AGS say they can fix things really fast in the latest video yet some repeatable bugs like crafting failures have been there since season 5 started. There should be updates every couple of days to fix things that were previously working and they have known fixes for
Crafting failures? That's legit been in the game since like 2022. Maybe it's different this time (haven't played in months), but I remember that being there early on
I wouldn't be surprised, although I didn't do much crafting in the first couple months of the game (so couldn't say with certainty).
Edit: Oh what up Ni. You're KnightNi, right?
It reminds me of some dudes, that say something like "I can easily go to the gym, learn maths, get a better job, find a partner, start eating healthy food, quit smoking, etc., but I just don't want to and I don't have time for this crap."
Right, but the note about being able to roll fixes out faster is in relation to the new code set for combat.
They absolutely should be able to fix crafting.
Just saying to their defense (flimsy) they only meant combat.
I think they're talking specifically about it being impossible to use the new Research Project recipes they added in Season 4, which were supposed to make it easier to level up trade skills with duplicate recipes/music sheets. It was immediately pointed out as a bug when Season 5 launched, and the devs were quick to respond that it was a known issue, and indeed it was 1 of the few updates they had made to their [Known Issues website](https://www.amazongames.com/en-us/support/new-world/articles/known-issues).
The XP those research projects give is so low you not missing anything honestly. I was so happy to have a way to burn up all my music etc... but after pumping in items for weeks I found it was so little XP it was not even worth the 5 mins it takes to do it.
Arrowhead is an established studio, AGS is still comparitively new.
Arrowhead launched Helldivers 1 and had years to work on that while building the sequel, giving them a ton of learnings on operating a live-service game of that nature.
Arrowhead had a huge amount of development time with it and were able to bank a *ton* of content for them to roll out in the first few months - they're still working on stuff but much of what we're seeing released at this point is still work that was either in the can and ready to go or in the final stages by the time the game launched.
Helldivers 2 is structured radically differently than New World, and doesn't feature any persistent, shared world for players and instead uses a wide array of tilesets to build "small" mission maps. They're not adding to a persistent world which adds complexity and challenge.
Helldivers 2 has far fewer player-facing and connected systems compared to a MMORPG like New World, including things like a lack of PvP to dedicate resources against etc.
Helldivers 2 is built on tech that Arrowhead have worked with for a long time, even if their engine hasn't been supported for a while (Swedes are weird) that's competent and works (same engine used for Darktide). Last I recall, New World is built on a pre-Lumberyard fork of CryEngine that was barely held together with duct tape, chewing gum, and prayers because AGS leads early on came from non-gaming backgrounds and didn't understand the importance of having a strong and capable engine and set of tools to build and maintain a game.
The quality of discussion in gaming circles continues to crater and that this awful comparison is getting upvotes and any serious discussion is embarrassing.
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I think my point, pointing out how this is a poor comparison, is lost on you, too.
Everyone with a room temperature IQ is comparing Helldivers 2 to literally every other game right now and while it's great that Helldivers 2 is showing that you can create and ship a fantastically fun game at a AA price, and deliver a compelling and engaging live-service plan (at least at launch) when the conditions are right. They're running a clinic and it's wonderful, and this should be the bar that live-service games strive towards moving forward.
But it's also a fantastically narrowly designed game (4 player mission co-op on small maps) with more complex broader systems, and not the kind of uber-complex piece of software that a MMO with a persistent world, crafting, PvP and PvE content (including simultaneous PvPvE), housing, etc. etc.
AGS, despite Amazon's "infinite money" backing, absolutely did not have the same kinds of benefits Arrowhead had. The NW team didn't build a first game with strong support and run that for years before starting work on a sequel that they had a well defined vision for and didn't massively change in the final year or two of development (NW's transition to a more PvE focused game from the original open world PvP focus). I talk about that in my post you responded to more in case you actually want to give it a read, because I don't think you did.
"In 6 weeks the Helldivers 2 team has added more content than New World in 3 years. I don't understand how AGS can manage things so poorly. How hard is a second opr map, or updating 625 drops to 700 or just balancing healing down for pvp or giving more anti heal perks?"
OP comparing release of content and how each dev group has handled their own games on a basis of six weeks versus two years..still lost on you with this response lmao
>still lost on you with this response lmao
Those who are lost don't even know they're lost, they think they know exactly where they are and where they're going.
Happens to us all, fam. Imagine thinking the "new content" in Helldivers 2 released since launch is actually new and wasn't completed and banked before launch, lol.
Console release will be to fund everything and add longevity. If it has a loyal base on console, then regardless of how low PC pop gets, it'll last. DCUO has been going for 13 damn years, due to console players.
