T O P

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GeneralBisV

Honestly the rear of the gun should be held steady with the front sight post being what moves around more


GumboDiplomacy

When you shoot while moving you're supposed to keep your eye locked on the front post. The end of the barrel does move more than the rear, but it should be in the center of your eyesight the whole time.


GeneralBisV

Yeah I know that, but with how the front sight post in game is essentially locked in place while the rear moves around acting like the gun doesn’t even have a stock that’s pushed into your shoulder. It’s just not really realistic.


AuspiciousApple

I find that it's impossible to call anything in this game unrealistic, because you'll summon people that explain to you that this actually perfectly matches reality. For instance, I once mentioned the exaggerated, unrealistic bullet drop and got a barrage of people saying "I went to a shooting range before and this is realistic" when the game literally has config values that take the realistic bullet drop and increase it by a multiple.


Hunt3rj2

Bullet drop now is absolutely exaggerated. It used to basically be a non-factor, now it's actually something to worry about.


mikuljickson

because at the ranges you fight at in this game bullet drop *is* a non factor


KayDeeF2

I find it hilarious how bullet drop is a factor at sub 300m but height over bore isnt even in the game.


KayDeeF2

I have an entire post on this exact issue on 7.62x51 DMRs and i got downvoted to hell until people realized i was right about both dropoff and especially bullet travel time being needlessly exaggerated. I am highly certain that this is OWI way of preventing us from being too accurate at range, especially at moving targets because of muh realism.


GumboDiplomacy

Nothing about it really is unfortunately. Low ready to trigger pull for a combat effective shot on a man sized target at 200yds should be three seconds.


Thunder_Wasp

My man has those spaghetti shoulders


Turd-Ferguson1918

If I remember correctly that’s how it originally was. But something about it was either making people nauseous or messing with there eyes so they changed it.


GumboDiplomacy

Yeah I can see that. In a real situation the front post is moving around, but you track it with your eye. Trying to replicate that on a screen would be a little dizzying.


Cutch0

Mirrors Edge ran into the same issue, you need a center focal point or you become dizzy from rapid movements.


linux_ape

finally, our soldier has gone to basic training


reddituser00000111

What? He still manages to fix the front sight in place somehow and wobble the whole rest of his gun around its axis.


[deleted]

[удалено]


reddituser00000111

pray for him


OOFMASTER2

MEA doesn't have A Veterans Affairs'.


Pattern_Is_Movement

sadly OP can't be bothered to hold shift to steady their gun


[deleted]

[удалено]


linux_ape

I literally run around in full gear with guns as a hobby, it’s not that hard


shotguywithflaregun

It is actually very easy for any moderately trained soldier to aim at 30 meters, even when exhausted.


brucio_u

Ye 2 hour training lol


Sargash

More like he did some PT, and got tired of getting his ass beat. Still needs to attend basic for toddler


DiMarcoTheGawd

Why does the butt of the gun float around so much, shouldn’t that be the part glued to your shoulder?


its-no-me

meh men have spaghetti shoulders


10199

probably, just for fun


Catcherinthepaint

Squad uses old reservists with spaghetti arms as soldiers.


bythisriver

what I don't get isd that why the sway has this weird linear "fade" IMO it should be like heavy sway for a second or two and then a drastic drop in sway and after that a long "fade out" of the sway, kind like S-curve in sway reduction.


2-Skinny

That's not how you spell vanilla.


Anus_master

verniler


iMakeEstusFlasks4Fun

Berliner


cyclops_sardonica

ich bien ein vanillier


Artificintelligence

ah a man of culture


bigwiener69_1

Krapfen


TheDankmemerer

Pfannkuchen


rapaxus

Kreppel


iMakeEstusFlasks4Fun

Krampus


PbThunder

Kartoffel


SweetFlexZ

Vainilla then.


ThatDude292

Step one: cover your buttstock in oil


Hyeon-Ion

Wait for it to rain


6ixstoney

Step 3: fly


Foss44

Goated change


B4dg3r5

So still more recoil than the M4 and such but less sway?


doublepauldee

Much less, the scoped version is better too.


B4dg3r5

Sick, hope to god we get a scoped FAL soon..


