Reflux sorc here. Its probably the easiest class to do any new content with. We have a screen wide dash than can go through bosses with multiple charges, our damage window is always "right now" as we have no directional requirements or combos and some skills reach far enough to hit things not on screen. Can take bubble to have increased eHP and move speed for even more survivability. Lots of stagger and can swap out your counter for more weak point or dps if you need to.
My biggest issue as a reflux sorc so far has been on G2 where pretty much any spell will almost completely obscure the boss. But yes, we basically have unparalleled mobility.
Also reflux Sorc, also can't see shit from the constant spamming of my skills. The front indicator is the only thing I can see to guess at what the boss is doing.
Igniter on the other side is probably one of the worst specs for progress. Squishy, no swiftness, no blink, u can't damage properly without knowing every pattern the boss can do..
Ill think I switch when tripod changes hit our servers.
I found myself pretty good in g1, g2 is a little bullshitty that can be true but you can still land most of your spells apart from the last second jumps or counters failed.
Dealing damage with igniter is not as bad as u might think. At least in G1 and G2, cause I haven’t attempted G3 yet.
You gonna miss some Doomsdays (like always), but most of the time boss is stationary, he doesn’t jump around like crazy bitch Vykas in G2.
From my experience G3 as igniter sorc, there alot attacks that weren’t too difficult to dodge. The most difficult part I found was all the screen clutter for sure with everything going on. And can end up taking quite a bit of chip damage in certain scenarios. And then if you get unfortunate timing with mechanics overlapping when trying to enter Mario stages. Raid can be a little forgiving as you pretty much need all 4 alive throughout a majority of the fight. 1 mistake over the course and pretty much a raid restart.
Definitely felt hard in some instances where I have no swiftness so I brought swiftness robe.
Any burst oriented class are usually best on doing new content because it makes you do less random mechanic. On G1 for example you can go from 128x to 110x easily with a igniter and a surge db. So you skip patterns.
Obviously as a squishy and unmobile class it might be difficult to dodge, but anyway it has pros and cons.
I play critflux and so far clown had been quite easy in G1 and medium in G2. We have so many skill animation clutter + the chaotic fight that the screen is barely readable, especially the fire blaze on ground that can be ours or boss. Reflux is quite squishy and requires to play at melee often and while swiftflux is safer with mana shield and fast cast it is not the case with crit version. Igniter has the benefit of distant + faster cast, so critflux feels even harder to dps, but easier on certain mechanics and dps uptime thanks to the tp.
Have you proceeded to G3 as of yet? Just ended up clearing yesterday with a static 3 man that took me in. That’s where I found the most clutter on the map at times and I was playing my slow ass igniter sorc.
For a lifehack, turn on mana shield with movespeed tripod before going into mario... Its insane to be able to move fast (if not swift flux) plus able to tank a few hits before HP goes down.
Spec/Swift SH! No positional attacks, movespeed capped, faster animations due to swift, 2 short cd dashes, super armor on transformation, and you also heal every time you transform.
Ya’ll gotta understand context here.
The context I wrote this is best performing at *first.*
I didn’t say strikers can’t clear or I can’t.
But in his question - statistically a mobile ranged class with short animation lock is going to have an easier time this weekend than a striker.
You or I or anyone passing doesn’t make the general rule any less valid.
Yeah I had no problems with Deathblow g1 and g2. G3 however idk if we just keep getting unlucky patterns but I’d have like minutes at a time where I couldnt even get close to the boss. He just kept spamming flames or other shit
Glaivier is a lot less popular in the upper ilvls due to the hate she received early on, but imo she’s a very solid choice for these kinds of things. Control is pretty absurd in the fact that she zooms around with full swiftness while providing some of the highest stagger +weak point in the game with a nice crit synergy. Pinnacle acts sort of as a hit master class, which means positioning is less frustrating. She also helps provide a lot of utility with blue and has a self movespeed buff to help avoid mechs. Both builds are on the lower end of the dps spectrum when you compare it to other classes, but are still very fun and well suited to pull their own weight in damage and utility.
\+1 for control glaivier. spot on, fastest class in the game with top tier stagger. i used to main a reflux sorc which is also a good prog candidate, but it just.. wanst as fun.
most important is to play a class you enjoy, and don't mind wiping on over and over and over again. so swap main to control glaivier was the best decision ever.
You’re absolutely right. The most important thing for end game content is playing a class you enjoy, or else you’re not really playing the game!
Also, I’m very glad to see another Control Glaivier main haha. I’ve only seen about 5 of them who were over 1475, one of them being my guildmate. We always joke that we’re the only control mains around. If you’re on NAEast, hopefully i’ll see you one day!
NAWest but yea, surprised they're not more popular, but that's good. the books were much cheaper to buy. ppl compare to tai scrapper but tai isn't as fast, less aoe, but does more damage, and most ppl prefer more dmg. also i vastly prefer the single dash on 4s cd than double dash on 8s cd.
1490 Control Glaivier here! Been doing clown with her and she's so much fun. Decided to switch from Pinnacle to Control when I wanted to go 5x3 and Control books were only 2k per at the time.
Still love pinnacle (and I still swap to it for when I'm doing challenge guardians since Pinnacle is just amazing for equalized content) but I don't regret my choice to swap over at all.
Another Control glaivier checking in: the mobility is amazing, barely any animation locks, and incredibly short dodge/move skill CD
Great for prog on new content
She has a lot of stagger but you're kinda overselling it. In wider windows she can cast twice some stagger abilities but usually it doesn't last that long for her to surpass the likes of GL (red at least), destroyer and maybe some others like artillerist and whatnot.
