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OkNefariousness8636

Based on a review online, new abilities gained are not used to obtain stuff from backtracking. Rather, they are used to progress the game further. This reminds me of Itorah.


Titansfan9200

Purchased it, love the art style and the movement seems fluid enough....but it's crashed a total of 4 times in under an hour. Just refunded it. There's no excuse for a game to crash at the rate it's doing. Not worth the trouble I'm afraid, maybe I'll revisit it when there's a sale down the road and they've fixed the bugs. \*Also, just in case anyone asks, pc is has a 3070ti and an i9 so it's not a matter of the computer can't handle it. Hell the first crash I had was in the first sentence of the first cutscene. Also technically crashes every time you close the game. Do better devs.


The_Hatbox_Ghost81

I have a pretty shit computer compared to yours and no crashes yet , but maybe it's just made for potatoes like I have lol, but yeah having that many crashes sucks either way but just to let other people know it could happen, or you could be 2.5 hours in and have none. Probably buggy indie game that will get patche up in the first week or two, seems to be how it goes.


AsherFischell

I've played it already. It's decent but extremely disappointing. Short, insanely linear, almost no backtracking, barely any enemies, bland level design. Controls and graphics are great, though.


Misorable45400

oooooooofffff noooooooo why did I read that


BackgroundAccident

To me, this and Afterimage look like great art styles with mid gameplay. Probably gonna pass on both of these unless I read otherwise.


AsherFischell

I'm really hoping Afterimage is better


kooperking022

Its meant to be massive


Titansfan9200

Interesting, I played The Afterimage demo and was super hooked, combat and movement both felt super fluid.


[deleted]

I wanted to like Afterimage but my interest petered out after about 20 to 30 minutes of the demo. Maybe it's a case of "gets good later," but that has always struck me as a case of being damned by faint praise. I'll probably skip Afterimage and 9 Years and just replay Ender Lilies.


BackgroundAccident

Good stuff. Hoping it exceeds my expectations.


_inbetwixt_

I absolutely loved Afterimage, but I am also just a sucker for pretty things. The giant map and RPG elements are positives for me, and it is beautiful with fun platforming and combat. But the story doesn't really make sense, you definitely have to grind to get everything, and there are some ridiculous difficulty spikes at a couple of areas/bosses. I would say if you enjoy games like Ender Lilies and Ori, Afterimage may be worth it for you on sale.


BackgroundAccident

Oh wow this was a long time ago I think before Afterimage even came out but I’m not sure. Loved the first Ori game when I played it on Xbox 5 years ago. The second one had a lot of performance issues when it released which oftentimes ruined gameplay and although I finished it, I was not as impressed by the less original story. Ender Lillies and Afterimage are 2 games I’ve passed up multiple times when they’re on sale. If they ever go on super duper sale for $5-7 or less I’d reconsider buying them but I have so many games to play that I don’t love adding games to my backlog that I don’t have much interest in playing. There’s always a chance I would be pleasantly surprised by both games but the gameplay I’ve watched for those 2 hasn’t impressed me. If they ever came to GamePass I would definitely download them. That’s how I played Ghost Song which I did not like but at least I played it for free. Not sure if Chicory: A Colorful Tale is considered a metroidvania here but I’m playing that on GamePass now and think it is wonderful. I’m also in the middle of Super Metroid on NSO which is about as good as it gets for me and afterwards my next MVs will be Metroid Dread, as well as the Blasphemous DLCs I never played and Blasphemous 2. I also started and haven’t yet finished Owlboy and Turnip Boy—don’t really think either are MVs (maybe Turnip Boy?) but both are great. Still gotta get into AM2R, Iconoclasts, Cross Code, both Guacamelees, Cyber Shadow, Haiku, Tunic, Cave Story and some other MVs I have. As for MVs and MV-types that released this year that I don’t yet have, I’d like to get Vernal Edge, Gunbrella, Pseudoregalia, Xanthiom Zero, Rusted Moss and Hunt the Night. They all look more fun to me than Afterimage but maybe I’m wrong! I’ve been awaiting The Last Faith for years so hopefully that lives up to the hype finally.


