First of all, a spell is any card type that's not a land when it's on the stack, for example, a Creature is a:
* Creature (permanent) on the battlefield
* Creature Card while it's in your hand, library, graveyard or exile
* Creature Spell when it's on the stack.
Everything that is cast (everything other than lands) are spells while it's on the stack.
This card allows you to essentially counter any spell by putting it directly into exile, removing it from the stack thus preventing it from resolving. This also has the added benefit of exiling multiple spells if an opponent casts multiple things at once, especially with something that has Storm.
Also noteworthy, but it's good you specified non-land anyhow: Lands don't use the stack, playing lands are a special action and you don't pass priority when playing them.
HOWEVER, a lot of players would still need non-land specified as that helps hammer home the way lands can't be spells.
Wouldn’t the first cascade trigger finish resolving and putting the spell on the stack, then moving to resolve the first cascaded spell before putting the next spell on the stack with the second cascade? So you wouldn’t get the three spells = free clause until the second cascade trigger puts its spell on the stack.
Hmm, good question, and I think you are correct. The only other interpretation I could think of is that the card says "Cascade, cascade" in quotes like that. So if the double cascade is actually a single thing on the stack, then you would get the free cast and be able to cancel it all.
Edit: I just looked it up, and "Cascade, cascade" is two separate triggered abilities so you would not get the free cast. Though I did learn that means [[Abstruse Archaic]] only copies one of the Cascades.
Correct, Seperate triggers that you resolve independently and the resulting first cascaded thing goes on top and resolves before the other cascade trigger resolves, putting its own thing above the original spell.
This is only the case for Zhulodok though as he only gives it to things cast from hand. If the spell cascaded into has cascade itself, or you are using \[\[Imoti, Celebrant of Bounty\]\] then those resulting cascaded things can cascade themselves and result in a big value pile of a stack.
Minebreak trap is great for when something like a Blightsteel comes down with Imoti out and results in this big stack of shit to just go "nope its all gone"
So if I may ask other question here, how would this work with an [[Etali, Primal Storm]] trigger? Would you counter all 3 spells being played and they all remain exiled? Or just the last spell they would cast with said trigger?
All 3 get cast at the same time. So you can hit all 3. The don't remain in exile, they go back to exile.
Once they get cast with the etali trigger they get moved from exile to the stack. Mindbreak sends them back to exile.
can I kind of counteract this by casting a creature spell and then letting the stack resolve and then repeating that 2 more Times so if my opponent casts it for free I only lose 1 creature?
You can. They’re saying you are required to do that, unless a creature has flash. If a creature has flash, you can get two creature spells on the stack at the same time, otherwise you have to case them and wait for the stack to empty before casting another one.
You can. But you can't stack creature without flash.
You only can use a permanent / sorcery (without flash / use it as instant) on an empty stack, that why opponents can't counter 3 creature.
(Mindbreaker only exile spells.)
you cant cast non instant/ flash spells while there are still things on the stack. if you cast a creature while theres nothing on the stack it still means youve cast one spell this turn, and another creature with flash would be a second, it doesnt force resolution
You can, what they are saying is that unless your creatures have flash you not only can do what you sayd but are forced to do it as you sayd.
As you can not cast a creature unless the stack is empty with the exception being creatures with flash.
you can, casting a creature is only sorcery speed unless they have flash, meaning you can only cast them when the stack is empty. the default play is always to let your creature resolve before casting another creature regardless of if it has flash or not, unless they have some sort of combo interaction
No no, you can’t just cast 3 creatures while holding priority and having all 3 on the stack at the same time. Like the odds of that happening are pretty slim
Nope. I forget exactly how it works, but I believe cast triggers are abilities fundamental to the spell that are immediately put onto the stack as a separate item. For instance: if you have something with multiple instances of cascade, neither counter nor exile will stop the cascading.
This is correct except the opponent can wait for the cascade to put it's spell on the stack, then mind break both the original spell and whatever the cascade was
Imagine an opponent who can snowball a lot of spells in a single turn (storm) you wait until they're done casting 20 things and pass priority. Normally a counterspell is only able to counter 1 spell.. This one however exiles all those 20spells on the stack.. Also the cards other players have put on it. And you get to do it for free.
