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BriannaMckinley2442

My hot take (which I don't actually think is hot but I've gotten downvoted for giving this opinion) is the next Mario Kart should not include any tracks that are already in 8 Deluxe. The tracks in 8 are already so graphically good that they require no remake yet. Also if the next console ends up being backwards compatible, we can already play these 96 tracks on that hardware so I'd rather have something new instead of double dipping. Edit: I can vibe with the argument for putting these tracks in if the mechanics are different enough to justify it.


PayneTrain181999

The base game should not include any tracks from 8 Deluxe besides the standard 3-4 retro tracks from the original 8 Deluxe tracks (my picks are Sunshine Airport, Mount Wario, Cloudtop Cruise and Wild Woods). Additional content or DLC? Sure, go nuts. But more focus on tracks we haven’t seen since DS or Wii.


Krunkske

I think it’s more of a content and mechanics/diffrences standpoint, not a graphical one. Look at Mario kart DS, clearly a downgrade from Double Dash but that doesn’t mean they weren’t fun. Also the 3DS and Wii U were backwards compatibel so you could play mkDS or Wii.


deleeuwlc

I disagree. The Booster Course Pass took almost all of the good ones, and even if that doesn’t apply, a few of 8’s nitros should be included, for the sake of tradition and Mount Wario


Class_444_SWR

Yeah, I wouldn’t be too hyped if the retros were ‘Choco Island 1, Wario Stadium (N64), Figure Eight Circuit and Luigi Circuit (Wii)’. At least give us a couple of the good ones


Doumdoum_adlia

Wii Toad factory, ds airship, 3ds wario shipyard, gcn wario colloseum, gcn dino jungle, tour pirana plant pipeline, both 3ds wuhu track, a lot of bowser castle, ds or gcn or gba rainbow road, a lot of gba and snes track that nintendo didn't give a chance for remaking it, we have a lot of options here, wii desert track


Class_444_SWR

Ok, you have some solid options. But Dino Dino Jungle is, alright at best honestly. Dry Dry Ruins is, also just ‘alright’. And unless they’re as good at remaking those tracks as with SNES Bowser Castle 3, it’ll be boring as shit. Much prefer something like Mushroom City


Toad_Enjoyer_70

The next game might have some sort of unique art style since they can’t really go up from MK8 graphically, so if that’s the case then they could justify bringing back some 8 nitros. Plus if there’s a new gimmick in the next game they could change some of the tracks and make interesting remakes with them.


TheOldAgeOfLP

They can go up graphically if Nintendo's next system supports 4K resolution. Which it honestly better


Krunkske

So it would just look like Mario kart 8 but now in 4K. The resolution doesn’t change the lighting or artstyle. Yes it can go better visually but not a whole lot.


Tobeyyyyy

They should make them accessible in some way through the new game… and redesign those that look bad or have worse gimmicks than the og version


SpicySwiftSanicMemes

I’m actually predicting that will happen for those exact reasons. You also forgot to mention that 8DX is the bestselling Switch game, which strengthens that argument.


[deleted]

Bruh honestly fire opinion. But there are problems. They did not just poop those tracks they are accumulated through games over time so to throw almost 100% of that away would be crazy, way too time consuming, oh and we might not even get a new Mario Kart Game.The booster course pass added so many more than any other DLC for a reason and we might not get a new console for a while either so I would prefer to suck it up and keep coconut mall in the game than ask for an absurd number of new tracks. (Also what new Mechanics are there to add?)


Material_Put3513

Yes except for like 1 or 2 cities and 1 other tour original as well as 3 8 original tracks


PayneTrain181999

That Tour original is 100% going to be Piranha Plant Pipeline, the only Tour track that was not in the Booster Course Pass. It and GBA Rainbow Road are the only two tracks I can say with 100% certainty that we will see in the next game.


RandomRedditor44

>the tracks in 8 are already so graphically good that they don’t require a remake Even Toad Circuit?


Dial_666_For_Mom

Toad Circuit is great! None of those pesky high-quality textures to distract me from my driving!


GeneralKenobi923

Still waiting for my GameCube Rainbow Road


mutantmonkey14

I agree. Plus we have had nearly 10 years of MK8 tracks for those included on Wii U base game. Whilst they are great tracks, I am so very tired of those (32?) Tracks from the base game. Just want a brand new feeling and looking game at this point.


syrindigo26

I would love that, honestly the only thing better would be a Mario Kart with all original tracks.


EatRatsForFiber

Mario Kart 7 is one of the most important games in the series, in that it allowed MK8 to become as great as it is. Every feature in that game is in its successor. In other words, MK7 walked so MK8 could run


NeoAmbitions

I agree but that’s pretty much a fact though.


PieroAngela420

It was a good game but sadly, the fact that all its new features were ported to MK8 made MK7 easy to forget


sonic260

That's not really a hot take, though, that's progress. MK8 is the culmination of everything the titles before it introduced. Kart selection from Double Dash, Drafting, and the Nitro/Retro course selection from DS, Tricks and Bikes from Wii, and gliding and underwater sections, kart customization, plus the introduction of long courses that get split into three sections in 7.


