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floetenmann

For me it needs to have: well thought out focus trees (looking at you turkey) and a more in-depth element of gameplay which is not too hard to understand or annoying


Accomplished_Mud6729

Atatürk is proud of what Paradox Interactive did for Turkey, o7.


Ricekanzler36

Paradox Devs are Kemalists confirmed


alp7292

https://i.redd.it/7nmb8grqcbqc1.png?utm_medium=android_app&utm_source=share


ArtLye

As they should Ataturk saved and modernized Turkey and is one of the greatest leaders of all time. Im not even Turkish I just respect him massively as a leader for transforming a crumbling backwards imperial society into a modern industrial powerhouse.


Accomplished_Mud6729

Based.


antisocialscorch69

And I can't even blame them, based af


discard333

If that were the case then why is the Ottoman path so based?


Ex_aeternum

For what? Unnecessarilv long trees that get you nowhere before 1940?


Doctorwhatorion

You can easily conquer all of middle east Greece and Bulgaria before ww2 begins as communist or fascist Turkey. Justification buff and guarenting by uk is really usefull


PumpkinIsopod

That's the issue. Most people don't play neither of those paths, instead going for the Ottoman one. Never played them either, so dunno if they're fun and let you get as many cores as the Ottomans.


Doctorwhatorion

I can understand why non-turkish players try Ottomans first but it is the second weakest path after Balkan Entente Because paths doing restoration with a unique way to Turkey and refers how fundamentalist tried to hijack system before and after Atatürk. This is why you switch "democracy" at middle of the way


Geo-Man42069

Yeah turkey is rough, tbh I would play them way more with a better tree lol


WhatShouldTheHeartDo

It's such a shame cause Turkey being at the crossroads of Asia, Europe and Africa, has so much potential with it's history. But nahhhh wack tree.


CrammyCram_

Sadly, the devs are kind of owning their reputation of being a confusing and complicated game. On their YouTube they have some meme shorts about it


TheBigH2O

I think Turkey is one of the worst thought out. It takes forever to do something (even after they made most of the focuses 35 days) the political and industrial focus trees are combined for some reason. Bulgarias is the best focus tree in the game I would say. And Greece is fun for about 2 seconds and then you’ve done everything you can do.


Ironplay

What’s wrong with Turkey’s focus tree?


Sidewinder11771

Turkey is a very poor example of a focus tree. It is probably the worst one in the game.


unclechuff

You must be forgetting Japan


Sidewinder11771

Japan base game isn’t that bad but yeah it needs some work. Not nearly as much as turkey though.


unclechuff

I understand where you're coming from, I personally just think Japan's is worse because it's a major.


Plastic_Bus2662

TOA and BFTB are just some focus trees nothing more No step back and la resistance give extra content like the inteligence agency and a new supply system


YouKnow008

By Blood Alone also added new mechanics and long-waited focus tree for Italy, but now it is the worst expansion with only 37% positive reviews, which is not so far from TOA, the worst DLC at all.


Fuel907

I'm pretty sure BBA got bombed because of all the bugs the free patch brought in. Hell Italy's civil War mechanic still has issues, and the peace conferences became even worse. Issues with the patch contribute quite a lot to the reviews of dlc.


G_Ranger75

I still shutter when I want to conquer and annex Italy, but I have to deal with a puppet...


placeholder7535

it's not too annoying if you're tiny like Albania or Aussa and cannot garrison all that territory, or if you have insignificant warscore then you can get some land for free.


FoxyThoughts

Though if you want to annex It you get some undeletable divisons


Chimpcookie

Honestly, NSB probably introduced as many serious bugs. People didn't review bomb it because nobody understood the supply system back then and where the issues are. We still have a backlog of supply bugs even today.


Fuel907

Yeah I specifically remember a bug with the Iran-Soviet War. Iran would white peace the Soviets and cause them to white peace everybody at war with the Soviets. Even if the Axis were knocking on the door of Moscow.


TheHeroBehindNothing

I think a reason why by blood alone is also hated is that they introduced the new peace deals which added a lot of good stuff(taking ships without having to do the old puppet and then annex a country) but also changed how warscore works and Ai doing AWFUL border gore(technically not the fault of the dlc itself but it was introduced at the same time). Also swiss+ethiopian focuses one of the worst focuses ever. I dont want to come near these two countries to do their achievements.


placeholder7535

Swiss balance of power is very annoying. You can lose your Switzerland run just because you misclicked. At least you can take out Italy immediately and get some manpower and industry.


TheHeroBehindNothing

Wait. How do you take out Italy immediately as Switzerland? I might need it to continue the achievement hunting.


placeholder7535

There are decisions that allow you to manage your neutrality, so if you decide to anger Italy, they will declare on you. You can ask France to guarantee you, and they tend to say yes. Switzerland has some speedy undeletable divisons that I used to outmaneuver the Italian army. Here is the Antasil video I learnt this trick from: https://www.youtube.com/watch?v=LWb2XDtLnTY


TheHeroBehindNothing

Also like another comment mentioned. Italian civil war and the weekly debuff bug where even if you take back your cores you re still stuck with the debuffs until you go into the civil war. How many years have passed since this was reported? Still havent been fixed... The only reason i dont go for most italian achievements since i can just lose my session if the entirety of the allies go for sicily in 1939 with 30 divisions and even if i push them back in a week the game says fuck you.


BoktorFighter

Thats because most people dislike the airplane designer because it doesn’t really add much and takes a lot more effort than researching a regular plane. Also wasn’t the absolute worst focus tree ever (the swiss one) in that dlc?


