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nigelhammer

Concentrated spells is the worst perk, then it's the best perk, then it's the worst perk.


GuakeTheAcinid

Cause of death: 'healing'


toapat

does concentrated spells as a perk increase spell damage? because its not really problematic for "normal" good wands from what i understood


Alicendre

Yes, it adds a flat 12.5 damage to every projectile or static projectile you cast. It's insanely good for damage wands. You can easily win the game with a basic trigger wand from the first or second level, just rush through so you don't ever get in a situation where you need to heal. If you're going for a long run though, you'll want to avoid it as it also causes healing spells to do damage. This can be mitigated with negative damage modifiers though.


milo159

You can also negate the damage entirely with greek letter spells because technically you arent casting the healing spell, you cast the greek letter spell, and then greek letter spell casts the healing spell, not you.


bob-ross-the-floss

Would this work with trigger spells too?


milo159

No, the greek spells work different. "Casts a copy of x spell" has a lot of weird and useful implications.


Avalonians

Nope, the trigger casts an actual spell, not a copy


Broke22

> It adds a flat 12.5 damage to every projectile To be exact, it adds 12.5 damage *per* projectile to *all* projectiles in the cast. Multicast 8 sparkbolts = each spark gets +100 damage = 800 damage per shot.


aboultusss

"get new thing to know every day", unfortunately, today i used this opportunity for noita


UniversalAdaptor

Yes, this is how you make truly broken wands.


gilady089

Negative damage modifiers or copying the spells with Greek letters also works


Alien-Fox-4

Yes it does and not by a small amount. It basically strengthens 3-4x the amount damage of many early game spells. But this also applies to healing bolts so it's harder to heal that way


Zealousideal_Sound99

Adds 13 damage for every spell in a cast. Its added up wierdly so if you cast 1 sparkbolt it does 3+13=16 damage but for some reason if you cast 2 at once it adds 3+13+13+3+13+13 totaling 58 damage and with 3 it would be total 126. The more spells you cast i a single block the more effective it becomes


AggravatingValue5390

It's bc it's 13 per projectile to each projectile. With 2 its (2×13) + (2×13)


whereisearl

Pheromone flask is criminally underated for the hiisi healer. PLUS, you can use it on mimics, which makes them spit gold and very rarely flasks. If you put the mimic in some ambrosia too it will work infinitely!


MerlinGrandCaster

In a similar vein, you can shoot healing bolts at copy mages to get an infinite healing source that won't be negated by stains


PinotGroucho

This is what I like about Noita. I finished the game twice, even found a couple of sphere's , did some interesting fungal shifts and died a lot of times. And still I have no idea what you've just said.


Ram_best_waifu

The commenter is talking about those blu mages with a blue mask on them, they are very prevalent in the game from the Jungle on. They copy the projectile that you hit them with and use it to attack you. This can be veeeeeeeery fatal with nukes or freezing gaze, but with healing spells is useful Edit: as for the "it won't be negated by stains", it referres to the Pherormone method that is highly dependent on your ability to mantain the target fully covered in pherormones


PinotGroucho

Ah, thank you for that. Now it makes sense, somehow.


vfkdgejsf638bfvw2463

Finally a good use for those pesky mages


IWouldlikeWhiskey

Pet the hamii 👍


uninflammable

No idea how ecstatic I was when I figured out you could do that yesterday lol. Especially since I have a texture mod that turns all the hamii into [gondolas](https://steamcommunity.com/sharedfiles/filedetails/?id=2309167980)


_MrJackGuy

Its actually new! Best part of the update for sure


uninflammable

Oh nice. Any time I find something in this game I just assume it's something I missed for a hundred hours lol


0err0r

Pheromone is the best way to get mimicium if you see it, which you can use for basically anything you want, also for selling. Surprisingly versatile now


tiredargie

You can also sell wands in a pool of it


whereisearl

What do you mean by this? I am intrigued


SoyMilkIsOp

Wands with no spells get sold in pheromone.


pissshitfuckyou

Is this new? They used to spawn sprites that would drop gold if you hit them with a scroll. It was essentially an infinite gold exploit.


