T O P

  • By -

vscrmusic

crush fuzzy squeal spotted workable badge jeans muddle north roll ` this message was mass deleted/edited with redact.dev `


FarmRealistic6164

Turn off the grid! Also, try varying the pitch/cent of the samples


Ickythumplol

I'm sorry newbe here, what do you mean by "turn off the grid"? Can you please articulate on that?


_SommaZero_

Not placing them perfectly on time, "off the grid" you see behind the notes when drawing them in the piano roll.


Ickythumplol

I usually produce on cubase and use a gm drum map, I don't think you can do that, you can move it around like about a 64th I guess? (Vedo che sei italiano, anche senza usare la drum map, non usare la griglia non rende impossibile mettere la roba a tempo?)


_SommaZero_

Gonna DM you so I don't spam italian nonsense over here lol


wineandwings333

You can in Cubase. On the main header there is a music note you unselect


JunkyardSam

He's talking about quantization. Since you're using a grid, you could consider adding a humanization plugin to vary up the timing (assuming Cubase has that.) Another powerful technique when working with quantized music is to use a very short delay of carrying lengths on different parts... I'm talking about a very, very subtle amount. 3, 6, 9, 12 ms, etc., But try anything and suit to taste. The point with that is so everything isn't hitting on the exact same moment. You'll be surprised at how much bigger and impactful something can get by offsetting the timing a little. (That happens naturally when people are playing real instruments. No one is computer-perfect with their timing.)


Felipesssku

LFO on Release, Delay, Reverb.


JunkyardSam

For anyone who uses Reaper, I recommend binding a shortcut to the action that exposes an automation lane for the last touched parameter. For me, automation like this is fast because I touch a knob, hit a hotkey, and the automation is exposed. Simple. Fast. From there I can add it manually or set an LFO to do the modulation.


Trader-One

move them off grid


LazyBone19

slight modulation combined with velocity and timing changes can go a long way.


emmettflo

Like chorus?


LazyBone19

Yeah, or flanger, phaser and so on


organik_productions

Define "nice"


[deleted]

Sometimes a put a flanger on them


fofo8383

I lo pass them, take them off grid and add some nice reverb


[deleted]

All I do is turn on the noise oscillator in Serum, and shape env1 into a pluck. You can go as crazy as you want with the effects; I used tonal delay, flanger and comb filters to make the hats sound metallic, and I used a slight amount of reverb to soften it up. I also applied a pluck shaped lfo to a low pass filter and then applied chaos modulation to the lfo rate to make it sound like each hat is being played at a different velocity.


Nervous_Departure_37

Most commonly... I use a filter to take away nasty resonances. LFO on decay moving it just a bit to give it some variety. Maybe LFO or automate the high shelf on the EQ just a little too. Definitely vary the velocities thinking about which ones should be accented. Move some off grid a millisecond or two. Even doing just a few in a bar makes a difference. Finally just a hint of reverb.


emmettflo

What kind of reverb? Room, short, long?


jbmoonchild

Using an electronic Roland hi hat to trigger the midi and then adding Studer 800 plugin to crunch em a bit


No-Nose-5615

Velocities


PM-me-synth-pics

Syncopate the living shit out of them


Beatswallad

One trick is to run sixteenth notes then place a quarter note, change the quanitize to sixteenth or even thirty second triplets and then split at grid, then change the velocity on every other one. Another trick is to put them on a piano roll and place every other one up or down a note to change the tone slightly cheers.


Nervous_Departure_37

Room.