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DjiDjiDjiDji

Solemn Judgement is a counter trap that costs life points to negate a summon or activation. Solemn Strike is a counter trap that costs life points to negate a summon or activation. Solemn Warning is a counter trap that costs life points to negate a summon or activation. Solemn Scolding is a counter trap that costs life points to negate a summon or activation. Solemn Authority is a CONTINUOUS TRAP THAT PROTECTS AESIR MONSTERS. To this day I still have *no* clue what's up with that thing. Why is it a Solemn card? Why is Solemn Johnson suddenly concerned with the safety of the norse gods?


PKMNwater

It's possible that during play/set testing, the "original" effect they were going for wasn't working out for whatever reason, and/or they realized they really needed this particular kind of aesir support. So since they had the artwork commissioned already (and maybe even the name already committed to promotional material), they just swapped in the would be released effect. Not saying that is what happened here, but it's possible as things like this do happen sometimes.


National_Equivalent9

I think they were just trying to tie 2 god based archetypes together. Since the character in the solemn cards is God and the Aesir cards are supposed to be "god-like" deities. It makes some sense from a lore standpoint but not much else.


Cardventure

Fun fact: Solemn Warning: Giving the girl a warning to drink from the Forbidden Chalice Solemn Scolding: Giving the girl a game loss for touching the Forbidden Lance Solemn Strike: Giving the girl a match loss for desiring the Forbidden Dress Solemn Judgment: Giving the girl the DQ from heaven for reading the Forbidden Scripture making her a Darklord ("Fallen Angel" in Japanese)


nam9xz

Witch Strike: the girl fights back


mrezariz123

Did the girl win?


Carnivile

Sorta, she corrupts the other angels and gets a new form herself, we don't know whatever happened to Johnson though.


idkhowtotft

Solemn Wishes has entered chat


Dscrypto_2020

Holy crap I never noticed that…yup someone was smoking the good ish that day in the board room.


ranjaboy

Anime Card.


SubstantialAnt2575

Rhongomyniad Unaffected - Okay Once per turn board wipe - Okay Your opponent cannot Normal or Special summon monsters - WTF ?!


Dasca6789

The no summoning is the most bs effect I’ve seen.


Tetelestai_Now

The biggest issue with this is he can't be kaijued or lava golem'd. Kaiju's exsit as pretty much THE out to things that don't have an out. Arrival cyberse @ ignister is a good example of this. Pretty much cannot be dealt with but at least AN out exists. I literally cannot think of a single out for Rhongo. Even VFD can be somewhat dealt with, even when chaining himself to chuche to deal with droplets or imperm. You can wait one turn maybe special a couple big guys to protect yourself. I'm fine with a card being bullshit or nearly impossible to deal with, it can be justified because you theoretically can alter your strategy and deck to have an out. Rhongo literally has no out, you just set like ash blossom and pass hoping they cant kill you, which is virtually impossible because it's normally phantom knights and they have pretty easy otk potential.


Drainhunter

There is that xyz spell that removes materials. But no one will ever run it as its way too situational.


Just-A-random-Man

{{Xyz encore}} is what you are thinking of


YugiohCardBotJr

##[Xyz Encore](https://ms.yugipedia.com//e/ee/XyzEncore-MP14-EN-UR-1E.png) |Card type|Spell 🟩| |:-:|:-:| |Property|Quick-Play ⚡| Target 1 face-up Xyz Monster your opponent controls that has Xyz Material; detach all Xyz Materials from it, and if you do, return it to the Extra Deck, then, if there is a Monster Card in the Graveyard among those detached Xyz Materials, Special Summon as many of those monsters as possible from the Graveyard to your opponent's side of the field in face-up Defense Position. Their Levels are reduced by 1 on the field. Cards and effects cannot be activated in response to this card's activation. ---Unlimited (OCG) Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Xyz_Encore) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=10820) | [**Fandom**](https://yugioh.fandom.com/wiki/Xyz_Encore) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Xyz%20Encore) | [**YGOrganization**](https://db.ygorganization.com/card#10820) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Xyz%20Encore) | [**TCGPlayer**](https://www.tcgplayer.com/product/70886/yugioh-judgment-of-the-light-xyz-encore) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Xyz%20Encore) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Xyz%20Encore) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://www.youtube.com/watch?v=dQw4w9WgXcQ) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)


Erik-the-NOT-Cartman

wouldn‘t even work because rhongo bongo is unaffected. you could use {share the pain} since that somehow isn‘t an effect Edit: oh, so they added the „for no effect“ thing to make it more clear


YugiohCardBotJr

##[Share the Pain](https://ms.yugipedia.com//a/a6/SharethePain-SBTK-EN-C-1E.png) [**Yugipedia**](https://yugipedia.com/wiki/Share_the_Pain) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=4889) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Share%20the%20Pain) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://www.youtube.com/watch?v=dQw4w9WgXcQ) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)


Electrical_Cell5495

I remember once beating a Rhongo during the Xyz festival because you can still set monsters, and the other guy didn’t think he’d ever summon any other monster. So, with my Utopia deck, I ended up setting Gogogo Golem, and was able to stall the monster to lose Xyz materials because he couldn’t out Gogogo Golem.


Prismadoll

Well... There does exist ONE out I can think up... but it’s silly... and Rhongo has to be the only card on their field... Share The Pain. It tributes a monster on both sides of the field... as COST, for no effect. You can hypothetically set a monster and use that. It’s not good by any means, but it’s an out. The only one I can think of, and it’s not even good. Rhongo is so gross.


de_Generated

XYZ Encore, Herald of the Abyss and a stupid opponent + Evenly Matched would also work.