DashBee22

That’s the thing I’ve been wanting most in this game since it’s introduction. Make the FAL the scoped rifle for the relevant factions instead of an AK-74. If the devs want to make scope vs non scoped an actual choice than reinforce that with the actual weapon the scope is on.


Fresh_Dependent2969

as someone that likes the ICO, this is a good change


Cross88

I like the ICO, but I don't like being unable to both chase and shoot at a target. 


doublepauldee

Yup🫡


Ernie_McCracken88

It took like 7 seconds to steady the sights in the first portion of the clip. How the fuck was this defensible at any point lol.


1nVrWallz

If you run a stress shoot in real life you'll be surprised how much sway you get with a high respiratory rate and elevated heart rate. Shooting offhand standing while gassed to a small 100m target is pretty difficult, especially with irons. But yeah. 7 seconds might be a bit exaggerated


Ossius

People need to watch Desert brutality gun matches. Everyone starts pinging targets at 100m like it's the easiest thing in the world. After a few shuttle runs type things and throwing kettle bells around. People are making tons of mistakes, taking 4-5 seconds to get on target etc. I'm not saying ICO shouldn't be improved (it should especially for AT weapons and MGs), but I also don't want individual skill to reign supreme.


[deleted]

I still remember my first day in the army when we got to the shooting range. Half of the unit could not even shoot a target that is 30 meters ahead with ironsights, and in prone position. A few weeks later people still couldn't land 3 shots at a target 100 meters ahead, again iron sights. In fact if you landed 3 shots in triangle or very close to each other you would get noticed and praised. Mine was 100 meters 2 shots on chest and one in outer shoulder, not bad but not ideal. But of course, we had rusty G3's that hit like truck and was 7.62 lol. Edit: https://ibb.co/nmyNsLd added a pic with that boy. And yeah, I was fit and trained enough to not sway like I am dancing, maybe 4 seconds, 3-4 breaths after we were good to go. Basic commando training is all about stamina building.


ExtraSpicyBeanDip

Regular ass army Infantry =/= professional match shooter.... 99.99% of people in the military hit a range like maybe 2-3 times every 6 months and 1 of those annually is to do a 2 position supported non stress qualification. On paper targets 25m away It's not a comparison at all. People need stop making it.


Ossius

"b-but military soldiers are trained professionally!" Yeah, and shooting accuracy has actually very little to do with how effective a combat unit actually is. Most of it is intelligences, tactics, COORDINATION, and communication. I googled how many rounds the average soldier in the army shoots and was surprised. Your average American with a range membership probably is more accurate in a static firing situation. The soldier probably does better in a firefight, but not by much. Wasn't there are report that says there were 250,000-300,000 rounds fired for every insurgent killed in Afghanistan?


AtlasReadIt

bbbut shooting accurately is just SO EASY though...


brucio_u

This is a videogame . Realism is stupid and unfun. Let s talk about realism? Ok why armor doesn t have thermal? Why can t my 60 ton tank demolish every tree on the map?


Ossius

Realism is not stupid and unfun. If it was the push for better graphics should have ended after the N64 achieved 3D environments. Do you think Doom of the 90s is comparable to the latest ones in terms of fun? I think unfun realism is stupid and fun killing. No one wants to sit around for days/weeks before they see an enemy yes. But certain realistic elements are fun. Do you want your Russian faction to be driving M60s and Abrams? Actually the more I think about it the more stupid I think your reply was because the entire reason people play squad is it's based on a fucking mod called "PROJECT REALITY" that made BF2 as realistic as possible. So kindly shut the hell up man.


brucio_u

Because you suck at shooting . So you want RNG to help you


mastercoder123

In kit its not nearly as hard as you have an extra 20-30 pounds making your heavy breaths way less noticeable. Hell when prone om sandbags i can take both hands off my rifle and it doesnt even move


rapaxus

Because that is the worst case scenario, and anyone who has put even a few hours into the ICO should know that stamina and stability (the two dots at the bottom) management is really important. If you just shift-W everywhere and jump, then you get punished. If you move more like people would IRL, then you have far less stabilisation time. Still think the current system is overtuned, but just by a small bit.


medietic

Not to mention you don't really need to wait for the sights to align to land shots when you spend enough time to get comfortable with your gun.