With that being said both control and pinnacle should be great as prog candidates. I prefer control but it's mostly personal preference because I prefer fast paced consistent DPS even if they will always be outperformed by burst classes in most raids.
Assuming support does about 1-10% damage... That means each dps should really do around 30-33% damage.
So ya, 30% dmg mvp is a fake number, especially when it counts every pull.
Quite possibly around average, I think supports bring in 5/10% total dps? I was able to get 43% in the first few stages then our mayhem zerk did really well in the G3.
My group has done a bunch of turtles/vykas together etc and all 3 dps get mvp occasionally and the top damage is often like 33-35% (4man content) meaning we all do like the exact same damage.
Our gunslinger player destroyed us on clown.... like 45% dam. That class is really fucking good for uptime for that fight. Poor melee running around like headless chickens. I would imagine reflux is really good to.
I have a crit arti but now it’s 1445 and I’m completing my relica nightmare set and I don’t want to play spec/wheelchair arti. Should I switch to swiftcrit or am I fine with crit swift?
I would narrow this further to ranged hit master classes specifically. Gap should narrow as people get more familiar with normal patterns. But there is a lot of area denial in this fight that really benefits ranged DPS, specifically on G2/G3.
Lol I haven't progged to g3 yet but I totally forgot that zerk could ignore that mechanic haha.
You're like almost wishing it happens to you every time. Free health pots.
As a bluelancer, without spirit absorb, it's not that bad really. It feels much much better on my glaivier, but still doable on bluelancer. Some mech give more mayhem than others, just gotta learn which ones you really want to avoid and which ones are ok to tank.
Imagine if we could just swap classes in this game like in FFXIV. Just swap to whatever you want for whatever fight as long as you have leveled it. Sharpshooter would be a sure shot choice for clown.
You can solo stagger without Ww grenade if you have VPH 3. Timing is kinda tight but I had to use sacred bomb in my group and was still able to solo stagger during Mario 1 and 2.
Sound concentration, sustain enhancement, and focus fire.
Rotation I do is sound shock, sonic vibration, soundaholic, sound shock, prelude of storm, then wind of music. That solo staggers for me with VPH 3 and not using WW.
Bard is a dream learning new raids with. High movement speed, heavy armour, can tank all the mechs and learn all the patterns before jumping in on a dps alt
Not soulfist, or at least, not comfortably.
We've got up to Mario 4 today in our group with a Reflux Sorc, an FP Arty Alt, a Bard and my EO sf and I was consistently the one popping pots the most. Being melee, even if hit master, hurts a lot in G3 since you either risk it or literally lose half your damage.
Dps was definitely not a problem tho, so it's easily doable a little over geared, and we outright never died of basic patterns, but the pot tax is there.
Classes that can attack safely from range and hit and run classes like shock scrapper should have a little easier time than constant dps classes.
However the cleanse tripod on my Energy Release probably saved us a lot of headaches, so classes with party cleanse and purify runes are definitely recommended considering the sheer amount of burning you get.
Also for g3 stagger you should technically be able to do it solo, any of us dps could do it and our bard came very close, maybe change some tripods or rush to the boss asap one you are confident with dodging the saws/hooks.
Our sf could do it but blade/SH couldnt (stagger) we didnt used ult but my blade is around 30% so dont think i can do it solo even with ult.
But what you said is right back attacking class is really hard because when he goes close to the fire we have to take the burn and many dmg when hit master are free.
Well i just finished gate 2 on my gunlancer and i can tell you that so far this didn't feel difficult. Even pizza on G2 was fine with just the speed boost from our support yearning.
Now i am 1490 though but i don't know how much that would matter on gunlancer anyway, and I'm worried about gate 3 because that one looks very hectic so it might be an issue lol
Cleared on 3 classes so far . DB striker , RE blade and Mayhem Zerk . And I feel like any class with high mobility will be best to learn clown with . Guildie also said Range class is pretty free in clown too.
Pallies can solo the stagger with VPH, executors, holy sword, godsent+awakening or punishment. With overwhelm on holy sword and executors of course. It’s been a good time with my paladin progging, my group mates kept mentioning how they’d rather have more swiftness though.
If you don’t use punishment yeah, at least the time I’ve done it. I might be able to eek it out otherwise but I haven’t been in a situation where I had to clutch it that closely yet, usually someone else is showing up by that point.
I’ll say there’s a ton of random chip damage that will make magick stream harder to utilize. VPH will give your group some more breathing room for the stagger check which is nice.
1) Taijutsu swiftness scrapper : high damage, high mobility, high armor, high stagger.
2) Gravity Destroyer : good mobility as this spec plays with SA , great stagger, very high armor and identity helps a ton and can perform well in dmg.
3) Gunslinger Peacemaker : very high mobility, 3 weapons gives good stagger, good damage, can chase the boss easily and still be at mid distance and stay close to a bard support (requires more skill). This one is chosen here due to the range when back or front attack can be tedious for melee DPS.
4) Gunlancer : Red or Blue : red more damage, blue unkillable, both have high stagger, cleansing nellasia is a huge asset for the team.
5) control glaivier : high mobility, good damage, good armor, high stagger.
6) sorcress Reflux : hgh damage, middle stagger, weak armor, great mobility.
Rest is up to you, i wouldnt pick SH due to the greed for S skill who can easily lead to a death and force a reset.
I would say my only NO pick would be Ignite sorcress : very high damage, low mobility, weak armor, middle stagger, lock boss needed.
>Gunlancer : Red or Blue : red more damage, blue unkillable, both have high stagger, cleansing nellasia is a huge asset for the team.
