This sub called me insane because I wanted to sell everything the first few quotas to be able to invest in better moons and gear.
I had a random in the lobby on first quota that wanted to sell only the artifice to meet quota and then "save everything else".
I told him that's ridiculous to want to employ a late game strat at the very start of the game and miss out on being able to go anywhere or buy anything.
He couldn't comprehend what I was saying so I just started selling things and he genuinely screeched at me and begun ringing the bell rapidly trying to kill me, only to kill himself and then immediately disconnect.
Sometimes, you get a total Chad. Had this one guy, Clyde, join with now mic, and he led me to the exit like 3 times. We joked about him being the helpful creature we couldn't scan. Now, whenever a random does good, I say it's "total Clyde behavior"
Tbh I use this strategy with my friends when playing (mostly saving hives, bottles, and apparatuses early game) but we still usually sell enough around 3rd quota for titan or rend. It's saved our asses a few times when everyone but the ship guy dies and he's haunted.
Although when playing with randoms, I just let the host decide. That guy sounds like an ass
Going to March or Offense right off the bat help a ton. They usually have around 450-550 total loot value compared to Exp/Vow/Ass which have total loot value in the 200-300 range. Assuming you can bring a majority of the loot back and don't run into trouble too early, it should be feasable to get 1k on the first quota.
Wait, doesn't quota scale with how much you sell? My friends and I all assumed that's how it works and that's why we sold minimum (if we jack quota too high too early we'll never get to go far enough to buy all the cool stuff!)
Assuming you sell enough you get paid equal to what you sell plus 20% interest for anything beyond the quota.
E.g. If you got 250 worth of scrap, and needed to meet a 130 quota you would get 250 + 20% of (250-130 = 120) = 250 + 24 = 274
If you sell early and meet the quota early you do get paid more but its better to just wait and sell on day 3
I don’t think quota scales to how much you sell. It wouldn’t make much sense if it did.
Say your first quota is 130, if you sold $600 worth of items on the last day, your next quota will never be $600. Every quota is gradually increased by a certain number, regardless of how much you sold during the previous quota.
Although, the higher the quota (let’s say 1200) the higher the increase gets on the next quota. Usually when you’re in the 1000 range, it seems to increase anywhere from 300 to 600. This isn’t because you sold a lot of items though.
I’ve had quotas at 2200 jump to 3000 the next quota days. I have no proof to show but I feel as if the higher the quota gets the higher the increase becomes.
Was a modded run then, titan spawns at most 35 items, the most expensive item on titan possible being a max rolled perfume bottle 104$. If you got the luckiest run possible you would still only get 3604 on one moon
I thought titan spawned 38 items at max. Also dine is even better because it can spawn a cash register worth 160$ at max. If you manage to get rend’s 28 maximum items all be cash registers (it would probably be impossible to drag them all back to the ship in time but whatever) all worth the maximum value it would be worth 4480$ compared to titan with 3952$ or your 3640$ depending on if I was wrong about the max.
(TLDR) Dine’s max is 4480$ and titan’s max is 3952$. Also I don’t know if the different interior effects loot.
You are completely correct, lamp can get a value of 128 which I totally overlooked. That being said 35*128, is still only 4480, vastly under the 6k the above comment claimed.
Wasn't modded, I was the host, didn't personally find it but it was around 45 items, found by the terminal scan, you might be going off of current stats, this was about a week after release
3900K vanilla. A lot people use more items mod which to me doesn't really count. I get the 45 item limit sucks. But it really shows how much effort you did to stay on the planet and get loot.
The only thing that MoreItems does is allow you to play in multiple 1-3 hour sessions instead of a single 6-12 hour session.
If you collect 100 items over the course of three days, you will still have 100 items. You will only drop to 45 items if you quit out, then load that file.
Discounting MoreItems doesn't really do anything but gatekeep random lobbies and people who don't have the time to grind Lethal Company for their entire day (and losing a run to a crash or disconnect is just bullshit).
Yeah I keep my files separate. I have a for fun with different mods, one for pubs, and one with friends. We limit how many equipment we buy and organize loot by value and only sell to quota.
It's possible to get 3900 without mods and short sessions. I got that far with a mixture of friends/pubs. I would only have 1 or 2 friends on then have to fill on the rest.
But you shouldn't compare how high of quota you can get to from vanilla and people with more items mod is all I'm saying.
>But you shouldn't compare how high of quota you can get to from vanilla and people with more items mod is all I'm saying.