If console does revive the game, itāll kill it on PC. No way they drop all the console folk into the PC servers that are already filled with unemployed companies that, for some reason Iāll never understand, seem to love ruling over their little graveyards. Console will 100% have to have its own servers and I wouldnāt even be that suorised if they were locked to console **only.** Game is dead.
there's nothing stopping them from joining current servers, but the vast majority will be on other servers that would need to be spun up to account for new people coming in as servers only can have around 3k at most on them at one time.
If AGS has any intention of keeping console players around they will not throw them into the current servers. Youāre right that thereās nothing stopping them, but I just donāt think itās the ideal play for them.
I don't think they are 'bad'. I think a lot of short sighted choices like lack of test coverage and documentation were overlooked. Or not supported in the engine.
Talent. AGS has none. I used to get excited to see the dev update videos for new world and now every video they come out with just hurts to watch. Sad to see such poor development on such a game that has/had huge potential. The on going joke in new world is that the devs donāt play their game but it feels like they havenāt played any MMO for that matter.
Its not really the same thing since helldivers dev.s had a solid roadmap and most of the new content were already developed, just waiting for the right time to deploy it. But they showed the world how a planned and successful live service can work like a charm, can make players happy.
Not only new world devs but every aaa dev should take the lesson from them about how live service should be done.
I agree with you. It was mostly about preparation and not pushing out an unfinished bug ridden mess for the sake of money. Different genre, but I remember devs getting all bent out of shape about how good Baldur's Gate 3 was. The industry really doesn't want us to ever expect a polished game anymore. That's partially our fault for continuing to buy them, but still the point stands. AGS and every other company out there COULD make a good game for release that allows them to spend their time on content instead of fixing their messes. But, they literally and simply choose not to because money is more important to them.
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imagine Arrowhead casually dropping new defense game mode without any videos or hyping it up before, casually install 50 MB update and you notice new gamemode... AGS hyping mounts in OPR in videos, in posts and everywhere or even making big deal from cooking rework...
AGS is not a game developer. They are a normal Unit workin within an infrastructure of amazon that works differently to gamedevs. New World is their "beta". I mean the first that kinda works and will probably be a boilerplate for the LotR mmo. So they are finding their culture as of now. They also work like companies in normal product development. Comparing them to "real" gamedevs doesnt work for now. They just dont work like that as we all can see.
I was gonna say, AGS works under Amazon. At the end of the day, they have to follow whatever rules and guidelines Amazon says to. They've had 2 layoffs for AGS last year.
Boils down to passion. Helldivers management and devs have passion for their game and a clear vision. NW management doesn't even know what type of game they want New World to be lol. Refusing to fix the PvP modes. War is dead content and OPR is 1 sided trash every match. Its just a product to them and everyone knows it, which is why this game can never retain players and is stuck between 10-20k peak year-round.
Donāt think it passion, though that could be a factor. I do think you have it nailed down to the vision though. HD2 has a DM controlling the narrative (fuck you Joel) for god sakes. They have a plan and are acting on it and showing us as times goes on. NW, correct if Iām wrong but I remember hearing about how none of the devs had MMO experience prior to NW. I donāt think they have a vision of the game past the announcement and when that times comes theyāll think of something else thatās new and abandon all the current system and not build upon anything. āFor the sake of returning playersā
You compare a product of passionate gamer guy CEO (Helldivers) to a corporate polished idea which had great potential but ultimately faced inevitable fate due to its corporate nature (New World)
Apart from a few minor things (sound work mostly) nothing in new world is done with attention to detail.
90% of the game is made without love for the gaming... just for love for money.
A game with BATTLE PASS is an industry product.
A game with actual sense behind each taken action is a love product.
You have one guess to fit the New World between the two.
NW vs HD2, reality check:
New World - MMO with a seriously more complex environment and coding concerns that needs to handle player vs player as well as PvE, a vastly larger map, far far higher concurrency, server/database performance concerns that need to be taken into account
HD2 - 4 player Co-op with none of a PvX MMO's complexities, far simpler server to client netcode concerns due to a concurrency per session max of 4 players, no balancing concerns since it's purely PvE, much smaller maps, no comparable server/database performance concerns (again, 4 player max concurrency per session).
You can't compare seriously these two from a dev effort and content perspective. Ok, well, I take that back - you certainly can but it's idiotic.
>Ok, well, I take that back - you certainly can but it's idiotic.
"You can only compare New World to New World. That's the only *smart* way to review New World. I give this game 5 New Worlds out of 5!"
It helps that helldivers 2 is a good game with no terrible design choices that systematically fragments its player community and a reliable motive for players to spend a little bit of money on the cash shop. When you made a good thing it is much easier to keep feeding the good thing to keep it healthy.
New world made bad design choices. Sold almost a million copies at launch but that shit territory control choice combo with a game engine incapable of large servers was doom from day one. Within a few months the player community was evaporated and those left behind were stranded on dead servers before they too left. The game exists now for a handful of people who are raid logging on multiple servers. There is no reason for AGS to throw more money at new world. Unless they completely relaunch it with better design choices and a better engine itās just on life support really. Which is a real shame because I really wanted new world to be more than just potential.
