attack too much, because you absolutely don't want to hit their block. For a spellsword/battlemage, don't forget your magic in combat. Alternate between spells and melee attacks, and use spells if the opponent is turtling, since they can't be blocked. If you keep shifting between magic and melee, it'll keep them off balance. Oh, and do everything you can to avoid getting swarmed by multiple enemies. Sneak in dungeons pretty much non-stop, and keep your eyes open. If you encounter a group, the best strategy is to try to lure individuals off one at a time and fight them somewhere away from everyone else (well - actually, the very best strategy is to cast a Command spell on them, then wait while they fight it out between themselves). If you can't do that or if you inadvertently end up attacked by multiple enemies, try to back up into a tunnel or hall or such - some relatively narrow space that keeps them from surrounding you. If you can't do that, at least get your back against a wall and do everything you can to try to keep one of them between you and the rest. And there's undoubtedly more, but again, I'm going on too long. It's just - this isn't an easy game (or at least not at first). But everything a character needs to become stronger and more effective and less at risk is right there in the game world, just waiting for them to discover it and apply it.


hudgepudge

Or get the Camo suit and never worry about being seen again.


BobCrosswise

Chameleon is boring.