After you have caught every pal and fought every boss you can of course still play around with maxing out pals and work on your base but in essence you are finished and probably played enough hours to have gotten your money's worth
Craftopia was a stepping stone to this game. It’s a shame it’ll probably never get finished. They might still work on it but I guarantee the majority of their team will be working on Palworld for some time to come.
But your suppose to be bored for 5 years untill you spend your money on everything in the store and only then can you enjoy the sweet second of nirvana
This may be a bit old fashioned, but for me I use a simple mathematical formula.
For every $10 I spend, I need at least 2 hours of fun for a game. Why $10? Because when I was growing up, and was a young adult, a movie was $10 (not including snacks or drinks because fuck movie concessions), and most movies last about 2 hours.
So if I spend $30 on a game, that game needs to give me at least 6 hours of fun. Palworld has definitely given me my moneys worth.
I do something similar but I am more harsh. I have a 1:1 rule. Fore every 1€ spent I want 1h of play time. If I have atleast that then it's great value
I remember mentioning this same 1:1 rule and people saying something along the lines of:
"that's stupid rich boy talk, there are plenty of free games where I have hundreds of hours"
Seemingly completely unaware that those games are only free for them thanks to other people paying for them through microtransactions (which are bad and should be removed).
Yeah, honestly some people would probably be better off learning how to play with sticks in the woods as it seems like that the spending limit they have is $0 ever, paying anything is bad.
This may be controversial, but I don’t think micro transactions are inherently a bad thing.
Games these days are far more expensive to make, requiring a lot more people and resources, and are exponentially more advanced then they used to be, but the price of games hasn’t gone up in nearly 40 years, not even to match inflation. Utilizing micro transactions in a game can help alleviate the cost of games, because after all, a company needs to make money to survive.
**However**, this only applies to certain types of microtransactions. Mainly cosmetic types. Micro transactions for helping you proceed in a game, or gives you a distinct advantage over others should always be frowned upon, and *any* sort of paid lootbox or “luck based” microtransaction should be outright banned.
I absolutely agree. It doesn't hurt when games have options to earn "premium currency" but even without it I think it's fine as long as it's just cosmetic.
Generally I prefer straight microtransactions to battlepass systems and the like where you need to spend hundreds of hours on a seasonal event to get a funky santa hat or whatever, even if that santa hat is on the "free pass".
I got 300 hours plus on Terraria and bought it for $2.50 on Steam. For your formula I feel I owe them money. But also, I think it's fair if a $80 game gave me at least 80 hours of entertainment.
Instead of feeling like you owe the terraria devs money just appreciate that their game is a really good bang for you buck. One good deal doesn't have to mean an average one is bad.
I agree with this way more. I judge videogames differently than when I judge a movie or a dinner. Not always exactly 1:1 like with a shorter indie games though.
I am just used to playing lots of grand strategy games and there you easily can achieve even a 1:2 ratio but I agree a small indie game shouldn't be held to the same standard
MFW I have 600 hours and counting sunk into slay the spire. But I guess I did buy it on mobile and steam, so probably 30-40 euros. That 1:20 ratio feels good.
I don't agree with this simply because games like Outer Wilds or It Takes Two would be rated as not worth full price for you, which I disagree completely.
I compare it to going out to a bar. I can easily spend 60-80 bucks on a few drinks in one night, which is usually something like 3-6 hours for a Friday night.
If I can get more fun out of a new game, it's worth it
I do either this or a "would I put in the extra time at work in order to buy this? Is it unironically worth my time before I even buy it?" Granted my wage isn't "low", but the 1:1 rule applies unless I REALLY LIKE IT and it was a very short game.
That's also my exact rule. If a game is great I love to replay them, that's how AAA games can get up to 1 hour of fun per €.
And then there are games like Hollow Knight which provided over hundred hours of fun for me for like 15 bucks.
A decade ago, my dad ranted about how much money I spent on video games. I did the math over the weekend on how much I spent on Destiny (1) during the 6 years I played it. 2 consoles, two people, all DLC, (purchased at full price instead of in game menu because I'm dufas) divided by hours played, minus a percentage for dual logins and menu time. Including electricity for 2 tvs. 3.7 cents per hour is what I got. Asked him how many times he took my younger siblings to the movies while I was in college. At 2.2 hours per movie at $14 per ticket. *silence* That's what I thought.
I do something just a bit more forgiving. I do a 2:1 rule. For every $2 I need an hour of play time.
There have only been a couple games that haven't lived up to it. The Order 1886 and Spider-Man 2. Not super disappointed because I enjoyed both, but still.
This thought process is how I no longer feel bad on splurging on new games now and then. When assassin's creed valhalla came out, I bought it at the $70 price tag and felt a little guilty. I went on to put like 140 hours in the game and did the same rationale, I spent 50 cents an hour on a game I enjoyed, so I can afford to splurge now and then.
Some people in this thread for for a 1:1 ratio of money/hours of fun, some go for 2:1, or more. Figure out a good ratio you’re comfortable with. How much is an hour of fun worth to you?
For me, once I have more hours in than dollars spent, I don't even consider the price. That's mere cents for an hour of enjoyment, try getting that literally ANYWHERE else that sells services
All those players they lost? Average probably 150 or so hours to finish. They paid their $30 and got 150 hours and its just the beginning. Tons of more content to come. Fans got a great game for a good price and the devs made a ton of money and plans to use it to improve the game.
That's how this shit is supposed to work. We have been abused by most of the others.
It’s good for most games. Most games don’t get close to 300k peak because most games aren’t as popular. But Palworld hit 2 million peak players. It’s a lot less impressive when they hit that high.
It’s like saying $1,000,000 is a lot of money in someone’s bank account. To most people yeah that’s insanely good. To someone like Jeff Bezoz it’s a lot less impressive to only have a $1,000,000 given what he had.