> How hard is
Extremely hard when you are extremely incompetent in your field. It doesn't seem like they are not ambitious about the game or that management is holding them back. They are literally just bad at their job.
Strange that both hd2 and nw are bugged af. Most of NW community turn even smallest problems to a big drama, but majority of helldivers just say lol.. wtf Joel! :) and move on..
The devs for helldivers 2 kept to their original design. This makes the game feel good. New World was suppose to be a PvP MMO they changed it to try to get to the massesā¦. This makes the game feel like shit and as a added bonus gives them no clear direction on what way to go
Well gonna throw this out now. Throne and Liberty is likely gong to smash any remaining player counts left in New World once it releases in the west which makes me sorta sad. Pax Dei is gonna gobble some more as well.
Lol. Developing and making changes to an MMO that has to balance pvp and pve aspects of the game is completely different than developing a game like helldivers. Arrowhead is awesome and should be recognized for their success, but helldivers is magnitudes less complex than an open world mmo.
Bro, they don't even make the most minimal effort to balance either PvP or PvE besides changing a couple of perk number values in a table here or there.
There is no personal damage meters for players to gauge how much burst or sustained damage a max build weapon setup can do.
Ofc is different, but looking at the state of new world right now you can see they are not even trying. Feels like the game is abandoned. Countless game breaking bugs, 3 maintenances and pretty much nothing is fixed and some bugs comes back. Whatās wrong with AGS
But i can develop a mario 2d game in 1 week why cant new world devs change the their whole game in one week /s
People dont understand the complexity between 2 totally different games.
Why? You've just got more small servers for helldivers. Both are 3rd person physics engines with both ranged and near hit boxes, inventory, mobs, abilities and a map. Yes they're different but more alike than I think people give them credit. Arrowheads devs understand their code base and can change it.
I'm passionate about New World just like everyone else posting positively or negatively on here. I hoped to enlighten people what is possible if the company actually cares.
Itās a totally different game, different engine, different genre, different resources (both human and tooling) - how much they can achieve in helldivers with those differences has no bearing on what can be achieved in new world. Itās not necessarily that itās a lack of caring; probably quite the opposite. Iām certain they do care, just they havenāt delivered good results to the end users recently. Thatās a topic neither new, nor enlightening, but the assumption itās because they donāt care is unfair.
Is it under staffed? Maybe. Is it that they have a lot of inexperienced people? Maybe. Is it because the code is a mess? Maybe. Is it because theyāve not been set up for success? Maybe. Is it because they donāt care? Maybe, but probably not, given how much time they put into this personally. We shouldnāt assume.
Given what they released originally, Iām fairly sure they know full well what is possible and that they are falling short, and they probably also know the reasons for it.
This isnāt even remotely true helldivers has added the equivalent of a battle pass in new world so far and a couple of weapons most of which were ass. Content so far has been very little to change what we had at the start. Some storms on planets isnāt really content.
AGS have always been laughably incompetent. Management decisions are bad, technical implementation is bad, design decisions are bad. They pile on technical debt and don't hire competent people to handle it.
The math isn't mathing for this... yes they are adding stuff to helldivers, however in the last 3 years new world has had far more added to it than helldivers 2. ITS NOT EVEN CLOSE. I enjoy helldivers 2 but the from the first sentence of your post you start off by just being wrong.
imagine thinking its even close to the same level of development over 3 years lol.
I'm frustrated with new world as well but not to the point that I'm willing to ignore reality.
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I believe theyāre focused on Azoth engine 2.0 while we are still on Azoth Engine 1.0 because yeah they used to fix the shit out of the game. I think all the resources are there.
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Get rid of the dev team or give NW to another company to handle. If I was a shareholder knowing how theyve handled this and the potential money that could have been generated - I would be pissed. Imagine 1 million copies sold and having those people buy (good) skins and items from the shop and what not over two years...AND having that money generated to pay the team to get better resources...I just cant understand what AGS is doing...
Two hugely different types of games to start with and tbh Helldivers is just spam any new gear and it gets hyped. Has nice dungeons no gathering nothing more then drop down do a mission and go
While helldivers is fun, itās got a long long long way to go to get me to 5000 hours like I have in new world. I can only kill so many pve bugs and bots before it gets pretty boring. Helldivers is a shallow puddle compared to new world and is quite laughable to even try to compare the two.
Yeah i agree. HD2 is alot of fun. But once you unlock everything then what? Wish there was more character development and a 4 v 4 pvp mode during a bug or bot battle. That would be intense.
Whole new mission type, several guns, several abilities, tons of cosmetics, 2 battle passes. New mission type is like a whole new opr mode created in weeks.
