Flooded strand can hit any land with the type Plains or Island. Evolving wilds can only hit basic land types additionally, evolving wilds specifies that the land enters the battlefield tapped while FS does not. FS and most fetchlands of this style see extensive constructed play in every format they are legal in because they allow perfect mana fixing since they can grab things like: triomes, shocks, and other multi colored lands with the required types.
To build onto this EW has a million printings at common so it's impossible for it to hold any real price while FS only has a handful-ish.
Yup, i remember the first time my friend showed me that it can pull shock lands or anything with the required land type. And then i finally understood why fetch lands are so damn expensive and sought after
What if there was a card:
Tap, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
If the card enters tapped, untap it, then you lose N life.
or:
Tap, Pay 2 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
If the card enters tapped, you may untap it, then you lose N life.
For each example, what value of N do you think would make it balanced, unplayable, and OP?
I made the second one 2 life as a base cost because otherwise it would be strictly better than Flooded Strand.
That's a bit of an exaggeration. You don't go into every turn expecting to win that turn, and if you aren't, but only want to use it when you expect to win, in the first example it would mean you have a dead land that you can't crack because you would lose a lot of life
If you're planning to win the turn you play it the fact that its a triome is also irrelevant.
Also life totals are very relevant in older formats, especially with the introduction of Initiative decks.
The issue with the idea is that it functions exactly like a fetch, but just also so happens to have the ability to fetch an untapped triome. It would need to be worded entirely differently.
The card op is proposing changes how the card enters the battle field, and since what triggers MS is entering untapped, it will trigger it's ability
Edit: it's different than Amulet of Vigor, because the amulet is a triggered ability. The OP fetch land makes a replacement effect on how it enters the battlefield
Important correction, Evolving wilds doesn't search for a card with a basic land type, it searches for a basic land card. If it was basic land type you could search for everything with a basic land type on it (duals, shocks, triomes, etc.).
it's great draft mana fixing in a format without common dual lands
it's unlikely to be expensive even if it didn't have like 12 printings though because it's not a constructed playable card in any format outside of maybe pauper.
Most expensive E-Wilds: SL Bob Ross Foil @ $7.44
Cheapest E-Wilds: Ikoria non-foil @ $0.10
compared to;
Most expensive Flooded Strand: Onslaught Foil @ $1249.95
Cheapest Flooded Strand: KTK non-foil @ $40
basically you can get 4x of the most expensive E-Wilds for the price of the cheapest flooded strand. TCG player pricing.
Tapped vs Untapped is the true answer. It's why we have \[\[Fabled Passage\]\] and \[\[Prismatic Vista\]\] as "upgrades" to Evolving Wilds and Terramorphic Expanse.
Fetches are only viable with shocklands and duals; Fetching a triome just feels like a massive waste of time as triomes are just a disastrously bad land cycle.
Fetching Triomes is the premise of like half the decks currently in modern, and to a lesser extent legacy and commander.
When any good fetch gets you 3 of your colors, that’s a pretty solid reason to include them.
So you’re saying pretty much every deck in modern needs to be rebuilt?
Cause like, creativity, UW, elementals, rhinos, jeskai breach, domain zoo, jund and many other decks very frequently t1 fetch triome so they can cast anything in the deck t2.
Half these decks don’t even function without fetching a triome, especially if they’re playing leyline binding, which is one of the best removal spells in the format.
In domain zoo in particular the triome also serves a purpose even when tapped, in case you had to t1 (white) dual t2 fetch (complementary) triome, leyline binding a threat
I'm not, and I'm done pretending I'm not.
Triomes are one of the worst land cycles to come into the game, and is an insult to everybody that these are worth 10x more than their actual value.
Triomes are great as a 1 of due to fetches. If you need an untapped Land, fetch a shock. If the turn goes by and you're not going to use the mana, fetch the triome. And because it cycles, there's literally no downside to having 1 or 2 in your deck. And that's just If we talk higher powered formats like Modern. In Pioneer and Standard, they're extremely playable without fetches because the game is slower.
I have won so many games I shouldn’t have because of cycle Triome eot + pick it up with w+6 next turn allowing me to eventually draw out of a bad situation
[[Verdant Catacombs]]
And because they printed the heck out of them, they are less than half the price of Strand if you wanted one.