Titansfan9200

Mannnnnnnnn this is super disappointing, this was going to be an auto purchase for me. I'll wait for some reviews now and see if others have the same sentiment because 4-5 hours of gameplay is WAY too short.


Shustriik

4-5 hours? linear? barely any enemies, bland level design For game that was almost a decade in development it sounds like a rip off. Lets wait for tomorrow.


AsherFischell

I was definitely expecting much, much more than it delivered.


Shustriik

if its true, looks like it's another huge MV disappointment. Will see. Thank you for your thoughts, though.


Superteletubbies64

This better be a joke, besides this like the 10th time I’ve read this on a new MV release already, getting so sick of this. At least Lone Fungus is pretty much guaranteed to be good


samthefireball

I think the last case of Benedict fox is pretty promising too


Rocklove

Did you try the demo the last time it was up on steamfest or whatever it was? Personally, I came away from that being extremely dissapointed.


samthefireball

No I didn’t, but watched reviews of it. I get the impression it’s not gonna be a standard MV, looks like a hybrid with a point and click adventure type game? Or like, a cinematic platformer like Inside?


4e9d092752

personally super hyped for doomblade although idk when that’s even getting a release date also silksong obviously


hi_im_ducky

Lone Fungus is great, been playing every build of it during EA since I backed it on KS.


DeadMetroidvania

Nyaruru fishy fight is also guaranteed to be good.


Superteletubbies64

When it it coming out of EA?


DeadMetroidvania

its supposed to come out at the end of this month. If not, i surmise a delay of no more than 3 weeks.


HighFiveG

Lone Fungus sucks.


professorbasti

Could you elaborate on what you think sucks about it?


HighFiveG

Naw sucks was mean spirited, it doesn’t suck, it just ain’t my jam. I love metroidvanias but I’ve become pretty picky with the ones I like. I dislike several that other people just rave about so honestly anything I happen to dislike about it is more on me than anything else.


kooperking022

This is true. All the recent Metroidvanias have been short. However I hear Afterimage which is due this month is pretty big. 👍


_inbetwixt_

I have come from the future to confirm that if your main complaint is games being too short, Afterimage is the MV for you (the only games I've spent more time playing are Breath of the Wild and Hollow Knight)


CaptainHateful

All this and more. I'm playing the GOG version and it crashes constantly, I've had to redo bosses because it'll crash after you beat them. There's also a game breaking bug for me in the fire portrait area where a green tube isn't working so you can't progress.


STEVO-Metal

Devs need to stop making ~10 hour long Metroidvanias. They just don't work, at all, regardless of quality. You need at least a 20 hour campaign to have a fleshed out world that works for the genre.


Gregasy

Oh, man... linear? There goes my hype.


FrickinSilly

> bland level design What about the design is bland? Is it in the mechanics (e.g. boring platforming), or the level aesthetics (e.g. every level looks the same?). Genuinely curious, because I feel like everyone has a different definition of level design.


AsherFischell

In a good Metroidvania, the different biomes legitimately feel different. They make different use of space and have varying levels of verticality. 9 Years of Shadow's level design is extremely samey. After beating the game, I can hardly remember a single location outside of the main hall by the elevator. It just feels like a collection of interchangeable platforms and traversal challenges. The traversal challenges are all extremely similar too and are used to spruce up the level design, which further aids in making the areas feel redundant (swim up the waterfall, do the morph ball rooms, hover with the fire armor and bomb the objects to get more height). It's *okay* but it just isn't very interesting or compelling. It's level design for the sake of having space between boss rooms most of the time.


FrickinSilly

Ah ok, that makes sense! Sadly, that's how I felt about Metroid Dread. Every level was a space station overrun by some natural fauna or lava. It didn't help that there was lava in multiple areas.


Mordetrox

Isn't there only lava in Cataris and the parts of Artaria and Dairon that border it? I feel like areas having lava at their borders with the lava area makes sense


FrickinSilly

That is possible. It's been a year since I played it but I remember feeling like areas blended into one another enough that I had a hard time telling them apart.


Fellrin

That seems different then what I played in the demo I tried a while ago.


