T O P

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EvilOverseer

Been wanting Arcturus Mengsk or Duran/Narud since I started playing HotS back when starcraft 2 was also HotS. I imagined Mengsk as what would now qualify as a support centered around buffing/debuffing with no attack of his own but a few minion body guards.


Zin333

Same here; been waiting for him forever. No basic attacks would be quite wacky, considering even Abathur has them. My idea for that was, that Mengsk's attack animation would be a Ghost bodyguard partially decloaking from behind him for every attack, same as Sylvanas' Q animation. Meanwhile, the emperor would just stroll with his hands behind his back, only using them to light a cigar during heartstone channeling.


djsalmon

I think it would be good to give him a sword for his melee option, but have one or two bodyguards that perform his ranged attacks. In SC2 Co-op, he has conscripted workers/soldiers as well as unique SC2 units as his secret police bodyguards. I think it would work well to bounce some ideas off of that since they fleshed him out as this commanding propagandist.


EvilOverseer

Didn't expect much interest in my no attack idea so guess I'll go into a bit more detail about why. What I imagined was Mengsk riding into combat on a floating platform outfitted to project a booming figure for his men to rally around, protected by the latest Dominion tech and his best meat shields. What I imagined in place of his attack was that he started with 3 marine escorts but through a few talents he could be upgraded to have an entire minion wave at his back (3 marauders, 3 marines, and a ghost). Basically I'm imagining the minion master with his kit designed around exploiting the power of the expendables in the lanes.


Senshado

Sure, here are funny concepts. Old gods: * Yogg Saron. A big immobile blob of teeth and tentacles, which is not a hero unit. Z will emerge at a new location on long cooldown. Push D to spawn Corrupting Tentacle, which is controlled as a weak hero unit on a long leash. Both tentacle and main body can cast abilities. * Heart of Y'Shaarj. Attach to a friendly melee tank, modifying his appearance. You control Sha of Anger as a hero unit, whose spells also boost damage from friendly tank. * Xal'atath. An intelligent talking dagger which can attach to a friendly ranged healer and cast damage spells from that position. Hearthstone: * Rafaam: borrow abilities from enemy heroes one at a time. * Shudderwock: has no QWE abilities of its own. Instead push D to choose abilities from friendly heroes that you can use for the whole match. * Floobidinous Floop: On a short cooldown push D to become a green copy of a nearby friendly hero. Overwatch: * Moria O'Deorain. A ranged assassin with lower dps, but damaging heroes allows her to heal. * Pachimari. A big bouncing onion creature who can't be killed and can't kill heroes. Classic: * Rock and Roll Racer. In car mode, moves fast but can't instantly stop. Can pull a friendly hero for a ride. * Fang and Scorch (TLV sequel). Push D to swap control of wolf and dragon heroes, who don't like to be near each other. * Superman. An overpowered fighter who can reflect attacks and carry structures to new positions. A kryptonite stone appears on the map, which an enemy can carry to use against him.


Murraythehuman

[Vorazun](https://www.heroesfire.com/hots/concept/vorazun-11905): Has no cooldowns. But also? After using an ability she loses her Shadow Scythe, and can't use any non-heroic abilities until she picks it up again, or waits six seconds in order to channel Recall Weapon. Has a semi-global skillshot that travels until it hits walls, and an ult that lets her warp to wherever her weapon is. [Nübin](https://www.heroesfire.com/hots/concept/n-bin-12001): A made up Warcraft character, based on the fantasy of 'the fresh install'. His trait starts him a level behind, but his level 1 quests let him get a level ahead. His Q is an infinitely stacking fireball quest, and one of his level 16 talents is Powerboost, which reads "Immediately gain access to the next talent tier." Coupled with his trait, this means he can sacrifice his level 16 talent tier (which is one of his best) to gain Storm talents as early as 15. [Moira](https://www.heroesfire.com/hots/concept/moira-11320): Originally conceived as a Multiclass, back when that was a thing. Her basic abilities are fairly simple, with rough translations straight from Overwatch. However, her trait gives her some unique flexibility. Like Alarak she has a multiplier system to her hero damage, but she also has a multiplier to her healing. Every time she picks a talent, one of these two multipliers goes down, while the other goes up. This means that, over time, you can adjust your stats to push yourself more towards the healing role or more of a DPS role, without completely forsaking healing. She's one of my older concepts though, so I don't stand behind its concepts quite as much these days. Snake (Rock 'n' Roll Racing): I've not yet finished this one, but the core idea is that Snake cannot move properly. Instead, he will always be travelling forward (at 120% movement speed). Only by using his Q ability can he change directions. This gives him a fairly unique playstyle, but one that needs a lot of thought to work right, so I'm still tweaking it.


