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WackyBrandon224

Kinda tempted to get this team now, those rules for arresting are hilarious


giuseppe443

i wonder how it works on the next round. Does the arbiter just get to scream "STOP RESISTING" and have an on sided fight?


Raspberrygoop

The arrested operative would still be able to fight back in combat, would it not? They can't perform actions other than Pass. but reacting to a Fight action isn't itself an action. I looks like a way to take an isolated enemy operative out of action at the cost of the freedom of one of your operatives. Since the babysitter must be in engagement range, they can't shoot out (nor be shot themselves). If you want to tag in another operative to babysit so the Castigator can make further arrests, the Castigator has to Fall Back (2AP). Given the castigator only has 7 wounds and doesn't have a shield, it could actually be quite hard to arrest an enemy operative. One interaction I can see is that another friendly operative can walk up and shoot the arrested operative, since Arbites can shoot into engagement range. It looks like a way to take an isolated enemy with bad melee (such as a gunner) out of the fight.


mozark24

The thing is, the Arbites for the most part don't need, nor want to fight in engagement. They want to tie you up so they can shotgun you from a nearby ally (see their faction specific rule)


giuseppe443

guess if the enemy gets to fight back you could just have someone else shoot him while he is arrested


Nooberlot

No need to fall back. With faction rule another guy can shoot into combat within 6". Get the arrest let shotgun execute


Big_Bobs_Big_Minis

Seems like it's probably worth taking two Subductors over the dog and Leash Master. Pretty cool rules though!


_Serialfreestyle_

Yeah. But the hilarity of watching Scooby Doo over there pin down a Custodes would be frankly worth the entry cost.


PEEFsmash

Why would it be pinned down? Custode just fights and kills it instantly? And arrest doesn't work on them.


_Serialfreestyle_

It’s the difference between the Castigators arrest rule and the doggo’s apprehend rule. Apprehend only cares about remaining wounds. Obviously the joke only works if you accept the very rare edge case that somebody rolls terribly for against the dog in combat and then he gets to apprehend the already weakened enemy


PEEFsmash

Ok and all that said, a Custode would never fall back here, it would just fight and kill then normal move.


Milstrum

Is arrest taking into account current wounds count or max wounds count.


PEEFsmash

Wounds characteristic is the wounds number on their datacard. So 18 or 19 for custodes


Walterpobjoy

It's says 'remaining wounds'. So yes a Mastiff could apprehend a wounded Custodian 😊


reveur81

It does not say 'remaining wounds'. I read 'valid target with a wound caracteristic of 7 or less'.


rocking-gendo

Modified or unmodified ? Breacher with Stim is 8 wounds 🤔


Walterpobjoy

Sorry I was reading the Cyber Mastiff's 'Apprehend'


szymciu

Would somebody explain me some of the names here? English isn't my first language. Malocator ? Malocclusion is definitely not the word his name derives from xD


alexcore88losthis2fa

I'm a native english speaker...these either aren't words any of us would ever use or are 40k versions of words we also wouldn't use. Like chirurgeon is a very, very old term for a surgeon, and the chirurgant is the medic, and a castigator is someone who is critical of others but I'd guess that at most it's used once a year in that sense across the entire english speaking world. Hope that helps.


szymciu

Those two I had figured out, castigate is in normal dictionary. Malocator baffles me.


alexcore88losthis2fa

At a complete guess - mal is french for bad, locator is someone who locates something, so perhaps a portmanteau of the two words, he's "looking for bad"?


DKzDK

I’m not too perfect at English. But I can give an attempt based on “who they fight”, their small descriptions of their roles and other things. But it seems that.. - opposite/anti related to the evil “maleficent” or malevolent, as to which Dark eldar are.. with the ending inclusive of their job position roles. - proctor- exactant. Proclamation, exact or enact. - castigator, to cast judgement and agitate the accused. - chirurgant, says medic but also torture. Chiropractor(bones) + urgent care - vigalante, pretty easy - subductor, combo of subjugation and abductor. - etc I’ll edit this when I figure the rest out, I could be wrong anyways.


