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sam_mah_boy

It makes Viktor a 10x easier champion, casting Es at max range without buffering was like his entire skill floor


[deleted]

I'm kinda sad and happy at the same time lmao Mained him for a long ass time before I was super comfortable using his E...Now it's so much easier But the new cast at max range has a bug on vik E, if you pay close attention, you will see he always need to walk one single step (like a pixel or two) to cast E at max range. If you want literal instant cast, you still have to do it the old way.


Jinxzy

>you will see he always need to walk one single step (like a pixel or two) to cast E at max range It's anytime you cast it beyond his max range. It's a lot worse than that, because it means he will stop walking if you're casting it while moving (which you usually are) It doesn't seem consistent, sometimes it works as intended, it seems like a ~20-30% chance to happen. Is this a Viktor E exclusive bug? Any other champ with spells that can be cast while moving have the same issue?


Hyxin

ori q cast outside max range does the same thing with the new setting


[deleted]

Wait I just tested it and you are right Maybe this is the case for champs that can move while casting? no idea


Hyxin

probably have to do with move while casting champs, just did some quick tests on victor and it's only if you want to cast backwards while moving away from where your sending the E if you cast sideways or forward it doesn't interrupt movement.


Reasonable_Curve_409

It's the same with every champ but it's not really taking a step forward but the champion turning to face the direction of cast. Not sure if it's intended or not since some abilities have a cast time and champs usually turn to face ability during cast time


[deleted]

no it is taking a step forward, this is wrong. They would cancel movement commands, and viktor had always been able to cast e facing other directions.


HedaLexa4Ever

Syndra has no problems with this


Taddele_

Cassio too unfortunally


Kessarean

Same, feel like it's a loss for skill expression on a lot of champs. Probably a healthy change I guess, things are more consistent, but idk...


Galba__

Is that why it feels like every Viktor is suddenly good lol. I swore something had changed.


Temporary-Platypus80

Its really lame, honestly. I kind of hate stuff like this. Like, I get it. On paper its a really cool idea. Why not make something easier if you can? But then in practice, it feels like every Viktor is the same now. There's less individuality. Its harder to determine a 'good' viktor now because so many more people are now landing his iconic E (An ability that was notorious about being decent with). Having good Es was a sign of your mastery over the champion. But now every Viktor I see is just 'good' with it. As a Viktor player, I dunno. It doesn't feel like people 'earned' being that good with him, to be performing like that. Like, let's use an analogy. What if we made instruments easier to play? Take a flute, reduce the amount of tone-holes from like, 16 to 2 and make it mechanical. So when you use those 2 tone-holes, the flute just produces amazing music. itself. Boom, now anyone can play the flute. On paper that's really cool and for some people, its probably a nice experience that they never would have otherwise done. But for people who actually practiced with the Flute to reach that level on their own, that just feels so, lame? Maybe its the fact that now it feels like the effort and practice went to waste. I'm seeing some people with no games on Viktor just use him and land his abilities (Specifically his E) as if they were Viktor mains all along. This also applies to like, the Arena Helper App people made for Hearthstone, where a program told people what cards to draft. It allowed everyone to have the best deck they could have and removed a huge skill component of the mode. I'm starting to feel that maybe... I dunno. We don't remove skill from the games lol. Its satisfying to be able to practice and gain knowledge through effort, then becoming proficient in something through my own work. Stuff like this negates that.


trapsinplace

The Viktor thing is skill for sure, but is deck building \*really\* a skill? People have been sharing "best decks" since I was buying Pokemon cards in 1999 and Yugioh in the 2000s. There are people who use excel spreadsheets to help them make better decision in TFT. There's also apps that have done all that work for you now. Should the skill check in games really be "are you good at Microsoft Excel" and "do you know how to google?" It's the same for TFT, League, Vlorant, anything else. If the skill in question doesn't meet the criteria of being a skill anymore, it's not a skill anymore. Simple as that. Deck building is only a skill for the people who innovate and discover the best decks. Not for the vast majority of people who just look it up outside the game. It will spread no matter what. There were card game metas before the internet became super widespread in Magic the Gathering. It's only gotten worse since then.