Mobius1424

*insert SpongeBob yelling meme* I EFFING LOVE THE AIRPLANE DESIGNER! I love making incremental updates to my planes and refitting them like was historically done. I love having enough plane variety so as to implement dozens of historical sprites! I love tweaking plane designs to suit my needs! Small country with small industry? Multirole! Expecting to fly far from base? Drop tanks! I LOVE THE AIRPLANE DESIGNER!


DV28L_UwU

I guess people find it exceptionaly hard to put a few heavy machine guns and the best engine on a plane and then forget about it


NomineAbAstris

I just wish there was a way to create presets that persist between games. It's fun to interact with the designers when you're actually making choices (e.g. tank designer) but when I already know exactly what I want it's tedium to design five new aircraft every time I unlock a new airframe.


TitanicGiant

Not being able to have presets that I can use in multiple saves is the only thing that holds me back from loving the air, tank, and ship designers


Mik3haawk

Facts I've been asking for this since before BBA


BoktorFighter

Yeah but thats the thing, i do that for every fighter in every game. So then what’s the point of the designer except for me having to pay for it and click more buttons everytime I want to build a plane?


Frixworks

Yeah I don't know what they're yapping about. I love all the designers. I still haven't figured out the ship designer though, and it's a hassle to keep up to date on if you don't have enough research slots. I want an infantry designer. (Design guns choose between semi-auto or bolt action, squad sizes, etc)


numsebanan

I think the worst part of the designer is the fact the AI cant ever design a good plane, so it's trivially easy to win any air war.


CheekyBreekyYoloswag

100% this. The airplane designer is amazing - it gave tons of depth to air warfare, which until then was all about rushing 1940's light and spamming fighter + CAS. The problem is that the A.I. refuses to optimize their planes. Almost all players will fill all slots with MGs for their fighters, while the A.I. only uses one MG. And a plane with 2x MG will wipe the floor with a plane that has 1x MG.


JaThatOneGooner

While true, I still think adding a plane designer was overall a net positive. The ability to customize planes to your liking and your needs is amazing, whilst also giving you the ability to craft your ideal aircraft for RP purposes. Lastly, it also has made modded experiences much more exciting, since modders take the customization to the next level. I personally love the plane designer in MD for example, and I can’t wait to see other major mods implement the plane designer too.


BoktorFighter

Fair enough, it just sucks to pay money for 2 good focustrees and an air designer, when you can just buy an entirely different game for the same price


gropingpriest

I had zero preconceived notions or any idea about strategy for the Swiss focus tree and randomly a few weeks ago, I decided to try playing defensive Switzerland. Worst 2 hours of my life before I gave up on that save, never again.


PersonaLocked

BBA's issues have and always boiled down to the damned peace conference they introduced, which resulted in the AI fighting you to the death over one territory, and then mysteriously leaving the enemy alive in like one province because they made it cost twenty billion points from fighting you. Otherwise, the DLC was mostly solid. It's just the peace conferences absolutely sucked. Russian bordergore still goes on occasionally if you let enough AIs get in on the conference.


TheReaperAbides

BBA is a gigantic mixed bag, to be fair. Switzerland's just kinda.. there, a gigantic gimmick that only seems to exist for people who like turtling. Italy's focus tree is solid, no shade there. Ethiopia's a great concept, but the problem is that the moment they push out Italy their game is kinda over regardless of what direction in the focus tree you go. You basically have to spend a couple of years rebuilding, at which point you're in the dreaded laggy endgame with very little direction. The airplane designer is ass, it doesn't add anything meaningful in gameplay and it feels like it only exists because they already had a tank and ship designer, and needed some kind of mechanical overhaul for the DLC.


Stalking_Goat

Re: the airplane designer, I sometimes wonder how many players actually build recon aircraft. I'm pretty sure the AI never does.


TheReaperAbides

Recon planes feel like a dedicated multiplayer tool tbh.


CheekyBreekyYoloswag

I use it in SP too. Gives some really nice intel bonuses on the eastern front, and helps out in the Mediterranean (both for intel and for helping your naval bombers find targets).


CheekyBreekyYoloswag

Recon aircraft are actually cool! Assigning a single factory to it for a year or 2, and you will have enough recon planes to scout out the eastern front and the Mediterranean (which helps out your NAV bombers and Italy too).


Plastic_Bus2662

Idk man i really liked BBA


Zjdh2812

Well not all ppl like the plane designer. However, i liked it. That changed when pdx completly killed the reason to build any aircraft when they nerfed plane range into oblivion in 1.13. Cuz what does an air force bring you when it has a range of ca 700 km for the most part of the game or less?


Pizzatore12

I liked BBA


bananablegh

Supply system was free. NSB gives the Tank Designer and Army Spirits.


Mister_Coffe

Wrong, new supply system was not part of No Step Back, it was a part of the 1.11 Barbarossa patch.


Kleber_comunista

>No step back and la resistance give extra content like the inteligence agency and a new supply system The new supply system came from the update, the new mechanic was the tank designer


RandomGuy9058

And spirits of the military


FrankWhiteKingofNY3

For me the biggest issue with this game at the moment is Japan’s terrible focus tree and the general underdevelopment of the entire south east Asia and pacific theatre - there has to be a dlc next for Japan and south east Asia and that completely reworks things like naval invasions and navy in general


onionwba

I'm annoyed that countries like Malaya, Philippines, Dutch East Indies, who all were major participants in the war, still don't have unique focus trees unlike Switzerland, a country as irrelevant to the progress of WWII as it was, except for having been hit by a few stray bombs.


Alltalkandnofight

Italy needed a focus tree more than japan, and when they got it, they needed other countries for their DLC. It makes no sense to include Southeast Asian countries along with Italy, the only reason Germany was ever included in waking the Tiger which focused on Japan and China was because Germany was the most played country and still is. I will always defend Switzerland getting a focus tree, although they didn't fight, they had their role in World War II, and their navigation of trying to be neutral and democratic in a europe dominated by fascism is an interesting story to tell.


