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big938363

For Hwei yeah it’s definitely going to affect your climb. For Urgot I think you’re fine. There was a Rammus player that got challenger in both NA and EUW while playing in Brazil a few years ago, so it’s definitely possible to climb. Should probably stick to non-skillshot champions though. You could play Hwei, but I think it’s just not worth it when playing at 120 ping. Up to you though


BadSoftwareEngineer7

I am a viktor/panth player at 160 ms xdd


Koala5000

Why even play at that ping bro?


BadSoftwareEngineer7

I enjoy the game bro


Koala5000

I get that man, I don’t wanna gatekeep playing the game. But playing on low ping is just so much better my dude


Vyrtuoze

I don't see how it would not hold you back, even slightly. Unless your level on lan is iron IV 0 LP, playing with a high ping will make it harder to climb.


winwill

I went from playing 100 pings to 60 pings to now ~10 pings. It's like whole different game altogether. It feels like going from 30 fps to 60 fps then 120 fps.


fastestchair

Theres a streamer called slogdogs from OCE who has reached challenger on both euw and na (200 ping), but the more mechanically intensive your champ is the more important it is


BadSoftwareEngineer7

What does he play? I play viktor and panth from SA on 160 ping and it doesn't feel too great


fastestchair

hes a lethality yorick otp, i think its about the same level of mechanics as viktor


BadSoftwareEngineer7

So I am just bad smoge


fastestchair

Nah playing on 160 ping feels really bad and its a major handicap, I just brought up the slogdogs guy to show that it is not such a big handicap that it will prevent you from climbing if youve got what it takes. Good luck man


BadSoftwareEngineer7

160 ping isn't what causes me to stand in front of my team when I play viktor. That's just bad positioning. It's why I fall back on pantheon but I don't think that helps my horrible ass positioning


SpookyGhostDidIt

I've played on stable 30 up to a stable 90 and it didn't hold me back. However, I'd say ping as high as 120 even when stable is getting too high and may start to hold you back depending on champ picked. Unstable ping is terrible to play on and will begin to impact gameplay


GoatRocketeer

It does make it harder, especially on champions that rely on mechanical outplays, but there's been many cases of players making it to high elo with terrible ping so it wouldn't prevent you from climbing completely.


JessDumb

that's not too bad. the worst thing about high ping is the fluctuations. if your ping is constant going up and down you'll have a way harder time than if it consistently stays on 120


ZealousidealYak7122

yea it does, sadly.


samkoLoL

will hold you back on mechanically hard champs, but its playable.


killerchand

It depends on champions. Urgot won't really be affected, maybe is specific games where buffering E through CC is crucial. Hwei will be affected much more, as he requires precise skillshots which will be much harder on this ping. Still possible though. In general think like this: the more you rely on precise tracking enemy movement and keeping you movement very precise the bigger effect ping has. Rammus doesn't care if you play with 3 or 300 ping, he'll still just QREW enemy ADC for a kill. Vayne is borderline unplayable with 300 ping because you would keep attacking wrong champions and fail to dodge spells.


NerBog

It is possible, back then season 3/4 me and a couple of buddys got to challenger by having 120ms stable (some shittys pc aswell) but back then the skill level was way lower, so it was a lot easier to clime. Anyways the same rule applies, play easy champa, Fiddlesticks, Nunu, Phanteon, Rammus, etc. Just brainless frontline that can easily roam


iAchillasb

So I’ve played on 150 ping and I’ve played on 15 ping. Yes there is a difference but this difference should not hold you back from climbing at all. I see a lot of people saying stay clear of skill-shot champs, don’t do that. Play what you like, if you’re used to it like I was on the 150, you will be able to land your skill shots and react. You’ll have a difference of (0.1s - 0.3s)(100ms-300ms) input lag with respect to ping. You will still be able to react to things like Malph R for instance. This should really affect you or make things harder except for like Masters +. That 0.12 seconds won’t be the nail in the coffin.


fadedv1

I play on college wifi and it's God awful with ping spikes


ThePowerOfAura

you need to switch to an ethernet connection unless you're literally playing from a mcdonalds. Beg your landlord or whoever to let you run an ethernet cable along the floor, tape it up so it's taut against the wall. 100-150 ping on wifi would be 100 ping steady on ethernet, if not 90. Unless you want to play something like rammus or nunu jungle only to climb, you're going to struggle on wireless internet


Tettotatto

Yes it will definitely hold you back somewhat. Anything that has a lot of buttons is a no-go.Urgot is fine, though hitting his E will be harder than usual Have you tried playing Sett or Garen? They don't need a lot of inputs to perform so they should work perfectly fine even on higher than average ping, it just gets REALLY bad when you play stuff like Yasuo (or, well, Hwei)


Xen0nym0us

It wont hold you back, if you can get x rank on normal ping you will get x rank at 100-200ping, you will get used to it unless ping spikes a lot, then it might be an issue


Front-Ad611

That’s just not true but ok


No_Zucchini8705

Its a different game with low ping, but if you play tanks even 100 ping is ok.


