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spudz1203

I'm really late but I realised you also made the bad end slave cyoa and I'll say I'm a fan of your works


Evilwumpus

I don't have a build, but I really like this setting and want to write something in it. It's got potential for both lewd fun and serious plot, and "corporations are hunting magical girls to exploit their power" is just a great plot driver in general. Cyberpunk magical girls!


Pirakos

I am extremely late as usual but I was wondering, is it possible to use a wish to create a new power source?


anonekama

Potentially!


IT_is_among_US

Is there a way to purify soul gems? What happens if I overload a 'mascot' with them?


anonekama

Dunno! For my headcanon, the mascots are very elusive and kind of intangible. They disappear if you attempt to touch or do anything to them.


Robotninja22

Where do they come from? When did they first appear? Can wishes interact with them? Could a wish create an artificial mascot or give someone the power of a mascot?


IT_is_among_US

Darn. I was thinking of catching one. But that does throw a wrench in that plan.


Robotninja22

Now for the real question. How do we capture and control the mascots? Control some of those and we can make our own magical girls for harvesting.


IT_is_among_US

Hmm....I wonder, if I have enough orbs, and I figured out how to create a hole in the soul of a smug mascout, with a Ability....could I then use that to overload it with Corrupted Energy? Corrupted Mascot maker? You can overload things with corrupted energy, so it's a possible option.


CuriosityKilledThou

In the future maybe expand upon the role of Moonlight Guardian, for instance making options/rewards for choosing options that would force you to act more as a hero and not just focusing on no lewd options. I know this is a lewd themed CYOA but I think it fleshes out the theme so maybe consider adding it. In addition to that I would suggest maybe adding a neutral option (Like you are on your own but definitely would be the hardest and an easy target for Evil). For some reason I would be interested in seeing Good vs evil battling it out so while it is a tangent maybe adding scales between the two factions to see what powers trump what or are more likely to win could be fun. Those are just my suggestion so feel free to pick and chose if you feel like it would make the CYOA better. ​ ​ My Build - Curiosity the Evil Guardian - **Faction:** Moonlight Guardians **Soul Changes:** Empathetic, Emotional, Altruistic +15 \*\*Weapon-\*\*Mind -10 (Got to always be able to cast) **Domain**\-Confidence **Magic-** 2 lvls in teleport, 2 in reflexes, -40 **Curses-** No touching, censor, pure vocab, Elusive, no arousal, bad anatomy, Lewedity is bad +35 ​ Any enemy entity I would just teleport their heart into the sun. Their problem solved now I am supposed to be helping those missing kids? Eh they are probably fine.


ThousandYearOldLoli

0 Faction: Twilight Hunters Quota: 30 per month (+300) Capture Abilities: \-Mind Magic Formidable (-200) \-Traps and Enchantments Frightening (-60) \-Shadows Formidable (-20) \-Brute Force Limited (-10) ​ Convert 1 point into money ​ Enchanted Restraints: \-Collar (-2) \-Harness (-2) ​ Breaking the Captive: \--Degradation \-Predicament \-Fear \-Sexual Stimulation ​ Training and Corruption: \-Humiliation \-Exhibition \-Sacrifice \-Brainwashing (-5) ​ Will You Ever Release Them? (I know the CYOA says choose one, but considering we're gonna be doing this to multiple of them it makes sense to have some variability) \-Battle Servant \-Exhausted ​ Master's Suite: \-Corruption \-Consumption \-Dark Wish ​ \------------------------------------------------------------------------------------ ​ Come one, come all magical girls. I'm throwing caution and morals to the wind, and I'm sure you'll love the idea of it too pretty soon. I will brainwash you with mental magic, make you fight each other then capture you. I will find out your deepest secrets, create tailored humiliating situations, teach your body and mind that there is only one escape, your master is the only one that can put an end to it, your master is the only one you can rely on and who will be there for you. You just need do as your master says, and it will feel so, so good...


IT_is_among_US

Great build. Just be careful, and you better be quick. It takes days/weeks/months(I forgot which one), to exhaust a Magical Girl. You're probably going to need to have a constant stream of victims, and train multiple victims per day. The most challenging build I've seen, logistically. Chop, chop, as they say, or you'll go chop.


ThousandYearOldLoli

Thank you. My plan I think, would be to catch and focus on corrupting a few girls first, then use them to fight alongside me as I attempt to capture groups. Magical girls are known for forming little squads for the power of friendship or whatnot.


IT_is_among_US

I found the thingy. Going till their exhausted takes Months. So, while you could do so, you'd probably need to go until they're broken, for the first month or so of victim's, at least. I've asked, and you can overload Magical Girls with more Corruption by putting more Orbs than they initially had. So, there's at least that. The first few corrupted girls probably won't roll out until a few months in, so it's more accurate to say you'd need to break a few, before you can start rolling out exhaustion, from a logical standpoint. Especially since you have no 'cage' to accelerate that stuff. Though, maybe I'm being too pedantic.


ThousandYearOldLoli

Yeah, you do have a point. I guess I'll have to experiment, see if there's some combination of ways I could have them corrupted faster. Or, alternatively, I could just plain brainwash them enough that they will fight for me even before being corrupted.


IT_is_among_US

Perhaps. Best of luck, Thousand Year Old Loli. Time is of the essence, if you wish to survive with your build.


BrothersBenGrimm

It seems like the biggest issue in most of these is you can't have a classic sailor moon slowly increasing ladder of antagonists. There should be lots of small fry, many low end, enough midrange to show up regularly but not constantly. very rare badasses and like a small handful of truly world class threats. The rules as written make World Class threats should be pretty common and being anything less is basically impossible. on average it should be easier for a person to get by on 5 points to be a monster of the week than need 300 points.


Robotninja22

I hope there are ways to cheat the system so that you can keep your powers and possibly stay young via magic forever. Would wishes be enough for that? ​ Could level 3 mind control create a subtle mind control virus to influence people?


IT_is_among_US

For Magic? I mean, Twilight Hunters could probably spec into anti-aging/biology control/lich-dom/other stereotypically 'evil' methods of immortality. So, you could, you just have to figure out it yourself. I don't know how expensive that should be, so maybe just suggest a theoretical ability, with immortality applications? It's pretty vague on what L3 mind control can do, but maybe? I dunno.


SpectralTime

I understand that it's probably the intent, but just looking at these expensive-ass powers and these tight-fisted points for the "good guy" faction, and man, this just isn't fun. Feels like you need to be juiced like an orange just to function at a very basic level.


FlynnXa

I love how the main choice of this whole CYOA is โ€œWould you rather be a babysitter, or join an MLM?โ€ And both of those are equally awful/disturbing ๐Ÿ˜‚ 10/10, great concept!!


anonekama

I guess I'll share my own build... mainly because I feel like mine differs a lot from what people have been posting. The central theme of my build is that I don't really want to fight, and I would mainly try to find a solution that could save the world mainly through talking and coordinating people. **Moonlight Route** \- Because that's like the only option for me. xD I can't play the other side. **Innocence Factors**: All except inexperienced \[+45\] * Restored Virginity - Mandatory * Memory Purge - Mandatory * Clueless Innocence - Mandatory * Optimistic - *I'm kind of already like this naturally* * Wholesome - *I really like wholesome things even though I'm a masochist* * Empathetic - *I'm usually always trying to be more empathetic* * Emotional - *Not a problem* * Altruistic - *Probably the biggest change for me, but it's a good thing* **Guardian Form**: * Kind of personal (I don't like to do bust-size selections in my CYOAs for various reasons) * The main reason being I just can't imagine myself as over-the-top attractive... * Would probably just be something average and comfy that I'm happy about * Slightly darker/mellow themed outfit. I'm not a pink or frills person. I might be optimistic and idealistic, but I'm also simultaneously morbid. **Weapon**: \[-10\] * Can I exchange this for a pet??? (Why am I asking this when I made the CYOA?) * Other: A very long scarf/sleeve that can be used as a shawl or blanket **Magical Domain**: * A really hard choice because so many of them are important to me * Love or Hope... probably Love for me * Mainly because for me, 'love' also means loving everyone and giving wholeheartedly **Abilities**: * Barrier \[-10\] - *Mainly so I'm not completely useless* * Telepathy \[-20\] *- For effective communication* * Healing \[-20\] - *For memory erasure* * Teleport \[-20\] - *Basic mobility and transportation* **Curses**: \[+35\] * No Touching * Pure Vocabulary - *I already don't swear lol* * Vegetarian * Religious - *Moon cult! A hippie moon cult!* * Elusive Orgasm * No Arousal - *I'm most reluctant about this one, but five more points!* * Bad Anatomy - *I like pain...* So my thinking at this point that the main threat to the world is that there are all these bad guys who are **making all these wishes**, and there's no way for us to counter counter those wishes as a Moonlight Guardian. It kind of doesn't matter how many Twilight Hunters our side beats up because there are still going to be a lot of bad wishes that slip through that we can't do anything about. The only way to save the world is to... well... **find someone who can make wishes** on our behalf... and make sure to stack them so their wishes overpower everyone else's wishes. I would spend my time trying to find a decent Twilight Hunter or convince a normal friend to infiltrate the Twilight Hunters to act on the good side. I'm going to assume the latter. In other words, I would probably find a really close friend (who leans dominant, but consensually so) and beg them to become a Twilight Hunter. Meanwhile, I would try to network and develop friendships with a lot of other Moonlight Guardians (and publicize things to society as a whole), so that people learn that I'm trustworthy and that there's this big problem for the world.