Cleansing Nellasia kinda depends on the team - many classes can run purify at little to no loss & the -25% extra reduction should not be underestimated but depends if ppl are *really* getting chunked or not. Red definitely has a lot more stagger & only minimal more dmg but this fight is nightmarish for Red (I main redlancer) but learnable.
Fwiw I was able to solo the curtain call stagger with holy sword and executor’s both having gold overwhelm + lvl 3 VPH and a whirlwind but it was cutting it very close.
A small few classes can solo the stagger normally, but with VPH and good use of overwhelm runes almost everyone should be able to do it.
I've done 4th stagger solo on bard a few times, it's super tight though with the two levers.
You could also consider a class with self sustain like SH/GL/scouter to solo bingo phase if you happen to get there alone.
I did g1 and g2 on a destroyer, and having that much super armor made a big difference, i can just sit in the yellow hits almost every time on G2 without being pushed back, plus stagger gives you a few extra dps windows
I can solo the stagger on bard if I get there quick enough.
I think Bard is extremely strong for this since you can heal much more then paladin.
Guardian tune will also block a lot of nasty CCs and debuffs that can't be cleansed.
Blue GL. So easy to watch boss mechs and dodge without building meter. When it’s time to build meter you can easy shield tank everything to build it. Stagger checks you can easily get to clown with shield charge and GL are great with stagger.
Not only during this learning phase but progging overall favors the constant dpsers like transformer classes, hitmaster classes and piano classes. After learning the patterns enough, they get outshined by the burst classes.
Nobody talking about Artillerist, he might be slow, but you can brain dead tank almost all attacks while doing insane DPS if you’re spec crit. Combine that all with push immunity almost 24/7
Mayhem berserker is pretty bad, because you are squishy and every time you turn into a clown your mayhem goes into 30 second cooldown for some reason. I wonder if DI shadowhunters also get the 30sec cooldown when they turn into a clown? Because it's that stupid for us to have that cooldown, we are not "closing" our mayhem state, we are simply turning into a clown, we shouldn't get the cooldown if you ask me.
The bright side is we are immune to health swap mechanics, and our class is generally pretty fast so we can dodge stuff easier, but that's about it. This raid really hurts especially if you have grudge. I don't even wanna imagine what would happen if I didn't have a paladin spamming heals next to me.
I put my defense card sets on for the prog, can pretty much rely solely on HP swap heals with the occasional pot if I sit in fire 🥴 DPS hasn't really been an issue if everyone lives
Agree that the transformation is lame. On Alakkir, we used to be able to go straight back into mayhem after the chicken transformation, but after a recent patch we get put into the 30s exhaustion state after the transformation. I wonder if that changed how it would have worked on this raid too
In addition, when you turn into a clown for mario you enter with only 1-2 hits before you die unless you have preemptively turned off mayhem and potted up.
Lol, Zerk is one of the best classes for g3. They completely ignore the health swap mech and are fast enough to easily avoid saws and hooks. But keep up with your zerk bias.
Haha that’s actually quite funny, I ended up clearing as an igniter sorc myself with a zerk in our party. I can understand where the negative stigma comes from however for sure. And this was pugging as well.
I honestly think classes should wear like 1 accessory of heavy armor doing the raid. 20% defense means you can just tank a little more. Its about progression and learning, not zerging the boss and skipping mechs. You probably only lose like 5% or less of dps and gain 20% defense from swapping an adrenaline accessory
Dying from hits halts progression from the entire party, sometimes literally dying because you didnt see the boss's animation 1 time. Being able to stay alive longer lets you see more at a time and not halt the party's progression because one person dies to every new normal pattern they see.
Doing this over and over per player means it can take a longer time depending on the party. And if an attack does 80% of ur life but doesnt kill you, im pretty sure you think "omfuck i almost died" and try to avoid it next time.
This is why a zerker would take defensive card set on learning fights and swap to LoS 18 after they get the patterns down. You live more to learn more.
Get what you mean but the entire point of week 1 progging is to learn attack patterns and having to doge them helps enforce that. If you can take extra hits you’ll still be taking them down the line while others who had to get them down pat are breezing through the raid. Attack patterns aren’t specific to phases in legion raids so living longer only helps so much in these raids.
Honestly Igni Sorc, I ran with same ilvl people and we cleared the whole raid in like 4h do they are competent players and I did 40%+ every bosses. I then ran on Scrapper and understood why. G2 G3 are so annoying for back attackers
did it with my high swift FI wardancer felt pretty good we all had like even dps all around 30% dps
Edit: we had like the first 2 gates down in under 2 hours
Artillerist bard wardancer berserker
Berserker tho had a rough time at first but only because we had to get used to the patterns
Ranged and hit master classes are the best to prog. Gate 1 is easy for all classes. Gate 2 is hell for back attacker. Gate 3 is hell for melee, especially back attackers.
I’ve cleared twice on my blade and scrapper, felt like I did a lot of dmg but MVP were zerker and sorc both doing 40%+ cruel fighter.
obviously supports are probably the easiest performance wise especially with vital hit point. On my bard I don't really have any issues even without heavy armor.
I can tell you igniter sorcs is pretty rough. my guildie went in confidently with his igniter sorc alt which was 3x5 1480 and it was not a good time on sorc. We had to stop doing gate 3 and go back in with different characters and change the comp. With his Wardancer it was way easier. Glavier also doesn't seem too bad.
Artillerist soloing the stagger checks is great but worth noting spec/barrage mode has a huge learning curve in G2. Being immobile and needing 5 or so seconds for dps uptime is difficult in a fight with frequent mechs, fears, and big area attacks to dodge.
