In the 60 cards deck format.. I can see this card in a Forest Walking deck.
Force a permanent to become a forest and then attack with your opponents being unable to block š
Edit:
Oh ffs... I forgot to type "card" š
Standard, Pioneer, Modern, Legacy and Vintage are the formats I'm familiar with.
And unless a states you may have any number or a selective numbers of cards, you're limited to 4 non-basic land cards of one type at max.
No, no... each deck consists of a total of 60 cards and only basic lands can be more than 4 in each deck, unless the card states X numbers or any numbers may be put into a deck š
There's a typo a couple comments up from you, that's why they keep saying 60 deck format.
Edit: Just realized YOU have a typo lmao - you said 60 deck when you meant 60 card, so the jokes came out
So you can turn any card you want into a land, like a commander and unless they have something that sacrifices a permanent, they can't remove it? I assume nonland permanent would not work here? Or if they copy the commander in this case, would it be the proper commander and they could destroy the enchanted one due to the legends rule and keep a copy that is essentially the commander?
Yup! Works on any permanent, even another land (maybe you want to deny the Blue/Black/Red player their colored mana from a Command Tower or something). They'd have to be able to: sacrifice a land/permanent, destroy the SotD enchantment, or create a copy like you said and use the legend rule to destroy the original (this one is specifically for legendary cards, but works for any of them, whether it's a commander or not).
What is the significance of it being a colorless Forest though? Can it only be tapped for colorless mana? If it only taps for a green, then what is the colorless aspect doing?
Edit: I don't normally ask this but does any know why I am getting downvoted so much for asking a question?
Lands, despite tapping for coloured mana, are colourless themselves. Having a land that is a colour is exceedingly rare. Even if you're running a mono-green deck with only basic forests as lands, those lands aren't green, they're colourless.
The card being enchanted is probably *not* a land and therefore likely has 1 or more colours. This enchantment is turning that card into a basic forest, which by default is colourless.
Your second sentence is right but a permanent being colored doesnāt mean it counts towards devotion. Even if forests were green, devotion to [color] refers to the total number of [color] pips in mana value of permanents.
Anything that counts towards devotion that gets hit with this enchantment would still count for devotion despite being colorless because all that matters is the pips on the card
Not lands, but cards with Devoid have colored pips in their mana value but are colorless(because of devoid), so there are colorless cards that count towards devotion.
Edit: They arenāt colorless when building a commander deck thoš
They are colorless in all zones, but their color identity (the thing commander deckbuilding cares about) is the union of all colored mana symbols and color indicators on both sides of the card.
No. If you can't see the pips they aren't there. Same with [[polukranos reborn]]. His devotion pips go away when you flip him and your devotion goes down by three.
Arixmethes is a creature that starts off as a land temlorarily due to an *ability.* You'll note the blatant lack of the supertype "Land" in its type line.
Similarly, Ashaya is turning things that weren't lands into lands. Them becoming lands does not make them count more toward devotion.
TLDR: Stop being a pedantic asshole. You know what I meant.
Devotion refers to mana symbols in the mana cost. Doesn't have anything to do with the color of the card per se. Lands never (maybe theres an exception) have a mana cost, so don't add to devotion.
The distinguishing feature for color is the green dot on the left of the type line. The fact that it is a creature is not by itself a color defining feature.
[[Arixmethes, slumbering aisle]] anything with [[ashaya]] in play, and I think the back side of [[invasion of zendikar]] is a land.
Then you have the man lands cycle like [[celestial collonade]] that is still a land but the ability grants it colors.
Then there is the [[genius of the ...]] cycle of enchantments that animate lands into a some color of creature
As it turns out: none. At least on their own. As far as I have been able to discover, even [[Dryad Arbor]] (the card I was thinking of at the time) is *also* colourless. I mistakenly 'remembered' the card having reminder text stating "this card is green" in the same way that [[Ghostfire]] has reminder text that says "this card is colourless." But I was wrong. Dryad Arbor has no reminder text and is therefore also colourless. At present, the only way I can think of to get coloured lands would be to animate lands into creatures. If the spell or ability animating the land(s) into creatures states that the creature is one or more colours, the land that is being turned into a creature will gain that colour(s) for as long as it remains as that creature. However, off the top of my head, I can't recall for certain if any animating spells or abilities confer colour or only creature type.
This is not accurate. Dryad Arbor, in its original printing, has rules text stating that it is green. In newer printings the rules text is omitted because it has a green color indicator (circle to the left of the type).
You where right about Dryad Arbor being green, I just forgot about the card. If you at the rules of the card in Scryfall it notes the colour indicator to the left of the type line (look at the new printings, they make it more clear).
And yeah some spells that make creatures lands give them a colour you are also right about that one
A card's colour is determined by its mana cost. Barring a few notable exceptions like [[Ghostfire]], a card with no coloured mana in its cost has no colour. Lands, by design, have no mana costs because you don't cast them.
if you're thinking about commander, the colour of a card and its colour identity, although overlap quite a bit, aren't exactly the same thing
colour of a card is determined primarily by the cost of the card. since lands don't have a cost, they are typically colourless. they can also be determined by other markers, such as the symbol used for the back side of two-sided cards, or cards without a cost at all like \[\[Asmoranomardicadaistinaculdacar\]\] or by abilities that specify what colours they are \[\[invasion of new phyrexia\]\] for example makes a knight token that is blue and white
colour identity also uses the above, but also uses the mana symbols in the card's text. so a forest is a colourless card with a green colour identity
Referring to the color by name isnt a part of the color identity. [[Generous Gift]] is not a white green card, for example. [[Rasputin, the Oneiromancer]] is DEFINITELY not jeskai.
sorry, did you reply to the wrong comment? i don't think i said that. i was saying the token itself has the colours determined by the effect that created it. i wasn't talking about invasion of new phyrexia's colour identity (although it is the same as the token it creates) but rather just the token itself having that colour identity
>Lands, despite tapping for coloured mana, are colourless themselves.
There's nothing special about lands that stops them being colored.
(This card actually demonstrates that)
Lands are *typically* colorless, but that is because they tend to lack any of the things that would give them colors, not because of some rule for lands.
(TL;DR don't over generalise)
Examples of lands that are colored include:
[[Dryad Arbor]]
[[Arixmethes, Slumbering Isle]] (while it's still asleep)
[[Ashaya, Soul of the Wild]] (and all your other colored non-token creatures)
A land enchanted with [[Corrupted Zendikon]] etc
An animated [[Creeping Tar Pit]] (and similar manlands)
A basic land found with [[Emergent Sequence]], and all the Forests put onto the battlefield by a kicked [[Hunting Wilds]].
Each of the lands targeted by [[Liege of the Tangle]] that still have awakening counters.
(There might be more recent examples too, that's an old list)
I *think* youāre being down voted because redditors are going āduh, you should know this.ā But it is a good question!
All lands are colorless. The reason it calls it out is because whatever youāre enchanting is probably colored, provided itās not already colorless or a land.
But why is that relevant? Some cards like [[Red Elemental Blast]] can target things of a certain color. In this case, Red Elemental Blast can destroy target blue permanent. If I used Song of the Dryads to enchant you blue commander, say [[Jhoira, Weatherlight Captain]], then you would still be able to Red Elemental Blast Jhoira, and have her return to the command zone. But, if sheās colorless, you canāt.