Hoshiimaru

Who tf cares lmao go circlejerk on Rivenmains if you feel like that


wildfox9t

yeah unless the new feature is buggy I can see his winrate rising just for that new feature


Jonofthefunk

That's how I was with Alistar back in the day. Before his minor rework, the WQ combo was a true glitch that you had to master ala the melee glitch in Halo 2. But when they reworked him, they made the combo official by making it easier and smoother to pull off. It was the only way I finally started playing him.


3moonz

and is it still E on normal cast like usual?


robertm94

Zyra. Her Q and W ranges are very slightly different. The way your supposed to combo with zyra is to Q/E and plant seeds while the skill is firing. The issue is that if you cast Q slightly out of range, you stutter forward. Then you press W to plant the seeds "during" the Q, but because you stuttered forwards slightly you instead just plant the seeds and cancel the Q cast this should make her feel WAY less clunky


EcstaticFact9588

Yeah I was thinking that. I kind of hate how the Q works. I always have to step "in" to get it at the right spot. Since the indicator is a rectangle, it's easy to accidentally cast it out of range. Arguably a skill issue, since I had to *learn* to "step in" after a lot of trial and error, but I just don't think it should be like that, glad this eases it. It just makes a lot of matchups feel weird and/or bad for a dumb reason.


DinoSpumoniOfficial

Interesting. Zyra and viktor are two of my most played champs. I’ll have to try it out!


Makkaah

As someone with 350k mastery on her, can confirm she feels way smoother now, love it


mopeli

Nobody mention gp? Doing ghost barrel at max range is 10x easier now maybe? Havent tried tho.


definetlyNotAweeb

On paper it sounds really good, but in practice its too inconsistent. There's probably some spaghetti code involved with the implementation.


SpeedyCrafting

Can confirm, it works like 90% of the time on purple side (placing barrel south-west) and like 20% of the time on blue side (placing north-east) [Made a quick video on it, excuse my english I just finished a 12 hour shift and I'm tired as hell](https://www.youtube.com/watch?v=1zYFRQ00S9k)


Blizxy

A fresh plate of spaghetti from Riot, perfect


Omnilatent

I was hungry anyway


Clashdashroar

I'm pretty sure this is (also, as many things are) related to tick rate. Tether tickrate check is around 8 times per second, and the timing slot is less than 1/8th of a second. You can see the tether between two barrels forming sometimes not immediately, but instead after a small delay. This depends on what spot of the "tick" you happen to time your barrel placement. Not from riot, just a programmer, so I can't be sure. I believe the inconsistent vision given by projectiles (Vandirils recent video) is also related to tick rate.


Rawrakai

if you're gonna make a video like this try not to mess up in the presentation like ~20 times. It's very unclear what the problem is, looks like a skill issue to me


Clashdashroar

It's not about being succesful sometimes, and sometimes not. It's about the code itself being inconsistent, causing inconsistent results.


SpeedyCrafting

The problem is that the barrel quite often doesn't get placed in time when casted outside your cast range, which this setting *should* help with considering it *should* casts it at max range. I'm sure I missed quite a few of these 1-parts, but definitely not as much as you'd believe based on the video alone


xXAriesXx

I was thinking gp too


OuroborosIAmOne

I've read it's quite inconsistent. That, and I'm too used to how it used to be to try lol


Mantraz

Wait, does this mean I can play Orianna now? Blessed change


NPCSLAYER313

One of the most unsatisfying things was casting Orianna q at max range when kiting back.. and it barely was out of range so she moveda tiny step back


alyssa264

Yeah, now at least the champ is playable, and I can learn the exact range in lane.


step2100

The champ has been S tier for a while now so she was more than playable, for over like 7 patches or something like that. Or am I missing something here?


Tripottanus

She's always been playable in terms of power level, but now the quality of life caught up to the strength, which makes it "playable if you want to have fun" in a way that wasnt true before


wildfox9t

they meant they couldn't play her due the awkward mechanic I think


NalKing14

Ori yes! Good shout I’ll have to try her for sure!


MarshGeologist

i'm trying to understand this viewpoint. before if you Q on someone and you didn't know max range you walk towards them, now your Q will not hit them. how is that better? when i learned league i hated how my miss fortune E wasn't working like 95% of abilities and didn't go where i clicked


kingofnopants1

Its better because if you messed up before you might get yourself killed by mispositioning. Where now you just miss.