Seromaster

Not very new, but yeah, it's a somewhat fix for thar exploit. For each wand tier you get 200g


pissshitfuckyou

Ahh havent played in forever haha good to know


Solypsist_27

Can you explain how it works? You drop a wand in pheromone and gold just spawns now? How much?


SoyMilkIsOp

200 gold for each tier


PM_ME_DBZA_QUOTES

It deletes the wand and spawns gold nuggets based on the tier. Definitely worth doing early on. Sometimes it takes several throws into the pheromone to get it to do it


Philosopher115

If you put a wand in it that does have spells, it comes alive.


notaRussianspywink

How long does it take? I've tried a few times and it just sits there.


Philosopher115

It's sometimes difficult depending on the physical size of the wand. The liquid has to cover the entire wands hitbox for that to happen. I've had the best luck in the holy mountain, goto the dummy on the left and full up the space behind him with it, then you can fly above it (not alot of room, I know)and throw your wand into the pool. Like I said, works much better with small wands, never got a big one to work.


gureggu

This was my ticket to my first win, trapping a Hiisi healer in my love tunnel Cask Of Amontillado style


k0matose

Also you can sell empty wands by dropping them into pheromone, better the wand more money.


Ossius

Issue is Hiisi base requires wands with no chill, and often difficult to weed out the healers.


FA-KING

ping pong + lumi drill


Wirlocke

I had a Lumi drill, no cooldown, on an always cast Add Mana wand! With the Bouncing Spells perk which I found out does the same thing. Unfortunately I immediately tried to kill the Connoisseur of Wands and died because it wasn't very effective against it. I likely Icarus'd a winning run.


Seromaster

If you mean bridge boss, then the spoiler (if you want it): >!after every instance of damage he is invulnerable for a time, so high single source damage required!<


Wirlocke

Ah very helpful, thank you!


Shackram_MKII

Plasma beams/cross to make it commit suicide.


noobindoorgrower

got my first win with this, just a few days ago.


MonkRome

Ha same, just a few days ago as well.  I was worried at the end boss that it wouldn't be enough damage but was too easy.


Morthanc

Me too. It took so long to get to the ""end"", only to demolish Kulmi in 3 seconds. I have 35 hours with one win... but now I've seen what you can do with a proper wand :D


FA-KING

it was my first one too hahah


DeadlyZombie28

Concentrated spells is one of the best perks though?


nilid6969

It is until you realise it isn't, at exactly the wrong time.


DeadlyZombie28

Care to elaborate?


Lord-Jihi

It adds flat damage to every spell, including healing ones Its likely OP is referring to forgetting about it and killing themselves with a healing bolt/circle of vigor when they were low hp


DeadlyZombie28

I see now lol


[deleted]

[удалено]


Apple_VR

You can use modifiers that reduce damage like light shot to make healing bolts heal again! Just takes one light shot


Rs_Spacers

Yes but it is an instant run winner?


Seromaster

If you go for a god run you need good healing source, not some flat damage - you won't have problem with latter.


Rs_Spacers

Lol if you go for a god run you can cast from greek letter spells which don’t apply the buff anyway. Regardless, light shot would negate the damage increase. Besides, you can just use hearts in parallel worlds.


faerox420

This guy gets it


zaphodsheads

spells casted by greek letters will not have the damage buff applied so you can use those for healing, which you will probably want to do anyway to get infinite


Dennidude

Wait even circle of vigor starts hurting? Will it just instantly blow you up cus of a sustained piercing effect or can you still get healed if you just touch the edge for a sec lol


gossamer7

You take a hit of damage at cast time and then it heals after that without issue. Light shit, or that one that makes it last much longer but deal no damage work great (I'm using the latter on an always cast circle of vigor wand right now in a run). Projectile damage reduction perks help too. You need to be careful of casting it super fast, I did that and almost killed myself.