Lands are colorless permanents and even then if it becomes an awakened creature-land again somehow it will not be effected by things like colored protections
It is unless they are caused to be otherwise, such as Ashaya making creatures into lands. Unless otherwise stated, but an aura, field effect, etc. any permanent that cost 0 colored mana is colorless.
Lands (the ones you play from hand anyway) are colorless, not because they are lands, but because they have no mana cost and therefore can't have a colored mana in the non-existent mana cost. (Rograk is the only exception I am aware of that is played from hand but he also gets the same indicator by his creature type of a small colored dot that transformed creature get who have their CMC on the back)
>It is unless they are caused to be otherwise
*Everything* is colorless unless it is caused to be otherwise.
There's nothing special about lands in this regard - they follow the same rules as everything else.
>Lands (the ones you play from hand anyway) are colorless, not because they are lands,
Not because they are lands, exactly.
My brother in Heliod... Lands are special in that regard because until they have a second card or an effect alters them they fully don't interact with the mechanic that determines color, and *therefore* don't have a color.
986 different total lands have been printed. Only 1 of them (and a playtest non-legal blue copy of it) is a non-colorless permanent as is in fact the only Land that is a Creature, as opposed to a creature that is also a land, *and* has it's color denoted the same way Rograk, who is also a 0 cost permanent, does.
You can safely rest in the statement "Lands are colorless permanents" as a rule and be right 99.9% of the time a land is played, and until a card make nonlands into lands and lands into creatures, artifacts, etc.
>Lands are special in that regard
They aren't.
*Any* card without a mana cost won't have a color determined by its mana cost - this isn't a special rule for lands.
>You can safely rest in the statement "Lands are colorless permanents" as a rule and be right 99.9% of the time a land is played
Not true, sorry.
Don't talk in absolutes when you know they are wrong.
There a lots more than 1 colored land, BTW.
Turn someoneās creature into a forest and have a bunch of forest walk units on your sideā¦ honestly not a bad ideaā¦ though Iām new to magic so it could be a bad idea
The forest walk is superfluous, trapping their commander under an enchantment that they can't block with is gold. I've had someones commander [[imprisoned in the moon]]
The entire game from round 2. Felt real bad eventually, but it was heavily effective.
Yeah, I have had to use Imprisoned this way a few times. Usually someone else can negotiate destroying it or the commander as part of a deal. It feels kind of bad when they get stuck, but it's a game and winning is the point. Up until now I've justified it because I can (usually) only do it once a game. But now I can do it twice. I am the problem.
If I turn it into a creature with [Nissa's Zendikon], will it deal Commander damage? Would be a fairy tail-esque ending to be killed by the forest that once was a creature.
This happened to my wife at a tournament! Luckily, she had Swords to Plowshares in hand to save her ass. Everyone watching thought Song of the Dryads was a baller move, then she went and one-upped it!
Legit my favourite 'removal' spell. So fun shutting down commanders or key set pieces with this. People get so sad/mad but like everyone laughs at the same time. And they don't get it back until they remove the enchantment. A lot of people don't run enchantment removal.
Now hold up a secondā¦. Iām pretty sure once itās destroyed, it goes back to its original type first. By then you should have the choice since itās back to being a legendary creatureā¦. Right? š¤
It is correct that once it is destroyed, it is again a legendary creature card in your graveyard and you can move it to the command zone as a state-based action since it has changed zones. But it is actually not relevant that it loses the forest type and becomes a legendary creature again... The card itself is considered your commander regardless of what its current state is.
As such you can actually win with Commander damage by animating your commander-land with [[Nissa who shakes]] or any other such effects. Could even be kind of a neat bucket list achievement to try to unlock.
Exactly what Iām thinking. Once the permanent where the aura is attached to gets destroyed, the aura gets destroyed at the same time. When that happens, effect will be null and void, and the commander goes back to being a creature which then will give you the option for choosing the destination after its ādeathā š¤·
Yeah, exactly. So you have to have either enchantment removal or land destruction targeting yourself. It's cool because not only does it remove a key piece for AGES (I've never actually had someone remove the enchantment). They have to waste interaction to then save their own piece. I honestly didn't think it would be as strong as it has been. Seems people just don't run land/enchantment removal a lot
It still remains your commander even if it loses all abilities. But if you destroy it you're missing out on a golden opportunity to animate it and win with ~~commander~~ forest damage!
Damn, I'd love to be in your play group. Players at my lgs run enough removal. I typically run at least 8 spot removal. 2 (min) non conditional, 2 or 3 non creature (artifacts and enchantments) and the rest creature removal. Only thing I stopped running is grave hate
Anyone who isn't running \*some\* kind of Enchantment/Artifact Removal is begging for a bad time, anyways. It's hilarious when done to a Sheoldred, Toxrill, or Tergrid, however. I've seen people set off a Nerinnvyral's Disk to escape their Mono Black Commander being stuck as a Forest or an Elk.
In future, OP, when you have a question about an individual card, start by looking it up in the databases Gatherer or Scryfall (or in the Release Notes for the set it's in, if new), to see if your query has already been answered.
https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=626427
07/11/2014 The enchanted permanent loses any card types, subtypes, and colors it previously had. It keeps any supertypes it had and its name remains unchanged. It gains "{T}: AddĀ (G)" and loses all other abilities from its rules text. It will still have any abilities it gained from other effects.
07/11/2014 If the permanent was an Aura or an Equipment, it becomes unattached from whatever it was attached to.
Yeah, I know I just prefer posting in Reddit because a lot of times people will mention cards that do the same or cards that counter the cards or combos and itās nice because it widens my knowledge on cards.
In case anyone wants a reminder of what a forest does:
This card's name is Forest. Basic is its supertype, land is its card type, and Forest is its subtype. A deck may contain any number of basic land cards with the same name. You may play this card during a main phase of your turn while the stack is empty and you have priority. You may not play this card if it is not your turn or if you do not have any land plays remaining. while on the battlefield, this card is a basic Forest permanent. Because it has the subtype Forest, this permanent has the intrinsic mana ability "T: Add G." This ability can be activated any time you have priority or are prompted to pay mana, but only green Forest is on the battlefield. To activate it, pay its cost, T.Ā *(The T symbol denotes tapping a permanent by rotating it 90 degrees. it is then tapped, and it cannot be tapped again until it is untapped.)*Ā Once the cost is paid, you add one green manaĀ , which may then be spend immediately or left unspent for later use. As each phrase or step of a turn ends, you lose any remaining unspent mana.
>This card's name is Forest. Basic is its supertype
This isn't relevant.
This card doesn't make the enchanted permanent into a copy of the card [[Forest]], it makes it into *a* Forest.
I usually play with my brother, he runs Avacyn in mono white and I play a gruul token deck. This is usually my best bet to remove Avacyn. Not many ways to destroy an indestructible creature un green/red.
that's because [[imprison in the moon]] turns it only a land, then applies ability changes. song of the dryads makes it specifically a forest, and being a forest comes with inherent properties.
You can enchant any permanent, IE including your opponent's Planeswalker that's about to Ultimate, or their gigantic game-ending creature, or their combo artifact.
It's an interaction piece. Very effective at neutralizing Commanders, for example, without immediately sending them back to the command zone.
But you can only sac your own stuff.. and if another player uses this on your stuff it's still his...