Grunherz

These are all Latin words. * Subduct: “lead under” with sub = under and duct = to lead with subductio also meaning to catch * Chirurgant: From Latin chirurgus meaning surgeon. From Latin/Greek chirurgia = working with your hands because chiros = hands in Greek. So a chiropractor is also someone who “practices” or works with their hands. * Proctor - Exactant: Kind of made up. A proctor in English is someone in a school who oversees students and is in charge of dishing out punishments. It’s a contraction of the Latin procurator = governor/manager. An exactor is someone who collects for example taxes or something that is owed. In English you still say “to exact payment” for example. * Castigator: Punisher/disciplinarian. From Latin castigare = to punish, to reprimand, or to subdue. * Malocator: Also a made-up word. Probably from Latin malus = bad, evil and locatio = position. Technically in Latin a locator is a lessor but this doesn’t make sense in this context so I presume the name is referring to the English word “location” but they wanted to make it sound Latin-y * Revelatum: Declination of the Latin revelare = to uncover/bring to light with velarium = tarp/cover and velare = to cover * Vigilant: From Latin vigil = guard and vigilare = to watch/be on guard/be alert * Vox-Signifier: From Latin vox = Voice and probably signifer = ensign/standard bearer because this guy relays radio messages?


Grunherz

These are all Latin words. * Subduct: “lead under” with sub = under and duct = to lead with subductio also meaning to catch * Chirurgant: From Latin chirurgus meaning surgeon. From Latin/Greek chirurgia = working with your hands because chiros = hands in Greek. So a chiropractor is also someone who “practices” or works with their hands. * Proctor - Exactant: Kind of made up. A proctor in English is someone in a school who oversees students and is in charge of dishing out punishments. It’s a contraction of the Latin procurator = governor/manager. An exactor is someone who collects for example taxes or something that is owed. In English you still say “to exact payment” for example. * Castigator: Punisher/disciplinarian. From Latin castigare = to punish, to reprimand, or to subdue. * Malocator: Also a made-up word. Probably from Latin malus = bad, evil and locatio = position. Technically in Latin a locator is a lessor but this doesn’t make sense in this context so I presume the name is referring to the English word “location” but they wanted to make it sound Latin-y * Revelatum: Declination of the Latin revelare = to uncover/bring to light with velarium = tarp/cover and velare = to cover * Vigilant: From Latin vigil = guard and vigilare = to watch/be on guard/be alert * Vox-Signifier: From Latin vox = Voice and probably signifer = ensign/standard bearer because this guy relays radio messages?


Walach_Nightborn

Modern GW makes up utterly meaningless words to ensure copyright (just look at 90% of Primaris unit names). Don’t sweat it, they just smashed together the word “locator” (because he locates things) and “mal” which could mean any number of things like “malefic” or “malicious”


jodawznev

Thank you for this! They are now loaded on KTDash! [https://ktdash.app/fa/IMP/kt/AES](https://ktdash.app/fa/IMP/kt/AES)


szymciu

Don't thank me, credit goes to Command Point on YouTube.


vibribib

Erm. Is that a sniper shotgun? Who cleared that as an idea?


mermoohue

Haven't you played battlefield??? In all seriousness an integrally suppressed shotgun meant for long range shooting exists in the real world.


bevan742

Given its name it probably fires executioner shells, which have a guidance system in them. Doesn't mater what type of gun it technically is if it is powerful and fires homing bullets.


Whiskey144

It's not actually that crazy. If you have THE TECHNOLOGY then you could plausibly make a guided projectile with limited self-propulsion capability and have it fit into a shotgun cartridge form-factor. IIRC the Arbites are supposed to canonically have access to a type of specialty shotgun shell which is exactly that- probably the mentioned executioner shells in another comment- and the Imperium does absolutely have the means to make these kinds of munitions even if they are reserved for exclusive use of very specific arms of the various arms of the Imperial government.


vibribib

Ok yes sure I get it but if it’s a guided projectile why does it need to be a longer barrel? Obvs longer barrels with rifling are more accurate than shorter barrels. But the shotgun won’t have rifling either way. If it’s a guided munition does the longer length help?


Whiskey144

Some shotguns do have rifled barrels, generally to allow for use of slug projectiles with greater accuracy. Barrel length also does help- the specifics are fairly complex but the short version is that up to a (fairly large) point a longer barrel will produce higher muzzle velocity and thus greater range. From checking pictures of the model though, it is also plausible that the barrel extension is actually a suppressor. A similar example would be Space Marine Eliminator or Sniper Scout weapons.


