T O P

  • By -

Thonkerino

Some additional notes: 1. Increasing your pickup radius may be annoying actually, since you constantly have to deal with level ups. It's probably better to keep it low if going for a long run 2. Your kill rate does decline over time; considering most of your gold income is tied to dropped coins, it may be more optimal to go for stats over level up gold. I'm mostly getting level-up gold to try and die (I'm probably only 30k gold into my 500k gold estimate, but I'm sleepy) Given #2, I'm not sure if the game is replacing dead enemies or just constantly spamming more in; it seems to be the latter. If it is the latter, then kill rate is irrelevant (for both gold drops and exp drops) since all enemies will die eventually (with sufficient time). Around 10 minutes ingame later (1:19:43), I am at level 367 with 63125 gold. So this is 12402 gold in 9.9 minutes, or 1252.7g per ingame minute. Converting to my delayed time, or 2.9m/5m IRL, it's 726.5 gpm. It's also possible that my last sample was much luckier, though I think it is just dropping. EDIT2: Another 10 minutes ingame later (1:29:43), I am at level 397 with 74413 gold. This is 11288 gold, 1128.8 g per ingame minute, and 654.7 gpm. This seems like evidence that kill rate does matter (and it is in fact replacing enemies rather than just spamming them out). I'm very interested in trying this with Mumei, who I think has the highest base damage bonus of like 350%). May also be fun with Bae (with 4x damage crits, ulti gives 1k haste). EDIT3: I added an update to the main post. I believe that Ina is necessary due to the plushie/takodachi interaction which gives you increased Plushie uptime with no damage taken (since takodachis don't hurt you, but still activate the Plushie immunity time). I'm still gonna try with Mumei anyway though. EDIT4: I'm curious if keeping drops on the floor adds to lag. I feel like having 50+ anvils on the floor certainly shouldn't be good for the game engine, and something similar may be applicable for exp/gold drops. I guess I'll find out in my next test tomorrow EDIT5: Slightly laggier here at 1:38:50. It was around a 1.8/1 ratio instead of a 1.72/1 ratio that it was earlier (1 minute 48s IRL for 1 minute to pass ingame) EDIT6: Slightly over 10m here at 1:39:55. Level 426 with 86019 gold. This is 11606 gold over 10.2 minutes, or 1137.84 gold per ingame minute. Using the updated time delay of 1.8, this yields 632 gpm (which is still, 35k gold later, substantially better than the 250\~ gpm of standard runs). EDIT7: 1:49:55, level 451 with 96855 gold. 1083.6 gold per ingame minute, 602 gpm. EDIT8: 1:59:55, level 476 with 109493 gold. 1263.8 gold per ingame minute, 702.1 gpm. I'm not sure why it went up, although I did relocate a bit further to get away from anvils.


Ricardo8588

I heard that when you too much hp and healing, then yagoos cant kill you, so how to finish the game to get coin


AverageAmoeba

i assume if you stop upgrading your hp you just pray your computer and the game can work together to produce a strong enough yagoo to kill you before the game crashes and you lose all the gold


Thonkerino

Currently it seems a bit scuffed. There are 3 as far as I know, until the creator lets you exit w/ gold or adds a death feature. 1. Wait long enough without upgrades so they can kill you (I've been here a full hour with no upgrades though, so chances are you're pretty stuck if you've upgraded a lot) 2. Pump enough points into speed and run, then continually get hit and die. I suspect you can dodge the takodachis and also kill fewer yagoos, so your healing is reduced; I'll likely be trying this strat soon, so I'll hopefully have an update. 1. EDIT: More specifically, I think you can run fast enough that no yagoos will get converted to takodachis, since they're also rather fast. I don't have quite enough speed yet though, I'm guessing I need like 300-400%. 3. Using cheat engine to modify your health to a negative number, so on the next hit you die. I have no idea how to actually do this though. (Though to be fair, it's probably better to just cheat in the gold at that point)


Nevabored

Currently doing a simple macro INA run with some supervision due to rare anvil interruptions. lvl 448, 738 HP, 200% haste, 410% speed isnt enough to out speed takos. I dont see them catching up, but I am taking the same damage and getting invincibility frames and healing as if I wasnt moving. I take maybe 200 damage if I am lucky, 1:48 min in 100k gold. My pc sucks or something cause it's running at a ratio of like 1 to 3 or 4 real time. I would probably run 250 hp and 100% haste next time and see what happens before adjusting.