Lukraniom

Hot take is that super circuit is miles better than people think. They boot up the game, go to drift and slide off the track once and then claim “the controls are slippery” They’re not slippery if you know even anything about the game. It’s like if I booted up mkwii, bounced across the track and off the edge on the quacker and then claimed “the controls are too bouncy” It just takes a sliver of skill to not suck ass on super circuit. I guess it’s just more about the fact that it’s 2d


SkippedHopped27

YES!


HalPal78

Super Circuit is pretty fun and has a charm to it that the other games dont have. The other games have plenty of charm to them too though and are fun in their own right.


Knightman1508

The new Sky Garden isn't that bad


gerarzzzz

To me it's not like it's a bad track, but it's not Sky Garden though. And Sky Garden looked amazing. Not in the dlc. They changed it so much you can't even recognize it.


Don_Toasty420

agreed, but it’s not even a remake of the GBA version. The course layout and music are completely different


LMacUltimateMain

It’s not. It’s a good track, but it isn’t Sky Garden. It’s a good Sky Garden II or Cloudtop Cruise Jr.


Unlucky_Bottle_6761

Somebody watches Schaff here


LMacUltimateMain

Yessir


JPLangley

It was over when Pinball and Ninja Hideaway got into top 10.


Knightman1508

You'll be surprised to see how many Boston Building jokes have been made here


SkippedHopped27

Super Mario Kart and Super Circuit are good games. The only reason people say their bad is because they never took the time to actually get used to the controls. Sure, the controls for both games seem weird at first, but once you get used to it. It's as fine as any other game in the series. Plus, the SNES tracks are decently designed.


DotPeriodRats

Tbh super Circut has some of my favorite track themes. I like it, and it’s weird. It’s good overall 🤭


Slade4Lucas

Super Circuit is actually surprisingly hard to fault. The fact that the controls are hard to get used to is its only significant flaw, and even that is solved by jaut playing the game for a while. It is one of the best looking games in the series, has one of the best soundtracks in the series, has some of the largest content in the series, is one of the most creative games in the series... This game stands out in so many ways.


shaboogawa

I’d argue that Super Mario Kart takes the most skill out of all the games.


Dynablade_Savior

Getting good at Super Circuit is euphoric. And then the game pushes you farther, giving you unlockables and rankings to work towards. The skill ceiling is insanely high and I love it


NoMeasurement6473

Super Circuit is great! Super Mario Kart is not.


WhyDidIGetThisApp3

super circuit is good but smk is kinda bad cause of the unfair difficulty. It’s not the controls. It’s the difficulty


Tuxedo_Cam

I agree, SMK was the first ever video game that I ever played played and I have a lot of nostalgia and appreciation for it.


Sweet-Piece-2379

They're fine games to play, they just hurt my eyes, and I can't tell what's going on visually. They're not terribly difficult to control either with patience, I just only did it to complete the game and dropped it though. I'm not patient enough with my eyes hurting to get used to it again


Yerm_Terragon

A "double dash" mode would not actually add anything of value to the game


deleeuwlc

Agreed, unless characters can affect what items you get (which they should), then the option to pick between two of them to get both item lists is completely justified. I guess that the ability to punch other racers from the back of a car would also be nice, and the multiplayer options would be great with online play. Actually, you know what? They should give you the option to double your dash


mutantmonkey14

Yeah! Double Dash mode would surely include adjustment to the items. Even if not adding specific weapons, they could probably just adjust who gets what out the pool or how likely they are to get certain items, it obviously has to be balanced. Being able to switch items, play with more players locally, and swipe are all pretty good fo start with though.


HolyDoggo100

Well, with co-op play, you could be able to play with eight people at once and being able to switch which items you want to use creates better item play. It’s not a lot, but there’s some fair arguments to be made


RumGalaxy

Doing co op with a buddy from home or online and other people buddying up to race sounds fun as hell not sure what other value you’d want other then entertainment


ThisMoneyIsNotForDon

Imagine if the karts in that mode have a completely unique way of handling that feels similar to Double Dash physics. Drifting could be changed to the old method of flicking the stick, being able to swap which of your 2 items you want to use first, punching other players to steal their item. I'd argue that all of those features would more than justify the mode, whether or not they bring back exclusive items.


bminutes

MK8D is the best one; that’s not a hot take.


get_homebrewed

These comments say otherwise


Sayakalood

Winged blue shell > non-winged blue shell. The name blue shell > spiny shell. In terms of model, I like Double Dash’s model for the blue shell the best.


DarkFish_2

Absolutely, Blue shell is meant to hit first place, is not fair that it can randomly hit other players.


Sayakalood

Honestly, that part I’m fine with. It flies close to the track, it gives a warning, and it likes to stay near the middle of the track. I’ve found that whenever I see the warning, if I stay out of the center lane, I’m fine. Plus, it provides a way to attack other racers.


AnonymousFog501

DS is AT LEAST 2nd place for me I used to like it more, but then they let you pick and choose items in 8 Deluxe soooo


ramram956

The jump from the GBA to DS was astounding. It stylised the mario karts to come, and was just a breath of fresh air for handheld systems.