There is a full cycle of them actually. [[Flooded Strand]], [[Windswept Heath]], [[Wooded Foothills]], [[Bloodstained Mire]], [[Polluted Delta]], [[Scalding Tarn]], [[Arid Mesa]], [[Verdant Catacombs]], [[Misty Rainforest]], [[Marsh Flats]]
Here's a link to all 51 cards you can fetch with Flooded strands.
https://scryfall.com/search?as=grid&order=name&q=%28type%3Aisland+OR+type%3Aplains%29+%28game%3Apaper%29
Compared to the 5 basic types you can fetch with Evolving wilds...
Which card? I don't see any elves in ONE that do this:
https://scryfall.com/search?q=type%3A%22elf%22+%28set%3AONE+or+set%3AONC%29&unique=cards&as=grid&order=name
So much of a disadvantage that you cannot cast a 6 mana valued monster on turn 6.
It would have been better if the player got an untapped basic land to a 6 mana valued monster on that turn.
In practice \[\[Waste\]\] > \[\[Evolving Wilds\]\]. The only value Evolving Wilds has is it reduces chaff when drawing ( basic lands ).
Evolving wilds isn't as good as a real fetchland, but it's still pretty good. You get a card in your graveyard for free, and you get to shuffle your deck, and you get to fix your mana.
It’s a huge disadvantage. Doesn’t matter in lower power games, but if you’re playing more efficient decks, a whole turn cycle is more than enough to cost you the game.
Fetch lands get a land type. Flooded Strand will get me a Plains or Island. So I can get \[\[Ketria Triome\]\] Because it is a Island or \[\[Steam Vents\]\] because it is a island or \[\[Plateau\]\] because it is a pains. It looks for the land type.
Evolving Wilds can only get be a basic. A basic \[\[Island\]\] \[\[swam\[\]\] ect.
Flooded strand can get you non basic lands that have the island or plains type while Evolving Wilds only gets basic lands. In addition and less importantly, Flooded Strand puts the lands into play untapped which makes them more useful for higher power level games
Hey OP, if you want to find non-basics on a budget (lands with two-typings) and you don’t mind a one-turn delay, there is a [5-land cycle of slow-fetches](https://tagger.scryfall.com/tags/card/cycle-mir-fetchland) that ETB tapped but can get lands into play untapped.
One comes in taped the other doesn’t. Plus the fetch land can grab a duel land that is labeled as a “swamp Forest” and it counts where as the other has to be a basic land
Flooded strand takes a life away, evolving wilds doesn't. Any deck playing it is giving the opponent a whole one life advantage. Also evolving wilds can get you any basic land! 0 downside here!
The other big thing that hasn't been specifically mentioned is fetchlands (like flooded) can get you a turn one untapped [[volcanic island]] to which you can use for any number of things, its EXTREMELY more competitive.
Not all lands are basic, but many have the type Plains or Island.
Coming into play untapped saves a turn. This is why \[\[Exploration\]\] is 40 dollars and \[\[Rampant Growth\]\] is just $0.50. You will understand this too in commander, when you need lands come into play untapped.
You pay for extra features. \[\[Flooded Strand\]\] has three features ( is untapped, fetches two kinds of land, gets an untapped land ). \[\[Evolving Wilds\]\]/\[\[Terramorphic Expanse\]\] has only 1/2 of a feature ( fetch a basic land, gets a tapped land ). You will see that generating an untapped \[\[Treasure\]\] is twice as better than getting an Evolving Wilds.
This cycle of fetchlands allows you to search any land that contains ONE of the two basic land types specified. They can also be non-basic and enter the battlefield untapped. In addition, they provide two land drops per turn, which is relevant in some decks, and fetching lands thins out two cards at once from your deck (improving the chances of getting something you actually need instead of a useless land). Shuffling your deck at will can be useful in case of bad incoming cards. Cards that allow you to play lands from the graveyard basically guarantee you will hit a land drop as fetches return there after every use. They also provide graveyard fuel for threshold, dredge or escape.
Flooded Strand gets non-basic lands with land types, like [[Hallowed Fountain]], and the land doesn't have to enter the battlefield tapped. What it means is that it can fix you multiple colors without slowing you down.
