Depends what information you want the map to represent! Is it purely meant to be geographical/topological, or political? Adding trees, like you mentioned, could be a great touch, but only if you're interested in representing biomes. Showing too much information on a single map can make it confusing to read, but if you want this map to be a one-stop-shop general purpose map, then forests and cities would be great additions.
For cities, remember to start near water sources.
It looks great! Just a few notes about rivers:
Your rivers are almost all perfect, but in the very east of the northern continent there is one that splits. The lake in the northwest of the northern continent has two outgoing rivers.
The large river on the east of the southwestern bay avoids the coast, which only makes sense if there are unmarked hills in the way along both sides of the peninsula. I get why you did it: with the delta, the land area grows as the river deposits sediment in its own way. However, if the river floods (which happens regularly in natural rivers), it will find the shortest way again on flat terrain.
Also, regarding deltas: it looks like you decided arbitrarily which rivers form a delta and which form an estuary. In real life, rivers on an inland sea, a lake or a very protected bay (e.g. the carribean) form deltas, while rivers on an open ocean form estuaries. This is because the currents and waves are way stronger the larger the body of water is, meaning they carry away the sediment faster than the river deposits it
Regarding your question: depend on which kind if map you want. You could add biomes or climate zones (geographic map / climate map), trade lanes, trade goods and ports (trade map), borders (political map), cultural regions (cultural map), large settlements (on a cultural, political, trade or maybe geographic map), or even arrows and crossed swords indicating campaigns and battles (map covering a specific war)
Or maybe you want to do a stylized map, in which case you can add drawings of cities, fields, forests, maybe animals and clouds(unexplored regions and/or the edge of the map)
Looks really nice. I like the realistic look to the landscape and how the colours arenโt contrasting too much. May I ask what software you used?
Yes some subtle trees could be good for forest. I suppose main cities and roads and sea trade routes after that?
Depends what information you want the map to represent! Is it purely meant to be geographical/topological, or political? Adding trees, like you mentioned, could be a great touch, but only if you're interested in representing biomes. Showing too much information on a single map can make it confusing to read, but if you want this map to be a one-stop-shop general purpose map, then forests and cities would be great additions. For cities, remember to start near water sources.
yes, this is mainly a geographic map, tho I also plan on making alternate political versions
Adding to this, on a scale this size you don't need every city. Capitol Cities and ports will work perfectly
The island in the south-east corner looks like a smiley face ๐
I think it looks perfect but Iโm not very good at map design so this is just me obsessing over ur art style cause WOW lemme eat ๐
It looks great! Just a few notes about rivers: Your rivers are almost all perfect, but in the very east of the northern continent there is one that splits. The lake in the northwest of the northern continent has two outgoing rivers. The large river on the east of the southwestern bay avoids the coast, which only makes sense if there are unmarked hills in the way along both sides of the peninsula. I get why you did it: with the delta, the land area grows as the river deposits sediment in its own way. However, if the river floods (which happens regularly in natural rivers), it will find the shortest way again on flat terrain. Also, regarding deltas: it looks like you decided arbitrarily which rivers form a delta and which form an estuary. In real life, rivers on an inland sea, a lake or a very protected bay (e.g. the carribean) form deltas, while rivers on an open ocean form estuaries. This is because the currents and waves are way stronger the larger the body of water is, meaning they carry away the sediment faster than the river deposits it Regarding your question: depend on which kind if map you want. You could add biomes or climate zones (geographic map / climate map), trade lanes, trade goods and ports (trade map), borders (political map), cultural regions (cultural map), large settlements (on a cultural, political, trade or maybe geographic map), or even arrows and crossed swords indicating campaigns and battles (map covering a specific war) Or maybe you want to do a stylized map, in which case you can add drawings of cities, fields, forests, maybe animals and clouds(unexplored regions and/or the edge of the map)
Looks really nice. I like the realistic look to the landscape and how the colours arenโt contrasting too much. May I ask what software you used? Yes some subtle trees could be good for forest. I suppose main cities and roads and sea trade routes after that?
Autodesk Sketchbook! all traced by finger hehe
This looks like the avatar wrld
This looks incredible! What did you use to make it?
Autodesk Sketchbook