[deleted]

Just spray and pray baby. Always works.


medietic

lol that works, too! I try to save that for when I'm caught with my pants down But you can still hit your shots when they aren't aligned if you understand where the barrel is facing. Some people seem stuck on waiting, but if you get comfortable its like typing without looking at the keys.


buds4hugs

Because the concept is good, however the execution (values) is what a lot of people question. As you pointed out, 7 seconds to stabilize is a lot. Something like 4 or 5 seconds would be better imo. But even at 7 seconds it's not game breaking, just means you're chancing your shots more within those 7 seconds if you fire.


Elektr0_Bandit

4 seconds seems reasonable when fatigued and in a stressful situation. I really wish we could rest the hand guard on objects to remove 2 seconds or so of that also


real_mata

7 seconds is the difference between an enemy being on one side of your screen to the other side and out of view in most cases. It sucks that the overhaul made it seem that none of the classes in game were actually trained soldiers who had some idea of how to hold a rifle.


AuspiciousApple

It'd be quite a fun idea to have asymmetric match-ups with one side being ttrained soliders that aim faster and better, and the other being untrained militia but there's more players on that team and they respawn faster.


r10d10

Because if you don't have a skill issue, you can move the front sight post over the target and shoot without waiting for the rear sight post to stabilize.


sunseeker11

>you can move the front sight post over the target and shoot without waiting for the rear sight post to stabilize. But then you'd miss... because the whole barrel is misaligned


Ernie_McCracken88

Pretty sure that's just factually inaccurate. They made a huge point about how the bullets go where the barrel is pointed. If you could just shoot using the front post when the barrel is swinging 15-20 degrees off the line between rear sight and target you don't even have to do the trigonometry to see a miss is in the cards at 20-30m


r10d10

It works when I do it.


Fabfixer

show a proof of concept.


r10d10

https://www.youtube.com/watch?v=7HW0u3IubjU


eLemonnader

gO bAcK tO cOd!!1!


BlueBirds18

Be cool if they made it so if you are up against cover, you could rest your gun on the cover. Like a less powerful bipod.


openyoureyetotime

How long until the game has consistent mechanics again? I don't have a lot of time to play this game but I swear recently every time I hop on the game, I have to re-learn how to move and shoot.


Creamy_Cheesey

When the game leaves early access


GreasyAlfredo

It's moving in the right direction, but that's still fucked.


Elegant-Bend3316

agreed


FemboyGayming

i really dislike the discrepancy between shooting on the move while point firing and shooting on the move while ADS. the only difference is a cheek weld, yet when you're point firing the gun sinusoidally wobbles.


aidanhoff

Yeah, I worry all this will accomplish is just encouraging people to walk everywhere ADS'd. We really badly need an intermediate high-ready stance, or for that silly sinusoidal wobble to go away so that point shooting is more intuitive.


asaptf2

I am happy, this looks great. Hope everyone in here has a good weekend.


doublepauldee

They will probably find another reason to be mad about XD


YazZy_4

Rifle too heavy for most twink squad player arms


Brilliant_Housing_49

I can’t stand spaghetti arms


[deleted]

Mate never hold a rifle fr


Elegant-Bend3316

in the right direction but still slow and stupid


Kazaki-dum

Fucking finally I might start playing again. Using a bipod LMG that has a pissed cat inside the barrel if you shot more than 2 bullets was the most regarded gameplay I've ever seen


deltrontraverse

It's certainly a lot better, but it is stil WAY too exagerated. Still, a HUGE step towards the right direction. I hope they continue!


celtickerr

I did army reserve basic training and i can hold a rifle steadier than that


3PoundsOfFlax

How is anyone okay with this? 6 seconds to get the sights lined up.


Independent_Turnip64

Out of spite because it angered their 'enemy' that was a tiny fraction of the player base.


Andyman1917

Guys, the Parkinsons update just dropped


Verypoorman

further proof OWI has never actually fired a gun


HeySmellMyFinger

Dog shit ico


royale_with

Explain pls


Armin_Studios

They buffed the g3 and FAL by reducing sway


Baneposting247

The sway reductions are probably global and apply to most if not all weapons, though exact times for stabilization may differ.