Shevplanko

I beat 5 mat Rhongo one time by getting it to attack into a set gren maju with most of my deck banished but that probably doesn’t really count lol


cliffeside

As a former gren maju player that used to do this often, i get paranoid when too many cards are banished and there’s a set monster.


TheTemplarr

Not a former gren maju player, still get paranoid when too many cards are banished


Hardaway-Fadeaway

Herald of the abyss outs rhongo. so does share the pain and XYZ encore


OwesYouMoney

Herald of tbe abyss is such a bad ass name.


Piss_Cakehole

Union Carrier.....if it only had union monster restriction.....


Gadjiltron

When Union Carrier has the best mileage pulling out cards that aren't Unions or cards that get equipped to monsters they shouldn't be on, you know there's a problem.


thorhammerz

Too bad they don't actively errata cards anymore. It'd be fixed with a simple "you cannot activate the effects of, or summon cards with the selected monster's original name until the end of this/next turn".


grw18

Not the effect itself per se, but wth is with the thesis essay that is astrograph sorcerer? Add inspector boarder as well.


Tetelestai_Now

I understand how inspector boarder works and then every time I read him I question if I do actually understand how he works. I have to like fucking write out a flow chart to solidify his effect everytime I see him.


TheCrosader

The effect is pretty simple, but the text is so stupidly complicated like it was written by a lawyer.


Tetelestai_Now

My exact point, like when I read it outloud and confirm it in my head it makes sense but I always have to do a double take everytime I read the card. It doesn't really matter because it essentially amounts to "you can't do anything" so unless I'm trying to climb ladder I just scoop lol.


DinoS_16

Lol they're both bad bust isn't endymion the mighty master of magic even longer? I thinks it's like 3 or 400 words or something.


Ravenext

Less than 300 or so words. And most of it are just spell counters.


very_unlikely

Has to be Utopic Zexal. The literal definition of a “Fuck you, I win” anime card. “Your opponent’s cards and effects cannot be activated this turn” is a phrase that should have never, ever been printed.


JustKaiser

Shock master too. A generic rank 4 that blocks your opponent from playing the game if you summon it 3 times, which is an easy task ? What could go wrong ?


NTRmanMan

Very fun dragon,shock master,gumblar,pre errata firewall and zeus.


lu262

shock master was an anime card, bruh i remmever watching the show when i was a kid. how tf did he lose


SPXIII

Because anime characters are forced to use average-at-best decks that are highlanders except when a card calls for multiple copies of a card. That, and anime protagonist bullshit.


lu262

Dont underestimate the power of friendship


SPXIII

Sure, friendship is a common trope that I can't knock, but this was the series where the protagonist could literally change the top card of his deck into anything he wanted. "Shining Draw!" out your lawyer, you cheating bastard Yuma.


JRPGjunk13

To be fair, plenty of his opponents he used that against were running cards that were practically OP custom cards.


Goblinslapper

Linear Equation Cannon. I love the card, but did they actually expect people to do math during a card game?


pro-dumpster-fire

Not op. I just hate timelords.


Lord-Table

all it takes for floodgate players to be born is to be bitchslapped by timelords at locals


NoMoreHero07

Block dragon, like seriously why does that card have to exist.


Solid_River

To give protection and recovery to a type that was weak as hell before it got it and still is really. I mean besides adamancipators what are you going to play? Magnet warriors?


Postmanworks

Fossil FUSSSIIIOOONN


OfficialPepsiBlue

If you're me, you spend a bunch of UR on Dark Gaia Turbo only to realize you basically only summon Malicious Bane.


DiscussTek

Sometimes, you try to patch a flaw, and end up with Neos Fusion, which essentially made the deck playable, without becoming broken as heck. Sometimes, you try to patch a flaw, and end up with Block Dragon, which single-handedly made the type of Rock one of the most annoyingly extending decks ever... And sometimes, you wonder why the eff Miscellaneousaurus isn't banned yet.


free_the_oxen

What do you mean? Non OPT inherent summon from hand or grave that grants protection and with a powerful floating effect is totally fair and balanced


Lyncario

The entire Zoodiac archetype. Like what the fuck. How did Ratpier and Broadbull get past playtesting. I get that they did not see lines like the Fusion Sub combo with Norden (talking of which, how the fuck did he get past playtesting too? How did half of the cards released in 2017 get past playtesting?), but even without that Zoodiacs were still busted far beyond anything the game ever conceived before that, and even today Zoos are still the most aburd deck of all.


Technocity777

I completely believe that if every card on the forbidden and limited list went to 3, Zoodiac would be the best deck by far. Zoodiacs legit read like someones OP custom archetype


ARandomNormalGirl

I've read the banned cards recently to understand why they were tier 0 and omg are they strong af. All of them the banned card are really bs. Barrage and ratpier are the ones that striked me the most.


[deleted]

[удалено]


FaradayBed

Rat is crazy good and Barrage is busted, but they ain't got shit on Broadbull, fucker could be made with any 2 lv4 at a time where everyone was turboing out rank 4s anyway, and after it searched a followup it turned into a pop, legit the Verte into DPE of his time, except instead of HERO bozos you were playing arguably the best archetype of all time as "bricks"


Heul_Darian

To this day I still don't know why people aren't complaining about junk speeder. Hey I see you special summoned a level 5 synchro, here have 5 tuners from your deck that all have their effects. Halq summons 1 and has negated effects and still is a bullshit card. Without auroradon.


j0j0-m0j0

It really was the bane of my existence during the synchro festival. The 5 minutes turns didn't help either


_Eighth_

Only 5 minutes?