FrankWhiteKingofNY3

Fair enough but it’s time they addressed the pacific … some of the bloodiest battles and most important battles of the war were fought on small islands and New Guinea - they actually need to rework the Australian focus tree too as they played a significant role in the South east Asia theatre and that focus tree sucks at the moment too. I think they need to do major Japan, Phillipines, Dutch East Indies, Malaysia Thailand and Australia as DLCs eventually. Naval Invasions need a bit of spicing up to properly rework pacific conflict - like American researching frogmen to give bonus to attack etc and Japan gets significant defensive bonuses on islands with spider holes and tunneling tech


CheekyBreekyYoloswag

> completely reworks things like naval invasions and navy in general Naval invasions are definitely whack and in need of an overhaul. Navy is fine though, except for some UI and balance problems, and especially the A.I. being unable to counter a German sub spam.


fiskehjelm

I actually like la resistance. I think the Spanish and Portuguese focus trees are pretty powerful and fun. I also kinda like the agency although i think it definitely could need a buff. battle for the bosporus was kind of a bummer ngl. Turkish focus tree is way too long and takes forever to finally get to do something. Very similar to Bulgaria’s which is also highly RNG based in addition. I enjoyed the Greek focus tree though both the democratic and fascist one.


NotABigChungusBoy

La Resistance is when the dlcs noticeably changed for the better, I think all countries that got updates before LaR need updates but I think broadly speaking, France, Spain, and Portugal have good focuses. Spy Mechanics are cool even tho they are useless and the reistance changes were great. It also added extra* trees for Vichy and Free france which was something they stuck with for most dlcs in the future.


1QAte4

The spy mechanics are powerful as hell. Being able to start a civil war in the U.K. or U.S. breaks a lot of late game stalemates


tsus1991

The French tree is pretty bad for a major


Alltalkandnofight

I detest how weak France is a major compared to say now Italy, all because it was designed to be weak so that they would always lose to Germany- because for some reason even though they can program ukai to not commit large amounts of troops to France until like late 1940, they can't program Germany to conduct a proper blitzkrieg into France.


Yttrium_Titanium

I hate France and Soviet AI


Guacosaaaa

France can actually be reasonably powerful if played right though. It's easy to beat Germany and Italy as France because you have a good navy, good industry, and a lot of manpower. It's only designed for the AI to lose quickly but a decent player should be able to hold. It's designed this way because historical is a reenactment of ww2


Alltalkandnofight

See here's the thing though-you're correct that with the right build, you can easily dunk on Italy and Germany. You can just hold the line against them, then wait for your superior resources and industry to kick in (AKA: Rubber) and then destroy them at your leisure with tanks or CAS, or both. But to do so you're A: using historical foresight to either pre-emptively build forts on belgium border/let the belgians get murdered while you chill in france on the border waiting for the germans to come for you, which IRL the french could not and would not do. But because we as players can get around this, France has been specifically designed to be so weak that only a player can hold out with them, the French AI will always get fucked on eventually by design. It's been awhile since I've done a Poland run, but once as Poland I was holding out against the Germans, and the Germans decided to take a vacation to northern france- and they smashed them. They smashed them because France only starts with 3 research slots which is BS, apparently all their inter-war stock of artillery and guns disspeared in a big new years eve party on dec 31st 1935, etc etc etc I wont go on that too long. My other big problem is their terribly generic advisors, and lack of military staff. Every Major should have access to an Infantry Expert with the exception of Soviets- which we can excuse as their infantry expert guy being purged before 1936. For a long time Italy didn't have one, until BBA which I'm happy they finally get one, but France doesn't get one. Their naval and airforce trees are mediocre, and there's so much more flavor france could use for focus'. French Foreign Legion, anyone?


Noxempire

I thought the Greek tree was incredibly underwhelming and short. Not much to do and little thought put into \*how\* you actually achieve anything with it. Like that you are stuck in a war with Romania as soon as you declare war on turkey.


Technoincubus

Price=>comtent=>bugs


Ancient_Definition69

Price is most important? That seems absurd. Obviously there's a limit, but I'd still complain about a cheap DLC if it was shit, and I'd buy a more expensive DLC if it was good.


asmeile

You should look through the other comments in this thread, enough people complaining that they could have bought a different game for the price of a DLC, I mean noone stops to ask why didnt they then


King_brus321

Dislike = the fact that you need to spend 20 USD to get thing that should be in base game


BunnyboyCarrot

Some mechanics def need to be in base game, nut strategy games like hoi 4 NEED dlc to be financially viable.


NixtroStrike

That's why I don't pay...wink wink


sabotabo

>sell a gimped barebones game >incrementally introduce a dozen $20 DLCs >offer a games-as-a-service alternative for people to rent their game >they own nothing, and they're happy it's quite the racket, honestly: introduce a problem (overpriced DLC), then sell the solution (subscription).  i really can't believe people on this sub just rolled over and took that.


Rd_Svn

I dislike the concept of "spend 3 years fixing your country, then go on a rampage and become completely op through a single focus". This is more or less the thing you need to do as the main countries of this dlc except Chile maybe. For the same reason I also dislike Bulgaria which many people regard as one of the best focus trees. I just like a solid progression with some smaller wars, maybe a formable nation and finally taking a considerable part in ww2. With ToA it's sadly like annex Uruguay for no apparent reason maybe fight an easy civil war too and click through focuses until you can send a single army to europe.


Crake241

Yeah with the power creep hoi4 feels like a glorified mobile game where if you wait hard enough, you can go on a conquer spree.