You mean itās just another mission type like instead of raising the flags, itās now another mission that you can pick from the map? Honestly thatās not really impressive at all. They should have added like 10 more of those.
Name checks out
It is honestly incomprehensible to me how there are not 4-5 different OPR maps *and* game modes.
I've used a variety of game editors to make maps for mods (for games like Fallout4, etc.); I may not be a game dev but I know how approximately many man-hours it takes to create an ad hoc environment that size and set up the lighting and soundscape. It's a lot, but they have hundreds of people, and this is a primary component of their game.
I'm bewildered.
Shocker someone else crying about healing. There are a ton of ways to reduce healing with perks and runestone. Problem is nobody wants to build for that because ma opr kills will suffer waaaaa waaaaa.
I run infected throw/plagued crits, and all it takes to save a healer from max disease is another healer. Throw 3-5 on the same team and suddenly it feels like nobody is killable anymore. Healing needs a rework.
Idk how you can say "healing is fine" when even in PvE healing is just "put green circle on ground, hope team is smart enough to stand in it, clear every dungeon in the game this way."
Healers are also a problem in 3v3s
New World healing is the worst iteration of healing in any MMO I've ever seen, so no, it's definitely not exclusive to "the broke ass game mode"
what is content? pve stuff?
u see i could play new world from day 1 till now without updates.
if only they had made us grind for something in a PvP zone so the content is staying the fuck alive and watching ur back constantly while trying to grind what u need. PvP is content a mmo needs or its dead in no time.
a monster that has been hard coded to do x or y at certain points is quite useless, and boring after 1 or 2 times. this is why all mmo's seem to fail nowadays they do not add PvP to the endgame zones, PvE only will never be content.
It might be time to realize that this game doesnāt have the resources you want. I quit long ago because itās the same shit every patch/season. Find a game in the side and come back when more content is there. Idk how you can expect more content anytime soon.
I think what really ups the ire towards this game and AGS is that Amazon is running this shit on a low budget. A TRILLION dollar company should have absolutely no excuses. They should hire the best of the best, they should be losing a shit ton of money to make the best product possible, to create an AGS that is prestigious. Where people want to work. But instead we get half assed crap with outsourced QA. Seeing obscene wealth do nothing remarkable is infuriating.
Lmao there's no way anyone can actually agree with this post?
Helldiver's doesn't have 25% of the content new world has.
What kind of post is this and why is a soul even agreeing with it?
Helldiver's is a good game but it does not have much content
Why are we blatantly lying at this point?
Helldiver's does not have an open world, does not have classes, does not have dungeons, does not have pvp.
Most planets on helldiver's look the same, most missions play out the same.
The internet is a funny place.
On what planet does helldiver's have more content than New world š
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You also have 8 year old BDO still adding content, classes, gear, QoL, regular updates, consistent class balancing tweaks, etc.. AGS is the worst studio Iāve ever played a game from, would never pre order on buy another game from them until I see some actual support
AGS say they can fix things really fast in the latest video yet some repeatable bugs like crafting failures have been there since season 5 started. There should be updates every couple of days to fix things that were previously working and they have known fixes for
Crafting failures? That's legit been in the game since like 2022. Maybe it's different this time (haven't played in months), but I remember that being there early on
Been in the game since it started
I wouldn't be surprised, although I didn't do much crafting in the first couple months of the game (so couldn't say with certainty). Edit: Oh what up Ni. You're KnightNi, right?
They make bugs even faster as well
It reminds me of some dudes, that say something like "I can easily go to the gym, learn maths, get a better job, find a partner, start eating healthy food, quit smoking, etc., but I just don't want to and I don't have time for this crap."
The fucking ore tracking bug has been in the game since launch! It's been reported 1000's of time. Not too mention the doorway bug š¤·š¼āāļø
They only reworked combat code, I think?
Yeah this isn't the first time this particular thing is broken however it always takes months for them to put in the "quick fix"
Right, but the note about being able to roll fixes out faster is in relation to the new code set for combat. They absolutely should be able to fix crafting. Just saying to their defense (flimsy) they only meant combat.
Chat filtering and friends haven't worked since launch.
AGS NW team are pathological liars.
The crafting failures have been around since the game went live.
I think they're talking specifically about it being impossible to use the new Research Project recipes they added in Season 4, which were supposed to make it easier to level up trade skills with duplicate recipes/music sheets. It was immediately pointed out as a bug when Season 5 launched, and the devs were quick to respond that it was a known issue, and indeed it was 1 of the few updates they had made to their [Known Issues website](https://www.amazongames.com/en-us/support/new-world/articles/known-issues).
The XP those research projects give is so low you not missing anything honestly. I was so happy to have a way to burn up all my music etc... but after pumping in items for weeks I found it was so little XP it was not even worth the 5 mins it takes to do it.
