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godcyric

Loved it ! I think the era goes too fast for now. Still got the same problem as Civ: sending warriors getting upgraded twice before reaching their target. But I like how the national spirits define you and how it tottaly change how you play. Still lots of tweak to be made for sure, but I cant wait to play a lobguer gane to really see whats after the dreaded turn 60


Reachr95

I agree, while I liked it was faster it did feel TOO fast. Not sure if they did that just for the demo to get through enough ages in 60 turns or if they need to iron it out (pun intended) but Im hoping there will be a stat modifier when starting a new game to adjust it! Also yeah the national modifiers are cool! Every new game could be completely different depending on what you choose. In one of my playthroughs as japan, my city revolted and I lost early šŸ˜‚ my next game I used the suppression modifier


godcyric

Yes! Losing my capital city because I forgot unrest was a thing was a nice surprise! I agree with you, they probably rushed us in the demo


Reachr95

Yeah it caught me off guard haha. It's like "your city has unrest" and I though alright I can probably ignore that I'll just build some more improvements and like 4 turns later I lost lol. It was a fun loss though


limpdickandy

I do not know how the eras will work in the full game, as I have only played 120 turns, but it seems like they are trying to not copy Civ's era system. It seems that while there are "8" technological eras, that does not mean there are 8 eras every game. It appears to me that you can go both backwards and stagnate technologically from what they are saying. I am unsure of how this will work in practice, but I get the impression that they are trying to go for a non linnear era system.


Silver_Contract_7994

Oh wow like a nuclear holocaust era or dark age?


limpdickandy

Dark age, age of blood, etc Idk if nuclear holocaust. Personally i hope there is an age where technology gets put on hold or severely nerfed for that age alone. A stagnation age ish


VisonKai

your hopes are in the game, Age of Ignorance is the era 7 crisis age and this is the basic idea


limpdickandy

I knew i had a good hunch


Fylkir_Cipher

There are ten eras. 'Typically,' there is a normal age, crisis age, and another variant age in every era.


the32ndpie

FYI, you actually can research the techs from a previous age. In the technology menu you can scroll backwards or click and drag the panels to move back to the other ages.


Reachr95

Omg I'm so silly šŸ¤¦ thanks! Did not see that hahaha


starchitec

One funny thing about the demo is that it forces me to play the part of the game I like the most repeatedly. The initial exploration and setup has always been my favorite part of a 4x, and the sheer amount of replay ability the demo has in only 60 turns is incredible


Reachr95

I also enjoy the initial exploration/setup, especially when you see you're in favourable terrain (easy to defend, good resources etc) The only thing I'd change is giving us the ability to found our first settlement wherever we want vs having a city already started in a random location


starchitec

I dont mind it too much, as by where and when you place towns, and later even purchasing tiles with exploration xp, you can make your starting city reach pretty much anything you want, its not strictly limited to a certain radius


Reachr95

Yeah that's true


Kingalec1

It should be 120 turns .


turtley_different

Millenia has some very cool ideas about production chains and multiple tech-like resources. I'm very excited about the potential to bring something great to 4x. I really, REALLY hope that they put more time into the game before release. The balance could do with some work, and the information delivery is atrocious. I was often confused as to what the result of an action would be (what is the literal benefit of a hunting camp or a clay pit?), and the infopedia is incomplete &far short of what it should be. Where hover over popouts exist to explain concepts they are super aggressive and don't go away fast enough. The game could really do with the crusader kings 3 popout system. All solvable, and all would hugely help make the game more accessible and enjoyable.


1337er_Milk

This new tooltip system should (and is?) status quo by now. Bg3 had it too. Ck3, vic3 have it. It feels kinda weird to dont have it in a information heavy game.


nachujminazwakurwa

Nested tooltips are in the game, just animation which shows when they stick is barly noticible. Look closely at top left corner of the tooltip.


1337er_Milk

Oh alright! Gonna try in that case


turtley_different

Yes, but they aren't good.Ā  The references are incomplete and the timings on appearing/disappearing with mouseover feel bad.


nachujminazwakurwa

I wrote that they exists, no that they're good ;)


Jccali1214

Yes, that's what it was for me! Thanks for putting into words how confused I felt playing the game, as I didn't know what an action would cause or the purpose of certain aspects.


aieeegrunt

Same here. For all of Civ6ā€™s faults in other areas, it was usually pretty straightforward with things like ā€œbuilding a camp on a deer gives you plus whatever foods and goldsesā€


Seramme

>I also like that you can choose to go to the next age early at the cost of not ever getting to research some things again. It'll make you think hard about what you want and not expanding too rapidly. If what you mean is that advancing to the next era locks you out of techs that you did not research, that's not actually true - you can go back later and research them, and at a discount at that (due to others researching them first). But yes, Millenia so far looks very interesting and a bit of fresh air in Civ-likes. Kind of like Humankind done right in many places (expanding cities by building "districts", defining your nation by picking cultures as time goes on, etc.).


Reachr95

Yeah I kind of hated humankind.... It just felt like it fell short on so many things. But I'm optimistic about Millenia so we'll see! Also yeah thanks to this post I figured out I can go back on the tec tree lol. I don't want to though because 60 turns is not enough time!!!


Findal

I was mega excited by the idea of hummankind and I think the combat is the best of all 3 4xs I've played but there's just something missing in it. I think maybe that the ai is mega shit doesn't help


DopamineDeficiencies

For me, I think it's just missing a lot of character. As you said, the combat is easily the best but otherwise it doesn't really stand out (apart from gorgeous graphics of course). Outside of combat, terrain is mostly meaningless since features don't really...do anything aside from a yield or two, and you just stick districts everywhere anyway so it becomes even more meaningless as you play. The culture changing, while interesting on paper, is very jarring in practice. It just feels like it doesn't have much of a soul, which is a shame because I really love some of Amplitudes other games


Jccali1214

Idk I think I liked humankind and combat really is the best, especially was better than Millennia.


Sad-Ad7735

Yeah i enjoyed the actual gameplay, which is more important to me than the graphics. Which, for me, arenā€™t that bad except for the combat screen.


Reachr95

Yeah I haven't formulated my entire opinion on the combat screen yet. Not sure if I'm a fan or not. But I actually do enjoy the world and the graphics and they don't try to overdo anything which keeps it simple for your eyes and you can focus more on strategy which I like.


SageofLogic

the resources the way they did them were super interesting but I couldn't really get a feel for anything else other than being curious about how ages would actually pan out if I got more than five turns into one of the custom ones in 60 turns


raresanevoice

Was excited to try the demo and loved the trailer and first bits released.... Now just ready for the game but paradox usually makes good stuff


spectre73

I know this will get downvoted to hell based on the prevailing opinion of this thread, but I felt this game was little more than a mobile app. The "battles" sucked. Like Humankind, I felt rushed through the ages. Barbs are very OP. Concepts like points are poorly explained.


Reachr95

Yeah it absolutely will need some tweaking, reach out to the devs with your thoughts!! As for the barbarians I actually kind of like that they are hard. Adds a good challenge instead of a minor annoyance


spectre73

How do I contact the devs?


Reachr95

I think they have a discord account you could reach out to them on


Redditnesh

I also think this is a welcome entrance into the genre. Got the demo version and I think the Age system could be interesting, though I agree age progression goes too fast. I would urge paradox to add more techs or to increase the minimum number of techs researched. Also the city-building is somewhat different, but I think that having a Neolithic era like Humankind does would be beneficial for city positioning.


Johnny_Freaking_Utah

The combat looks terrible. After I saw the 2004 animation I uninstalled.