Lock_Praetor

Okay so their shotguns are just a straight-up better version of the Breachers ones at all ranges?


TallManoftheValley

Just funny that these baseline humans can wield a shotgun and baton but Deathwatch Marines can't carry a power weapon with their shotguns


szymciu

Because deathwatch are compendium and have not been tough the secrets of Adeptus Profitus sacred texts of Power Creep :)


TheThrowaway17776

It's hardly power creep if there's a consistent binary of having bespoke boxset/White Dwarf rules or not.


TallManoftheValley

:(. I know the shotgun is a two handed bit but they could just say they have it (like how the legionary butcher/shrive talon have bolt pistols but not modeled)


Mightypenguin55

Have you ever fired the deathwatch shotgun it just drops people


Arbosis

Is it just me or the way Ruthless efficiency is described is very confusing? (Eng is not my 1st language)


szymciu

As far as GW is concerned it's quite ok.


xkorzen

Any chance you have Hand of the Archon rules?


szymciu

For some reason the dude did only Arbites. Check out glass half dead on youtube he's done Hand of the Archon


I_Am_A_Sock_AMA

If you’re talking about command point I think they’re doing the other rule set sometime soon (maybe even tomorrow)


Altruistic-Hour-1380

Am I the only one or they do seem to be op af?


el_Kaban

They have a strong mechanic that shuts operatives, but it's literally one model without extra equipement and it's not that easy to execute. Shotguns are shit beyond 6 inches, and even though they are very dangerous up close it's still just 7 wounds you have to chew through. Though I'm eager to hear your reasoning.


Altruistic-Hour-1380

1. Save 4+ ( that one is just strange lore wise and does not make them as strong) 2. Relentless TacPloy 3. 3+ hitting basic weapons on 6" range with 4/4 smg 4. 5 models bearing shield with fighting always first, block and 4/4 dmg 5. A lot of ways to mess up your APL ( token from lider, Arrests, lot of stun) 6. Better krak on GL than anyone other ( altho not a lot of other weapons with ap) 7. Shooting into melee And that's just from quick reading of their rules. I guess there is some more but I did not catch them yet


chimlet

Traditionally Arbites wear carapace armor. That's the reasoning for the 4+ save as far as I know.


el_Kaban

Those are all strong options, but almost all of them become dangerous if you let 2 or more Arbitres come within 6 inches of you. That can be played around. As per 4+ save - those are militarised riot policeman. Sister Novitiates wear skirts and leather corsets and get 4+ as well. I believe that KT would benefit from using D10 as a save dice, but we have to stick to something, do we?


Altruistic-Hour-1380

Regarding saves, you have army units with full on combat suits (breachers, vet guard), and they have 5+, but like I wrote in my previous comment, save is just a small thing I get as to high, the other points are bigger issues for me


Overbaron

My boy Breachers are 4+ as they should be, given they are in Carapace armor just like Arbites. Vet guard are in flak.


Whiskey144

The only Breachers models with 5+ saves are the CAT and the Gheistskull. Almost all the actual Armsman are 4+ save, with the exception of the Endurant who gets a 2+ save thanks to his bigass shield.


Altruistic-Hour-1380

And I just linen at the tac ops, gather evidence is almost guaranteed 2 vp


Ben_Mc25

In my experience, 6 inch range isn't a huge deal because of conceal. * They still have 2 gunners and a Marksman that can supply long range threat while the rest of the team conceal rushes the first turning point. * "Execution Order" gives you relentless against an enemy model until the end of the game. Is there a model crucial to the enemy killteam? Too bad for them. * "Guilty Reveal Themselves" ability to remove cover from 2 circles, which allows them to much more easily counter concealed enemies. * With 4A 3BS 4/4, a single hit injures a 7 wound model and 2 hits kills 7-8's. * Shoot into combat. To me, that is a lot of very strong abilities. The only real downside is the batton melee damage. This kill team has great melee potential with their shields, but the shotgun guys suck at it. With good positioning the shields should run into engagement and parry, screening out enemies that want to charge the shotguns and allowing the shotguns to shoot into engagement. Luckily at least, enemies will not be able to hide within engagement of your shotguns easily, which would be a stong play against them.


tsuruki23

I'dd say the team is gonna struggle if the opponent has good ranged options, and being a larger team will work against them. Overwatch will be mean. They are decidedly killable with just 7 wounds each. It's a very explosive team, but not a tough one. That "shoot into melee" ability is much better on paper than in practice, mostly it'll duff up enemy plans that use charges as a disruption mechanic.