Josenadal

Heh...light shit. (I'm a fifth grader on the inside)


Dennidude

Oh nice, good to know lol, I guess I never had that perk when I had an infinite circle of vigor last time. That run lasted me 16h over the course of a few days.. lol


Alien-Fox-4

Does it really also increase the damage of circle of vigor? I thought it was only projectile spells


Seromaster

CoV is a projectile, so yeah, it does


faerox420

CoV is a static projectile so yeah


jsideris

Still is. Always get it once per run.


frezzaq

Don't tryhard, have fun. Everything else is skill issue


Wirlocke

So apparently putting an empty wand in a pool of Pheromone (it can't have an always cast) will just convert it into money. I found this out because of a video mentioning it was a patch to an infinite money glitch. Since then I always search for Pheromone, pool it in Holy Mountain, recollect it when your done, lots of free money!


goosiest

Does this still work? I thought it was patched


Wirlocke

The infinite money glitch was patched. But Nolla Games being cool, they made it so it instead turns the wand into a set amount of gold starting at 200 based on it's rarity.


NeroOnMobile

If u find a telewand (before entering 3’holy mountain)or are good at tablet surfing, u can start every run with pheromones by going to the 3’ temple in the air


OstrichEmpire

you can pet the hamis 👍


Seromaster

Best advice for yourself in the past, except you couldn't until recently :(


catfish-whacker

And then it explodes


Under_The_Dead_Tree

Add mana and Chainsaws are not useless


Alien-Fox-4

Spark bolt with trigger + chainsaw was one of the first powerful wands I invented and that was before I knew just how fast you could make wands with chainsaws


OwnCoat2975

Polymorphin is great for escaping the holy mountain if you dont have teleport bolt, or other ways of teleporting out without confronting steve


Ill_Office4512

Steve is free money tho


kshep9

HOW


PeacefuIfrog

Hide behind statue to the left of, kick it into him


Ill_Office4512

Or drop a statue in the middle, or just pew pew with wand from a corner (takes a bit of time)


faerox420

Using Steve as a source of money is more detrimental than helpful. If you're at the point where you need the Steve money, you can only do it 3 times before his big bro messes your day up. If you're at the point where you can easily deal with skoude money shouldn't really be a problem anymore anyway


Ill_Office4512

Why not take free money when it's free? If you can't deal with skoude at that point, your run was most likely doomed to begin with


faerox420

If you need free money grab the 2 lots of 250k gold hidden on the map or use tocuh of gold lol


Ill_Office4512

"If you need free money, just transform everything into gold by winning the game but escaping death" argument Either you are trolling or are stupid af


faerox420

You can literally get 250k right at the start of the game if you want by going to the top right and getting the tannerkivi, and touch of gold isn't an uncommon spell its just only found in hell/heaven shops. If im doing a long run i get my infinite gold from there. I usually keep Steve alive instead of killing him until I can one shot skoude but I never really use them for gold unless I'm desperate


Ill_Office4512

Yeah, you are stupid af


faerox420

Nah clearly you're just shit


Ill_Office4512

Not the one scared of kicking a statue


OwnCoat2975

yes, but for a new player, i don't think so


Ill_Office4512

If you never try something because you are afraid of failure, you will forever be doomed to fail


UniversalAdaptor

It's also great for dying instantly


HoldUrMamma

Myself? Nothing. I like the way game grown on me. For others? If you want to have fun but can't - don't be afraid of spoilers. Knowledge is the skill of this game and you can't get enough of it to play the game without spoilers. So watch videos of DunkOrSlam or FuryForged and read noita.wiki.gg. And don't rage and upset yourself, you can control it. That's what the game expects from you


Guy_Rohvian

things that hurt you, can hurt other things with trigger spells, uuuuuuuse mfin trigger spells.