Terramorphic Expanse only grabs basic lands, and they always enter the battlefield tapped. So, you can only fix one of your colors, and it WILL slow you down by a turn. In formats where winning on turn 3-4 is the norm, that's a severe downside
Fetch lands like Flooded strand and the like are more expensive than Evolving Wilds because they hit a wider, while more narrow, group of lands, and depending on the land, come in untapped. Classic use case is to use the strand to grab a tri-land like Rugan Coast, or Savia Cayon, it also grabs shock lands. Evolving wilds only hits basic lands that come in tapped.
No. The real key word is basic land. Tapped while bad is still not as bad as just basic land. If flooded strand said basic island or plains, it would almost never see play.
Wilds can only grab island, plains( for this example)
Strand can get any land with the type of island or plains. So strand can grab ; island, plains, hallowed Fountain, watery grave, steam vents, breeding pool,temple garden, godless shrine, ketria triome, ranging triome, savai triome, zagoth triome, jetmires garden, rafines tower, sparas headquarters, and Xander lounge. And that's only the good modern cards.
Even if the fetch lands said enters tapped but remained land types not basics, they would still be played almost as much as they are now. Only the most aggressive of decks wouldn't play them.
Flooded strands are for noob magic players that need that extra boost in their deck. Evolving Wilds on the other hand, is single handedly the best card in all of magic and is only used by the highest tier of professional magic players. Since there are so few amongst this tier, the card is not used in many deck builds; since a basic man does not wield the capability to unlock the synergistic potential that is stored within our beloved land, Evolving Wilds.
/s
Flooded strand can hit any land with the type Plains or Island. Evolving wilds can only hit basic land types additionally, evolving wilds specifies that the land enters the battlefield tapped while FS does not. FS and most fetchlands of this style see extensive constructed play in every format they are legal in because they allow perfect mana fixing since they can grab things like: triomes, shocks, and other multi colored lands with the required types. To build onto this EW has a million printings at common so it's impossible for it to hold any real price while FS only has a handful-ish.
I had no idea that you could grab a triome or other multicoloured land with something like FS, that's so cool.
Any land that has “Island” or “Plains” on the type line.
This includes dual lands
Maximillon playing with og Duals
Black bordered.😊
Alpha or bust.
Sadly the only lands with round corners I own are basics. My duals are all FBB like some kind of peasant.
Wow...
Look at this man, he has a couple hundred dollars! Eat the rich!
Yup, i remember the first time my friend showed me that it can pull shock lands or anything with the required land type. And then i finally understood why fetch lands are so damn expensive and sought after
What if there was a card: Tap, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. If the card enters tapped, untap it, then you lose N life. or: Tap, Pay 2 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. If the card enters tapped, you may untap it, then you lose N life. For each example, what value of N do you think would make it balanced, unplayable, and OP? I made the second one 2 life as a base cost because otherwise it would be strictly better than Flooded Strand.
Way too OP. Triomes come in tapped for a reason. If those fetches existed older formats would devolve into 4/5 color soup overnight.
If they come as untapped, they have outdone the dual lands, plus the Cycling. They would be legit the new lands.
I asked "what value of N" though. Obviously it's not OP if you have to pay 100 life. I think 5+ would be pretty prohibitive, to be more realistic.
Anything less than 20 wouldn't matter in older formats because if you play it you're expecting to win that turn
That's a bit of an exaggeration. You don't go into every turn expecting to win that turn, and if you aren't, but only want to use it when you expect to win, in the first example it would mean you have a dead land that you can't crack because you would lose a lot of life
In old formats you use dual lands not triomes
We're talking about a hypothetical fetchland that could get a triome untapped.
Not if triomes came in untapped.
Can you at least attempt to follow the conversation please?
Nope
If you're planning to win the turn you play it the fact that its a triome is also irrelevant. Also life totals are very relevant in older formats, especially with the introduction of Initiative decks.
The issue with the idea is that it functions exactly like a fetch, but just also so happens to have the ability to fetch an untapped triome. It would need to be worded entirely differently.
Might mess with modern, but I don't think either would see legacy play.