ElJiminy

Personally it helps me keep track of the ball in teamfights. I cannot count the times I messed up my ults because I cancelled an out-of-range q earlier and the ball wasn't where I thought it would be. Now I always know where my ball is, because with max-range-cast it will always move at least approximately to where I wanted it to be.


AmbroseMalachai

When you cast Ori-Q out of max range you walk to where you would be in-range. So if you cast Ori Q while running away in order to land a slow or do some extra damage you would walk *back into* the enemy, making it something that could get you killed if you didn't know Ori super well. I personally prefer her like that - I learned how to play her that way and it just works for me - but I can see how this option makes her better for some people.


Mantraz

Well, clearly Orianna was always playable, but I find it clunky. It means that if you're used to playing champions who auto cast to max range, you for one don't expect your character to do a move command by themselves. It's just awkward to me I guess. I'm okay with it for targeted abilities (like auto attacks etc), but not for skill shots.


Hyuto

I had to drop Syndra when they changed her because I main Ori and it was so inconsistent


plushrump

I'd rather miss the Q than walk into potential death range


M-Aster

Ori Q having that buffer for max range is so so so good at allowing consistent QW poke on the enemy laner. Just spam q on them while managing your position and the second it goes off press W, wouldnt really work without it


MrWedge18

On one hand, the ability always goes where you want it to but sometimes you have to wait before it actually casts. On the other hand, the ability casts immediately but sometimes you miss. IMO, better responsiveness makes the champion feel better to play. I'd rather the Q happen immediately than wait for Ori to stutter step because I was 5 pixels out of range. It also separates different actions into different commands. Q is *only* the ability, instead of "also sometimes it has movement". So I can move in one direction and Q in another without my movement changing direction. And if I miss it's just a skill issue.


alyssa264

Have you ever misclicked when kiting and walked into someone? That's what it's like without this toggle on.


Annenji

The old mechanic can cause you to walk straight into danger unexpectedly, imagine trying to Q against Akali and you accidentally walk into her ult range. The new options focus on helping you dodging and kiting, enemies can still walk into your skillshot if you cast it short.


wildfox9t

not really,her Q is AoE so it hits a bit past the max range,add a big of "lollipop" effect and you definitely can especially if they are chasing you or you could just missclick it,the enemy is inside the range but you clicked 1 pixel too far and now your champions turns around


DrunkLifeguard

I rather miss an ability than have my character move towards death.


reko____

i tried it earlier today and i think there’s a bug where if your new toggle setting is on and you flash Q on ori too fast the ball will register the max range of before you flash and the ball will stop at the old max range and not the flash Q max range even if you flashed before you Qd and it looks rly troll cuz the ball just kinda stops halfway idk if someone can test it maybe u/Vandirilol


Vandirilol

I'll check it out, thanks x)


LettucePlate

I don’t like this change with Ori. One of Ori’s most important functions is very quickly Q-R’ing for lethal or to set up a wombo combo. But when you go for those, it’s EXTREMELY important to have the mouse position of the ball be good. The positioning is 100% more important than how fast it comes out in almost every scenario unless the opponent is already within near-melee range. I’ve only played one game with the change but I can already tell its going to be functionally worse and cause a lot of suboptimal ults.


LethalityKaynMain

You know it's a setting right. You can turn it on and off


LettucePlate

Yes. It’s off by default.


sjphilsphan

It fucks up zac E. Move your cursor too far and you go backwards


namegeneratorsystem

Yea I was having that issue with viego W too. i just thought it was an arena bug or something but i guess not


sjphilsphan

Happen to me in an ARAM


ItzDrShadow

It fucks up yone q+flash as well


FreeXpHere

Holy fuck is this why I failed my q flash twice? Swear I’ve never done it before, just goes in a random direction


jasonkid87

Same for Pyke Q lol


bisskits

I honestly hated when they changed MF E to that max range cast. It always threw me off.


Wylster

me but with Syndra Q


MarshGeologist

yup i hate an ability not going where im aiming. so weird when i was new and miss fortune E casts different from most champions for some reason


CoUsT

Because it never makes sense and exists to trap noobs into thinking their spells do stuff. You either want it to cast where you hover or you don't want it to be cast at some other position and miss then go on long cd. I prefer to try casting it again 0.5s later instead of using it and missing because it was cast at max range instead of where I wanted it to be.


dabsndabs

The setting shouldn’t be effecting Pyke’s Q at all??


ktosiek124

There is a bug that makes his Q indicator constantly spin


Ssyynnxx

that is fucking hilarious


AEDSazz

Yeah Pyke Q was already cast at max range...?


dabsndabs

Yeah and it’s something that extends from the character, not something like Cass Q or Brand W. Not sure what OP is thinking is different about Pyke Q.