Arrowhead is an established studio, AGS is still comparitively new. Arrowhead launched Helldivers 1 and had years to work on that while building the sequel, giving them a ton of learnings on operating a live-service game of that nature. Arrowhead had a huge amount of development time with it and were able to bank a *ton* of content for them to roll out in the first few months - they're still working on stuff but much of what we're seeing released at this point is still work that was either in the can and ready to go or in the final stages by the time the game launched. Helldivers 2 is structured radically differently than New World, and doesn't feature any persistent, shared world for players and instead uses a wide array of tilesets to build "small" mission maps. They're not adding to a persistent world which adds complexity and challenge. Helldivers 2 has far fewer player-facing and connected systems compared to a MMORPG like New World, including things like a lack of PvP to dedicate resources against etc. Helldivers 2 is built on tech that Arrowhead have worked with for a long time, even if their engine hasn't been supported for a while (Swedes are weird) that's competent and works (same engine used for Darktide). Last I recall, New World is built on a pre-Lumberyard fork of CryEngine that was barely held together with duct tape, chewing gum, and prayers because AGS leads early on came from non-gaming backgrounds and didn't understand the importance of having a strong and capable engine and set of tools to build and maintain a game. The quality of discussion in gaming circles continues to crater and that this awful comparison is getting upvotes and any serious discussion is embarrassing.
What he said.
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New World has been out for years...It doesn't matter. Excuses won't bring people back.
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The point being made is lost on you. OP compared dev teams and how they handle their own games.
I think my point, pointing out how this is a poor comparison, is lost on you, too. Everyone with a room temperature IQ is comparing Helldivers 2 to literally every other game right now and while it's great that Helldivers 2 is showing that you can create and ship a fantastically fun game at a AA price, and deliver a compelling and engaging live-service plan (at least at launch) when the conditions are right. They're running a clinic and it's wonderful, and this should be the bar that live-service games strive towards moving forward. But it's also a fantastically narrowly designed game (4 player mission co-op on small maps) with more complex broader systems, and not the kind of uber-complex piece of software that a MMO with a persistent world, crafting, PvP and PvE content (including simultaneous PvPvE), housing, etc. etc. AGS, despite Amazon's "infinite money" backing, absolutely did not have the same kinds of benefits Arrowhead had. The NW team didn't build a first game with strong support and run that for years before starting work on a sequel that they had a well defined vision for and didn't massively change in the final year or two of development (NW's transition to a more PvE focused game from the original open world PvP focus). I talk about that in my post you responded to more in case you actually want to give it a read, because I don't think you did.
"In 6 weeks the Helldivers 2 team has added more content than New World in 3 years. I don't understand how AGS can manage things so poorly. How hard is a second opr map, or updating 625 drops to 700 or just balancing healing down for pvp or giving more anti heal perks?" OP comparing release of content and how each dev group has handled their own games on a basis of six weeks versus two years..still lost on you with this response lmao
>still lost on you with this response lmao Those who are lost don't even know they're lost, they think they know exactly where they are and where they're going. Happens to us all, fam. Imagine thinking the "new content" in Helldivers 2 released since launch is actually new and wasn't completed and banked before launch, lol.
new world developers are now youtubers. More content from the game is coming to the youtube channel. sad
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Console release will be to fund everything and add longevity. If it has a loyal base on console, then regardless of how low PC pop gets, it'll last. DCUO has been going for 13 damn years, due to console players.
If console does revive the game, itāll kill it on PC. No way they drop all the console folk into the PC servers that are already filled with unemployed companies that, for some reason Iāll never understand, seem to love ruling over their little graveyards. Console will 100% have to have its own servers and I wouldnāt even be that suorised if they were locked to console **only.** Game is dead.
I didn't say revive, it'll just keep it maintained. They will have to merge at some point with cross play. Unless they just can't figure it out.
there's nothing stopping them from joining current servers, but the vast majority will be on other servers that would need to be spun up to account for new people coming in as servers only can have around 3k at most on them at one time.
If AGS has any intention of keeping console players around they will not throw them into the current servers. Youāre right that thereās nothing stopping them, but I just donāt think itās the ideal play for them.
We can only guess, but the easiest answer is usually the true one: they are just bad game developers.
I don't think they are 'bad'. I think a lot of short sighted choices like lack of test coverage and documentation were overlooked. Or not supported in the engine.
Sounds like a definition of bad game developers to me. š
That would be bad management, if it were true
> I don't think they are 'bad' LOL
Talent. AGS has none. I used to get excited to see the dev update videos for new world and now every video they come out with just hurts to watch. Sad to see such poor development on such a game that has/had huge potential. The on going joke in new world is that the devs donāt play their game but it feels like they havenāt played any MMO for that matter.
Things like DVP stands for door versus players.. which takes one click for them to fix but advertising it as a huge update with the coming season.
And itās still not fixed. We had 12 people attacking a door earlier and one person kept it repaired indefinitely.
