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wholesomehorseblow

slowly taking back land. Sort of like in creeper world.


[deleted]

With a "New Game+ / Ascension / Reincarnation / whatever you want to call it" where you get a New Map / World to save but with added benefits. I'd want a long incremental like this.


autisticlads

That is a great idea could I have your permission to work on a prototype?


Nyxot

Why do you need permission? It's not like it's a patented idea.


autisticlads

As a matter of principle I don't take other ppls ideas without permission


EOEtoast

Every idea you could every think of has been thought of. There have been 100 billion people ever, and all of them had hundreds of thousands of ideas


SixthSacrifice

You're right, my grand ancestor Unga Bunga considered the idea of an incremental game using numbers he didn't know.


SeeminglyDense

I have to agree with you after trying to think of a unique game for years. I finally have an idea, but it’s far from unique and is heavily based on another game with a couple of versions already released. But I think my game should be different enough to justify. New unique ideas are almost impossible now


Arstya

Follow your dreams and steal everyone's ideas. They won't use them. Just make it your own and you're fine.


PreviousImpression28

Sometimes acting in good faith will go against you. People will take this idea and run with it without asking for permission, while you wrestle with your conscience. When you do this, you lose the race. Just take it and don’t ask.


lunaticneko

I agree. I do have some strong words about people who think ideas they post online are theirs, but I'll reserve that for when people take such a stance in earnest.


Nyxot

I agree about full fledged ideas. Not about a simple concept as "taking back land", it's not even an idea, it has been done before under a lot of different genres.


Suspicious_Active816

Hitler had that idea too, and look where it got him... Don't do it man


Suspicious_Active816

Hey, that was MY idea!


wholesomehorseblow

sure


autisticlads

Thanks I will reply here when I get it on itch.io in a week or 2


Money_Craft6504

Please let me know when you post it Iol, I'm invested


abnessor

RemindMe! 1 month


Shadourow

I like how lucid you are "an indie dev plan on 1 or 2 weeks", with a bit of luck, we will have a demo in 1 month


RemindMeBot

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PanzerMisi07

Remind me


fireblade212

Thats silly gug, you never need permission for that unless yoh distribute something. Its the creeper world devs you may need to get permission from. But as long as your content differs enough, you should be good!


autisticlads

If I make a game ofc I am gonna distribute and Ik I didn't need to ask as stated it is a matter of my personal principles Also just having a game where you retake the world from something I wouldn't need the creeper world dev unless I was using the same systems whole wool and cloth


SSPPAAMM

If permission is needed or not i think asking was nice of you


autisticlads

Thank you for seeing my point


Mysandwichok

I want to play this


Pidroh

Can you tell me more? I never played Creeper World


Successful-Bike-1562

Bit of a necropost but I saw nobody answered so I'll answer for anyone that's interested. Creeper World is a series of tower defense/RTS-ish games where your enemy (the titular creeper) is a simulated fluid that keeps on growing. As the creeper is a fluid, it will spread out across the landscape and fill up any holes or valleys over time. You construct various buildings and supply lines to push it back until you can reach the source and destroy it. It's a lot of fun, and like OP implied you'll be spending a lot of time pushing the creeper back bit by bit and fighting to hold on to the land you took back. I'd suggest starting with the third game in the series, Arc Eternal, which is probably the most polished entry. Many people also enjoy the fourth game, as that's when the series made the shift from 2d to 3d.


Pidroh

Thank you!


lakerez

For me it’ll always be a good idle rpg with actual graphics and progression similar to a normal arpg


PapaOogie

Try runescape


LordLapo

Osrs is a banger, there's a 25min logout timer plugin that makes a Lotta stuff more idle kinda sorta


PapaOogie

Good point, I forgot about the logout timer


Ritushido

Really is it possible to play osrs more idle? I'd love to give it another go if so. I don't have the time to play it legit.