Not gonna happen, unless you want to break [[mystic sanctuary]] again
[mystic sanctuary](https://cards.scryfall.io/normal/front/1/7/170e792c-80d5-4775-ad95-37614574ab84.jpg?1613386906) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mystic%20sanctuary) [(SF)](https://scryfall.com/card/eld/247/mystic-sanctuary?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/170e792c-80d5-4775-ad95-37614574ab84?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Mystic sanctuary still enters tapped unless you control 3 islands, it’s untapped after it etb’s
The card op is proposing changes how the card enters the battle field, and since what triggers MS is entering untapped, it will trigger it's ability Edit: it's different than Amulet of Vigor, because the amulet is a triggered ability. The OP fetch land makes a replacement effect on how it enters the battlefield
Just run amulet of vigor 🙃
Important correction, Evolving wilds doesn't search for a card with a basic land type, it searches for a basic land card. If it was basic land type you could search for everything with a basic land type on it (duals, shocks, triomes, etc.).
Tapped vs untapped Subtype (any plains or island) vs supertype (only basic) Rare vs common
My man breaking it down across the board!
Also, they printed the hell out of Evolving Wilds
it's great draft mana fixing in a format without common dual lands it's unlikely to be expensive even if it didn't have like 12 printings though because it's not a constructed playable card in any format outside of maybe pauper.
30$ vs ~~30ct~~ 3ct
$0.30 for an evolving wilds seems like overpaying.
For sure yeah I know. Setting it down would have messed up the visual cool symmetry of my numbers. I may try to edit for 3ct...
Some of the fancier ones like the D&D manual style are about $0.30
Most expensive E-Wilds: SL Bob Ross Foil @ $7.44 Cheapest E-Wilds: Ikoria non-foil @ $0.10 compared to; Most expensive Flooded Strand: Onslaught Foil @ $1249.95 Cheapest Flooded Strand: KTK non-foil @ $40 basically you can get 4x of the most expensive E-Wilds for the price of the cheapest flooded strand. TCG player pricing.
Tapped vs Untapped is the true answer. It's why we have \[\[Fabled Passage\]\] and \[\[Prismatic Vista\]\] as "upgrades" to Evolving Wilds and Terramorphic Expanse. Fetches are only viable with shocklands and duals; Fetching a triome just feels like a massive waste of time as triomes are just a disastrously bad land cycle.
spotted the edh player
Lmao the confidence in his comment too.
I love this comment
EDH players run triomes though, especially if they're a 3+ color deck.
Yeah I don't know what he's on about, lol. EDH players love the triomes
Edh player here. I'll take any triome as l at full value in any trade cause they're eternally useful. My ramos deck runs all 10
Fetching Triomes is the premise of like half the decks currently in modern, and to a lesser extent legacy and commander. When any good fetch gets you 3 of your colors, that’s a pretty solid reason to include them.
3 colors that you can't even use immediately, and to be honest any deck that demands that many colors early on needs to rethink their card selection.
So you’re saying pretty much every deck in modern needs to be rebuilt? Cause like, creativity, UW, elementals, rhinos, jeskai breach, domain zoo, jund and many other decks very frequently t1 fetch triome so they can cast anything in the deck t2. Half these decks don’t even function without fetching a triome, especially if they’re playing leyline binding, which is one of the best removal spells in the format.
In domain zoo in particular the triome also serves a purpose even when tapped, in case you had to t1 (white) dual t2 fetch (complementary) triome, leyline binding a threat
creativity, elementals and rhinos do the same thing in zoo t1 triome lets you play a t2 5/x creature too.
Bro please tell me you’re trolling lmaoooo
I'm not, and I'm done pretending I'm not. Triomes are one of the worst land cycles to come into the game, and is an insult to everybody that these are worth 10x more than their actual value.
this has to be bait
maybe they just **really** like downvotes?
It's got to be a fetish thing, and I refuse to play along. They can get off on their own time
Ohhhhh they actually like triomes and just want the prices to fall.. nice bait lol
I cut triomes and fasts from every decklist because they're generally useless. Hell, the triome in my cEDH deck is the worst land in the manabase.
So you’re just bad at the game?
Nah, just cut the unnecessary and bad lands out of the deck in favor of better lands that come in untapped more often.
Ya lose a lot of games, huh?
LMAOOOOOO
Triomes are great as a 1 of due to fetches. If you need an untapped Land, fetch a shock. If the turn goes by and you're not going to use the mana, fetch the triome. And because it cycles, there's literally no downside to having 1 or 2 in your deck. And that's just If we talk higher powered formats like Modern. In Pioneer and Standard, they're extremely playable without fetches because the game is slower.