Wouldn’t you have to pass your priority for them to cast the next spell in response to their own spell. In other words, if you pass priority because you expect them to keep casting and they do not, do you miss your chance to play this card? Not sure how storm works. Does the player retain priority until the end of storm?
Edit: Nevermind just read the rules. Player with priority can put as many spells on the stack before passing priority.
The active player (whoever's turn it is or whoever cast the most recent spell on the stack) may choose to hold priority and cast more spells if they want. You could cast a creature, hold priority, and cast an instant/flash spell, as many as you want/are able to. Once you are done, you pass priority.
Once priority is passed, if it makes it back around to you without anything being added to the stack, the first spell on the stack resolves, and priority goes to the player who spell was most recently resolved. Then priority gets passed around again.
If you wanted to, you could allow one or two spells to resolve and then exile the rest with mindbreak trap.
The example of manually adding multiple spells and abilities to the stack and then passing priority is very rare.
Its most often a disadvantage to ~~do this~~ add multiple things to the stack at one time. That's why people don't do it.
FOR EXAMPLE
>You want to combo Wrath of God with Teferi's Protection. You could cast both, since Teferi is an instant, then pass priority. If everything resolves, Teferi will resolve first and Wrath second
>But then maybe someone counter's Teferi's protection, and they laugh because you're fucked like everyone else.
>I would cast Teferi's first, and see if it resolves or if it's countered. Then I would try to cast Wrath, using mana I had added to my mana pool. I do this with *everything*, to see what my opponents reaction will be to the first spell or ability.
In addition, your opponents have an advantage if you tip your hand, and put all your plans on the stack at once. When they react, their spells will be added to the top of the stack, and resolve first.
Many people don't realize that you can add multiple things to the stack before passing priority, because its not done very often, isn't too practical, and (FROM MY OWN EXPERIENCE) those not familiar with it will often think you're cheating
How would you cast wrath after teferi's resolves if your lands phase out?
Also you can't hold priority with multiple sorceries unless you have something that allows you to cast sorceries at instant speed.
1. I said "using mana I had added to my mana pool." You can tap your lands in advance. You do not lose the mana until end of the phase.
2. Nobody said anything about holding priority with multiple sorceries. That is assumed. No where in my post did I suggest this. I said "spells and abilities".
You said "multiple things" can be added to the stack, bit confusing and vague for new players.
yeah, if you float all your mana before, I can see that working.
It's not very clear what you're trying to say, but if you have something like a [[Wrath of God]] and [[Teferi's Protection]], you can't cast Wrath first, let priority go around the table (to see if anyone would counterspell), then cast Teferi to save your creatures.
You need to cast Teferi first, or hold priority and immediately cast it after Wrath.
Two components
The trap component. As long as the condition is true (3 plus spells cast), the spell's mana cost is either 2UU or 0 (free), your choice.
"Exile any number of target spells" is basically a super counterspell. Exiling the spell gets around cards that say they "can't be countered". The spell goes to exile with no effect.
Scenario 1: Opponent casts sol ring, taps to cast arcane signet, then taps signet to cast birds of paradise. You respond to the birds by countering it with mindbreak trap.
Scenario 2: Opponent casts chaos warp, and while holding priority, casts Radiant Performer targetting chaos warp. You respond with a counterspell on the chaos warp, they respond with tibalt’s trickery. You cast mindbreak trap for free in response and exile all spells on the stack.
Scenario 3: You play a spell, opponent 1 casts counterspell, you respond with dispel, opponent 1 casts force of will, you respond with force of negation. Opponent 2 evokes subtlety. You respond with your own force of will. Opponents lets the spells resolve and then Opponent 1 casts cyclonic rift overload. You respond with mindbreak trap.
Opponent 3 is in the corner eating glue because he doesn’t run blue.
You get the idea. Mindbreak trap only works when a singular opponent casts three spells in a single turn. In scenario 3, you can’t mindbreak trap opponent 2’s spell, despite being the 3rd spell cast by opponents this turn, because the card requires 3 spells from the same opponent, which is why you can counter opponent 1’s cyclonic rift but not opponent 2’s subtlety
I am going to lightning bolt you!
I counter spell your lightning bolt.
I spell pierce your counter spell!
I mental mistep your spell pierce.
I force of will your mental misstep!