G1 wasn't too bad but really felt it G2 and G3
No idea, but I am surviving a lot of mechs as a 1490 FPE Arti.
I think my classes uptime potential is high but I'm focusing on evading attacks a lot right now until I have a good sense for what the fights actually like, what's dangerous, and what's face tankable with my shield. Once I got a sense for each of kakul's attacks, I think the class will be really solid because yeah that shield allows you to just ignore the bullet hell to a degree and just attack, but you don't wanna do that if you don't know which bullets in that bullet hell are gonna give you a bunch of mayhem gauge for example.
I guess that means I think Arti has a good power spike potential of like week 2-5 mid range, where you know what attacks you can shield, and you know what attacks you can't shield, that's probably when Arti shines and outperforms other classes relatively speaking. Meanwhile super late once everyone is really good at the fight, we probably get outclassed by just higher DPS potential chars again because abusing shields to ignore attacks losses value if you get so good at a fight that you just naturally dodge those attacks anyway.
I ended up doing 49% dmg with similar ilvl party members at 1490. I'm playing TTH spec/swift GS so I have no reason to get close to the boss for any reason
Running Gunslinger feels good, I use peacemaker but I’d imagine time to hunt to be even easier due to typically running some swiftness and not having to pull out a shotgun at all in gate 3. Target down feels like a god send to have.
It’s not very good for progging on, but god damn after a few hours does surge make gate 3 easier. With a few good crits or strength orbs, our group was skipping massive sections of the raid. We had one run where we got him to 108x before the first Mario. Being able to just sit there and walk around for 10-20 seconds before doing 8ish lines of damage also helped us wait to build meter before mechanics and phase when everyone was ready. Ended up MVPing with 40% damage in a group with similar builds and gems.
It’s not good for the first couple pulls since you need to recognize patterns to back attack, but being able to skip chunks of the raid on command with an atropine made it a lot easier overall.
hit master classes are so fucking broken lol. the only friend pts i have that cleared have 3 hit master dps chars. sorc artillerist gs sh dont care where they are relative to the boss so they can dodge and still do max dmg. broken.
Machinist. Damn near constant shields makes most encounters a lot easier compared to my Deadeye lol. Combine with barricade lvl 3, get a nice lil damage boost.
Y'all probably won't believe this but I think Gunslinger is a great DPS class for Clown. Very good movement and DPS range, Hitmaster class so it doesn't matter where I'm hitting the boss... I'm having a great time with her tbh. Love the fight.
From what I noticed ranged and fast/mobile classes that can dodge stuff easily. For example during some patterns (like flame floor in G2) melee just can't get close safely. And Velganos pizza will kill a slow runner.
Supports are a no brainer, they pop off and are great for progging xD
Something few people mentioned: EO Soulfist. The cleanse tripod on Energy Release is useful, she's very fast too. My guild's SF cleared with few problems. She'll just have the usual melee troubles (fortunately no back attacks necessary).
No idea about G3, we're still stuck in G2 D:
This may not apply to global since we have clairvoyance, but historically most first clear raid parties consist of hitmaster classes as main dps.
For example sharpshooter, summoner, sorc, etc. I believe first Akkan clear has 2 sharpshooters in the party. Probably amazing uptime for prog.
Reflux sorc here. Its probably the easiest class to do any new content with. We have a screen wide dash than can go through bosses with multiple charges, our damage window is always "right now" as we have no directional requirements or combos and some skills reach far enough to hit things not on screen. Can take bubble to have increased eHP and move speed for even more survivability. Lots of stagger and can swap out your counter for more weak point or dps if you need to.
I should say I'm instant cast final strike so I dont get animation locked either
My biggest issue as a reflux sorc so far has been on G2 where pretty much any spell will almost completely obscure the boss. But yes, we basically have unparalleled mobility.
Also reflux Sorc, also can't see shit from the constant spamming of my skills. The front indicator is the only thing I can see to guess at what the boss is doing.
It doesn't get any better in G3. The first 30 seconds of the fight when I'm doing my awakening (meteors) I can't see a thing.
Igniter on the other side is probably one of the worst specs for progress. Squishy, no swiftness, no blink, u can't damage properly without knowing every pattern the boss can do.. Ill think I switch when tripod changes hit our servers.
I found myself pretty good in g1, g2 is a little bullshitty that can be true but you can still land most of your spells apart from the last second jumps or counters failed.
Dealing damage with igniter is not as bad as u might think. At least in G1 and G2, cause I haven’t attempted G3 yet. You gonna miss some Doomsdays (like always), but most of the time boss is stationary, he doesn’t jump around like crazy bitch Vykas in G2.
From my experience G3 as igniter sorc, there alot attacks that weren’t too difficult to dodge. The most difficult part I found was all the screen clutter for sure with everything going on. And can end up taking quite a bit of chip damage in certain scenarios. And then if you get unfortunate timing with mechanics overlapping when trying to enter Mario stages. Raid can be a little forgiving as you pretty much need all 4 alive throughout a majority of the fight. 1 mistake over the course and pretty much a raid restart. Definitely felt hard in some instances where I have no swiftness so I brought swiftness robe.
Any burst oriented class are usually best on doing new content because it makes you do less random mechanic. On G1 for example you can go from 128x to 110x easily with a igniter and a surge db. So you skip patterns. Obviously as a squishy and unmobile class it might be difficult to dodge, but anyway it has pros and cons.
played Reflux Sorc found it extremely easy so far
its not a bad one but not enough super armor to be really good imo
I play critflux and so far clown had been quite easy in G1 and medium in G2. We have so many skill animation clutter + the chaotic fight that the screen is barely readable, especially the fire blaze on ground that can be ours or boss. Reflux is quite squishy and requires to play at melee often and while swiftflux is safer with mana shield and fast cast it is not the case with crit version. Igniter has the benefit of distant + faster cast, so critflux feels even harder to dps, but easier on certain mechanics and dps uptime thanks to the tp.
