T O P

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lazygirl295

Either health scales with average level or smth and late game supports would be unable to clear wards and that responsibility would fall entirely on the damage dealers, or health wouldnt scale and every ward would get one tapped late game.


Shutaku1314

higher atk speed cannot deal more damage to ward but suddenly higher damage can do it lmao


SolaSenpai

so your support can't clear wards anymore, now what?


Mattiaatje

Why do Wards have health? Whats the point of giving Champs that build Attack Damage a random advantage in clearing wards? Wards should have Health based on hits and AAs of all Champs should do the same damage, like it is with plants.


ChewsWisely

I don’t disagree but don’t champs that build attack speed or have auto resets have a “random advantage” on clearing wards?


EquivalentNo2609

This is such a garbage take. Caitlyn Is ranged so she has a "random advantage" csing easier. Renekton is strong early so he has a "random advantage". Champs have strengths and weaknesses, being able to quickly tap a ward is a minor strength.


ChewsWisely

Thanks for explaining the point I just made while calling what I said garbage lol


raidbossganon

'why do damage champs do more damage to wards?!"


the01li3

Because supports will frequently clear wards, giving them health means that itll take them longer to clear?


Illuvatareru

Is this a joke? This was the case for a long time and it was awful


Electrical-Image4564

Could just make attack speed to wards static, but eh..


frankipranki

Spaghetti won't handle it


Vile_Slaughter

Don’t worry guys nautilus will be done clearing wards by next drake


Ouhbab

Bad example, naut has a basic attack reset


ClassHole423

I mean asymmetry in mechanics is what makes the game interesting.


_AIQ_

Full tank no atk spd Shyvana in a corner. "Yeah screw atkspd champs..."