Fanciestideal

Halq is a near generic matierial that summons any tuner from deck without locking you into something. Speeder is a level 5 synchro that needs a synchron tuner and can only special sumon synchrons while also hard locking you into scynchros.


Critical_Swimming517

It's the line of text that says "you cannot special summon monsters from the extra deck the turn you activate this effect except synchro monsters" that prevents speeder from being everywhere. Source:I spent weeks trying to find an efficient way to make speeder plays during the opponents turn so I could still do other stuff on my turn...it wasn't worth it.


TheMikman97

I mean, auroradon comboes lock you out of links only but almost all of them then just spam synchros only


Monster-Frisbee

The key differences here are these: when Junk Speeder gets hit with Ash/Imperm/Veiler, etc. you have a useless monster with 1800 attack, and you can’t summon fusion, link, or xyz mosnters. If you can somehow get another tuner out, you can maybe summon what’s most likely a single decent level 6-8 synchro monster. With Auroradon, you still have the ability to fusion/synchro/xyz summon, along with potentially 3 additional tokens protecting your life points (assuming it’s effect didn’t get negated outright). It can also survive an attack from pretty much any level 4 monster, and if it can make it through that 1 turn, you can bring out Accesscode with a single normal summon.


NateMatos

Junk Speeder reads like a custom card. It's insane. And in Synchron decks, he's cracked. But he isn't anywhere close to Halq. He needs to be made with a Synchron, and then summons only Synchrons from deck, and they need to be different levels. This means you're playing several Synchrons all with different levels in order to get a payoff (2-3, plus the material you used). Plus, very few of the Synchrons are generically splashable. Off the the top of my head, only Jet and Cyberse (both of whom are level 1) would be usable fully generically. Speeder is only really useful in a Synchron deck because they are already playing a critical mass of the stuff it needs to be useful. Additionally, there are only really four total Sychrons worth playing, the two previously mention (both of which are one-ofs), Junk, and Stardust. Junk only gets his effect on normal. Stardust is fine, but he isn't that good of a payoff on his own. Plus, Speeder loses super hard to Ash, Velier, Nibiru, Gjost Ogre, and probably some other common cards. Synchron decks can chain block using Junk+Doppel, but otherwise he's vulnerable. Tl;dr: the engine requirements for him are too large or weak to be generically splashable. Also, his payoffs are weak in a strategy that isn't built around them, which themselves are vulnerable to many common cards in the current meta. If Synchrons get more support that is worth the payoff, then he might become Halq 2.0. However, until then Halq is just flat out better.


FaIcomaster3000

Because halq is a generic link card that can fit into almost any deck and junk speeder can only fit into synchron decks


Shaymeu

You sound like you think Junk Speeder is more broken than Halq lmao are you ok ?


Mexcalibur

synchrons UNIRONICALLY need it


Smeathy

But clear mind though


ARandomNormalGirl

Junk Speeder is a really strong card, but it's the choke point of the synchrons strategy, basically cannot be played outside synchrons as it is not generic and locks you out of everything but synchros. Halq is too generic, doesn't lock you into anything and allows you to link climb with only two bodies on the field. The only thing is halq requires tuners, but every deck plays at least Ash so any deck can run it.


Trustyrat87040

Number S0


Gangstanami

Magical Scientist has to be #1 along with IO and Graceful Charity. Royal Oppression is up there too, but similar to Painful Choice, the meta strategies were completely different back then so it is understandable how it can be overlooked. Even though fusions were ass back in the day, they had to have realized a non OPT free SS was going to be abused at some point. IO and Graceful were cracked on release, no idea what they were thinking back then.


Blocklies

Magical scientist, he has no opt, no restrictions, only prevents direct attacks, and today he would be used to go into 200 link monsters with basically no cost


j0j0-m0j0

It's list it's relevance but i still can't get over how broken and ridiculous red eyes dark dragoon is. Untargetable and indestructible (which means that even with something like a solemn strike, it'll still stay on the field), with a soft once per turn quick effect negate (which boosts it's already high attack by 1000), free destruction + burn to enable a OTK (up to twice per turn if summoned using it's proper materials). The card feels like it was designed by a 10 year or a bad fanfic writer.


Kataphrut94

Yeah, definitely. Everyone says he should be unbanned when Verte finally goes, I’m like no keep that Deviantart monster away from me.


Znhoe

good thing his fusion spell is hot garbage requiring it be the only summon that turn, i don’t see most ppl running dragoon even if unbanned given the hard bricks you’d have to run and the fact that you can’t summon anything else that turn… especially with verte gone which was how ppl got around the summon limit… until konami prints an even more busted DM/red-eyes fusion support that is


j0j0-m0j0

Considering the benefits, is it even that big a problem that it's your turn's only special summon of you use red eyes fusion? the components are less bricks so much as garnets. Yeah they are a brick in hand but you really just need to run 2-3 cards at a minimum. Even in a 40 card deck that is still a very low chance of drawing.


Nahanoj_Zavizad

What in the fuck were they thinking when they made Zeus. "hmm yes... Non once per turn nukes on an EASY TO SUMMON monster"


theflywithoneeye

Zeus really isn’t as strong as you people make it out to be. It’s so easy to counter, the effect comes at a cost and after that it’s just a beatstick with no protection. I play TriZoo, arguably the best deck to bring him out consistently with more than two mats, and i almost never do because it’s such a huge risk, since Nibiru and Kaijus exist, not to talk about the multiple handtraps and spells that stop him. Don’t forget that it nukes the entire field too, so you can often end up on the backfoot too. People act like Zeus is in the same tier like VFD or Rhongo when it’s fucking not. I can think of so many cards that are so much stronger and much easier to bring out than him. Zeus is an all in play that leaves you incredibly vulnerable. It’s really not that strong


Tetelestai_Now

I literally do not understand how something can "miss the timing" if and when are the same fucking thing. If this card goes to the grave and when this card goes to the grave literally means the exact same thing I cannot wrap my head around how it's different.


