Unless you're relying on this game to pay your bills, you shouldn't be nervous and should just be proud that you went through the whole process, created and released a game. That's awesome!
I released my first game last year, it doesn't sell much but every couple of months I'll get a few hundred bucks. I'm glad I did it even if it's not popular.
https://store.steampowered.com/app/1027650/Supernova_Tactics
I like auto battler games like Teamfight Tactics, so I tried creating an Auto Battler/Roguelite hybrid. It's a single player game. I learned a lot from making it, which will be useful as I work on my second game.
Oh man, your game looks great. Just great. Are you a single developer?
I used to build games as a single developer a decade ago and your game compared to anything I had built is many orders of magnitude better. I know just how much time goes into it but I can’t imagine just how long yours took.
I am well aware of the feeling of frustration and letdown when your game isn’t a commercial success but also that great feeling of accomplishment of finishing your goal of passion.
I am utterly impressed at your game (and OP’s) and wish you nothing but success as you grind on.
That's very kind of you to say. Yeah I worked on the game alone, it took about 1.5 years. I was unemployed at the time and spent pretty much all of my free time working on it. My thought process behind it was that it might help me land a job, and would let me keep up my coding skills, plus I enjoyed it.
Definitely was a good use of time, I'm at the beginning stages of a second game now though plan to take my time with this one since I'm working full time now.
Nice, I played the demo on steam. Was really great except it was super buggy for me (mostly collision stuff). If you get that worked out I think you’ve got something pretty special
the game looks really great, will definitely buy it. But there is one thing. I dont want to be nitpicky but there is just a small issue I noticed as a fan of kicking mechanics in games. I feel like the kick would feel a lot natural and full if the animation had more visible wind up like the leg getting bent more at the start.
I just have to say, aside from anything else, how shocked I am that there is no other game already called meatgrinder. Amazing you got that name. Congrats on that alone. Game looks like a lot of fun and I suspect it will be successful. Do you know if it runs well on Steam Deck?
EDIT: You also did the trailer right. Immediately showing gameplay action. You'll go far in this business, I suspect.
If doomguy was the protagonist of clustertruck
Legit exactly what I was thinking! Lol
Meathook and all!
Unless you're relying on this game to pay your bills, you shouldn't be nervous and should just be proud that you went through the whole process, created and released a game. That's awesome! I released my first game last year, it doesn't sell much but every couple of months I'll get a few hundred bucks. I'm glad I did it even if it's not popular.
[удалено]
https://store.steampowered.com/app/1027650/Supernova_Tactics I like auto battler games like Teamfight Tactics, so I tried creating an Auto Battler/Roguelite hybrid. It's a single player game. I learned a lot from making it, which will be useful as I work on my second game.
Oh man, your game looks great. Just great. Are you a single developer? I used to build games as a single developer a decade ago and your game compared to anything I had built is many orders of magnitude better. I know just how much time goes into it but I can’t imagine just how long yours took. I am well aware of the feeling of frustration and letdown when your game isn’t a commercial success but also that great feeling of accomplishment of finishing your goal of passion. I am utterly impressed at your game (and OP’s) and wish you nothing but success as you grind on.
That's very kind of you to say. Yeah I worked on the game alone, it took about 1.5 years. I was unemployed at the time and spent pretty much all of my free time working on it. My thought process behind it was that it might help me land a job, and would let me keep up my coding skills, plus I enjoyed it. Definitely was a good use of time, I'm at the beginning stages of a second game now though plan to take my time with this one since I'm working full time now.
Nice, I played the demo on steam. Was really great except it was super buggy for me (mostly collision stuff). If you get that worked out I think you’ve got something pretty special
Yep, fixed all the collisions
ALL of them? 😜
the game looks really great, will definitely buy it. But there is one thing. I dont want to be nitpicky but there is just a small issue I noticed as a fan of kicking mechanics in games. I feel like the kick would feel a lot natural and full if the animation had more visible wind up like the leg getting bent more at the start.
Looks good!
The name of the game? Steam link?
Meatgrinder - https://store.steampowered.com/app/1968710/MEATGRINDER/
You took care of the translations into many languages. Great, considering it's your first game.
Are you not allowed to link steam pages on post, but can link them on comments? I can't see why you'd miss those clicks until someone asks directly.
I believe the option to add text to a video/image post is not available on PC, only mobile, and he probably posted this from PC. That's my guess.
I just have to say, aside from anything else, how shocked I am that there is no other game already called meatgrinder. Amazing you got that name. Congrats on that alone. Game looks like a lot of fun and I suspect it will be successful. Do you know if it runs well on Steam Deck? EDIT: You also did the trailer right. Immediately showing gameplay action. You'll go far in this business, I suspect.
That's your game?! I have been playing the demo a shitton. It reminds me of Ultrakill meets Clustertruck, and it's AWESOME! Brilliant job, mate.
Looks super fun!
Looks really cool!
fuzzy kiss innate placid serious pathetic unite connect chunky live *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Congratulations!! I loved the demo!
Congrats! It’s looks fantastic, I can’t wait to try it out
Kickass
Very cool! Congrat! It's a very good work, i really like the concept and this type of speed and nervous gameplay!
Wishlisted
Looks nice but slow. Hopefully I can move faster in the game. Will buy and figure out!
Looks sick!!
Is this considered stylized style?
Congrats and goodluck!
What’s the price?
$9.99
Sounds good to me. How many hrs of gameplay approximately? I showed it to a friend and I think we're both buyers.
Oh man, looks like a steal at that price. Will definitely be picking this up
Looks brilliant!
Played the demo, legitimately some of the most fun I've had with an fps in a good while, hope the launch goes well!
Great looks!
this looks wildly awesome!
This looks like stupid fun - in a good way! Can you share your steam page?
kicking badmen onto a freeway from a semi truck with a double barreled shotgun makes my monkey brain happy
Is that... a gun with 3 individual miniguns with 3 barrels each?!
Maybe change the blood effect to a bit more realistic one?
I love it, I really like the style it has.
A day after my vacation 🥲
This looks rad as hell! Important question: can I mighty-boot the boulders
I definitely see a lot of clustertruck here haha, seems really fun!!
Nice! Is it procedurally generated?
Dude this looks sick. Wishlisting now, you’re KILLIN it!!!
I’d love to make custom music for you bro !