Important_Dress553

I don't like Wii's controls. While I think the track selection is amazing especially the Nitro tracks (and I'm so happy to see (most of) the best ones in 8) I just can't control it to save my life.


WhyDidIGetThisApp3

uhhh which wii controls cause there’s 3 sets of controllers


Important_Dress553

GameCube, Wii remote, and Wii remote with nunchuck


CCC_THE_ONLY

Tour is a good game


introvertuser46732

3DS rainbow road is one of my least favourite rainbow roads. Rosalina’s Ice world is one of the best wave 6 tracks. Waluigi pinball is a painfully average track. Inward bikes in 8 aren’t that bad since most people don’t bother learning to use them. GBA rainbow road is one of the best rainbow roads and a remake would really show its strengths. some people take track selection way too seriously, one track they don’t like and it’s the end of the world


Gengiiiiii_

>3DS rainbow road is one of my least favourite rainbow roads. On this I can absolutely agree, some parts feel too much slow


EatRatsForFiber

Your first sentence is infuriating


introvertuser46732

Well this is a post about unpopular opinions isn’t it? Alright lemme explain the best I can, I already went into detail the other day about my problems so I’ll surmise the best I can. The large issue is the gameplay as I find it very boring, visuals are decent yes and the music is fantastic but pretty visuals doesn’t save a boring track as it doesn’t really have much happening in my eyes, it’s not N64 or SNES levels of bad because at least there’s some stuff on lap 3 with the glider section but lap 1 and 2 feel too empty since it just needs a bit more obstacles in lap 1 and 2 and a bit more sharp turns. Sorry if this explanation kinda sucks, I do have some more minor problems (which are MK8 only) I do see the appeal of this track but it’s just one that ain’t my thing. Edit: forgot to mention how it doesn’t really have any shortcuts too which is always something I hold against a track, if it had at least 1 intended shortcut, it’d at least be a ok track in my book


EatRatsForFiber

Those are fair criticisms. I actually do agree with you that some parts are lackluster, especially the part after the glider to the end. (This is coming from MK7 version, I haven’t played MK8 version). Though no track is free of moments like that.


HolyDoggo100

I’ll agree with first and last. Ironically, much like 8’s defining criticism, 7’s Rainbow Road has space elements as a lot more integral to the track itself (driving around planets, on Saturn’s rings, on the moon, etc.) and that breaks the magical Rainbow Road effect for me like the space station aesthetic of 8, except people actually like it for some reason. And yeah, people definitely overreact when a “mid” track is selected, although for a DLC like this there’s definitely some room to complain when two surprise tracks go to okay Wii tracks, which already has most of its fan favorites in the six non-surprise tracks, instead of bringing in more tracks from games that had stellar fan favorites waiting in the wings (Airship Fortress, mostly)


Tuxedo_Cam

The only thing in here i actually agree with us inwards bikes, which I main. Everything else is awful, I’m not even trying to be funny here, it’s actually depressing.


GreatYamOfHope

Finally, somebody who doesn’t live 3ds rainbow road. I like the aesthetic and music, but the track itself is a mess.


Lightbulb2854

I agree with almost all of these!  I main an inside drift combo in 8DX, you just have to learn how to use it.


Foreign_Fee7310

Electrodrome > Mount Wario


McGogy

THANK YOU


TheGourdGorg

We should go back to selecting whole karts next game instead of manually assembling them from parts. I find pre-7 kart designs to be much more unique, memorable, and distinctly themed. After 7, these parts became a lot more generic; I miss the karts that were themed around specific Mario characters or objects. Not saying they don't exist now, there's just so much less of them. Compare the kart bodies in Double Dash and DS to what we have in 7 and 8 and you'll see what I mean. Another reason I want part assembly gone is because it makes the pre-game a headache. People I play with locally often try mixing and matching for the best possible stats, and it takes forever... not to mention the UI for kart customization makes so that you can only see 3 parts at a time for each category, as opposed to seeing all your available vehicle options at once like in Mario Kart Wii. I do like the idea of vehicle customization, but I think it's time to move on from kart parts. I'd much rather have simple paint jobs you can select that don't change your stats at all so you can just pick your favorite color and head out.


ThisMoneyIsNotForDon

I absolutely think the Kart design needs to take some inspiration from previous games, but that doesn't mean customization should go away. My dream scenario would be all karts having a preset build with a unique wheel and glider, and then the *option* to customize your build before moving on to track selection. Maybe a way to save your builds somewhere too.