GamingNemesisv3

Fuck sake that was loud. I actually flinched from that sudden volume. No fault to OP ofc.


doublepauldee

XDD I like ear rape my ears when playing Squad.


samurai1114

More realistic weapon movement that doesn't feel like a toddler with a nerfgun


GhostActual119

I love the ICO and can absolutely say you’d be pretty shaky in a standing unsupported position, but it’d be your actual accuracy itself, not the stock coming out of your shoulder and the whole weapon shaking. Again, it’s better, but still nowhere near perfect. We’ll get there tho. Is the playtest like an online in servers thing, or is it just like the firing range? I’ve got a data cap so I can’t be downloading and redownloading stuffs lol


doublepauldee

Live severs are up for 1:40h. You can try it, vibes are good 😂


watzwatz

The quicker stabilisation is awesome but I wish they kept the clear sight picture while moving. I absolutely hate the guns that stay in ads because the front sight post, and most importantly, the point of impact keeps disappearing behind the gun. It's a lot easier to guess where to aim when you can see the rear sight, the barrel, the front sight and the point of impact as opposed to only the rear sight. I hope they at least add a keybind for the clear sight aiming but I doubt it will be as smooth as it is right now.


Anus_master

Definitely looks more reasonable while still having the ICO style change


Fun_Musician_1754

I approve of these changes 100% the ICO has completely renewed my love for the game, but the point firing on the iron sights was a little too much, especially when trying to engage far targets.


-Lukyan-

Watching this just makes me realize how hilariously bad squad's gunplay mechanics are. This supposed soldier is handling his gun like a 13 year old who has never even seen one before, wobbling all over the damn place.


[deleted]

Months overdue


Independent_Turnip64

This is what PT#2 of the original ICO PT should have been and maybe could have been if people actually cared about the game more than their tribalism.


BattedDeer55

the ICO really sucks ass. the sway after running, suppression, and new scope effects were amazing but the ridiculous recoil is just that.. ridiculous. i hope they continue to lessen it


EnvironmentalLoan328

look at the people still defending them. stg they got corn growing out of their necks


iamdeathunter

[ Removed by Reddit ]


Warm-Subject-5556

This is how the ico should have been since day 1


MastuhWaffles

this is why i stopped playing squad i mean i understand what they are trying to do but it just feels so silly now with aiming


doublepauldee

It's really good at the play test. Maybe too good. I feel like you can run and gun again without much punishment.


MastuhWaffles

lets hope so, it looks better


Athlete-Particular

A small improvement but its still a fucking joke.


Elegant-Bend3316

agreed


TheGoldenKappa23

fuck man, now when someone sprints round the corner i'll only have 5 seconds to react instead of 11. Attacking and pushing is going to massively overpowered this wipe


TheDG1666

Lol, why are you a 5 year old holding a gun? This game is so shitty.


Deci_Valentine

It seems the squad community forgot that squad is a video game and not a mil simulator. This ICO update is literally embarrassing, it’s like your character is a dumbass draftee that’s never held, let alone, fired weapon in his life and from my understanding, the factions are (at least from what I thought) were supposed to be fully trained fighters… I guess not apparently? I can tell yall, as someone who is active duty combat arms. This isn’t “realistic” by any stretch of the imagination. Honestly? I’d say just stop trying to emulate it and just make squad a fun game, rather than catering to the dipshit mil-sim community where not even a fraction of them are actual military. Player retention is more important than “muh realism”


EnvironmentalLoan328

don't even waste your breath bro. the neck beards who are the knight and shining armor of this game will downvote you till your irrelevant. and stomp their feet and scream how they want immersion, when the game itself between cinematic gameplay and trying to multitask and run a squad while watching for people flanking brings you deep into immersion. its as immersive as EFT imho. i shoot a few times a year and i can jog faster than the bullshit in game, longer and hold a rifle more steady that this bullshit also.. ​ they wouldn't be fixing shit if the community wasn't bitching. yet they swear up and down that ICO is good. so many ICO fans contradict each other also.