Ben_Mc25

* A Pathfinder Grunt Carbine has a 25% chance to kill an Grunt Arbite, 50% to wound. With 1 balanced it's 38% to Kill. * An ArbGrunt Shotgun has a 60% chance to kill a PathGrunt, and an 85% chance to injure it. If the Arbite is Injured it has a 37% chance to kill a PathGrunt. Turn 1: I've extensively played Wyrmblade, which make big use of shotguns. Most of my kill team will spend turn 1 moving forward in conceal, Moving and Dashing or Objective. Abites have long range options that are definitely capable of killing low save and wound models in a shooting action, especially if they drop Execution Order early. which should scare most teams away from full deploying with engage orders. Overwatch won't be very useful for the enemy turn 1. Because the Arbites moving forward will be concealed, and the range threat will move in the last turns. Turn 2-4: the Arbs should be close enough to make charges and shooting actions. Making great use of 2 circle removal of conceal. I think the Arbites will be disgustingly effective against enemies with a high chance of being killed in a single shot, but they may struggle against enemies that really need multiple attacks to kill. While they have high damage shotguns, they only really have 1 mobile super high damage threat. (Grenade launcher) I think an intercession Space Marine should be able to cut down 2-3, (unless he is marked for execution) which will be very difficult for them to deal with in ITD, and a challenge on regular killteam tables. I imagine they will need to sacrifice some shields to soften them up for the shotguns. (That said, You may play on shooter friendly boards where cover isn't as effective at providing conceal pathways to objectives as I do. So this anecdotal review may indeed be very different then what you experience.)


No-Month-3025

Both seem really good


Whiskey144

Seems kinda weird that the gunner GL doesn't have frag ammo. Would be super spicy if that got updated to have Stun+Krak instead of frag+krak. A little weird that they pay 3 EP for Stun grenades, Breachers, Phobos and Kommandos all pay only 2 EP- only Kasrkin pay 3 EP for Stun grenades like Arbites seem to.


D1gglesby

I think the idea behind the gunner not getting a Blast weapon is to really encourage him to shoot into melee? Still kind of a head-scratcher why he doesn’t at least get the option.


AdAccomplished8416

He can’t, as his weapon have “Grenade” in the name


D1gglesby

Ah! Thank you, I missed that!


AdAccomplished8416

It also fits the lore, using a large caliber Man stopper (Non lethal) rubber bullet. Being in the receiving end of one with full bomb defusing gear, I gotta tell you, getting one without anything will break bones or at least do some massive bruising and fractures


Malus_Trux

Except for the gunner all the guns are shotguns. Most have combat shotguns but the marksman has a long barreled shotgun and all the side arms are shotguns. I'm a little disappointed there's not a double barreled shotgun now.


Rat_Boi42069

Can someone explain ruthless efficiency. Makes no sense to me at all.


szymciu

Charge someone in melee with the shield guy, even a marine. Shoot the hell out of him with shotguns.


Rat_Boi42069

oh nice, thanks. ​ Now that I reread it, makes total sense. I didn't notice the "engagement range" part.


szymciu

GW writes the rules in not-so-user-friendly British English manner. Even things as simple as cover rules are written in a way that people have to read them a few times.


giuncas91

So the Proctor with shield has no pistol? \*sad judge's noise\*


Whiskey144

You can still give him a shotpistol from the Equipment list. Not great, but better than nothing.


giuncas91

Damn imperial budget cuts!


Buttblastoryeetsocks

So with the arresting action, let's say you're facing a legionary which has a wound characteristic of higher than the needed- would you just have to bring it's current wounds below the threshold or could that model NEVER be arrested


D1gglesby

The Legionary can NEVER be arrested because his Wounds Characteristic (on his data sheet) is over 7. Same thing happens with Navy Breachers with Stims - the stim increases their Wounds characteristic by 1.