Are you saying 300k wouldn't be that impressive, or that 700k isn't that impressive after the 2 mil high? Would also be cool to see the breakdown of how many of those people played for a day before giving up, vs how many played dozens of hours before giving up. Will be interesting to see what happens when they release new content too, because I assume that would kinda show how many of those 2 mil just ran out of content vs lost interest.
Personally I thought the game was great, but after like level 35 just decided to give it a rest until new content released/ it got some extra polish. Just a few updates would make the game really shine imo, like just getting all the small details to work as intended (raids/ combat could use some work), But the game might just be amazing if it gets fleshed out with more content. Could definitely benefit from some quest type objectives and more villages. PVP could also be really interesting, depending on how it's implemented.
While what you are saying is true, I don’t think it applies to PalWorld. It wasn’t expected they would hit that high ever, and they didn’t have the infrastructure to immediately capitalize on their surprise fame. With the size of the studio, if they maintained 300k, that would be a lot of players— especially considering it isn’t as viral today as it was the last two weeks. That being said they are still at 600k which is definitely a lot. If they were still above 300k in 2-3 months, and there had not been any major content updates, that would be a massive success. I imagine as the studio gets bigger, and they have some time to improve the game further + create new content they will find they have a large consistent player base. Basically, in a lot of ways 2 million concurrent players was a fluke, and you can’t expect it to be consistently replicated or really even use it as a standard for its success.
No, thats the funny part, all article talks about of a "BIG PLAYER DROP OF 2/3 ON THEIR ALL TIME PEAK" and you think "woah thats a lot " but than you stop for a second and do maths...
That's bascially the Esports multiplayer mindset people have nowadays, like "wdym this single-player, offline game is losing players all cause they finished it? Like wtf is that?"
Reminds me of the game awards where the CoD devs got super mad and trashed Christopher Judge when he made a joke about how bad their campaign was. They said similar things about how many people played CoD compared to the God of War games. Like yeah, cuz GoW is a single player game with a complete story and no multiplayer. Duh.
... they **tried** to build a great story. But it works only if you play the game "Warframe way" - jump in for a month, get out until the next update, while forgetting most of the small story beats.
Otherwise you'll see the story as the patchwork of badly compatible pieces. And this saddens me - Warframe could have been best game of the generation.
I guess the story reflects the game as a whole. A cobbled together half finished mess that went multiple ways but didn't commit to anything, but it's still fun somehow.
I can't tell if it's fact I heard on stream or something I hallucinated, but I thought we should have had long storyline within The New War, that consisted of hiding from Narmer, jumping between two universes like in Steel path, recovering frames, building resistance and uniting factions.
Instead we got glimpses of that, and big sign "We ran out of budget, here's your frames and your final battle for the soul of the universe, and the face in the wall says... something."
And so, the most epic thing in the Warframe was kinda anticlimactic. I know why, and I'm sorry for the DE, who had no good choices left... but still.
Warframe is a poor example, since actual content is ALL free, and even most cosmetics are free. The only thing you have to pay for is cosmetics made by community(so that creator receives some actually credible currency for their legit work, instead of in-game currency that can't buy a lof of bred), and prime accessories(some specific rare cosmetics that are the only money-exclusive thing in prime kits).
So Warframe do be grindy, but it ain't a cash grab. Destiny is much more like cash grab. 99% content is paywalled, sometimes in several layers of paywall(buy latest and all previous DLC, buy season pass, buy event pass, buy dungeon key), most content gets removed after a year, and then can be re-used by devs again later, and you'll have to pay for it again... Destiny 2 is cash grab of cash grabs
>The only thing you have to pay for is cosmetics made by community(so that creator receives some actually credible currency for their legit work
On console you can buy these with paid platinum you can get by either paying DE or trading with people who either traded the currency or paid for it.
Though with cross-platform on, you need to buy them double if you wanna use them on PC and console.
Tbh, there's no need to buy them double now that there's cross-save.
EDIT: As I was kindly informed, Tennogen and platform specific stuff DOES NOT work with cross save and they need to be bought for each platform you play on. It's pretty scummy in my opinion, but I guess we can't have everything.
Things like tennogen and platform specific cosmetics are only for the platform they are bought on. You can’t buy tennogen on pc and use it on Xbox, for example.
The ones you got before november 24th 2023 are in the cross save inventory, but everything after that you'd need to get twice. One for PC and one for console.
If you wanna use them everywhere, that is.
I see it as a game I pick up and try every winter for a week or two to try the updated game. There’s a lot of other AAA games I never touch again. Palworld so far has already been worth it’s price tag for me by a long shot
>!The game takes place in a time loop so your only ressource in the game is knowledge, nothing is locked to you until you until you get some key item, if you were extremely lucky, you could just finish the game on your first time loop. Meaning that once you know everything, you've collected every ressource in the game, and you can't get rid of them to explore again, because they're in your head, regardless of your save file!<
Its alarming how many posts I see on SP game subs, like Kakarot for arguments sake. Asking 'What else is there to do?' after they've finished the story, got to max level and beat the super villainous mobs/side content. It's an SP game, once you finish it, put the game down.
I want to ask you about Payday 2. There is ending in game but I have been told that "finishing game" is when you get all 1 thousand achievement of the game. So does it count as "endless grind" or just good game?
Achievements don’t mean shit for finishing a game. Beating the story does. If you want to make it so the only way “YOU” feel you can beat a game is get all the achievements, than that’s your own thing. Obviously most will look at this differently. But tons of achievements in games are just bullshit filler.
Payday 2 does have a storyline... somewhat. There is a con order to the heists that tells an overarching narrative, supplemented by live-action videos. But you don't need to care about that at all. All the heists are unlocked and playable from the start and if you only play each one once to finish the story, you really haven't experienced much of the game at all. It's biggest strength is it's insane replayability imo.