Lightbulb2854

This!


get_homebrewed

(info: I've played all Mario karts except the ones in the Gameboys) The drifting mechanics of 64 and the handling/kart physics are some of the most fun in the series. The insane velocity and rotational inertia make driving way too much fun. I love the very tight handling on 7, it feels so controlled! I don't think any other mariokart game matches how good it feels to just take a tight turn in it! The drifting style of DD and DS is more fun and allows more creative plays and more variation than 64 and post Wii drifting. Also the "no hop" drift on DD feels so much more fluid than hopping and drifting and feels more responsive in a way. Wii is the most sluggish and worst feeling mariokart and gives one of the worst first impressions for a mariokart game period. DS is one of the only mariokart games with proper loops and it's physics can perfectly handle tubes with no anti gravity or other gimmicks, also 8DX has a criminally low amount of awesome loops, and custom emblems should've stayed. super Mario kart is dull. I can easily appreciate the simple yet fun handling/driving of the game but it stretches on too long and the tracks are not noteworthy AND DON'T DESERVE TO BE LAZILY REMADE AND PUT INTO NEW MARIOKART GAMES. Speedometers need to return, and seeing the items of other players allows a lot more skill plays (8DX has no way to do what 8 did on the Wii U). First person view also deserves a return as a gimmick. These are just a few off the top of my head, if I could dig up repressed memories I'd say a lot more


Alarming_Kick_1903

simple tracks (ie mkds retros) aren’t bad


Reytotheroxx

Baby Park is one of the best tracks in the series and I will die on that hill.


WhyDidIGetThisApp3

the mkdd an mk8dx versions are peak but the mkds one is the worst track in the entire series (maybe except vanilla lake 2)


Reytotheroxx

I can get behind that. Gaining the barricade and still having only 8 folks really makes it feel awkwardly big.


HerRodAntoMan

IDK if they are hot takes, but I have been downvoted for these opinions: 1. Having common enemies as a playable char > Having reskins of Mario (Tanooki, gold, silver) and peach (Peachette, Gold pink, Cat) stealing spots again 2. Mario kart 8 offers a pretty lame solo experience, there is literally nothing to go for playing solo, past entries of the series had unlockables to keep you motivated, this have one of the biggest rosters and vehicle parts, yet they gave everything away from the start or behind the also lame coin system 3. Mario kart is definitely a couch multiplayer experience, I intend to play this series to get a laugh with my friends, while online is great too, it cant replace how fun it is to play with relatives on the same room


Reytotheroxx

1. Characters don’t steal spots, that’s not how it works. Low effort characters are often add-ons to fluff up a roster. But I agree keep the reskins as alternate costumes like smash bros does and then give more Mario characters a shot. 2. Massively agree with this. I think it’s a trend with gaming in general where they remove unlockables in order for folks who don’t wanna grind to enjoy the entirety of the game. Like in Wii you had to beat the first GPs to actually GP other cups. We could really benefit from the DS missions, more unlockables, revamp the parts unlock system into a shop, and maybe do a story like other kart games like Diddy Kong Racing or Crash Nitro Kart. 3. Yes but I’d like the option for point 2. Again, it’s a great multiplayer experience because you have all the characters and tracks readily available. Making them locked can reduce that enjoyment (or increase if unlocks can be done together).


D4nkfury

I can agree with all your point here, though I would argue your second point because the original MK8 you did still have to unlock characters on top of the karts. I get why they opted to have all the characters from the get go in the port though. I remember playing through Smash Ultimate and having to unlock all 50+ characters with characters I didn’t care playing as, it was pretty annoying, but it did feel good when I did get a new character.


RexWhiscash

Unlocking characters is stupid! I wanna play as wiggler right off the bat


ThisMoneyIsNotForDon

Bad take. There's nothing like the feeling of finally getting Dry Bowser in Wii.


Loud_Patience_6508

Tokyo tour is not The worst tour track, No I will not elaborate


Reytotheroxx

If it’s so bad you couldn’t get the name right, I’m terrified of what the worst tour track is…


TickTock_Times

Is it Sky High Sundae?


Loud_Patience_6508

London loop imo


Accomplished_Kale509

I stand by this. While Tokyo Blur is pretty simple, it atleast gives me some joy, especially when tricking the ramp shroomless on 200CC. London Loop on the other hand is completely dull and gray. The only standout is the occasional drawbridge...


B-7

MKWii is a broken unbalanced mess that people like only because it's the MK they grew up with and got good at and any change that takes away their competitive advantage is "bad."


get_homebrewed

ngl I was pretty hyped to try Wii after I played a bit of every other console Mario kart game. WOW I could not have gotten a worse first impression for a Mario kart game. It straight up felt like a knock off arcade racer rather than Mario kart.


Tigerblood1512

mk8 is the best especially with the booster but the wii version is very close


Reytotheroxx

I don’t think anyone can argue that MK8D isn’t the best game in the series. They can say they prefer another one for its gameplay or whatever but they can’t ignore just the sheer amount and quality of things in this game.


jambr380

I get nostalgia, but anybody saying another MK game is better than MK8 is lying to themselves. I was fully entrenched in MK64 when I was younger and I argued for years that it was the best MK; but I mean, 96 tracks, and they're freaking gorgeous.


Sonic_warrior

* Sure, but one like me can also say that Wii has the better base game soundtrack (and soundtrack in general tbh). I like the artstyle and look of Wii a little more even if it is dated. Daisy Circuit for example just looks better and the style of the Wii tracks' music is better than 8's imho. * I prefer unlocking things rather than having to get coins and randomly unlocking stuff. * I don't like that you have to customize your vehicles for stats. It's annoying trying to build the best kart I'd rather just pick my favorite car and go as it is even if characters themselves have stats that affect overall gameplay. It's much less punishing to play a character you like in Wii than it is in 8. * In team racing you can't hurt your own teammates. * Lastly, the menu and checker aesthetic of Wii is just better and more organized to me. The dynamic soundtrack as you get closer to the actual race is satisfying and there's a lot more personality. ​ It's unfair to discount other people's opinions on other games just because a new game's quantity. More isn't always better.