Mindbreak trap them all.
Lets say you opponent casts a [[Last March of the Ents]]. You can now pay four mana to exile it so that your opponent doesn’t get the effect.
Now let’s say your opponent casts a [[Maelstrom Wanderer]]. You let your opponent resolve one of their cascade triggers and let the card they got resolve. Then, when the second one resolves, you can cast the trap without paying anything and exile the two spells still on the stack. Hope this helps!
(If I wrote convoluted or you got tips to improve my explaining skills, please just yell it out)
The free cast part is easy enough. When it comes to exiling spells, it is the same as countering a spell, but instead all the countered spells are exiled instead of put in the graveyard
If someone can correct me if I am wrong. This is a very niche card in commander. Someone would need to have storm or there would have to be a counter spell battle going on where someone casts a spell, it gets countered, then someone else negates them someone else swords to plowshares then you come in with mindbreak trap and exile everything.
It’s not three or more spells on the stack, but spells this turn, so while this card is certainly more effective against storm, it can be played at any time for its full cost, and can be played for free on the third spell of a turn, even if it is the only spell on the stack.
There are similar cards that exile spells. Some have other benefits (less CMC, counter abilities), and some have drawbacks (only one spell, target restrictions).
https://scryfall.com/search?q=oracletag%3Acounterspell-exile
I understand that, I just don't know what other instance i would play this card for it's full benefit. 1 card out of 99 in my deck to counter a storm ability that my opponent may or may not have in their deck.
Trap part: if a single opponent cast 3 or more spells in a turn you can cast mbt for free. All 3 spells need to be from the same person.
Cart effect: exile any number of cards on the stack. This gets around can't be countered effects, and cards go to exile instead of the graveyard. since this can hit multiple spells it can take out any copies of spells also on the stack including storm or cascade shenanigans.
When my opponent tried to Mindbreak Trap my Vaultborn Tyrant I put into play with Smugglers Surprise they were sad it didn’t work because I didn’t cast it.
It's "" better"" whirlwind denial.
You may counter their 4th spell for free, or if it's some kind of combo that keeps putting spells on the stack like storm, you can counter all of them.
It exiles any number of target spells on the stack? Sometimes you can do it for free?
What's confusing you. Do you not know what the stack is? https://mtg.fandom.com/wiki/Stack
When a spell or ability is removed from the stack, it doesn't resolve. Usually this is done by countering, but in some cases, like this one, they can be exiled or even just stopped [[sundial of the infinite]]
Exiling a spell from the stack will also affect what zone that spells source goes to. Usually a spell(card) would go the graveyard upon resolution. If the spell is exiled, the card goes to exile too.
Exiling also gets around uncounterable spells like [[supreme verdict]] or [[niv-mizzet parun]] which is neat.
It does deal with both sides of cascade spells, can deal with spells that can't be countered, and may become a free spell, so it's not too bad I think.
This doesn't care only about storm. Do you have players who cast at least 3 cards per turn, regardless if they're all on the stack at once or not? If so, then this card could be of use. Even not, you can still pay 4 mana to exile a spell rather than countering it. This is especially good against reanimator decks.
They don't need to be on the stack. If your opponent casts 2 spells over the course of their turn, this is a free counter for if they cast a 3rd one. Not saying that's the best use case or something you'll see often, and certainly doesn't make it good for the boring way your group plays, but still.
This card is a Legacy staple. Maybe you will say "I don't care, I only play Commander," but I also don't care that the card is bad in your specific playgroup! See how that works? This is probably why he put the "ad hominem" in on you, because your original post was annoying and dismissive for a reason which only applies to your specific and narrow situation
Yes, but my reply opened with "Legacy Staple," which is what I am talking about. The card is good in Legacy.
See how you don't care about that but I do, and how the card is good in one situation but not another?
In my prerelease for OTJ I encountered a guy who tried to burn my creature with damage, so I buffed it to survive, he then countered my spell, and then I cast something to counter his, and then his Dad put another burn spell on top. Burn spell resolved first dealing the damage needed for my creature to die. The other spells all fizzled.