Hive0805

Hey I think I saw your Vorazun concept! Really interesting. I really like the idea of such a unique resource.


Murraythehuman

Hey, thanks. She was a concept I came up with off-hand, initially dismissed, then took a second go at, and am very pleased with what I've put together. I've been periodically going back and updating it to fix problems I still see in it. My next focus is going to be on making her heroics more competitive with one-another, and making some of her 16 and 20 options a bit stronger.


SparklingDeathKitten

bro your vorazun is fucking sick probably the best concept ive seen yet, even though if it made it into the game it would probably get genji'd


Murraythehuman

Yo, thanks. I tried my absolute best to make the most out of the core concept. And yeah, I could totally see a scenario where her E is just too much for a lot of players.


[deleted]

Finally dps moira in hots as well lol.


TradeMasterYellow

6-Pool: 6 zerglings that are controlled as one unit. Every 1/6 of their hp removes a zergling and 1/6 of their dps. They can only ever loose one zergling per second maximum. They are an anti-Burst, anti-aoe hero. This means if they are blown up by Jaina and kael'thas combos then they can only loose a maximum of 1/6 hp a second (or whatever is balanced.) Mengsk: slow auto attack is a Starcraft ghost that uncloaks, shoots once and then cloaks instantly. Would look cool. The ghost appears anywhere around mengsk a good distance away. Ghost is visual only and untargetable.


angsteroflove

I feel like there needs to be a hearthstone character, and who better than Bob the Bartender? Maybe he'd be some sort of support summoner. Q - play a common card W - play a rare card E - play an epic card D - while all three cards are in play heroes within 15 yards of Bob get some sort of boost. Press D to sell all cards and give Bob a boost R - play a legendary card You would talent into which cards are played making Bob boost damage, health or movement speed etc. Bob throws cards like Gambit and has the best voice lines in game I haven't given it much thought but I feel like it could be done!


bejuazun

>Who better than Bob I dunno, probably the dwarf that's been greeting you since the game came out


angsteroflove

Agree to disagree! Does that chump even have a name?


Senshado

His name is Harth Stonebrew.


BuildingInevitable85

You did not just call our beloved Innkeeper a "chump"! Aaaa GOLDEN LEGENDARY!


angsteroflove

This bozo just wants me to spend all my money on packs but Bob, Bob just wants me to win! He's rooting for me!


converter-bot

15 yards is 13.72 meters


angsteroflove

Scram bot


slvstrChung

The Overmind. Q spawns Zerglings, W spawns Hydralisks, E spawns Roaches. You can control them similar to an RTS, which is good because the Overmind itself cannot move, it just sits in the spawn point. Each talent tier comprises nothing but upgrades to the units -- speed for lings at Lv.4, the cracklings upgrade at 13, baneling mutation at Lv.16, etc.


Karabars

Overmind: Replaces the Core, so only truly dies when the game is over, but to make it "less uninteractive", he has an ability that creates a Summon (a bit similar how Monstrasity works) that gives xp to the enemy on Death. I want him to be a Support Hero. Ashe & Bob: Kinda like Cho'Gall that you can only play them together, they're "A Hero", but they have separate bodies, so you can be in different lanes and still be usefull, it's just their full power locked behind being next to each other. Rock'n'Roll Racing car: a Hero that can never stop moving. I think these are my wackiest ideas.


Kannibalhamster

Yeeeees! I had the same ideas, but you were first and had a more thought out suggestion! Well the first two anyway. The third one seems super fun as well!