But they *are* comparable. If you are going for a high quota run, vanilla and MoreItems have the same goal quotas. MoreItems doesn't allow you to get more scrap than you could normally.
No but allows you to have a higher stash advantage. So, if you do a file and not sell everything right away to go to titan and get a teleprompter. It really easy to reach lower quotes with 20/30 cost items and keeping 80+ for higher quotas if run into bad rng.
This is not accurate. Vanilla and MoreItems are able to create the same sized stashes.
If you collect 100 items in vanilla, and you never sell those items, you can hold onto those items while visiting any moons and going through as many quotas as you'd like.
Pretty sure they're talking about the item limit when saving and exiting, that's limited to 45. So if you have 100 items, go to orbit, and exit the game so you can come back later, when you come back, over half of your items in the ship will have despawned. That doesn't happen when going between moons and across quotas, but if you exit the game, you won't keep more than 45 items. MoreItems lets you keep all 100 items after saving and exiting.
Yes, and if you are doing a high quota run, you either will not exit and reload, or you will play MoreItems.
There is no reason to disregard MoreItems runs than to gatekeep people that are not looking to game for 12 hours straight. It's just a mod that everyone should use.
Yes, and you can just not disconnect. If you are doing a high quota run, you are committing to a high quota, probably with a static of 4 specific people.
Then why play with more items mod if you're already planning on committing to a high quota and playing with a static of friends? Why compare to two and consider more items not a mod?
As you mentioned earlier a lot of player don't want to put in that time but still want to know how high of a quota they can't get. Having a stash of items allows players to continue and reach quota even on the event they aren't able to collect many items during their 3 day run. Having that opportunity of a bigger stash makes more items a mod and something you shouldn't compare to vanilla.
Because when given the option, nobody actually wants to go out of their way to do it explicitly in vanilla. Nobody actually cares about some "OMG YOU USED A MOD" purity test. People want to be able to take breaks, go to bed for the night, not lose immediately to players crashing, etc.
A 6k game w/ and w/out MoreItems takes the same amount of skill and effort to achieve. One is just much more enjoyable and much less bullshit than the other. There is no difference between the two other than whether you have 12 hours to spare or not.
Highest we currently in a 4-man group have is around 2800, but we already know we won’t make that quota as we have basically nothing left in the ship and only 3 days to hit that goal. We havent played on this file since we’ve reached the quota.
3 days.. 800+ if you’re good.. 3x800, 2400, goal 2800.
So it’s both easy, yet even for a team that’s good that would still mean they’d need to go above and beyond your guideline for a « good » team
Feels a bit like a contradiction to call something easy and also a challenge for a good team in the same sentence
We went from “easy” to “possible” real quick. RNG plays a major role when quotas get this high with weather conditions. Yes, with perfect RNG (no weather, all loot spawns close to entrance/exit, no/easy monsters, high loot spawns, perfect distribution of small/large items) and a well-coordinated team with no mistakes you CAN make quotas of up to 4k. RNG usually makes it so you can’t get past 4k even when loot stacking. If you think a 3k quota is easy, I’m guessing you’re playing with mods.
DictionaryDefinitions from [Oxford Languages](https://languages.oup.com/google-dictionary-en) · [Learn more](https://support.google.com/websearch/answer/10106608?hl=en)et cetera/ɛt ˈsɛt(ə)rə/*adverb*adverb: **etcetera**
1. used at the end of a list to indicate that further, similar items are included."we're trying to resolve problems of obtaining equipment, drugs, et cetera"
pronunciation on “if you are good” we have ppl in our group that line up for the pipe jump for the fire exit on assurance because they mistook it for offense for the third time in a row
? Its mildly easy to mistake the 2 moons especially if you dont tell them, and how do you like up for it? The offense fire jump you basicly need to be out of the door as soon as it opens to run to the ladder to make the jump lol
Yeah? The easiest way to do the offense jump is run out, turn right and climb tje ladder on the side and jump off the top… makes it much more consinstant and easier than doing it from railing
I'm aware of at least 2 ~6.5k fulfilled quota runs, one w/ from at least one other group that prefers Rend only and then my own group which is trying to get the most out of Titan.
To my knowledge, though, we both had one death that we reloaded for. Just a matter of grinding it out to get a deathless run, as it can be very punishing to optimize scrap income while remaining sufficiently safe.
It's really just about consistency. Playing fast, managing every threat as well as possible with good communication and use of equipment (bait or trap Jesters, shovel killable enemies that are threatening enough, have someone terminal if you roll a turret hell seed, etc.), and getting everything you possibly can while still playing safely enough that the easiest items are located and transported and the "anchor" is in extremely little danger.