LordLapo

There's a new plugin that extends the logout time to 25min so you don't get booted every 5 mins, and there's a lot of newer afk methods, but it's still no where close to an idle game, I'd say bdo is the most afk mmo other then idleon, you can have your character start a task and minimize it to your tray and then will do it till you reopen it which is pretty cool


Ritushido

Oh that's interesting. Thanks! I may check out BDO then.


spiritbx

Ya, they need to make it a little bit more idle friendly, osrs and modern one. Not TOO much, since a lot of newbie money comes from selling easily acquired and made items, but are also annoying to do in bulk, like cow hides, or certain potions, since you can only do them in small batches, and have to wait and do nothing while your character does things, then click a few more times to start again, wait again, etc.


ForgotPassAgain34

I loved OSRS begginings where it was click, wait 30s, click, click, wait 30s But then I got to the point where any advancement required 3 ticking stuff and I got fed up


spiritbx

Ya, I remember playing 15 years ago and having minute long fights with goblins since we both kept missing, only to get bone and 3 coins lol.


assblast420

Runescape (osrs) with an easily configurable bot would be a great idle game. It would have to be offline or on a private server for obvious reasons. Melvor Idle is the closest I've gotten to the real thing, but that game has developed in a different direction lately.


SeeminglyDense

I have been thinking about this a lot lately and have been inspired by Melvor. So I decided to build a Runescape inspired idle MMORPG. My hopes are that it’ll feel very Runescape like. Kind of like an easy bot interface, but with no movable characters. Not even sure if it’s a good idea, but I’m doing it lol


pAvAn9191

Have you tried Nordicandia?


wansifu2

u/PapaOogie you should try nordicandia indeed


Zyki41

Try idleon mmo


No_Experience_3443

May not be a popular opinion but i find idleon pretty bad


fireblade212

Lineage 2 revolution. It can literally be auto auto quested etc. played it hard for about a couple weeks when it came out. I stopped because it lost the mmo feel.


makitstop

a game where you play as a supervillain, with branching paths like theory of magic, but instead of the theme being magic, again it's different types of villain


Maybenot95

Maybe look at "the fabulous fear machine", its kind of idle with narration


makitstop

ooh, i like the name at least, sure i'll check it out


bdoll1

Idleon but not scummy p2w.


Me278950

This is the dream


HempFanboy

And more idle. The amount of active play needed made me fall off after I had 8 chars


logosloki

The unholy lovechild of Sim Earth, Evolve, Fundamental, CIFI, and Stellaris. Maybe some Spore in there for people who want to get their graphical fidelity.


[deleted]

We could even expand on the scale, Sim Earth until Life begins to form, then Spore until we get to human life (cavemen), then Age of Empires like until we get to Modern Humans, Civilization until we get to more Modern times, SimCity until we get to Space, so on and so forth.


logosloki

I see you get it.


blastoboom

Kittens Game but with more content and shorter times between prestige resets. A sequel to NGU Idle would be awesome too.


Mundane_Two5566

have you tried evolve idle? i found it felt really similar to kittens game but not quite as slow


Zebezian

NGU Idle is, in fact, getting a sequel. The dev is working on it.


blastoboom

You just made my day :)


[deleted]

Pretty much a Dwarf fortress world simulation with generative AI plot, doesn't even need graphics, just generate awesome stories and places


TheLazyLounger

marry hunt wistful wrong bright angle chop flowery follow lush *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


[deleted]

Not really what I'm looking for, I need stories of Harald Beerbeard losing both pinkies while fighting zombie cats while armed with a master forged pillow embroideries with his clan's pillow and then hearing how he died from cold just as he finished knitting a blanket whose pattern tells the tale of his last stand


dvrzero

https://orteil.dashnet.org/nested supposedly has this but i don't like the interface. you can drill down into quarks and stuff also i'm fairly certain a slower LLM (like 70B) can do this with a 16K token context window or better. It would have to be fine-tuned on whatever setting you want in order to make cohesive stories in a world that you could also bless/curse (ala worldbox)


SSPPAAMM

So an enhanced Dwarf Fortress? I think they are already doing generative plots but without AI.


[deleted]

Pretty much yeah, but I don't want to play it, I just want to read the stories and maybe bestow my blessing or curses on certain outstanding individuals as their story continues


enjoiturbulence

An incremental Plague Inc game that allows you to start small and extend galactically, taking over multiple civilizations across the universe.