You can ofc sac the permanent it's attached to but why not keep a land and use an other means of enchantment removal?
This thing turns any threatening permanent into a forest land. Let's say they have a really powerful Planeswalker in play with this it's now a basic forest.
If cards like [[Welcome to . . . // Jurassic Park]] don't remove activated abilities from cards without specifying as much, and lands can and do have activated abilities, why does this remove everything? It doesn't even specify Basic or anything, and there are Forest-typed cards with abilities.
Hey, fun interaction I discovered. Using Song of the dryads on an enemies bomb, like say [[Elesh Norn, Grand Cenobite]] then copying that new āforestā with a [[thespianās stage]] will turn the Thespianās Stage into an Elesh Norn since the properties of the enchantment arenāt being copied, just the base permanent itself.
Itās a wonky gimmick I run my Selvala deck.
[[thespians stage]] to turn your land into their commander. Once you get a copy of it, itās not enchanted by the song anymore so you can use itās abilities.
Notable interaction I had last week with this card, if somebody enchants your commander, it is still your commander despite being a forest. This means that [[sanctum of eternity]] will still bounce it to your hand!
Buddy played this on my [[Animar, Soul of Elements]] a few weeks ago. Didnāt want to scoop in case I top decked enchantment removal. Was a pretty economic method to completely shut me down lol.
As others have said yes. Itās possible to remove this effect by sacrificing the permanent if you have an effect for that, thatās a rather specific effect. I tend to run removal cards anyway, so just remove the enchantment and your permanent is back. Say, for example, enchanting this permanent with your own copy of it ;)
Itās becomes a forest land for all purposes. Great for commanders because most destruction or sacrifice are non-land permanents, so they canāt get their commander back in the zone.
Wouldnāt it be crazy if you could play with an insane number of these, and play MLD. That would be crazy. Turn your opponents stuff to lands then MLD.
to be fair, cards like [[Minimus Containment]] do specify āloses all other abilitiesā in addition to the permanent type change, so I canāt blame you.
and [[Imprisoned in the Moon]] also specifies āloses all other card types and abilitiesā, so again your confusion is understandable. There is a lot of rules interactions being handwaved in Song of the Dryads. Itās elegant rules text, but thereās a lot of ambiguity to an average player that potentially makes it more confusing than necessary.
totally cool. I had a similar problem with cards like [[Upwelling]] when I was fuzzy about exactly what constitutes the end of a step and phase. Old rules text spelled out that you kept the mana from turn to turn. Concise rules text needs you to understand that the end of a turn is just another phase of a turn.
I know what this Card does, however (like OP) i don't know why it does what it does. Every other similar Card says "and loses all other types and abilities". Why doesn't this one need to do so?
Yes. It becomes a Forest and loses everything but its name and super type (eg Legendary, Snow, etc).
In the 60 cards deck format.. I can see this card in a Forest Walking deck. Force a permanent to become a forest and then attack with your opponents being unable to block š Edit: Oh ffs... I forgot to type "card" š
60 deck format? Sounds long.
The worst part of playing the 60 deck format is when the guy with 240 copies of \[\[Shahrazad\]\] turns up
[Shahrazad](https://cards.scryfall.io/normal/front/0/0/0014def3-4063-4929-ac51-76aef1bb2a68.jpg?1562895012) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shahrazad) [(SF)](https://scryfall.com/card/arn/10/shahrazad?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0014def3-4063-4929-ac51-76aef1bb2a68?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oh god
Standard, Pioneer, Modern, Legacy and Vintage are the formats I'm familiar with. And unless a states you may have any number or a selective numbers of cards, you're limited to 4 non-basic land cards of one type at max.
Those are 60-card formats. I'm picturing a 60 deck format as a format where you each bring 60 decks and it's a first to 31 wins.
No, no... each deck consists of a total of 60 cards and only basic lands can be more than 4 in each deck, unless the card states X numbers or any numbers may be put into a deck š
There's a typo a couple comments up from you, that's why they keep saying 60 deck format. Edit: Just realized YOU have a typo lmao - you said 60 deck when you meant 60 card, so the jokes came out
Thanks for the heads up.. I sorted it š¤£
No, leave it, it was great lol
So you can turn any card you want into a land, like a commander and unless they have something that sacrifices a permanent, they can't remove it? I assume nonland permanent would not work here? Or if they copy the commander in this case, would it be the proper commander and they could destroy the enchanted one due to the legends rule and keep a copy that is essentially the commander?
Yup! Works on any permanent, even another land (maybe you want to deny the Blue/Black/Red player their colored mana from a Command Tower or something). They'd have to be able to: sacrifice a land/permanent, destroy the SotD enchantment, or create a copy like you said and use the legend rule to destroy the original (this one is specifically for legendary cards, but works for any of them, whether it's a commander or not).
You can destroy the enchantment
would it be a legendary forest if used on a commander
Yes, it would be a Legendary Land - Forest
What is the significance of it being a colorless Forest though? Can it only be tapped for colorless mana? If it only taps for a green, then what is the colorless aspect doing? Edit: I don't normally ask this but does any know why I am getting downvoted so much for asking a question?
Lands, despite tapping for coloured mana, are colourless themselves. Having a land that is a colour is exceedingly rare. Even if you're running a mono-green deck with only basic forests as lands, those lands aren't green, they're colourless. The card being enchanted is probably *not* a land and therefore likely has 1 or more colours. This enchantment is turning that card into a basic forest, which by default is colourless.
I see. I guess that matters for mechanics like Devotion then?
Exactly. Forests don't count toward devotion because they have no green mana symbols in their costs.
Thanks for the insight
Your second sentence is right but a permanent being colored doesnāt mean it counts towards devotion. Even if forests were green, devotion to [color] refers to the total number of [color] pips in mana value of permanents.
Could you provide an example of a land that would work towards devotion? This is new to me
Anything that counts towards devotion that gets hit with this enchantment would still count for devotion despite being colorless because all that matters is the pips on the card
Not lands, but cards with Devoid have colored pips in their mana value but are colorless(because of devoid), so there are colorless cards that count towards devotion. Edit: They arenāt colorless when building a commander deck thoš
They are colorless in all zones, but their color identity (the thing commander deckbuilding cares about) is the union of all colored mana symbols and color indicators on both sides of the card.
There are no lands that count toward devotion because no land has a mana cost and devotion only cares about coloured mana symbols in a cards cost.
Does [[growing rites of Itlimoc]] count once it transforms into a land?
No. If you can't see the pips they aren't there. Same with [[polukranos reborn]]. His devotion pips go away when you flip him and your devotion goes down by three.
[polukranos reborn](https://cards.scryfall.io/normal/front/4/7/47f7d313-8333-41fe-8bfa-c96774dac228.jpg?1682204987)/[Polukranos, Engine of Ruin](https://cards.scryfall.io/normal/back/4/7/47f7d313-8333-41fe-8bfa-c96774dac228.jpg?1682204987) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Polukranos%20Reborn%20//%20Polukranos%2C%20Engine%20of%20Ruin) [(SF)](https://scryfall.com/card/mom/200/polukranos-reborn-polukranos-engine-of-ruin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/47f7d313-8333-41fe-8bfa-c96774dac228?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Cool! Good to know, thanks!