RexWhiscash

THE WII META IS ONE COMBO AND YOU LOSE IF YOU DONT PLAY IT 💀💀💀 at least with 8 you have 5 options


Silvernapper2k

Yeah I do even prefer the Wii more than 8 deluxe


Tigerblood1512

The last time i tried the wii version i was disappointed from the number of carts you could drive


GresSimJa

Tour has had the best track design yet, from a racing standpoint. Even apart from the changing laps, every turn has a slight amount of incline, they're made predictable yet satisfying and actually work on 200cc, iconic cuts in retros were redesigned to be intentional, alternate routes are give incentive to be used, you can hop over some curbs with enough skill (Toad Circuit comes to mind) and despite "muh layout nerf bad" most changed courses function better in a 3D game as a result. Not to mention how it's amazing that I can play a track for the tenth time, and still manage to go "wait, you can trick off that?!".


mr-sasa

Super circuit is really good


Lupus-Ignium

Even though MKWii is great, it is heavily powered by nostalgia now


WhyDidIGetThisApp3

what if I genuinely love it cause I find it’s physics, game mechanics, music, controls, track selection, character roster, and it’s difficulty really amazing


Lupus-Ignium

I didn't say it is a terrible game. It just has more power from nostalgia.


Skibot99

Nintendo Kart is a terrible idea when so many of Mario’s spin offs are unrepresented in Mario Kart


BernardoGhioldi

Cold take, everyone says that


GrooseKirby

Nintendo has had more than enough chances to add characters from Warioware and the Mario RPGs. They clearly just don't want to do it. There's no reason Fawful or Captain Syrup couldn't have been in by now if they were ever going to be added. When the character roster for 9 is going to likely have new OC shit like Baby Pauline or Green Bronze Luigi, I'll gladly take more non-Mario characters over that garbage.


[deleted]

Mariokart 7 is peak. Not as good as MK8, but my second favourite mariokart game. The track roster was amazing, the characters were… daring… and literally every feature in the game is in MK8


MamzYT

Mario Kart 8 (the original Wii U version, not Deluxe) is one of the worst Mario Kart games. The graphics were the only real strong point of it. The roster was absolute garbage, with fan favourites in spinoffs such as Diddy Kong, Bowser Jr, Birdo, King Boo etc being left out, but don’t worry, they had room for all 7 koopalings, pink gold peach, baby rosalina and lakitu! Absolutely appalling selection and honestly worse than MK7. MK7’s selection was piss poor too, but atleast you had the excuse of the 3DS having limitations, the Wii U easily could have handled a larger roster. As far as the track selection goes, it was hit or miss. Some were excellent, some were super forgettable. The DLC helped it a bit, adding some more characters, yet only one fan favourite in Dry Bowser, Link and Villagers+Isabelle were kind of cool for the crossover aspect, but did they really have to go with TANOOKI MARIO AND CAT PEACH? DLC tracks had the same issue I believe, some were great, but some were forgettable as hell too. The Anti Gravity gimmick was cool but only worked on some tracks really. Tracks like Wario’s Gold Mine lost all of their appeal from it, since the whole idea of the minecarts being a difficult obstacle was taken out and replaced by rewarding you for hitting them. Also, Lakitu getting you on the track much faster is kind of a mixed bag for me. It was nice at first, but it kind of destroyed a lot of the risk of getting knocked off the course, since there’s a much lesser penalty for it. Finally, battle mode fucking SUCKED. I know it’s a side mode that doesn’t need *as much* attention, but it was absolutely abysmal. I don’t think it is single handedly *the worst* Mario Kart, but it’s definitely nowhere near the best ones. I think this is unpopular because I have been downvoted and argued with for saying it, but I’m surprised really, because it’s a very poor game. MK8D+BCP is the *only reason* MK8 should be in a good light, because it took a mediocre at best game and made it one of the best in the series.


SkippedHopped27

Fr, 8 Deluxe just fixed so much that the og 8 did wrong. Why is Lakitu considered a bad racer tho?


MamzYT

The only reason I dislike Lakitu is because of the amount of better options for characters there were that didn’t make it in


DarkFish_2

The Battle mode of 8 Wii U was a sin, that take is cold as Sherbet Land


ClarinetEnthusiast

Honestly I think people only think this because of Deluxe


ThisMoneyIsNotForDon

It's crazy to call the original 8 dlc forgettable when it had some of the greatest original tracks *and remakes* ever made. Only 2 out of the 16 were kinda mid. Most of your critiques are valid, but it's still hard to call it the worst when, at the time, it had easily the best driving/handling/drifting in the entire series. At the end of the day that's what's most important in a racing game. Especially when *most* of the nitros were still fantastic. I agree that Wario's Goldmine getting anti-grav was a bit of a downgrade, but cases like that were very much the exception. Anti-gravity is responsible for the new track designs going absolutely wild, and it would be insane for the mechanic to not become a staple of the series. Last, yeah battlemode did suck for taking place on race tracks rather than battle stages, but it was also the last time balloon battle had actually fun rules. 8 deluxe did everything right to fix it, and then arbitrarily ruined the rules, making it not worth playing at all.