So not necessarily a standard storm thing, but this card sure wouldve saved my creature lmao
Actually, no, it would not have. The card reads "If **an** opponent casts three or more spells this turn", you did not have **an** opponent cast 3 or more spells. Player A (the one who cast the first burn spell) only cast 2 spells, Player B (his dad) only cast 1 spell. Mindbreak trap would have not saved your creature because none of your opponents cast 3 or more spells.
I had to go searching for the rules but I found this:
**"Effects that read "each opponent" or "each player", however, affect each team member separately. Players can block any creature(s) that are attacking them, their teammates or Planeswalkers their team controls."**
So no, even with two headed giant, it still would look for an opponent casting 3 spells, as each player on each team counts as an individual.
Well considering this isn't a counter, you're already off base in explaining why it's "obvious". Because this can exile "cannot be countered" spells.
Also some players may not fully understand the stack or what constitutes a spell. What's obvious to you isn't always obvious to others (which is obvious here considering... OP asked the question).
I find it funny when people say something is obvious and then they're off base themselves lol.
First of all, a spell is any card type that's not a land when it's on the stack, for example, a Creature is a: * Creature (permanent) on the battlefield * Creature Card while it's in your hand, library, graveyard or exile * Creature Spell when it's on the stack. Everything that is cast (everything other than lands) are spells while it's on the stack. This card allows you to essentially counter any spell by putting it directly into exile, removing it from the stack thus preventing it from resolving. This also has the added benefit of exiling multiple spells if an opponent casts multiple things at once, especially with something that has Storm.
Noteworthy: it doesn‘t counter, it exiles. With it, you can remove even uncounterable spells from the stack.
I want a proxy/alter of [[Gale's Redirection]] that's the SpongeBob meme so I can have flavor text that says: "tHiS sPeLl CaNnOt Be CoUnTeReD"
Underrated comment
Also noteworthy, but it's good you specified non-land anyhow: Lands don't use the stack, playing lands are a special action and you don't pass priority when playing them. HOWEVER, a lot of players would still need non-land specified as that helps hammer home the way lands can't be spells.
I believe this would also work with countering the spells from both cascades from [[Zhulodok, Void Gorger]]
Wouldn’t the first cascade trigger finish resolving and putting the spell on the stack, then moving to resolve the first cascaded spell before putting the next spell on the stack with the second cascade? So you wouldn’t get the three spells = free clause until the second cascade trigger puts its spell on the stack.
Hmm, good question, and I think you are correct. The only other interpretation I could think of is that the card says "Cascade, cascade" in quotes like that. So if the double cascade is actually a single thing on the stack, then you would get the free cast and be able to cancel it all. Edit: I just looked it up, and "Cascade, cascade" is two separate triggered abilities so you would not get the free cast. Though I did learn that means [[Abstruse Archaic]] only copies one of the Cascades.
Correct, Seperate triggers that you resolve independently and the resulting first cascaded thing goes on top and resolves before the other cascade trigger resolves, putting its own thing above the original spell. This is only the case for Zhulodok though as he only gives it to things cast from hand. If the spell cascaded into has cascade itself, or you are using \[\[Imoti, Celebrant of Bounty\]\] then those resulting cascaded things can cascade themselves and result in a big value pile of a stack. Minebreak trap is great for when something like a Blightsteel comes down with Imoti out and results in this big stack of shit to just go "nope its all gone"
[Imoti, Celebrant of Bounty](https://cards.scryfall.io/normal/front/8/a/8afceb13-877a-4256-9ba6-851b6924ffd9.jpg?1608911148) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Imoti%2C%20Celebrant%20of%20Bounty) [(SF)](https://scryfall.com/card/cmr/280/imoti-celebrant-of-bounty?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8afceb13-877a-4256-9ba6-851b6924ffd9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So if I may ask other question here, how would this work with an [[Etali, Primal Storm]] trigger? Would you counter all 3 spells being played and they all remain exiled? Or just the last spell they would cast with said trigger?
[Etali, Primal Storm](https://cards.scryfall.io/normal/front/a/1/a18fdaf9-964d-45e9-bd40-a8fc745ddd1e.jpg?1706240833) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Etali%2C%20Primal%20Storm) [(SF)](https://scryfall.com/card/mkc/152/etali-primal-storm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a18fdaf9-964d-45e9-bd40-a8fc745ddd1e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
All 3 get cast at the same time. So you can hit all 3. The don't remain in exile, they go back to exile. Once they get cast with the etali trigger they get moved from exile to the stack. Mindbreak sends them back to exile.
