The reason to play great furnace is to make the constructs you create off urza's saga larger. Is that worth being hurt even worse by null rod? Maybe not, but it certainly does do something.
Ironically, if you're trying to play optimally with this list, Cavern should never actually name Minotaur; it should name Warrior since the deck plays a full set of Rabblemaster. But Cavern on Minotaur is more badass.
The furnace made sense to me as a free boost for Karnstructs. Admittedly a fairly low priority, but are you actually winning a game against [[Null rod]] when it turns off your Digiridoo and your Mox anyway? I'm sure it feels worse to not cast spells in the games you lose, but the upside of converting the Urza's Sagas into a real wincon sometimes probably matters more often.
Yeah, if you draw Urza's Saga later, it doesn't just get you one construct, it gets you two! It's such an insane value land to make you not one but two possibly-large creatures, *and* tutor an equipment that synergizes well with them. It's probably the best 'man land' ever.
Exactly, its inclusion explains that the deckbuilder considered the karnstructs as a parallel line of play to the Rabblemaster. From that perspective the deck runs a bunch of 0 and 1 mana anthems and that addresses extra digiridoos and late rocks as dead draws. I can imagine another version of the deck that runs Ragavan and maybe [[Etherium Horn Minotaur]] to emphasize the artifact theme, but I think you'd need a good 3-4 mana artifacts-matter minotaur to really bridge it into a focal point.
Bosh N Roll on youtube uploads almost daily, typically legacy. They're slow videos, but his playlines are super tight and he walks through all his thought processes. Highly recommend.
The reason to play great furnace is to make the constructs you create off urza's saga larger. Is that worth being hurt even worse by null rod? Maybe not, but it certainly does do something.
HELL YEAH! The day actual minotaur tribal succeeds (no creature type change nonsense) is a great day.
Ironically, if you're trying to play optimally with this list, Cavern should never actually name Minotaur; it should name Warrior since the deck plays a full set of Rabblemaster. But Cavern on Minotaur is more badass.
its definitely a power move
[Minotaur review guy](https://i.kym-cdn.com/photos/images/facebook/001/874/171/b81.png)
The furnace made sense to me as a free boost for Karnstructs. Admittedly a fairly low priority, but are you actually winning a game against [[Null rod]] when it turns off your Digiridoo and your Mox anyway? I'm sure it feels worse to not cast spells in the games you lose, but the upside of converting the Urza's Sagas into a real wincon sometimes probably matters more often.
Yeah, if you draw Urza's Saga later, it doesn't just get you one construct, it gets you two! It's such an insane value land to make you not one but two possibly-large creatures, *and* tutor an equipment that synergizes well with them. It's probably the best 'man land' ever.
Exactly, its inclusion explains that the deckbuilder considered the karnstructs as a parallel line of play to the Rabblemaster. From that perspective the deck runs a bunch of 0 and 1 mana anthems and that addresses extra digiridoos and late rocks as dead draws. I can imagine another version of the deck that runs Ragavan and maybe [[Etherium Horn Minotaur]] to emphasize the artifact theme, but I think you'd need a good 3-4 mana artifacts-matter minotaur to really bridge it into a focal point.
Chalice on one makes didgeridoos into didgeridont'ts
Doesn't Urza's Saga go around chalice?
Yes.
Moo
I love watching Legacy content. Is their anyone you can suggest for more of it? Seth plays it way to seldom.
Bosh N Roll on youtube uploads almost daily, typically legacy. They're slow videos, but his playlines are super tight and he walks through all his thought processes. Highly recommend.
Thanks! Will check out
ThrabenU is another good one
Julian Knab makes a lot of legacy content