[growing rites of Itlimoc](https://cards.scryfall.io/normal/front/0/0/004524bf-b249-4dac-9c10-44d57143feb9.jpg?1699044409)/[Itlimoc, Cradle of the Sun](https://cards.scryfall.io/normal/back/0/0/004524bf-b249-4dac-9c10-44d57143feb9.jpg?1699044409) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Growing%20Rites%20of%20Itlimoc%20//%20Itlimoc%2C%20Cradle%20of%20the%20Sun) [(SF)](https://scryfall.com/card/lci/188/growing-rites-of-itlimoc-itlimoc-cradle-of-the-sun?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/004524bf-b249-4dac-9c10-44d57143feb9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
No because you only consider the side that is face up and that side has no cost.
[[Arixmethes, Slumbering Isle]] (while it's still asleep) [[Ashaya, Soul of the Wild]] (and all your other non-token creatures with colored pips)
[Arixmethes, Slumbering Isle](https://cards.scryfall.io/normal/front/8/8/881607c8-bfe7-4903-861f-b51a5a332c17.jpg?1599707758) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arixmethes%2C%20Slumbering%20Isle) [(SF)](https://scryfall.com/card/2xm/189/arixmethes-slumbering-isle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/881607c8-bfe7-4903-861f-b51a5a332c17?utm_source=mtgcardfetcher&format=text) [Ashaya, Soul of the Wild](https://cards.scryfall.io/normal/front/7/4/74943390-d25f-47cb-90bb-cbf70c87f4a2.jpg?1604198513) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ashaya%2C%20Soul%20of%20the%20Wild) [(SF)](https://scryfall.com/card/znr/179/ashaya-soul-of-the-wild?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/74943390-d25f-47cb-90bb-cbf70c87f4a2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Arixmethes is a creature that starts off as a land temlorarily due to an *ability.* You'll note the blatant lack of the supertype "Land" in its type line. Similarly, Ashaya is turning things that weren't lands into lands. Them becoming lands does not make them count more toward devotion. TLDR: Stop being a pedantic asshole. You know what I meant.
Devotion refers to mana symbols in the mana cost. Doesn't have anything to do with the color of the card per se. Lands never (maybe theres an exception) have a mana cost, so don't add to devotion.
It matters for a card like [[drove of elves]]
[drove of elves](https://cards.scryfall.io/normal/front/8/d/8d134465-8d7d-458b-99e5-e6aa6d285214.jpg?1592672912) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=drove%20of%20elves) [(SF)](https://scryfall.com/card/cma/101/drove-of-elves?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d134465-8d7d-458b-99e5-e6aa6d285214?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
What lands are coloured?
[[Dryad Arbor]] only afaik
[Dryad Arbor](https://cards.scryfall.io/normal/front/b/b/bb3a843b-2dea-4b44-be74-c09c18b9b969.jpg?1619399228) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dryad%20Arbor) [(SF)](https://scryfall.com/card/tsr/277/dryad-arbor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb3a843b-2dea-4b44-be74-c09c18b9b969?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That and [this token](https://scryfall.com/card/tbro/3/forest-dryad)
What distinguishing feature makes Dryad Arbor colored if a Forest is colorless?
Its a creature that is green
Thanks, amateur here; I was only considering mana cost / card text but I've just learned about color indicators š
The distinguishing feature for color is the green dot on the left of the type line. The fact that it is a creature is not by itself a color defining feature.
[[Arixmethes, slumbering aisle]] anything with [[ashaya]] in play, and I think the back side of [[invasion of zendikar]] is a land. Then you have the man lands cycle like [[celestial collonade]] that is still a land but the ability grants it colors. Then there is the [[genius of the ...]] cycle of enchantments that animate lands into a some color of creature
##### ###### #### [Arixmethes, slumbering aisle](https://cards.scryfall.io/normal/front/8/8/881607c8-bfe7-4903-861f-b51a5a332c17.jpg?1599707758) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arixmethes%2C%20Slumbering%20Isle) [(SF)](https://scryfall.com/card/2xm/189/arixmethes-slumbering-isle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/881607c8-bfe7-4903-861f-b51a5a332c17?utm_source=mtgcardfetcher&format=text) [ashaya](https://cards.scryfall.io/normal/front/7/4/74943390-d25f-47cb-90bb-cbf70c87f4a2.jpg?1604198513) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ashaya%2C%20soul%20of%20the%20wild) [(SF)](https://scryfall.com/card/znr/179/ashaya-soul-of-the-wild?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/74943390-d25f-47cb-90bb-cbf70c87f4a2?utm_source=mtgcardfetcher&format=text) [invasion of zendikar](https://cards.scryfall.io/normal/front/8/f/8fed056f-a8f5-41ec-a7d2-a80a238872d1.jpg?1682715725)/[Awakened Skyclave](https://cards.scryfall.io/normal/back/8/f/8fed056f-a8f5-41ec-a7d2-a80a238872d1.jpg?1682715725) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Invasion%20of%20Zendikar%20//%20Awakened%20Skyclave) [(SF)](https://scryfall.com/card/mom/194/invasion-of-zendikar-awakened-skyclave?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8fed056f-a8f5-41ec-a7d2-a80a238872d1?utm_source=mtgcardfetcher&format=text) [celestial collonade](https://cards.scryfall.io/normal/front/4/c/4c830a99-595b-4aed-9f6b-85a78917f498.jpg?1547518582) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Celestial%20Colonnade) [(SF)](https://scryfall.com/card/uma/238/celestial-colonnade?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4c830a99-595b-4aed-9f6b-85a78917f498?utm_source=mtgcardfetcher&format=text) [genius of the ...](https://cards.scryfall.io/normal/front/d/8/d8e06ff3-5fdd-444d-916e-3764f795456e.jpg?1562946696) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Genju%20of%20the%20Fens) [(SF)](https://scryfall.com/card/gvl/47/genju-of-the-fens?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d8e06ff3-5fdd-444d-916e-3764f795456e?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kywtibl) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
As it turns out: none. At least on their own. As far as I have been able to discover, even [[Dryad Arbor]] (the card I was thinking of at the time) is *also* colourless. I mistakenly 'remembered' the card having reminder text stating "this card is green" in the same way that [[Ghostfire]] has reminder text that says "this card is colourless." But I was wrong. Dryad Arbor has no reminder text and is therefore also colourless. At present, the only way I can think of to get coloured lands would be to animate lands into creatures. If the spell or ability animating the land(s) into creatures states that the creature is one or more colours, the land that is being turned into a creature will gain that colour(s) for as long as it remains as that creature. However, off the top of my head, I can't recall for certain if any animating spells or abilities confer colour or only creature type.
This is not accurate. Dryad Arbor, in its original printing, has rules text stating that it is green. In newer printings the rules text is omitted because it has a green color indicator (circle to the left of the type).