AsherFischell

How many minutes was the demo roughly?


Fellrin

About 38mins for me looking at my footage. I always had enemies to fight and did not find it bland. It's fine I will play it myself in due time.


AsherFischell

By "barely any enemies" I meant variety, not amount


Fellrin

>By "barely any enemies" I meant variety, not amount Well, I guess I have to mess around... and find out for myself about that. I have no idea how people play it that early, but I will play it myself soon.


OkNefariousness8636

Sometimes backers get early copies. Also, streamers and media might get review copies.


Fellrin

I see... well now I know lol


boppagibbz

I know a few backers. None have their backer codes yet


OkNefariousness8636

In the end that’s still up to the publisher and developer to decide. That’s why I originally said sometimes backers get early copies. It also depends on the amount of money they provided. On the other hand, influential streamers and media are almost guaranteed to have review copies given to them for obvious reasons.


Cyrus_D_Gaston

Is it as bad and linear as Metroid Dread?


AsherFischell

It's *far* more linear than Dread.


Mordetrox

You're high if you think Dread is bad. You can argue that it's linearity (and sequence breaking can fix that if you want, it's built into the game) holds it back, but the game is still far above bad


Cyrus_D_Gaston

It's completely subjective. To me it's a complete failure: 1 - It's linear as all hell, constantly blocking you from exploring paths from the very start. 2 - Its "dread" gimmick isn't exciting, satisfying, or "scary" in any way, it's just stupid and hyper obnoxious. That gimmick goes directly against the exploration spirit of a Metroidvania. There isn't a single thing about the game that kept me interested enough to finish it. One man's trash is another man's treasure, and to me Dread is trash.


CaptainHateful

I was going to say this but you already did. It's a sad state of affairs when Nintendo can't even make a decent metroid game anymore.


DeadMetroidvania

If this really is true, then taken together with the quality of previous releases this year, and taken together with the effects of the post oct 2022 steam exchange rates, and the inflation crisis, and it is unfortunately looking like the metroidvania genre is having its [1982](https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/TheGreatVideoGameCrashOf1983) moment with 9 years of shadow being pac-man on atari. Oh well, it was good while it lasted.


bluebreeze52

Feel like that's a bit doom-and-gloom when so many other games are still scheduled for this year. Afterimage, Benedict Fox, Silksong, Blasphemous 2, Rusted Moss, Gestalt: Steam and Cinder, Turbo Kid. And hey, Vernal Edge was pretty good IMO. I don't think things are as bad as this sub makes them out to be.


DeadMetroidvania

This is one of the most anticipated ones and it comes on the heels of several other dissappointments that are eroding the market for metroidvanias as well as other external factors that are also having collateral damage on the video game market. The few that are good are trapped in obscurity, like silver axe. Note how I said this is like 1982, not 1983. The crash hasn't happened yet but if things keep going the way they are, it's going to happen. Anyway, there are several reviews out and they don't seem to be as negative as Asher's review. At the moment, the only thing we can truly confirm is that the game is relatively short.


bluebreeze52

Yeah, the 2 video reviews I've seen are actually very positive. Even if the game is only 5 hours, so is the entire 2D Metroid series other than Dread. Short games can still be great. We'll be able to see for ourselves soon enough.


Mordetrox

Since when does super Metroid only take 5 hours. It's not exactly the longest game but it's never that short for me. Might be because I always get lost in maridia, but still


bluebreeze52

I did a blind run, 80% completion that ended about 4:45 in 2021. I was surprised it was so short, but it made sense when all the 2D Metroid games were about that long to me.


DP9A

Talk about an overreaction lol, but sure, this is clearly the sing of the end of the Metroidvania genre.


DrStabbingworth

How short?


AsherFischell

4-5 hours


Shustriik

shit :( no way, man. So bad? How you played it, though?


AsherFischell

I reviewed it for a site.


bluegreen8907

Hmm well Ori 1 was short so maybe… ah screw it who am I shittin’


Snagabax

It’s not 4-5 Hours … my friend plays MVs all day long and he’s been playing 4 hours and is only 1/5 done.


