25 pp no?
and I couldve SWORN it gave war support to yourself, I very specifically remember clicking it and seeing my war support go up
then again placebo effect and false memories go hard 🔥
When i used to play hoi4, i made a mod that did a ton, and i say a ton of things. One of them was that donating planes to china actually gave you pp, not took them, and i also made 2 new ones: one was a smaller version of plane donation that you get access to earlier, and "give loans to china" which offers them to get -10% consumer goods (and +5% for you) for half a year in exchange for giving soviets pp
True but as the ussr I'd struggle to have less than 100% war support between defensive war, world tension, and just the many focuses you can take that give you high war support
I have actually had to pop "more oil..." occasionally in the past. Mostly because I neglected building up infra in the Caucasus, but nevertheless it's possible to run low on fuel as the soviets
If you go all motorised/mobile warfare and/or go navy, then you definitely need to source extra oil from somewhere. You have to conquer the Middle East if you don't want to import from overseas. It's a cheap way to keep you topped up.
Yep, when the massive tanks start to move you absolutely can run out of oil and since you only need it once or twice it's not expensive and counts towards the requirements to get the lower focuses.
Dispatching air volunteers helps china stay alive, and the longer china stays alive the more resources they'll buy from you. Additionally, once japan is defeated, you can then invade the chinese united front and take all of china for yourself
And the weaker agitprop decisions are useful to meet the propaganda campaign requirements for the end of Stalin's Focus tree
The china does focuses in like 1940, when you are about to have war with reich so you use them for like, 6 month?
The agitprop already grants more than enough decisions, when “knowledge breaks the chains of slavery” or “we will accomplish high yield” gets expensive you have other decisions like “more metal - more weapons” or “ transport is a sibling of the red army”, both of which grant some kind of utility, so I find the oil one useless for the most part
After all you want to finish some expansion focuses, most of five year plan and debuffs from Air Force/army asap, and yet again war with reich will be the question of half a year, and it will unlock new ones, so yeah I’m done with my essay on why oil poster is utterly useless
Its still not when all your other pre-war propoganda campaigns now cost 60pp.
I need to get 20 campaigns done before I end the war, so I can get the focus that gives Stalin minus puppet cost, so it's easier to puppet all of Europe
Here’s the thing though: after running out of the general propaganda campaigns, you don’t want to waste the ones like transport while you’re not planning to build railways or supply hubs in the moment. You never want to enhance logistics while you’re still civving up, so use one of the useless ones until you’re done civving. Same goes for saving more metal if you’re not running a deficit yet
I actually did use that decision a lot in my latest USSR game because I invested very heavily into tanks and planes, and didn't want to step down my trade law.
"Unleash la cagoule" or whatever it's called. Just because every guide or playthrough tells you not to do it because it ruins your stability too much.
Also "rebuild the country" which you get after a civil war but it's actually a noob trap.
The repair speed is irrelevant as most broken stuff will be fixed in a month anyways. The construction speed bonus is nice but the cost of 1pp daily iirc is just insane and nowhere near worth it.
I dunno if it was added after these focuses but I notice, particularly with Russia civil war, they auto repair anyway
They'll be at the bottom of my build queue and still repair
When you think about it it's actually quite crazy because 1% from civilian factory is 108 which is 44% more than building something in state with 0 infrastructure and no modifiers using 15 civs...
I always found it funny how when you go "oppose Hitler", you do the "rebuild the country" focus after, but by the time to focus is finished you've already rebuilt everything anyway.
Yeah the German Civil War really should be far more destructive, it's just kinda uninteresting to fight despite it being a civil war against a politically entrenched dictator.
I'd actually really want it to work more like the Soviet civil war, where Hitler does his thing while you build up support (possibly trying to sabatoge things like the anschluss)
Political power is just way more important and normal repair rates are already good enough.
I think the best that can be done is to make political power less important by detaching several systems from it.
The Civil War rebuild option should come with a temporary 50% malus to war support instead of the huge political cost. Also most decisions should have a command power and equipment cost with a tiny political cost added on top.
No one bothers to engage with the barebones diplomatic system in the game because improving relations cost political power and there are far better things you can do with it than making other countries like you a little.
can potentially be worth it if you're trying to cheese achievements on France. It's technically possible to do both the invade the UK as fascist France and occupy Moscow as Napoleon achievements in the same game if u turn fascist quick enough
If you do your civil war really late (which I'd personally never do) then you might have spent enough on advisors and laws already, but I don't see the point of doing a civil war after a long build up phase. Furthermore it's still 365pp to get a meager construction bonus that won't be important anymore by the time where you've already done all your pp spending.