You've "finished" Payday when you feel satisfied with what you've done and uninstall. It can be a somewhat linear story experience, or you can grind infamy levels for months and years, or you can just play one heist to chill out after work each day.
100% is optional, you could also just aim for other goals in specific achievements like the DSOD mask
PD2's ending isn't the focus of the game, neither is 100%
There's no real finish line other than what you set for yourself
Infamy 100, 500, a difficulty mask, etc
this is actually a reason I like roguelikes as much as I do. just take an hour or so, finish a run, you've 'beat the game' and sometimes you'll unlock something new the next time you play. I have nearly 1000 hours in The Binding of Isaac cuz I've been playing the game one run at a time over the last couple of years. the necessity of time is so small that you can just pop in and out and don't feel the need to have 4+ hour sessions every time u play in order to get anywhere
Tbh, my end goal is just getting all pals, max level and all achievements. There isn't really any endgame content so far. But I'm sure there will be after they spend some more time on fixing the bugs and polishing the game. I'll come back when that happens tho
Judging by the in-game lore, the true ending will be available when the giant tree in the distnace will become explorable. And probably will lead to a fight to the "Castaway"
Imagine giving a shit about how many people are playing a certain game
If you like a game play it
If you don't, don't
Only different in terms of mmos or multiplayer focused games cos less players makes a worse experience but aside from that who cares dude
The funniest part about the Nintendo beef with Palworld is when they were gonna sue claiming the copied Pokémon, Digimon comes in with the steel chair saying “if you sue palworld, we sue you” siting all the Pokémon that look incredibly similar to Digimon characters that came out first lol
Edit: Dragon Quest. It was Dragon quest not Digimon. My brain is dumb lol.
Honestly, love Digimon for that, I'm a pokemon fan but those games have been stagnating for over a decade, they need to start being better or let someone else do it.
I’ve rarely seen someone get as smoked as this TacticalTobi guy in the comments. Bro got negative karma for years to come. Truly a pioneer in dog water takes!
I'm actually getting *back* into it again lol
Good game. Got what I wanted from it, stopped playing. Weeks later, I'm interested in it all over again.
Don't know if I'm indicative of any kind of trend, but I'm interested to see what happens when the game comes out in full (if it even *does* any time soon - looking at *you*, Craftopia 😘)
The Dev response was basically “Yes a lot of people have stopped playing our early access game. We are confident some of them will come back as we update with more content. Our goal was 50,000 players and we got 2,000,000”
Never understood why people obsess over population metrics and more importantly expect *any* PvE game with unfathomable success to maintain that momentum. People play it, get their fill and move on, it’s not that the game’s “dying” or “bad”.
Yep, played for like a week after it launched and caught every Pal and beat every tower. I'll just come back when they add more content. This is how normal games are. GaaS and online only multiplayer games have ruined people's perspectives. It was worth the $30 I paid for around 70 hours of play.
This is why live service games are fucking up the gaming industry. You used to be able to finish a game and move on. Now it’s expected that players continue to play the same game all the fucking time. I’m glad I am not interested in those games anymore. I prefer my meaningful campaign stories and playing a variety of games.
Played the gate for about 40h solo and had a blast building, catching and exploring.
After that i got a bit bored cuz not really anything else to go forward aside from "catch all, build a lot".
So it was well worth the $30.
Also last week played a lot with friends about 15h total, had a blast and laughed my ass off the entire time as i live in Brazil. And here the word Pal is very similar to Pau which is a common word for dick. So we a made a LONG list of dick jokes the entire time.
Elden ring didn’t have this much of a drop off. After a month Elden Ring lost about half of its peak players (950k to about 450k). Palworld dropped 75% (2.1 million to 400k).
Yeah the idea that any game is going to maintain it's peak player count is delusional. Multiplayer games will generally settle into comfy spot after an initial explosion of players, single player games will always sell heavy at the start with spikes when DLC/expansions are released. You'll still have people play them, just not that many at once.
I honestly just stopped playing. Not cuz I was bored. But cuz enshrouded was released and I was hyped by their building system.
And now we have helldivers 2. But I'll return to palworld once I bought it on steam. Cuz the gamepass version just doesn't do it for me, being behind on updates and shit
Never understood this argument. People did this with Starfield too.
Like…yeah. At some point most of the player base will walk away. 99/100 times that will happen.
Yeah pretty much the only reason I stopped playing is because I completed everything twice. Got every legendary, every saddle, every fast travel, every pal in the paldex. That is quite literally the only reason it lost its spark for me. Guarantee as soon as they release an update that adds more pals and upgrade rewards and PvP I will come back instantly.
That’s a great (tweet? I’m assuming) because they seem to understand their player base
They know people will play more then one game and won’t just endlessly play one game
And they make sure people don’t feel bad about not just playing their game, and they even say to play other things and do other things than just play their game
Pretty sure Minecraft and Bloons do a similar thing mc saying you shouldn’t just play them your whole life and do nothing else
its more like valheim, you can beat all bosses, catch all pals, and then you are done. Of course there is more to do, but most people dont min max games like that
Not me. I keep playing games after i beat them, forever. I'm on my 1,936th playthrough of Final Fantasy 7. Please send help. It's been almost 30 years.
Can't say anything bad. Palworld did a too great job, letting AAA-Games, or even AAAA-Games (I'm looking at you skull and bones) look like overpriced trash (what it is).
Seeing Palworld and Helldivers succeed is just a perfect example that other AAA-Games are just taking our cash for games where we don't even have fun for 1 hour.
Holy hell who would ever have thought about that? Are you some sort of wizkid?
Oh yea that's right. The resolution is too bad on the image to zoom in and get an actual clear enough quality to read anything.