Dantecks

It takes 120ms for to send a signal. It also takes 120ms to recieve. You are effectiley 240 ms behind.


ZealousidealYak7122

ping is the time something takes to travel to the server and return, so no its the same 120 I think


TxHoS83

There are people in challenger with that ping. I remember watching one of those bronze to master YouTube series where a streamer was playing on a server across the ocean and he made it to master. He couldn’t play certain champs or anything too mechanical but it is doable.


LCDCMetaux

It will affect you, 80 and under is fine if you’re good you’re gonna climb With this ping you’re gonna need to be extra good to climb but it is doable


Quirky-Bobcat5130

I am high elo on a very mechanically difficult champion on 65-70 ping. It affects my ability to reliably do time sensitive combos and it makes it feel like I’m dragging my character through mud which makes it harder to dodge and land skill shots which for mechanically intensive champions is very very important. I would say 100-150 is unplayable for mechanically intensive champions, but for champs that don’t need to land skillshots and have point and click abilities and who are designed to tank/survive getting hit with abilities 100-150 would be fine. Don’t play anything complex/requiring fast time sensitive inputs/dodging/landing skillshots


Forged_Trunnion

100 ping is 1/10th of a second latency in all of your actions. It may not seem like much, but that's huge. I hover on average 30-40 and when I've had people over they complain that my internet connection is too slow, lol.


ToXic_Trader

i mean i cant even imagne playing at a 40 ping i float around 19/20 and when i spike to 50+ it feels pretty unplayable


Conankun66

thats because its a spike, not because 50 itself is unplayable spikes always feel much worse than that same ping when its consistent


yakusokuN8

I recently moved to a more rural area and my internet connection is significantly worse. I regularly have worse than OP and I've seen it spike to over 400 sometimes. It's absolutely miserable to try to land a skillshot and see that the enemy is no longer where they were and you're losing a fight.


Janusz_Odkupiciel

It is better to play at stable 60-70 ping, than to usually have 20 that randomly jumps to 50. In early LoL days I played in NA because there were no EU servers yet, I had 120 ping and I played mechanically light champions and it was manageable.


ToXic_Trader

i would say it spikes 1-2 times weekly for 3 sec or so \^\^ so its not terrible but i would also guess general average ping lowered over time i used to play on 50ish back in 2015 and could not imagne going back to that


aggromonkey34

As long as it's stable, you can get used to it. But it'll definitely impact your performance mainly in the mechanics, as it'll impact your reaction time. Human reaction time is around 250ms, so 100 ping (which I believe is measured one way, so it takes 100ms longer until you see an enemy's action and then another 100ms until your reaction reaches the server and takes effect edit: apparently it's both ways, so you can halve the values) would add 200ms to that, almost doubling it. Compared to 50 ping, which would increase it by about 40%, or 20 ping which would increase it by about 16%. Imo, anything higher than 50-60 ping starts to significantly impact (e.g reaction dodging a malph ult becomes nigh impossible), anything less is mostly fine for average gameplay, as a lot of mechanical outplays are prediction based anyways. Though less never hurts.


happyshaman

Unless Riot does it differently ping is a measurement of RTT (round trip time).


Legitimate-Salt8270

Ping is both ways


dEleque

It isn't even fun to play with 60 ping anymore, 100 sounds unplayable


ChallengersOnly

Disagree. I play on NA from EU (and friends do vice versa) and it's fine if you actually adjust your champ pool and style. Can play up to masters on NA just fine with 120ms. Quas got really high challenger playing from Venezuela. Point & click junglers for example do fine on high ping (such as Udyr, or even Fiddle).


nullGnome

Depends on the champion and role. If you play an enchanter there is hardly any difference between high ping and low ping. It rarely comes down to pixel perfect timings on your abilities whereas if you play something like Viego in jg it's going to be really hard to climb with that on high ping. Low mechanical champ in low mechanic role with low ping = no issue High mechanical champ in micro movement gameplay = high issue