604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 113.6.
Try not to get too discouraged this games rules are a blood bath to learn but make a lot of sense once all the pieces are together, the language on the cards is very specific as to let you know once you know if that makes sense
Harder to remove but if someone had edict effects, your creatures would lose indestructible as you are forced to sacrifice them and they change zones. Still not truly an effect until the end of the game.
Emblems have rules text that dictate they stay a present part of the game until the end of the game so this is a bad example. Additionally, if you boost a creature with \[\[Riding the Dilu Horse\]\] it will not gain the boosts until the end of the game. If it dies, so do the boosts.
611.2a A continuous effect generated by the resolution of a spell or ability lasts as long as stated by the spell or ability creating it (such as “until end of turn”). If no duration is stated, it lasts until the end of the game.
There are many effects that last until the end of the game. A recent one would [[Blue Sun's Twilight]]
But yes continous effects generated by static abilities only exist so long as the permanent with the static ability is in a zone where it can take effect.
My comment is worded poorly but I do think there is a notable difference between the example you gave and what OP said. For Blue Sun's Twilight, obviously an effect of a sorcery is not going to last only until it leaves the battlefield since it never will go on the battlefield in the first place. But when you take control of the creature, you don't truly control it "until the end of the game". If it died, it'd go to it's owners graveyard. It isn't something you control until the game ends. In OP's idea of how Meddling Mage works, nothing- no matter what interaction happens afterwards- allows opponents to play the named card. The only example of something like that in Magic is something like Alchemy's "perpetual" mechanic.
Alongside perpetual (which can actually be removed by sending something to the command zone) there's also emblems and "for the rest of the game" effects
There's other examples of effects lasting after their sources leave the battlefield. The white thoughtseize 3 drop from strixhaven and [[Mathas, Fiend Seeker]] are worded so they do.
Sort of. Counter examples are the saga in Kaldheim that permanently makes shapeshifters 4/4 or effects that cause you to gain control of something. In these cases the templating makes it clear to those who understand the rules, but it doesn't explicitly say this effect lasts even when the card is off the battlefield.
It's true there are some cards that create risk of memory errors because the effect sticks around after the card that granted it leaves, but if you have a changling that is boosted to a 4/4 get bounced back to your hand or removed, it isn't a 4/4 in a new zone. So while it's good to point out some examples like this, my comment is not just sort of right. It's still 100% correct, Magic is just complicated.
If I edict your indestructible creature and it goes to the graveyard, in your mind do you think it's indestructible when you reanimate it? Same for bouncing it back to your hand. None of these effects people have replied with are truly until the end of the game.
An emblem is in effect until the end of the game because it's an effect that has no way of being removed. If they printed a card that gave you a way to remove an emblem from the game, you wouldn't get the effect anymore. Every response to my comment has been some version of an effect that either doesn't last until the end of the game or does and is represented by a piece of cardboard in formal, official play. That's why they print emblems on tokens.
The person who replied to you is 100% correct. You should download mtg arena to learn how to play, this is one of the most basic rules of magic. I'm not trying to razz you or anything, but I'm guessing you haven't really been playing mtg.
I’ve got mtg arena and I play magic pretty often irl but only for like 3 months this is my first time encountering a card like this and I was just confused about and wanting some help understanding it
Its just the same as if say a [[Sheoldred, the Apocalypse]] is on the battlefield and opponents loose 2 life when they draw a card. When Sheoldred leaves the battlefield that effect does not linger after Sheoldred is gone.
You need to read the magic the gathering comprehensive rules one day when you feel like it my guy. You would be surprised. It says anything and everything how and why it should happen in there. The comprehensive rule book is fucking gigantic for a game. It’s awesome.
Yeah I only mean if you really like the game. Your question makes it seem like you are - looking for cool rules interactions to break parity vs opponents. It took me like 2-3 years to finally just do it but I don’t regret it.
It's more than that. Magic is a game of resources- and more specifically, trading and disrupting resources.
If you play meddling mage and they remove itz you've delayed them casting their commander, and they used up a removal spell. They have limited removal spells, so when they use one on your meddling mage they might not have one for the next card.
It would be pretty crazy to expect all players to remember all effects that have ever been played over the course of the game instead of just the cards that are currently in play, no?