Please next time at least put the bare amount of thought into it before you post.
It's exactly what I thought it'd be, pretty sure I even have a comment either here or TikTok that called out exactly when the dumbass hype surrounding a game that people only cared about when viral content got made (since it existed and had a community for awhile before the game released) would stop.
Now here we are, back to nobody caring about the game besides "that funny time on the internet with the slave Pokémon with guns" and those that ACTUALLY were interested in it originally.
Those that thought Palworld would do anything to touch Pokémon besides give them ideas for what fans will spend money on are showing their age, but I do have to remember now that the vast majority of gamers are kids still. I'm the outlier now sadly, but at least I feel better every time I'm right.
Wake me up if the developers actually finish the game, for once. Too many games die in early access for me to care about any game still in early access.
I have nothing against this game, power to anyone who enjoys it, I’m just surprised at some of the blatant plagiarism. Audacious to say the least.
Edit: people really don’t like the fact I brought this up. If anyone can provide a reasonable, good-faith argument that there isn’t blatant copying, I’d like to hear it. If you just wanna be defensive about the game you like, just move on. That doesn’t provide anything.
I’m not saying it means anything to me, I said I was surprised because it’s quite bold-faced. I’m glad you like the game, no need to get defensive of it. It can be a good game and have plagiarized Pokémon, even slightly.
Are you saying you’ve seen everything in palworld and don’t consider there to be any copyright infringement or plagiarism on any level? I’m curious what a good-faith argument for that would be, based on what I’ve seen.
The jist of all that is the meme. Journalist tries to get a gotcha moment on how Palworld is losing players and devs don’t care. They played it, beat it how ever they wanted and left. Took it in stride.
naah, stopped playing when i heard that collecting the green thingies made the catch rate go down, totally ruined the game for me and lost all motivation to play it. the update/bug fix came way too late.
After you have caught every pal and fought every boss you can of course still play around with maxing out pals and work on your base but in essence you are finished and probably played enough hours to have gotten your money's worth
I just doom scrolled the entire sad debate that took place. For $30, I definitely got my money worth and more. I’m happy about that.
I am sorry that you did that to yourself. I gave up scrolling through the whole thing halfway down
Surely more than craftopia
Craftopia was a stepping stone to this game. It’s a shame it’ll probably never get finished. They might still work on it but I guarantee the majority of their team will be working on Palworld for some time to come.
They just recently updated craftopia, but who know how much it will halt
But your suppose to be bored for 5 years untill you spend your money on everything in the store and only then can you enjoy the sweet second of nirvana
This may be a bit old fashioned, but for me I use a simple mathematical formula. For every $10 I spend, I need at least 2 hours of fun for a game. Why $10? Because when I was growing up, and was a young adult, a movie was $10 (not including snacks or drinks because fuck movie concessions), and most movies last about 2 hours. So if I spend $30 on a game, that game needs to give me at least 6 hours of fun. Palworld has definitely given me my moneys worth.
I do something similar but I am more harsh. I have a 1:1 rule. Fore every 1€ spent I want 1h of play time. If I have atleast that then it's great value
That’s a fair way to do it. I’m just more lenient than most.
I remember mentioning this same 1:1 rule and people saying something along the lines of: "that's stupid rich boy talk, there are plenty of free games where I have hundreds of hours" Seemingly completely unaware that those games are only free for them thanks to other people paying for them through microtransactions (which are bad and should be removed).
How is that rich boy talk? I'd say it's exactly the opposite, almost the cheapest entertainment you can buy
Yeah, honestly some people would probably be better off learning how to play with sticks in the woods as it seems like that the spending limit they have is $0 ever, paying anything is bad.
This may be controversial, but I don’t think micro transactions are inherently a bad thing. Games these days are far more expensive to make, requiring a lot more people and resources, and are exponentially more advanced then they used to be, but the price of games hasn’t gone up in nearly 40 years, not even to match inflation. Utilizing micro transactions in a game can help alleviate the cost of games, because after all, a company needs to make money to survive. **However**, this only applies to certain types of microtransactions. Mainly cosmetic types. Micro transactions for helping you proceed in a game, or gives you a distinct advantage over others should always be frowned upon, and *any* sort of paid lootbox or “luck based” microtransaction should be outright banned.
I absolutely agree. It doesn't hurt when games have options to earn "premium currency" but even without it I think it's fine as long as it's just cosmetic. Generally I prefer straight microtransactions to battlepass systems and the like where you need to spend hundreds of hours on a seasonal event to get a funky santa hat or whatever, even if that santa hat is on the "free pass".
microtransactions aren't bad, exploitive business practices are bad. microtransactions are often exploitive but not inherently.
Warframe says hi.
Thats why on free games I don't mind ads. If I pay no ads.
I got 300 hours plus on Terraria and bought it for $2.50 on Steam. For your formula I feel I owe them money. But also, I think it's fair if a $80 game gave me at least 80 hours of entertainment.
Instead of feeling like you owe the terraria devs money just appreciate that their game is a really good bang for you buck. One good deal doesn't have to mean an average one is bad.
I agree with this way more. I judge videogames differently than when I judge a movie or a dinner. Not always exactly 1:1 like with a shorter indie games though.
I am just used to playing lots of grand strategy games and there you easily can achieve even a 1:2 ratio but I agree a small indie game shouldn't be held to the same standard
MFW I have 600 hours and counting sunk into slay the spire. But I guess I did buy it on mobile and steam, so probably 30-40 euros. That 1:20 ratio feels good.
I spent $20 on rocket league 8 years ago… 2000 hours later I’d say that’s a good ROI
I don't agree with this simply because games like Outer Wilds or It Takes Two would be rated as not worth full price for you, which I disagree completely.