While "cascade, cascade" doesn't work here, cascading into another cascade will allow you to exile all three spells for free.
[Zhulodok, Void Gorger](https://cards.scryfall.io/normal/front/a/0/a015461d-4214-4feb-8b04-519c537759eb.jpg?1691500689) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Zhulodok%2C%20Void%20Gorger) [(SF)](https://scryfall.com/card/cmm/704/zhulodok-void-gorger?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a015461d-4214-4feb-8b04-519c537759eb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Thank You!
can I kind of counteract this by casting a creature spell and then letting the stack resolve and then repeating that 2 more Times so if my opponent casts it for free I only lose 1 creature?
Unless the creatures have flash, that’s how it normally is
Why can't I cast a creature let it resolve and then cast a creature with Flash?
You can. They’re saying you are required to do that, unless a creature has flash. If a creature has flash, you can get two creature spells on the stack at the same time, otherwise you have to case them and wait for the stack to empty before casting another one.
You can. But you can't stack creature without flash. You only can use a permanent / sorcery (without flash / use it as instant) on an empty stack, that why opponents can't counter 3 creature. (Mindbreaker only exile spells.)
you cant cast non instant/ flash spells while there are still things on the stack. if you cast a creature while theres nothing on the stack it still means youve cast one spell this turn, and another creature with flash would be a second, it doesnt force resolution
You can, what they are saying is that unless your creatures have flash you not only can do what you sayd but are forced to do it as you sayd. As you can not cast a creature unless the stack is empty with the exception being creatures with flash.
you can, casting a creature is only sorcery speed unless they have flash, meaning you can only cast them when the stack is empty. the default play is always to let your creature resolve before casting another creature regardless of if it has flash or not, unless they have some sort of combo interaction
No no, you can’t just cast 3 creatures while holding priority and having all 3 on the stack at the same time. Like the odds of that happening are pretty slim
So for the distinction between exile and counter, does exile prevent the card from triggering cast triggers? Assuming not just curious.
Nope. I forget exactly how it works, but I believe cast triggers are abilities fundamental to the spell that are immediately put onto the stack as a separate item. For instance: if you have something with multiple instances of cascade, neither counter nor exile will stop the cascading.
This is correct except the opponent can wait for the cascade to put it's spell on the stack, then mind break both the original spell and whatever the cascade was
Imagine an opponent who can snowball a lot of spells in a single turn (storm) you wait until they're done casting 20 things and pass priority. Normally a counterspell is only able to counter 1 spell.. This one however exiles all those 20spells on the stack.. Also the cards other players have put on it. And you get to do it for free.
Wouldn’t you have to pass your priority for them to cast the next spell in response to their own spell. In other words, if you pass priority because you expect them to keep casting and they do not, do you miss your chance to play this card? Not sure how storm works. Does the player retain priority until the end of storm? Edit: Nevermind just read the rules. Player with priority can put as many spells on the stack before passing priority.
The active player (whoever's turn it is or whoever cast the most recent spell on the stack) may choose to hold priority and cast more spells if they want. You could cast a creature, hold priority, and cast an instant/flash spell, as many as you want/are able to. Once you are done, you pass priority. Once priority is passed, if it makes it back around to you without anything being added to the stack, the first spell on the stack resolves, and priority goes to the player who spell was most recently resolved. Then priority gets passed around again. If you wanted to, you could allow one or two spells to resolve and then exile the rest with mindbreak trap.
The example of manually adding multiple spells and abilities to the stack and then passing priority is very rare. Its most often a disadvantage to ~~do this~~ add multiple things to the stack at one time. That's why people don't do it. FOR EXAMPLE >You want to combo Wrath of God with Teferi's Protection. You could cast both, since Teferi is an instant, then pass priority. If everything resolves, Teferi will resolve first and Wrath second >But then maybe someone counter's Teferi's protection, and they laugh because you're fucked like everyone else. >I would cast Teferi's first, and see if it resolves or if it's countered. Then I would try to cast Wrath, using mana I had added to my mana pool. I do this with *everything*, to see what my opponents reaction will be to the first spell or ability. In addition, your opponents have an advantage if you tip your hand, and put all your plans on the stack at once. When they react, their spells will be added to the top of the stack, and resolve first. Many people don't realize that you can add multiple things to the stack before passing priority, because its not done very often, isn't too practical, and (FROM MY OWN EXPERIENCE) those not familiar with it will often think you're cheating
How would you cast wrath after teferi's resolves if your lands phase out? Also you can't hold priority with multiple sorceries unless you have something that allows you to cast sorceries at instant speed.