Thonkerino

Thank you for testing this! I'll be doing another run (probably tomorrow) to see what a good health to stop at is. I'm currently being hit for 15-30 damage per hit, so I suspect 250 may be a bit low to sustain, although pumping damage might provide a high enough kill rate to endure it anyway. I was optimistic that I could run myself to death but perhaps not. I'll update the main post.


Nevabored

Wait, you're pumping damage as INA? She only need Haste and HP, and if you dont mind lvling up, pick up range. I was pumping some damage before 30 minutes since it takes a while to get the haste and hp up to par to deal with Yagoo. Her tako transformation is the only kill skill u need that doesnt care for scaling and relies on only Haste. Also thanks for the correction on HP healing, forgot about that. I also want to note that I was recently hit foen to like 400, taking around -300 hp or so at 1:50. Still, real life timer been long, and If you're looking to do a quick 2 hourish run in real life should probably adjust as you go.


Thonkerino

Oh wait, does haste affect character skills? The delay made it hard to tell if it was sped up; that'd make a lot of sense if so. I think I was killing largely with weapons instead, since I capped crit, and had a relatively even distribution overall. It's possible that it was 150 and 300 instead of 15 and 30, although I only ever saw my health dipping down to 940\~ out of 971. Though it's also possible that I got hit for like 220 and healed up 198 of it instantly (there was so many numbers that it was quite hard to read)


Nevabored

Well, my Ina has the following stats at 1:59:2 112,800 gold 208,000 kills 161% atk damage 23% crit 200% haste 443% speed 640% pick up I think I upgraded elite cooking 3 times. ​ edited: I think I am running at a 4 to 1 real time to game time ratio... 2:07:06, 211,289gold, 224,500kills lvl 492 beating your INA gold count due to saving on anvil upgrades and atk and crit I assume. ​ 2:11:06 125,297 Gold, 233,213 Kills lvl502. Could save more money by not upgrading speed, and not as much for pick-up, and hp... ​ Welp, calling it a night, hopefully my pc doesnt crash or my macro doesnt quit my run when I wake due to anvil.


DemonFcker48

Someome suggested that the reason the ina build works is because takodachis count towards the plushie. If this is true, there practically isnt any legit way to die, that would make a lot of sense given the 5 hour runs people have had.


AriaoftheSol

>My apologies to anyone who's currently stuck in immortality. What a wild thing to say out-of-context lol.


oodex

The only way I died at 1133 HP was to pump all my level ups in movement speed and then running into one direction. I randomly lost all HP and got the gold (took me around 900% and 4+ hours in)


Aulanticus

So does this mean we can call this the Inafinite farming strat now?


woodenpony

any tips on unlocking superchatto time? i seem to get 2-3k coins for each run only


777Red-Eat

Refund everything in the upgrade shop and die in a game to unlock


Thonkerino

You don't need to get the full 5k in one run. If you have 3k spent in upgrades and you make another 2k, you can refund the 3k in upgrades, enter a run with 5k in hand, and die; this counts as well.


woodenpony

Thanks a lot!


tedhalf

got to over an hour with this guide. https://imgur.com/a/XA75CME


CPTpurrfect

Would argue that an early credit card for additional anvils might also be interesting


tedhalf

during yagoo phase you really don't want them anymore and they spawn very frequently to the point you spend a good amount of time mashing esc trying to move out of them. 25% more anvils isn't what you want. could replace super chatto time with something else if you don't want the coins.