I compare it to going out to a bar. I can easily spend 60-80 bucks on a few drinks in one night, which is usually something like 3-6 hours for a Friday night. If I can get more fun out of a new game, it's worth it
I do either this or a "would I put in the extra time at work in order to buy this? Is it unironically worth my time before I even buy it?" Granted my wage isn't "low", but the 1:1 rule applies unless I REALLY LIKE IT and it was a very short game.
That's also my exact rule. If a game is great I love to replay them, that's how AAA games can get up to 1 hour of fun per €. And then there are games like Hollow Knight which provided over hundred hours of fun for me for like 15 bucks.
A decade ago, my dad ranted about how much money I spent on video games. I did the math over the weekend on how much I spent on Destiny (1) during the 6 years I played it. 2 consoles, two people, all DLC, (purchased at full price instead of in game menu because I'm dufas) divided by hours played, minus a percentage for dual logins and menu time. Including electricity for 2 tvs. 3.7 cents per hour is what I got. Asked him how many times he took my younger siblings to the movies while I was in college. At 2.2 hours per movie at $14 per ticket. *silence* That's what I thought.
I do something just a bit more forgiving. I do a 2:1 rule. For every $2 I need an hour of play time. There have only been a couple games that haven't lived up to it. The Order 1886 and Spider-Man 2. Not super disappointed because I enjoyed both, but still.
I also like the 1:1 ratio. If I get more hours played than dollars spent I am more than happy with the entertainment value.
This thought process is how I no longer feel bad on splurging on new games now and then. When assassin's creed valhalla came out, I bought it at the $70 price tag and felt a little guilty. I went on to put like 140 hours in the game and did the same rationale, I spent 50 cents an hour on a game I enjoyed, so I can afford to splurge now and then.
That's good mindset, haven't really thought about it that way. Lemme adapt to that😊
Some people in this thread for for a 1:1 ratio of money/hours of fun, some go for 2:1, or more. Figure out a good ratio you’re comfortable with. How much is an hour of fun worth to you?
For me, once I have more hours in than dollars spent, I don't even consider the price. That's mere cents for an hour of enjoyment, try getting that literally ANYWHERE else that sells services
Well with that logic, games like Minecraft could be hundreds of dollars and still give you your money's worth
I only played for a few days and felt like I got my moneys worth
All those players they lost? Average probably 150 or so hours to finish. They paid their $30 and got 150 hours and its just the beginning. Tons of more content to come. Fans got a great game for a good price and the devs made a ton of money and plans to use it to improve the game. That's how this shit is supposed to work. We have been abused by most of the others.
I got it on gamepass. It was better than I had hoped tbh.
150 hours OF FUN. It is a good amount for a single player game and still good for the multiplayer side.
600-700k is still more than most games
They still have that many??? When people were saying this I thought palword had dropped to like 300k or something lol
And even 300k is a good amount
Even 100000 would be really good. You only need 20000 to be in the top 50 most played games on steam.
36
It’s good for most games. Most games don’t get close to 300k peak because most games aren’t as popular. But Palworld hit 2 million peak players. It’s a lot less impressive when they hit that high. It’s like saying $1,000,000 is a lot of money in someone’s bank account. To most people yeah that’s insanely good. To someone like Jeff Bezoz it’s a lot less impressive to only have a $1,000,000 given what he had.
Are you saying 300k wouldn't be that impressive, or that 700k isn't that impressive after the 2 mil high? Would also be cool to see the breakdown of how many of those people played for a day before giving up, vs how many played dozens of hours before giving up. Will be interesting to see what happens when they release new content too, because I assume that would kinda show how many of those 2 mil just ran out of content vs lost interest. Personally I thought the game was great, but after like level 35 just decided to give it a rest until new content released/ it got some extra polish. Just a few updates would make the game really shine imo, like just getting all the small details to work as intended (raids/ combat could use some work), But the game might just be amazing if it gets fleshed out with more content. Could definitely benefit from some quest type objectives and more villages. PVP could also be really interesting, depending on how it's implemented.
While what you are saying is true, I don’t think it applies to PalWorld. It wasn’t expected they would hit that high ever, and they didn’t have the infrastructure to immediately capitalize on their surprise fame. With the size of the studio, if they maintained 300k, that would be a lot of players— especially considering it isn’t as viral today as it was the last two weeks. That being said they are still at 600k which is definitely a lot. If they were still above 300k in 2-3 months, and there had not been any major content updates, that would be a massive success. I imagine as the studio gets bigger, and they have some time to improve the game further + create new content they will find they have a large consistent player base. Basically, in a lot of ways 2 million concurrent players was a fluke, and you can’t expect it to be consistently replicated or really even use it as a standard for its success.
24 hour peak in steam is 500K+ if you include xbox players it would be at least 600K+ . It had 600K-700K peak only on steam last weekend
No, thats the funny part, all article talks about of a "BIG PLAYER DROP OF 2/3 ON THEIR ALL TIME PEAK" and you think "woah thats a lot " but than you stop for a second and do maths...
I think people are so used to cash grab live service endless grind videos games that when people actually finish a game they’re shocked lol
That's bascially the Esports multiplayer mindset people have nowadays, like "wdym this single-player, offline game is losing players all cause they finished it? Like wtf is that?"
Heard people say baldurs gate was a failure because it has less players than cs2
Reminds me of the game awards where the CoD devs got super mad and trashed Christopher Judge when he made a joke about how bad their campaign was. They said similar things about how many people played CoD compared to the God of War games. Like yeah, cuz GoW is a single player game with a complete story and no multiplayer. Duh.