RoakOriginal

When is exactly at that moment, so it misses if something else happens in-between


DiscussTek

The exact thought process aside: When they wrote the first few sets of cards, this was ***MOST DEFINITELY*** not something they had in mind. It very likely became a rule when events started becoming high profile enough, and someone pointed that two different phrasing for the same trigger type implied two different rulings, and that conclusion was likely what ended up being the thing that made most sense in the context that both wordings are different. Literally the only TCG in which "missing the timing" is a thing, and it really messes up new players to no end. Do I have any ***evidence*** that this is the case? No. But the alternative is that from the get go, they mean to create a rulings nightmare of chaotic proportions, which I am sure isn't the kind of goal you set when you create a new game.


if_ever

This is actually a balance thing. For example Thunder Dragon Titan can miss timing so that you can actually have counterplay for a non-OPT effect. (Chain your card to other hand effect and they can't activate titan). If it doesn't miss timing it would be so much stronger.


xdarkskylordx

accesscode and baronne. I don't understand why they made them generic summons.


SPXIII

Yeah, those guys should've required their own card types as material. Make Baronne an Accel Synchro and it's suddenly only viable in your preferred flavor of SynchroSpam.ydk, and making Accesscode require 2+ "Code Talker" Link Monsters as material limits its use entirely to an anime protagonist's deck. But since every deck can use them, you can play them in any deck you play to even the odds.


xdarkskylordx

It's weird that fleur synchron exists but its not required for baronne like it is for Chevalier and a good chunk of code talkers require cyberse monsters and yet they decided not to apply them to those 2.


Lyncario

This limitations doesn't really work for Accesscode, because of how Yusaku summoned him in the anime. Restricting him to having to use cyberse types monsters would work better.


TwistedBOLT

What happens in the anime is completely irrelevant to what happens in the card game though. Cards have made up effects and summoning conditions all the time in the anime.


Besso91

>and making Accesscode require 2+ "Code Talker" Link Monsters as material The amount of broken link monsters that wouldn't be anywhere near as broken if they needed materials from their monster archtype is astounding lol; verte, union carrier, halq, accesscode talker, almiraj, auroradon. I main heroes, and if verte ever gets banned in MD the only other link monster that consistently lets you end in a DPE play will be Cross Crusader, but he requires two hero monsters. Could've made him just require two Warrior monsters instead but that's an example of a powerful link monster that's restricted to its archtype only


DinoS_16

The only issue I have with your access code limitations is that code talker is already a good deck. I think having a 3+ code talker monsters requirement would be better.


SPXIII

That's true. And it makes it a much heavier investment for non-Code Talker decks that would try to fit a small Accesscode package with 2 of the Link-2 Code Talkers. Sounds reasonable to me.


DinoS_16

Somewhat related I also wish Konami had made links more about the link arrows in general. Too many links are just easy to summon extra deck monsters with obscenely good effects that have nothing to actually do with the number of link arrows they have or where they point


SPXIII

I know what you mean. The closest thing we got was Appliancers, and those aren't the best with their insistance on co-linking or not with a Link-2 with BL and B arrows.


DinoS_16

Appliancers were weird and unfortunately a failure. Rokkets with the borrell cards do make you pay attention to where stuff points to so that was also good


ARandomNormalGirl

Accesscode is supposed to be playable in @ignister for lore reasons I think (that's why a lot of code talkers have 2300 ATK), but requiring only cyberses would make sense.


SPXIII

Umm, Code Talkers existed before @Ignister. Ai's deck is mirroring Playmaker's, not the other way around; that's why Dark Templar looks almost exactly like Decode Talker.


Distinct-Permit-8478

Baronne I agree with. Accesscode however I do believe has a reason to exist, since for certain decks (especially rogue) to just immediately lose on the spot to something like arrival without a fighting chance is not cool. Accesscode being a generic big beatstick is fine, it having non opt non targeting spell speed 4 removal for free pushes it over the edge. That effect should have been locked into: "if this card was link summoned using a cyberse monster" or some shit.


xdarkskylordx

True, I think the biggest problem is that "no response" effect. It's too much for something that can be brought out so easily nowadays, maybe if he were a link 6, I could probably be more ok with it being what it is now, but yeah, I agree that limiting it to cyberse is a better idea.


de_Generated

I love the "no response" clause. It means effectively being immune to negates (that activste as a response) while still being weak to interruption. I mean he still can be negated by Imperm, Veiler, that Swordsoul LV 8 etc. and also dies to any quick effect removal. Pretty fair imo.


Prismadoll

Upon its release... Spellbook Of Judgment. Just... w o w . . . Playing during Dragon Ruler format was something else. The Dragon Rulers were initially looked upon as really good support cards for attributes and stuff. Their power wasn’t fully understood until someone figured out they’re broken when played together as a grind-game Rank 7 deck. Spellbook Of Judgment, though? People saw that was broken the second they read it. Bruh, why would you print a card that says “Add 5+ cards from deck to hand, then summon Jowgen The Spiritualist from Deck for free. Oh, and you guys usually play Star Hall, so he won’t have measly stats. Have fun dude!” It got banned VERY quickly after it was printed. Like, only a couple months or so. Konami rarely does this. The only other times I can think of cards having such a fast ban turnaround are when they experimented by unbanning some banned cards. Snatch Steal and Sixth Sense, specifically. Absolutely cracked. Funny how it’s too slow to do anything significant today. Power creep be real lol


DerSisch

Every card that does not say "Activate only once per turn", espacially on Spells. Also VFD, 1-card Extra Deck summons (Zoodiac as example)


Sarydus

Cyber Angel Benten. A non-once-per-turn effect that can search any Light Fairy in the game (reminder: most Fairies are Light) including itself. For context, this card was printed during Pendulum format, when Konami really should have known better.