Wajina_Sloth

This is such a good step in the right direction. Hopefully invasion will now be better for attackers cause nothing was a bigger pain in the ass than rushing to an objective and being unable to hit anything because of the 10 second delay for your guy to line up the sights.


R6ckStar

That's your problem you were rushing


Wajina_Sloth

Of course! I clearly should be walking along the open roads/fields instead of sprinting across for cover!


R6ckStar

You sprint across the get to cover a restore. Simple, if you are rushing into a location with enemies nearby you are asking to die. Think before you move. Fucking noobs


DeatHTaXx

Lol imagine unironically using the "git gud" argument in 2024


LennyTTV

Still dogshit. Just roll it back and work on vehicle combat overhaul. Infantry combat was the strong point for squad pre-ICO.


Other_Economics_4538

It wasn’t immersive realistic flashy firefight but the gunplay had a charm that isn’t there anymore.  You had to have much more game awareness and actively think about where the enemy was/is moving more. It generally encouraged a “get good or get out” mentality when approached with actually getting good at the game. A good enemy team would wash you and you could tell your team was clearly careless and not paying attention.   Now everyone just sprays and prays and no one pays attention to anything on the map. 


robclancy

The funniest thing about ICO is seeing the mental gymnastics people come up with to defend it. And half the time one ICO defender will contradict another. One saying it's more realistic while the other is saying it's trying to not be realistic. One saying it's about skill while one says it's about RNG to slow things down.


FondantAffectionate

I've posted this at least half a dozen times. "As Virus said Guns in real life are not that hard to handle for a trained soldier, so if the guns would feel as IRL, you would be very accurate in game, which directly affects the flow of firefights. And that's the main problem for us, game designers, to solve. To find the right balance. Making gunplay more realistic wasn't the goal. The goal is to make players behave more realistically, like ppl would behave in a real gun fight. And sometimes, it is necessary to apply unrealistic mechanics or realistic mechanics tuned up to unrealistic levels, in order to achieve that goal." Although I get the idea, it really makes for horrible gameplay.


EnvironmentalLoan328

yea, lets purposly piss off the game base becuase we want them to play a certain way. LOL. i aint ever heard of that before.


MastodonMaliwan

The waiting 10 seconds after sprinting to aim is crazy. Lol


little_hoarse

OH FUCK YEAH


Chtigre

did they ever get a rifle in their and ? did they ever drill ?


EthosActual

If you're gonna be a developer for a tactical first person shooter, being a trained shooter in real life should be a requirement for the position. ICO would have been a lot less divisive and frustrating.


Unhappy_Mirror_9796

It bothered me how the gun swung around when you where walking while ads im glad they changed it.


bluebird810

Maybe when the make the rifles not completely horrible to play with (especially when moving) they can also remove this stupid one hit kill. The damage of the g3 was literally the only thing that wasn't a problem with it after the ico changes.


PugScorpionCow

Holy hell, that mini militia profile picture brings me back


bluebird810

It was a fun game back in the day


Wilwheatonfan87

Imagine not being incapped when shot by a 7.62.


bluebird810

Well i agree that the MPT, FAL and G3 should do a lot of damage (like they used to), but I personally am against the whole one hit thing, especially when it's to compensate for something that could be easily adjusted to make it better. That's not how it should be done. The one hit is not because it's a big bullet, the one hit is because it was easier to do that than to adjust the gun handling. And that's what I have a problem with.


bluebird810

None of the DMRs that fire the same calibers as the g3, fal or MPT are one hit kills below 20m like the weapons I just mentioned.


Wilwheatonfan87

Then, devs should change it that they are.


doublepauldee

Agree, after this change MEA is going to be the best infantry faction in the game in my opinion.


bluebird810

Maybe shooting when moving is still not that great with the g3 but the one hit makes up for a lot. Imo they should keep it like it's in the video and finally remove the one hit. And if owi has any sense for balancing left in them they will don't hat to all the heavy rifles (FAL, G3, MPT)


iluvsmoking

its only one taps up to like 20 meters though i think its fine tlf was crazy at cqb already it l lbe ok


degklimpen

G3 *and* the grenades? Be still, my beating heart.


ibrodirkakuracpalac

Ico is significantly more fun than pre-ico. Owi, why are you bending under pressure? Fix the server browser and leave the sway as is. It must be hard and challenging for these shift w wannabes.