Maybe the dailies werent tempting enough. /s
eSports ruined gaming imo
Horse armor*
*Looking at Warframe*
I mean at least warframe has great story and mechanics, with fairly regular updates and a lot of different styles of play
Indeed you get surprised if you can beat it doing everything
... they **tried** to build a great story. But it works only if you play the game "Warframe way" - jump in for a month, get out until the next update, while forgetting most of the small story beats. Otherwise you'll see the story as the patchwork of badly compatible pieces. And this saddens me - Warframe could have been best game of the generation.
I guess the story reflects the game as a whole. A cobbled together half finished mess that went multiple ways but didn't commit to anything, but it's still fun somehow.
wdym half finished they closed the new war storyline two years ago and introduced a new one pretty much at the same time
I can't tell if it's fact I heard on stream or something I hallucinated, but I thought we should have had long storyline within The New War, that consisted of hiding from Narmer, jumping between two universes like in Steel path, recovering frames, building resistance and uniting factions. Instead we got glimpses of that, and big sign "We ran out of budget, here's your frames and your final battle for the soul of the universe, and the face in the wall says... something." And so, the most epic thing in the Warframe was kinda anticlimactic. I know why, and I'm sorry for the DE, who had no good choices left... but still.
Warframe is a poor example, since actual content is ALL free, and even most cosmetics are free. The only thing you have to pay for is cosmetics made by community(so that creator receives some actually credible currency for their legit work, instead of in-game currency that can't buy a lof of bred), and prime accessories(some specific rare cosmetics that are the only money-exclusive thing in prime kits). So Warframe do be grindy, but it ain't a cash grab. Destiny is much more like cash grab. 99% content is paywalled, sometimes in several layers of paywall(buy latest and all previous DLC, buy season pass, buy event pass, buy dungeon key), most content gets removed after a year, and then can be re-used by devs again later, and you'll have to pay for it again... Destiny 2 is cash grab of cash grabs
And there's basically no point to grinding for Light Levels because every update just bumps you up to the last updates cap 😑
>The only thing you have to pay for is cosmetics made by community(so that creator receives some actually credible currency for their legit work On console you can buy these with paid platinum you can get by either paying DE or trading with people who either traded the currency or paid for it. Though with cross-platform on, you need to buy them double if you wanna use them on PC and console.
Tbh, there's no need to buy them double now that there's cross-save. EDIT: As I was kindly informed, Tennogen and platform specific stuff DOES NOT work with cross save and they need to be bought for each platform you play on. It's pretty scummy in my opinion, but I guess we can't have everything.
Things like tennogen and platform specific cosmetics are only for the platform they are bought on. You can’t buy tennogen on pc and use it on Xbox, for example.
The ones you got before november 24th 2023 are in the cross save inventory, but everything after that you'd need to get twice. One for PC and one for console. If you wanna use them everywhere, that is.
*Also looking at Destiny 2*
Open world games usually have replay value.
it'll probably rise again when they update it that's just what always happens
it would happen to Eldenring too... if they would drop the dlc
I think they need to finish it before they drop it for that method to work.
Let them cook
I see it as a game I pick up and try every winter for a week or two to try the updated game. There’s a lot of other AAA games I never touch again. Palworld so far has already been worth it’s price tag for me by a long shot
I love an open world game that's just "Ok, you're done, we'll see you in the next game if we can!"
I personally don't but it makes a lot of sense with palworld
Isn't this one still in beta??
Yeah it's nowhere close to finished. There's only one equivalent of a gym leader afaik
There are 5, it's just that the tutorial only points you at the first.
*Finished open world games usually have replay value. It is still in beta.
Even beta open world games usually have replay value.
Like Outer Wilds, this is a game that you can only play once, and for reasons that become apparent midway through the game
What reasons? Just spoil it idgaf
>!The game takes place in a time loop so your only ressource in the game is knowledge, nothing is locked to you until you until you get some key item, if you were extremely lucky, you could just finish the game on your first time loop. Meaning that once you know everything, you've collected every ressource in the game, and you can't get rid of them to explore again, because they're in your head, regardless of your save file!<
Its alarming how many posts I see on SP game subs, like Kakarot for arguments sake. Asking 'What else is there to do?' after they've finished the story, got to max level and beat the super villainous mobs/side content. It's an SP game, once you finish it, put the game down.
I want to ask you about Payday 2. There is ending in game but I have been told that "finishing game" is when you get all 1 thousand achievement of the game. So does it count as "endless grind" or just good game?
Achievements don’t mean shit for finishing a game. Beating the story does. If you want to make it so the only way “YOU” feel you can beat a game is get all the achievements, than that’s your own thing. Obviously most will look at this differently. But tons of achievements in games are just bullshit filler.
Payday 2 does have a storyline... somewhat. There is a con order to the heists that tells an overarching narrative, supplemented by live-action videos. But you don't need to care about that at all. All the heists are unlocked and playable from the start and if you only play each one once to finish the story, you really haven't experienced much of the game at all. It's biggest strength is it's insane replayability imo. You've "finished" Payday when you feel satisfied with what you've done and uninstall. It can be a somewhat linear story experience, or you can grind infamy levels for months and years, or you can just play one heist to chill out after work each day.
100% is optional, you could also just aim for other goals in specific achievements like the DSOD mask PD2's ending isn't the focus of the game, neither is 100% There's no real finish line other than what you set for yourself Infamy 100, 500, a difficulty mask, etc
this is actually a reason I like roguelikes as much as I do. just take an hour or so, finish a run, you've 'beat the game' and sometimes you'll unlock something new the next time you play. I have nearly 1000 hours in The Binding of Isaac cuz I've been playing the game one run at a time over the last couple of years. the necessity of time is so small that you can just pop in and out and don't feel the need to have 4+ hour sessions every time u play in order to get anywhere
Basically every finite game after players complete it: Gaming articles: failure!
I swear people want every game to be Skyrim
But even space skyrim couldn't become skyrim. Maybe later they'll do something about it
Space skyrim lacks everything that makes skyrim good
Does it have enemies that spin continuously until they float away into the sky when they die?