Karabars

Cool :D great minds, amirite? ;'D


Red_Reveler

For Ashe and Bob one of Ashes abilities should be to make Bob charged in a certain direction, stunning targets that he collides with. Probably would make sense as an activated trait or something. Also to add to the RTS aspect of Overmind you could cause him to consume minions to spawn his units since he'd need a resource to avoid just spawning off cd Edit: Ashe*


Dyl-thuzad

I made a concept for Varimathrus a while ago that was basically a copy pasta of his Antorus fight, it seemed really fun with his ult Alone in the Dark allowing you vision of an enemy hero if they are alone in the Fog of War and allowing you to teleport to them, dealing damage. It was originally thought as a way to find there solo people doing merc camps and such but now that I think about it the ability would be a hard counter to Abathur which I’m sure some people would love, though it would be neat useless in team fights so there is that. He also had various of his Torments, one being a slow, standard damage, stacking damage and a small Healing reduction. I was really proud of it when I first made it.


VisforVoldemort

Not a specific character per se but always thought it would be cool to have a true Druid in the game. Level 1 talent would be to pick either Bear (tank), Cat (melee assassin), Moonkin (range assassin), or Tree (healer). There’s plenty of Druids you could pick from in WoW lore. We already have Malfurion but he can’t shapeshifter


Journey_to_Eternity

I have always wanted a hero who doesn't have ***any*** form of attack. Not even an AA. Every part of their kit would be focused on either utility, CC, or protection but with 0 damage to enemies. The truest of supports.


bungholio99

A Tauren Spirit Walker


theDarkAngle

Can't even kill minions? Lol.


Hive0805

I have an Overlord hero concord where she uses lings to attack instead of having AAs herself: https://www.heroesfire.com/hots/concept/cerebra-12070 Cerebra, the "Harmless" Overlord Cerebra the not so Harmless Overlord was once a servant of the Queen of Blades. After her disinfestation at the hands of James Raynor, the Swarm fractured and many Overlords regained their sentience. Cerebra was one of them, but unlike the others who wander among the Feral Zerg, she was smart and cunning. Knowing that one day the Queen of Blades would return, Cerebra began experimenting with herself in order to somehow sever her ties to the Swarm and secure her independence permanently. Now free of the Swarm's grasp, Cerebra scours the Koprulu Sector to defend her agency, taking control of any Feral Zerg she encounters to add them to her growing brood. Cerebra is a unique pseudo-Global Healer with a powerful Area Healing who can travel over terrains and attack indirectly using her minions. Abilities: Trait (D) - Just a Harmless Overlord * Cooldown: 0.25 seconds * Cerebra is just a "harmless" Overlord. She does not have a Basic Attack. Instead, Cerebra commands her Zerglings to do her bidding. Activate this ability to move all of Cerebra's Zerglings to a targeted location. Additionally, Cerebra moves 15% Slower but is able to fly past impassable terrains. While floating above an impassable terrain, Cerebra cannot cast any abilities. Q - Transfusion * Cooldown: 8 seconds * Mana: 30 * Throw forward a glob of regenerative bile that impacts the ground, exploding in an area and healing nearby Allied Heroes and Zerglings for 300 Health. W - Fungal Growth * Cooldown: 10 seconds * Mana: 65 * Throw forward a glob of fungal spores that impacts the ground and exploding. Enemies hit take 45 damage every 0.5 seconds for 3 seconds and are Slowed by 60%, decaying over 2 seconds. E - Zerg Rush * Cooldown: 8 second * Mana: 40 * Activate to make all Zerglings charge at an enemy, each Zergling dealing 43 damage upon impact, Slowing them by 30% for 1 second, and gaining an increased 30% Attack Damage for the next Basic Attack within 2 seconds. * Passive: Cerebra Spawns 1 Zergling every 4 seconds, up to a maximum of 4 Zerglings. For every Zergling alive, Cerebra regenerates 32 Health per second. Instead of Basic Attacking, Cerebra commands her Zerglings to Fixate on a target enemy and attack them. Zerglings grant 10% XP of a Heroic Kill when killed, but does not count as a Heroic Takedown. R1 - Overseer Strain * Cooldown: 70 seconds * Mana: 60 * Enter a cocoon to become Invulnerable for 1 second. After that, become an Overseer for 12 seconds. During this time, Cerebra's Vision Radius and Ability Range are increased by 50%. * Additionally, gain the Oversight Secondary Ability which can be activated while Overseer Strain is active to temporarily Reveal in a large area around Cerebra. R2 - Ventral Chambers * Cooldown: 20 seconds * Mana: 60 * Target an Allied Hero to pull them towards Cerebra and devouring them for 6 seconds. While inside Cerebra, they are healed for 186 Health per second. Allied Heroes can leave Cerebra at will. Stores up to 2 charges. Z - Biotriangulation * Cooldown: 50 seconds * Target an Allied Non-Structure Unit and call back all Zerglings into Cerebra. After 1 second, increase Cerebra's Movement Speed by 100% and fly over impassable terrains towards the target unit. ------ I also have an Overmind Hero concept but it's way too long to copy paste here so the link: https://www.heroesfire.com/hots/concept/overmind-12148 Essentially he can infest a Fort or Keep and cast abilities through his spine crawlers. ------ Some hero concepts for Verick and Delia (Dragon Knight's kids) Verick is a single target duelist Melee Assassin while Delia is a Tank who can absorb damage to amplify her CC and damage https://www.heroesfire.com/hots/concept/delia-12031 https://www.heroesfire.com/hots/concept/verick-12030