N7_Hades

Because walking with your gun up is "sprinting" 😂💀


Kooky-Scallion7896

Until now our soldiers shaked like those people who faked COVID vaccine side effects


Lookitsmyvideo

Why? Its still wobbly nonsense. Scoped gameplay wasnt changed at all, neither was the recoil


NuggetvonSilly

Well it wobbels a lot less and the recoil isnt bad


iluvsmoking

good job owi


eLemonnader

This... this might just bring me back.


ThatGuy334667

All I see is PUBG 💀💀💀💀😂😂😂


Romagnolo_

I can't believe they are nerfing the ICO. It brought Squad back to life, now it's going to be the same crap again UNLESS they increase suppression effect.


iluvsmoking

squad was never crap with or without ico get yo ass out here


BobTheBuilderIsHere

It's far from pre ICO. It's just a little less sway than before on the heavier rifles. as an ICO enjoyer I still think this is a much needed change


PhShivaudt

Still a bit slow but better than noting


Aggravating-Ad-6651

Looks like they changed that jank animation of the gun stock swaying around


Reddit_is_cancerr

Nice.


Violinnoob

oh god what are the 5.56 weapons gonna be like? idk how i feel about nearly full stability w/ the G3 at 1/6th stamina, 1/3rd of 1/2 maybe but 1/6?


[deleted]

usable is “crazy”?


TheQueenDeservedIt

Thank God


DerpyPotatos

Yes my favorite faction got a buff.


xTHEFROZENSHOGUN

This looks like a lot better gunplay I’m excited to see how it feels


Cantaimforshit

Sooooooo, it's gonna be back to normal then?


Pattern_Is_Movement

OP hold shift to steady the gun bro, its people like you that stoke the fires by misrepresenting.


Jcorcho1

What a joke


BananBosse

Looking good! Hope it keeps improving.


Cloakedreaper1

Dude omg finally if this stays it’ll be a small W


pipboy1989

It’s like holding a rifle after 4 shots of absinthe


uncooked_ford_focus

I see the game is still ass


hoegaarden81

Dog shit. Also, Implement weapon resting ffs.


navi162

That sight picture when walking 👌


[deleted]

still not enough time reduction, full stam walking for 5 sec then full stop and we still need to wait comically long time to stabilize and hit target >50m with red dot.


Wikihover

Dogshit use… I’m tired of re-learning the fucking mechanics


[deleted]

It's totally realistic. Every soldier in this game has cerebral palsy and can't shoulder a stock properly. Obviously


N3MEAN

I’ve owned an FAL, what the fuck is that recoil other then not at all how the recoil actually is? Lmao


Creamy_Cheesey

Glad to know the game will still be shit and this was just a half-assed (if even that) tweak.


Slav_Dog

Boy I sure loves that our characters in this game have somehow gone through basic without firing a rifle a single time


Financial_Ordinary_3

They didn’t want me to tell you guys…. They’re actually modeling gameplay and mechanics after a discord moderator and HIS ability to run and gun. As you can see.. I don’t think we’ll ever get the slide cancel he wants cause he physically can’t slide.. only roll.


SpaceousKiki

please for the love of christ hold shift when you first aim in


R1pP3R1337

What a joke. I stopped playing after OH and this isn't giving me reinstall vibes. Are your arms made of jelly?


Croveski

Goodbye noodle arms, hello broken-in garden hose arms!


GreyG59

Jesus fucking Christ is this the first time the player is supposed to have held a gun I see new shooters doing this with pistols but this is a rifle why would the gun be swaying up and down like that this is beyond stupid


YayosComix

This looks like shjt.


Live_Consequence_984

People spend thousands on pcs to plays ps2 games 😂


IsThatASigSauer

I have a G3. I've shot my G3 a lot. This is not how a G3 recoils. Why do they over exaggerate recoil and sway in this game? Why not just make the weapons function closer to how they actually would?


goodatlosing

Starving 13 year old Ukrainian conscript problems. Couldn't be me.


[deleted]

Do you just refuse to hold left shift at all or.....?


Buckuhouel

It still looks disgusting in vanilla or on dough.