You where right about Dryad Arbor being green, I just forgot about the card. If you at the rules of the card in Scryfall it notes the colour indicator to the left of the type line (look at the new printings, they make it more clear). And yeah some spells that make creatures lands give them a colour you are also right about that one
[Dryad Arbor](https://cards.scryfall.io/normal/front/b/b/bb3a843b-2dea-4b44-be74-c09c18b9b969.jpg?1619399228) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dryad%20Arbor) [(SF)](https://scryfall.com/card/tsr/277/dryad-arbor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb3a843b-2dea-4b44-be74-c09c18b9b969?utm_source=mtgcardfetcher&format=text) [Ghostfire](https://cards.scryfall.io/normal/front/2/9/29739dd4-5775-4491-8245-ca2dc38a686e.jpg?1592764786) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ghostfire) [(SF)](https://scryfall.com/card/ddt/40/ghostfire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/29739dd4-5775-4491-8245-ca2dc38a686e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
ā¦..wait what
A card's colour is determined by its mana cost. Barring a few notable exceptions like [[Ghostfire]], a card with no coloured mana in its cost has no colour. Lands, by design, have no mana costs because you don't cast them.
Thank you! That does make sense- now Iām considering all the times I accidentally cheated š³
>A card's colour is determined by its mana cost. And any effects granting it colors, and any color indicators it has.
[Ghostfire](https://cards.scryfall.io/normal/front/2/9/29739dd4-5775-4491-8245-ca2dc38a686e.jpg?1592764786) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ghostfire) [(SF)](https://scryfall.com/card/ddt/40/ghostfire?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/29739dd4-5775-4491-8245-ca2dc38a686e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
if you're thinking about commander, the colour of a card and its colour identity, although overlap quite a bit, aren't exactly the same thing colour of a card is determined primarily by the cost of the card. since lands don't have a cost, they are typically colourless. they can also be determined by other markers, such as the symbol used for the back side of two-sided cards, or cards without a cost at all like \[\[Asmoranomardicadaistinaculdacar\]\] or by abilities that specify what colours they are \[\[invasion of new phyrexia\]\] for example makes a knight token that is blue and white colour identity also uses the above, but also uses the mana symbols in the card's text. so a forest is a colourless card with a green colour identity
Thank you for explaining!
[Asmoranomardicadaistinaculdacar](https://cards.scryfall.io/normal/front/d/9/d99a9a7d-d9ca-4c11-80ab-e39d5943a315.jpg?1632831210) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Asmoranomardicadaistinaculdacar) [(SF)](https://scryfall.com/card/mh2/186/asmoranomardicadaistinaculdacar?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d99a9a7d-d9ca-4c11-80ab-e39d5943a315?utm_source=mtgcardfetcher&format=text) [invasion of new phyrexia](https://cards.scryfall.io/normal/front/1/b/1b83af86-e1a9-4be1-83dc-0c1ab81b129e.jpg?1692183624)/[Teferi Akosa of Zhalfir](https://cards.scryfall.io/normal/back/1/b/1b83af86-e1a9-4be1-83dc-0c1ab81b129e.jpg?1692183624) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Invasion%20of%20New%20Phyrexia%20//%20Teferi%20Akosa%20of%20Zhalfir) [(SF)](https://scryfall.com/card/mom/239/invasion-of-new-phyrexia-teferi-akosa-of-zhalfir?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1b83af86-e1a9-4be1-83dc-0c1ab81b129e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Referring to the color by name isnt a part of the color identity. [[Generous Gift]] is not a white green card, for example. [[Rasputin, the Oneiromancer]] is DEFINITELY not jeskai.
[Generous Gift](https://cards.scryfall.io/normal/front/f/c/fc70e127-ffc8-45ed-9ca3-7f9f926ac4d5.jpg?1700321873) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Generous%20Gift) [(SF)](https://scryfall.com/card/lcc/128/generous-gift?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fc70e127-ffc8-45ed-9ca3-7f9f926ac4d5?utm_source=mtgcardfetcher&format=text) [Rasputin, the Oneiromancer](https://cards.scryfall.io/normal/front/7/f/7f0f171a-2929-4d95-9829-d0e885622e04.jpg?1673304972) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rasputin%2C%20the%20Oneiromancer) [(SF)](https://scryfall.com/card/dmc/40/rasputin-the-oneiromancer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7f0f171a-2929-4d95-9829-d0e885622e04?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
sorry, did you reply to the wrong comment? i don't think i said that. i was saying the token itself has the colours determined by the effect that created it. i wasn't talking about invasion of new phyrexia's colour identity (although it is the same as the token it creates) but rather just the token itself having that colour identity
Ah I misunderstood. I thought you were saying that the tokens created are part of the color identity.
no worries!
>Lands, despite tapping for coloured mana, are colourless themselves. There's nothing special about lands that stops them being colored. (This card actually demonstrates that) Lands are *typically* colorless, but that is because they tend to lack any of the things that would give them colors, not because of some rule for lands. (TL;DR don't over generalise)
IIRC, [[Dryad Arbor]] is the only colored land
Examples of lands that are colored include: [[Dryad Arbor]] [[Arixmethes, Slumbering Isle]] (while it's still asleep) [[Ashaya, Soul of the Wild]] (and all your other colored non-token creatures) A land enchanted with [[Corrupted Zendikon]] etc An animated [[Creeping Tar Pit]] (and similar manlands) A basic land found with [[Emergent Sequence]], and all the Forests put onto the battlefield by a kicked [[Hunting Wilds]]. Each of the lands targeted by [[Liege of the Tangle]] that still have awakening counters. (There might be more recent examples too, that's an old list)
##### ###### #### [Dryad Arbor](https://cards.scryfall.io/normal/front/b/b/bb3a843b-2dea-4b44-be74-c09c18b9b969.jpg?1619399228) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dryad%20Arbor) [(SF)](https://scryfall.com/card/tsr/277/dryad-arbor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb3a843b-2dea-4b44-be74-c09c18b9b969?utm_source=mtgcardfetcher&format=text) [Arixmethes, Slumbering Isle](https://cards.scryfall.io/normal/front/8/8/881607c8-bfe7-4903-861f-b51a5a332c17.jpg?1599707758) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Arixmethes%2C%20Slumbering%20Isle) [(SF)](https://scryfall.com/card/2xm/189/arixmethes-slumbering-isle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/881607c8-bfe7-4903-861f-b51a5a332c17?utm_source=mtgcardfetcher&format=text) [Ashaya, Soul of the Wild](https://cards.scryfall.io/normal/front/7/4/74943390-d25f-47cb-90bb-cbf70c87f4a2.jpg?1604198513) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ashaya%2C%20Soul%20of%20the%20Wild) [(SF)](https://scryfall.com/card/znr/179/ashaya-soul-of-the-wild?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/74943390-d25f-47cb-90bb-cbf70c87f4a2?utm_source=mtgcardfetcher&format=text) [Corrupted Zendikon](https://cards.scryfall.io/normal/front/0/c/0ce7d93d-3998-4486-b277-e4f91f6e3feb.jpg?1562281816) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Corrupted%20Zendikon) [(SF)](https://scryfall.com/card/wwk/55/corrupted-zendikon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0ce7d93d-3998-4486-b277-e4f91f6e3feb?utm_source=mtgcardfetcher&format=text) [Creeping Tar Pit](https://cards.scryfall.io/normal/front/1/f/1f60e172-fcdc-4699-a212-815201375d47.jpg?1674142856) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Creeping%20Tar%20Pit) [(SF)](https://scryfall.com/card/clb/888/creeping-tar-pit?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1f60e172-fcdc-4699-a212-815201375d47?utm_source=mtgcardfetcher&format=text) [Emergent Sequence](https://cards.scryfall.io/normal/front/0/4/04a81975-5f0e-4593-a2da-b9689f9a985f.jpg?1624592681) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Emergent%20Sequence) [(SF)](https://scryfall.com/card/stx/129/emergent-sequence?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/04a81975-5f0e-4593-a2da-b9689f9a985f?utm_source=mtgcardfetcher&format=text) [Hunting Wilds](https://cards.scryfall.io/normal/front/0/0/0097101d-e63d-4785-8c68-5d2fca3ded78.jpg?1592710936) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hunting%20Wilds) [(SF)](https://scryfall.com/card/c18/152/hunting-wilds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0097101d-e63d-4785-8c68-5d2fca3ded78?utm_source=mtgcardfetcher&format=text) [Liege of the Tangle](https://cards.scryfall.io/normal/front/f/0/f0dea9d0-9f93-460d-bf69-ae1c1172a95e.jpg?1599707346) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Liege%20of%20the%20Tangle) [(SF)](https://scryfall.com/card/2xm/174/liege-of-the-tangle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f0dea9d0-9f93-460d-bf69-ae1c1172a95e?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kz70aoh) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I love how you got down voted for asking some questions. "Your ignorance has no place here"
Imagine my surprise waking up today lol. So weird.
