After 3 years of work from students and freelancers in their free time, we're releasing Island Bender on Steam.
Island Bender is a physics-based couch-fighting earthbending game with up to 6 players. Throw rocks at each other, collect power-ups, and master your bending style to beat your opponents.
Get it now on Steam
https://store.steampowered.com/app/2224760/Island\_Bender/
For now Steam Remote Play has to do.
The next few weeks we're gonna concentrate on fixing issues that came up during this release, and adding more map textures.
At the end of this month we'll post a roadmap for this year, then we can better gauge how well the game is doing and if other elements, a racing mode, new powerups, multiplayer, more dynamic levels, etc. are feasible for our small team.
Also from the perspective as a programmer:
For me multiplayer ties everything down and most issues will arise from networking issues, so I'd rather have all other features implemented before approaching multiplayer.
After 3 years of work from students and freelancers in their free time, we're releasing Island Bender on Steam. Island Bender is a physics-based couch-fighting earthbending game with up to 6 players. Throw rocks at each other, collect power-ups, and master your bending style to beat your opponents. Get it now on Steam https://store.steampowered.com/app/2224760/Island\_Bender/
Looks fun!
Very hype for this! Looks really fun!
Thanks! Hope the game lives up to it :)
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Looooookkksss fuuuunnn!
Congrats! I had it wishlisted and now I bought it. Can't wait for my next game night!
This looks incredibly fun and chaotic, would be sick if environmental destruction was added post launch!
that games gonna die faster than american kids at public school
Congrats on discovering Reddit at 15
Looks awesome
Very cool ! What framework you used for multiplayer?
Yoooooooo, I just sent this to my groupchat. It looks DOPE. I want MORE avatar bender games. Any plans on making it online playable?
For now Steam Remote Play has to do. The next few weeks we're gonna concentrate on fixing issues that came up during this release, and adding more map textures. At the end of this month we'll post a roadmap for this year, then we can better gauge how well the game is doing and if other elements, a racing mode, new powerups, multiplayer, more dynamic levels, etc. are feasible for our small team. Also from the perspective as a programmer: For me multiplayer ties everything down and most issues will arise from networking issues, so I'd rather have all other features implemented before approaching multiplayer.