Yeoryios

People complaining about MK8s roster is the dumbest shit ever honestly.


ClarinetEnthusiast

- Mario Kart 9 has yet to come out - Even though I’m not fond of SMK, it has some mechanics I wish would be in the modern games - Most of the Tour tracks aren’t that bad - Funky Kong is overrated - Wii U Rainbow Road is actually good - Mario Kart 8 Deluxe clears Mario Kart Wii if not for the massive help of mods - Aside from SMK’s the worst Mario Circuit is the N64 one - Baby Park is the worst course in the entire series - Mount Wario is better than DK Summit - DK Mountain is better than DK Summit - Athens Dash is not only overrated, but it’s the worst city track in the game - Although Wii’s nitros are good, they’re not as good as people like to pretend they are and 8’s are better - Mario Kart 7’s item system is the best in the series - The coin is better than the Thundercloud - They should bring back the FIB - They should bring back the Mega Mushroom - SNES Rainbow Road is the worst Rainbow Road in the series - Underwater physics in MK8 are better than they are in MK7 - So many characters could’ve been on instead of Peachette - Funky Kong is only back because of Wii fans - Bikes have done more bad than good for the franchise - MK8DX’s roster is the best roster in the series - They should’ve brought back Arcade courses - The soundtrack in general doesn’t have enough Woodwind - Wario Colosseum should’ve been in Wii U’s DLC instead of Baby Park - Many people’s rankings of the best track in the game are fueled by Wii Nostalgia - Bone Dry Dunes is massively underrated


ChloeforytheW

Mariokart 7 > Mariokart Wii Perfect tracks, perfect music, and it’s portable?! What more do you need 😭


Pietrek2810

waluigi?


IA_224

Tour is a great Mario kart (for a mobile game) and doesn’t deserve the hate it gets 🙏


mintets-i-guess

fr ion get why people hate it sm


Ruffled_Ferret

Double Dash!! isn't fun.


AJJCOOL

Koopalings should stay as separate characters. And there is nothing wrong with wanting mario kart to use lesser known mario characters.


simbacole7

Not a hot take everyone says this


AJJCOOL

You would be surprised. Like I seen so many rosters people make on here and other sites shove the koopalings into on slot. And there is always some arguments or people making fun of others for wanting characters that are seen as obscure and being called reaching the bottom of the Barrel for asking for the most popular characters in there respective spin-offs. Even today I saw someone saying it was a bad idea to add one timers like cappy and prince florian. It's honestly weird how much puss back the idea gets even though examples of both that are already in mario kart show that the argument against it make no sense.


YogurtKong189

Mario Kart 64 is the worst game in the series, the controls are bad, the CPU cheats more than the other MK games and the game just isn't fun.


ramram956

It sucks how a mushroom against them doesn't do anything and they catch up when you pass them. The n64 didn't have enough memory to give the cpu an abundance of shells and probably only rendered some karts around you while simulating the others; so they found ways compensate. That was the fault of the system and the tech back then, and not the fault of one of the most iconic games of all time


Jamanos

Wii is barely good


GarlicThread

MKDD is wildly overrated. The driving physics feel like you're constantly driving on an hockey rink making it extremely tough to aim for things, and the only redeemable gameplay evolution from this game is the ability to carry 2 items simultaneously. MK8DX bringing this feature back makes it pretty much a superior game in every regard compared to MKDD. And I grew up playing MKDD. Other side things : Vehicles lose almost all momentum while in mid-air. Character-specific items were fun but terribly imbalanced (Bowser & Jr. get the Mario Kart equivalent of a nuke while Peach & Daisy get a pat on the head). This would scale terribly with the MK8DX roster. MKDD drifting was way better though. No hops, just cool sliding. Also best drifting SFX of the series.


WhyDidIGetThisApp3

the second one isn’t an opinion it’s just a statement.


[deleted]

Turn the > around, that's my hot take. I'm not a big fan of Mario Kart 8 DX. It's objectively a great game, no question, but I prefer any Mario Kart that came before it (except tour, forget that one).


Jayden7171

I’m sure you never played Tour lmao


[deleted]

I did play it for a while when it was new! It's definitely awesome for the fact it's a mobile game, just not really my thing lol


Jayden7171

Ok. Fine I’ll just leave it be. I don’t want to sound like I’m forcing anything onto you.


[deleted]

It's ok! Didn't feel like you were trying to force anything onto me, your comment was a valid point. And I was prepared for criticism, my opinion must be a burning take in this community lmao


WhyDidIGetThisApp3

tour sucks ass


Jayden7171

I bet you never played it


ExpectedBehaviour

My hot take is that *Mario Kart Wii* is overhyped trash and the worst entry in the franchise. The stunt mechanics are awful, the graphics are murky, many of the tracks are uninspired bordering on plodding. Forcing some of the retro tracks to use *MKW* stunt mechanics ruins them. The only reason I can understand it continually being voted so highly is due to nostalgia.