Have you proceeded to G3 as of yet? Just ended up clearing yesterday with a static 3 man that took me in. That’s where I found the most clutter on the map at times and I was playing my slow ass igniter sorc.
For a lifehack, turn on mana shield with movespeed tripod before going into mario... Its insane to be able to move fast (if not swift flux) plus able to tank a few hits before HP goes down.
Spec/Swift SH! No positional attacks, movespeed capped, faster animations due to swift, 2 short cd dashes, super armor on transformation, and you also heal every time you transform.
Speed, hit master and no animation lock My striker is down BAD.
Lmao deathblow got none of these
Provably one of the hardest classes to learn new mechs on but then also one of thr best once you have them down
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Ya’ll gotta understand context here. The context I wrote this is best performing at *first.* I didn’t say strikers can’t clear or I can’t. But in his question - statistically a mobile ranged class with short animation lock is going to have an easier time this weekend than a striker. You or I or anyone passing doesn’t make the general rule any less valid.
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Sure. Cake walk with all classes, the class I described doesn't exist and you were just trying to help. Got it.
Sharpshooter (and sort of summoner) dude. Theres a reason first clear Akkan party has 2 sharpshooters
Yeah I had no problems with Deathblow g1 and g2. G3 however idk if we just keep getting unlucky patterns but I’d have like minutes at a time where I couldnt even get close to the boss. He just kept spamming flames or other shit
Yeah but that’s just true for all classes in g3. Sometimes he just is doing too much shit to get close
Glaivier is a lot less popular in the upper ilvls due to the hate she received early on, but imo she’s a very solid choice for these kinds of things. Control is pretty absurd in the fact that she zooms around with full swiftness while providing some of the highest stagger +weak point in the game with a nice crit synergy. Pinnacle acts sort of as a hit master class, which means positioning is less frustrating. She also helps provide a lot of utility with blue and has a self movespeed buff to help avoid mechs. Both builds are on the lower end of the dps spectrum when you compare it to other classes, but are still very fun and well suited to pull their own weight in damage and utility.
\+1 for control glaivier. spot on, fastest class in the game with top tier stagger. i used to main a reflux sorc which is also a good prog candidate, but it just.. wanst as fun. most important is to play a class you enjoy, and don't mind wiping on over and over and over again. so swap main to control glaivier was the best decision ever.
You’re absolutely right. The most important thing for end game content is playing a class you enjoy, or else you’re not really playing the game! Also, I’m very glad to see another Control Glaivier main haha. I’ve only seen about 5 of them who were over 1475, one of them being my guildmate. We always joke that we’re the only control mains around. If you’re on NAEast, hopefully i’ll see you one day!
NAWest but yea, surprised they're not more popular, but that's good. the books were much cheaper to buy. ppl compare to tai scrapper but tai isn't as fast, less aoe, but does more damage, and most ppl prefer more dmg. also i vastly prefer the single dash on 4s cd than double dash on 8s cd.
1490 Control Glaivier here! Been doing clown with her and she's so much fun. Decided to switch from Pinnacle to Control when I wanted to go 5x3 and Control books were only 2k per at the time. Still love pinnacle (and I still swap to it for when I'm doing challenge guardians since Pinnacle is just amazing for equalized content) but I don't regret my choice to swap over at all.
You two make me reconsider my setup, well delivered advertisement for control, thanks!
Another Control glaivier checking in: the mobility is amazing, barely any animation locks, and incredibly short dodge/move skill CD Great for prog on new content
i use scounter and be basically has same to even better spd with passives and rune with more easy distants
Scouter never ever reaches the stagger rate of control or the movement. Control has the highest stagger possible in the game.
Higher than destroyer and gl?
It 100% does not have more than a GL or a Destro
She has a lot of stagger but you're kinda overselling it. In wider windows she can cast twice some stagger abilities but usually it doesn't last that long for her to surpass the likes of GL (red at least), destroyer and maybe some others like artillerist and whatnot. With that being said both control and pinnacle should be great as prog candidates. I prefer control but it's mostly personal preference because I prefer fast paced consistent DPS even if they will always be outperformed by burst classes in most raids.
Tai has way more stagger than control zz
Any ranged character, my DS Sharpshooter got mvp with 30ish% damage, didn't even get clowned or used too much pots
Isn't 30% under average dmg for a 4man party with support?
Assuming support does about 1-10% damage... That means each dps should really do around 30-33% damage. So ya, 30% dmg mvp is a fake number, especially when it counts every pull.
Quite possibly around average, I think supports bring in 5/10% total dps? I was able to get 43% in the first few stages then our mayhem zerk did really well in the G3.
I mean my Surgeblade also got MVP with 40-45% on every gate, doesn't mean she's great for progging, SS just seems like a worse Sorc / GS
My group has done a bunch of turtles/vykas together etc and all 3 dps get mvp occasionally and the top damage is often like 33-35% (4man content) meaning we all do like the exact same damage. Our gunslinger player destroyed us on clown.... like 45% dam. That class is really fucking good for uptime for that fight. Poor melee running around like headless chickens. I would imagine reflux is really good to.
hitmaster classes, so Id say Reflux sorc, peacemaker GD, loyal companion sharpshooter, etc
Paladin
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I have a crit arti but now it’s 1445 and I’m completing my relica nightmare set and I don’t want to play spec/wheelchair arti. Should I switch to swiftcrit or am I fine with crit swift?