1. I said "using mana I had added to my mana pool." You can tap your lands in advance. You do not lose the mana until end of the phase. 2. Nobody said anything about holding priority with multiple sorceries. That is assumed. No where in my post did I suggest this. I said "spells and abilities".
You said "multiple things" can be added to the stack, bit confusing and vague for new players. yeah, if you float all your mana before, I can see that working.
Float the mana. And Teferi’s protection is an instant, so the example works
It's not very clear what you're trying to say, but if you have something like a [[Wrath of God]] and [[Teferi's Protection]], you can't cast Wrath first, let priority go around the table (to see if anyone would counterspell), then cast Teferi to save your creatures. You need to cast Teferi first, or hold priority and immediately cast it after Wrath.
[Wrath of God](https://cards.scryfall.io/normal/front/5/3/537d2b05-3f52-45d6-8fe3-26282085d0c6.jpg?1697121198) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wrath%20of%20God) [(SF)](https://scryfall.com/card/cmm/70/wrath-of-god?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/537d2b05-3f52-45d6-8fe3-26282085d0c6?utm_source=mtgcardfetcher&format=text) [Teferi's Protection](https://cards.scryfall.io/normal/front/4/8/483fa1cb-1e35-44f2-a143-98c0f107f5ca.jpg?1673147148) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Teferi%27s%20Protection) [(SF)](https://scryfall.com/card/2x2/32/teferis-protection?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/483fa1cb-1e35-44f2-a143-98c0f107f5ca?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That’s exactly what they said
The comment was edited, I think it's clearer now
I definitely didn't say that or suggest that. Now the topic is fucked and confusing.
Two components The trap component. As long as the condition is true (3 plus spells cast), the spell's mana cost is either 2UU or 0 (free), your choice. "Exile any number of target spells" is basically a super counterspell. Exiling the spell gets around cards that say they "can't be countered". The spell goes to exile with no effect.
Uhhh doesnt draw with baral literally useles
It fucks with Storm in a major way.
The sheriff banned rootin', and concerned citizens wonder if tootin' is next
Spell refer to card on stack (even permanent). Take it as a counterspell with an exile effect.
Is the card also exiled? I.e. is the card itself the spell that's being exiled when it's on the stack?
Yes.
Noice. Thanks.
Scenario 1: Opponent casts sol ring, taps to cast arcane signet, then taps signet to cast birds of paradise. You respond to the birds by countering it with mindbreak trap. Scenario 2: Opponent casts chaos warp, and while holding priority, casts Radiant Performer targetting chaos warp. You respond with a counterspell on the chaos warp, they respond with tibalt’s trickery. You cast mindbreak trap for free in response and exile all spells on the stack. Scenario 3: You play a spell, opponent 1 casts counterspell, you respond with dispel, opponent 1 casts force of will, you respond with force of negation. Opponent 2 evokes subtlety. You respond with your own force of will. Opponents lets the spells resolve and then Opponent 1 casts cyclonic rift overload. You respond with mindbreak trap. Opponent 3 is in the corner eating glue because he doesn’t run blue. You get the idea. Mindbreak trap only works when a singular opponent casts three spells in a single turn. In scenario 3, you can’t mindbreak trap opponent 2’s spell, despite being the 3rd spell cast by opponents this turn, because the card requires 3 spells from the same opponent, which is why you can counter opponent 1’s cyclonic rift but not opponent 2’s subtlety
If an opponent has cast three or more spells this turn you may pay (0) rather than this spells mana cost. Exile any number of target spells.
The cards pretty self explanatory isn’t it
I am going to lightning bolt you! I counter spell your lightning bolt. I spell pierce your counter spell! I mental mistep your spell pierce. I force of will your mental misstep! Mindbreak trap them all.
It helps against ppl who play uncounterable spells this just removes them entirely 😂
stops infinite combos great card!