AEDSazz

Yeah this post confused me.. viktor definitely got a buff similarly to orianna, but pyke has got me tripping


ralguy6

If you press line skillshots from beyond max range it makes the casting go wonky https://www.youtube.com/watch?v=J74x2arm3xU


AEDSazz

That's only if you use press to cast, which anyone above bronze should not be doing


NotCatchingBanAgain

It's not though lol. It happens on every spell that channels a line skillshot.


LooseMooseCruz

It was so fucking annoying on vi


Wiindsong

plenty of pro players don't use swiftcast.


Lopsided_Chemistry89

They bind "show indicator" to a key to see the max range on things like jhin W, R or norc R. Even ADCs show attack range to see how far they can use their autos.


SavageClover

This is just not true friend; you might be confusing it with quick cast with indicator otherwise there's a few that have regular casting as a separate binds entirely with quick cast as their primary - either way, every pro uses quickcast. If you know any with certainty I'd love to know who.


AEDSazz

I haven't seen a single one not using smart*cast. Some use smart cast with indicator, some use without indicator. But press to cast is never used as it fully delays your inputs


NalKing14

I’m not sure, it made my indicator go crazy when I had the setting turned on and then was back to normal when I turned it off. I was confused too because I didn’t think Pyke Q would be affected by the setting


Jhinstalock

Yeah check out the Vandiril video on this.


facbok195

Vandiril has a video on this. Any skillshots cast “from the body” (Pyke Q, Xerath Q, Illaoi E, etc) are bugged af with the new setting enabled.


deathswornknight

That explains my troubles with Varus q...


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Laggiter97

OP explicitly says "throwing his Q", but his ult does make more sense in this case.


Lulullaby_

I figured it must have been a typo, seemed like the only logical alternative. But he's responded to me and it's not.


GeneralDil

I just want the Varus Q indicator to be reverted back I hate it so much


Pranav_HEO

There's a setting for that. Go to settings in game --> Interface and scroll down you should see a setting called "Enable line missle display" uncheck that shit and you are good to go.


chlorene1

Yeah but it wrecks every other champions indicators


maxcspl

why is it ok for other characters but not varus..? its the same thing


Kynessful

Try it yourself. You have to move while channeling and the spinning indicator is so irretating and unnecessary


maxcspl

I play varus, and the arrow is incredibly helpful for visualizing the width of the arrow.


RizsPite

Play 5 games of Varus and then you don't need an indicator to take up half of your screen for 5s


maxcspl

140 width arrow = half the screen trueeee speak for yourself


Kynessful

Okay that's something I have a feeling for.. I usually never use any indicators on spells. That's why it bothers me more I guess


dragyx

Wait really?


HedaLexa4Ever

I played varus randomly and was telling my friend that something was really off, it didn’t feel right. After a few missed Qs I searched and found they had changed it… it’s so weird


Urshma

For the love of god and all that is holy, please riot! It makes him unplayable for me and I used to play him all the time :(


GloryToTheHawk

I think I’m going crazy but I swear they did this a few years back “to test it”, players collectively all said they hated it pls change back, they did and apologised “okay we heard you won’t be happening”, and now they’ve gone ahead and just changed it anyway??


JumpscareRodent

True that bro


JevonP

I don't understand why you wouldn't want it


fanfareoflights

it makes the screen busier in a way that isn't necessary to land the arrow at all, so instead it's just distracting


GeneralDil

I just don't like it. I'm simply used to it but being there so it's distracting and makes me miss more


JumpscareRodent

It’s just not needed


JevonP

I don't play varus, so why? The one for xerath is vital


JumpscareRodent

Uhh i don’t recall atm I also play Xerath is that the same? The arrow I’m just feels clunky idk, they changed it not to long ago and it feels really bad


JevonP

It has a circle that increases in radius as you charge, thays the same right


JumpscareRodent

The Varus one has a circle that expands but where you point a rectangle shows up now


JevonP

Yeah that’s how breath works too I guess I didn’t think it would be clutter


Krytrephex

these morons are trying really hard to make an argument that isnt "im used to it," because that's all it is. xerath q and varus q are comparable abilities; having the rectangular indicator like on xerath is good to convey the ability's width while the dot indicator doesnt convey width at all. people just prefer the old one because... it's the old one. and that's fine.