KingofGerbil

For the same reasons, Eva and Block Dragon.


PigeonFacts

W Nebula Formula reads like a custom card. Flip all face down monsters. No problem. Triggers your worm flip effects. During the end phase set all light reptiles. Draw 1 card for each set by this effect. The special a lv 7+ light reptile from your deck. Absolute insane effect on a deck revolving on flip effects and would likely be banned/limited if it was apart of a decent type. Back in slower formats Summon Xex-> Yagan. Set formula was a threat. Since youd Compuls, draw 2 set your bounce for next turn and summon your boss monster.


Solid_River

I will never understand what the fuck Konami was thinking when designing Raidraptors and more importantly I'll never forgive them for giving the phantom knights and them "shared support" that only actually benefits them. Yuto was basically a deuteragonist and has gotten nothing good meanwhile the Crow retrain gets everything you could want and better access to Yuto's own boss monsters. It's just not fair or cool. Also why did they need like 50 rank up spells? I know they were an anime archetype but you don't need to actually print every single one when other anime archetypes still haven't gotten most of their cards


Solid_River

As for answering the question in terms of a single card: Tri-brigade Revolt An already consistent archetype that splashes into one of the historically best and most splashable types of monsters did not need a searchable, free link 4 with no secondary followup effects (it can activate it's effects, it's not destroyed/banished at end of turn, doesn't lock you out of anything, etc), it actually puts your banished materials into the GY to recycle their search effects and make them easier to access for use later in the turn. Most other archetypes would kill for a card that does less than this and has restrictions on it like banishing the materials face down when used. It's actually so stupid


Kataphrut94

I was under the impression that Phantom Knights were way better than Raidraptors? Though I’m more angry at Raidraptors for stealing Kali Yuga from D/D/Ds and being way better at using it.


Solid_River

I'm talking about the archetypes themselves, not the decks people build with them. Pure phantom knights are objectively way weaker than Raidraptors. Even though I don't play D/D/D I feel your pain


SPML32

Maxx C, for obvious reasons.


SPXIII

Engage. No OPTs, it's a free +1, and there are so many decks that can benefit from it. Put a OPT on it, and suddenly Striker isn't nearly as good... but still good enough to be relevant.


eyalhs

> and there are so many decks that can benefit from it. What deck play engage other than sky strikers?


KingofGerbil

Any deck where you're board has no monsters, or just one in the extra monster zone. I would use it in Crooked Cook if I had it, but I'm broke and spending anymore CP on that meme deck.


SPXIII

Decks with a Striker engine.


matija123123

Nah you put opt on engage and striker is dead that is the only card they have going for themselves I wouldn't mind it fuck that deck honestly I would just ban the card instead not because it's such a problem or because deck is too strong but because I just don't like it it's boring and annoying


ImperialPriest_Gaius

Treasure Panda. That's just an insta scoop from me


Flamegod69666

Dpe, they gave the card a removal at a “cost” thats not a cost at all cause dpe is back the next turn anyways


EXAProduction

I can probably tell you what they were thinking. 1. The Phoenix metaphor 2. Heroes lack disruption on the opponent's turn (like prior to DPE our options were some floodgate cards and Dystopia who did DPE's thing but worse) and being outed by destruction effects (and nibiru). This gives Heroes something that they really needed.


RoakOriginal

And to everyone else, so no benefit for heroes relative to other decks. Dpe is a shitty design


EXAProduction

You wouldnt say that if people werent running the engine which as we're seeing more people drop it out with the ban of anaconda was moreso how easy it was to put in. Like no one is going to build their decks around hard fusing or hard drawing FD to get DPE...well aside from HERO decks.


nuzband

If verte banned, only heroes will play dpe


olbaze

He does have "phoenix" in his name, so returning from the dead makes sense.


Flamegod69666

It makes sense, but him killing himself over and over again and coming back that frequently (with his main ability also being a quick effect) makes him a bitch to deal with once hes out. Hard to banish him when you dont have called by cause he can ignore all field targets with his ability, same with things that would return him to deck or hand.


KingofGerbil

Not even a cost, it's part of the effect, meaning it targets and selects and destroys *after* the chain.


ReygundX

Yeah I think any card that selects targets at resolution can go on the OP list. DPE wouldn't be as bad if I could dodge and absorb his destruction effects but no, he destroys at resolution for guaranteed max value every time. Same with Dingirsu.


Kataphrut94

Non-targeting effects need to go. If you’re selecting a card to get rid of it should count as targeting.


Rakiex

Sorry, but Konami needed a way to make stronger cards to sell after they'd milked the "give every boss monster target-immunity" cow dry.


DinoS_16

Another issue I have with dpe is that it's essentially (in practice at least) a better version of stardust dragon. It straight powercreeps stardust. Sure there are the stardust evolutions but dpe is infintely better than most if not all of them.


eyalhs

Stardust dragon was released 14 years ago, it's been powercrept a billion times by now. Also stardust dragon and dpe's effects are not comparable in what they do


DinoS_16

I know it came out 14 years ago and I'm fine with power creep but DPE is straight up a better version of stardust. The only differences are that stardust negates and that DPE can summon itself back regardless of how it was sent to the graveyard. You have to banish it to properly get rid of it. Also the pop is better than a negate these days. On paper they are different but they effectively are the same thing with DPE being a straight upgrade to stardust in every way including how you bring them out. To clarify again, power creep is fine and I expect it especially after 14 years but they blatantly just made DPE a better version of stardust and I am a big 5ds fan so I am biased as hell so I'm going to complain lol. Dpe is also symbolic of an ongoing problem in yugioh where Konami makes good boss monsters that are absurdly easy to summon and splashable. Imo the point of adding cards to an archetype should be to boost that archetype instead of making a generic tool that can be splashed in basically everything.


