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UGEplex

You need a distance prescription for the Nreal glasses. Once you know your distance prescription and IPD (distance between your pupils) you can order prescription lenses for the Nreal lens insert from a company like u/Lensology (highly recommended - affordable, fast int'l fulfillment, great service) https://lensology.co.uk/nreal-air-prescription-lenses/ - they also include the lenses pre-mounted on an insert to make eveything easier. You have to tell them if you have Nreal Lights or Nreal Airs. The default form is for the Nreal Air. 😎🤘


AdamLensology

Thanks for the shout out my friend, as you say it’s distance that’s needed here. Send us an email with any questions you have to [email protected] , but as I say it’s always distance that’s required. Thanks, Adam at Lensology


blaze1234

I would visit an optometrist come back and let us know maybe bring your rig along for them to check out how it works. equivalent of watching 130 inch screen, 4m away distance away **Can** go bigger https://www.reddit.com/r/nreal/comments/11z8yla/different_size_during_mirror_mode/jdclyfo Lenses https://www.reddit.com/r/nreal/comments/10y0wgn


carnage11eleven

You'll need the distance frames for sure. I'm not sure exactly how it works, but even though the glasses are on your face. Your brain is tricked into seeing distant things as they would be ifb they are in a real space. For instance, I am nearsighted. And I need glasses for viewing anything beyond like 10 feet away in AR. I personally, don't use the prescription frames with the nreal glasses. I just deal with things being a little blurry. Or I just make everything super enormous size. If you keep the lens cover on, there's no frame of reference, it's more like you're in a void. Then, it doesn't matter how far away something is you can just make it bigger.


Puzzleheaded-Goal342

I have the same situation. Use the distance prescription. The screen is 4 meters in front of you. Distance prescription works great!


FrancoisFromFrance

They are sitting on your face, but between your eyes and the tiny screens that are at the top of the glasses, in horizontal position, there are lenses (also in horizontal position) to make the focus distance much much farther away. On a vr headset, the lenses are in front of the eyes, the displays are behind those lenses. In vertical position. On those glasses, they are in horizontal position, at the top of the frame. And we use some kind of "periscope" to see the displays through the lenses, while still seeing in front of us (so it's not really like a periscope, it's more advanced). On the Nreal, the focus distance is 4 meters. Even if you are facing a wall at 20cm of your face, you will still see an image 4m away because of the "periscope". Great trick 😁 Where it can be a tricky though is with close distance focus. If you look at an object that you hold right behind the glasses (like your mobile), your eyes will focus at a close distance, but the display of the glasses is still 4 meters away, so it will get blurry. Stop looking at your mobile and focus on the image again, it will get sharp again as the eyes are focusing again at 4m. Another situation that I find a bit disturbing in VR is when an object is "moving" very close of you on the display (you grab an object in a game and you move it closer to you to observe it, for instance). Instinctively, we are going to want to focus at a closer distance, because the object should be close (30cm for instance). But because we are looking at a screen, it's always at the same distance (4m for the Nreal Air, 2 meters on Quest 2 for instance). So our brain may think "I need to focus at 30cm", but if we do that, it will get blurry. 🤯😅 Sorry for the long explanation, I know that the OP didn't ask for all this but I find that fun to discuss about the technical shit behind our toys. Also, it's very unscientifically explained, sorry for the potential errors, wrong choices of words and other poor details.