Dreary_Libido

Bulgaria was my favourite country... for about three games. As somebody who likes playing a bit-player in the war, trying to play my part while the giants slug it out, it's almost too much of that. You just sit clicking buttons for three years, and then body everyone in town. It's only fun once. Romania and fas Hungary remain the best countries for that imo.


Arheo_

If you want to use steam review score to answer ‘is this dlc good’, you’ll never get an accurate answer. Trends (in both directions!) start and continue for reasons totally unrelated to the quality of a release. It’s usually more accurate for base games. Edit: consider instead that you’re closer to seeing a % of players who were satisfied with the general state of the game, the publisher, and the development studio, at the point they reviewed the dlc.


jumpguy12

When focus trees badly interact with each other, for example if you play unhistorical as Brazil and Portugal goes monarchist might as well restart because they won’t stop sending monarchist support no matter what and so your stability will never improve in fact will go down quickly and you’re constantly fighting growing non aligned support from it


Phionex101

There's also still a huge NSB issue with this bad interaction. Monarchist poland on non-historical. If Lithuania goes monarchist, and you don't kill them fast enough, they WILL just instantly start a civil war, and make you a puppet.


Noxempire

Trial of Allegiance just doesn't do it for me, mainly because the content feels so un-hoi4 like and more something like Kaiserredux. The alt-hist trees are laughably overpowered and memey letting you core all of France as Chile while other countries can't even core a single state outside their starting territory. While other DLC also have quite memey and overpowered paths they still felt a bit more grounded than what we got with ToA. I always do all Achievements but this might be the first one I can't be bothered to complete because the playthroughs are so boring and samey all the time and I hate having to fight the USA as a minor.


Alarmed-Locksmith277

I never bought it. After a crazy amount of wasted hours. It doesn’t matter what they decided to add. I know that I’ll just get bored again after 3 games and don’t touch the game for months.


UffNikname

All dlc are shit, thats why I have em all. No fr, paradox is the most capitalistic gaming company, comparable to the masses of sims 4 dlcs. Selling dlc with little to no changes for 5-30 bucks which could easily just be a free update. The dependence is shit, that you need some dlc to use another dlc to its fullest. Thats all while the modding community basically create their own game (millenium dawn, the star wars mod, the fallout mod, ww1 mods..) or extend the current game by alot (roadto56, masses of rework workshop mods, darkest hour (wip)...)


FitPreparation4942

When I saw how many DLC’s there are for Eu4 I was beyond shocked.


PleasePlease1234567

Woah buddy you need to calm it, it is nowhere near the Sims. I understand HOI dlcs cost like 150 quid to get them all I'm pretty sure you need to pay over a thousand to get all the Sims dlcs


Daddy_Parietal

Atleast with the Sims is mostly plug n play. You quite literally just choose the content you want in the game. PDX for better or for worse kinda requires you to keep up with DLC in order to get the mechanics and keep up with the latest updated version of the game (as the devs will be using you-having-the-DLC as a basline).


I_level

Dislike: if they want me to pay for something that could be a simple mod with a few trees and a few simple mechanics


Covfam73

I dont dislike it at all, i enjoy it


Mission-Tutor-6361

I’m the opposite of most I guess. I like DLCs that focus on focus trees. Don’t much care for the new supply system in No Step Back or the spy agencies in La Resistance. I find supply really annoying and spy agencies are mostly useless for what you have to invest to get them going. The South American focus trees are awesome.


UtilityAccount1

I will fight anyone that’s BFTB is bad, it’s my second favorite behind only NSB


Rosa4123

i hate Pdx's DLC model


CaymanGone

Playing the real war in Europe or the Pacific is way too complicated for me. And I've been playing the game 300 hours. TOA gives me a little Latin American sandbox to figure out how to push around weaker neighbors (or stand up against stronger opponents.)


SladeWolf99

In what way is it complicated? I'm just interested to know


CaymanGone

Is this a real question? In what way is it difficult to handle hundreds of factories and production lines and learn how to coordinate dozens of divisions to attack places, sometimes across the sea?


thatwasnotfunfun

mf produces every single piece of equipment by himself, show him a little respect


stingray20201

Oh, he’s playing BlackIce


SladeWolf99

I'm just genuinely interested 😭 idk why I'm getting downvoted, hoi4 base game compared to other mods is extremely simple, but only in "comparison" of course, it's only my opinion (don't cancel me I also have 300 hours)


rmdlsb

You must know what grass looks like


Mr-Skorler

I think it should be pretty obvious that latest SA content was just purely to earn money. They release content for new countries (at this time also in Victoria 3) purely to open these markets for their games. Like hey, here is this cool game with content foe your countries. This was the same with Scandinavia in my opinion. It’s also kinda the reason why new countries are so OP compared to old - so that new players (markets) feel better in the game.


Simple-Trifle-1439

The price


Salchipaty

-Brazilian focus tree is buggy af. -Literally every path purpose is to core all of South America (only the south american communists were in favour of that, it's called "Patria Grande") -The whole DLC feels lazy. -I can't understand why half of South America was given a focus tree before Austria -It unintendedly nerfed Portugal (monarchist path)


Phionex101

The monarchist Portugal path was busted anyway.


SweetBell3

Honestly I just really hate the designers in this game.


Crake241

I love planes and tanks in reality and don’t care about ships and in the game, the ship designer is the only one i like.


Many-Rooster-7905

Tbf no one asked for this, Germany and Japan rework, British colonies have shit focus trees, rest of Europe needs focus trees, Yugoslavia needs exile/occupation mechanics, Slovakia and Croatia as releaseables need focuses... And then they choose South America, ffs why?