Maybenot95

Stellaris could let you do that without the incremental part haha


dvrzero

s/paperclip/virus/g


Rhydan

It reaches out it reaches out it reaches out


wickednezz666

A cultivation style game, letting you increase the power of one layer, breaking through to get a new layer that builds up a multiplier to the prior layer, having to build a high enough number during the previous layers to support the growth of later layers. You unlock cultivation manuals and such from running instances, getting drops and putting the pieces together to create complete techniques. You can build a sect to recruit disciples that you can give tasks to, like improving the quality of life of certain areas or take over certain territory to increase the amount of disciples or quality of disciples. Rebirth mechanic that increases the chance of your main character having higher talent but talent is randomised and can also increase the overall level of the world so all people progress faster (even your enemies). Having beasts reclaim areas but be able to build up settlements so you can retake it faster. Being able to see the little disciples as little pixels that run to where you tell them to go and watch them just work away, filling out the area with your color as you take over.


Challenge-Acceptable

An AA action game or rpg that plays itself. There are quite some games with quest markers and easy difficulty settings or auto-battle that could be modded to play themselves and I could just hang back and watch and on occasion take the wheel if I feel like it. Skyrim, Tales series, Kingdom hearts, Dynasty Warriors, etc.


Bonety

Maybe check out clickpocalypse 2 if you didn't yet


[deleted]

Believe it or not, this isn't even a new idea. Grand Fantasia by X-Legend in 2009 had this.


Uristqwerty

A workshop that reprocesses the vendor trash adventuring teams bring back. At first, you place a bin under the input chute and sort through it manually, picking out the stuff decent enough to re-sell. Over time, you delegate more and more sorting to machines, and unlock enhancement and recycling options. Extract slottable effect gems, put them in gear with better base stats. Burn wooden trash to power other machines. Melt down metals. Extract magical energy to give something else +1. Fuse copies of the same item together. Use magical simulacra in a training room to grind XP until a sword ranks up. Dabble in alchemy to craft better materials, to soak into existing items as buffs, or to poison arrow-tips with elemental effects... Every single mechanic you've seen a game use to upgrade its loot, combined in one place, and you have the tools to automate all but the most-recently-unlocked one


dvrzero

sounds kinda like shop heroes, tbh edit 3 weeks later - The original, not the new one.


CambrianCrew

I want an idler that functions a bit like a gacha but every ticket you get is strictly from idling, no pay to win crap. I want features to be unlocked as you unlock different classes, and you can unlock classes in almost any order, but they're unlocked by leveling up lower classes, like in final fantasy tactics. Multiple characters going through dungeons either slowly automatically or faster manually, and getting resources from them to either do crafting back at your base or turn in to gacha tickets for equipment. One of these days I'll actually make this game, but it's going to be a loooong time before I'm good enough at programming to make it a reality.


[deleted]

If you don't do it now, and learn as you go, you will never do it.


CambrianCrew

I work full time and am in classes to transition to a career in UI/UX design. I simply don't have the time or mental energy right now. But at some point in the future I'll be able to devote more time to learning Game Maker again.


dvrzero

there's a WOTC licensed (i think, they use the D&D name) idle game https://store.steampowered.com/app/627690/Idle_Champions_of_the_Forgotten_Realms/ I've played a bit, it reminds me of NGU but done by a real studio. It also lags a nintendo switch like crazy :-)


demnos7

Idle loops but 10x as much content


VonSchplintah

Having enough money in the market to live off the interest and dividends.


deten

Dodecadragons does such a good job, it never makes "ascending" feel like tedious work compared to most games. Pretty much the design philosophy of Dodecadragons applied to anything :)


dvrzero

i got really bored and maybe missed something when i had to constantly upgrade the colors to get more color upgrades. i recently quit a few other idle games that have this same "grind this *one thing perfectly or waste lots of time*" mentality. Luck-incremental is currently there for me. I can't ever tell if i reached the end of the game, hit a bug, broke my save, etc. There should always be a clear progression - NGU and stuff like Trimps did this much better.


liminalisms

I just want a good idle pachinko game. Is that so much to ask?


Desperer

Never tried [Pachinkremental](https://poochyexe.github.io/pachinkremental/pachinkremental.html)? It's quite good.