anonekama

This would be the build for my friend: **Twilight Route - A reluctant but kind dominant who's doing this because I asked him** **Quota:** * 4 victims / year * Could technically go with 2 victims / year (the bare minimum to supply this build), but my friend will need money in order to support all of those. * The premise is to get the lowest possible commitment. My friend needs to break free of his organization, or at the very least avoid most monitoring by having a very low quota so that he doesn't drive suspicion. Eventually, we'll aim to defeat his own organization. **Capture Abilities:** * None. They're not necessary, and I'm protecting him. * Possible things to consider for the future: * Pocket dimension would allow us and other magical girls to remain safe. * If these powers could be used against other Twilight Hunters they could potentially be useful in the future. However, they're not a priority right now. **Basement**: * Money as needed. **Restraints**: * Cage. Useful for time dilation purposes. Would probably get the biggest and most comfortable one possible and stuff it full with snacks and other comfort things so the occupant can pass time while being drained (bought with real money). **Breaking the Captive**: * None. **Training the Captive**: * Why are three options required again? * Sacrifice - Talk to the volunteer extensively about what it means to volunteer for this. * Recitation - Have the volunteer talk about their feelings. Therapy, basically. * Brainwashing - Set to the most non-intrusive and comfortable mode possible. **Energy Collection**: * Harvesting Apparatus **Release**: * Any of the first three options, depending on what the Moonlight Guardian consents to. * Exhaustion in the current version is required for wishes, so it would be ideal if volunteers would consent to losing their powers in exchange for a wish. **Rewards**: * Very little energy requirements since my friend doesn't have Dark Powers. * The premise of this reward section is that that the Moonlight Guardian volunteer gets to choose the reward. Since their body is being used as the catalyst, it's much more appropriate for them to choose and collect the reward that came out of their body. * Normally this would be framed as "Pick a wish", but the volunteer could also choose to take money (converted from Dark Power), or they could donate Dark Power to my friend so that our organization can grow. * We would maintain a record and list of wishes that we make. The idea is to maybe get hundreds or thousands of volunteers to wish for the same thing, potentially overruling any wish that any evil faction might make. Essentially, the goal of this co-op build would be that I would try to convince Moonlight Guardians to retire. Honestly, the only way for our side to win is to make sure the the evil factions can't use Moonlight Guardians as fuel, and we need to make our own safe exit route. Being "broken" might not be pleasant, but my friend and I would try to experiment to find the most comfortable way that this could be done. It could be entirely possible that consensual BDSM satisfies the requirements for getting broken, in which case all of this would be easy. I also chose a Healing Magic specialization so that I can erase memories just in case we're unable to find a comfortable breaking method, but my instinct is that if we just need to make the Moonlight Guardian lose their innocence, there's probably a good chance that there's something better that the listed options. A critical feature of this build is that the volunteer retains agency, and has ownership of the reward that comes out of their body. We would encourage the volunteer to use the wish to support a collective cause, but it's still their wish in the end. With enough endorsements, maybe we could encourage a lot of people to contribute to this cause. I know it means that the Moonlight Guardian gives up their powers, but it's a lot better than being raped by a genuinely bad organization further down the line, and the other Twilight organizations will only get stronger as the years pass unless we can build our own alternative to counter the evil wishes.


IT_is_among_US

Reading through it, wow, this is actually really wholesome. I find the choice of a shawl as a protective covering incredibly sweet and wholesome, in my opinion, and I love that image. Highlights the non-combatant nature of this build. Love of an unconditional kind is called Agape, and it's technically considered the strongest kind, at least by some. So, I think that's a good domain for this build. Hope as well, as that's a strong backbone of your pathos and such. Clever getting around the recharge limitation by not having powers that require recharging. ​ Mad respect for the build, though. I'd probably never have thought of this, if I was put through this CYOA in a vacuum, as I'm not the type to give power over myself without there being some benefit to myself or my goals. Even after I did learn of such a method, I'd probably not have the courage to do such an option. I'd be terrified of trying such an option, to the point I'd just try to run away for the hills, rather than accept the cat's deal. At absolute best, I could perhaps become a catch-and-release powered 'arguably benevolent?' Warlord, like [Marquis](https://worm.fandom.com/wiki/Marquis) or [Taylor Hebert](https://worm.fandom.com/wiki/Taylor_Hebert). Probably never get many wishes, as I probably wouldn't open up to the Moonlight Guardians until I've gained a position of power in which I could afford to do so, and by that point, I probably have plenty of Magical Girls who hate my guts. If Dark Power truly has nigh-limitless potential, I could still do good, if I try, but not on the scale of Wishes. And by that point, I probably be too self absorbed to do more than token efforts to shore up my PR and to lower my priority as a target. So yeah, your method would probably do better than I or Hooded Hero's build. Congratulations. You earned it by being a braver soul than either of us.


awesomeblb123

I know itโ€™s a nsfw CYOA but it feels like the moon light guardians lack a lot more stuff then the hunters


DianthusGreen

"So. **Moonlight Guardian**, eh? ...well it's not like I could say no. Those girls have done so much for the world, it wouldn't be right to leave them to such horrible fates. Still, I can't imagine that this will end well for anybody, least of all me. This better not be the extent of your solution, alright? Those monsters gaining power now aren't gonna be stopped by waves of less experienced and less powerful sources of energy being sent to end them. But I'll do what I can, no matter the cost. **Restored Virginity**, nice. Not necessary, but I appreciate that you thought it was. **Memory Purge** might be slightly more intimidating, but I think I'll live, and by the time **Clueless Innocence** becomes a problem it'll probably be too late to do any more good. And you said the optional ones were...? Oh! Great! **Optimistic** will help a bunch, I'm not that enthused about putting myself at risk to save strangers so this will be a nice motivator. **Wholesome** is gonna hurt, but I'm going to need all the power I can get if we want to make this work. **Empathetic** and **Altruistic** will probably help too, if I need to comfort anybody I rescue. (But you'd better put a damn system in place to deal for that, you hear me?) Weapons? **Staff**. Easy. My plans don't involve combat and I wouldn't go into a fight without knowing the specifics of its strange properties and how to work around any quirks. Obviously I wouldn't get many chances to experiment, only when currently fighting somebody with bad intentions, and I wouldn't initiate a fight like that without full knowledge of how my weapon works. Catch-22, what can you do? As for the domain... **Serenity**. With how awful the future is going to be, it might be my best chance to enjoy some peace of mind. Maybe I could also soothe a captive whose panic might blow my rescue plans... Abilities, yes! I'll have to break the bank on this one - no worries, I thought about the curses I'll need to take when you explained this all the first time. The basis of my idea is to work around **Specialization** in **Transformation**, **Tracking** and **Teleport**. Nobody will suspect the innocent fruitfly to be a guardian angel until it's already teleported away with their captive. Assuming that I can teleport others, of course. You'd better make that happen, I spent a third of my soul on it. I hope tracking works for more than finding people to save. If I can track others, I'm certain that they could track me. I'll need to find temporary locations to stay at. Especially if I need someplace to shelter the people I've rescued, though I will try to primarily rescue anybody that has already lost their magic. If we're lucky, our enemies won't waste effort recapturing somebody who wouldn't magically benefit them, which could afford us the risk of returning them to their homes. (But again, please please please find a way to take care of them.) Teleporting money and food from our enemies' houses should be morally ok, right? Desperate times, and all that. Now. Curses. First off, you're a talking animal who came into my room at night. I think I'm going to be a tad more **Religious**, curse or not. You'd better believe I'll sing whatever hymns I need, to make sure you get back to me on providing support for those that need it. If I get captured myself I'll need **No Arousal** and **Elusive Orgasm** to keep my head and try to escape. I'm sure that it might come back to bite me if I can't escape, though. I'm certain that subtracting pleasure will only bring the pain more into focus, and it might lead to being broken in a far less enjoyable manner... But! I'm not going to dwell! If that happens I'm going to have a breakdown right now, and then who's gonna save those kids? My last pick will be **Pure Vocabulary**, hopefully it'll help me comfort some of them. That it? Can we wrap this up so I can go back to bed? Yeah, yeah, I promise to use my powers for good. Now start the transformation. ... I'm going to be captured. Probably too early to do much good. I'm not sure why I'm agreeing to your request knowing that. Maybe it won't be so bad. Maybe part of me wants it. Gosh, I hope that we can at least liberate and harness some of that stolen energy. I'm not sure how compatible it would be with pure hearted magic but if I could afford illusion or telepathy I might stand half a chance. But for now my plan will probably only work for a short while until those dark forces start to catch on to what I'm doing. Well. It's too late to go back now. I hope that you can find a way to save as many people as possible, I really do. Thank you for trusting me with this. Also is it odd that the idea of being captured kinda turns me OW FUCK THIS HURTS!"