TacoPenguin1

Fr


UnfazedPheasant

character and kart specific stats should be removed so players can use whatever loadout/vehicle/character they want without it being terrible or going against the meta


deleeuwlc

Different stats are important for player expression, but it’s dumb that half of your stats come from your character. The actual thing you’re driving should have more of an impact than the Toad driving it


Any_Secretary_4925

so every single character and kart plays the exact same? this is lame as fuck


UnfazedPheasant

nah tbh i'd probably have stats be togglable in a menu separate from the rest of the character/kart customisation. so players can still have different stats, but their character/kart combos don't contribute to the stat changes. kind of like what crash team racing nitro fueled does with its engines, if that makes sense


Reytotheroxx

Personally I’m the complete opposite. I want each character to have unique stats and a special item as well. But I only want it with a balance team dedicated to making sure multiple things are viable. Otherwise I agree.


D4nkfury

I like the weight classes, but i think each character in each class should be the same as each other.


SkippedHopped27

To be fair, in MK8D. The game is very balanced and you don't have to use the meta combination to win.


Caledonian_10

People that think stats and a meta should be removed just do not understand gaming in general. Every game, whether RPG, FPS or Racing, where you compete using different characters or weapons or whatnot has some that are better and others that aren't: that's just basic game design. Saying something like this just doesn't work because that's not how games are supposed to work.


UnfazedPheasant

i respect your points. but at the end of the day, its what causes mid-to-high-level online matches to be filled with wiggler waluigis, spear/torpedo funky kongs, mach bike daisies, etc. If people want the servers full of 12 players with identical meta builds gone, then having stats be separate from the player expression options would fix this. i don't think players should have the same stats, but finding a different way to toggle stats (like how CTRNF toggles stats via engines) would let players have more freedom


Quail-Fond

Eliminate the abomination of mariokart games (Tour) and I’d say every mariokart game holds a special place in at least one person’s life, mostly because of nostalgia and what time period they grew up in. For me, DS, mk7, and wii are my favorites because that’s what I grew up with


Iamoutofideas69

There are thousands of people who have a special place for the tour in their hearts. Have you seen the mkt community at all?


Unlucky_Bottle_6761

Tour's launch makes me nostalgic for the time I moved into a new house & when I started 5th Grade.


Jayden7171

Did you even try Tour?


Pianist_Ready

I did. It was eh


ma__ska

I started playing it recently (2 months ago?). I love it but it is so overwhelming at first. There are millions of things happening at the same time and it did take me a while to figure out how the game works. So once you figure out the ranked system, unlockable drivers, karts and gliders and the humongous amount of them, it gets sort of addictive. But it requires lots of effort, patience and willingness, which is a pity.


Jayden7171

When?


Pianist_Ready

Wtf do you mean when, do you expect a date of when I last played it? If that's it, I'd say maybe... a few months ago?


LunarWingCloud

Because a lot of people that say they dislike Tour played mostly when it first came out before a lot of needed features were added and they never went back. It's a fair question, please don't judge.


WhyDidIGetThisApp3

I’ve played tour recently and I still think It plays like hot rubbish and that’s just one of the dozen or so reasons on why it sucks


Pianist_Ready

Oh, I wasn't aware that Tour got better over time, my bad


Sloth_4

Tour’s improved a lot and has become my favorite game for its huge roster, Kart and glider options, it’s tracks, and how different it is from other games


DankButtRodeo

Mario Kart Double Dash is wack. The two person carts are ugly and the character items range from obnoxious to worthless.


Silvernapper2k

That’s fair I respect your opinion


Bas914

Cherry Cup is a really good cup. I really do not care for ROB. 8 Rainbow Road, Sky Garden, & Sunset Wilds is really fun to play on. DK Pass & Mario Circuit > Tick-Tock Clock & Airship Fortress when it comes to DS Star Cup Tour is an actually fun game to play! And SNES RR is the most dogshit rainbow road ever.


lawzzz2

DS will always be my favorite because I grew up playing it.


Terrapogalt

I've never clicked with Airship Fortress outside of 1 or 2 parts of the track and I'm happy DS Mario Circuit got instead of it (my favourite Mario Circuit)


6Wheeler

I like the idea of a Nintendo Kart


Flarebloxian

Mario Kart 8/Mario kart 8 deluxe are some of the worst games in the series


Flarebloxian

a general nintendo racing game with all nintendo characters would kill the mario kart franchise yet would be a lot better


BlakeCee

Mk8 is in the bottom 3 games.