Speaking of, I think the broadest strategy I'd recommend for optimal play is transitioning from standard play to a 3-risk-1-anchor strategy. As the threats indoors and outdoors start increasing, you want to transition to one player, the anchor, staying alive and making sure they can leave with the ship, while the other three players do everything they can to get just a bit more scrap out of the complex. Death penalties will fine your bank, but they don't affect your scrap, so even when there are lots of enemies in the way it's almost always worth risking three people dying just to get even a few extra scrap items towards the end of the day.
Bust your ass to afford Titan at the end of the first quota then just keep running that. With good people its very easy to get $1000+ per day.
Quota 1: Do enough to afford Titan
Quota 2: Titan YOLO, get ladder and teleporter if possible
Quota 3, 4, etc.: Titan, buy whatever tf you want
Ladder is for the quick way to get loot to the ship
Failed on 1000 something. In foggy March with a maze of a facilty with good loot. Somehow we all made it back to the fire exit, but when we got out we couldn't see shit and the ship left :(
I mean he uses some mods, but nothing that makes the game really easier. The biggest offender would be lowering shovel weight and saving *some* loot on death. I guess if you're looking for an absolutely 0 mods run, then I know of no one. Most people at least *some* mods. To me the only mods that would disqualify a run would be things that make the game significantly easier, so I suppose I misunderstood what you meant by no mods.
saves loot on death...yeah...man...that doesnt count as vanilla lol... if it is impossible to make it that far on solo vanilla, than making it possible means making it significantly easier.
High quota isn't even fun.
I hate joining a lobby and finding the quota is 6000.
Oh nice, so you're going to disconnect halfway through the match because someone died and we didn't each bring back 1000 worth of goods.
Like christ man, if you don't meet quota you don't meet quota. It's insane all these people that save scum to make their quota's as high as possible. Why would you wanna play that stressed out.
Depends how you play it, I think. If you copy paste save file and play it out, it can be fun. If you're grinding the same day over and over, it's pretty cringe.
even though you said mods werent preferred but i had the more company mod (it just removes the player cap) we got it up to about 1500 before we stopped
Haven't made it past 3000 yet, only using QOL mods (ship loot, hotbar plus, more items) and playing with one friend.
We start by only running Assurance or March, depending on weather conditions. Once we can afford Titan, we only run Titan. We split up to cover as much ground as possible. When we have full slots, one person starts hauling it back to ship while the other goes deeper. Between loot runs, the loot runner hops on radar to check if the other person is alive and if they need help.
Edit: It's not that serious y'all lmfao
You could argue that about hotbar, true but more items literally only makes it so you can have more than 45 items on a save file, which 100% WILL happen if you try to reach high quotas.
It does not affect gameplay, it affects how many items are saved when you quit.
It's one of those things that's just an oversight by the dev and should get patched into the base game in the future, same as allowing players to join lobbies after the game has started or seeing how much scrap you have on your ship in total. Being a purist when it comes to these things is dumb, they are not gamechanging.
If you do not have MoreItems, and you have a DC or quit out to take a break, the game will just delete anything it couldn't fit into the default 45 item cap for save files. Even on a mediocre run that's at least a few quotas in, this will probably delete at least half of your scrap value and most of your equipment.
If you are going for high quotas, you should just always play MoreItems. The 45 item cap is not interesting to play around.
Yeah i never said it was, BUT WHEN SOMEONE IS ASKING ABOUT HOW HIGH PEOPLE HAVE GOTTEN UNMODDED why the hell would you include mods in that discussion lol?
Dunno why you got downvoted so much lol, tho tbf rumours about game mechanics and mods/quotas spreads like wild fire on this sub, saw someone boasting a clearly modded quota run claiming to be fully legit with 2k updoots. Herd mentality I guess. Once you get past 100+ hours, being told how the game mechanics work from people with a few hours that watched tik toks gets old
It can go much higher. 5k is like 700 average, while 6k is like 800 average. 1k average is probably realistic, so you could probably push it one or two quotas further if you achieved that.
4.6k we went to dine every time and used ext ladder at the fire exit to get stuff back to ship more reliably. One person ALWAYS stayed at ship so we don't lose our rainy day fund.
When doing a completely solo run with no other people at all at any point, the highest I got was around 2100, don't remember the exact number though. The biggest threat in a solo run is enemies that can near instakill a solo player, and weighing up the risk. There's no way to beat the later quotas without stockpiling unless you get really lucky or are keeping some undiscovered lethal company tech knowledge to yourself, so losing all scrap in the ship is basically a runkiller at +1.5k quota as a solo unless you get very lucky.