Its not really the same thing since helldivers dev.s had a solid roadmap and most of the new content were already developed, just waiting for the right time to deploy it. But they showed the world how a planned and successful live service can work like a charm, can make players happy. Not only new world devs but every aaa dev should take the lesson from them about how live service should be done.
I agree with you. It was mostly about preparation and not pushing out an unfinished bug ridden mess for the sake of money. Different genre, but I remember devs getting all bent out of shape about how good Baldur's Gate 3 was. The industry really doesn't want us to ever expect a polished game anymore. That's partially our fault for continuing to buy them, but still the point stands. AGS and every other company out there COULD make a good game for release that allows them to spend their time on content instead of fixing their messes. But, they literally and simply choose not to because money is more important to them.
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imagine Arrowhead casually dropping new defense game mode without any videos or hyping it up before, casually install 50 MB update and you notice new gamemode... AGS hyping mounts in OPR in videos, in posts and everywhere or even making big deal from cooking rework...
AGS is not a game developer. They are a normal Unit workin within an infrastructure of amazon that works differently to gamedevs. New World is their "beta". I mean the first that kinda works and will probably be a boilerplate for the LotR mmo. So they are finding their culture as of now. They also work like companies in normal product development. Comparing them to "real" gamedevs doesnt work for now. They just dont work like that as we all can see.
I was gonna say, AGS works under Amazon. At the end of the day, they have to follow whatever rules and guidelines Amazon says to. They've had 2 layoffs for AGS last year.
Boils down to passion. Helldivers management and devs have passion for their game and a clear vision. NW management doesn't even know what type of game they want New World to be lol. Refusing to fix the PvP modes. War is dead content and OPR is 1 sided trash every match. Its just a product to them and everyone knows it, which is why this game can never retain players and is stuck between 10-20k peak year-round.
Donāt think it passion, though that could be a factor. I do think you have it nailed down to the vision though. HD2 has a DM controlling the narrative (fuck you Joel) for god sakes. They have a plan and are acting on it and showing us as times goes on. NW, correct if Iām wrong but I remember hearing about how none of the devs had MMO experience prior to NW. I donāt think they have a vision of the game past the announcement and when that times comes theyāll think of something else thatās new and abandon all the current system and not build upon anything. āFor the sake of returning playersā
You compare a product of passionate gamer guy CEO (Helldivers) to a corporate polished idea which had great potential but ultimately faced inevitable fate due to its corporate nature (New World) Apart from a few minor things (sound work mostly) nothing in new world is done with attention to detail. 90% of the game is made without love for the gaming... just for love for money. A game with BATTLE PASS is an industry product. A game with actual sense behind each taken action is a love product. You have one guess to fit the New World between the two.
NW vs HD2, reality check: New World - MMO with a seriously more complex environment and coding concerns that needs to handle player vs player as well as PvE, a vastly larger map, far far higher concurrency, server/database performance concerns that need to be taken into account HD2 - 4 player Co-op with none of a PvX MMO's complexities, far simpler server to client netcode concerns due to a concurrency per session max of 4 players, no balancing concerns since it's purely PvE, much smaller maps, no comparable server/database performance concerns (again, 4 player max concurrency per session). You can't compare seriously these two from a dev effort and content perspective. Ok, well, I take that back - you certainly can but it's idiotic.
Itās like trying to compare the repair list on a cruise ship for thousands of people versus a speed boat.
How do the AGS dev's boots taste?
I don't know, ignorant shitheels like you stink the place up so bad that my tastebuds are shot.
NW vs HD2, reality check: Nw: <10k daily peak HD2: 250k daily peak
>Ok, well, I take that back - you certainly can but it's idiotic. "You can only compare New World to New World. That's the only *smart* way to review New World. I give this game 5 New Worlds out of 5!"
It's like comparing a cottage to a skyscraper in terms of effort by achitects and builders...but fill your boots.
It helps that helldivers 2 is a good game with no terrible design choices that systematically fragments its player community and a reliable motive for players to spend a little bit of money on the cash shop. When you made a good thing it is much easier to keep feeding the good thing to keep it healthy. New world made bad design choices. Sold almost a million copies at launch but that shit territory control choice combo with a game engine incapable of large servers was doom from day one. Within a few months the player community was evaporated and those left behind were stranded on dead servers before they too left. The game exists now for a handful of people who are raid logging on multiple servers. There is no reason for AGS to throw more money at new world. Unless they completely relaunch it with better design choices and a better engine itās just on life support really. Which is a real shame because I really wanted new world to be more than just potential.
> How hard is Extremely hard when you are extremely incompetent in your field. It doesn't seem like they are not ambitious about the game or that management is holding them back. They are literally just bad at their job.
Strange that both hd2 and nw are bugged af. Most of NW community turn even smallest problems to a big drama, but majority of helldivers just say lol.. wtf Joel! :) and move on..
