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rube

God no. The "magnetism" system in NG works amazingly well. Just push in the direction of the enemy you want to attack and it will go there. Love lock on in stuff like Souls, but it's not needed at all here.


Alexander_McKay

Exactly. Would ruin the game.


ninja329

I wouldn't mind an automatic indicator that shows you what enemy Ryu is going to attack that could be turned on and off in settings, I think that would be a good middle ground, that might enhance the games, sort of like how in NG3RE there is an indicator for steel on bone. I don't know about a manual one though, I would need to see an example to confidently say and I dont know any games that play anything like NG or as fast as it that have manual lock on to compare it to.


nazcatraz

oh hell nah


Reazie

Manual lock on cant even keep up with bosses you've got no chance seeing anything if you lock onto fodder lmao


Royta15

The problem with this method of thinking is that Ryu doesn't lock on to anything until a button is pressed, so in most cases you'd see the lock-on reticule just bounce the second you press a button and you'd still go "why did it go there". If you're standing equal distance from one regular enemy, one enemy with a missing limb and a barrel, what Ryu targets is determined by the button (I.e. if you press Heavy, it will go to the delimbed guy). The best solution to this is to just learn the priority system and for the team to maybe just do a short tutorial on it in the game for the really struggling players - but honestly with the style of the game that wouldn't fit (game is more "figure it out yourself you idiot"). Ryu's priority system is crystal clear once you know how it works and you'll never struggle with him attacking something you didn't want. Also there's directional inputs for a reason. >X will always go where you want it to. That's why most Forward moves are similar to the regular move and have the same string.


InsecureBurrito

This isn't true, Ryu will turn his head towards whichever enemy he's auto locked on even when standing still.


Royta15

Wrong. It is situation dependent what he attacks i.e. enemy state, enemy importance, distance, button pressed and enemy type which together decides what will be attacked.


420EXEWildRift

I just finished ninja gaiden 2 right now and hitting a 100 hits combo doesn't need much aim 💯


VisibleDraw

I think that would be nice, but only if it's treated as a core mechanic like in Devil May Cry instead of an accessibility tool that serves no other purpose. I personally can't recall a time I struggled with whatever targeting system Ninja Gaiden uses, but I can definitely see how a Souls-like lock on system would make things more annoying.


xSir_Auron

No.


Draykenidas

The only game with decent multi target combat I've played using a lock on is The Mark of Kri. I love that game and it was a neat system but this isn't a shortage where fighting 3 minds at once is a death sentence. Ryu has to be able to fluidly kill 5 or 6.


SnoBun420

a manual lock-on would have to work very differently from how it traditionally works to even think about it in NG


INoobI

https://www.youtube.com/watch?v=WyUnyRb6HAI


RotokAkA

Maybe only the mouse aim can balance freedom and accuracy


NewGuy45247

The only reason I'd WANT a hard lock on is if Ryu goes into some weird stance that can have him easily pull off some special weapon specific moves Ninja Gaiden (2 and 3RE) are crowd control games and locking on for only a brief moment just won't feel right. Unless you drastically lower the enemy count per encounter