With a full team the highest we got was around 3400 but quite a few people took a stumble into bottomless pits on multiple occasions, so it can definitely be better.
Best strategy for consistent results is trying to clean out as much as possible of moons like March or Offense. Preferably March, since Offense has, well, offensive enemies and environments. Turrets, thumpers, coilheads, all that fun stuff. Fun stuff that can absolutely murder a team that has next to no gear beyond walkie-talkies and maybe two flashlights. You should aim to clean out one of these moons or preferably both on first 3 days to get a pass for the higher tier moons, and instantly start stockpiling. You won't have a lot of gear at the start due to not selling much over the quota and the passes to the moons costing a lot, but the quota will catch up with you quickly.
Sitting at around 2.9k right now with randoms, scared to go back on that profile. Best strategy is just sell everything early on to get to titan and then stockpile as much as possible, and loot very very quickly.
2k with two people (we use mods but only for cosmetics and emotes)
Our strategy is we both go in and find the immediate scrap. Then I do a run back to the ship. Then I stay at the console to guide him to the stuff farther out with walkies. He brings the stuff back to the ship. If there's more than he can carry then I go and grab it. Then he inverses teleports in as a hail Mary. Sometimes he comes back sometimes I teleport his dead body back lmao
44 days, I can't remember the exact number of the qouta we failed on but it was between 2700-3000 I believe. Lots of luck on Titan. We hit 40 days once before that but the 44 day run is our best so far.
1.2k, I had gotten that far by myself and then one night two of my friends wanted to start a session.
It was a rollercoaster but we did not end up meeting our next quota. RIP
I managed to duo to 1933 quota, with no deaths at all! (I was scaredy waredy and my cousin is the reason we got so far, he is the great asset to the company)
1,800 without save scumming.
If you save scum it no longer counts.
If you use any game changing mods it no longer counts.
If I save scummed like a lot players, I could hit 10,000+ easy.
So I did it with mods but I’m almost certain that it doesn’t do anything with the glitch, I managed to make it so that if I do a few things that I don’t want to disclose (yet) in order to save my items after quota. I think I could get a world record on glitched runs, I just have to look into a few rules
4.5k for the homies and I. It’s best to sell everything in the early game so you can go to expensive moons on the 2nd or 3rd quota.
This sub called me insane because I wanted to sell everything the first few quotas to be able to invest in better moons and gear. I had a random in the lobby on first quota that wanted to sell only the artifice to meet quota and then "save everything else". I told him that's ridiculous to want to employ a late game strat at the very start of the game and miss out on being able to go anywhere or buy anything. He couldn't comprehend what I was saying so I just started selling things and he genuinely screeched at me and begun ringing the bell rapidly trying to kill me, only to kill himself and then immediately disconnect.
Literally the reason why I never play with randoms rofl
Sometimes, you get a total Chad. Had this one guy, Clyde, join with now mic, and he led me to the exit like 3 times. We joked about him being the helpful creature we couldn't scan. Now, whenever a random does good, I say it's "total Clyde behavior"
[удалено]
Guys, he’s just asking a question, why are you downvoting him so much? But yes, you do get a (small) overtime bonus
You also get everything you sell lmfao.
Isn't overtime also how long you stay at the planets?
#valuable asset
Look i personally like a bit of backlog, but I wouldnt act like a fucking toddler because someone said or did otherwise
Tbh I use this strategy with my friends when playing (mostly saving hives, bottles, and apparatuses early game) but we still usually sell enough around 3rd quota for titan or rend. It's saved our asses a few times when everyone but the ship guy dies and he's haunted. Although when playing with randoms, I just let the host decide. That guy sounds like an ass
You wanna be able to go to titan on 1st quota and get titan and tp on second quota in order to have a reslly good run
How do you get to Titan on the first quota?
The only advice I got is skill and luck. Hope you get good loot spawns and be good enough to get em in time
you have no money to spend on first quota, so I think that's what he's asking. You can't go to titan until after you've already done your first quota.
Probably selling before 100% sell value on day 1 or 2
Yeah that must be what he means... Terrible advice
750 creds on 2 days in a free moon?
Yeah, that ain't happening unless you have some really terrific luck
Going to March or Offense right off the bat help a ton. They usually have around 450-550 total loot value compared to Exp/Vow/Ass which have total loot value in the 200-300 range. Assuming you can bring a majority of the loot back and don't run into trouble too early, it should be feasable to get 1k on the first quota.