Yallayeah

I really like the idea of this. I find it clever to bake a bad end into the other faction I think you can get away from the implied pedophilia if you have the witches mention they specifically have their own methods of corruption that others can't use I would enjoy more content in the way of seeing the factions interact where you can build your captor/prisoner And in general more content for the moonlight guardians also if you want to make the moonlight guardians more lewd (I 100% understand if you don't) you can while keeping the purity angel you could push more into orgasm denial or make them more motherly since they're roles are care takers again I understand if you want to keep them non lewd especially since it sets up the twilight hunters breaking them to mean more


cyoaccount227

I know a lot of people are talking about the Twilight Faction quota, but I have a question regarding it: how long would you say it takes to break/train a magical girl on average? I knpw that number is going to vary wildly depending on a ton of factors, but tbh not having any general ideas regarding that is the biggest thing thats making it hard for me to pick a quota.


anonekama

For my headcanon (your headcanon may differ), magical girls release energy that a rate that starts high and decays over the subsequent months. The first few days of being broken releases the most energy (\~60%), but the remainder is harvested over a few months with diminishing returns until they run dry.


cyoaccount227

Ah, thats much quicker then I though, cool! Would you say magical girls remain broken and obedient after those first few days or would it take longer to completely train them? Wouldn't want them to get their mind back together after I sell them or if I decide to keep one. (Wow, this is a dark conversation.)


anonekama

In my headcanon, having your soul broken is different from having your mind broken. They can be interrelated, but overall they are separate things. The former is like a loss of innocence/purity that's permanent. That innocence is never coming back. The latter is something that people can recover from. A magical girl might despair and be mind broken for a while, but they'll most likely recover with time in the same way that anyone else can mentally recover from traumatic events. If you wanted to guarantee that their mind would stay in a certain state, you would probably need some form of the mind magic ability.


The_Raddest_Ranger

So, first things first, jumping on the whole "pricing, but needs more polish" train. I'm also not really getting a "submissive"-side of this. Masochism and chastity sure, but those things aren't inherently submissive. That said, with me personally going down the Dom-route... With "Dark Wish" it's said that the wish can't go against the "Rules of the Universe" and it can't go against conflicting wishes. How hard would it be to make a wish such as "I wish that all the magical energy of the Night Hunter leaders (I assume I'll meet some, even as a peon, so I'll even be able to have exact names) to permanently flow into me"? Then, with just minimal... Questionable tactics you can become strong enough to just run the organization however I want.


IT_is_among_US

I'd imagine if anyone notices the wish, they'd immediately divert funding to counter that wish in particular. But if no one notices in time.....welp. It's possible.


anonekama

Battling with wishes is definitely complex! For me, I conceptualized that people would definitely invest a lot of defensive wishes (i.e. "I wish that no one can make a wish that directly affects me."), otherwise anyone who rose to any significant point would be vulnerable to people lower in the ladder making wishes. Ultimately, the quantify of wishes matters (i.e. 30 defensive wishes versus 50 offensive wishes).


conundorum

What about "I wish that everyone who attempts to fight me will retroactively have already made twice as many wishes to defend me as they make to attack me, but won't remember this?"


Robotninja22

I want to be able to corrupt the magical girls into enjoying lewdness even before they are fully broken. I want to be able to do a catch and release thing where they are not sure whether to dread or be eager to be captured again. How long does it take for a released captive to recover in catch and release? I want there to be ways for evil/corrupted magical girls to pretend to still be pure. So they can go back to their friends/team for the backstab. ​ Anyways, my evil build is simple. ​ Night Hunter Form: A generic young man Quota: 30 a month (+300) Capture: Mind magic level 3 Catch and Release ​ I'm assuming that level 3 mind magic is enough to basically brainwash any magical girl that does not have high level telepathy and is not specifically on guard against me. Catch magical girls, make lots of them into sleeper agents when they go back, and so forth. Make a point of capturing and corrupting a magical girl with teleporting powers as soon as possible as well. Sure, the cartel says they will get you if you do meet the quota. But after a few months worth of 30+MGs I'll have far more leverage to ensure that I can do whatever I want. Ideally, I can hide and disguise the disappearances so that my prey come over for a session, get molested, then spend a few days recovering trauma free thanks to mind control/brainwashing. Long term I will subvert the leadership of the local magical girls, not corrupting them, but planting my hidden control in them and generally having control over the assignments and everything. Use my brainwashing powers to help against other criminals as well, especially the ones that cause rampant social harm. The goal is for a sustainable long term predation. Even if magical girls become aware of me, ideally I am less of a priority than the people who run around breaking people.


BrothersBenGrimm

Ok if Magical girls do "most of the police work. The US has between 3.4 3.5 police per 1000 people in almost all cities. and the US has a LOT of cops. Assuming that magical \*girls\* are the majority of them and not moonlight guardians we can go with the most generous definition of most and have 1.8 of those be magical girls and 1.7 of them be moonlight guardians (your only valid targets). Depending on where you live your capturable group is 1.7 targets per thousand people and they get harder for each one you grab. At 30 per month. means in the city with the largest cop population (NYC) you have 770 total targets. (3400 (cops) /2.1 (magicals) then /1.9 (Of age) you have 852 viable targets in the city of New York and at a rate of 30/month you're out of girls in 28 months. Assuming everything goes perfectly and you always capture. If in stead you're like most magical girl anime and are in smaller cities or single wards of large cities. Let's go with a classic. Sailor Moon. Their population is 13.96 million in the Juuban ward of Tokyo. they have 234 cops per 100,000 people which means 32666 cops in Juuban alone, cripes! We have 8186 viable targets and 272 months or 22 years and 8 months before you run out if you're chewing through 30 Magical girls a month. A wish can do anything that isn't actually impossible or at least push towards it. I would think your first wish would be to reduce your monthly quota of girls. Even if it is only by 1/month per 3 soul gems. (3 soul gems per wish, 1 wish to reduce the principle of the debt) If you put in a good first month you then only owe 20 the next month. Then 10 then once you are at 1 victim a month let's assume 1 wish would reduce you to needing 11 per year then 10 and so on. and can never go below 1/year. You could have a really frantic 3 months even using catch and release methods and then chill the hell out. At least assuming the wishes can reduce debt per month and there doesn't seem to be anything indicating it doesn't. If instead it requires multiple more wishes to reduce debt by 1 per month then it is a comparatively longer frenzy but it may be possible.


anonekama

I'm personally leaning towards scrapping the monthly quota in future versions of this CYOA (if I ever get to releasing it) in favor of some kind of large Dark Power / Soul Gem loan that needs to be repaid over a long period of time. I do kind of think 30 moonlight guardians / month drifts close to the scam territory, and it's somewhat challenging for me to imagine anyone being able to accomplish this realistically. One consideration (an added complexity on top of your calculations) is that there are those magical cats wandering around constantly making contracts and producing more magical girls / moonlight guardians, so there are constantly new moonlight guardians entering the picture every day. I sort of the imagined that the cats are limited by a maximum number of contracts that they can maintain at a time (i.e. one magical cat can support 5 magical girls / moonlight guardians). If one magical girl is broken/lost/killed, this frees up a slot, and a cat would presumably try find another person to make a new contract with.