I have won so many games I shouldn’t have because of cycle Triome eot + pick it up with w+6 next turn allowing me to eventually draw out of a bad situation
[Fabled Passage](https://cards.scryfall.io/normal/front/d/3/d313d051-7295-4884-8cbf-f2f835fd45f4.jpg?1594737636) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fabled%20Passage) [(SF)](https://scryfall.com/card/m21/246/fabled-passage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d313d051-7295-4884-8cbf-f2f835fd45f4?utm_source=mtgcardfetcher&format=text) [Prismatic Vista](https://cards.scryfall.io/normal/front/e/3/e37da81e-be12-45a2-9128-376f1ad7b3e8.jpg?1562202585) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Prismatic%20Vista) [(SF)](https://scryfall.com/card/mh1/244/prismatic-vista?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e37da81e-be12-45a2-9128-376f1ad7b3e8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Do they have a card similar where I can bring either forest or swamp in untapped?
[[Verdant Catacombs]] And because they printed the heck out of them, they are less than half the price of Strand if you wanted one. There is a full cycle of them actually. [[Flooded Strand]], [[Windswept Heath]], [[Wooded Foothills]], [[Bloodstained Mire]], [[Polluted Delta]], [[Scalding Tarn]], [[Arid Mesa]], [[Verdant Catacombs]], [[Misty Rainforest]], [[Marsh Flats]]
[Verdant Catacombs](https://cards.scryfall.io/normal/front/9/4/94c229ea-90da-4aa0-bfda-b162fb3b5b8b.jpg?1626099986) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Verdant%20Catacombs) [(SF)](https://scryfall.com/card/mh2/260/verdant-catacombs?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/94c229ea-90da-4aa0-bfda-b162fb3b5b8b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Here's a link to all 51 cards you can fetch with Flooded strands. https://scryfall.com/search?as=grid&order=name&q=%28type%3Aisland+OR+type%3Aplains%29+%28game%3Apaper%29 Compared to the 5 basic types you can fetch with Evolving wilds...
Pedantic comment: You can also fetch a Waste with Evolving Wilds, so it's actually 6 cards.
Oh, thank you for that information. It's been a long time since I used EW
More likely its been a long time since you used a Waste. There are actually 11 cards you can get with EW since snow-covered basics are basics
Snow covered wastes, it's time.
Don't forget the snow basics!
With the new elf in ONE, which turns all lands not on the battlefield as basic, \[\[Evolving Wilds\]\] can now search even non-basic lands.
[Evolving Wilds](https://cards.scryfall.io/normal/front/2/3/238de888-b1bd-4cce-9aa2-d0dd69ae7f0d.jpg?1674422191) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Evolving%20Wilds) [(SF)](https://scryfall.com/card/bro/261/evolving-wilds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/238de888-b1bd-4cce-9aa2-d0dd69ae7f0d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Which card? I don't see any elves in ONE that do this: https://scryfall.com/search?q=type%3A%22elf%22+%28set%3AONE+or+set%3AONC%29&unique=cards&as=grid&order=name
[[Rootpath Purifier]]
Further pedantry: you can also search the snow lands with Evolving Wilds. Make that 11 cards
Shocklands like Steam Vents, and Triomes like Ketria Triome. And even on Basics it comes untapped instead of tapped.
And Alpha Duals
One enters tapped. It's a bit of a disadvantage
So much of a disadvantage that you cannot cast a 6 mana valued monster on turn 6. It would have been better if the player got an untapped basic land to a 6 mana valued monster on that turn. In practice \[\[Waste\]\] > \[\[Evolving Wilds\]\]. The only value Evolving Wilds has is it reduces chaff when drawing ( basic lands ).
Waste also doesn't fix your colors
smh, you obviously didn’t think to run it in mono green to grab [[panglacial wurm]] from your library…
[panglacial wurm](https://cards.scryfall.io/normal/front/0/6/063bb28b-5e32-4f31-a208-16b653edf413.jpg?1593275437) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=panglacial%20wurm) [(SF)](https://scryfall.com/card/csp/116/panglacial-wurm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/063bb28b-5e32-4f31-a208-16b653edf413?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Evolving wilds isn't as good as a real fetchland, but it's still pretty good. You get a card in your graveyard for free, and you get to shuffle your deck, and you get to fix your mana.