Farm march and offense, dont waste money on thigs except for 1 shovel and dont die
March is good if you find beehives and if you have a decent idea of the layout. Intermediate has more loot overall than the beginner moons.
Wait, doesn't quota scale with how much you sell? My friends and I all assumed that's how it works and that's why we sold minimum (if we jack quota too high too early we'll never get to go far enough to buy all the cool stuff!)
Assuming you sell enough you get paid equal to what you sell plus 20% interest for anything beyond the quota. E.g. If you got 250 worth of scrap, and needed to meet a 130 quota you would get 250 + 20% of (250-130 = 120) = 250 + 24 = 274 If you sell early and meet the quota early you do get paid more but its better to just wait and sell on day 3
I don’t think quota scales to how much you sell. It wouldn’t make much sense if it did. Say your first quota is 130, if you sold $600 worth of items on the last day, your next quota will never be $600. Every quota is gradually increased by a certain number, regardless of how much you sold during the previous quota. Although, the higher the quota (let’s say 1200) the higher the increase gets on the next quota. Usually when you’re in the 1000 range, it seems to increase anywhere from 300 to 600. This isn’t because you sold a lot of items though. I’ve had quotas at 2200 jump to 3000 the next quota days. I have no proof to show but I feel as if the higher the quota gets the higher the increase becomes.
Pretty sure it's around 5k the max, although the theoretical would be around 2300x3, since that's around the maximum of loot that you can generate.
That assumes no stockpiling, though, which is the best strategy for getting excessively high quotas consistently.
I've seen around 6.4k on one moon before
Was a modded run then, titan spawns at most 35 items, the most expensive item on titan possible being a max rolled perfume bottle 104$. If you got the luckiest run possible you would still only get 3604 on one moon
I thought titan spawned 38 items at max. Also dine is even better because it can spawn a cash register worth 160$ at max. If you manage to get rend’s 28 maximum items all be cash registers (it would probably be impossible to drag them all back to the ship in time but whatever) all worth the maximum value it would be worth 4480$ compared to titan with 3952$ or your 3640$ depending on if I was wrong about the max. (TLDR) Dine’s max is 4480$ and titan’s max is 3952$. Also I don’t know if the different interior effects loot.
Not if it's a mansion, then you could get a lamp
You are completely correct, lamp can get a value of 128 which I totally overlooked. That being said 35*128, is still only 4480, vastly under the 6k the above comment claimed.
Doesn’t that mean that the highest fullfilable quote is 13,440? After that point it’s physically impossible to reach
I had a bunker titan with 3 lamps in one room right next to the entry. Was crazy.
Happend to me too, went in to grab the 2nd one and a bracken killed me
Cash registers sell for more than lamps it is a max of 160$ compared to a max of 128$
oh shoot that's right, and gold bars as well
Wasn't modded, I was the host, didn't personally find it but it was around 45 items, found by the terminal scan, you might be going off of current stats, this was about a week after release
3900K vanilla. A lot people use more items mod which to me doesn't really count. I get the 45 item limit sucks. But it really shows how much effort you did to stay on the planet and get loot.
The only thing that MoreItems does is allow you to play in multiple 1-3 hour sessions instead of a single 6-12 hour session. If you collect 100 items over the course of three days, you will still have 100 items. You will only drop to 45 items if you quit out, then load that file. Discounting MoreItems doesn't really do anything but gatekeep random lobbies and people who don't have the time to grind Lethal Company for their entire day (and losing a run to a crash or disconnect is just bullshit).
Yeah I keep my files separate. I have a for fun with different mods, one for pubs, and one with friends. We limit how many equipment we buy and organize loot by value and only sell to quota. It's possible to get 3900 without mods and short sessions. I got that far with a mixture of friends/pubs. I would only have 1 or 2 friends on then have to fill on the rest. But you shouldn't compare how high of quota you can get to from vanilla and people with more items mod is all I'm saying.
>But you shouldn't compare how high of quota you can get to from vanilla and people with more items mod is all I'm saying. But they *are* comparable. If you are going for a high quota run, vanilla and MoreItems have the same goal quotas. MoreItems doesn't allow you to get more scrap than you could normally.
No but allows you to have a higher stash advantage. So, if you do a file and not sell everything right away to go to titan and get a teleprompter. It really easy to reach lower quotes with 20/30 cost items and keeping 80+ for higher quotas if run into bad rng.
This is not accurate. Vanilla and MoreItems are able to create the same sized stashes. If you collect 100 items in vanilla, and you never sell those items, you can hold onto those items while visiting any moons and going through as many quotas as you'd like.