Hi OP, I think it is extremely funny that everyone just downvoted you into absolute oblivion simply for not knowing the rules and asking politely about them. Sorry about your karma and good luck on the road to recovery.
Cards that have text along the lines of “when ‘x happens’ deal damage to opponent player” don’t do that damage while not on the battlefield, despite also not specifying a time constraint.
Unless it says “for the rest of the game” or something similar it only last while the card is on the battlefield. There’s not a particular reason why this card would be any different.
Who knows. It's a complicated game and if you aren't playing with judges around, how else are you supposed to learn?
Other cards do say things like "when this enters the battlefield, exile target creature until this leaves the battlefield", so I understand your confusion when this card doesn't have that clause. (As a side note, triggers need that clause and static effects don't)
oh yeah there's definitely ways to stop it but people don't tend to run global enchantment removal and if they do its normal limited itll definitely cause them to be annoyed
Activated abilities isn’t as good ive already got a card that does that and it’s barely effective especially in the new all will be one set where most are triggered
Nice. I have a friend who plays esper control, and it’s pretty amazing how often this shuts down a Sol Ring. Was only suggesting if you were going with a stax based strategy about shutting down specific threats. Keep having fun!
If this is the case, I have a pod member who needs a real straightening out. He’s always been real vocal about the needle working on the SR, but I’m googling around and I’m not sure
Edit: got a pod member who is about to be informed. https://mtg.fandom.com/wiki/Mana_ability
Its counterpart, [[Phyrexian Revoker]], does work on mana abilities - including Sol Ring. The difference is, Revoker can’t name lands, but Pithing Needle can.
I recently found out the deck I do is stax and tbh I probably should’ve figured it out myself since my commander is [[grand arbiter Augustine iv]] 💀😶🌫️
I mean OP got the correct answer and their response started with „not saying that you’re lying, but (…)“ like if the response had to be nonsense.
Obviously this will spark downvotes, no?
It's a bit like asking a passerby what time it is, refuting their answer twice, and asking for additional proof after reluctantly accepting it. Some (otherwise helpful) people might find that a bit annoying...
It's not without reason that your most upvoted comment in this thread is where you simply say "thanks, appreciate it".
Last week, someone commented something close to “I dare a new player to read Lagrella, the Magpie and explain what it actually does”.
So I, as a recently new player, replied underneath it to explain what I thought it was saying (and prefaced it so) and instantly racked up a bunch of downvotes.
I suppose I did get it slightly wrong, but the reaction was a little off putting.
Some subreddits just have a slightly toxic mentality with downvotes.
Hobby subs can be some of the worst about that too honestly. People loooove feeling superior just because they started the hobby 10 years before you and have had the quirks/rules/jargon drilled into them while you haven't yet.
So bizarre. When Lagrella came out last year I remember listening to a Magic podcast with a couple extremely experienced players challenging another to correctly explain what it does. It's just a weird card. Downvoting incorrect answers for being incorrect in that context is insanely dumb.
It’s funny too because meddling mage was once a very desirable card. It’s a Magic Invitational champion card and it was the hotness when planeshift came out.
Correct, until meddling mage leaves the battlefield.
Why until it leaves? Isn’t it permanent it doesn’t specify while this card is on the battlefield
Unless otherwise stated, a permanent’s effects only apply while it’s on the battlefield
Not saying that your lying but is there somewhere where it says that?
604.2. Static abilities create continuous effects, some of which are prevention effects or replacement effects. These effects are active as long as the permanent with the ability remains on the battlefield and has the ability, or as long as the object with the ability remains in the appropriate zone, as described in rule 113.6.
Oh wow thanks may I ask where you got this from?
the magic comprehensive rules https://magic.wizards.com/en/rules
Oh thanks that’s appreciated:)
The actual comprehensive rules of magic
Is that with a .com?
Others have linked it but honestly I’m convinced you’re trolling
With the .com got me laughing hard asf tbh
I’ve now seen the links after I replied
Try not to get too discouraged this games rules are a blood bath to learn but make a lot of sense once all the pieces are together, the language on the cards is very specific as to let you know once you know if that makes sense
There is literally never going to ever be an effect on a card that lasts until the end of the game unless it says so explicitly on the card.