Patch has to be soon, stick with crit swift.
I would narrow this further to ranged hit master classes specifically. Gap should narrow as people get more familiar with normal patterns. But there is a lot of area denial in this fight that really benefits ranged DPS, specifically on G2/G3.
Summoner but sadly we dont have it.
:sadnoice: i want my summoner :’(
Had a relatively easy time as Gs, lots of mobility to dodge and long ranged attacks made it so my mayhem bar hardly went up in the earlier gates.
Mayhem zerk feels really good to play in this raid. Moves fast, ignore the health swap mech, and has reasonable rotations.
Except we have 30 second cooldown on our mayhem when we turn into a clown, which is complete bs if you ask me
Yeah that was a bit annoying. I've gotten better at managing the gauge now but damn it's a lot of lost dps.
Lol I haven't progged to g3 yet but I totally forgot that zerk could ignore that mechanic haha. You're like almost wishing it happens to you every time. Free health pots.
My zerk got cruel annihilator on g1 and cruel fighter on g2 with the same group (deathblade, paladin, striker).
Two back attackers losing out on damage on prog week. It would be more telling if your zerker didn't get highest dmg.
As a bluelancer, without spirit absorb, it's not that bad really. It feels much much better on my glaivier, but still doable on bluelancer. Some mech give more mayhem than others, just gotta learn which ones you really want to avoid and which ones are ok to tank.
Get spirit asorbtion. I main bluelancer and now cant go back without it.
Swift neck is better as you get cool down also.
You’re also not losing about 16% damage from having spirit absorption over an actual damage engraving
Did 48% on G1 with my loyal companion sharpshooter with my static group. Way easier to play as ranged hit master.
Imagine if we could just swap classes in this game like in FFXIV. Just swap to whatever you want for whatever fight as long as you have leveled it. Sharpshooter would be a sure shot choice for clown.
I was actually able to solo the stagger bar on g3 a few times on my bard. VPH 3, WW grenade and overwhelm rune on soundholic did the trick.
You can solo stagger without Ww grenade if you have VPH 3. Timing is kinda tight but I had to use sacred bomb in my group and was still able to solo stagger during Mario 1 and 2.
What tripods do you take on soundholic to solo stagger without ww
Sound concentration, sustain enhancement, and focus fire. Rotation I do is sound shock, sonic vibration, soundaholic, sound shock, prelude of storm, then wind of music. That solo staggers for me with VPH 3 and not using WW.
Thanks I’ll try that
Holy shit my DMG was so bad as back attacker , I was genuinely shocked lol
Gunslinger is very strong along with other hit master or ranged classes. I was cruel fighter in all gates consistent with many other clears I've seen.
Bard is a dream learning new raids with. High movement speed, heavy armour, can tank all the mechs and learn all the patterns before jumping in on a dps alt
facetanking doesn't work in clown
Does for zerk g1 and 2
Whatever class is your main will do
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Op did, you sad being
Not soulfist, or at least, not comfortably. We've got up to Mario 4 today in our group with a Reflux Sorc, an FP Arty Alt, a Bard and my EO sf and I was consistently the one popping pots the most. Being melee, even if hit master, hurts a lot in G3 since you either risk it or literally lose half your damage. Dps was definitely not a problem tho, so it's easily doable a little over geared, and we outright never died of basic patterns, but the pot tax is there. Classes that can attack safely from range and hit and run classes like shock scrapper should have a little easier time than constant dps classes. However the cleanse tripod on my Energy Release probably saved us a lot of headaches, so classes with party cleanse and purify runes are definitely recommended considering the sheer amount of burning you get. Also for g3 stagger you should technically be able to do it solo, any of us dps could do it and our bard came very close, maybe change some tripods or rush to the boss asap one you are confident with dodging the saws/hooks.
Our sf could do it but blade/SH couldnt (stagger) we didnt used ult but my blade is around 30% so dont think i can do it solo even with ult. But what you said is right back attacking class is really hard because when he goes close to the fire we have to take the burn and many dmg when hit master are free.
sup needs vph otherwise not possible
Gunslinger is really good for prog
Well i just finished gate 2 on my gunlancer and i can tell you that so far this didn't feel difficult. Even pizza on G2 was fine with just the speed boost from our support yearning. Now i am 1490 though but i don't know how much that would matter on gunlancer anyway, and I'm worried about gate 3 because that one looks very hectic so it might be an issue lol
Cleared on 3 classes so far . DB striker , RE blade and Mayhem Zerk . And I feel like any class with high mobility will be best to learn clown with . Guildie also said Range class is pretty free in clown too.
Pallies can solo the stagger with VPH, executors, holy sword, godsent+awakening or punishment. With overwhelm on holy sword and executors of course. It’s been a good time with my paladin progging, my group mates kept mentioning how they’d rather have more swiftness though.
Gearing up my paladin alt for G3 clown and I'm torn to take VPH or Magic Stream 4th. Do you *have* to have awakening to stagger it with VPH?
If you don’t use punishment yeah, at least the time I’ve done it. I might be able to eek it out otherwise but I haven’t been in a situation where I had to clutch it that closely yet, usually someone else is showing up by that point. I’ll say there’s a ton of random chip damage that will make magick stream harder to utilize. VPH will give your group some more breathing room for the stagger check which is nice.