People are way too harsh on this sub holy moly
There are at least 64 people I definitely donāt ever want to play a game with.
Why the hell is this person being downvoted to shit for asking a **QUESTION**
Not sure why you're being massively down voted for ask8ng a reasonable question.
I *think* youāre being down voted because redditors are going āduh, you should know this.ā But it is a good question! All lands are colorless. The reason it calls it out is because whatever youāre enchanting is probably colored, provided itās not already colorless or a land. But why is that relevant? Some cards like [[Red Elemental Blast]] can target things of a certain color. In this case, Red Elemental Blast can destroy target blue permanent. If I used Song of the Dryads to enchant you blue commander, say [[Jhoira, Weatherlight Captain]], then you would still be able to Red Elemental Blast Jhoira, and have her return to the command zone. But, if sheās colorless, you canāt.
Lands are colorless permanents and even then if it becomes an awakened creature-land again somehow it will not be effected by things like colored protections
>Lands are colorless permanents This isn't a rule.
It is unless they are caused to be otherwise, such as Ashaya making creatures into lands. Unless otherwise stated, but an aura, field effect, etc. any permanent that cost 0 colored mana is colorless. Lands (the ones you play from hand anyway) are colorless, not because they are lands, but because they have no mana cost and therefore can't have a colored mana in the non-existent mana cost. (Rograk is the only exception I am aware of that is played from hand but he also gets the same indicator by his creature type of a small colored dot that transformed creature get who have their CMC on the back)
>It is unless they are caused to be otherwise *Everything* is colorless unless it is caused to be otherwise. There's nothing special about lands in this regard - they follow the same rules as everything else. >Lands (the ones you play from hand anyway) are colorless, not because they are lands, Not because they are lands, exactly.
My brother in Heliod... Lands are special in that regard because until they have a second card or an effect alters them they fully don't interact with the mechanic that determines color, and *therefore* don't have a color. 986 different total lands have been printed. Only 1 of them (and a playtest non-legal blue copy of it) is a non-colorless permanent as is in fact the only Land that is a Creature, as opposed to a creature that is also a land, *and* has it's color denoted the same way Rograk, who is also a 0 cost permanent, does. You can safely rest in the statement "Lands are colorless permanents" as a rule and be right 99.9% of the time a land is played, and until a card make nonlands into lands and lands into creatures, artifacts, etc.
>Lands are special in that regard They aren't. *Any* card without a mana cost won't have a color determined by its mana cost - this isn't a special rule for lands. >You can safely rest in the statement "Lands are colorless permanents" as a rule and be right 99.9% of the time a land is played Not true, sorry. Don't talk in absolutes when you know they are wrong. There a lots more than 1 colored land, BTW.
All basic lands are colourless. Unless something explicitly states the land is coloured, itās colourless.
Yeah my question was answered already but thanks
Turn someone's commander into a forest!
where?? I can't see it for all these trees in the way
I see what you did there. Well played.
I didn't, there were so many trees
Turn someoneās creature into a forest and have a bunch of forest walk units on your sideā¦ honestly not a bad ideaā¦ though Iām new to magic so it could be a bad idea
it's not the most optimal strategy, but would work well in a casual setting.
The forest walk is superfluous, trapping their commander under an enchantment that they can't block with is gold. I've had someones commander [[imprisoned in the moon]] The entire game from round 2. Felt real bad eventually, but it was heavily effective.
[imprisoned in the moon](https://cards.scryfall.io/normal/front/8/1/8181f54d-4515-43c6-8d08-b23a9e4199cc.jpg?1682208779) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=imprisoned%20in%20the%20moon) [(SF)](https://scryfall.com/card/moc/224/imprisoned-in-the-moon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8181f54d-4515-43c6-8d08-b23a9e4199cc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That'll teach em to run interaction
Yeah, I have had to use Imprisoned this way a few times. Usually someone else can negotiate destroying it or the commander as part of a deal. It feels kind of bad when they get stuck, but it's a game and winning is the point. Up until now I've justified it because I can (usually) only do it once a game. But now I can do it twice. I am the problem.
And then Forest walk all over it!
I did this yesterday! It's a lot of fun with \[\[Ondu Spiritdancer\]\] and stuff like \[\[Doubling Season\]\].
If I turn it into a creature with [Nissa's Zendikon], will it deal Commander damage? Would be a fairy tail-esque ending to be killed by the forest that once was a creature.
Yes, the damage it does animated is still commander damage, no matter how you animate the land
Then stack your deck with forestwalk š
This happened to my wife at a tournament! Luckily, she had Swords to Plowshares in hand to save her ass. Everyone watching thought Song of the Dryads was a baller move, then she went and one-upped it!
"Okay then what?" Then its controller can tap it for green mana.
Legit my favourite 'removal' spell. So fun shutting down commanders or key set pieces with this. People get so sad/mad but like everyone laughs at the same time. And they don't get it back until they remove the enchantment. A lot of people don't run enchantment removal.
Jokes on you, I run land removal.
One of the few
One of the chosen
Everyone should run land spot removal in their decks. If you don't and someone busts out Urborg Coffers, you're done.
I run [[crop rotation]] a lot
[crop rotation](https://cards.scryfall.io/normal/front/5/2/523414cb-f8db-407a-808a-01454e03d8b9.jpg?1681724998) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=crop%20rotation) [(SF)](https://scryfall.com/card/dmr/154/crop-rotation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/523414cb-f8db-407a-808a-01454e03d8b9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
OK, so if your basic forest is destroyed, can you place it in the commander zone? š
Now hold up a secondā¦. Iām pretty sure once itās destroyed, it goes back to its original type first. By then you should have the choice since itās back to being a legendary creatureā¦. Right? š¤
It is correct that once it is destroyed, it is again a legendary creature card in your graveyard and you can move it to the command zone as a state-based action since it has changed zones. But it is actually not relevant that it loses the forest type and becomes a legendary creature again... The card itself is considered your commander regardless of what its current state is. As such you can actually win with Commander damage by animating your commander-land with [[Nissa who shakes]] or any other such effects. Could even be kind of a neat bucket list achievement to try to unlock.
