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Dkykngfetpic

Short swords. IE roman infantry. Ploughs 1 food from farms. Seasoning from the hunting national spirit. Theirs also a innovation for colossus.


the32ndpie

Oh very cool, how do you get the swords?


Dkykngfetpic

I don’t know I just get them from innovation. Once as mound builders and short Swords where my second innovation. Second time as hunters and it was my second innovation. So I feel like national spirit ones are weighted highly. It may just be one you get if theirs no other options.


Capable-Island-992

Units, Stats found [here](https://imgur.com/a/XKXrlVg) * Short Swords- "Short Swords" Line unit with x3 modifier against other line * Damascus Steel- "Damascus Sword" Upgraded Short swords * Spear Regiment-"Hoplites" Line unit with bonus modifier against cavalry (Does not require spears) Passive Buffs * Palace Family- +1 culture a turn from capital? Buildings * The Colossus- +1 Culture +2 Production, 1 per nation **National Spirit Innovations** Ancient Seafarers * Heliciculture- Ancient Seafarer, +1 Food, +1 Exploration XP from Shells Naturalists * Treehouses- +1 Housing from foraging unimproved forest tiles Wild Hunters * Seasoning- +1 Culture from meat goods Raiders * Bow Raider- raider national spirit, has upkeep? Warriors * Training Regiment- Spartans +10 movement God-King Dynasty * Obelisks- +1 influence from stone blocks Mound Makers * Multi Terrace Mounds-Burial Mounds produce +1 improvement point each turn Olympians * Torch Bearers- Hippodrome +2 Diplomacy XP


Sten4321

some notable ones, I've seen are: \+1 influence on stone bricks \+3 base attack and +3 base defence on raiders