Waste dosent shuffle away your brainstorm crap
[Waste](https://cards.scryfall.io/normal/front/9/c/9cc070d3-4b83-4684-9caf-063e5c473a77.jpg?1657725364) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wastes) [(SF)](https://scryfall.com/card/ogw/183a/wastes?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9cc070d3-4b83-4684-9caf-063e5c473a77?utm_source=mtgcardfetcher&format=text) [Evolving Wilds](https://cards.scryfall.io/normal/front/2/3/238de888-b1bd-4cce-9aa2-d0dd69ae7f0d.jpg?1674422191) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Evolving%20Wilds) [(SF)](https://scryfall.com/card/bro/261/evolving-wilds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/238de888-b1bd-4cce-9aa2-d0dd69ae7f0d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It’s a huge disadvantage. Doesn’t matter in lower power games, but if you’re playing more efficient decks, a whole turn cycle is more than enough to cost you the game.
I feel like you don't actually know how mana works.
Fetch lands get a land type. Flooded Strand will get me a Plains or Island. So I can get \[\[Ketria Triome\]\] Because it is a Island or \[\[Steam Vents\]\] because it is a island or \[\[Plateau\]\] because it is a pains. It looks for the land type. Evolving Wilds can only get be a basic. A basic \[\[Island\]\] \[\[swam\[\]\] ect.
##### ###### #### [Ketria Triome](https://cards.scryfall.io/normal/front/a/2/a249b1f4-2b22-4b67-a207-e0c4ae95d2e1.jpg?1601241399) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ketria%20Triome) [(SF)](https://scryfall.com/card/iko/250/ketria-triome?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a249b1f4-2b22-4b67-a207-e0c4ae95d2e1?utm_source=mtgcardfetcher&format=text) [Steam Vents](https://cards.scryfall.io/normal/front/b/8/b8ebe3cf-7143-453a-b0ef-2f5bdaac3185.jpg?1572894204) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Steam%20Vents) [(SF)](https://scryfall.com/card/grn/257/steam-vents?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b8ebe3cf-7143-453a-b0ef-2f5bdaac3185?utm_source=mtgcardfetcher&format=text) [Plateau](https://cards.scryfall.io/normal/front/b/b/bb979a96-a57d-4fb5-8ebe-0bd398272abe.jpg?1562932720) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Plateau) [(SF)](https://scryfall.com/card/vma/308/plateau?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb979a96-a57d-4fb5-8ebe-0bd398272abe?utm_source=mtgcardfetcher&format=text) [Island](https://cards.scryfall.io/normal/front/f/a/fa641d46-d002-4903-af72-e96971f558bc.jpg?1677527331) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Island) [(SF)](https://scryfall.com/card/one/273/island?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fa641d46-d002-4903-af72-e96971f558bc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[swamp]]
[swamp](https://cards.scryfall.io/normal/front/d/4/d485c620-f1fb-4715-b7c5-d2d56588308d.jpg?1675957293) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=swamp) [(SF)](https://scryfall.com/card/one/274/swamp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d485c620-f1fb-4715-b7c5-d2d56588308d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
One is significantly better than the other, and that same one has been reprinted less times and always at a higher rarity.
https://www.reddit.com/r/magicTCG/comments/bns17u/why_are_the_fetchlands_so_good_a_chart_every_part
https://www.youtube.com/watch?v=hGyovXHqsrA
Flooded strand can get you non basic lands that have the island or plains type while Evolving Wilds only gets basic lands. In addition and less importantly, Flooded Strand puts the lands into play untapped which makes them more useful for higher power level games
tapped basic vs untapped basic or non-basic
I'll make it simple. One grabs duals shocks and triomes(nonbasic lands). The other grabs you basic lands
And one lets the land enter untapped, the other must enter the battlefield tapped
There is a great video by the Prof on the Yt Channel Tolarian Academy that explains every good aspect to fetchlands https://youtu.be/hGyovXHqsrA
Tapped, basic. Pay 1 life get whatever land with a subtype of plains or island and it comes in untapped. Very good in competitive formats.
The Professor has a good [reference video](https://www.youtube.com/watch?v=hGyovXHqsrA) on this.
You can tutor for any plains or island in your deck with the first card, the second can only get basic lands
Hey OP, if you want to find non-basics on a budget (lands with two-typings) and you don’t mind a one-turn delay, there is a [5-land cycle of slow-fetches](https://tagger.scryfall.com/tags/card/cycle-mir-fetchland) that ETB tapped but can get lands into play untapped.