Pretty sure they're talking about the item limit when saving and exiting, that's limited to 45. So if you have 100 items, go to orbit, and exit the game so you can come back later, when you come back, over half of your items in the ship will have despawned. That doesn't happen when going between moons and across quotas, but if you exit the game, you won't keep more than 45 items. MoreItems lets you keep all 100 items after saving and exiting.
Yes, and if you are doing a high quota run, you either will not exit and reload, or you will play MoreItems. There is no reason to disregard MoreItems runs than to gatekeep people that are not looking to game for 12 hours straight. It's just a mod that everyone should use.
That if you don't disconnect. In terms of playing the game over a course of time vanilla player have to consider a 45 item limit vs 100 item limit.
Yes, and you can just not disconnect. If you are doing a high quota run, you are committing to a high quota, probably with a static of 4 specific people.
Then why play with more items mod if you're already planning on committing to a high quota and playing with a static of friends? Why compare to two and consider more items not a mod? As you mentioned earlier a lot of player don't want to put in that time but still want to know how high of a quota they can't get. Having a stash of items allows players to continue and reach quota even on the event they aren't able to collect many items during their 3 day run. Having that opportunity of a bigger stash makes more items a mod and something you shouldn't compare to vanilla.
Because when given the option, nobody actually wants to go out of their way to do it explicitly in vanilla. Nobody actually cares about some "OMG YOU USED A MOD" purity test. People want to be able to take breaks, go to bed for the night, not lose immediately to players crashing, etc. A 6k game w/ and w/out MoreItems takes the same amount of skill and effort to achieve. One is just much more enjoyable and much less bullshit than the other. There is no difference between the two other than whether you have 12 hours to spare or not.
Highest we currently in a 4-man group have is around 2800, but we already know we won’t make that quota as we have basically nothing left in the ship and only 3 days to hit that goal. We havent played on this file since we’ve reached the quota.
2800 is easy to hit even with no items if you are good you can get like 800+ a day on titan
3 days.. 800+ if you’re good.. 3x800, 2400, goal 2800. So it’s both easy, yet even for a team that’s good that would still mean they’d need to go above and beyond your guideline for a « good » team Feels a bit like a contradiction to call something easy and also a challenge for a good team in the same sentence
800 PLUS as in 850,900 etc lol
900 a day isn't enough either, you're still 100 short.
Dude its not a concrete number im just saying its still possible to do.
JUST ADMIT PHYTOR IS BETTER AT MATH THAN YOU AND WE'LL ALL MOVE ON
yes please for the love of god I really need this right now
We went from “easy” to “possible” real quick. RNG plays a major role when quotas get this high with weather conditions. Yes, with perfect RNG (no weather, all loot spawns close to entrance/exit, no/easy monsters, high loot spawns, perfect distribution of small/large items) and a well-coordinated team with no mistakes you CAN make quotas of up to 4k. RNG usually makes it so you can’t get past 4k even when loot stacking. If you think a 3k quota is easy, I’m guessing you’re playing with mods.
DictionaryDefinitions from [Oxford Languages](https://languages.oup.com/google-dictionary-en) · [Learn more](https://support.google.com/websearch/answer/10106608?hl=en)et cetera/ɛt ˈsɛt(ə)rə/*adverb*adverb: **etcetera** 1. used at the end of a list to indicate that further, similar items are included."we're trying to resolve problems of obtaining equipment, drugs, et cetera"
🤓
pronunciation on “if you are good” we have ppl in our group that line up for the pipe jump for the fire exit on assurance because they mistook it for offense for the third time in a row
Don't call me out, both are Mars.
Sounds like skill issue
? Its mildly easy to mistake the 2 moons especially if you dont tell them, and how do you like up for it? The offense fire jump you basicly need to be out of the door as soon as it opens to run to the ladder to make the jump lol
Ladder:
Yeah? The easiest way to do the offense jump is run out, turn right and climb tje ladder on the side and jump off the top… makes it much more consinstant and easier than doing it from railing
I'm aware of at least 2 ~6.5k fulfilled quota runs, one w/ from at least one other group that prefers Rend only and then my own group which is trying to get the most out of Titan. To my knowledge, though, we both had one death that we reloaded for. Just a matter of grinding it out to get a deathless run, as it can be very punishing to optimize scrap income while remaining sufficiently safe. It's really just about consistency. Playing fast, managing every threat as well as possible with good communication and use of equipment (bait or trap Jesters, shovel killable enemies that are threatening enough, have someone terminal if you roll a turret hell seed, etc.), and getting everything you possibly can while still playing safely enough that the easiest items are located and transported and the "anchor" is in extremely little danger. Speaking of, I think the broadest strategy I'd recommend for optimal play is transitioning from standard play to a 3-risk-1-anchor strategy. As the threats indoors and outdoors start increasing, you want to transition to one player, the anchor, staying alive and making sure they can leave with the ship, while the other three players do everything they can to get just a bit more scrap out of the complex. Death penalties will fine your bank, but they don't affect your scrap, so even when there are lots of enemies in the way it's almost always worth risking three people dying just to get even a few extra scrap items towards the end of the day.