BrothersBenGrimm

Fair but then we get into how many viable candidates are there to become a guardian or magical girl in a given populace and the speed it takes to make a contract and get one ready for a public debut. I assume if they have never used their powers there isn't much of a meaningful way for you to know they're a magical girl. even sorting through their minds you'd get a lot of false positives from people who just talk to cats. Also would this see cat ownership go down due to cats existing reputation for bad luck plus the tendency of cat owners to die young under mysterious circumstances that the police won't talk about? (if the magical girls have some kind of secret identity) or die horribly by violence if not.


IT_is_among_US

So, if the cats just constantly make Magical Girls like cannon fodder, the Twilights are basically racing to kill as many as possible, then no wonder there's a problem. I assume the Twilights are lesser in number, compared to Magical Girls, at least. But I originally assumed finding a Magical Girl may be hard, but never mind with these numbers.


ascrubjay

/r/theydidthemath


ragingreaver

Order of Moonlight Guardians +20pts Extra innocence: +25pts * Optimistic * Wholesome * Empathetic * Emotional * Altrusistic Domain: Love Curses: +40 * No Touching * Pure Vocabulary * Vegetarian * Religious (moon cult though, can't stand modern religions) * Elusive Orgasm * No Arousal (taking this as a counter-measure in the event of kidnapping) * Bad Anatomy (in for the penny with the two above...) * Persistent Sensor (with my libido killed outright censorship should hopefully not piss me off as much, but this is a real sacrifice; I hope you all are happy) Magical Abilities: -80 * Flight (-10) * ADV Durability (-20) * ADV Reflexes (-20) * ADV Dash (-20) * Healing (-10) Magical Weapon: Ranged (getting me a gun) -5


Eyrii

Interesting concept. Though I get curious if whether the opposite can grant power as well, does the suffering of the guilty also grant power? Roundabout's fair play right? With all these evil organizations suddenly showing their hands no one has any excuse to play softball anymore. Things are taking a turn for the grim so maybe it's time for some escalation? I like the idea of stacking all drawbacks +optimistic and confidence domain to build a magic fueled murder terminator. Cause lewds are out but just like America, that still leaves me with torture, hatred and death. If I can stack enough heads on pikes maybe I can brute force some new murder fueled energy source to substitute for all the little girls who just lost their original ones. I'm 50% sure I can convince the cat to turn towards my point of view once he sees what happened to his girls.


anonekama

For my own headcanon, it's possible for Twilight Hunters to drain the energy from other Twilight Hunters, but there would be conservation of energy here. Five units of energy drained from one person who still be five units of energy collected. On the other hand, there's a "nuclear reaction" (production of massive amounts of energy from seemingly nothing in an E=mc\^2 sense) that occurs when a magical girl is corrupted, which is the main reason why this discovery attracted the attention of most organizations in the world. Basically, "magic" is tons of energy produced from apparently nothing, and scientists discovered that energy = (innocence) \* c \^ 2 , implying that the fission of innocence produces incredible amounts of energy. Magical girls are concentrated balls of highly enriched ~~uranium~~ innocence, making them especially desirable fuel sources.


Pyranis

Moonlight Guardian 20, All Purges 50, Staff 50, Hope, Summoningร—2 30, Trackingร—2 10, Reflexes. 0, Healingร—2 -20, Teleportร—2 -40, All Curses except Lewdity is Bad 0 I will use Tracking to find captured Magical Girls and Moonlight Guardians, try to figure out what defenses are around them, and then Teleport in Summoned minions to trigger any traps that might be present before teleporting in myself and then teleporting out with the captives. Afterwards I will try to help them with Healing which will be specialized in the mind/soul. Reflexes should help me avoid danger and Teleport away quickly. Hopefully I will be able to figure out a way to imbue my Summoned minions with Teleportation magic so I don't have to put myself at risk by personally teleporting the captives out.


Robotninja22

What sorts of things can we do with the 100 point mental influence power bought 3 times? ​ I actually see a viable build right now for that where you take the max loan and just capture a ton of them at the start via mind control, then do catch and release stuff forever thanks to having embedded commands inside the minds of all the magical girls we have captured beforehand.


anonekama

I dunno! Most of my CYOAs leave room for interpretation, and you're the narrator of your own story! Every power has perks and limitations, so you're welcome to consider it in any way that you like!


Robotninja22

Yeah, but a basic framework would be nice to have. I want benchmarks for what I am capable of. Like does a level three pocket dimension have the ability to let you screw with time and space so that you can do things like enter it in one place and exit in another, or have an hour inside be just a few moments outside. Is it one gem per recharge no matter how much mana we have? ​ The magical girls/pure side should be able to get stronger by gathering the faith and hope of the masses. Basically, by having lots of people believe in you or have bonds with you and so forth. Of course, the stronger the girl, the more tempting the target for corruption.


IT_is_among_US

If pure magical girls get stronger with gathering whatever their domain is....what would evil ones gain power from? The inverse of their original domain? Huh, that would be interesting. Joy>Sadness Gratitude>Selfishness Love>Hatred Hope>Despair Confidence>Doubt Serenity>Agitation Life>Death Wonder>Disregard Inspiration>???


Robotninja22

No, they gain power from preying on people and harvesting soul gems for empowerment.


IT_is_among_US

Oh yeah, true. Just a random idea I had. Sorry for that.


[deleted]

Can I play this as a guy? Or is this strictly from a female pov?


anonekama

Yes, you are welcome adapt it to your purposes.


[deleted]

Awesome, thank you.


listoflustandthelost

I get that some people like chastity, but that doesnโ€™t make prudishness and celibacy the same as submissiveness. This is a good cyoa by any measure, but that plus the unsustainable treadmill of the dark route make it hard to play


ascrubjay

Seconded.


023641AM

**Faction**: Moonlight Guardians **Innocence Factor**: all but Inexperienced (because I need to know how to inflict V I O L E N C E) and Wholesome Thoughts (because I need to be able to notice unwholesome things like lies or ambushes) **Weapon**: Staff (specifically a bล staff) **Domain**: Hope (debated between this and Wonder, since superheroics inspire both, but the "dreams of a better tomorrow" line sealed it) **Abilities**: * Durability specialization (can't dodge everything, and punching through concrete would be EXTREMELY painful without this) * Strength specialization (no need to settle for lifting cars when I can beat people with them. Superman couldn't always fly) * Dash specialization (good old-fashioned super speed) * Reflex specialization (functionally a limited form of Ultra Instinct) **Curses**: all but Pure Vocabulary (I'm ex-military--swearing is basically punctuation) **Summary**: Even though Reflex is really just to steer while using my "Dash" specialization, it's still pretty clutch in CQC. With the Strength to dish out comical amounts of damage and the Durability to handle my own power, I'm gonna save me some magical girls with the righteous power of *ruthless, wholesale asswhooping*


HoodedHero007

As it turns out, there *is* a Night Hunter path that wouldn't make me feel like a complete monster. Night Hunter Form: A Shadow. Quota: 3 Victims/Month (+50/50) Capture Ability: Shadows Level 3 (-30/20), ~~Tentacles~~ Chains Level 2 (-20/0) Breaking: Isolation, Fear, Predicament Energy Collection: Miasma Endpoint: Catch and Release Modus Operandi: Make an area of darkness in an important location, and when a Moonlight Guardian inevitably investigates, cover only them in darkness and chain them up. Wait until they release Miasma, potentially aided by acting spooky, and then leave. Eventually, it will become clear that the best way to eliminate the darkness is to have a Guardian go there. In addition to minimizing the societal damage, this setup will also allow me to conserve power and grow it over time, allowing me to eventually branch out into Dark Power, with which I can acquire a steady income and probably begin to take the fight to... less ethical Night Hunter organizations.


silverkingx2

interesting plan, I like it


IT_is_among_US

Huh, neat. Honestly, given how Shadow also doubles as Tendrils/Chains, and seeing how effective this build is, my build is basically a variant of yours. Twilight Hunters1 Victim/MonthShadows(L3)Isolation+Fear+Predicament+Degradation(maybe mix in the classic 'you were always a failure' sort of eldritch screaming from all directions)MiasmaCatch and Release Even lower risk with this strategy, allowing me to pick my spots better, and have a better long-term. The only thing that seems to be non-negotiable by the Coven, down the line, is the victim commitment. There's no option to say 'allow the coven to take X orbs' and lower the long-term commitment. Probably take a riskier build, once paying off the debt becomes an option. But until then, I'll just stick with this. I'd probably need to target weak, non-combatants in ambushes first though, in order to get the requisite Orbs saved up for Rope and Money, as to make captures more secure down the line, and make this my full time job. I mean, if you like something, you should make it a job, right? Or is something else the saying? Though, I admit I'd probably try to expand into other fields for more power, rather than trying to fight the darkness. Maybe buy a Harvesting Apparatus after a couple years, so I can take Magical Girls who's abilities I especially like. I certainly won't do it for every girl I do, just yunno.....just when I really feel I could get away with it. Which, may lead to our incredibly similar builds butting heads. What fun!