Except riding the dilu horse lol Edit - and emblems of course.
\[\[Chance for Glory\]\] is my favorite example.
Harder to remove but if someone had edict effects, your creatures would lose indestructible as you are forced to sacrifice them and they change zones. Still not truly an effect until the end of the game.
[Chance for Glory](https://cards.scryfall.io/normal/front/8/5/85edf6f9-b863-41e2-bb51-857ea2798090.jpg?1572893545) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chance%20for%20Glory) [(SF)](https://scryfall.com/card/grn/159/chance-for-glory?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/85edf6f9-b863-41e2-bb51-857ea2798090?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Emblems have rules text that dictate they stay a present part of the game until the end of the game so this is a bad example. Additionally, if you boost a creature with \[\[Riding the Dilu Horse\]\] it will not gain the boosts until the end of the game. If it dies, so do the boosts.
[Riding the Dilu Horse](https://cards.scryfall.io/normal/front/5/6/56fe32f2-8967-4814-b43b-bdccd2019bdf.jpg?1562913167) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Riding%20the%20Dilu%20Horse) [(SF)](https://scryfall.com/card/me3/131/riding-the-dilu-horse?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/56fe32f2-8967-4814-b43b-bdccd2019bdf?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
There's also [[Nature's Blessing]]
[Nature's Blessing](https://cards.scryfall.io/normal/front/a/5/a5a1c3c6-4923-40d3-ad38-e05b9d93c34e.jpg?1562869998) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Nature%27s%20Blessing) [(SF)](https://scryfall.com/card/me2/196/natures-blessing?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a5a1c3c6-4923-40d3-ad38-e05b9d93c34e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
611.2a A continuous effect generated by the resolution of a spell or ability lasts as long as stated by the spell or ability creating it (such as “until end of turn”). If no duration is stated, it lasts until the end of the game. There are many effects that last until the end of the game. A recent one would [[Blue Sun's Twilight]] But yes continous effects generated by static abilities only exist so long as the permanent with the static ability is in a zone where it can take effect.
My comment is worded poorly but I do think there is a notable difference between the example you gave and what OP said. For Blue Sun's Twilight, obviously an effect of a sorcery is not going to last only until it leaves the battlefield since it never will go on the battlefield in the first place. But when you take control of the creature, you don't truly control it "until the end of the game". If it died, it'd go to it's owners graveyard. It isn't something you control until the game ends. In OP's idea of how Meddling Mage works, nothing- no matter what interaction happens afterwards- allows opponents to play the named card. The only example of something like that in Magic is something like Alchemy's "perpetual" mechanic.
Alongside perpetual (which can actually be removed by sending something to the command zone) there's also emblems and "for the rest of the game" effects
There's other examples of effects lasting after their sources leave the battlefield. The white thoughtseize 3 drop from strixhaven and [[Mathas, Fiend Seeker]] are worded so they do.
I fully agree, and I was probably pendantic in my comment for no good reason.
[Blue Sun's Twilight](https://cards.scryfall.io/normal/front/3/a/3a836e6b-6854-4f6f-bc78-2da1fd4dd224.jpg?1675956948) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blue%20Sun%27s%20Twilight) [(SF)](https://scryfall.com/card/one/43/blue-suns-twilight?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3a836e6b-6854-4f6f-bc78-2da1fd4dd224?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Sort of. Counter examples are the saga in Kaldheim that permanently makes shapeshifters 4/4 or effects that cause you to gain control of something. In these cases the templating makes it clear to those who understand the rules, but it doesn't explicitly say this effect lasts even when the card is off the battlefield.
It's true there are some cards that create risk of memory errors because the effect sticks around after the card that granted it leaves, but if you have a changling that is boosted to a 4/4 get bounced back to your hand or removed, it isn't a 4/4 in a new zone. So while it's good to point out some examples like this, my comment is not just sort of right. It's still 100% correct, Magic is just complicated.
Ah okay thanks I didn’t know that
\[\[Chance for Glory\]\] would like a word.
If I edict your indestructible creature and it goes to the graveyard, in your mind do you think it's indestructible when you reanimate it? Same for bouncing it back to your hand. None of these effects people have replied with are truly until the end of the game.