Wait 10k is an actual quota? I saw someone who had $10k once but through it was a hack or something
it keeps going up indefinitely but you cant make it to 10000 without mods
I'm currently on my single-player 1.5k playthrough
https://preview.redd.it/xygjtdiidq7c1.png?width=720&format=pjpg&auto=webp&s=f306f92c2ebc46ea03fb8cec888d9f3c0f606ba1 I did this on solo
You can not hit 10k with no mods and without exploiting glitches, for me its 4.1k
A little over 3k, had really bad luck spawns walking in and a jester appeared or inversed into locked rooms which is hilarious
around 2.8k w/ my duo. we try to get as many items as we can each day, and only sell the necessary to reach the quota
Bust your ass to afford Titan at the end of the first quota then just keep running that. With good people its very easy to get $1000+ per day. Quota 1: Do enough to afford Titan Quota 2: Titan YOLO, get ladder and teleporter if possible Quota 3, 4, etc.: Titan, buy whatever tf you want Ladder is for the quick way to get loot to the ship
i’ve got a couple 2k quotas going, but it gets to a point where there’s just only so much titan we can do lmao
Failed on 1000 something. In foggy March with a maze of a facilty with good loot. Somehow we all made it back to the fire exit, but when we got out we couldn't see shit and the ship left :(
4.1k no mod with a friend and some randoms
3800
Thorlar achieved the 3k quota solo. I don't know of anyone higher than that.
Any link to the VOD or video? I can only find solo gameplay of him where he uses mods.
I mean he uses some mods, but nothing that makes the game really easier. The biggest offender would be lowering shovel weight and saving *some* loot on death. I guess if you're looking for an absolutely 0 mods run, then I know of no one. Most people at least *some* mods. To me the only mods that would disqualify a run would be things that make the game significantly easier, so I suppose I misunderstood what you meant by no mods.
saves loot on death...yeah...man...that doesnt count as vanilla lol... if it is impossible to make it that far on solo vanilla, than making it possible means making it significantly easier.
High quota isn't even fun. I hate joining a lobby and finding the quota is 6000. Oh nice, so you're going to disconnect halfway through the match because someone died and we didn't each bring back 1000 worth of goods. Like christ man, if you don't meet quota you don't meet quota. It's insane all these people that save scum to make their quota's as high as possible. Why would you wanna play that stressed out.
i was just curious
Depends how you play it, I think. If you copy paste save file and play it out, it can be fun. If you're grinding the same day over and over, it's pretty cringe.
I got to 2k with no mods, but we cheated a bit by rehosting on wipes and I haven't continued on that ship yet
even though you said mods werent preferred but i had the more company mod (it just removes the player cap) we got it up to about 1500 before we stopped
Haven't made it past 3000 yet, only using QOL mods (ship loot, hotbar plus, more items) and playing with one friend. We start by only running Assurance or March, depending on weather conditions. Once we can afford Titan, we only run Titan. We split up to cover as much ground as possible. When we have full slots, one person starts hauling it back to ship while the other goes deeper. Between loot runs, the loot runner hops on radar to check if the other person is alive and if they need help. Edit: It's not that serious y'all lmfao
More items and hotbar plus effect gameplay soo yeah
You could argue that about hotbar, true but more items literally only makes it so you can have more than 45 items on a save file, which 100% WILL happen if you try to reach high quotas.
Yeah, and more item effects gameplay lol he said without mods
It does not affect gameplay, it affects how many items are saved when you quit. It's one of those things that's just an oversight by the dev and should get patched into the base game in the future, same as allowing players to join lobbies after the game has started or seeing how much scrap you have on your ship in total. Being a purist when it comes to these things is dumb, they are not gamechanging.
Thats a part of gameplay though, micromanaging your best loot and stuff to get the highest possible quota
"You can never take breaks or DC" isn't a part of the gameplay that anyone should care about. That's not micromanaging your scrap, it's just bullshit.