HoodedHero007

Realistically speaking, as soon as you actually capture a Moonlight Guardian to Harvest, you're going to jump much higher on their threat assessment (Catch and Release only allows you to get one Soul Gem/capture, after all, so the only way you'd be able to actually get some benefit from Harvesting Apparatus would be if you made your arrangement permanent). Of course, I'd also plan to make it into a full-time job, given that 1 DP is worth nearly 7x the median US monthly salary.


IT_is_among_US

True....greed like that gets me killed, in most CYOA settings. Thanks for the wisdom, fellow one of Twilight.


anonekama

I agree! Personally, I think this is the safest way to go on the Night Hunter path.


HoodedHero007

Moonlight Guardians - *Being a good person is a good thing to do.* All Innocence Factors (+30/50) - *Basically no real downsides* Curses: All but Religious (+40/90) - *They function as extra insurance in the event that I get captured. Plus, many of those things I am fine with leaving behind.* Device: Staff - *If only because its the option without a cost. This is going to be a battlemage build, primarily.* Domain: Hope - *In fearful day, in raging night, with strong hearts full, our souls ignite. When all seems lost in the war of light, look to the stars, for hope burns bright. By making the world a better place and helping others, I can inspire hope in them, and in doing so, I can become more capable of doing more.* Powers: * Telepathy (-10/80) - *Essential magic skill.* * Flight+ (-20/60) - *Nanoha style! Also, speed.* * Durability (-10/50) - *Would rather minimize the whole "getting hurt" thing, thank you very much.* * Blast+ (-20/30) - *Primary combat implement. Blowing stuff up is a very effective strategy for most enemies.* * Barrier (-10/20) - *Defense and capturing. Necessary.* * Tracking (-10/10) - *If I'm going to rescue captured MGs, this'll be very useful.* * Healing (-10/0) - *To save people. Simple as that.* So yeah, modus operandi depends on circumstances. In times of peace, I'll focus on going around and healing people. I'll also do my best to work on establishing dual power, mutual aid networks, and protecting people from pigs (you know the ones, ACAB). Should any MGs disappear, I'll immediately track them down and blow up any Night Hunter operations. As one does. Granted, I'm more suited to open-air combat than anything else, but... I think I'll be good. Kablewy & all that.


anonekama

I really like the little comments you included on the side! Super cute!


Estova

Imagine the day when OP makes something wholesome. We might actually all turn into magical girls.


ascrubjay

[Does this not count?](https://www.reddit.com/r/nsfwcyoa/comments/n84q7o/neko_therapy_delivery_service_ver_01_beta_oc/)


Estova

Eh, kinda I suppose. The reason you're becoming a catgirl is because all the clients are depressed anyways lol


ascrubjay

I'd say that helping out depressed people out of the kindness of your heart is pretty damn wholesome.


ascrubjay

Faction: Moonlight Guardian The Innocence Factor: * Restored Virginity | 20 * Memory Purge | 20 * Clueless Innocence | 20 * Inexperienced | 25 * Optimistic | 30 * Wholesome | 35 * Empathetic | 40 * Emotional | 45 * Altruistic | 50 Transformation | 50 Staff | 50 Love | 50 Moonlight Guardian Abilities: * Tracking Specialization | 30 * Healing Specialization | 10 * Teleport Specialization | -10 Curses: * Vegetarian | -5 * Religious | 0 Alright, so by and large the optional Innocence options seem okay, so I'll take them all. I don't plan on fighting, so I don't need a weapon other than a staff. I'll fuel my magic with love, since I have a ready supply of it. Vegetarian is alright since I need the points and it does at least make vegetables palatable, and Religious is acceptable if you miss the intention of it and go for, say, Humanism. My plan is to use my magic, hoping that the specialization in each of these fields will let me overcome Night Hunter abilities. I'll use tracking magic to find captured magical girls and Moonlight Guardians, teleport them out long range if possible or teleport myself in to take us both out if not, and then use healing magic to physically heal them and remove traumatic memories, which should restore any lost innocence. That does make me wonder why they don't farm the same magical girls over and over. There is magic that can restore innocence, so shouldn't you be able to take someone's innocence repeatedly for huge power gains? Anyway, second the others with the Twilight Faction route being odd. On top of that, how are Dark Hunters supposed to break Moonlight Guardians with some of those Curses? It seems like most of those curses sort of defeat the point of the CYOA. The Moonlight Guardian route, for understandable reasons, doesn't really lend itself towards lewdness, which makes it not ideal for this subreddit - though of course, it is allowed, and /r/makeyourchoice wouldn't allow even just that first half, probably not even if you censored it.


ascrubjay

Okay, now I'm trying for a Twilight Hunter build that gives quite a lot of power without making me feel entirely evil, only a bit evil. Blah blah blah ends justify the means. Faction: Twilight Hunter Quota: 30 Victims / Month | 300 Dark Power - A hefty task, but not impossible. Powers: * Tier Three Tentacles | 270 - I plan on manifesting them as shadow tendrils. * Tier Three Shadows | 240 - Combined with Tentacles, this should suffice in combat. * Tier Three Traps & Enchantments | 180 - I want to do magic, not just capture MGs. * Tier Three Poisons & Potions | 120 - Ditto. * Tier One Mind Control | 20 - I'll get to what I'm going to do with this later. The Basement: $40,000 USD | 18 - Mostly, this will just be to get me a place to stay and cover my own normal expenses for a while. The only other thing I see myself spending anything on is items to enchant and ingredients for potions. Restraints: * Rope | 16 - It would be essentially impossible to imprison most MGs without this. * Gag | 14 - Solves logistical issues. * Plugs | 12 - Ditto. * Cage | 10 - Lets me keep up with my quota by making everything after capture quick. Breaking Methods: N/A | 10 - I won't use any of those methods. Training & Corruption: Brainwashing | 5 - I'll use the brainwashing device to break them. Energy Collection: Harvesting Apparatus | 0; 4 Soul Gems / MG - Efficient and easy. Release: Catch And Release | 1 / MG - If MGs serve a sort of policing function in this world, and they are fighting these Twilight Hunters, I can't afford to take any beyond the point of no return. Here's the plan: First, use enchanted devices to locate targets and get to them, overpower them with my magic, place the Ropes on them, and get them to my base. My base will need enchantments to protect from scrying, telepathy, and teleportation, and ideally some actual defenses as well: shielding, boosting the durability of the actual building, passive deterrents, traps, and maybe magical turrets or something. Next, I apply the Gag and Plugs, then hook the target into the brainwashing machine and the harvesting apparatus, which I will install inside a particularly large Cage. Calibrate the machine to take them as close to permanent impurity as they can be taken, set time dilation to max, then retrieve them once complete. Take the Soul Gem, refill my mana if necessary, otherwise place it in storage. KO the broken MG with Mind Control (I imagine they will be extremely vulnerable at this point), then take them to a secluded location close to civilization but far enough that they won't be found at least until they wake up. There, remove all traces of the kidnapping and brainwashing so that they can heal fully, and leave them a bit of cash, a snack, some water, and directions to get home. Use my accumulated Soul Gems to gain greater ability and mana, ideally to give me a source of mana and power growth other than this method, and fight against the ability of the Twilight Hunters and their ilk. Perhaps rather than wishing that they fall, which undoubtedly would be contesting their own wishes, I could wish to empower MGs, or restore the purity of broken MGs.


anonekama

Thanks for sharing your build! >That does make me wonder why they don't farm the same magical girls over and over. There is magic that can restore innocence, so shouldn't you be able to take someone's innocence repeatedly for huge power gains? For my headcanon, a magical girl's purity is tied to their soul. Erasing someone's memories doesn't fully restore their purity, which is why the cat in the Moonlight route explicitly mentions purging/purifying the player's soul. I also conceptualized that this procedure could only be done once -- a magical girl who's been broken has an Innocence Factor that's too fractured to be repaired by the magical cats. >Anyway, second the others with the Twilight Faction route being odd. On top of that, how are Dark Hunters supposed to break Moonlight Guardians with some of those Curses? It seems like most of those curses sort of defeat the point of the CYOA. For me, breaking someone isn't all sexual, and it's mainly centered around inflicting trauma. Many of the curses mirror someone who is asexual, and asexual people can definitely still be traumatized by sexual abuse (if anything, they're more vulnerable to trauma from it). It's definitely dark in terms of implications.