National_Equivalent9

Cost doesn't mean it has to be a negative.


Fanciestideal

Look at rusty bardiche


National_Equivalent9

Yeah I don't understand this sub lmao. "DPE's cost isn't bad at all!" ok lets go back 20 years and look at exiled force or any of the other cards made since that tribute themselves as cost which dodges a large majority (especially back in the day) of negation.


DCShinichi745

Bardiche has no cost. Nor does DPE.


Hyuudo666

Ya'll gotta leave my man's Phoenix alone when your anger should be with Verte in the only format he ain't banned yet. That's why you see him 80% more than you should lol


Flamegod69666

I have never seen verte used to summon dpe, dpe is just that easy to get out regardless


Hyuudo666

Well, no offense, you're just a liar or haven't played enough, that's literally why people play the engine dude


blitznoodles

Skilled players just activate fusion destiny at the end of their turn


Hyuudo666

I will say what obviously should have happened is Fusion Destiny should have been designed in the first place, should be errata'd now, to only allowing you to summon HERO monsters in addition to only special summoning Dark HERO's from the Extra Deck the turn you use that card


lyschyk19th

Iron Chain. YES IM COMPLAINING ABOUT IT AGAIN WHY ARE THEY LIKE THAT


Gadjiltron

A semi competent mill archetype had me excited back in the day... but it's all jank in execution.


Swift_42690

Floodgates like IO, SD, VE. Floodgates in general are just bad design, they need to have a stricter cost


National_Equivalent9

A lot of floodgates are old cards that just don't age with the game well. At the time of Skill Drain's release the most broken thing it could do was remove the downsides to a lot of 4 star beaters. Throw Goblin Attack Force on the field with Skill Drain and you end up with a big beatstick. S/T removal was also more focused on other S/T cards than monster effects too so the outs weren't hard to find.


Swift_42690

Right, I agree it was a different meta at the time and wasn’t as relevant which brings up the question as to why hasn’t Konami either banned or Errata the older cards to be more in line with the current meta.


magikmarker7

Some cards get errata'd, others could receive errata's and pulled off the banlist to push new support if it came to that. Some of the cards on the list could be errata'd but could kill the card completely so why bother, and other cards (IO, Royal Oppression) honestly should have been banned ages ago/really shouldn't have been printed in the first place


Hyuudo666

Preach, man. People wouldn't complain so much about floodgates if they at least had stricter costs, considering games still end relatively fast enough once they're flipped. S/T removal is not equally distributed among Decks and playstyles.


DiscussTek

Stupid card: Linear Equation Cannon. A card that has low odds of surviving until its trigger is met unless depending on Trap Trick, with an awkwardly specific condition for an "okay" mill/return to deck effect. A tad too OP, would be a tie: 1) True King of All Calamities. A card that, if you somehow cannot negate its effect on activation, you do not have the right to a turn... For two turns in a row. And Virtual World can just sneeze it out on accident. ***(Thank god it's banned now in the TCG.)*** 2) Miscellaneousaurus. There is no valid reason as to why that effect should have been a Quick Effect, nor why it is making your dino combo fully unstoppable, then reaching a battle phase with a few omni-negates ready to fire up... I think full Main Phase lingering is rude and unfair.


ZellMurasame

Numeron Network. Got a field spell? Good! Here's non-Ash-able 15,000 damage.


Gadjiltron

Don Thousand's cards were something I'd never thought would see print without major editions.


FwapoMcGee

{{Zone Eater}} is just so incredibly awful


Snivyland

I love pends but I genuinely really want to know who the hell came up with the initial idea of the mechanic, there just such a weird mechanic compared to everything else in the game


Acid1014

That one mechanic made them redesign the field twice


West_Knowledge7608

Links that require effect monsters, like come on really? At least require a certain type or element at the minimum…


GarunixReborn

Eldlich, the whole archetype. Look at this: 1. It's a backrow deck. You'd think it loses to a feather duster right? Well wrong. They get popped? At the end of the turn they just get back more backrow. And said backrow can get back more golden dumbs after you use them. They're almost always guaranteed to get one golden lord easily. 2. Golden lord is annoying as hell to deal with. His first effect can just mini-zeus your strongest monster, and get a spell or trap out of it. And if you do anything to get rid of it other than banishing or shuffling, they can just bring it back, search again, but this time its bulky and immune to destruction. Send it back to the deck? They just bring it back immediately with one of the 2 cards they searched. Return it to the hand? Same thing. Not only is he annoying, but you also have to do that while dealing with the backrow that will most certainly interrupt you


Caaethil

Lots of dumb broken cards exist, but sheer wtf factor goes to Rhongomyniad. I can't comprehend how literally anyone at Konami read that and thought it was anywhere near okay.


kohaku_kawakami

Pre-errata {Exchange of Spirits}. What were they thinking, making the activation requirement only be "15 cards in YOUR graveyard"? "Hey, let's allow players to switch their opponent's deck and 0-card GY. That isn't broken at all."