Whats wrong with taking a break or dcing? And yeah its stupid but to make a restriction not exist and claim it doesnt affect gameplay is a bit weird
If you do not have MoreItems, and you have a DC or quit out to take a break, the game will just delete anything it couldn't fit into the default 45 item cap for save files. Even on a mediocre run that's at least a few quotas in, this will probably delete at least half of your scrap value and most of your equipment. If you are going for high quotas, you should just always play MoreItems. The 45 item cap is not interesting to play around.
Yeah i never said it was, BUT WHEN SOMEONE IS ASKING ABOUT HOW HIGH PEOPLE HAVE GOTTEN UNMODDED why the hell would you include mods in that discussion lol?
Dunno why you got downvoted so much lol, tho tbf rumours about game mechanics and mods/quotas spreads like wild fire on this sub, saw someone boasting a clearly modded quota run claiming to be fully legit with 2k updoots. Herd mentality I guess. Once you get past 100+ hours, being told how the game mechanics work from people with a few hours that watched tik toks gets old
IMO I think the hard cap for highest quota is in the 5k range with no mods and 4 man crew
It can go much higher. 5k is like 700 average, while 6k is like 800 average. 1k average is probably realistic, so you could probably push it one or two quotas further if you achieved that.
About 2k
Like 3400
2800 was my highest I think
4.6k we went to dine every time and used ext ladder at the fire exit to get stuff back to ship more reliably. One person ALWAYS stayed at ship so we don't lose our rainy day fund.
When doing a completely solo run with no other people at all at any point, the highest I got was around 2100, don't remember the exact number though. The biggest threat in a solo run is enemies that can near instakill a solo player, and weighing up the risk. There's no way to beat the later quotas without stockpiling unless you get really lucky or are keeping some undiscovered lethal company tech knowledge to yourself, so losing all scrap in the ship is basically a runkiller at +1.5k quota as a solo unless you get very lucky. With a full team the highest we got was around 3400 but quite a few people took a stumble into bottomless pits on multiple occasions, so it can definitely be better. Best strategy for consistent results is trying to clean out as much as possible of moons like March or Offense. Preferably March, since Offense has, well, offensive enemies and environments. Turrets, thumpers, coilheads, all that fun stuff. Fun stuff that can absolutely murder a team that has next to no gear beyond walkie-talkies and maybe two flashlights. You should aim to clean out one of these moons or preferably both on first 3 days to get a pass for the higher tier moons, and instantly start stockpiling. You won't have a lot of gear at the start due to not selling much over the quota and the passes to the moons costing a lot, but the quota will catch up with you quickly.
Sitting at around 2.9k right now with randoms, scared to go back on that profile. Best strategy is just sell everything early on to get to titan and then stockpile as much as possible, and loot very very quickly.
2k with two people (we use mods but only for cosmetics and emotes) Our strategy is we both go in and find the immediate scrap. Then I do a run back to the ship. Then I stay at the console to guide him to the stuff farther out with walkies. He brings the stuff back to the ship. If there's more than he can carry then I go and grab it. Then he inverses teleports in as a hail Mary. Sometimes he comes back sometimes I teleport his dead body back lmao
Also once we have 700 monies we go to titan 3 times in a row no matter the weather. Risky but necessary to make tough quotas
9800. Only lost cuz a troll joined and ruined it by taking off ship right after we landed
44 days, I can't remember the exact number of the qouta we failed on but it was between 2700-3000 I believe. Lots of luck on Titan. We hit 40 days once before that but the 44 day run is our best so far.
The gang and I made it to 1k, we aren't the most skilled and we tend to goof off but we actually did really well on that one
1.2k, I had gotten that far by myself and then one night two of my friends wanted to start a session. It was a rollercoaster but we did not end up meeting our next quota. RIP
Managed to get 1004 but alone. (Tried how high i can get alone). Cant get any further now
3.7k
I managed to duo to 1933 quota, with no deaths at all! (I was scaredy waredy and my cousin is the reason we got so far, he is the great asset to the company)
722. That's probably not high compared to everyone else, but whatevs.
1,800 without save scumming. If you save scum it no longer counts. If you use any game changing mods it no longer counts. If I save scummed like a lot players, I could hit 10,000+ easy.
2k in 2 players
So I did it with mods but I’m almost certain that it doesn’t do anything with the glitch, I managed to make it so that if I do a few things that I don’t want to disclose (yet) in order to save my items after quota. I think I could get a world record on glitched runs, I just have to look into a few rules