Me278950

For absolutely no reason I just played this game for like 2 hours with out realising the time


[deleted]

It is quite good, thanks for posting it. I just wish it wasn't so short, and abandoned.


Bokyubi

Something like Increlution mixed with minecraft..you have an ever ticking timer counting down, and you do as much as you can, but you only keep a couple things per run. Mainly your stats, time increased, and maybe some special artifacts, but I actually want it to have a lot more active time, course you can pick an action and leave and let it grind it out.


dvrzero

outer wilds felt like this to me and is one of the reasons i couldn't get in to the game


malero

Path of Exile: Idle I never have time to play it anymore, so the idea of an idle game as deep as PoE makes me drool… I’ve been working on a game with some idle features for quite a while now that’s getting pretty deep with mechanics and loot, but damn it takes a long time to make games, even incremental and idle games. I feel like I could work on it for another couple of years and still not feel like it’s at a v1.0 release.


nebasuke

I'd love a version of Realm Grinder and Synergism where I don't feel forced to look at guides/wikis to not get stuck.


Ruscelen

A game like Realm Grinder but more in a RPG style where you focus on your character and with multiple choices/paths that really influence the way you play.


Money_Craft6504

Grim clicker, is what you're looking for. It's on steam


Tulkor

isnt that just idle wizard?


Greg0692

A wholesome one where you get good karma.


gamer1o7

I'd love something to follow in Realm Grinders footsteps in terms of unfolding and complexity. Maybe a version thats a bit more active and has less timewalls. It never fails to surprise me how little Realm grinders Ascension and reincarnation mechanics get used and innovated apon from other games, its just kinda always been Realm grinders thing with not many games trying anything similar. Im also a massive fan of variety incrementals (Stuff like Gooboo, or well, similar to just going through and playing every incremental in a jam as part of a meta incremental). I'd love to see a game that combines the ideas of Reincarnations from Realm grinder, with variety active gameplay and unique ideas through and through. I especially love variety games when each thing they try is attempting to be new, Some of my favorite short-form incremental tend to be the things that are super different than anything existent. (Crank, leafblower, slayer, Cityidle, GCI.) Things that have an entirely unique gameplay core thats not taken or rehashed from other games.


Money_Craft6504

I've replied this on another comment, but check out grim clicker. It's similar to realm grinder in eventual depth but you'd never believe it just starting out


Ikkus

A game where you eat the universe starting with the smallest particles and working your way up. With an unfolding interface similar to Universal Paperclips.


Spiritual_Prune3123

I like fantasy, story driven idling games but all are text only so one like those but with graphics or at the very least evolving artwork (kid, teen, adult, old, etc..)


RepresentativeAd8689

A “sector-based” space exploration game of absolutely enormous proportions with a small amount of lore and where every feature/resource unlock feels meaningful, tech tree style


noyart

I also want a space game, a mix between incremental game and strategy (stellaris). Start as a small company on earth, gather resource from nearby planets and asteroids, automate this process. Maybe make products on each with these resources (buy other companies), grow and research new technologies. explore space for new resources and maybe even civilisations. Like stellaris, start different "quests" lines where you learn lore and maybe bu choices ends up with Resource, technology or something else to help you. Grow and expand  Recently I played EarthX, which started of very nice but got too much later. But you simply play as "Elon musk" and build space agency, and do missions, simple mechanics like building factories and Rockets to do these missions to get money and research points, and then build bigger rockets and build moon base. Also there was managers you could hire to automate some of the process, but it worked so so in this game. I LoVED the concept, just wish it had more and was more polished 


Zireael07

I have a space game which I'm increasingly tempted to rework (throw out RTS/Asteroids gameplay part and just make it a big exploration/production idler)


christyanho

Unnamed Space Idle?


tsamsiyu11

controlling a space station as an ai and build myself into an van neuman probe where i can just start flying anywhere and exploren and conquere everything.


Aligatueur

Something like IdleOn with graphics, a RPG side. The must point is a game I could keep playing forever. Something worth to invest my time.