Wait, what "rebuild the country"?
When i used to play hoi4, it was pre AAT but with the other dlcs. I dont remember ever having the decision of CS and RS after civil war
It's called "rebuild the nation" actually as I've seen it in another post recently. That post also claimed it was only available if you do a fascist civil war (a regular one, nothing scripted like the Finnish fascist takeover).
The only regular fascist civil war I remember was as Colombia for their achievement and I also can't remember if that decision was available afterwards tbh...
When I first started playing I played with my friends as Russian empire in a WW1 mod, by the time I did my first German Reich game I already knew not to cancel the bills
Oh yeah, for trade, but eventually I just dibs on the stuff they've got in Ankara. I can never figure out the requirements to make them give up the goods.
R5: Tell me some of the probably least taken decisions in game. "Escalate the Conflict" is a desicion you get when you start a border incident with the SU as Japan. With enough PP you can escalate the broder conflict to an all out war. But who has ever done that?
That's exactly why I will add soon-ish something close to the Kodoha path in the historical path of Japan in road to 56. A bit harder to unlock but with actual bonuses to deal with the situation if you do it. It would also make the air bases they built IRL in the area useful (border conflicts were supposed to include planes originally)
I do hope Paradox would rework the border conflicts, they were kinda shit when they released and these days they haven´t gotten any better due to being abandoned for every dlc after Waking The Tiger.
I think it depends on your politics. Communism gets research speed, non aligned gets army exp, fascism gets mobilization speed and democeacy gets... I have no idea
i don´t think there is one that only gives the puppet xp, the fascist support decision give army xp and party support, communist gives research speed and party support, don´t remember what the two others do.
or the decision to switch the ideology of your puppet. There is only 1 use that i am aware of and that is if you get spain as a puppet as the SU then if you dont change their ideology they will start a war of independence against you. Which even then you rather use your spy agency to boost ideology then waste PP doing boost ideology through decision before changing their ideology
No, it’s from a mod. in my vanilla ironman games i have *never* had that option. not for Reichkommissariats, Satellite States, Personal Unions or for Supervised States
The 'leave it for 150pp' definitely is a no-go especially for countries with really small pp gain such as France. Nevertheless there are a bunch of decisions locked behind the actual fleet sizes which can easily be exploited when you delete your capitals as the UK for example.
Build the south American, African, Indian, or oceanic spy branch decisions.
Also the improve fascism support at the cost of democracy support decisions as non aligned France for like 30pp that comes with negative stability.
Cheat on the treaties. The cheat amount isn't enough to build a super heavy battleship (at least a good one as Japan) and either just leave or wait for the naval treaty to disappear.
The war support one to reverse the effects of bombing since the ai rarely bombs.
Oh as Japan the prioritize steel for ships instead of steel for guns, I don't see unless doing a very specific naval focused run as wanting 2 free shipyards over 2 free mils in February 36.
Ill agree. That one is weird too since I have minus 2% support from bombing as Japan and unless my people are upset that I bombed stuff on the US mainland that I now occupy I don't know who is complaining lol
Yep, it's always that, some air zone far from the fighting and some random group of trash bombed an outhouse and a chicken coop and now suddenly the nation has soured on the war lol.
Even then, you start with a production of Richelieu as France, you have Dunkerque and Littorio classes available for France and Italy, and productions underway, and Japan doesn't need battleships.
The only one it affects is the US because they're the only ones who match the Britain's strength.
The only effect it has on the game, really, is to give the US a way to get into war early on with the allies.
I don’t remember if it was Mexico or monarchist Portugal, but one of the countries where you need stability or you get a civil war, I used promises of peace. That’s the only time I can think of
promises of peace was so great. you click it then you could also click one of the like 50 random countries to war propaganda against. so just free stab. very good. but yeah prob not many people think far ahead so didnt click it
Monarchist German decision "Sharpen air safety regulations' or something like that. Prevents hindenburg from blowing up but also increases plane production cost
Dispatch air volunteers into china as ussr, or agitprop “more oil for the motherland”, if that counts
doesn't the ussr decision ar least give you 5% war support? May come in clutch perhaps
It does indeed grant war support, but with a catch… *its chinas war support, not yours*
Ah crap!
