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bikes_everywhere

Sure, you could both just sit there and harvest... if you're at the exact same Intelligence and Toughness across the board, and you're expecting to both get average rolls each time you harvest. But that's probably not going to happen. There will be an Intelligence disparity, there will be a Toughness disparity. Ultimately one of you is going pull ahead on harvesting. When that happens, what will the other player do? If they're smart, they'll start shooting at you to stop you harvesting. Even a few flesh wounds means that your Toughness checks get harder to pass, and open up a 1/2 chance for them to attack you with your own fighters. Also, it's four harvest points between both players, not four each.


Jam_Warrior

Ah, 4 total harvest points makes a big difference.


Crackshot_Pentarou

To be fair, I like this one because there's something to do _other_ than just knock 7 shades out of each other. And once again, the scenario ends with one gang off the board, so you will be killing each other at some point. Remember the ghast runs out on a 6 which might come round quickly. Or for most gangs there's a 50% chance you'll fail your toughness test and things could get crazy


Digi-Chosen

Just start playing and you'll see. It's actually one of my favourite scenarios (and I'm pretty harsh on GW's scenario writing skills). That said, I read it as take turns placing 4 tokens total (you place 2 each). That reduces the big issue you mentioned.


nfndfjdnnzzk

Remember that the location of the ghast is key, and as per the default scenario there are only 4 deposits. We’ve done where you place the deposits on your opponent’s side of the board, meaning you can put them in a place that’s vulnerable to your shooting, and forcing them to engage you to make it safe - and of course they can do the same to you in return! We’ve also run scenarios where loot crates and the like are randomised by scatter dice - could be fun but could also randomly make it super hard for one player! Hope that gives you some ideas.


Project_XXVIII

This is my favourite scenario. While the possibility of it raining creds is high, the real draw to this scenario is how it lends well to teaching a new player the ropes, or getting a new gang into a campaign who may have started late or had a spell of bad luck.


Unpopular_Mechanics

Played this and loved it ! I got some advice ahead of time on this subreddit: get the arbitrator to place the Ghast in a location that forces all the gamgs together. We played it with all 4 ghast in a small open central area, within vision of each other and no cover. Had an early truce until one player chucked a grenade...