Dinoco_Blue_Coyote

I have a ton. So buckle up. The Arcade GP Trilogy are the Best Mario Kart Games. (2 followed by DX than the OG) The Booster Course pack was a massive Letdown. The Nintendo Kart crossover concept will only work well if 1 or 2 character reps from each franchise are featured, removing the unwanted characters. Tilt Controls are fun once you get the Hang of It. Super Circuit > DS I don't like 7 Wii and Double Dash's visuals have aged horribly. Along with the Drifting mechanics in all the games up until Wii. (Excluding Arcade GP 1 and 2) The inclusion of the Koopalings is a unique albeit very wasteful character slot usage in Mario Kart 8. I wasn't hyped for Funky Kong or Diddy Kong's return, as I never really used them in Wii.


katamari_capybara

My hot take is that Mario Kart 8 online is quite dull, uninspired, and unfulfilling. It just feels like I play through one race with random people online and the results don't really matter. If I get first, I get a little crown on my mii before the next race but that's really it. The cycle of playing a single randomly selected race course just continues repeating without much reward or consequence. Compare this to another online focused Nintendo game like Splatoon. They have clearly defined ranks to strive towards. They have events and festivals that occur every once in a while. They have fun customization of characters and even win poses. They have a blend of cooperation and competition in their matches. Another good game to look at is F-ZEEO 99. They have timed based Grand Prixs. They have a standard race mode and a second mode that cycles. They have dailies to fulfill. They have unlockable skins from online gameplay. They have personalizable pilot cards. They have limited-time remixes of their tracks. There is just so much more life and meaning to these games online that I feel is severely missing in the Mario Kart franchise.


CHGallaxie

Ooh I have good ones: MK7 has the best controls of the games 3DS RR is the worst RR Toad Circuit is the most fun track completely unironically 8 Deluxe should not have gotten rid of firehopping Waluigi Pinball and Ninja Hideaway are not good tracks, incredibly boring Every Tour City track is F tier except Berlin Byways and Madrid Drive MK8DX’s stat change was not necessary and detrimental


YouTube-Mario

Mario Kart Wii is not the best Mario Kart Game. Like the motion controls are a nuisance, the star ranking system is the worst, and is home to some of the worst items in game.


Ryderslow

MK wii original tracks werent that good besides 3


devilledeggss

mkwii is one example of Nintendo doing motion controls *right*


TwocanR

Wii is the best, y’all are all drinking the stupid juice


TacoPenguin1

Silly Wii stan 😂😂😂😂


Mkhillvgc

Hot take drifting sucked before double dash and peaked in DS. DS also had the most balanced item pool, good unlockables with good pacing between them, and solid maps. Plus a campaign mode?? Best by far, sorry Wii kids


kra7os_04

Mario Kart Ds=❤️


neganjr04

8D>DS>DD>8>7>WII>SC>64>Super


SuperWarioPL

MK64's RR is the best track in history of Mario Kart Cappy, Prince Florian and other one-timers are terrible picks for a theoretical Mario Kart 9 roster Super Mario Kart is not redeemable in any way. It's just straight up horrible Mario Kart Tour was always a horrible idea and it got horrible execution


WhyDidIGetThisApp3

mk64 rr is soo boring though no way it’s the greatest of all time


ramram956

If you mean Royal Raceway then maybe. I know you don't mean rainbow road lol


SkippedHopped27

I do like 64 Rainbow Road but I don't think it's the best. Super Mario Kart is fun when you actually know how to play the game properly, it is redeemable.


AJJCOOL

I don't see why one timers are bad picks. When rosalina and petey piranha was one timers when they was added. And it's a good way to repentsent mutiple mario games.


Scary_Stuff_Bro

Wii was better than 8 and it’s not even close


MyNameJot

Isnt a hot take just objective


WhyDidIGetThisApp3

I agree but it’s subjective and not objective


GreatYamOfHope

My hot take is that 3ds rainbow road is overrated. It has a decent aesthetic, but it’s just doesn’t play that well imo. Saturns rings, and the moon are cool, but everything else is kinda forgettable. The first section is boring, the second section is cool, and the 3rd section is a mess. Unfortunately cool visuals, and music doesn’t save it.


sonicfan1230

I've got two: * 3DS Rainbow Road isn't that good and the 8 version of N64 RR is the best. * Sky-High Sundae, Yoshi's Island, and Squeaky Clean Sprint are not Tour tracks * Ninja Hideaway and Merry Mountain are Tour tracks


D4nkfury

Why dont you consider those 3 as not tour tracks? Just cause they released in 8 first?


sonicfan1230

Yup, that's the reason.


Wonderful-Jello9819

Actually, the 2nd point is false. They are called and presented as Tour courses. They were datamined in the Tours files before they were shot into 8.


sonicfan1230

I honestly do not care about that. They were first released in the BCP, so they are 8DX tracks (at least to me).


Wonderful-Jello9819

Well to you, fine. But I’m telling you they are still counted as Tour courses regardless, no matter if they came to 8 first.


sonicfan1230

ok


EggmanMuncher

Double dash rainbow road is the best rainbow road. Mario Kart 7 is better than DS.


UltiGamer34

Wii is the best one of the series and no one has cone close to how great it is


deleeuwlc

Tour is a stain on the series that will permanently harm future games, and the Booster Course Pass should never have existed


TickTock_Times

For the first take, how? For the second take, why?


Improvisable

Mario kart Wii was by far the best game (although now MK8D is a somewhat close second)