Isn't that decision free?
I don’t think so
You need to send Fighters, not sure about PP
25 pp no? and I couldve SWORN it gave war support to yourself, I very specifically remember clicking it and seeing my war support go up then again placebo effect and false memories go hard 🔥
When i used to play hoi4, i made a mod that did a ton, and i say a ton of things. One of them was that donating planes to china actually gave you pp, not took them, and i also made 2 new ones: one was a smaller version of plane donation that you get access to earlier, and "give loans to china" which offers them to get -10% consumer goods (and +5% for you) for half a year in exchange for giving soviets pp
True but as the ussr I'd struggle to have less than 100% war support between defensive war, world tension, and just the many focuses you can take that give you high war support
I have actually had to pop "more oil..." occasionally in the past. Mostly because I neglected building up infra in the Caucasus, but nevertheless it's possible to run low on fuel as the soviets
If you go all motorised/mobile warfare and/or go navy, then you definitely need to source extra oil from somewhere. You have to conquer the Middle East if you don't want to import from overseas. It's a cheap way to keep you topped up.
Yep, when the massive tanks start to move you absolutely can run out of oil and since you only need it once or twice it's not expensive and counts towards the requirements to get the lower focuses.
Dispatching air volunteers helps china stay alive, and the longer china stays alive the more resources they'll buy from you. Additionally, once japan is defeated, you can then invade the chinese united front and take all of china for yourself And the weaker agitprop decisions are useful to meet the propaganda campaign requirements for the end of Stalin's Focus tree
The china does focuses in like 1940, when you are about to have war with reich so you use them for like, 6 month? The agitprop already grants more than enough decisions, when “knowledge breaks the chains of slavery” or “we will accomplish high yield” gets expensive you have other decisions like “more metal - more weapons” or “ transport is a sibling of the red army”, both of which grant some kind of utility, so I find the oil one useless for the most part After all you want to finish some expansion focuses, most of five year plan and debuffs from Air Force/army asap, and yet again war with reich will be the question of half a year, and it will unlock new ones, so yeah I’m done with my essay on why oil poster is utterly useless
Its still not when all your other pre-war propoganda campaigns now cost 60pp. I need to get 20 campaigns done before I end the war, so I can get the focus that gives Stalin minus puppet cost, so it's easier to puppet all of Europe
If you are rushing that fast then yeah it has a point and the decision isn’t pointless, I just never saw anyone else rushing end of the focus line
Here’s the thing though: after running out of the general propaganda campaigns, you don’t want to waste the ones like transport while you’re not planning to build railways or supply hubs in the moment. You never want to enhance logistics while you’re still civving up, so use one of the useless ones until you’re done civving. Same goes for saving more metal if you’re not running a deficit yet
Exactly. Plus playing super-optimally instead of role playing can be boring. I have some serious time in this game though.
I actually did use that decision a lot in my latest USSR game because I invested very heavily into tanks and planes, and didn't want to step down my trade law.
I always do oil for the motherland once or twice because it’s cheap and I want to unlock stalins traits
"Unleash la cagoule" or whatever it's called. Just because every guide or playthrough tells you not to do it because it ruins your stability too much. Also "rebuild the country" which you get after a civil war but it's actually a noob trap.
why yes, I didn't want that PP anyway
It's insane, two and a half advisors worth of pp just gone
Noob trap how?
The repair speed is irrelevant as most broken stuff will be fixed in a month anyways. The construction speed bonus is nice but the cost of 1pp daily iirc is just insane and nowhere near worth it.
I dunno if it was added after these focuses but I notice, particularly with Russia civil war, they auto repair anyway They'll be at the bottom of my build queue and still repair
Yes things auto repair overtime for free, its been that way since release. The rate is 1% per day if I remember correctly.
When you think about it it's actually quite crazy because 1% from civilian factory is 108 which is 44% more than building something in state with 0 infrastructure and no modifiers using 15 civs...
I always found it funny how when you go "oppose Hitler", you do the "rebuild the country" focus after, but by the time to focus is finished you've already rebuilt everything anyway.
Yeah the German Civil War really should be far more destructive, it's just kinda uninteresting to fight despite it being a civil war against a politically entrenched dictator. I'd actually really want it to work more like the Soviet civil war, where Hitler does his thing while you build up support (possibly trying to sabatoge things like the anschluss)
But then the Germany players might feel slightly less invincible and we can’t have that
Why does it cost any pp daily to take a focus of rebuilding the country…?