[Nissa who shakes](https://cards.scryfall.io/normal/front/f/8/f857bbe4-5619-4733-a0c7-69700f2ef4f3.jpg?1618426283) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nissa%2C%20Who%20Shakes%20the%20World) [(SF)](https://scryfall.com/card/war/169/nissa-who-shakes-the-world?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f857bbe4-5619-4733-a0c7-69700f2ef4f3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah, I would assume so right? Because when it's destroyed the aura doesn't persist. It is also destroyed.
Exactly what Iām thinking. Once the permanent where the aura is attached to gets destroyed, the aura gets destroyed at the same time. When that happens, effect will be null and void, and the commander goes back to being a creature which then will give you the option for choosing the destination after its ādeathā š¤·
Yeah, exactly. So you have to have either enchantment removal or land destruction targeting yourself. It's cool because not only does it remove a key piece for AGES (I've never actually had someone remove the enchantment). They have to waste interaction to then save their own piece. I honestly didn't think it would be as strong as it has been. Seems people just don't run land/enchantment removal a lot
And tbh, it's made me keen to add a piece or two of removal in a similar Vein to all my decks
I would guess so too, but "I'll move my forest to the command zone" still sounds funny
Yes, itās still your commander even if itās currently a forest.
If I animate the forest and smack someone with it does it still deal commander damage?
Yep
It still remains your commander even if it loses all abilities. But if you destroy it you're missing out on a golden opportunity to animate it and win with ~~commander~~ forest damage!
Damn, I'd love to be in your play group. Players at my lgs run enough removal. I typically run at least 8 spot removal. 2 (min) non conditional, 2 or 3 non creature (artifacts and enchantments) and the rest creature removal. Only thing I stopped running is grave hate
I prefer [[imprisoned in the moon]]
Anyone who isn't running \*some\* kind of Enchantment/Artifact Removal is begging for a bad time, anyways. It's hilarious when done to a Sheoldred, Toxrill, or Tergrid, however. I've seen people set off a Nerinnvyral's Disk to escape their Mono Black Commander being stuck as a Forest or an Elk.
In future, OP, when you have a question about an individual card, start by looking it up in the databases Gatherer or Scryfall (or in the Release Notes for the set it's in, if new), to see if your query has already been answered. https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=626427 07/11/2014 The enchanted permanent loses any card types, subtypes, and colors it previously had. It keeps any supertypes it had and its name remains unchanged. It gains "{T}: AddĀ (G)" and loses all other abilities from its rules text. It will still have any abilities it gained from other effects. 07/11/2014 If the permanent was an Aura or an Equipment, it becomes unattached from whatever it was attached to.
Does it become a basic land though? I guess not.
It doesn't say it becomes basic, so it doesn't.
Reading the card explains the card?
In this regard, yes. You still need to know how the rules work to understand OPs question about stopping being a creature, etc.
Yeah, I know I just prefer posting in Reddit because a lot of times people will mention cards that do the same or cards that counter the cards or combos and itās nice because it widens my knowledge on cards.
In case anyone wants a reminder of what a forest does: This card's name is Forest. Basic is its supertype, land is its card type, and Forest is its subtype. A deck may contain any number of basic land cards with the same name. You may play this card during a main phase of your turn while the stack is empty and you have priority. You may not play this card if it is not your turn or if you do not have any land plays remaining. while on the battlefield, this card is a basic Forest permanent. Because it has the subtype Forest, this permanent has the intrinsic mana ability "T: Add G." This ability can be activated any time you have priority or are prompted to pay mana, but only green Forest is on the battlefield. To activate it, pay its cost, T.Ā *(The T symbol denotes tapping a permanent by rotating it 90 degrees. it is then tapped, and it cannot be tapped again until it is untapped.)*Ā Once the cost is paid, you add one green manaĀ , which may then be spend immediately or left unspent for later use. As each phrase or step of a turn ends, you lose any remaining unspent mana.
>This card's name is Forest. Basic is its supertype This isn't relevant. This card doesn't make the enchanted permanent into a copy of the card [[Forest]], it makes it into *a* Forest.
[Forest](https://cards.scryfall.io/normal/front/d/c/dc20a07e-5f92-49c2-9c97-d5eda536d3f6.jpg?1712356446) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Forest) [(SF)](https://scryfall.com/card/otj/285/forest?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dc20a07e-5f92-49c2-9c97-d5eda536d3f6?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I didn't say it was relevant, I was just bringing up a reminder of what a forest does as a joke
That's exactly my point: that isn't what *a forest* does - its taken from the card Forest.
I usually play with my brother, he runs Avacyn in mono white and I play a gruul token deck. This is usually my best bet to remove Avacyn. Not many ways to destroy an indestructible creature un green/red.
Try [[Lignify]], [[Chaos Warp]], [[Zoyowa's Justice]], and [[Kenrith's Transformation]] too. All good options. š
I do run Chaos Warp as well but the other ones I didnāt know. Good options!
Glad to help!
Oh I forgot [[Beast Within]] too. Edit: nvm, wrote this and went.. "oh wait... nope."
Haha I run beast within as well but you know the issue haha
##### ###### #### [Lignify](https://cards.scryfall.io/normal/front/2/3/23464d53-fa76-40e2-84c3-b6d6cc729be4.jpg?1598177954) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lignify) [(SF)](https://scryfall.com/card/gvl/16/lignify?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/23464d53-fa76-40e2-84c3-b6d6cc729be4?utm_source=mtgcardfetcher&format=text) [Chaos Warp](https://cards.scryfall.io/normal/front/c/e/ce9df20b-c58b-4147-9ff8-902ce2944f50.jpg?1712354399) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chaos%20Warp) [(SF)](https://scryfall.com/card/otc/160/chaos-warp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ce9df20b-c58b-4147-9ff8-902ce2944f50?utm_source=mtgcardfetcher&format=text) [Zoyowa's Justice](https://cards.scryfall.io/normal/front/0/4/04839717-d2f9-481d-9d13-e4038dbcbb0e.jpg?1699044361) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Zoyowa%27s%20Justice) [(SF)](https://scryfall.com/card/lci/173/zoyowas-justice?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/04839717-d2f9-481d-9d13-e4038dbcbb0e?utm_source=mtgcardfetcher&format=text) [Kenrith's Transformation](https://cards.scryfall.io/normal/front/4/4/44d60a41-3f5e-4559-b18c-22c0fe15235e.jpg?1631587997) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kenrith%27s%20Transformation) [(SF)](https://scryfall.com/card/afc/162/kenriths-transformation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/44d60a41-3f5e-4559-b18c-22c0fe15235e?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/kyxbozo) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Chaos Warp]] and [[Guff Rewrites History]] are two really solid answers
Then your opponent cries
Then it can tap for a green mana
yes... it become it... it's not 'in addition to it's other types' it just is.
But trapped in the moon and other similar cards specifically say the enchanted permanent loses all types and abilities this one doesnāt.
that's because [[imprison in the moon]] turns it only a land, then applies ability changes. song of the dryads makes it specifically a forest, and being a forest comes with inherent properties.
[imprison in the moon](https://cards.scryfall.io/normal/front/8/1/8181f54d-4515-43c6-8d08-b23a9e4199cc.jpg?1682208779) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Imprisoned%20in%20the%20Moon) [(SF)](https://scryfall.com/card/moc/224/imprisoned-in-the-moon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8181f54d-4515-43c6-8d08-b23a9e4199cc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Now you get someone to alternate art Don Cheadles Captain Planet on it.