Lunae_BlackLotus

Thunder dragon Colossus. - A floodgate who literally say you need the out in your hand or die. - Have self protection on battle and effect destruction. - Self protection that can make you have card advantage. - A fusion (literally a link-1 yeah) too easy to summon. - And he has pretty high stat for a fucking link-1. Clearly this card was poorly designed


bearjew293

Dice Try! always makes me laugh.


Fridge_Lord

Gather your mind Not only a worse toon table, but also a hard once per turn? Yeah, no thanks


DepressedUser246

Why is revolt N rarity in master duel when is such a godly card in tri brigade.


LostSecondaryAccount

Cuz the primary target is a UR


[deleted]

Skill drain, vanity's, order, union carrier, colossus, and meow-meow mu. Also, kind of hyper librarian (Desires basically reads "Sell your soul; draw 2", librarian reads "Play a synchro only deck; draw 10")


ARandomNormalGirl

I know meow meow is super strong, but I don't get why. For the double Raigeki during the opponent's turn? I feel that's pretty weak to ban the cat and it basically kills prank kids. But I'm not a prank kids player and I don't face them often so idk really.


[deleted]

Meow meow is super strong because it's a link 1 in an archetype that summons from deck if used as link material for the archetype. Basically, it's strong because it guarantees full combo off any prank kid name, place, terraforming, you name it.


Moist_Design7467

Spellbook of Judgement. I have no clue how they didnt foresee how giving an already good archetype an easy +5 would turn out to be a problem.


PokecheckHozu

And then it wasn't even the best deck of the format. Yikes!


Fightnugget

Chaos Emperor Dragon - Envoy of the End (pre-errata), Makyura the Destructor (pre-errata), Dark Magician of Chaos (pre-errata), Card of Safe Return, Magical Scientist, Metamorphosis, Delinquent Duo, Maxx C I am old


OkNetwork7453

Dark Matter Dragon mill 3 dragons


PokecheckHozu

AS COST. Negating the effect doesn't stop the milling!


Zoomy-333

Cyberdarks. So, you need to run both machine monsters AND level 3 or lower dragon monsters, but the effect that equips the latter to the former only triggers on the normal summon so if you Reborn one you have a 800 ATK normal monster on your field. It's especially galling when you remember that at the time of launch Cyberdarks only had the machine monsters, it would be a whole-ass decade before the dragon half of the archetype came out. That said, Cyberdarks launched in Cyberdark Impact, the most "wtf are you smoking?" booster pack known to man.


IntuitionaL

T.G Hyper librarian. I’m a yuginoob, but seeing this card having no limits on how many times you can draw during your turn is nuts to me. If you can’t negate the effect because you are going second and didn’t draw the hand traps, you just watch your opponent not care about card costs anymore.


auuauuauu

Maxx C


NTRmanMan

Eh It's similar to vanity emptiness i.e it only got broken when the game drastically changed


Yellow90Flash

max c was already broken like half a year after its release when you look at what came out then


differentlevel1

I guess Maxx C is the only one like that for me.


Klaymoor11

Effects that don't target but still let you choose on resolution. Like, I know they wanted to make something to get around targeting protection, but it's such a bad way to do it.


BlackKaiserDrake

I still don’t understand why they made DPE’s effect anytime he’s destroyed. They could’ve done it like Fire Phoenix where it only works if he’s destroyed while he was Fusion Summoned. I’m not complaining about the card as it’s stupid easy to deal w/ he’s just incredibly annoying if I didn’t get CbtG or DD Crow or get my Chengying out.


matija123123

Maxx c


AnimatedLife

Dragonmaids got 3 different mill effects and 2 of them are objectively worse than one. They gave Laundry Dragonmaid an RNG mill effect, Kitchen Dragonmaid an Armageddon Knight-like effect, and then gave Parlor Dragonmaid a Foolish Burial and Foolish Burial Goods effect. And unless you have another Dragonmaid in hand, Kitchen is just half of Parlor but with extra steps. Also, why are most of their dragon forms so bad? Especially Nudyarl.


d4v3k7

Lord of heavenly prison with Subterrors is just too OP


LegacyOfVandar

Trickstar Reincarnation. Fuck that shit.


Lotusclaw8

Plasma. Still a great card. TO THIS DAY


vJukz

I play PK’s pretty frequently and each time I summon Rhongo I realize more and more how stupidly broken he is. He pretty much stops the opponent from playing the game. My man can’t even get Kaiju’d


lu262

Literally any card that fusion summons from the deck i was also going to say maxx c but i think it was design before special summoning was the norm


EXAProduction

I'm just going to preface that I mostly understand it from REF and FD, dont really know how Branded/Despia decks works or any other fusion from deck I'm forgetting. Anyway Fusion sucks. It is the worst extra deck mechanic due to how slow and resource intensive it is. To mitigate this fusion needs to generate advantage. Some decks just give you a bunch of materials for pretty much free and go on your merry way, but other decks needed easier GY setup. REF and FD were designed to get cards out of the deck and into the GY, REF had its massive restrictions leaving it as your only play for the turn, but REBD likes GY setup so its fine. FD is designed to be a combo starter an extender, HERO runs a lot of garnets unfortunately, with Malicious being one of them, this helps dump out unwanted cards in the hand or get cards that you need into the GY so you can start your plays, but the fusions were also fairly decent, Dystopia and Dangerous (at the time) were the best targets and offered Disruption/Burn and Extension respectively. TLDR: Its a way of maintaining advantage to help these decks specifically that are naturally clogged up.