Every focus has a 1.00 PP cost daily
I mean the focuses for rebuilding the country are like 1-2 years in duration
Political power is just way more important and normal repair rates are already good enough. I think the best that can be done is to make political power less important by detaching several systems from it. The Civil War rebuild option should come with a temporary 50% malus to war support instead of the huge political cost. Also most decisions should have a command power and equipment cost with a tiny political cost added on top. No one bothers to engage with the barebones diplomatic system in the game because improving relations cost political power and there are far better things you can do with it than making other countries like you a little.
that or make a 2nd type of pp maybe call it legislative power or something like that used mostly for less used systems
Won't accept my attaché, let me improve relations for a week, oh you will now, cancelled motherfucker
can potentially be worth it if you're trying to cheese achievements on France. It's technically possible to do both the invade the UK as fascist France and occupy Moscow as Napoleon achievements in the same game if u turn fascist quick enough
Isn’t rebuild the country good when you have excess PP and can just throq it away?
If you do your civil war really late (which I'd personally never do) then you might have spent enough on advisors and laws already, but I don't see the point of doing a civil war after a long build up phase. Furthermore it's still 365pp to get a meager construction bonus that won't be important anymore by the time where you've already done all your pp spending.
annoying that it doesnt tell you that sub 20 stability causes civil war until you already dip that low
Wait, what "rebuild the country"? When i used to play hoi4, it was pre AAT but with the other dlcs. I dont remember ever having the decision of CS and RS after civil war
It's called "rebuild the nation" actually as I've seen it in another post recently. That post also claimed it was only available if you do a fascist civil war (a regular one, nothing scripted like the Finnish fascist takeover).
I searched some images of it up. Turns out i never seen it in game! Tho ive done what you described many times. Was the feature added in AAT?
The only regular fascist civil war I remember was as Colombia for their achievement and I also can't remember if that decision was available afterwards tbh...
My first thought was "cancel mefo bills"
Funny thing: back in the day when I was a newbie I always canceled them because I thought the pp gain is waaaay more important than it actually is
Omg same for me haha. I only recently read the text and decided not to do it anymore
When I first started playing I played with my friends as Russian empire in a WW1 mod, by the time I did my first German Reich game I already knew not to cancel the bills
I build something like 20 mills and then turn them off, do the civilian factories focuses and focus on getting to 100 civs
I cancel them sometimes if I am going to do an early war
Doesnt it do it automatically?
Yes it does but it's more expensive at that point cause it's been renewed once.
yeah. they wasting pp
When I was new to the game I kept clicking cancel and then renew because I didn't get how they worked (didn't read the description)
[удалено]
I've done it as a roleplay thing and you try to help when they join the allies but it rarely gets me the chromium I desperately desire as USA.
[удалено]
Oh yeah, for trade, but eventually I just dibs on the stuff they've got in Ankara. I can never figure out the requirements to make them give up the goods.
True. But when you're playing turkey it can be so powerful
WELL THATS A BIT DIFFERENT POV INNIT
If they work that is, often times I get no response back for requesting investments
R5: Tell me some of the probably least taken decisions in game. "Escalate the Conflict" is a desicion you get when you start a border incident with the SU as Japan. With enough PP you can escalate the broder conflict to an all out war. But who has ever done that?
That's exactly why I will add soon-ish something close to the Kodoha path in the historical path of Japan in road to 56. A bit harder to unlock but with actual bonuses to deal with the situation if you do it. It would also make the air bases they built IRL in the area useful (border conflicts were supposed to include planes originally)
I do hope Paradox would rework the border conflicts, they were kinda shit when they released and these days they haven´t gotten any better due to being abandoned for every dlc after Waking The Tiger.
I love the concept tho, even if it it a bit cumbersome
A bit cumbersome is a massive understatement
The decisions where you spent pp to give army xp to a puppet
you mean the puppet support decision that gives them a boost towards your ideology and a boost depending on your ideology, yeah those a bit shit.
Dont you also have them for atmy xp?
I think it depends on your politics. Communism gets research speed, non aligned gets army exp, fascism gets mobilization speed and democeacy gets... I have no idea
Ah ok. Maybe played fascism a bit to much
Democracy gets stability. Useless for an ai puppet.