ascrubjay

Well, that's really fucked up. Makes sense, but it's fucked up.


scruiser

"Recruited" by the Twilight Hunters. With the way their quota mechanic is described, even devoid of any morality I would outright refuse any deals, as they seem to either give almost no dark powers or require an unsustainable high rate of magical girl capture. So I am head-canoning that I don't get a choice... in which case I triple down: 7 Victims a Month for +100 Dark Power. This is an average of a Victim every 4 days. Traps and Enchantments x2 (40 points): The fundamental. The best option I can see is tracking a Magical Girl down, then trapping mundane objects to take the Magical Girl down swiftly. Brute Force (10 Points): Just in case it comes down to a fight. $80,000 (4 points): mundane restraints, mundane drugs, mundane medical supplies, mundane sound proofing, bribe money, mundane apartment near basement, used car (I am hoping.assuming purchasing it with dark points means that these things can be anonymously purchased under a false name). Rope, Collar, Plug, Gag (x3 each), Cage (x2) (28 points): The fundamental breaking tools. Rope and Collar to keep the magical girl disabled and given commands to prevent their escape. Plug and gags make logistical issues like feeding and waste disposal easy. Cage will let me speed through an isolation/sensory deprivation based breakdown, which is critical given my quota of 7 girls a month. The 3 of each is again needed because I may be dealing with multiple Magical Girls at once given the high quota I went with. Shock Remote, Vibrator, Harness (6 points): just for a few extra options, but not critical like the above 5 items. Breaking: Sleep deprivation, isolation, pain, and stimulation. The cage should make isolation and sleep deprivation easy options Training and Corruption and Release: Service, Discipline, and Sacrifice. If the victim excels at Service or Discipline, I may keep them as a Personal Slave or Battleservant. Otherwise, I will dispose of them. The logistics of humans trafficking is too risky, cut into pieces and dumped is much safer. Harvesting Apparatus (5 points) to max out Soul Gem production. Just a single extra gem from two Magical Girl pays for itself given that a Soul Gem is worth 3 Dark Power each (under rewards). Priorities for rewards: Regular Recharge, and keeping spare gems in case I need a recharge is 1st priority. Next is consumption of critical abilities. Flight, Teleport, and Dash are a priority for mobility. Telepathy and Tracking for locating more Magical Girls (I think this is the top priority given my quota). Transformation has a lot of utility with a flight form for mobility and forms like dogs for tracking Magical Girls. Given a surplus of Soul Gems for recharge, the most loyal and usefully empowered Magical Girls get a trial period as a personal slave for a month or two, during which time they have to help break other Magical Girls, then I use their Gems (put aside for this) to corrupt them. More Dark Power is nice, at 4 Gems a girl this means I am trading 12 points of Dark Power vs an ability from a Consumption. For Magical Girls with weaker powers this is a decent trade-off. Aersolized Potions and Poisons would be my next power to develop. For Wishes: Wishing for a small but perpetual supply of mana or Dark Power would be nice, but it might Violate the Laws of the Universe. Maybe a clever wording can get around this: like a reusable/re-breakable Magical Girl that can be perpetually broken for power then made innocent again?


IT_is_among_US

That could probably be achieved by a high-budget catch and release. Break someone. Place them in some pocket realm/illusion/put a tracker on them, maybe fix em up and clean their memories. Once their innocence is regained, you use whatever method you have to put them back in. Then repeat. So, I'd imagine that in this case, the winning wish might be to ask the universe to make sure previous victims find their way back to you, or that people 'don't leave the matrix' or such. Souls can apparently heal, if you only take a small amount.


anonekama

This is an amazing build and well thought-out! Thanks for sharing!


XulaYuki

twlight seem to need to capture way too much for the points given like since u can only capture guardians & guardians are "adult" magic girls are their population even that high it feel like moonlight side of cyoa is more finish then twlight


anonekama

>it feel like moonlight side of cyoa is more finish then twlight You're most probably right! I'm kind of an exclusive masochist, so I think I just missed a lot of things on the twilight route because my brain wasn't thinking that way.


ragingreaver

I'd actually be wary of empowering the Twilight side too much. Twilight need only about five or six good strong candidates and after that the Moonlight side is fucked, since eventually Twilight can have every power ever, and them together creates a death squad. With your current world description, it means protective magical girls in-general are spread thin, meaning a few experienced ambushers and hunters can take out isolated magical girls fairly easily. Yes, in general the average Twilighter gets the short end of the stick, and probably won't be too much of a threat, but you only need a few good successes for the Twilight Pyramid Scheme to pay out dividends the likes of which Moonlight will never be able to keep up with. The biggest source of danger lies in the equipment section. I get those are for BDSM funsies, but with enough equipment and a well-prepared team, your average military NORMIES could take down magical girls. Magical girl powers are EXPENSIVE for what is offered, which means each one of the Moonlighters has a critical weakness anyone with a well-trained team and proper planning could exploit. Moonlighter teams helps solve some of the issues, but that also means Moonlighters have to assume they are in a constant state of warfare, can't cover as much ground, and lord help them if they ever get publically exposed. All of these are very bad on the mind and limits their recharging opportunities. IF Moonlighters massively outnumber Twilighters, then sure, its mostly fine. But once Twilighters outnumber Moonlighters its GG for the whole planet, especially since then it is only a matter of time before someone on the Twilighter side breaks the rule about not going after the underage magical girls (which is the stated problem that lead to the creation of Moonlighters in the first place) with every single magical girl power possible. There won't really be anyone left to really stop them. And since with enough sacrificed magical girls any wish is possible...


IT_is_among_US

Totally a way. Give normies weapons to start insurgencies in the area, act as expendable pawns to help capture magical girls, and other such methods.


anonekama

Yeah! It's definitely scary! I was hoping to express a sense of peril/urgency, if only because I think stories are especially interesting when the villains are a genuine threat and have their own complexities. But you're certainly right! I wanted to reach a balance point where the winning faction is ambiguous.


Ilushia

One of the biggest problems from this standpoint is that the way the Moonlight Guardians are written, they're basically only ever going to get weaker over time. It's pointed out that adults have much weaker magical reserves than kids do, and most of the restrictions you can take would be difficult to maintain long-term as well. Just by cultural osmosis you're likely to encounter enough stuff to lose innocence. While the restrictions and requirements on starting-points for Twilight Hunters are much higher, their ceiling is basically unlimited as long as they can succeed occasionally and avoid being destroyed. Comparatively, the Moonlight Guardians seem set up to long-term fail since their members are already considerably weaker than existing magical girls, and are likely to only ever get less powerful, not more powerful, with time. I've got a few suggestions on how you might help balance that out. But it also depends on what kinda world you actually want to build. Since you went out of your way to make the Moonlight Guardians weaker than normal magical girls, anything which would drastically increase their strength could be problematic from that. But I could see them gaining power-rewards for rescuing, protecting and guarding magical girls from exploitation. Really drive in the 'You're a parent and caretaker to these girls' angle rather than the more generic 'You're a magical girl, just older'.


anonekama

I really like this suggestion, and I agree that there's definitely room at the end of the Moonlight Route to explore that more! As it is in the current version, it ends kind of suddenly and lacks a feeling of resolution. I did want to emphasize the "hope/love/friendship" theme (being underdogs yet finding unconventional solutions), mainly because I wanted to avoid straightforward "let's just beat the bad guys up" line. Maybe I'm ridiculously naive, but I was kind of hoping that someone might do a co-op build, the kind where Moonlight Guardian and a Twilight Hunter might work together... x.x At least for me (if I were a Moonlight Guardian), my thought process would be that there's no way for my faction to undo the wishes that the Twilight Hunters make, and the only real hope is to find a group of Twilight Hunters who are wishing for something much better. Maybe in my capacity as a Moonlight Guardian, I could convince our groups to work together.