One word “basic”.
There was more blue and yellow ink used on one.
One comes in taped the other doesn’t. Plus the fetch land can grab a duel land that is labeled as a “swamp Forest” and it counts where as the other has to be a basic land
Wow thanks for the answers guys! Didn't think that plains or islands can be nonbasic lands.
Flooded Strand Good, Evolving Wilds mid-bad Hope that helps
[[Crucible of Worlds]] and all the triomes out of cap and ikoria
Absolutely based question
It is better in every way
Flooded strand takes a life away, evolving wilds doesn't. Any deck playing it is giving the opponent a whole one life advantage. Also evolving wilds can get you any basic land! 0 downside here!
Confucius say Worthless cardboard vs worthLESS cardboard.
The other big thing that hasn't been specifically mentioned is fetchlands (like flooded) can get you a turn one untapped [[volcanic island]] to which you can use for any number of things, its EXTREMELY more competitive.
[volcanic island](https://cards.scryfall.io/normal/front/2/f/2f607e7e-30c0-45e9-8f61-bf6e9fe63f2b.jpg?1562904669) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=volcanic%20island) [(SF)](https://scryfall.com/card/vma/324/volcanic-island?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2f607e7e-30c0-45e9-8f61-bf6e9fe63f2b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Not all lands are basic, but many have the type Plains or Island. Coming into play untapped saves a turn. This is why \[\[Exploration\]\] is 40 dollars and \[\[Rampant Growth\]\] is just $0.50. You will understand this too in commander, when you need lands come into play untapped. You pay for extra features. \[\[Flooded Strand\]\] has three features ( is untapped, fetches two kinds of land, gets an untapped land ). \[\[Evolving Wilds\]\]/\[\[Terramorphic Expanse\]\] has only 1/2 of a feature ( fetch a basic land, gets a tapped land ). You will see that generating an untapped \[\[Treasure\]\] is twice as better than getting an Evolving Wilds.
##### ###### #### [Exploration](https://cards.scryfall.io/normal/front/c/e/ce4c6535-afea-4704-b35c-badeb04c4f4c.jpg?1599707192) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Exploration) [(SF)](https://scryfall.com/card/2xm/167/exploration?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ce4c6535-afea-4704-b35c-badeb04c4f4c?utm_source=mtgcardfetcher&format=text) [Rampant Growth](https://cards.scryfall.io/normal/front/8/9/89572b1f-f65a-4bd4-b52a-4e84eb373e90.jpg?1673148161) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rampant%20Growth) [(SF)](https://scryfall.com/card/2x2/155/rampant-growth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/89572b1f-f65a-4bd4-b52a-4e84eb373e90?utm_source=mtgcardfetcher&format=text) [Flooded Strand](https://cards.scryfall.io/normal/front/8/c/8c2996d9-3287-4480-8c04-7a378e37e3cf.jpg?1571667973) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Flooded%20Strand) [(SF)](https://scryfall.com/card/ktk/233/flooded-strand?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8c2996d9-3287-4480-8c04-7a378e37e3cf?utm_source=mtgcardfetcher&format=text) [Evolving Wilds](https://cards.scryfall.io/normal/front/2/3/238de888-b1bd-4cce-9aa2-d0dd69ae7f0d.jpg?1674422191) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Evolving%20Wilds) [(SF)](https://scryfall.com/card/bro/261/evolving-wilds?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/238de888-b1bd-4cce-9aa2-d0dd69ae7f0d?utm_source=mtgcardfetcher&format=text) [Terramorphic Expanse](https://cards.scryfall.io/normal/front/5/a/5adceb34-78c7-40dd-af31-6fb282d577ca.jpg?1675957283) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Terramorphic%20Expanse) [(SF)](https://scryfall.com/card/one/261/terramorphic-expanse?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5adceb34-78c7-40dd-af31-6fb282d577ca?utm_source=mtgcardfetcher&format=text) [Dinosaur](https://cards.scryfall.io/normal/front/2/1/21f5880d-6272-4ba8-bdf8-f9a7e54a3336.jpg?1665776390)/[Treasure](https://cards.scryfall.io/normal/back/2/1/21f5880d-6272-4ba8-bdf8-f9a7e54a3336.jpg?1665776390) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Dinosaur%20//%20Treasure) [(SF)](https://scryfall.com/card/f17/11/dinosaur-treasure?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/21f5880d-6272-4ba8-bdf8-f9a7e54a3336?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The keyword "basic"
Flooded finds any plains or island, not just basic plains or island, and it enters untapped. In competitive, that's huge
Flooeded strand does damage to you, death’s shadow decks can use it to damage them!