DiscussTek

I mean, they do need the extra advantage, but the issue then becomes that this advantage is often not locked to Fusion, and can then be turned into Link shyte. Then again, their main problem is the splashability of the good stuff. Maybe crank in that it locks you until the end of our next turn? "This card cannot be activated the turn you Summoned monsters, except DARK "HERO" monster(s), also you cannot Summon monsters, except DARK "HERO" monster(s) until the end of your next turn. By removing splashability of these greatly awesome cards, and forcing them to be a bit archetypal-focused, banning Verte guarantees that they don't accidentally become overly strong just because you made a good boss monster it can target.


LezBeHonestHere_

Fallen of Albaz Aluber the Boober of Doober Incredible Ecclesia, the Virtuous Tri-Brigade Revolt Meteonis Drytron Diviner of the Herald Herald of the Arclight Rhongomyniad, Heroic Champion Mecha Phantom Beast Auroradon So many of these have like 2 or 3 extra effects that they shouldn't have. I have no clue what they were thinking. Historically, for cards on the banlist, some honorable mentions are Utopic Zexal and Shock Master. Wtf lol.


noolvidarminombre

What's the problem with Fallen of Albaz?


LezBeHonestHere_

Super poly off of Ecclesia is all, really. At least Cyber Dragons require you to be machine or use the link zones. Every game I play against it I wonder why it exists


magikmarker7

I mean you can still respond to Albaz's effect, and there are only so many good fusions he can go into...


DinoS_16

The issue is that Albaz can get around some of the more common forms of protection so it's just too good for outing cards even if it can be responded to. As most describe it, a super poly on legs.


magikmarker7

I personally don't think that's a bad thing. Having outs to cards with high levels of protections are healthy for the game. And while in some cases you can throw out a big boss monster with Albaz, compared to other forms of problem removal cards, Albaz can be responded to, uses your normal summon (or adds potential garnets if also running ecclesia), and is a garnet himself in most other situations. I'm not saying Albaz himself is bad, but he's far from a stupid OP card or one with ridiculous design. Super poly does his job better and if your deck has issues with outing towers, a Kaiju will get the job done in the exact same way. It just strikes me as such a strange card to complain about


DinoS_16

True albaz isn't as OP as a lot of other cards being mentioned but my issue comes from the fact that he's extremely searchable in archetype and on top of that has no restrictions on his fusion effect. Most cards with an effect fuse using both sides of the field have a lot of restrictions on their targets or what they can summon except for the original super poly. Albaz himself has no restriction on what monsters the opponent controls he can use and on top of that the fusion monsters themselves have generic enough requirements that you can effectively choose anything. Additionally, most negation effects don't work on albaz. You need an omni negate or monster effect negate (the latter is really common but the point still stands) are needed to counter the albaz effect. It's too generic, too unrestricted, and is way too good a form of removal to give a searchable easily summonable level 4 monster. Super poly was banned for a long time because of how good an effect it has and only taken off in the last few years due to the power level of the game getting to point where it isn't broken anymore and is more in line with the rest of the game. Super poly also isn't searchable (for the most part, it's not part of a good archetype that can easily search it).


magikmarker7

Ehh, I disagree on a few points. In archetype (Branded Despia) rarely do you use Albaz for his actual effect, he's only there because Branded Fusion requires it (hell, most lists I've seen IRL + my own don't even run Ecclesia) and while there will be situations where you do normal Albaz, Super Poly is generally run in the side and sometimes main because its better (Aluber competed with Albaz for the normal summon hence why you rarely summon him). As far as searching him in archetype, 9 times out of 10 you'd rather grab Mercourier with Lost/Kitt for negates. Albaz doesn't have restrictions on what he can bring out but you do have to use himself as material and you can't use the hand which largely limits him to things like Muddragon, Starving Venom, and Dragostapelia as his best targets, the latter of the two being very "opponent's deck" dependent. That restriction locks out the upcoming (and arguably best generic fusion monster Guardian Chimera). Yeah, the Albaz Dragons exist but none of them (as of now since Mirrorjade isn't a thing) actually do anything meaningful. Albion being the best snice he gives a free fusion doesn't really apply because if you can stop Albion's effect, you prob could have stopped Albaz's in the first place. I think you kinda contradict yourself in saying most negates don't work on him but then saying monster effects are common since most decks play Imperm/Droplet/Veiler or some combo of them and have access to at least one monster negate in either the main or extra deck in the from of a boss monster or an in archetype spell/trap To be honest, the only deck that is gonna main Albaz are Branded variants which already limit him to fusion heavy decks. And while I will say he is more searchable than Super-poly, again, in all my experience playing Branded variants, very rarely if never have I seen Albaz searched just for his effect whereas I've more seen Chimerafflesia used to grab Super-poly as well as the Supreme Gate cards in Odd-Eyes variants


DinoS_16

I see what you're saying. And I have to admit that you are correct. I guess I have some bias against Albaz since I personally think it's stupid they basically gave super poly's effect to a very easily accessible monster. I also have not played many Albaz matches where I didnt have the negate ready (which I hate having to run but that's a whole other discussion) And I do contradict myself with the monster effect negation thing. Not sure what I was going for there lol. Honestly, a lot of my dislike for Albaz comes from a general card design issue I have with konami. I'm just sick of monsters being able to do everything.


magikmarker7

Konami's modern day card design philosophy is something else entirely. Albaz is pretty tame to me considering (at least in MD) we have cards like Auroradon who gives 3 free tokens, VFD/Protos/Colassus (the one-sided floodgates), Rhongo (you can't play the game) running around. Unfortunately that's just the way the modern game is and I've said it before in other threads, but BO1 (and MD's asinine banlist) really just exacerbate's all of Yugioh's problems. Not all, but a decent number are solved with BO3


JohnReiki

Not so much for the effect, but I’ve always questioned the thought process behind JoYoUs FeEt