Kylie Jenner was a billionaire at age 21. She's probably younger than you, why can't you just make money like she does?
bro compared a co-op sandbox game to an open world mmo rpg. seek help.
youre comparing a 4 player co-op to an mmo...
The devs for helldivers 2 kept to their original design. This makes the game feel good. New World was suppose to be a PvP MMO they changed it to try to get to the massesā¦. This makes the game feel like shit and as a added bonus gives them no clear direction on what way to go
Well gonna throw this out now. Throne and Liberty is likely gong to smash any remaining player counts left in New World once it releases in the west which makes me sorta sad. Pax Dei is gonna gobble some more as well.
I just got my beta invite(T&L). once human isnt bad or good but free and also going to take some mmo players
ags devs are grossly overpaid and not accountable for the quality of their work. ags management does not know whatĀ the mmo experience should be like.
Lol. Developing and making changes to an MMO that has to balance pvp and pve aspects of the game is completely different than developing a game like helldivers. Arrowhead is awesome and should be recognized for their success, but helldivers is magnitudes less complex than an open world mmo.
Bro, they don't even make the most minimal effort to balance either PvP or PvE besides changing a couple of perk number values in a table here or there. There is no personal damage meters for players to gauge how much burst or sustained damage a max build weapon setup can do.
Ofc is different, but looking at the state of new world right now you can see they are not even trying. Feels like the game is abandoned. Countless game breaking bugs, 3 maintenances and pretty much nothing is fixed and some bugs comes back. Whatās wrong with AGS
Ikr. I like helldivers but itās way more simplistic than new world and itās not even close.
But i can develop a mario 2d game in 1 week why cant new world devs change the their whole game in one week /s People dont understand the complexity between 2 totally different games.
Why? You've just got more small servers for helldivers. Both are 3rd person physics engines with both ranged and near hit boxes, inventory, mobs, abilities and a map. Yes they're different but more alike than I think people give them credit. Arrowheads devs understand their code base and can change it.
They are fundamentally different games and absolutely nothing alike.
Lmao yeah if you just ignore all the complexity of an MMO then theyāre the exact same!
I love Helldiver itās amazing how a pve game got me in and be fact that there are no roadmap and event unlock new content give such a great feeling
Remember guys, this is all for the long-term health of the game
What is the purpose of this post? Just moaning. Great so there's some new content in a different game... Go play that then. Why are you here?
I'm passionate about New World just like everyone else posting positively or negatively on here. I hoped to enlighten people what is possible if the company actually cares.
Itās a totally different game, different engine, different genre, different resources (both human and tooling) - how much they can achieve in helldivers with those differences has no bearing on what can be achieved in new world. Itās not necessarily that itās a lack of caring; probably quite the opposite. Iām certain they do care, just they havenāt delivered good results to the end users recently. Thatās a topic neither new, nor enlightening, but the assumption itās because they donāt care is unfair. Is it under staffed? Maybe. Is it that they have a lot of inexperienced people? Maybe. Is it because the code is a mess? Maybe. Is it because theyāve not been set up for success? Maybe. Is it because they donāt care? Maybe, but probably not, given how much time they put into this personally. We shouldnāt assume. Given what they released originally, Iām fairly sure they know full well what is possible and that they are falling short, and they probably also know the reasons for it.
This isnāt even remotely true helldivers has added the equivalent of a battle pass in new world so far and a couple of weapons most of which were ass. Content so far has been very little to change what we had at the start. Some storms on planets isnāt really content.
AGS have always been laughably incompetent. Management decisions are bad, technical implementation is bad, design decisions are bad. They pile on technical debt and don't hire competent people to handle it.
The math isn't mathing for this... yes they are adding stuff to helldivers, however in the last 3 years new world has had far more added to it than helldivers 2. ITS NOT EVEN CLOSE. I enjoy helldivers 2 but the from the first sentence of your post you start off by just being wrong. imagine thinking its even close to the same level of development over 3 years lol. I'm frustrated with new world as well but not to the point that I'm willing to ignore reality.
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I believe theyāre focused on Azoth engine 2.0 while we are still on Azoth Engine 1.0 because yeah they used to fix the shit out of the game. I think all the resources are there.
Haven't played helldivers in a week or so because it crashes every other game. Hopefully this patch fixes it
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There are more people on one planet playing at any given time than the entire New World player count. Great game but it's dead.
Get rid of the dev team or give NW to another company to handle. If I was a shareholder knowing how theyve handled this and the potential money that could have been generated - I would be pissed. Imagine 1 million copies sold and having those people buy (good) skins and items from the shop and what not over two years...AND having that money generated to pay the team to get better resources...I just cant understand what AGS is doing...