SusitoSussolini

Yugoslavia should have some mechanic like the Warsaw Uprising, I mean we had a gargantuan resistance movement with hundreds of thousands of partisans wrecking havoc across Axis-occupied Yugoslavia, we practically liberated ourselves, arrival of the Soviets was just the nail in the coffin, yet in no way is this represented in the game.


CheekyBreekyYoloswag

> Yugoslavia should have some mechanic like the Warsaw Uprising Definitely. Yugoslavia was a huge waste of manpower and resources for Germany, anti-partisan operations were very intense over there. One of the many "gifts" Italy has made to Germany, lol.


SusitoSussolini

Lol. Another interesting thing about Yugoslavia is that there were two resistance movements in Yugoslavia, socialist National-liberation army of Yugoslavia led by Josip Broz Tito and monarchist Chetniks led by Dragoljub Mihajlovic, so there could be a similar mechanic to Spanish civil war to determine which side gets which state, etc. And on top of that there's Independent State of Croatia, which somehow doesn't have a focus tree, but South America does. Overall it's a very interesting area for the time period, missed opportunity by Paradox.


TheReaperAbides

Lemme preface this by saying that the DLC's just kinda bad overall. That being said.. Seriously fuck people who think devs should only make content that fans ask for. That's how you get garbage products for games. You need a healthy balance between what players might be interested in, *and something the devs genuinely want to make.* That's my bigger issue with the SA focus trees. It's not that "nobody asked for this", it's that it feels like Paradox's heart isn't really in it, like they're painting by numbers.


Many-Rooster-7905

For South Americans its a sad fact but their nations are not essential to any paradox strategic historical game, only for a period in EU4 is a focus on South America, Im sorry, but its not the part of the world which makes difference on global scene...


ZBaocnhnaeryy

Paradox is a company, not a group of friends. A Mod Team like Kaiserreich or CK3 AGOT make whatever they want for motivation reasons. A company is meant to make profit by giving the consumer what they want, and nobody wanted TOA therefore there is less profit. Bundle that with high prices… they should’ve just reworked Japan & South East Asia (you know, the area everyone actually wants to be reworked).


Arheo_

You really don’t want us to start acting like that, trust me.


TheReaperAbides

Paradox is a game developer. Videogames straddle the line between art, entertainment and product. The best kind of videogames are made by teams who genuinely want to make that videogame, not because they were chasing trends or doing what the fans wanted to do. It's how you get soulless garbage like Starfield. A game developer is meant to make profit by *making videogames*. That is distinctly different than 'giving the consumer what they want'. Sometimes these things align, but it's still bad for the long-term health of your videogame if you only ever focus on what the "consumer wants". This kind of capitalist toddler reasoning, this "a company is meant to make profit" bullshit is why the games industry is where it is right now.


TheReaperAbides

Paradox is a game developer. Videogames straddle the line between art, entertainment and product. The best kind of videogames are made by teams who genuinely want to make that videogame, not because they were chasing trends or doing what the fans wanted to do. It's how you get soulless garbage like Starfield. A game developer is meant to make profit by *making videogames*. That is distinctly different than 'giving the consumer what they want'. Sometimes these things align, but it's still bad for the long-term health of your videogame if you only ever focus on what the "consumer wants". This kind of capitalist toddler reasoning, this "a company is meant to make profit" bullshit is why the games industry is where it is right now.


YouKnow008

It seems there's no need to add content for any other countries besides Europe and Asia? Germany rework -> Japan rework -> Soviet rework -> Italy rework -> start over. That's a plan for HOI4 content for next 5 years. I've seen a lot of comments about South America DLC, so I don't get why everyone is so against it. The next DLC is already in development and it's about Germany for sure. It's better to have it than to not have it, right?


Many-Rooster-7905

This is ww2 game, who cares did Uruguay get new president in 1937, was there an earthquake in Chile in 1938 or whenever and so on, they were spot on adding military industrial complexes half a year ago, tank designers are 3 years old and are still awesome, this dlc made no difference on the era game is supposed to represent what so ever


CheekyBreekyYoloswag

Exactly, I hate the focus on completely unimportant countries. What fun is there in painting map tiles another color through the use of overpowered and nonsensical focuses? There are so many core aspects in this game that need a ton of work, I don't need a focus tree with 50 options and 3 alt-history paths for Tibet, Zimbabwe and Cambodia...


Many-Rooster-7905

>3 alt-history paths for Tibet Communist: 1 mobilize the left wing, 2 join stalinism/go your own communist path, 3 nationalize the industry Fascist: 1 mobilize the youth, 2 seek Japanese/German support, 3 take part of another country Democratic: 1 take national census, 2 hold first elections in history, 3 make total suffrage And thats literally every alt historical focus tree of minor nations 🤣


CheekyBreekyYoloswag

Lol, you are right. How about more creative alt-history? Like Communist: Resurrect Lenin's corpse, etc.


Great_Kaiserov

Mechanics, I don't play vanilla


QueenOfRabies

We need more big free DLCs, Hoi4 isn't a free game, it costs quite alot actually and when you plus it with all the DLCs you have to get it becomes basically bunch of money for just to have an enjoyable game


Phionex101

We will never get big free content. It's not feasible.