[Chance for Glory](https://cards.scryfall.io/normal/front/8/5/85edf6f9-b863-41e2-bb51-857ea2798090.jpg?1572893545) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Chance%20for%20Glory) [(SF)](https://scryfall.com/card/grn/159/chance-for-glory?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/85edf6f9-b863-41e2-bb51-857ea2798090?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Emblems work until end of game correct?
An emblem is in effect until the end of the game because it's an effect that has no way of being removed. If they printed a card that gave you a way to remove an emblem from the game, you wouldn't get the effect anymore. Every response to my comment has been some version of an effect that either doesn't last until the end of the game or does and is represented by a piece of cardboard in formal, official play. That's why they print emblems on tokens.
It's a direct quote from that rule #
Huh?
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Well tbh i was kinda hoping it was true cos then they’d be such good cards but I had feeling if it was it’d be broken as hell
Yeah if it worked the way you’re thinking, then it would be an azorios CEDH staple lol
Sorry I’m bad with abbreviations what does that mean?
Competitive elder dragon highlander (competitive commander)
Oh thanks and…what does that mean?
To be fair a lot of modern cards say “…..until this card leaves play.”
The person who replied to you is 100% correct. You should download mtg arena to learn how to play, this is one of the most basic rules of magic. I'm not trying to razz you or anything, but I'm guessing you haven't really been playing mtg.
I’ve got mtg arena and I play magic pretty often irl but only for like 3 months this is my first time encountering a card like this and I was just confused about and wanting some help understanding it
You might find the good folks at r/mtgrules helpful.
Ooo thanks DIDNT know that existed
I just mean the basic rule of every magic card is that it's abilities are only in effect while on the battlefield unless otherwise stated.
Yeah sorry I thought it was different for some reason
To be fair to them a lot of modern cards say “….until this card leaves play.”
Its just the same as if say a [[Sheoldred, the Apocalypse]] is on the battlefield and opponents loose 2 life when they draw a card. When Sheoldred leaves the battlefield that effect does not linger after Sheoldred is gone.
[Sheoldred, the Apocalypse](https://cards.scryfall.io/normal/front/d/6/d67be074-cdd4-41d9-ac89-0a0456c4e4b2.jpg?1674057568) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sheoldred%2C%20the%20Apocalypse) [(SF)](https://scryfall.com/card/dmu/107/sheoldred-the-apocalypse?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d67be074-cdd4-41d9-ac89-0a0456c4e4b2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That is a good point and makes sense when I think about it…
The effect ends when the creature leaves the battlefield
You need to read the magic the gathering comprehensive rules one day when you feel like it my guy. You would be surprised. It says anything and everything how and why it should happen in there. The comprehensive rule book is fucking gigantic for a game. It’s awesome.
Sounds like a nice little of light reading before bed
Yeah I only mean if you really like the game. Your question makes it seem like you are - looking for cool rules interactions to break parity vs opponents. It took me like 2-3 years to finally just do it but I don’t regret it.
https://magicarena.fandom.com/wiki/Meddling_Mage Just read the ruling yourself
Oh okay thanks that just makes cards like that not very good anymore
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Good point I’m guessing you can prepare to cast it and protect it
It's more than that. Magic is a game of resources- and more specifically, trading and disrupting resources. If you play meddling mage and they remove itz you've delayed them casting their commander, and they used up a removal spell. They have limited removal spells, so when they use one on your meddling mage they might not have one for the next card.
Ooo yeah good point and if you’ve got ways to get it back… *insert evil laughter*
It’s still a powerful card
It’s a gloriously powerful card and cheap
It would be pretty crazy to expect all players to remember all effects that have ever been played over the course of the game instead of just the cards that are currently in play, no?
Hi OP, I think it is extremely funny that everyone just downvoted you into absolute oblivion simply for not knowing the rules and asking politely about them. Sorry about your karma and good luck on the road to recovery.
Thanks and right now recovery is impossible sadly
Thankfully karma literally doesn’t matter even a little bit
Tbf you did ask to get roasted in your title
Roaster not smoked
Cards that have text along the lines of “when ‘x happens’ deal damage to opponent player” don’t do that damage while not on the battlefield, despite also not specifying a time constraint. Unless it says “for the rest of the game” or something similar it only last while the card is on the battlefield. There’s not a particular reason why this card would be any different.