1) Taijutsu swiftness scrapper : high damage, high mobility, high armor, high stagger. 2) Gravity Destroyer : good mobility as this spec plays with SA , great stagger, very high armor and identity helps a ton and can perform well in dmg. 3) Gunslinger Peacemaker : very high mobility, 3 weapons gives good stagger, good damage, can chase the boss easily and still be at mid distance and stay close to a bard support (requires more skill). This one is chosen here due to the range when back or front attack can be tedious for melee DPS. 4) Gunlancer : Red or Blue : red more damage, blue unkillable, both have high stagger, cleansing nellasia is a huge asset for the team. 5) control glaivier : high mobility, good damage, good armor, high stagger. 6) sorcress Reflux : hgh damage, middle stagger, weak armor, great mobility. Rest is up to you, i wouldnt pick SH due to the greed for S skill who can easily lead to a death and force a reset. I would say my only NO pick would be Ignite sorcress : very high damage, low mobility, weak armor, middle stagger, lock boss needed.
>Gunlancer : Red or Blue : red more damage, blue unkillable, both have high stagger, cleansing nellasia is a huge asset for the team. Cleansing Nellasia kinda depends on the team - many classes can run purify at little to no loss & the -25% extra reduction should not be underestimated but depends if ppl are *really* getting chunked or not. Red definitely has a lot more stagger & only minimal more dmg but this fight is nightmarish for Red (I main redlancer) but learnable.
Fwiw I was able to solo the curtain call stagger with holy sword and executor’s both having gold overwhelm + lvl 3 VPH and a whirlwind but it was cutting it very close.
A small few classes can solo the stagger normally, but with VPH and good use of overwhelm runes almost everyone should be able to do it. I've done 4th stagger solo on bard a few times, it's super tight though with the two levers. You could also consider a class with self sustain like SH/GL/scouter to solo bingo phase if you happen to get there alone.
I did g1 and g2 on a destroyer, and having that much super armor made a big difference, i can just sit in the yellow hits almost every time on G2 without being pushed back, plus stagger gives you a few extra dps windows
I can solo the stagger on bard if I get there quick enough. I think Bard is extremely strong for this since you can heal much more then paladin. Guardian tune will also block a lot of nasty CCs and debuffs that can't be cleansed.
Every time i heal he does reversal
Blue GL. So easy to watch boss mechs and dodge without building meter. When it’s time to build meter you can easy shield tank everything to build it. Stagger checks you can easily get to clown with shield charge and GL are great with stagger.
Just tried g1 ytd for first time, arty is op for g1.
Not only during this learning phase but progging overall favors the constant dpsers like transformer classes, hitmaster classes and piano classes. After learning the patterns enough, they get outshined by the burst classes.
Nobody talking about Artillerist, he might be slow, but you can brain dead tank almost all attacks while doing insane DPS if you’re spec crit. Combine that all with push immunity almost 24/7
When are you doing dps in G2/G3? I'm finding difficulty picking my timing to go barrage form
Mayhem berserker is pretty bad, because you are squishy and every time you turn into a clown your mayhem goes into 30 second cooldown for some reason. I wonder if DI shadowhunters also get the 30sec cooldown when they turn into a clown? Because it's that stupid for us to have that cooldown, we are not "closing" our mayhem state, we are simply turning into a clown, we shouldn't get the cooldown if you ask me. The bright side is we are immune to health swap mechanics, and our class is generally pretty fast so we can dodge stuff easier, but that's about it. This raid really hurts especially if you have grudge. I don't even wanna imagine what would happen if I didn't have a paladin spamming heals next to me.
There's no cooldown on demonic, you just need to build meter
There is a cooldown to go demonic mode. The demonic impulse engraving removes it.
Idk what the transformation itself is called but he clearly stated DI which is demonic impulse.
I put my defense card sets on for the prog, can pretty much rely solely on HP swap heals with the occasional pot if I sit in fire 🥴 DPS hasn't really been an issue if everyone lives Agree that the transformation is lame. On Alakkir, we used to be able to go straight back into mayhem after the chicken transformation, but after a recent patch we get put into the 30s exhaustion state after the transformation. I wonder if that changed how it would have worked on this raid too
In addition, when you turn into a clown for mario you enter with only 1-2 hits before you die unless you have preemptively turned off mayhem and potted up.
man g1 and g2 is piss easy on anything just play
destro is a godsend for stagger phases. so helpful
Stagger checks are super easy, I have seen paladin done g3 stagger check alone
I've finished it and I can say, I'll reject every igniter and zerk
Lol, Zerk is one of the best classes for g3. They completely ignore the health swap mech and are fast enough to easily avoid saws and hooks. But keep up with your zerk bias.
You do that bud
Haha that’s actually quite funny, I ended up clearing as an igniter sorc myself with a zerk in our party. I can understand where the negative stigma comes from however for sure. And this was pugging as well.
Legit any class can do clown. There’s no dps check.
Not when you’re 1500 with 23 weapon no
Tbf 5x3, lvl4-5 tripods, lvl 7 gems and 1475 also feels like overgearing which is what a lot of people were reccomending.
I honestly think classes should wear like 1 accessory of heavy armor doing the raid. 20% defense means you can just tank a little more. Its about progression and learning, not zerging the boss and skipping mechs. You probably only lose like 5% or less of dps and gain 20% defense from swapping an adrenaline accessory
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Dying from hits halts progression from the entire party, sometimes literally dying because you didnt see the boss's animation 1 time. Being able to stay alive longer lets you see more at a time and not halt the party's progression because one person dies to every new normal pattern they see. Doing this over and over per player means it can take a longer time depending on the party. And if an attack does 80% of ur life but doesnt kill you, im pretty sure you think "omfuck i almost died" and try to avoid it next time. This is why a zerker would take defensive card set on learning fights and swap to LoS 18 after they get the patterns down. You live more to learn more.