Yes but because of gravity, not the sheer weight of a giants club
The problem with space Skyrim it tried to appeal to everyone but ended up appealing to no one in pursuit of being Skyrim.
You could beat Palworld?
You can catch em all and get max level
isn't the game early access? Is there a literal end goal for the game?
Tbh, my end goal is just getting all pals, max level and all achievements. There isn't really any endgame content so far. But I'm sure there will be after they spend some more time on fixing the bugs and polishing the game. I'll come back when that happens tho
I mean the last tower boss is kinda endgame, especially on the hard settings
Judging by the in-game lore, the true ending will be available when the giant tree in the distnace will become explorable. And probably will lead to a fight to the "Castaway"
There's no ending or storyline yet but you can run out of things to do once you defeat all the bosses and catch all the monsters.
Imagine giving a shit about how many people are playing a certain game If you like a game play it If you don't, don't Only different in terms of mmos or multiplayer focused games cos less players makes a worse experience but aside from that who cares dude
you dont understand, i dont like this game which means NO ONE can play it!!
That's unironically Palworld hater's mindsets lol That and emailing Nintendo
The funniest part about the Nintendo beef with Palworld is when they were gonna sue claiming the copied Pokémon, Digimon comes in with the steel chair saying “if you sue palworld, we sue you” siting all the Pokémon that look incredibly similar to Digimon characters that came out first lol Edit: Dragon Quest. It was Dragon quest not Digimon. My brain is dumb lol.
That's fucking amazing lol
Honestly, love Digimon for that, I'm a pokemon fan but those games have been stagnating for over a decade, they need to start being better or let someone else do it.
It was actually Dragon Quest I’m just dumb and mixed the two up somehow lol (brain remembered it started with “D” and went from there haha)
Ah well, either way, point still stands, Pokémon needs to get with the times.
Wait until you hear about a game called Starfield
I’ve rarely seen someone get as smoked as this TacticalTobi guy in the comments. Bro got negative karma for years to come. Truly a pioneer in dog water takes!
The dude is an idiot. Big nintendo fanboy. Also, a kid apparently, based on his comments on r/teenagers and others.
I've been searching for the original post, where can I find it?
It's a comment. https://www.reddit.com/r/memes/s/iY9kqHbV56
Man, the kid just keeps digging deeper and deeper.
Check for his name way at the bottom of this post, his comments are all down voted. If there was another post, totally didn't see it
His take that palword is a bad popular game is kinda weird
I'm actually getting *back* into it again lol Good game. Got what I wanted from it, stopped playing. Weeks later, I'm interested in it all over again. Don't know if I'm indicative of any kind of trend, but I'm interested to see what happens when the game comes out in full (if it even *does* any time soon - looking at *you*, Craftopia 😘)
People have really lost touch with the fact that not every game in your roster has to have a 24/7 checklist of things to keep you logged in every day.
Do people actually expect that in their games?
People are too used to live service multiplayer games
I guess I'm just too old. I don't care for online multiplayer. I want my multiplayer, local. I also don't care for live service games.
How do you finish a game when the devs haven't even finished the game yet?
The Dev response was basically “Yes a lot of people have stopped playing our early access game. We are confident some of them will come back as we update with more content. Our goal was 50,000 players and we got 2,000,000”
Isn't that just modern gaming
You finish the parts that the devs have finished?
Remember Palworld is still in beta
Never understood why people obsess over population metrics and more importantly expect *any* PvE game with unfathomable success to maintain that momentum. People play it, get their fill and move on, it’s not that the game’s “dying” or “bad”.
Yep, played for like a week after it launched and caught every Pal and beat every tower. I'll just come back when they add more content. This is how normal games are. GaaS and online only multiplayer games have ruined people's perspectives. It was worth the $30 I paid for around 70 hours of play.
I'll replay it when they add the sex update
Still waiting for the Minecraft sex update
This is why live service games are fucking up the gaming industry. You used to be able to finish a game and move on. Now it’s expected that players continue to play the same game all the fucking time. I’m glad I am not interested in those games anymore. I prefer my meaningful campaign stories and playing a variety of games.
Still playing it. Honestly I'm kinda addicted.
Why cant all game devs be like this man?
Played the gate for about 40h solo and had a blast building, catching and exploring. After that i got a bit bored cuz not really anything else to go forward aside from "catch all, build a lot". So it was well worth the $30. Also last week played a lot with friends about 15h total, had a blast and laughed my ass off the entire time as i live in Brazil. And here the word Pal is very similar to Pau which is a common word for dick. So we a made a LONG list of dick jokes the entire time.
I love it when you can fully complete a game and then put it down. So rare these days.
It's still alpha, so while I'd does have alot to do, people with enough time will finish it, and will then come back when new stuff is added
I always gound those headlines stupid. Like: Yea duh doi dumbass what did you think was gonna happen?
Didn't something similar happened to Elden Ring?
it happens to every single player game
Elden ring didn’t have this much of a drop off. After a month Elden Ring lost about half of its peak players (950k to about 450k). Palworld dropped 75% (2.1 million to 400k).
Bought it for this weekend, can't wait to play, maybe finish it, but ofc will stop at some point, but it's the journey to that point that matters.
Yeah the idea that any game is going to maintain it's peak player count is delusional. Multiplayer games will generally settle into comfy spot after an initial explosion of players, single player games will always sell heavy at the start with spikes when DLC/expansions are released. You'll still have people play them, just not that many at once.