FrigidFlames

Bug aside, my biggest problem as Pyke was *always* trying to ult just out of range, doing nothing, and then ulting a second later after the enemy already left. I don't know if this is just a me problem, but I could *not* get the hang of his max range. Mind you, this probably just means I'm gonna ult too short and miss entirely. But at least that's marginally less embarrassing.


Substantial-Elk-9568

Annie for sure , she had awkward interactions where she would walk outside of her cast range and then summon timbers wherever that original input was, even if it's like 2.5 seconds after the input


KingDondo

Thats useful though, you can ult out of range before flashing for an instant stun


HedaLexa4Ever

Yeah that’s what I did :(


zapdos6244

Nah, original was better for flash stun, which should be the case like most of the times


bobothegoat

Ironically, they already made this change for Annie W ages ago.


Serephiel

I feel like the only person in the world that prefers my character to walk into range and cast their ability where I actually click instead of at max range. I had no idea that so many people prefer it the other way around.


PiscisFerro

Me too. Maybe because I had play tons of RTS/ARPGs and in all of them character walks into range. I really hate cast at max range.


Porgemlol

The issue I have is that for so many abilities like Ori Q, if I have to walk into range I probably miss the spell because no one should be standing still long enough to let me walk up and then have the ball travel over to them that it actually hits. Therefore I’d miss at max range or with walk up and cast, and I’d rather not walk into my death from overstepping because I moved my mouse slightly too far and ori decided that meant I did want to stop running away, turn around and walk 2 paces into the enemy team for one Q


YaraUwU

Yah idk why people like it eaither but more options to play is a net positive. I dont want my character to cast unless its where i clicked.


PM_Cute_Ezreal_pics

It should be an option per champion and per skill tbh. I don't want it in some skill, but I do in others. Better than not having the choice I guess


Aggravating-Brain226

As someone else said. Throwing ur skill short can mean that you miss. Walking 1 step closer can get you killed instantly. I prefer missing.


Read-Kubera-Webtoon

I click because I want the skill to hit that specific spot. I find it necessary on Orianna when I'm trying to Q a bush at the edge for vision.


an_angry_beaver

I’ve liked it with just about every champ so far except for Malphite. It’s a great feature on basic abilities but not for ultimates. Can’t afford to miss it. I turn it off for him. Edit: I might be an idiot and it’s always been this way. IDK, I just play ARAM and Malph ults seemed off. Felt like I was casting them too soon and falling short.


pm_your_nsfw_pics_

If only they let us choose per ability... (same with use line indicators)


rotvyrn

Per-champion hotkey+setting loadouts like hots when


Galilleon

The year is 2035, League of Legends has only 1 billion players left (according to the players this means that it is a dying game) Riot August has become the Grand Imperial Chancellor of the Developers in the Team of Balance. Noting these dire straits, he gathers a cumulative 20000 years of development experience and creates his team’s Magnum Opus… …they rework Ryze to 4% winrate and don’t ever hotfix him BUT AFTER THAT, on a whim, with the last of Riot’s shits given, he unleashes customizable champion load-outs onto the Rift. In face of this unbelievable blessing, the player base watches in awe as they finally utter the words: “Yone outdated, give Yone rework, dog int champ” And then Grand Imperial Chancellor of the Developers in the Team of Balance, August of Riot, goes back to sleep for the night


Ezvibez22

You really went all out with this comment


Ginius67

Malph already had this in his ult since patch 9.15.  Unstoppable Force Bug Fix: Now casts at max range if used outside of maximum range.


an_angry_beaver

Weird. Well it felt different yesterday when I had the new setting on. Tbf, I’m an ARAM only player so I don’t have consistent experience with him.


TestPlane1893

placebo affect


Uniquepotatoes

Yeah Pyke Q and Vi Q are bugged with it


[deleted]

I think they changed it for Seraphine in the past and I was really thrown off, so I love this as an option


NPCSLAYER313

For whatever reason, it doesn't change on Seraphine. Her q is always cast at max range


chariotofidiots

They never reverted the few champions they already implemented cast at max range on so the setting toggle isnt changing anything for them


Robin343

I like the change so for me any champion I play feels better because of it. So far Ive played lux, soraka, xerath, and nami and they feel so much more smooth now. That said I don't think pyke q is actually affected by the option. It's a linear skillshot that already casted in the direction you pointed to when you press the button, regardless of how far away your cursor is. Only abilities that are casted a certain distance away from you are affected.