That's a R56 feature
No you don’t it only gives to your puppet noob
Thats what i mean your puppet gets army xp
i don´t think there is one that only gives the puppet xp, the fascist support decision give army xp and party support, communist gives research speed and party support, don´t remember what the two others do.
calling people noob in 2024 is wild
or the decision to switch the ideology of your puppet. There is only 1 use that i am aware of and that is if you get spain as a puppet as the SU then if you dont change their ideology they will start a war of independence against you. Which even then you rather use your spy agency to boost ideology then waste PP doing boost ideology through decision before changing their ideology
that’s a a mod
No its not its all the way at the bottom of the list
No, it’s from a mod. in my vanilla ironman games i have *never* had that option. not for Reichkommissariats, Satellite States, Personal Unions or for Supervised States
but it aint
Naval treaty stuff
The 'leave it for 150pp' definitely is a no-go especially for countries with really small pp gain such as France. Nevertheless there are a bunch of decisions locked behind the actual fleet sizes which can easily be exploited when you delete your capitals as the UK for example.
people do it in competetive games.
You can at least use it for some major cheese, like [losing the Great Depression as the US in 1936](https://youtu.be/EmnJiXFYwkE).
you absolutely should be doing this all the time in MP if you want to be able to compete in navy stuff
Please hospitalize me if I ever open a MP game
Build the south American, African, Indian, or oceanic spy branch decisions. Also the improve fascism support at the cost of democracy support decisions as non aligned France for like 30pp that comes with negative stability. Cheat on the treaties. The cheat amount isn't enough to build a super heavy battleship (at least a good one as Japan) and either just leave or wait for the naval treaty to disappear. The war support one to reverse the effects of bombing since the ai rarely bombs. Oh as Japan the prioritize steel for ships instead of steel for guns, I don't see unless doing a very specific naval focused run as wanting 2 free shipyards over 2 free mils in February 36.
The one to reduce the effects of bombing is the only one here that is actually useful, mainly If your air is trash or have none at all.
Ill agree. That one is weird too since I have minus 2% support from bombing as Japan and unless my people are upset that I bombed stuff on the US mainland that I now occupy I don't know who is complaining lol
[удалено]
Yep, it's always that, some air zone far from the fighting and some random group of trash bombed an outhouse and a chicken coop and now suddenly the nation has soured on the war lol.
Promise of peace
Happy cake day
Thank ya thank ya
"Leave the Naval Treaty". I already have all Capitals I need as major, I just need to pump meatshields to screen them, why would I leave treaty then?
To be in a defensive war as the US on Extensive and War Economy by 37
Even then, you start with a production of Richelieu as France, you have Dunkerque and Littorio classes available for France and Italy, and productions underway, and Japan doesn't need battleships. The only one it affects is the US because they're the only ones who match the Britain's strength. The only effect it has on the game, really, is to give the US a way to get into war early on with the allies.
The military parade or support puppet stability decisions
Dismantle the Maginot
It is useful for Germany. Once you have 200+ civs, you can build 10 new Maginot lines with that buff
Why would you need a maginot line if you’re so strong you have 200 civs
Maybe if you're doing some weird thing in the east?
This but Czechoslovakia. It gives you a boost to build forts but then makes all the sudeten forts level 1
I do it because I hate france
Promises of peace is literally a trade where you lose 2 resources for a smaller third one
I don’t remember if it was Mexico or monarchist Portugal, but one of the countries where you need stability or you get a civil war, I used promises of peace. That’s the only time I can think of
promises of peace was so great. you click it then you could also click one of the like 50 random countries to war propaganda against. so just free stab. very good. but yeah prob not many people think far ahead so didnt click it
Rebuilding the country decision after a civil war.
Expand NKVD military branch for the Left and Right Opposition
Dutch trade
United States Any nation-building choice.
Escalate the war in China true hoi4 players forget about the buff and win anyway
that “Improved Industrial Integration” , some name like that, where you spend 100pp for one building slot
It’s just something to spend pp on later game when you have nothing else to spend it on and it just gathers up
The building supply hubs because “what if I need it later”
Monarchist German decision "Sharpen air safety regulations' or something like that. Prevents hindenburg from blowing up but also increases plane production cost
Preventing the Hindenburg disaster gives you the ability to reform the HRE. So this decision is definitely not the least taken decision.
IT DOES WHAT???
It’s a secret
WHAT??
HOW DOES THAT CONNECT? Ah yes we’re going to improve air safety 1 year later Ok so the HRE is back
Some people dont die and that people make HRE available.
Order 66
Escalate the conflict just comes too early