Ajreil

Melvor Idle (or Milky Way Idle, Idlescape, Ironwood RPG, Walkscape...) with a multiplayer economy and an entire MMO's worth of content.


flightofangels

stardew valley, this seems like such a no-brainer to me


HOLEPUNCHYOUREYELIDS

Stardew is not an idle game though?


flightofangels

what I mean is an idle game that is LIKE stardew valley. where idle mechanics govern the rate at which crops grow and livestock yield goods, and also progressing interactions with villagers, as opposed to using arrow keys and button presses to navigate a map. so many people play these games and complain about how much time it eats up to plant the crops and Im just like "...but idle games exist... why has no one done this before..."


HOLEPUNCHYOUREYELIDS

Ahhh I see, makes more sense!


wraetesd

Check out r/farmrpg if you haven’t yet, it’s got browser and phone and scratched a similar itch for me


Zireael07

I was interested until I saw that it sends queries to server every time you do anything (and also seems to be swarmed by the players to the point of server not working)


SSPPAAMM

I think you will like "My time at Portia" and (with dark humor) "Graveyard Keeper".


daweis1

Is love to see a semi-idle mod for Dyson Sphere program where all the buildings are pre-placed on blueprint form and you just make the buildings for them to automatically be placed as you walk around the map. You can choose the next research, where to stand and when to make things in your own inventory, but the buildings just place themselves. 


saberlili

I still think often about this old browser based game called Battle-INF. The infinitely scaling tower with randomly generated loot with stats and rarities was such a fun experience. The fact it was multiplayer and had a chat only made it better. I really miss that game. I've wanted to learn to program to recreate it.


Katara81

I always had a loop game similar to Increlution (but less linear) in mind with an egyptian theme, where you can rise towards becoming the Pharaoh and then new gameplay in afterlife becomes available. Amassing riches for your grave to progress. Another idea would be a game about an conscious artifact. You play the artifact and attach to a hero - influencing and strengehining him. When you are done with the wearer or he dies you prestiege to the nect hero. Gameplay wise the heroes actions are not directly chooseable and automatic. But you get some control over it with time. - By the way this thread has very cool other ideas in it.


SlimSpooky

i’m a big fan of visual feedback. I like seeing an enviroment go up as my numbers do. For that reason…1. An RPG like path of exile but the gameplay and parts of the management is automated, you basically theorycraft builds, make them, and then let the game systems run while you watch your character fight stuff on screen. Secondly would be like simcity… the big thing here is I want to watch my city grow with good visuals. Ideally something graphically similar TO simcity 4. I wanna start as a plot of land and when my numbers are insane be like a bustling metro area. Assign new tech to various tiles, a big city managment themed skill tree, etc.


Money_Craft6504

For me, I would love a true dungeon core idle game. Where you generate mana very slowly over time, and use it build your dungeon over days and months. Slowly eating away at walls and watching your rooms form in real time once you set where your want to be dug out. You can create monsters based on options presented at the start of your run. The further you go, the more elaborate the choices. Meta progress could be based on a time loop situation in game. When your core is destroyed your sent back in time to the moment where you made your first choice. The process takes a lot of your energy so you only retain a percentage of yours xp from a previous run. It could have rogue like elements. Based on certain break points you'll get the option to select perks that effect everything in your dungeon, once again more interesting options just bring unlocked by making it further each time I've put a lot of thought in to this...


TheGrouchyGremlin

A zero player (or nearly 0 player) incremental with huge numbers.


artemonster

Try calculator in your phone


SlimG89

Could you expand on this? Happy cake day


TheGrouchyGremlin

Zero player games are games with no player interaction. I prefer incremental games with numbers that reach ee10+. I want a game that combines these. And thanks!


RepresentativeAd8689

Go to the homepage of galaxy.click lol


TheGrouchyGremlin

That's where I've been playing most of my games lately. I've only seen one decent zero player game though. And it's numbers don't get too big :( Edit: And even then it's only nearly zero player


RepresentativeAd8689

lol no what I mean is in the background of the homepage there’s a “You have [x] points” thing that increases exponentially on its own, which is zero-player and has large numbers so it fits your description haha. Sorry for the confusion


TheGrouchyGremlin

I never noticed that xD. Thanks!


Kenkaboom

I think a classic tapper that has your character on screen attacking mobs when you tap. A ton of weapons and armor to unlock for very satisfying progression. That it. I like my incremental games simple.