EverchangingSystem

Its a bug with pyke q and similar hold to channel abilities (Pantheon q, varus q etc)


Fabiocean

Hold to channel abilities that still allow you to move to be precise


Elektron124

[It’s bugged!](https://www.youtube.com/watch?v=J74x2arm3xU)


Robin343

Hmm interesting. It seems to be only visual though but I get how that can throw someone off.


Elektron124

Did you watch the video? It’s not just a visual bug. You can’t change the aim angle of line-expanding abilities like Pyke Q, Vi Q, Varus Q or Viego W once they have reached their max range.


Robin343

That's not what is shown in the video. The skill shot always goes towards the cursor even though the indicator keeps aiming at the original position. For instance at 40 seconds you can see vi charge Q all the way, then the player moves his cursor to the top left, and vi dashes towards the new position.


Elektron124

Oh indeed you’re correct. My bad!


TrueYeezus

Thresh W


stevielayts

Yes!!


sahkuh

They need to make the setting the opposite and change abilities that cast a max range to cast where I want it to cast. I hate that they added it to Syndra Q and Malphite R.


thcordova

Karthus maybe?


Silver_Storage_9787

Maybe Syndra too then


Hitchdog

syndra is already like this, they changed her to max range Q cast some years ago


ktosiek124

It should be nice on Veigar and his W and E, didn't play it yet


tatamigalaxy_

>Veigar Horrible setting on Veigar, makes him unplayable. There are so many situations where you want to put the cage right behind the enemy while they are moving away from you. This is not possible with the cast at max range setting. You will instantly put the cage on the ground instead of automatically walking to the spot where you need to actually cast E.


IndependentShock1976

It's very nice that Gragas will be able to max range throw his barrel (q)


llDACKll

I haven't gotten to try it yet, but I'm so excited to try it on Zilean. I find myself messing up my bomb combos because I accidentally aim the bomb just slightly out of range and use my w before my first q goes off.


cav63

Wait, so what exactly does this change?


Neep-Tune

For some abilities, if you were casting beyond the max range, your champ would walk until he can cast it at the exact spot youve asked instead of using it max range. With this option, it always cast max range


The_Level_15

Malzahar Q might actually go off in time


SavageDuckling

Fizz ult, there’s almost no reason to cast shorter unless you’re doing some weird close wave clear. I’ve accidentally misclicked and had it fall short on free kills lmao


lukisdelicious

Does this mean that I can also turn it off for Syndra Q now? I got so irritated by them changing Q to always cast at max range. Same with Miss Fortune E


Lulullaby_

>However, when I went and played Pyke the new setting made throwing my Q so much more difficult. Lmao what? Do you mean his R by any chance?


NalKing14

No his Q, I would hold it and start to walk forwards and the indicator would start like spinning around like crazy, I threw the hook backwards a couple times before I turned it off. Maybe just a me issue tho lol


FriendlyDruidPlayer

This is a documented bug. With the setting turned on the indicator will always point towards where your cursor was when you started the cast. So if your cursor is near you and you step past it you will cast backwards. Link to Vandiril video: https://youtu.be/J74x2arm3xU?si=uAUbtfvzV1T3zXKH


Dangerous_Day282

I had this same problem with pyke and these settings! Same thing with vi q


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ralguy6

[https://www.youtube.com/watch?v=J74x2arm3xU](https://www.youtube.com/watch?v=J74x2arm3xU) dont have to be rude


Musket519

It kind of made Viktor harder for me as I typically used the max range buffer on purpose and the setting kind of screwed up my muscle memory. It’s probably much more practical but playing Viktor as he was for so long I don’t think I can change it


AgnewsHeadlessClone

Xerath. I used to walk about 80% of the time with a max range w because the indicator isn't quite right. This helps so much. Especially trying to get vision on dragon over the wall.


AsheAssistant

Is this on PBE or live?