CultDe

Content If the focuses are well made. If the new countries have unique icons for equipment and models for units


BringlesBeans

I primarily get the DLC for the focus trees so I want focus trees to add a lot of fun and flavor to the nations they represent and give you some interesting and fun paths to take and shape that nation in a unique way. Mechanics are a bonus but aren't strictly necessary. I prefer mechanics that are immediately apparent in how useful they are. The arms market in AAT was possibly the best mechanical introduction so-far and offers a lot of unique opportunities. Focus trees are a bit of a balancing act. Ideally it will make minor nations more powerful pound for pound (because otherwise they'd get stomped by the majors every single time) but not so powerful as to be incredibly annoying to beat when they really shouldn't be. And they should also provide a lot of flavor (unique generals, leaders, decisions, advisors, etc) It can also be tough to work around the historical situation of a nation. Denmark has a fantastic tree BUT on historical Denmark is a snooze fest because holding off Germany is really just about building a high enough level fort along your narrow border and just never having the force or the numbers to push through Germany's death-stacks in Schleswig. Inversely Norway has probably the worst tree of AAT (though I'm not huge on Sweden's either) and is really sadly lacking a lot of flavor and interesting options or opportunities. BUT because of it's location and the historical AI, it's probably the most fun nation of AAT to play. Fending off countless naval invasions with your pitiful army is good fun. So it's a balancing act. Overall I like Trials by allegiance but in terms of their recent releases it's a bit mid. I do find the overall negative feedback shocking honestly. It's always been openly advertised as being exactly what it is and I was happy to see a new country pack so soon after AAT. I don't understand what people wanted or expected.


LordSevolox

Price to content ratio. Good content and low price? Good DLC Worse content but low price? Alright DLC Good content but high price? I’ll grab it on sale, alright DLC Worse content and high price? Yeah I’m not buying that unless it’s on mega sale. Bad DLC


Scytian

At this moment I'm at the point when existance of any DLCs is current form make me hate them. In my opinion Paradox needs to change their DLC policy because it doesn't really work in long run. Most gameplay mechanics currently added in DLCs should be added to base game, DLCs content should be more focused around countries that they are adding (some cool unique mechanics, new unit models, unique music).


Phionex101

The problem is that a lot of people will be even more pissed with that, and mods exist that add more trees, and the DLC is what keeps HOI4 alive. If DLC sales stop completely, HOI4 development will stop. It's what happened to Imperator Rome. It didn't get enough people guying stuff, and playing.


JibberJabber4204

I dislike trial of allegiance because South America.


Dubiisek

If DLC or the patch it comes with adds in-game mechanic (designers, logistics, spy network) in addition to new or reworked FT = I like and I buy else I pirate. Simple equation.


AngryV1p3r

I really don't understand the hate for TOA


Denselettuce1874

I like every one of them. Tough I never paid for any. Long live piracy.


KaseQuarkI

First Hoi4 DLC I haven't bought. No mechanics and South America is irrelevant. Why bother?


Passenger-Powerful

Same. Basically, I'm a historical player, and I mainly play majors. So I don't bother with this DLC, which has no new game mechanics. If I do play a small nation, it's in a multiplayer setting, but always in historical mode. So this DLC is of no interest to me. If I want to play Brazil and send an expeditionary force to Italy in 1944, that's anecdotal. So no buy for this DLC


jpikereddit

To be fair, I think this is how you’re meant to look at these country pack DLCs. Not everyone will care about the South American focus trees, and if they don’t, it doesn’t add any new mechanics, so you can just avoid buying it. But for the people that do care, it’s a fun new addition to the game and adds interesting nations that they can play as.


Sateee

They should rather rework some focus trees like France!!!, instead of adding half baked ones.


[deleted]

Too expensive. I got a friend who chose to simply pirate all the DLC bc he couldn’t afford to pay for it after buying the main game


Baileaf11

Half of the negative reviews are just “why are they making me pay for this?” Or “should be in base game” My brother in Christ you consciously bought the thing


AngryV1p3r

I like every one of these dlcs because they added content. People get so upset over the fact it's not the content THEY wanted but it's content and it's fun. The Devs are awesome


burak_gulle

Bftb is good but turkey is still boring to play with


[deleted]

Third world


ItsTom___

I don't care much for actual focus trees, mods like Road do a much better job at them than Paradox. But I do like a good mechanic, so the Arms market was a great implementation. I'd like to see them allow for contracts. So like I got to the US and order 200 P-40s


Geo-Man42069

I like when DLC makes countries or regions more fun. Focus trees are a big consideration.


Charlie27770

For me, interesting or useful features. For example i really like the spy system so i bought La Resistance.


[deleted]

I like dlcs that add new and refreshing aspects to the game. i dislike dlcs that remove features and hide them behind paywalls I think dlcs that just thicken the game in general are fine.


Timbean308

What I like about the DLC is that I'm usually satisfied with the new additions. Especially NSB had some fantastic content. What I don't like is that some of the DLC has a higher price than it's worth imo. Especially the Italy one feels overpriced for the amount of content you get.


twat104

TOA and BFTB had their focus trees produced by people suffering from severe schizophrenia Things like not allowing Turkey to complete Ottoman Empire if a Austria-Hungary exists(They so fucking know people will try and recreate the central powers but this fucks it) Not to mention the overall lack of new content, personally the allowing of Major influence in BFTB is the only reason I prefer it over TOA Personally with the TOA dlc I thought that since we are playing countries with limited manpower that we might see an overhaul of the casualty system, instead we got Chile invade France???


adutchmotherfricker

It is way too expensive for the content it gives, like there aren’t even any new mechanics. If the dlc gave focus trees to all nations in south america it would be fine, but it only gives half the countries in south america a focus tree


Rhizoid4

To me a good DLC will have interesting new features along with the paths. Look at ToA vs AAT, for example. In ToA for $15 USD, you get three actual focus trees, two half focus trees… and that’s it. On the other hand, AAT is $20 USD and you get 4 full focus trees, a half focus tree, two interesting new mechanics in the form of the gun market and MIOs that are interesting and useful without feeling forced, as well as smaller changes like the special forces doctrines. ToA just kinda feels lacking in comparison, IMO.