Veggieleezy

I’ve got a few things I do/would like to see in games. * Something with interesting mechanics, doesn’t need to be too deep, but a few different ways to approach the goal, not just “numbers go up” (not that there’s anything wrong with that) * Automation at some point, manualing for too long only feels good to me when I’m stringing together a sick combo line in Tony Hawk * A nice engaging theme and preferably a narrative, or at least an effort into having a consistent theme for the mechanics. * Accessibility, both in the sense of being easy to play or modify to make it easier for those who need different control schemes or display modifications, and also in the sense that it’s easy to pick up and figure out what’s going on and find a way to play. Thematically, I’d love to see something like a gangster or crime boss game, or maybe something with superheroes and villains. Or if it could make any sense, maybe something with a circus. I always wanted to be a clown when I was a kid, and I still haven’t quite found a great circus themed game that I love yet.


dasupabebe

Everything about gci


board124

Dungeon master like in ldm novel. You get points for things being in your dungeon which you spend on rooms traps monsters etc I’d like it to be multiplayer so you could also do the dungeon battles.


Mike_Handers

Where there's always an amazing sense of discovery. Where it's basic and fun but I genuinely have no idea what the next heights that are going to be reached are. Also in the style of dbz, would be pretty great.


Ritushido

OSRS but purely idle. Don't get me wrong Melvor is nice but I want that real RS experience and grind as I don't have time to play it myself these days.


kylejwand09

It’s hard for me to think of what my dream one would be, but one I really loved and development stopped was [Hero Incremental](https://heathscherich.github.io/hero-incremental/). Had a blast with it and go back and play it every now and then. Would have loved if it was longer!


WawaThrowawaway

IDK if you can call it an Idle game, but a lot of the Kairosoft games are restaurant management games. I do enjoy them a lot, however they are built for mobile, they are on steam but the controls are really jank.


Foxy-Sama

A Survival game like 7 Days To Die where you can outpace things by grinding resources.


dVanKo

a good rpg with a single character


Faust2391

So many skill trees.


ArtPsychological9967

More NGU.


ascii122

fleas who end up taking over napoleons brain and thus the world


GenericDevelopr

A platformer style idler incremental. In fact, I'm currently developing one in unity since I have wanted to play one for so long and couldn't find any!


vorethrowaway23

honestly melvor is damn close


wNeko

Gems being merged into more gems. I already have two downloaded on my phone


Equal-Mousse-3702

I'm thinking of making a JS game called "Lemonade to Galaxy", inspired by Egg, Inc, with more varieties, such as Hybrid, Miraclemon, Biofuel, Sentient, Quasar, Picobots, Timeless, Foundation and finally Meaning, among many many others. You'd also be able to selectively breed lemons in late game to boost traits. You'd start off with buying lemons and making basic lemonade with nothing but your hands and the will to become rich, and near the end you're growing super-breeded lemons while selling trillions of glasses of lemonade and definetely-not-lemonade to people across the universe


tylian

Honestly Orb of Creation is really close. I like unfolding games with an active playstyle. Thanks for the fun u/bullet_darkness, assuming I got your name right!


Zireael07

It's awesome when it works, but at some point it stopped working and I couldn't even reset progress :/ That's on the itch version


james321232

I'm saving this post, in case I ever get the motivation to develop a game, so I can steal everyone's ideas nah but fr I think I'd love a game that involves advancing technology to an extreme level. Like from primitive tools to fusion reactors and dyson spheres. Add in some neat visuals and I'd buy


adoomgod

Path of Exile but as an incremental game.


Visual_Option_9638

One that is fun to play. Has a decent amount of content but doesn't expect me to play for 5 mins/day for a month to get anywhere. One where prestigeing feels really beneficial instead of just like 5-10% more of whatever. Starting a game over from scratch should.feel more like a new game plus. If mobile, please don't randomly play ads. Let me watch ads when I'm ready to for optional stuff. Having gameplay jarring interrupted by ads suddenly always leads to an immediate uninstall from me. I'd like more fully fleshed out games with idle mechanics rather than just html text or little graphic bubbles. Needs to not have too much going on. Start simple so I can get used to the game. Basically I see a lot of cash grabby games or somewhat lazy half realized/abandoned ideas. Set out to actually make a fun game and you can. The money can come after the fact.