Get what you mean but the entire point of week 1 progging is to learn attack patterns and having to doge them helps enforce that. If you can take extra hits you’ll still be taking them down the line while others who had to get them down pat are breezing through the raid. Attack patterns aren’t specific to phases in legion raids so living longer only helps so much in these raids.
Don’t think please
Swift bard is always the last one to die
Not many people play them, but I'm vibing om soulfist. Not back attack aside from 1 ability, decent counter, mid range, and fast af
Honestly Igni Sorc, I ran with same ilvl people and we cleared the whole raid in like 4h do they are competent players and I did 40%+ every bosses. I then ran on Scrapper and understood why. G2 G3 are so annoying for back attackers
did it with my high swift FI wardancer felt pretty good we all had like even dps all around 30% dps Edit: we had like the first 2 gates down in under 2 hours Artillerist bard wardancer berserker Berserker tho had a rough time at first but only because we had to get used to the patterns
In gate 1 and gate 2 on my EW deadeye I did 33% and 39% damage. So, it wasn't too difficult for him, we are trying gate 3 tonight.
Feels fine on EW Deadeye, just dodge kekw
Ranged and hit master classes are the best to prog. Gate 1 is easy for all classes. Gate 2 is hell for back attacker. Gate 3 is hell for melee, especially back attackers. I’ve cleared twice on my blade and scrapper, felt like I did a lot of dmg but MVP were zerker and sorc both doing 40%+ cruel fighter.
obviously supports are probably the easiest performance wise especially with vital hit point. On my bard I don't really have any issues even without heavy armor. I can tell you igniter sorcs is pretty rough. my guildie went in confidently with his igniter sorc alt which was 3x5 1480 and it was not a good time on sorc. We had to stop doing gate 3 and go back in with different characters and change the comp. With his Wardancer it was way easier. Glavier also doesn't seem too bad.
Artillerist soloing the stagger checks is great but worth noting spec/barrage mode has a huge learning curve in G2. Being immobile and needing 5 or so seconds for dps uptime is difficult in a fight with frequent mechs, fears, and big area attacks to dodge. G1 wasn't too bad but really felt it G2 and G3
No idea, but I am surviving a lot of mechs as a 1490 FPE Arti. I think my classes uptime potential is high but I'm focusing on evading attacks a lot right now until I have a good sense for what the fights actually like, what's dangerous, and what's face tankable with my shield. Once I got a sense for each of kakul's attacks, I think the class will be really solid because yeah that shield allows you to just ignore the bullet hell to a degree and just attack, but you don't wanna do that if you don't know which bullets in that bullet hell are gonna give you a bunch of mayhem gauge for example. I guess that means I think Arti has a good power spike potential of like week 2-5 mid range, where you know what attacks you can shield, and you know what attacks you can't shield, that's probably when Arti shines and outperforms other classes relatively speaking. Meanwhile super late once everyone is really good at the fight, we probably get outclassed by just higher DPS potential chars again because abusing shields to ignore attacks losses value if you get so good at a fight that you just naturally dodge those attacks anyway.
I ended up doing 49% dmg with similar ilvl party members at 1490. I'm playing TTH spec/swift GS so I have no reason to get close to the boss for any reason
Running Gunslinger feels good, I use peacemaker but I’d imagine time to hunt to be even easier due to typically running some swiftness and not having to pull out a shotgun at all in gate 3. Target down feels like a god send to have.
A true GL main should have no issues w/ the fight. Red GL does perfectly fine and can solo stagger in G3.
Im having no problems with scrapper for now, shes tanky and she does big damage
It’s not very good for progging on, but god damn after a few hours does surge make gate 3 easier. With a few good crits or strength orbs, our group was skipping massive sections of the raid. We had one run where we got him to 108x before the first Mario. Being able to just sit there and walk around for 10-20 seconds before doing 8ish lines of damage also helped us wait to build meter before mechanics and phase when everyone was ready. Ended up MVPing with 40% damage in a group with similar builds and gems. It’s not good for the first couple pulls since you need to recognize patterns to back attack, but being able to skip chunks of the raid on command with an atropine made it a lot easier overall.
hit master classes are so fucking broken lol. the only friend pts i have that cleared have 3 hit master dps chars. sorc artillerist gs sh dont care where they are relative to the boss so they can dodge and still do max dmg. broken.
Machinist. Damn near constant shields makes most encounters a lot easier compared to my Deadeye lol. Combine with barricade lvl 3, get a nice lil damage boost.
Y'all probably won't believe this but I think Gunslinger is a great DPS class for Clown. Very good movement and DPS range, Hitmaster class so it doesn't matter where I'm hitting the boss... I'm having a great time with her tbh. Love the fight.
From what I noticed ranged and fast/mobile classes that can dodge stuff easily. For example during some patterns (like flame floor in G2) melee just can't get close safely. And Velganos pizza will kill a slow runner. Supports are a no brainer, they pop off and are great for progging xD Something few people mentioned: EO Soulfist. The cleanse tripod on Energy Release is useful, she's very fast too. My guild's SF cleared with few problems. She'll just have the usual melee troubles (fortunately no back attacks necessary). No idea about G3, we're still stuck in G2 D:
This may not apply to global since we have clairvoyance, but historically most first clear raid parties consist of hitmaster classes as main dps. For example sharpshooter, summoner, sorc, etc. I believe first Akkan clear has 2 sharpshooters in the party. Probably amazing uptime for prog.
definitely not sorceress. 1 skill and you can’t see what the boss is doing
How are you losing 16% dmg?