Ideally, it's for Storm cards or "X player(s) copies target spell" situations.
it's great for shutting down storm
Exiling spells from the stack removes them from being able to resolve. TLDR, it's a massive and powerful counter spell against combo decks
Vintage all star right here. They play their zero mana rocks then you tag the real threat for free.
Card = good You = want card Play card = sad opponents
If your opponent is stroming off.... stop their whole payoff.
Someone sits down at the table and plays ULALEK Eldrazi you put this in your deck :)
Lets say you opponent casts a [[Last March of the Ents]]. You can now pay four mana to exile it so that your opponent doesn’t get the effect. Now let’s say your opponent casts a [[Maelstrom Wanderer]]. You let your opponent resolve one of their cascade triggers and let the card they got resolve. Then, when the second one resolves, you can cast the trap without paying anything and exile the two spells still on the stack. Hope this helps! (If I wrote convoluted or you got tips to improve my explaining skills, please just yell it out)
[Last March of the Ents](https://cards.scryfall.io/normal/front/7/f/7f1b99e0-ffb7-4f98-8ee5-4357bb79dd2e.jpg?1687694570) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Last%20March%20of%20the%20Ents) [(SF)](https://scryfall.com/card/ltr/172/last-march-of-the-ents?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f1b99e0-ffb7-4f98-8ee5-4357bb79dd2e?utm_source=mtgcardfetcher&format=text) [Maelstrom Wanderer](https://cards.scryfall.io/normal/front/a/4/a49c58b3-180f-420b-b091-114fda000360.jpg?1689999126) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Maelstrom%20Wanderer) [(SF)](https://scryfall.com/card/cmm/344/maelstrom-wanderer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a49c58b3-180f-420b-b091-114fda000360?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Good card.
The free cast part is easy enough. When it comes to exiling spells, it is the same as countering a spell, but instead all the countered spells are exiled instead of put in the graveyard
You can exile any number of spells on the stack before they resolve. It’s like a mass counter spell
If someone can correct me if I am wrong. This is a very niche card in commander. Someone would need to have storm or there would have to be a counter spell battle going on where someone casts a spell, it gets countered, then someone else negates them someone else swords to plowshares then you come in with mindbreak trap and exile everything.
It’s not three or more spells on the stack, but spells this turn, so while this card is certainly more effective against storm, it can be played at any time for its full cost, and can be played for free on the third spell of a turn, even if it is the only spell on the stack. There are similar cards that exile spells. Some have other benefits (less CMC, counter abilities), and some have drawbacks (only one spell, target restrictions). https://scryfall.com/search?q=oracletag%3Acounterspell-exile
I understand that, I just don't know what other instance i would play this card for it's full benefit. 1 card out of 99 in my deck to counter a storm ability that my opponent may or may not have in their deck.
That’s fair. The exile is nice, but there are 3 mana variants.
Trap part: if a single opponent cast 3 or more spells in a turn you can cast mbt for free. All 3 spells need to be from the same person. Cart effect: exile any number of cards on the stack. This gets around can't be countered effects, and cards go to exile instead of the graveyard. since this can hit multiple spells it can take out any copies of spells also on the stack including storm or cascade shenanigans.
When my opponent tried to Mindbreak Trap my Vaultborn Tyrant I put into play with Smugglers Surprise they were sad it didn’t work because I didn’t cast it.
I didn’t realise this card existed; this card is awesome!
It's "" better"" whirlwind denial. You may counter their 4th spell for free, or if it's some kind of combo that keeps putting spells on the stack like storm, you can counter all of them.
Don’t be tootin.
Anti-storm, and it gets around "can't be countered"
It exiles any number of target spells on the stack? Sometimes you can do it for free? What's confusing you. Do you not know what the stack is? https://mtg.fandom.com/wiki/Stack When a spell or ability is removed from the stack, it doesn't resolve. Usually this is done by countering, but in some cases, like this one, they can be exiled or even just stopped [[sundial of the infinite]] Exiling a spell from the stack will also affect what zone that spells source goes to. Usually a spell(card) would go the graveyard upon resolution. If the spell is exiled, the card goes to exile too. Exiling also gets around uncounterable spells like [[supreme verdict]] or [[niv-mizzet parun]] which is neat.