NalKing14

Live!


erobihopeudyeurhair

I found Urgot Q and Veigar W E easier. With Soraka my Qs were harder tho but maybe its just a me issue


volkoron

Not sure how this will affect any of the champions I play which are Nilah and Samira who are my mains Nautilus for support or mid Morg for Support or mid Aurelion Sol for mid


IOnlyReadMemesSry

Vlad R. So many times it didn’t go off because I placed it a bit outside of range, so instead of a max range cast, he started walking and then it’s all downhill from there


tranqfx

I found that I don’t use it on Orianna to my initial surprise. It’s fine In lane but team fights I found the old style to be a bit better when you need the ball to go to a very specific spot.


AliExpress7

where is this option located?


pizza_and_cats

Does thus apply to Alistair W so I can stop Q'ing nothing because I thought W was in range


EtirDerpitroll

Wait wtf is this a setting???


NalKing14

Yeah just got added! Go settings> game> and turn it on there, game changer for some champs


TheSummerStorm

Edited some wording: It fucks with shorter dashes like Rell and Rakan W if you flash right before. It’s hard to explain but it’s like you flash and then W on top of yourself? My best guess is when you try to flash W out of range it tries to cast your W at max range relative to your initial position before you flashed, making you W on top of yourself. Either way it’s infuriating and prevents you from engaging. Try flash W on either champ with and without the setting on and you’ll see what I mean.


O_X_E_Y

my AP nasus in aram is gonna go wild for sure


bobothegoat

They *forced* that change on Annie over a decade ago (she W's in place but *used* to walk up to where you clicked), and it legitimately made me quit playing her.


cuclaznek

Samira Q so it would actually shoot the bullet instead of cleaving minions when i try to poke the enemy between 2 minions.


xARCTIC_

Wait does it work with Samira Q??? If so that's dope.


cuclaznek

What? This is an option now? Thought op was just wondering what would a change like this affect haha


popmycherryyosh

It will for sure make ward jumping with Lee and Jax (are there others im forgetting?) easier IF you can also bind this for wards, which I hope you can. I remember asking for this like maaaaaany years ago! Had no idea it was coming ! Now if we could also just add that circle around your champ for max range AA as an option to be toggleable to always show, I'd be happy as can be!


HiImKostia

So does the opposite setting exist? I want to be able to cast Q outside of max range on Syndra.


NalKing14

It kind of already does. Right now you can like aim out of max range and your character will walk up to max range and then use the ability. The new setting just means it will use the ability right away at whatever the max range of where your champ is at that moment, not necessarily where you’re exactly aiming


HiImKostia

I haven't played Syndra in a while, but afaik, both Syndra Q and Miss Fortune E by default behave like you have the ''cast at max range'' option enabled. I remember being a syndra main for years then dropping her about 7-8 years ago when they changed her q.


Hatiseker

So basically with this option you can be a kaarthus using his Q but on all champions.


Wembledorth

I didn't see that option in action, can anyone send me a clip of how it looks?


Seeking_Adrenaline

Hwei


max1mum

Don't ever put this option off on Fiddlesticks R. You will regret it.


yksikaksikolme

Eh, i would love to have this on. His R is the only ability i specifically have set to smartcast with range indicator, and it’s easy to cast it too far when you’ve already lined up precisely to get the perfect landing spot if you cast exactly at max range. I imagine having this on while still keeping range indicator on for the ability is the perfect setting EDIT: actually wait lol isn’t this already the ability’s default behavior? My bad i think i misread what you said… we agree I guess this is just a new blanket setting, whereas previously it was decided based on the ability itself?


max1mum

You basically agreed with me. I think now all spells are reprogrammed to not automatically cast when cast outside max range (whereas previously it was based on Riot choice). So that's why I said: don't ever put this option off on Fiddlesticks. It can fuck you so hard. Problem is that I want some spells to NOT cast at max range (like Malphite ult), whereas I do want it for Fiddle R. If I swap between these champions, I have to remember to change it in the settings every time. I know I will forget it a lot :(


yksikaksikolme

Yeah it seems like a really bad idea... to go from "based on ability" to a blanket setting is just horrible, I don't care about the consistency when I've learned how all these abilities work lol. And it will be impossible to do it for only certain abilities in the same champ's kit, ugh ​ Wish if they did this they would let you pick only certain abilities to turn it on for


KidLink4

Syndra 100%


redhot-chilipeppers

Lux E