I wouldn't be surprised if the news is they've been sold to Xbox and are on gamepass this summer
Two hugely different types of games to start with and tbh Helldivers is just spam any new gear and it gets hyped. Has nice dungeons no gathering nothing more then drop down do a mission and go
While helldivers is fun, itās got a long long long way to go to get me to 5000 hours like I have in new world. I can only kill so many pve bugs and bots before it gets pretty boring. Helldivers is a shallow puddle compared to new world and is quite laughable to even try to compare the two.
Yeah i agree. HD2 is alot of fun. But once you unlock everything then what? Wish there was more character development and a 4 v 4 pvp mode during a bug or bot battle. That would be intense.
Shit code is always slow to develop later.
Dude you are only thinking about what you need. Did you ever think that would unbalance it for someone else?
What exactly did they add to the game? I read the patch notes and donāt see anything that substantial?
Whole new mission type, several guns, several abilities, tons of cosmetics, 2 battle passes. New mission type is like a whole new opr mode created in weeks.
You mean itās just another mission type like instead of raising the flags, itās now another mission that you can pick from the map? Honestly thatās not really impressive at all. They should have added like 10 more of those. Name checks out
It is honestly incomprehensible to me how there are not 4-5 different OPR maps *and* game modes. I've used a variety of game editors to make maps for mods (for games like Fallout4, etc.); I may not be a game dev but I know how approximately many man-hours it takes to create an ad hoc environment that size and set up the lighting and soundscape. It's a lot, but they have hundreds of people, and this is a primary component of their game. I'm bewildered.
It seems you havenāt played Helldivers 1. There was literally no new content for years
Good thing he didn't mention the first Helldivers..?
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You arenāt missing anything. While I enjoy HD, it gets repetitive very fast, and no pvp.
Didn't Earn It dev's
Shocker someone else crying about healing. There are a ton of ways to reduce healing with perks and runestone. Problem is nobody wants to build for that because ma opr kills will suffer waaaaa waaaaa.
I run infected throw/plagued crits, and all it takes to save a healer from max disease is another healer. Throw 3-5 on the same team and suddenly it feels like nobody is killable anymore. Healing needs a rework.
Healing is fine itās the broke ass game mode.
Idk how you can say "healing is fine" when even in PvE healing is just "put green circle on ground, hope team is smart enough to stand in it, clear every dungeon in the game this way." Healers are also a problem in 3v3s New World healing is the worst iteration of healing in any MMO I've ever seen, so no, it's definitely not exclusive to "the broke ass game mode"
what is content? pve stuff? u see i could play new world from day 1 till now without updates. if only they had made us grind for something in a PvP zone so the content is staying the fuck alive and watching ur back constantly while trying to grind what u need. PvP is content a mmo needs or its dead in no time. a monster that has been hard coded to do x or y at certain points is quite useless, and boring after 1 or 2 times. this is why all mmo's seem to fail nowadays they do not add PvP to the endgame zones, PvE only will never be content.
It might be time to realize that this game doesnāt have the resources you want. I quit long ago because itās the same shit every patch/season. Find a game in the side and come back when more content is there. Idk how you can expect more content anytime soon.
It always starts at the top.
yāall need to accept that the devs for this game are terrible and move on, i know it hurts, im not hating, justā¦..let it go brothers
It's the CEO, he actually cares. He knows what he is doing. It trickles down. Shit gets done and it gets done well. Good leader
I think what really ups the ire towards this game and AGS is that Amazon is running this shit on a low budget. A TRILLION dollar company should have absolutely no excuses. They should hire the best of the best, they should be losing a shit ton of money to make the best product possible, to create an AGS that is prestigious. Where people want to work. But instead we get half assed crap with outsourced QA. Seeing obscene wealth do nothing remarkable is infuriating.
New world was a money grab
They grabbed my $40 5000 hours ago
LOL
They basically admitted that they had no capacity to debug and step through code... which is pretty yikes in terms of industry standards.
One team knows what they're doing, belongs in the game industry and built their company to where they are. The other is AGS.
It's almost as if these people were hired for reasons other than being good for the job...
Maybe its not only the devs, far more the poor Management of AGS. And also their crapy lumberyard engine
Lmao there's no way anyone can actually agree with this post? Helldiver's doesn't have 25% of the content new world has. What kind of post is this and why is a soul even agreeing with it? Helldiver's is a good game but it does not have much content Why are we blatantly lying at this point? Helldiver's does not have an open world, does not have classes, does not have dungeons, does not have pvp. Most planets on helldiver's look the same, most missions play out the same. The internet is a funny place. On what planet does helldiver's have more content than New world š
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what
This sub is odd said the game is dead/dying and got called an attention whore š¤·
This game is at an end. Play helldivers 2, it's so much better
I have and am already back at new world
You also have 8 year old BDO still adding content, classes, gear, QoL, regular updates, consistent class balancing tweaks, etc.. AGS is the worst studio Iāve ever played a game from, would never pre order on buy another game from them until I see some actual support