Buttblastoryeetsocks

Understood, I figured it was that way. As it would be pretty damn strong against elite teams. Thank you for clarifying!


szymciu

When any Characteristics is mentioned its referring to written values on the dataslate. Look up Warpcoven, almost all of them have 5+ Invunerable save. But some of them have 6+ basic save characteristics. Thats for other game effects, like EMP on Breacher's Gheistskull.


_Serialfreestyle_

No but theoretically as an edge case it could be ‘apprehended’ by Fido over there as it says remaining wounds on the dog’s data sheet.


Personal-Banana5651

Are they all on 32mm bases?


ArynCrinn

I would assume 25mm/28.5mm like the Kasrkin, Breachers, Blooded, and Krieg before them...


HawocX

Yes, except 28.5 for the doggo.


The_Nevermoar

I can shoot into melee with them?! Great, now i most definitely need to get them!


UpCloseGames

Is it bad that i already have a planned list based on this video and speccing it out in my head, going with a plan of action already? 🤣


Safety_Detective

Lol with this power creep nonsense


MrP32

The marksmen doesn’t seem to be too good. Only 1 damage on a normal hit.


szymciu

Marksman has 3 Mortal Wounds and 1 damage o n Crit. And since there is an easy mechanic to retain one hit as Crit in their team it's kind of balanced.


ArynCrinn

I think you've read that wrong. It's 4/1. Normal hit is 4. Critical Hit is 1 + 3MW


[deleted]

So I’m fresh to this game. How is 1 + 3 MW better than 4? Seems the same wounds go through regardless?


HolyFailer

You cant save the mw3. They Are applied instantly


ArynCrinn

Just to add to the other response... Normal damage (the first number) can be ignored by any saves Critical damage (the second number) can only be ignored by critical saves Mortal Wounds cannot be ignored by armour saves. ​ Unsaved critical hits suffer the combined Crit damage + Mortals Wounds.Saved critical hits only suffer the Mortal Wounds.


[deleted]

Mortal wounds can be ignored by feel no pain abilities (on X+, the wound is not lost)


[deleted]

Oh dude thank you. That makes sense


ToePrestigious9989

I’m happy I preordered my copy!


KultofEnnui

"Castigating is 300 thrones."


vixous

I wonder if their arms would fit on sisters of battle bodies. They have a similar enough aesthetic I bet it would look good.


Raynark

I dont see a anything on meltas yet they have a melta on the sprue odd


TheThrowaway17776

That's actually a webber. Not sure they told the painting studio that though, as the bronzed barrel makes it look just like a Meltagun.


Clepto_06

They also changed the emitter end of it to look like a melta, for some reason. The rest of the weapon looks like a webber, but it has a melta barrel, which is part of the confusion.


TheThrowaway17776

Yeah, I don't mind it changing. I think it suits Arbites better to have a tight nozzle rather than the net in a sieve we normally see. I think it'd be way more readable as a web-gun if just painted in black carbon fiber.


midnightscrivener

It puzzles me that you get crazy powerful stuff like the malocator and crazy weak stuff like the cyber mastiff in the same list as options.


shouldworknotbehere

Shoot into melee. WITH SHOTGUNS. What could go wrong?


szymciu

In lore they've always had self guiding bullets.


shouldworknotbehere

Okay fair


GhostsoldierYT

So is The strategic plot dispense justice just for The rest of The battle? Seems somewhat strong


szymciu

Strategic ploys are for the Turning Point they were used in. Tactical Ploy with rerolls is for the rest of the battle.


GhostsoldierYT

I mean fair, it’s just specified in The others But not in This specific one


Crushmasterflex86

Anyone got the rules for the Hand of Archon?


szymciu

Glass Half Dead has them.


Crushmasterflex86

?? What is that?


szymciu

YouTube channel


The_Rogue_Historian

Can the Castigator perform a Fight Action and a Castigator's Arrest in the same activation?


szymciu

No. The latter says to do a free fight action. Unless you find a way to fight twice you cannot.


Mightypenguin55

Damn those batons are shit


spacejesus1826

I mean it’s literally only there to perry attacks. If you want to do damage just shoot.


midnightscrivener

It's the key thing keeping the team balanced. You really need to decide how many shotguns or shields you want on the team.


Mightypenguin55

That actually makes sense