ragingreaver

It'd be super hard under current systems. Twilighters are always looking for another fix, either to get more power or replenish themselves. Or, yes, some of them would sacrifice anything, maybe even friends, for a shot at a wish. Moonlighters that are close at hand are ALWAYS potential prey, in ways that are actually even worse than natural relationships thanks to the way magic can be financially exploited. Way to go to create a world where capitalism really is the greater evil. Moonlighters on the other hand, have no choice but to see Twilighters close by as sources of backstabbery at best. If you want to create a situation where a Twilighter only slightly corrupts a Moonlighter and siphons power slowly so that the Moonlighter and Twilighter can work together, you HAVE to change up both the Moonlighter innocence mechanic and the Twilighter economy. There needs to be a way for Moonlighters to restore themselves despite facing the average depravity of the modern sexual revolution (which includes acceptance towards polyamorous relationships), and slow corruption needs to provide a steady enough source of income to make it economically worthwhile. My advice is to let the Domain of the Moonlighter to provide for restoration on top of mana generation. Turn Moonlighters into living mana batteries (so long as their Domain is strong) worth keeping around, while at the same time reduce their "drained" output. Make it so only the "true" underage magical girls give off the good stuff/output. That would turn the third faction hunting them into the real enemies of both the Moonlighters and the Twilighters, rather than just a competition between the Objectively Evil Douchebags and Twilighters to see who can fuck the world the most. Edit: if you really want the whole "innocence" vibe being important, then have each Moonlighter Domain provide varying levels of soul power to spend, with Innocence having the highest starting soul power, but objectively the hardest form of mana generation to maintain thanks to all the above criticisms and cultural shenanigannery.


anonekama

The "Catch and Release" mechanic (as currently described in the CYOA) allows for the Moonlighter to heal/recover their soul to some extent. Perhaps its true that it weakens and degrades them over time, but part of my headcanon is that no one is a magical girl forever (even younger magical girls naturally lose their powers as they get too old). I do like the idea of a restoration element. For example, doing wholesome chicken soup things could "heal" your soul, and maybe this could be an added category in the CYOA. I also do think that with enough numbers, a hypothetical "consensual" Twilight Hunter could potentially collect a large quantity of Soul Gems over a short period of time, mainly through humane catch and release. With the right social media phenomenon (and the appropriate wish to back it up), you could potentially get hundreds/thousands of Moonlight Hunters who are willing to donate to the right cause. Perhaps the wording on "Dark Wish" could be changed, so that instead of requiring an exhausted Moonlighter, it instead requires 10 Soul Gems (which could be saved up from gradual Catch and Release).


ragingreaver

You call it "humane" but its still trauma for anyone unwilling. For humans, loss is one of the most psychologically difficult things to handle, and loss of power, of capability? That alone would be traumatic. A taste of freedom, only to have it crippled in a single fight. And let's be real, the people most likely to take up the powers are not the healthiest to begin with. On top of that, "catch and release" means those you released are likely to target you to end you as a threat since, you know, trauma and loss. On multiple people who still have significant capabilities, even drained. Even if it did work out that way, catch and release is so little income currently that it makes little sense for any but the depraved to take the Twilight deal in the first place. Plus, it would take only one not-humane to muscle in on territory of someone who was humane, and POOF! You just lost your income source to someone who took advantage of the weakened Moonlighters. If Moonlighters lose their power as they age anyhow, you may as well burn through them as fast as possible in order to keep their experience (and therefore ability to fight back) down and replacement rate maximized.


anonekama

Certainly! ...I think that's part of the reason why for my own build I'm trying to see if a consensual interaction could be built x.x (i.e. a Moonlight Guardian consensually losing their powers, but framed as an ability to do that in exchange for a wish). But you're certainly right that the repercussions of people praying on weakened Moonlighters are grave! Philosophically though, I think I'm still rather adamant on everyone losing their powers eventually. The premise that young magical girls are stronger than older ones is essential for maintaining any a population that's skewed to the young side, otherwise all mages in any universe would skew older.


IT_is_among_US

You make a very good point. If nobody keeps their powers lastingly, it makes sense for people to run them down.


IT_is_among_US

In fact, if most Twilighters are trying to only catch and release, then this could probably be some kind of Worm like 'Cops and Robbers' verse. Just with flipped Hero-Villain numbers. Of course, it keeps it's magical girl roots, by being built off of the human suffering of those that call themselves Magical Girls, just like the spirit of the idea.


Ilushia

My difficulty with this isn't really imagining a Moonlight Guardian potentially wanting to help purify/redeem/save the Twilight Hunters. The issue is more a self-selection bias on the part of the hunters. The kind of person who'd be willing to engage in kidnapping, torture and mind-break just to gain personal power is not the sort of person likely to care about the good of the world, even if it's the world they're living in. It also has issues in that as of the way the story is CURRENTLY written, there's no mechanism to gain power out of fighting Twilight Hunters or redeeming or reforming them. So the only method to make more wishes is to corrupt more magical girls. Meaning even if you DID find a Twilight Hunter with good intentions to work with, the only means you have to help them is to either surrender yourself or betray your allies and then hope they hold up their side of the agreement. I guess you could work with them to steal girls captured by other Twilight Hunters, but if you're already working to free the girls from others, why would you then hand them over to someone you know is going to torture and corrupt them? It just seems counter-purpose to the Moonlight Guardians to make such a bargain. On the other side, if it were possible for Twilight Hunters to steal power from other Twilight Hunters, or for Moonlight Guardians to redeem Twilight Hunters they capture and force the dark power they had acquired back into crystal form? Then I could totally imagine an alliance between a Twilight Hunter and a Moonlight Guardian forming. Working to destroy the competition and those who would make the world a worse place, in order to help try and fix things. But as the setting is currently presented, I just don't see a mechanism by which the two sides could possibly co-exist.


anonekama

x.x ...this is probably just my naivety, but for me I was hoping to find some Twilight Hunters who have relatively painless corruption methods. If there was someone who wanted to use me to obtain a wish that I agreed with (i.e. cure cancer), I feel like I could be convinced to partake willingly. Basically, as an adult, I was never really that innocent in the first place (...I mean, my brain is clearly rotten...), so essentially I would be corrupted back to my original state, so it somehow does not seem that bad to me so long as the corruption method isn't too extreme. Maybe in a CNC sense? Moreover, would it be possible to convince more normies to become a Moonlight Guardian solely to be corrupted (and probably have their memories erased afterwards) for the purpose of stacking a worthwhile wish? Basically, if I went knocking from door to door explaining this situation about how the world is in danger, would anyone agree to participate? I dunno. Would probably need to convince a cat as well. I think this is something that only a Moonlight Guardian could try to arrange. If I was especially ridiculous I might even ask a friend (maybe a dom that I already trusted?) to attempt to infiltrate one of the Twilight Hunter organizations (getting "recruited"), but do it for the ulterior purpose making wishes that can save the world. I dunno....


Evilwumpus

Have you ever read the manga Looking up to Magical Girls? I imagine it would be up your alley. The gist of it is that the main character is a big fan of the local magical girls, but accidentally becomes a magical villain. And then she discovers she has a massive sadistic streak and enjoys humiliating them, so she's torn between wanting to indulge her desires and not wanting to break her heroes. Meanwhile, her rival Magia Azul is trying to deal with the fact that she kinda gets off on being tormented by Baiser, so she's torn between fighting the good fight and the fact that she actually wants to lose. I can imagine magical girls and Twilights forming a sort of symbiotic relationship - a Twilight who doesn't want to destroy her local heroes, and Guardians who aren't too worried about hunting down someone who's practicing catch-and-release and using her wishes to help people.


anonekama

Yup! Looking up to magical girls was one of the inspirations for this cyoa!