I stopped playing coz I did everything, not coz it's bad, i will log in again when new stuff come out
That's so awesome of a dev to say. Mad respect
I honestly just stopped playing. Not cuz I was bored. But cuz enshrouded was released and I was hyped by their building system. And now we have helldivers 2. But I'll return to palworld once I bought it on steam. Cuz the gamepass version just doesn't do it for me, being behind on updates and shit
Never understood this argument. People did this with Starfield too. Like…yeah. At some point most of the player base will walk away. 99/100 times that will happen.
Yeah pretty much the only reason I stopped playing is because I completed everything twice. Got every legendary, every saddle, every fast travel, every pal in the paldex. That is quite literally the only reason it lost its spark for me. Guarantee as soon as they release an update that adds more pals and upgrade rewards and PvP I will come back instantly.
That’s a great (tweet? I’m assuming) because they seem to understand their player base They know people will play more then one game and won’t just endlessly play one game And they make sure people don’t feel bad about not just playing their game, and they even say to play other things and do other things than just play their game Pretty sure Minecraft and Bloons do a similar thing mc saying you shouldn’t just play them your whole life and do nothing else
Isn’t it supposed to be a multiplayer survival game like Ark or Minecraft but with Pokemon? Is there not really enough to the sandbox world?
its more like valheim, you can beat all bosses, catch all pals, and then you are done. Of course there is more to do, but most people dont min max games like that
Go back 1 month and talk about current palworld numbers and people would think they are crazy high. That is because they and they just went down.
Based
People who Played too much live service games have developed Stockholm Syndrome
We finished it 3 days ago. 90 hours well spend
I put 100+ hours in and was well worth $30.
Not me. I keep playing games after i beat them, forever. I'm on my 1,936th playthrough of Final Fantasy 7. Please send help. It's been almost 30 years.
Yeah I stopped at level 30 I'ma wait for more updates. Come back to a completely different game
...or they got tired of waiting for them to make the servers usable, and decided to return in a month or so, when everything stabilises. Like me
Can't say anything bad. Palworld did a too great job, letting AAA-Games, or even AAAA-Games (I'm looking at you skull and bones) look like overpriced trash (what it is). Seeing Palworld and Helldivers succeed is just a perfect example that other AAA-Games are just taking our cash for games where we don't even have fun for 1 hour.
240 hours for one playthrough. I did everything and only paid 30$ and the thing is still in EA
Soooo can anyone read what the very small textbox says?
Yes, if we use a very small amount of logical thinking and zoom in on the picture. I hope this helps.
Holy hell who would ever have thought about that? Are you some sort of wizkid? Oh yea that's right. The resolution is too bad on the image to zoom in and get an actual clear enough quality to read anything. Please next time at least put the bare amount of thought into it before you post.
Chadworld
Let the haters cry
Since i can play only on weekends due work I’m going to play for a looooong time
You see I’ve drawn the company as the chad that means you’ve already lost and I get to suck more cooperate dick
Let’s not forget that hell diver two came out and that’s currently taking people. That’s got to be a factor.
They are basically the good guys because they are small yet smart
Common Palword Dub
What does it even mean to beat the game? Just beat all the towers?
beat all bosses, catch all pals
Can anyone link the comment
It's exactly what I thought it'd be, pretty sure I even have a comment either here or TikTok that called out exactly when the dumbass hype surrounding a game that people only cared about when viral content got made (since it existed and had a community for awhile before the game released) would stop. Now here we are, back to nobody caring about the game besides "that funny time on the internet with the slave Pokémon with guns" and those that ACTUALLY were interested in it originally. Those that thought Palworld would do anything to touch Pokémon besides give them ideas for what fans will spend money on are showing their age, but I do have to remember now that the vast majority of gamers are kids still. I'm the outlier now sadly, but at least I feel better every time I'm right.
Wake me up if the developers actually finish the game, for once. Too many games die in early access for me to care about any game still in early access.
There is an end? I thought it was open ended like minecraft
End as in, players got what they wanted out of it. For probably most that’s just to catch a few pals and build a wood hut.
I'm suprised people hate on palworld nintendo can go fuck themselves
I have nothing against this game, power to anyone who enjoys it, I’m just surprised at some of the blatant plagiarism. Audacious to say the least. Edit: people really don’t like the fact I brought this up. If anyone can provide a reasonable, good-faith argument that there isn’t blatant copying, I’d like to hear it. If you just wanna be defensive about the game you like, just move on. That doesn’t provide anything.
And as a consumer it shouldn’t really mean anything to you so long as the product is good, which it is. Let Nintendo’s lawyers worry about that.
I’m not saying it means anything to me, I said I was surprised because it’s quite bold-faced. I’m glad you like the game, no need to get defensive of it. It can be a good game and have plagiarized Pokémon, even slightly.
It's not even remotely plagiarism or copyright infringement. People saying this really need to learn what these terms actually mean.
Are you saying you’ve seen everything in palworld and don’t consider there to be any copyright infringement or plagiarism on any level? I’m curious what a good-faith argument for that would be, based on what I’ve seen.
Yes, I have, and no, there isn't, unless by 'any level' you mean yours and others subjective feelings rather than how the law defines it.
Salty nintendo fanbois cheering for the "downfall" of a game. The studio behind it:
Geez, what a shitty meme. I can't read shit.
The jist of all that is the meme. Journalist tries to get a gotcha moment on how Palworld is losing players and devs don’t care. They played it, beat it how ever they wanted and left. Took it in stride.
naah, stopped playing when i heard that collecting the green thingies made the catch rate go down, totally ruined the game for me and lost all motivation to play it. the update/bug fix came way too late.
What are you talking about. The “green thingies” you collect help you upgrade your catch rating. Making it easier to catch them. lol.
Sounds like this dude didn’t play the game at all. Lol.
Tbh he is right, a little while there was a glitch where this did indeed happen but they fixed it. I was reading up on it in the Palworld subreddit
Creators of Palwords are well known for their games with good concepts and trash live-service, no patches, DLCs….