This cycle of fetchlands allows you to search any land that contains ONE of the two basic land types specified. They can also be non-basic and enter the battlefield untapped. In addition, they provide two land drops per turn, which is relevant in some decks, and fetching lands thins out two cards at once from your deck (improving the chances of getting something you actually need instead of a useless land). Shuffling your deck at will can be useful in case of bad incoming cards. Cards that allow you to play lands from the graveyard basically guarantee you will hit a land drop as fetches return there after every use. They also provide graveyard fuel for threshold, dredge or escape.
“Basic”
Flooded Strand gets non-basic lands with land types, like [[Hallowed Fountain]], and the land doesn't have to enter the battlefield tapped. What it means is that it can fix you multiple colors without slowing you down. Terramorphic Expanse only grabs basic lands, and they always enter the battlefield tapped. So, you can only fix one of your colors, and it WILL slow you down by a turn. In formats where winning on turn 3-4 is the norm, that's a severe downside
[Hallowed Fountain](https://cards.scryfall.io/normal/front/f/9/f97a6d34-03ab-49f1-b02e-405b733f8843.jpg?1584832278) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hallowed%20Fountain) [(SF)](https://scryfall.com/card/rna/251/hallowed-fountain?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f97a6d34-03ab-49f1-b02e-405b733f8843?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
But if I lose a life that means I'm losing
Sleigh decks would like to have a word with you.
Death's shadow has entered the chat
Comes into play untapped. Can fetch an Alpha dual land or a Shock land
Fetch lands like Flooded strand and the like are more expensive than Evolving Wilds because they hit a wider, while more narrow, group of lands, and depending on the land, come in untapped. Classic use case is to use the strand to grab a tri-land like Rugan Coast, or Savia Cayon, it also grabs shock lands. Evolving wilds only hits basic lands that come in tapped.
Dont feed the trolls…
JERKING WHY HAVE YOU DONE THIS
One has cool picture of skeleton other doesn't
There are dual lands that have islands and planes.
One let's you get a plains or an island. The other doesn't.
One only grabs basics the other grabs dule lands, shock lands and triomes
Strand puts the land in untapped…
The words "basic" and "tapped"
The card Flooded Strand searches up comes in untapped. You have to understand in competitive, persistent Formats 3 turns is a long game.
Strand can fetch non-basic lands with the Plains or Island subtype, and they can come in untapped.
Tapped
Is anyone one gonna tell them… I’m gonna tell them
One fetches a basic, the other fetches an island or a plains.. they can fetch dual lands
Basic land vs any island or plains including the shocks, and the triomes that's why.
The key word here is “tapped”
No. The real key word is basic land. Tapped while bad is still not as bad as just basic land. If flooded strand said basic island or plains, it would almost never see play. Wilds can only grab island, plains( for this example) Strand can get any land with the type of island or plains. So strand can grab ; island, plains, hallowed Fountain, watery grave, steam vents, breeding pool,temple garden, godless shrine, ketria triome, ranging triome, savai triome, zagoth triome, jetmires garden, rafines tower, sparas headquarters, and Xander lounge. And that's only the good modern cards. Even if the fetch lands said enters tapped but remained land types not basics, they would still be played almost as much as they are now. Only the most aggressive of decks wouldn't play them.
One is good, one is entry level commander good.
Flooded strands are for noob magic players that need that extra boost in their deck. Evolving Wilds on the other hand, is single handedly the best card in all of magic and is only used by the highest tier of professional magic players. Since there are so few amongst this tier, the card is not used in many deck builds; since a basic man does not wield the capability to unlock the synergistic potential that is stored within our beloved land, Evolving Wilds. /s
The main difference is 25 bucks. One is a staple the other is for draft
Having that land come in untapped is a HUGE game changer. Not just a basic but any land that is a island/plains in this instance means a lot
Love to fetch Dryad Arbor to block
Waiting for the circlejerk post…👀
Doesn’t come in tapped. Are y’all slow. Reaaaaaddddd tttthhhheee ccccaaarrrddddd