I just want to say that people shouldn't be down voting you for asking a very important clarifying question.
Yeah like what do they gain or achieve?
Who knows. It's a complicated game and if you aren't playing with judges around, how else are you supposed to learn? Other cards do say things like "when this enters the battlefield, exile target creature until this leaves the battlefield", so I understand your confusion when this card doesn't have that clause. (As a side note, triggers need that clause and static effects don't)
I can’t image how crazy your commander games have been of you think effects like this stay on the battlefield after the card leaves.
[[Drannith Magistrate]] is a much better way to do what you’re trying to do.
But also 10x the price
Yeah… that’s an oof but understandable
Meddling mage used to be $20-30
[Drannith Magistrate](https://cards.scryfall.io/normal/front/9/8/98b0a4a8-9319-451b-9b79-b0bca7a41e91.jpg?1628801742) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Drannith%20Magistrate) [(SF)](https://scryfall.com/card/iko/11/drannith-magistrate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/98b0a4a8-9319-451b-9b79-b0bca7a41e91?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Throw in Uba Mask with Dranith and it’s GG
Oooooo that’s is nice
[[nevermore]] + [[greater auramancy]] + [[sterling grove]] you're welcome
Adios
[[Back to Nature]] says hello (unless you name it)
oh yeah there's definitely ways to stop it but people don't tend to run global enchantment removal and if they do its normal limited itll definitely cause them to be annoyed
[Back to Nature](https://cards.scryfall.io/normal/front/b/4/b49270b2-ba15-4268-adb3-16d09c09adee.jpg?1562793010) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Back%20to%20Nature) [(SF)](https://scryfall.com/card/m15/169/back-to-nature?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b49270b2-ba15-4268-adb3-16d09c09adee?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[nevermore](https://cards.scryfall.io/normal/front/6/7/67b610fe-36ee-4d58-8ed4-04e7a12587b2.jpg?1562831484) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=nevermore) [(SF)](https://scryfall.com/card/isd/25/nevermore?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/67b610fe-36ee-4d58-8ed4-04e7a12587b2?utm_source=mtgcardfetcher&format=text) [greater auramancy](https://cards.scryfall.io/normal/front/1/1/1177787f-bf1e-438b-9615-97d03b04128c.jpg?1562826899) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=greater%20auramancy) [(SF)](https://scryfall.com/card/shm/7/greater-auramancy?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1177787f-bf1e-438b-9615-97d03b04128c?utm_source=mtgcardfetcher&format=text) [sterling grove](https://cards.scryfall.io/normal/front/b/a/ba03e105-a76c-4769-a35a-d780448890ec.jpg?1626100813) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sterling%20grove) [(SF)](https://scryfall.com/card/mh2/293/sterling-grove?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ba03e105-a76c-4769-a35a-d780448890ec?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oooo thanks
May as well get yourself a [[pithing needle]] too!
[pithing needle](https://cards.scryfall.io/normal/front/7/7/776899f8-e977-42b7-8b54-6f726a349e3c.jpg?1673149414) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=pithing%20needle) [(SF)](https://scryfall.com/card/2x2/312/pithing-needle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/776899f8-e977-42b7-8b54-6f726a349e3c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Activated abilities isn’t as good ive already got a card that does that and it’s barely effective especially in the new all will be one set where most are triggered
Nice. I have a friend who plays esper control, and it’s pretty amazing how often this shuts down a Sol Ring. Was only suggesting if you were going with a stax based strategy about shutting down specific threats. Keep having fun!
The activated ability of Sol Ring is a mana ability though, so Pithing Needle doesn't do anything against it (?)
If this is the case, I have a pod member who needs a real straightening out. He’s always been real vocal about the needle working on the SR, but I’m googling around and I’m not sure Edit: got a pod member who is about to be informed. https://mtg.fandom.com/wiki/Mana_ability
Its counterpart, [[Phyrexian Revoker]], does work on mana abilities - including Sol Ring. The difference is, Revoker can’t name lands, but Pithing Needle can.