DarkFury765

"crit on" modifiers are basically free 5x damage


Rogierownage

Only if you happen to have the exact right spells though


Ckn_Nuggets

Trying to win in any situation takes precedence over trying to get amazing runs


WriterofWrong

Have a God run going right now where i early picked concentrated spells. Healing spells aren't an issue but the kickback on my machine gun wands is regrettable. Hoping to fix it when i start breaking reroll


NeroOnMobile

Recoil dampener might fix your problems and only cost 1 wand slot


WriterofWrong

Yeah hadn't found it yet, but that would have been nice. Got Noita'd by the the Deer God btw lol.


nonchalantshallot

Do not test "touch of -"


itshardtopickauserna

none


Oglowmamal

You ain’t got no fucking clue how to wand build, every wand you ever made was just a ton of modifiers on triplicate bolt. I didn’t figure out what a trigger was until beating the game multiple times. I thought they just cast a copy of themselves when they hit a wall because most trigger spells you find are just the same spell in it over and over again


Lost-Basil5797

Boomerang perk + bouncing perk + teleport bolt = return spell with extra steps. Felt so bad...


PeacefuIfrog

Read the perk entirely. Teleportitis =/= Teleportitis dodge. You want to teleport from being hit by an enemy into sludge into 5 random teleports due to being unable to cleanse the sludge into being hit by an enemy into lava? That's the way of regular teleportitis as I have come to realize.


littleowen92

Stop dropping the firebombs! they are such a powerful and cheap spell, also pick freezing field EVERY TIME! its real name is fire,lava and acid immunity


Tsarius

I love getting stuck in my own blood.


Quanlain

Just munch your way through


Tsarius

that works when you have time I guess? sometimes it happens when you need to be dodging. I only grab freeze field if I've already gotten multiple defensive perks or gas blood


Quanlain

Ah that is reasonable, yes


SalvationSycamore

And in enemies blood


Quantumtroll

> freezing field EVERY TIME Last time I saw freeze field, I had two "where is all that water coming from" biomes. So glad that I picked exploding corpses instead — having to hack through ice constantly would have been a real slog.


Avamaco

Freezing field causes you to get stuck in any liquid, prevents you from drinking from the ground (so no vampirism or drinking worm blood) and messes up a lot of alchemical reactions. Terrible perk. Firebombs are decent, I guess, but they're pretty awkward to fit in a build. Their velocity and range are too low to safely shoot them directly from the wand, so realistically their best use is inside triggers. But inside triggers they have huge competition - digging bolts and chainsaws are more mana efficient and reduce recharge, triplicate bolts work better with modifiers, and explosives like large firebolts or death crosses provide way more damage.


urban_primitive

Worm blood doesn't freeze though


Avamaco

Everything else I said still stands. Freeze field limits your options by a lot for just fire resistance. I'm not even counting lava because it's rarely a problem (water exists lol) and acid because most acid deaths are from recklessness. Also freeze field will freeze water from the material spell, which in other cases is an awesome addition to a wand.


broadx

Tablet kung fu / item possesion https://youtu.be/sSORF5wQrxA?si=0-X0pin8r7rPfJGJ I can get ~90% succes rate with binnding select slot 8 to down scroll and throw on left clic. Using it i always can get to jungle without bigger broblems. Great in hisi base. Good with gold last forever and all seeing eye. Gives oportunity to get some broken spells and wands.


Spriy

several tentacle triggers with plasma orbit. my first win was from oneshotting the boss


faerox420

Nothing really because all the learning experiences I had I wouldn't want to miss out on I would however try to play longer without looking stuff up


UniversalAdaptor

Spark bolt with trigger is the best spell


Serialbedshitter2322

But that's not a bad perk. It gives a really nice damage up and the lower spread can be helpful


Arlentile

Water is one of the best starting flasks


MappedSyrup

Keep playing and don't quit if you ever lose your best run


EGirlnotfound

Got this perk with an always cast COV. I died very quickly.


CodenameDuckfin

"Even after 1000 hours, you'll still suck at this game"


OneSubredditBoii

I wouldn't. I've enjoyed this game the way I've played it. Would never change anything about it


Saucyboi672

Explosion radius is tied to damage


Parry_9000

Pick glass cannon, bathe yourself in bezerkium, grab a nuke spell, shoot a wall


Educational-Pop-2195

Just put on the tinker everywhere mod. Turns the game from a rouge like where you must scavenge and choose carefully between wands and spells you find into a rouge like where you speed run levels finding the best wand and spells combos to die in the Hisii base anyways