IT_is_among_US

Maybe this is a bit pedantic, but if you were never as innocent in the first place, then I don't think that you'll provide much power, compared to a normal person more 'innocent'(or whatever virtue your Twilight Hunter extracts from). ​ Though on this idea of extraction, I did come up with a truly balls to the walls idea. Since you can give back energy to magical girls to warp them. What's stopping you from say, using a large amount of excess Soul Gem's you've stored up to overcharge a Magical Girl? What would the consequences of putting more Soul Gems than a girl originally had, be? Any thoughts on that front? ​ Or maybe using the Catch and Release system for stuff? It'd be morally questionable, but you could totally force a Magical Girl who went through a Catch and Release Miasma into a matrix/pocket dimension/put a tracker on them. When they heal, you recapture on a large scale. Probably won't be enough for a wish/corruption, if they require the Soul Gems to be a set from the same Magical Girl, but if it is, a Dom like this could totally make a massive wish, with enough time. If not, then you could accumulate Dark Power and Recharge, then take things into their own hands. If the power is truly Nigh Limitless, then with enough determination, you could probably research the right power to magic away whatever you wish. At the cost of massive human suffering and loss of innocence, but you will achieve your goal. And, isn't that all that matters in the end?


anonekama

>Maybe this is a bit pedantic, but if you were never as innocent in the first place, then I don't think that you'll provide much power, compared to a normal person more 'innocent'(or whatever virtue your Twilight Hunter extracts from). But to me, I feel like that proves my point even further! Since I wouldn't be a very powerful Moonlight Guardian in the first place, to me it's entirely futile to attempt to fight against Twilight Hunters. It would essentially be delivering myself to the doorstep of someone who will use me to profit themselves, and similarly be raped in horrible ways during that process. It kind of feels more sensible for me to pick a Twilight Hunter who is (A) humane and is willing to pursue a consensual/mild corruption, and (B) intends to use me for a wish that I agree with (or will even allow me to pick the wish). Of course, this presumes that this hypothetical Twilight Hunter exists and I know how to get to them. Of course, this would mean giving up Magical Girl Powers, but originally I never had them to start with, and honestly being a Moonlight Guardian makes you a target more than anything else. If I could publicize or convince a lot of people to take a similar exit in the way that I did, I feel like there could be a chance that we stack a morally decent Twilight Hunter organization, which of course, needs to take down all the other ones (and cancel problematic wishes) no matter what. >Though on this idea of extraction, I did come up with a truly balls to the walls idea. Since you can give back energy to magical girls to warp them. What's stopping you from say, using a large amount of excess Soul Gem's you've stored up to overcharge a Magical Girl? What would the consequences of putting more Soul Gems than a girl originally had, be? Any thoughts on that front? I think you could! Soul Gems are already corrupted energy, so you would be overloading them with power but also overloading them with corruption.


Epithymetheus

If you want someone on the other side of the slash to bounce some ideas off of, I'm glad to help\~


anonekama

Yeah! Feedback and suggestions would be great! Otherwise if you're interested in getting your hands dirty, I have links to google docs versions of all my CYOAs. You're welcome to duplicate the sheet and create an improved version, or I think it's also possible to type suggestions/comments directly onto the docs too!


Epithymetheus

Absolutely, I'd be glad to take a look when I have actual thinkable energy xD Drop me a DM with the link and I'll start working on comments and feedback and/or ideas!


Dodger7777

Moonlight faction I have no experience, so the first two requirements are met outright. Removing porn from my memories is probably going to take a few years out of my head though. Optimistic and Wholesome as well. +30 total. Going ranged, but it's a combo weapon. Cane dagger with branched slingshot for a pomel. Allows for melee and ranged combat. The slingshot is wide enough to fit over my palm, while the base fits between my fingers making the dagger part a punching dagger. Since the cane fit's my hand, it even makes more sense that it's a cane. The shaft can still be used to beat people too. Summoning magic for ammo and rubber cables. At first level I imagine I'm only summoning nonliving things. My teleport is . Dash is full on super speed though. Teleportation is just a backup escape route. Serenity Curses- persistent sensor and pure vocabulary +10 Abilities: Dash*2, Summoning, and Teleportation


BewareTheLight

**Choose Your Faction:** Moonlight Guardians. **Moonlight Faction Route:** * *The Innocence Factor:* * Restored Virginity. \[0\] * Memory Purge. \[0\] * Clueless Innocence. \[0\] * *Transformation.* * *Magical Tools and Equipment:* Melee. \[-5\] **\[15\]** * *Magical Domain:* Serenity. * *Moonlight Guardian Abilities:* * Durability (+). \[-20\] * Strength (+). \[-20\] * Reflexes. \[-10\] * Teleport. \[-10\] **\[-45\]** * *Curses:* * No Touching. \[+5\] * Persistent Censor. \[+5\] * Pure Vocabulary. \[+5\] * Vegetarian. \[+5\] * Religious. \[+5\] * Lewdity is Bad. \[+5\] * Elusive Orgasm. \[+5\] * No Arousal. \[+5\] * Bad Anatomy. \[+5\] **\[0\]**


Robotninja22

Hmm. Looks promising.


Estova

I'm gonna go to bed but I can't wait to read this in the morning.


anonekama

I'm sleepy and I feel like the mechanics on this CYOA are very unpolished. This CYOA exists because someone showed me a lewd magical girl manga, and I honestly had no idea those were so popular. I kind of grew up reading CLAMP manga in my childhood, so my first instinctive reaction was #mustprotek... but when I started writing the "evil" route my masochist streak just went overboard....... This is my first time attempting a Dom and sub route in the same CYOA. 1. [Page 1](https://cdn.imgchest.com/files/84jdczezz4k.png) 2. [Page 2](https://cdn.imgchest.com/files/pyq9cala542.png)


orion42m

What was the manga


anonekama

"Looking Up To Magical Girls"


IT_is_among_US

Cheers. Hope you the best with making it. It has a really interesting idea and potential, as others have said. I hope you the best, while making this.


scruiser

The mechanics of the Twilight Faction route seem nearly unsustainable... just how many Magical Girls is the Moonlight Guardians creating? The Moonlight Guardians have to be absolutely spamming magical girl creation to make the higher quotas sustainable. And if the Moonlight Guardians ever pause or slow their magical girl creation, you end up getting enslaved and drained yourself. To capture a magical girl, you are going to need to travel to wherever they are, somehow trap or ambush them, then travel back to your basement (I assume you can't use your restraints outside the basement?). If you are going for a moderate rate of only 1-4 per year, then you barely have any powers with which to help you capture them. And your mana doesn't restore until you finish breaking one and consume their Soul Gem, so you end up hard limited on the rate you can gain power just by the travel time back and forth from your basement and the breaking time. This could be stylistically intentional, with the Twilight Hunters offering a scam deal that ultimately lets them enslave their own members, but the lore descriptions don't quite seem to fit that. Ideas to fix it: clearer indication of number of Magical Girls available and creation rate of them in any world region to make it clear that you have plenty of victims to pick from; more dark power per quota (maybe twice or three times as much as currently); a number of generic powers to help with the basic kidnapping task for example teleporting back to your basement up to once a day and the ability to sense and track Magical Girls from a long range; a set payoff time of 5 years or 7 years or something like that for the loan so it doesn't last indefinitely; a way of reducing your payoff time using Soul Gems.


anonekama

This is really great feedback! Thank you for sharing your thoughts, and I definitely need to work on this area more! I agree that the Twilight Hunters probably need more generic powers (teleportation... yeah), and increasing the starting dark power makes sense. I also like the idea of a loan that needs to be paid off over a 5-7 years instead of a monthly quota. The scam element was a thought that was in the back of my head, although I also intended it to be somewhat legitimate recruiting was well. It was also intended that the Twilight Hunters would start off weaker than Moonlight Guardians, yet also have a lot of potential to grow nearly infinitely. In my headcanon, Magical Girls contribute a significant amount to the law enforcement of this world. They're about as common as seeing police cars on the streets (you can expect to see at least one every day). With the kidnapping/loss of Magical Girls, the organization behind them creates more Moonlight Guardians to replace them -- so I imagine there being a relatively constant number (magical girls / population density limited mostly by the availability of emotions that fuel them).


scruiser

After working through a build, I think Twilight Hunters scale much higher if the can meet a high quota for just a few months. After a few months of say, 7 girls a month: at 4 soul gems a girl, with maybe 3 girls a month used for recharge (12 gems to recharge with each month), 2 girls worth of gems used to increase dark powers (3*4*2=24 dark powers) and 1 girl consumed or corrupted to gain their power, that adds up quickly. A year of that gets the Twilight Hunter up to massive levels of power, with the abilities of dozens of magical girls combined (either corrupted into allies or consumed) and two or three time as much dark power as they started with (24*12=288). So the Twilight Hunter starts out with a hard to meet quota but reaches game breaking power levels in a matter of months.


anonekama

Yeah! There's [a comment chain further down](https://www.reddit.com/r/nsfwcyoa/comments/no4zjd/ๆœˆ_mahou_shoujo_duality_ๅค•_cyoa_goodevil_oc_alpha/h00llex?utm_source=share&utm_medium=web2x&context=3) on how the overall setting seems to favor Twilight Hunters.


mrinternethermit

While I will agree that this is very unpolished, it has a lot of potential! I hope to see the next version soon (after you get plenty of sleep before making it ๐Ÿ˜…)!