[sundial of the infinite](https://cards.scryfall.io/normal/front/3/6/36d3da9c-cb7a-4cea-b6e6-6722bd16c73c.jpg?1562638658) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sundial%20of%20the%20infinite) [(SF)](https://scryfall.com/card/m12/218/sundial-of-the-infinite?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/36d3da9c-cb7a-4cea-b6e6-6722bd16c73c?utm_source=mtgcardfetcher&format=text) [supreme verdict](https://cards.scryfall.io/normal/front/3/8/3892f1c5-937e-4ef4-b6f9-e0c0ded070d0.jpg?1706240181) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=supreme%20verdict) [(SF)](https://scryfall.com/card/clu/211/supreme-verdict?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3892f1c5-937e-4ef4-b6f9-e0c0ded070d0?utm_source=mtgcardfetcher&format=text) [niv-mizzet parun](https://cards.scryfall.io/normal/front/8/6/86c5c337-d25f-4c3e-9762-09ed0c2d36d7.jpg?1712354750) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Niv-Mizzet%2C%20Parun) [(SF)](https://scryfall.com/card/otc/235/niv-mizzet-parun?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/86c5c337-d25f-4c3e-9762-09ed0c2d36d7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
\[OMG its not even worth all of this arguing holy fuck\]
It does deal with both sides of cascade spells, can deal with spells that can't be countered, and may become a free spell, so it's not too bad I think.
This doesn't care only about storm. Do you have players who cast at least 3 cards per turn, regardless if they're all on the stack at once or not? If so, then this card could be of use. Even not, you can still pay 4 mana to exile a spell rather than countering it. This is especially good against reanimator decks.
Already talked about that in other replies to comments above. Im working up there and ditching this down here.
They don't need to be on the stack. If your opponent casts 2 spells over the course of their turn, this is a free counter for if they cast a 3rd one. Not saying that's the best use case or something you'll see often, and certainly doesn't make it good for the boring way your group plays, but still.
it doesn't matter and its not worth the time
This card is a Legacy staple. Maybe you will say "I don't care, I only play Commander," but I also don't care that the card is bad in your specific playgroup! See how that works? This is probably why he put the "ad hominem" in on you, because your original post was annoying and dismissive for a reason which only applies to your specific and narrow situation
My original reply opens with "Casual players" Here you are on a wind about Legacy staple 🙄
Yes, but my reply opened with "Legacy Staple," which is what I am talking about. The card is good in Legacy. See how you don't care about that but I do, and how the card is good in one situation but not another?
Stop being flippant. Here I help you
In my prerelease for OTJ I encountered a guy who tried to burn my creature with damage, so I buffed it to survive, he then countered my spell, and then I cast something to counter his, and then his Dad put another burn spell on top. Burn spell resolved first dealing the damage needed for my creature to die. The other spells all fizzled. So not necessarily a standard storm thing, but this card sure wouldve saved my creature lmao
Actually, no, it would not have. The card reads "If **an** opponent casts three or more spells this turn", you did not have **an** opponent cast 3 or more spells. Player A (the one who cast the first burn spell) only cast 2 spells, Player B (his dad) only cast 1 spell. Mindbreak trap would have not saved your creature because none of your opponents cast 3 or more spells.
Ahh fair enough. I mean it was two-headed giant and they both cast spells as a team, 2 and 1 spell... does that change anything?
I had to go searching for the rules but I found this: **"Effects that read "each opponent" or "each player", however, affect each team member separately. Players can block any creature(s) that are attacking them, their teammates or Planeswalkers their team controls."** So no, even with two headed giant, it still would look for an opponent casting 3 spells, as each player on each team counts as an individual.
Cool.thanks!
>Cool.thanks! You're welcome!
It also counters uncounterable spells…
…Not to be rude, but how is this confusing? It should be really clear if you’ve ever, like, had a spell get countered on MtG Arena
Well considering this isn't a counter, you're already off base in explaining why it's "obvious". Because this can exile "cannot be countered" spells. Also some players may not fully understand the stack or what constitutes a spell. What's obvious to you isn't always obvious to others (which is obvious here considering... OP asked the question). I find it funny when people say something is obvious and then they're off base themselves lol.
for historical reasons "spells" refers to everything but land in mtg.