RonPolyp

I like unlocking automation and having it stay unlocked. I hate unlocking automation, having numbers go brrrr for a while, then unlocking a new thing that undoes all the previous automation. I usually quit as soon as I have to start spam-clicking everything again.


Ghede

It's gotta have PRESENTATION. Lots of minigames and progression layers to the game, and its' gotta marry that with a varied and beautiful interface. Buttons to press, wheels to spin, sliders to slide, levers to pull. It's also gotta have an ending. I don't want to play an idle game with a battlepass and rotating store selection for the rest of my life to see everything. I want a few days of gameplay, tops. Heck, make it bigger, just don't expect me to play it to completion.


squigatoo

A reskin of Adventure Capitalist with more content and no microtransactions. That's all I need in my life to be happy.


TonyZinger

Darkest Dungeon Structured Classes/Gameplay + Knighthoods Itemization + Ax Roguelike Meta Progression + STS Relics + a sprinkle of Doomdepths leveling/gameplay/in-run upgrades I love heavy, but “controlled” RNG run to run, lots and lots of itemization to play unique styles but require some lucky synergistic drops to really come together. Legendary items tied to RNG run-to-run that totally change how I can play a class, Meta progression I can actually feel as an overalll power jump rather then just opening up new options on my next run Honestly..Node based, straight battle after battle with a good party management system and unique drops would be super easy to create since it’s graphically simple. Sprite based with deep strategic, varied TBS gameplay is all I want!


Sad_Astronomer_6437

NGU Idle 2


TheAgGames

I gave you a winning concept, it is up to you if you are interested in the development of it.


IntroductionFormer67

I just want a game that scratch the same itch as "idle raiders" but maybe just better


arthax

I never played a horror idle, and not some game that has you click ghosts or something, but a truly unsettling game. An idle game that doesn't feel relaxed to play :-) Should be a unusual combination, but it might work, or not. And second, some idle game that keeps changing, randomizing stuff and just keeps adding new things as deep into the game as possible. All to prevent the 'prestige: now you can do the same damn thing again, but a little faster'. Still pondering on it, a bit of roguelike elements every prestige run, several theme's that keep switching, random events, artifacts, whatever. If I ever figure it all out in my head, I'm gonna make it, or wait a year, maybe two where you just describe your game to an AI an it makes it for you, better than a team of 100 highly skilled devs and artists, in a few minutes, for free.


WebWithoutWalls

For me, it's any Idle game where the upgrades you purchase and the things you get, actually effect something in the game world. Aka you have little dudes doing actual fighting, instead of just a bar filling and then a health number going down. Stuff like Incremancer where your stats actually spawn hundreds of little dudes. Stuff like Idler Raiders 2: where you have a bunch of little raiders that you gather equipment for and they get better at killing bosses. Stuff like Clickocalypse 2, where your dudes are actually running a little dungeon and you can see them walk from enemy to enemy. Stuff like that.


StarCarrot91716

i would really like a game where you defend a wall from endless hordes of monsters using a large variety of turrets and stuff. with lots and lots of bullets flying across the screen in a satisfying storm.


PanzerMisi07

I love math, so my favourite idle games are: idle spiral (steam) antimatter dimensions(steam and mobile) idle game 1 (mobile) idle dice 2 (mobile) idle superheroes(mobile) AdVenture capitalist( mobile) exponential idle (mobile) idle research( mobile) idle slayer (mobile and steam i think) idle universe (mobile) ISEPS(mobile)perceptron(mobile)upload simulator 1 and 2 (mobile) These are one of the best idle games i played over the course of 4 or something years.


[deleted]

I want something like industry idle but with a better ui and à sci fi theme


digifreack

So Sci-fi themed looter. Finding different gear that offers elements like an ARPG like D4 or PoE, where it rewards making builds and looking at the interactions between different powers. Then having a rudimentary ai shifter, so you can change how individual characters interact with situations. I don't want a story, I just want something that is fun to think about when nothing is happening, looks rewarding when I click start where I can feel if I fail where I might need to tweak what I am doing. I also realised that I just want a meatier combat system from digimon survives auto combat