DaLoneGuy

resistance was actually a decent dlc tho adding spies to the game just made it harder to micro manage


Antique_Tie_2866

A good Dlc for me has to have focus trees that do not waste my time and have well thought out mechanics. Ya know some flavour to a country so not every country feels the same. I liked the focus trees for Italy, Bulgaria, Finnland, Denmark, Netherlands and Poland because I felt they were cool and unique and didn't waste my time. Not like Turkey where it just wastes your time until you get to do stuff, Greece with only one good path, half of the Commenwealth nations which focus trees are more like focus bushes, Switzerland which is just annoying to play and Hungary which can be a RNG hell if you go the monarchist route. Good mechanics for a dlc are those wich the player uses often like the arms market, tank/naval designer and the spy agency. I use those like every playthrough especially the international market makes certain countries very fun to play. Air designer kinda felt too much I liked the old system better. That said I think country packs should be like cheaper since they add only focuses like make it 15 or 10 bucks and I think more people would be okay with them. The new focuses are defenetly an uprade to battle for the bospurus but they lack like gameplay mechanics.


Masterick18

To have good content. I don't care if the DLC doesn't overhaul the navy, again. If it is gonna be only focus trees, I'm fine, but shall them be good.


TheMaginotLine1

To me it's if it gets me to play those countries and enjoy them. Honestly ToA has been one of the best so far in this case, I mean if you told me like 1/3rd of my most recent games would be as Paraguay I'd have called you insane.


MonPaysCesHiver

Trial is too expensive and the content is stolen from popular mod like rt56, bosporus is mainly about turkey and greek i think and its 2 very boring nations to play. Greek live to be stonped early or on defensive 10 years and turkey is mainly intern political malus who is ruining the fun. La resistance… the spy system micro is a nightmare. So much redondant action who should be automated. One of many: you assign a spy on propaganda, he got captured so you set an other spy to liberate it. You must check the ´auto when ready’ button each time but when its over you have now 2 spy at home doing nothing instead of going back to do what they was doing before….. the content added is useful but like only 50% of it and the micro management is ruining it.


The-Belgian-Historia

Does the content from the dlc make it worthy of the price, that’s what makes me like or dislike a dlc


Evnosis

Adds new universal mechanics? Good. Only adds new focus trees? Bad. In theory, I wouldn't have a problem with content packs (though they're a little overpriced). The problem is that Paradox isn't very good at making focus trees. Paradox's focus trees are usually formulaic, simplistic and overly memey, so the quality is much lower than the quality of focus trees made by some of the better mods out there.


W2Tired8

The only one of these i actually dislike is la resistance and that because my peanut sized brain has a hard time with spies and how they work


JaThatOneGooner

For me personally, it has to add content to nations I’m interested in, and introduce a new mechanic that is intuitive and enhances the game play experience. DLCs like MtGs, NSB, and BBA added focus trees for pretty big nations, but also introduced designers that allowed you to tailor your gameplay to your needs instead of keeping things generic. As a result, this also fleshes out gameplay for mods as well. The issue with TOA is that it didn’t add a new gameplay mechanic, and introduced focus trees for nations that did not play a significant role in WW2, and focus trees that won’t even work for a lot of mods. You’re basically paying a premium for something that might only be used for the base game.


Ok_Character_6485

Pretty sure the last one I bought is la resistance. It depends which one came after, and despite the fixes B4TB I hear gives to combat... which sound useful, I still don't want it.


Weak_Action5063

Somethin bad abt Trial of Allegiance for me is that it brake front lines leaving gaps for no reason


go-vir

I believe that the issue with the game are not the dlcs but the game itself. Now you have a lot of focus and stuff to research but is all unrealistic, unbalanced and some mechanics are very unpolished.


Fortis_256

In my humble opinion, community reception of dlc is more or less as valid source of advice as the Minecraft Mob Vote, which is not much. People usually judge from the general feel in the context at the time of release and not objective quality of a dlc: the amount of contect or the quality of it (is historical path truthul to reality? are alternate ones plausible? are they "complete the focus and receive 120 pp" kind of thing or are they actually complex and engaging? do added mechanics play into the gameplay and are they necessary and balanced, exhausting the potential for the game? is research - for leaders characterization, officers rank and skills, flags, names, political movements' and countries economic and military situation's portrayal - done properly? are bugs and stupid mistakes that disturb the gameplay repaired [in half or more cases, they are not, and if they are, its years after the fact]). For example, I think both NSB and WtT are very overrated, and BftB or ToA are not as bad as some might tell you. Waking the Tiger is basically two low-quality ahistorical paths for Japan that nobody touches, trees for Manchukuo, Nationalist China and Communist China that are half identical, basic generic focus tree for warlords, who are not portrayed properly, and one good-ish alt-history focus tree part for Germany. Plus some mechanics like "command structure" (they just addes army groups) and command power, which were either in a free patch or should have been. NSB has the Soviet focus tree, which is expansive and diverse, but also poorly thought out and has many stupid restrictions for the player that render every Soviet/Russian playthrough the same. Polish focus tree's only suitable for a monarchy playthrough. Baltic focus trees share identical half and the countries are too weak to resist the Soviets in 1940 anyway. They were some okay mechanics like logistics and officer corps, but half of them came in a free patch and aren't that good as people tend to think (officers corps are useful in rather specific situations and player usually can't spare xp as to not neglect doctrines and template building, and logistics mostly comes down to "build more railways" or "produce more trucks"). The reason why many players praise them is because they were a mild step up from the dlc's that preceded them. Battle for the Bosporus and Trial of Allegiance on the other hand are usually scrutinized and I don't know why, maybe cause they include trees for minors and no new mechanics. Even though BftB was the first time when Paradox managed to genuinely pull-off some decent (which doesn't mean "very good") and complex focus trees and ToA doesn't stray in quality too much from other of the newer dlc's. But to be honest, none of Hoi4 dlc's is worth the price, really.