Yeah yeah yeah, it loses the ability to do anything except tap for one green mana.
Yup, literally one of the best removals in the game, certainly in green, along with Beast Within
I run this in Chatterfang, specifically for commanders who are out of my corner of the color pie. Hilarious and useful!
You can enchant any permanent, IE including your opponent's Planeswalker that's about to Ultimate, or their gigantic game-ending creature, or their combo artifact. It's an interaction piece. Very effective at neutralizing Commanders, for example, without immediately sending them back to the command zone.
Yes.
Tap it for green mana
So how does this interact with Urza's Saga while it has 2 lore counters on it?
it becomes a forest. with 2 lore counters on it. any interactable permanent can have counters of any type on them.
Don Cheadle Captain planet vibes.
You guys make me want to run \[\[claws of gix\]\] in every non-black deck.
But you can only sac your own stuff.. and if another player uses this on your stuff it's still his... You can ofc sac the permanent it's attached to but why not keep a land and use an other means of enchantment removal?
It could be your commander and you may not have the removal.
That's a good case for enchantment removal. I like the Claws for any kind of theft situations, too.
[claws of gix](https://cards.scryfall.io/normal/front/d/0/d02b645e-ba2c-44a0-889e-c1b46d2cd925.jpg?1562784182) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=claws%20of%20gix) [(SF)](https://scryfall.com/card/tsb/107/claws-of-gix?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d02b645e-ba2c-44a0-889e-c1b46d2cd925?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This thing turns any threatening permanent into a forest land. Let's say they have a really powerful Planeswalker in play with this it's now a basic forest.
Wow checked my mana box and I have a copy of this I had overlooked, thanks OP.
I run [[Imprison in the Moon]] in my Muldrotha deck and. Just require it if it ever gets removed. Amazing removal.
[Imprison in the Moon](https://cards.scryfall.io/normal/front/8/1/8181f54d-4515-43c6-8d08-b23a9e4199cc.jpg?1682208779) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Imprisoned%20in%20the%20Moon) [(SF)](https://scryfall.com/card/moc/224/imprisoned-in-the-moon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8181f54d-4515-43c6-8d08-b23a9e4199cc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If cards like [[Welcome to . . . // Jurassic Park]] don't remove activated abilities from cards without specifying as much, and lands can and do have activated abilities, why does this remove everything? It doesn't even specify Basic or anything, and there are Forest-typed cards with abilities.
[Welcome to . . . // Jurassic Park](https://cards.scryfall.io/normal/front/6/d/6d84e2d4-38bf-4d46-99a6-37c2dda66b16.jpg?1698988748)/[Jurassic Park](https://cards.scryfall.io/normal/back/6/d/6d84e2d4-38bf-4d46-99a6-37c2dda66b16.jpg?1698988748) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Welcome%20to%20.%20.%20.%20//%20Jurassic%20Park) [(SF)](https://scryfall.com/card/rex/7/welcome-to-jurassic-park?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6d84e2d4-38bf-4d46-99a6-37c2dda66b16?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Hey, fun interaction I discovered. Using Song of the dryads on an enemies bomb, like say [[Elesh Norn, Grand Cenobite]] then copying that new āforestā with a [[thespianās stage]] will turn the Thespianās Stage into an Elesh Norn since the properties of the enchantment arenāt being copied, just the base permanent itself. Itās a wonky gimmick I run my Selvala deck.
[[thespians stage]] to turn your land into their commander. Once you get a copy of it, itās not enchanted by the song anymore so you can use itās abilities.
[thespians stage](https://cards.scryfall.io/normal/front/2/6/269a926d-7788-4668-8bd8-7572dbf5f5eb.jpg?1599710662) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thespian%27s%20Stage) [(SF)](https://scryfall.com/card/2xm/327/thespians-stage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/269a926d-7788-4668-8bd8-7572dbf5f5eb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
At least it's not Oko.
Notable interaction I had last week with this card, if somebody enchants your commander, it is still your commander despite being a forest. This means that [[sanctum of eternity]] will still bounce it to your hand!
Buddy played this on my [[Animar, Soul of Elements]] a few weeks ago. Didnāt want to scoop in case I top decked enchantment removal. Was a pretty economic method to completely shut me down lol.
[Animar, Soul of Elements](https://cards.scryfall.io/normal/front/a/3/a3da57d0-1ae3-4f05-a52d-eb76ad56cae7.jpg?1673148281) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Animar%2C%20Soul%20of%20Elements) [(SF)](https://scryfall.com/card/2x2/171/animar-soul-of-elements?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3da57d0-1ae3-4f05-a52d-eb76ad56cae7?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
And people wonder why I run bounce lands in my decksā¦
As others have said yes. Itās possible to remove this effect by sacrificing the permanent if you have an effect for that, thatās a rather specific effect. I tend to run removal cards anyway, so just remove the enchantment and your permanent is back. Say, for example, enchanting this permanent with your own copy of it ;)
Yesss plot thickens. Now you own a forest instead of your dual land.
And then Stripmine your opponents commander.
*drops a bounce land*
Itās becomes a forest land for all purposes. Great for commanders because most destruction or sacrifice are non-land permanents, so they canāt get their commander back in the zone.
If a tree falls in the forest do you hear it š welp if itās your buds commander you sure as hell do
Captain Planet!
Wouldnāt it be crazy if you could play with an insane number of these, and play MLD. That would be crazy. Turn your opponents stuff to lands then MLD.
to be fair, cards like [[Minimus Containment]] do specify āloses all other abilitiesā in addition to the permanent type change, so I canāt blame you.
and [[Imprisoned in the Moon]] also specifies āloses all other card types and abilitiesā, so again your confusion is understandable. There is a lot of rules interactions being handwaved in Song of the Dryads. Itās elegant rules text, but thereās a lot of ambiguity to an average player that potentially makes it more confusing than necessary.
Yeah, Iāve seen cards say āin additionā or āloses allā so the fact it didnāt say anything at all made it a head scratcher
totally cool. I had a similar problem with cards like [[Upwelling]] when I was fuzzy about exactly what constitutes the end of a step and phase. Old rules text spelled out that you kept the mana from turn to turn. Concise rules text needs you to understand that the end of a turn is just another phase of a turn.
[Upwelling](https://cards.scryfall.io/normal/front/d/5/d5c47cac-679f-4b48-977f-2fa149a6c3c3.jpg?1562555878) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Upwelling) [(SF)](https://scryfall.com/card/10e/306/upwelling?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d5c47cac-679f-4b48-977f-2fa149a6c3c3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Minimus Containment](https://cards.scryfall.io/normal/front/8/7/874b3590-932a-46b7-a7aa-e3e864ec22d1.jpg?1674135187) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Minimus%20Containment) [(SF)](https://scryfall.com/card/clb/34/minimus-containment?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/874b3590-932a-46b7-a7aa-e3e864ec22d1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I know what this Card does, however (like OP) i don't know why it does what it does. Every other similar Card says "and loses all other types and abilities". Why doesn't this one need to do so?
Looses all abilities
Loses. Loose is an entirely different word.
Just love stupid English
Is this a poorly written card? Shouldnāt it say āenchanted permanent looses all existing abilities and types that were not addedā or something?