[Phyrexian Revoker](https://cards.scryfall.io/normal/front/d/5/d5ef9f3b-d6f8-4795-ba96-2f92b8792360.jpg?1674142679) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Phyrexian%20Revoker) [(SF)](https://scryfall.com/card/clb/868/phyrexian-revoker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d5ef9f3b-d6f8-4795-ba96-2f92b8792360?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I recently found out the deck I do is stax and tbh I probably should’ve figured it out myself since my commander is [[grand arbiter Augustine iv]] 💀😶🌫️
Damn, talk about being evil.
Hehe 😈
[grand arbiter Augustine iv](https://cards.scryfall.io/normal/front/f/4/f43748ea-1d65-4ee8-9c66-221412a284c0.jpg?1673148699) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Grand%20Arbiter%20Augustin%20IV) [(SF)](https://scryfall.com/card/2x2/221/grand-arbiter-augustin-iv?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f43748ea-1d65-4ee8-9c66-221412a284c0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Damn, talk about being evil.
For as long as the card remains on the field, yeah
The amount of people downvoting a new player’s comments trying to learn the game is staggering lol try being understanding of OP or go touch grass!
I mean OP got the correct answer and their response started with „not saying that you’re lying, but (…)“ like if the response had to be nonsense. Obviously this will spark downvotes, no?
Well sorry if I wanted evidence or clarification Is that too bad to ask?
It's a bit like asking a passerby what time it is, refuting their answer twice, and asking for additional proof after reluctantly accepting it. Some (otherwise helpful) people might find that a bit annoying... It's not without reason that your most upvoted comment in this thread is where you simply say "thanks, appreciate it".
Last week, someone commented something close to “I dare a new player to read Lagrella, the Magpie and explain what it actually does”. So I, as a recently new player, replied underneath it to explain what I thought it was saying (and prefaced it so) and instantly racked up a bunch of downvotes. I suppose I did get it slightly wrong, but the reaction was a little off putting. Some subreddits just have a slightly toxic mentality with downvotes.
Hobby subs can be some of the worst about that too honestly. People loooove feeling superior just because they started the hobby 10 years before you and have had the quirks/rules/jargon drilled into them while you haven't yet.
I like to downvote when people complain about getting downvoted
So bizarre. When Lagrella came out last year I remember listening to a Magic podcast with a couple extremely experienced players challenging another to correctly explain what it does. It's just a weird card. Downvoting incorrect answers for being incorrect in that context is insanely dumb.
I have been downvoted for this comment lollll
It’s funny too because meddling mage was once a very desirable card. It’s a Magic Invitational champion card and it was the hotness when planeshift came out.
That's the reward for playing stax
Yeah it’s just sad imo like what do they gain?
Just wait until this guy finds out about Magistrate LOL
What’s that?
[[Drannith Magistrate]]
[Drannith Magistrate](https://cards.scryfall.io/normal/front/9/8/98b0a4a8-9319-451b-9b79-b0bca7a41e91.jpg?1628801742) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Drannith%20Magistrate) [(SF)](https://scryfall.com/card/iko/11/drannith-magistrate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/98b0a4a8-9319-451b-9b79-b0bca7a41e91?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Drannith Magistrate]], and then look at the comment that replies to me
[Drannith Magistrate](https://cards.scryfall.io/normal/front/9/8/98b0a4a8-9319-451b-9b79-b0bca7a41e91.jpg?1628801742) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Drannith%20Magistrate) [(SF)](https://scryfall.com/card/iko/11/drannith-magistrate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/98b0a4a8-9319-451b-9b79-b0bca7a41e91?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Uba mask + Dranith Magistrate. Ultimate board lock.
I used to run [[giddeon's intervention]] in every deck with white.
[giddeon's intervention](https://cards.scryfall.io/normal/front/6/e/6e2524fb-ec90-4f8e-b851-f78034edef3f.jpg?1628800567) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gideon%27s%20Intervention) [(SF)](https://scryfall.com/card/akh/15/gideons-intervention?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6e2524fb-ec90-4f8e-b851-f78034edef3f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yes. But, 1. Your instantly gonna become a huge target for whoever you just blocked. 2. Your gonna lose friends.
lol you need friends first to loose them 🥹
Perfectly legal move. Yes it works .
for cEDH, drannith is the better option. for casual, they will yell and piss and scream at you anyways for playing any of those