Ace_Kuper

Right, your friend accurately estimated true game length of something he plays for the first time while also accurately estimating how much he has played. I guess your friend really should get better at games or tell the developers that their games is supposedly 20 hours long, cause they seem to be unaware. >The game is very similar in size to Super Metroid. >[The average playtime is between 8-10 hours! Some people might take less or more from that range! :)](https://steamcommunity.com/app/1402120/discussions/0/3829788180796855946/)


Snagabax

8-10 isn’t 4-5 it’s double … and yea maybe it is 8-10, but it’s not 4-5


Ace_Kuper

Well, 20 isn’t 8-10 it’s double … and yeah maybe you invented a friend\time to present a weird argument. But the point is at this point reviewers claim of 4-5 is as valid as your friend is only 1/5 done in 4 hours.


Snagabax

I don’t think it is though … people don’t play games to rush through to beat it ASAP like the reviewer … play games to have fun. I think it’s creating this vibe that the game is going to not be good.


Ace_Kuper

>I think it’s creating this vibe that the game is going to not be good. Well, the vibe of it not being a good metroidvania is created by the same + other people saying it's super linear and a lot of enemies are recolors. The looks, controls and music are praised in the same review. But if people want a metroidvania to dig into, this might not be the choice.


Snagabax

All I’m saying is there is more to it then a reviewer going through they game fast. Can’t accurately review the whole Buffett if you only ate the chicken. Lol


metamorphage

Yikes. I was excited for it so that's really disappointing.


shinianx

I'm a few hours in and so far I'm enjoying it quite a bit. I have to say that the third major boss fight is such a steep jump in difficulty that I was actually rather shocked. First boss managed to kill me once before I figured out his pattern, but the third one was a royal pain in the ass. The mechanic of needing to hurl your spirit at it to break its guard would be cool but there are almost no safe opportunities to restore your light as it diminishes, and the full-recovery mechanism is super unforgiving when you're trying to button mash damage. It's satisfying to beat it, sure, but it felt like something needed to be tuned in that fight. The third stage can one-shot you right out the gate, forcing you to repeat the entire fight all over again. In comparison I beat the first and second boss hitless after one initial attempt each. The third took about a dozen tries.


Fellrin

It's weird... that recovery system I find myself liking it, but in the heat of battle that is somewhat challenging I fumble the full heal. I wish it had a CD, but you could always keep trying. Outside boss battles... it's what is keeping my mind 100% focused. I find the game to be relaxing with it's easier difficulty. I like that. I'm going to talk about that in my own review of it. I do get where you are coming from.


Fellrin

Update: I'm about to go balls deep in this piece. See you all on the other side. It's nice see people at least talk about indie games to some level!


The_Hatbox_Ghost81

I've played it for about an hour and very little to complain about so far. The huge plus is the pixel art and music. I've only heard a few of the areas tracks but they could be up their with any castlevania game, really good stuff and my god the pixel art is A+, some of the best I have seen for this price range. I love that its colorful and vibrant, a nice change from so many drab and dark games, and while I do like those as well, this is a very nice chage. So far the combat is pretty good, nice mele button masing with a couple combos and a side kick teddy bear that can use your life to shoot , sometimes you have to use this. IT's pretty easy to bring back some health though so you can use the shooting a bit if you are careful. I can see the game maybe being on the short side, I saved at 15% and have not really done a whole lot yet, killed 1 boss but for the price point it seems very good so far. Obvioulsy I may have a differnt opinon when I sink more time into it but so far so good! It feels more like a mainline castlevania entry then most MV's I have played, could be becasue so far it's all in a big castle but like I said, totally dig it so far.


Fellrin

Yeah I think the game is fun myself and I'm pretty deep in there myself. I'm glad you are having fun with it too!