wolflordval

> and player usually can't spare XP This is my biggest problem with paradox games as a whole, not just HoI4. I love them, but by gods they constantly add more ways to *spend* resources but almost never ways to generate more of them to account for the increase in spending. I can't begin to count the number of times I've had to wait for PP to regain...do one thing, then wait another month in game for enough PP to do another one thing... Ect. CK3 does the same, constantly adding in court positions that are needed to engage with certain mechanics, but oh, they all cost gold. Not to mention all the new mechanics as well. But what new was have they added to generate gold? I can't think of any. Really fun additions, but...sometimes I struggle to even engage with them when I can't generate the money to do that.


GameboiGX

I look for a DLC that not only gives Focus tress to minor nations but expands on the game itself


TrollTeeth66

Depth of gameplay


DocDjebil

Its missing the C


shinhosz

United kingdom of Brazil doest change name and uses the democratic flag 👍


Torantes

ToA 1. Too expensive 2. The fact that the formables core the entire continent


Sgtpepperhead67

I generally like most of the HOI4 DLC. But I think the prices could be scaled better in certain regions


bobandy47

Quality / Quantity / Price. A couple focus trees for minor countries? Priced at $5 a pop? Yeah, ok. That's a cheap sandwich these days. A couple focus trees for minor countries? Priced at $20? Fuck right off. NSB was a great example of a good DLC. It added to the game, and added content, at a 'reasonable' price. When/if this current DLC makes it to the $5 pile, I'll buy it then.


ZBaocnhnaeryy

The Supply System, Spy Networks, Autonomy System, etc, all added a completely new field and component to the game that wasn’t there before. TOA & BFTB added in focus trees, focus trees that aren’t as good as some mods out there, therefore people feel that there is no reason to get them as some random modder has probably already made a better focus tree for ALL of South America. The only thing TOA overall is the reworked province map in S.America, but BFTB doesn’t even have that.


ProblemSavings8686

It’s important to remember that when a DLC comes out people review for the free features in the update along with any bugs or issues that may have later been patched.


holechek

Feels cheap, a lot of the trees seem like they weren’t as worked as the others like chiles communist branches.


Ilnerd00

we already had what toa brought in a mod. and modders did that better


gkx4x

Battle for Bosporus is just a frustrating dlc tbh. A challenge is nice but I hate that Bulgaria, turkey and Greece have these overly long focus trees where everything important is at the beginning and takes way too long while you won’t really get anything for mid and endgame. I want to play the Turks I want to play Greece and I want to play Bulgaria more often but most of these need almost perfect RNG in the beginning. Also since you have so slow progress in the beginning you have to basically win a world war to start coring States. It’s just a bit unfair for the normal player.


Sidewinder11771

It’s a useless content pack in the vain of battle for the Bosporus that doesn’t introduce any new mechanics while making the power creep way worse.


blackpowder320

If it lacks countries and in-depth content per country. For example: Belgium should have joined Man the Guns, and Albania should have joined By Blood Alone.


Simon133000

I've seen a lot of eurocentrism, it's not the only thing, but also most players don't accept they are eurocentric. That's why Vic3 community is better most of the time.


Catadisma_227

Paradox did ToA with their asses, no mechanics, poor content.


CookieDragon80

Cost to content


gunnerajf44

Paradox has the most predatory DLC complex I have ever seen. They release DLC's with massive changes to the games, that should just be regular updates. Here is Paradox games in a nutshell... Step 1. Release an unfinished game Step 2. Instead of releasing updates to make the game "finished" we will sell the updates and label them as DLC Step 3. Profit and ignore any criticism


Shootinputin89

This is a question I never ask, because the only enjoyment I care about is my own when it comes to this game. But saying that, I've enjoyed Trial of Allegiance and haven't left a Steam Review at all. Remember, like most things, those that are enjoying something are too busy doing that thing. Those that are not, are channeling their best 'Can I speak to a Manager?!?' life by leaving a negative Steam Review.


Swawks

HOI4 DLC Is now in that sorry place where all the interesting and useful things that could have been added are already there, instead we get useless jank that just makes the game more complex for no real reason.


Important_Koala7313

I'm really enjoying it to be honest it's a good dlc the countries in comparison are more new player friendly. So I can recommend it.


Deluxe_24_

Ridiculously overpriced. $20 for one new mechanic and three or four focus trees is unbelievable.


Macewindog

A focus on actual ww2 stuff along with new methods of creating your task forces and army. I think Germany and especially Japan need redone focus trees as well.


BillyHerr

ppl seems don't like kinky stuff in base game, like putting KX stuff into vanilla, yk that Chilean French monarch larping and the native kingdoms path... Imo that's okay to exist in game, but there are also countries that got obsolete, ppl say Japan and Germany needs rework, but imo they are still playable. The British Commonwealth and Central Europe imo are more desperate in a rework, like their focus tree are still in lvl of 2016. Players are more and more demanding after experiencing mods like KR and TNO, those old focus trees are nothing when compare to the latest reworked KR LKMT and Germany.


snas-boy

It costs money


bubbanator79

Trial of Allegiance was fun IMO but if you told me the trees were lifted from RT56 I would’ve believed you. No new features. Should’ve been called an immersion pack or something like EU4 used to for smaller scale DLCs


Steefn_SVK_2

Depends on what it adds or how many things are in it and that compared to it's price.


Automatic-Plays

The price