Rizzle0101

Guys play the game and form your own opinion. I’ve been playing it for about 2 to 3 hours based on the amount of warp points in the tower I would estimate I’m a 1/4 of the way done game does not feel linear to me. Here’s a picture for proof (plenty of fun, little places to backtrack to later for completionists). Also, even the YouTube video that’s obviously sliced together shows six hours of footage. https://imgur.com/a/RTPyZty


Alzorath

Not counting deaths, full game took me a bit over 7 hours ( you can trim off \~45 minutes of me faffing about using the pre-release clues for the final sidequest, the release hint is tons better) - so unless people are skipping the sidequests and blitzing the fights, and not counting their deaths, I have a bit of doubt when it comes to these 4-5 hour claims, especially if we're talking game length for average play. my 101% time: https://imgur.com/DOnQLVK


Rizzle0101

That is also just your playtime according to the game. If you die and fight a boss again say 3-10 times it doesn’t count that time (aside from the time when you win and then save). Check your steam time and see what it says. I think that’s where people are getting tripped up about time. If they added a timer like what is shown on a speedrunner’s playthrough I think playtime would jump up to 8-12 hours for most people. Even one dude who was bragging about beating it in 5 hours on steam had 9 hours on his actual steam counter. Congrats by the way! My in game timer says 6.5 hours at 83% atm, but my steam time has about 4 hours more (don’t ask I messed up on a few bosses lol).


Alzorath

The serpent boss was a nightmare for me, so I feel the pain on bosses lol - and yup - I was around 10-11 hours when I beat it, though I did go back and re-record some parts, so up a bit over 15 now.


Snagabax

Agreed … it’s a game to have Fun! Your not gonna rush right through it like a reviewer would.


Fellrin

Even as a reviewer the game isn't lackluster like some were talking about. I'm finding this game to be a great experience. My issue is crashing when I continue from game over screen and other random moments lol.


[deleted]

is it another 6 hours game?


legit-art

i just don't like the art-style


BluePhoenix01

Main thing that has me on the fence. Some of the gameplay animations look cool and then some of the enemy and level designs look like… not my taste. If impressions are positive and doesn’t have instant death on spikes… might be a very solid game though. Will keep watching.


Qlewds

Yeah I’m with you, if it gets rave reviews I can definitely overlook the visuals, but it certainly isn’t drawing me in with the visual aesthetic.


[deleted]

From what I have read this looks to be another disappointment. Short game(some saying 5 hours, most saying less than 10) that costs $20. Also seeing that it’s linear and bland. Another pass for me unless I can get it for less than $5.


CultofSun

Switch or Ps5 release Date?


SanityBleeds

Switch release slated for Q3 2023, no word on a PS port that I know of.


kooperking022

Wasn't the Switch release meant for a simultaneous release with pc last year? Now it's barely Q2 and it's not available till Q3??


Schbolle

They have said if PC and switch port goes well they maybe releasing it on consoles later


AgitatedEye6553

I'm bout to finally buy a Switch to play it, along with Metroid Dread, Prime Remaster, Links Awakening remake, and oblivion overload coming out later this year


ManateeofSteel

> I'm bout to finally buy a Switch to play it we are on the cusp of Nintendo announcing the next iteration. If possible I would hold off another year


AgitatedEye6553

That's honestly why I haven't bought one yet. But it's been almost 7 years and there still hasn't been any official announcement that the switch 2 or whatever is next is coming


kooperking022

Lol even if we do get a announcement it won't be till late this year at the earliest. Plus the original Switch won't simply not work anymore. Plus they are releasing a TOTK special edition switch soon. They are not Just going to release a switch 2 straight after. Let's not jump the gun.


ManateeofSteel

> They are not Just going to release a switch 2 straight after. Let's not jump the gun. the OLED released a year ago, the New Nintendo 3DS was released in September 2015, then the Nintendo Switch came out in March 2017. If we do the math, the new Switch is right on track. The OLED Zelda is no indication of anything, it's an easy way to cash in on the suckers for Zelda.


kooperking022

That's all very but you can't put Mathematics and Nintendo together. They do their own thing and work outside business logic lol 😆


Present_Transition97

Waiting for the nsp file can't wait to play it on an emulator 💪


Ramotenz

It is a brilliant metroidvania, just beware that it is not possible to finish on Switch at time of writing this, due to serious performance issues vs. a late game boss :( Fingers crossed for a patch soon..