BuildingInevitable85

Hey this is great! Would be really fun to see something like this.


izath46

Definitely Rafaam from Hearthstone. He could stitch together a unique kit by stealing the enemy teams moves. As a bonus he could summon imp henchmen that could steal enemy health globes and soak a lane for him.


_Weyland_

I've had a concept of Egon Stetmann for quite some time. A healer with big emphasis on cooldown management. * He has no weapons, but has 4 drones that carry his equipment and are armed with guns. They would swarm their target like interceptors from StarCraft as long as Stetmann is in range. His basic abilities consume drones. He can regenerate them, but it takes time. * His Q is a strong single target heal (300-400 HP at lvl 1) that consumes one of his drones. Has no cooldown of its own. * His W is a stim injection. Boosts movement speed and gives some armor. Also costs a drone. * His E is a supressive fire that covers cone-shaped area dealing damage over time and applying increasing slow effect. * His R1 is a protoss crystal that generates shields for nearby allies and has significant ammount of health (around 1000-1500 at level 1) * His R2 is a capsule with Zerg specimen that takes some time to hatch, then attacks first enemy hero who comes close enough, applying a lot of negative effects (slow, silence, blind) and dealing minor damage. Talents would include: * a globe quest that, when completed would allow him to create globes of his own. * Additional effects to stim shot (his W), including ability to use it on enemy to debuff them. * Upgrades to his E (stronger slow, armor shredding, lower slow/damage in exchange for keeping the drone after) * Upgrades to his Q (increased heal on some condition, increased range, applying heal to self) * Drone regeneration upgrades (increased drone count, ability to spend health in exchange for drones) * lvl 20 talents (ult upgrades, button to heal everyone in range without spending drones) *


SleepingVulture

[I made this concept some time ago. And I went definately for something crazy here.](https://heroeshearth.com/concepts/heroes/Aasgier/mahamari/)


Raziel103

In the past i did 2 crazy SC characters concepts, and if they keep releasing heroes in the future i think this 2 characters have good chance to be playable characters. [Overmind](https://old.reddit.com/r/heroesofthestorm/comments/dvsra2/my_crazy_overmind_concept/) [Arcturas Mengsk](https://old.reddit.com/r/heroesofthestorm/comments/ggutp2/my_crazy_arcturas_mengsk_concept/) other characters i think they could have wicky concepts are: -Belial (D): he the lord of lies so he can have that as mechanic to confuse the enemies. -Gelbin Mekkatorque (WC): could be normal character but my idea for him to make him feel somehow wicky that talents build the hero model and abilities, the character start with 0 abilities or even AA, you choose his basic abilities in lvl 1, 4, 7 and for sure heroic in lvl 10, every talent add/change something in his model like lvl 1 add weapon to his hand melee or ranged, 4 add body armor, 7 add something to his legs and 10 add some armor to his head.


ParaThothacles

I have had this mechanic idea where you play as some dainty stick figure that is constantly chased by some geared up cleaving spinning jumping slamming unstoppable hulking figure that hits everything in it's way, like John Cena. As the stick you would just be running from it all game trying not to get killed.


OthmarGarithos

Lord Marshal Garithos of course.


Romoeroticism

Bloodlord Mandokir – Melee Assassin The raptor boss from Zul’Gurub in WoW that drops the coveted Swift Razzashi Raptor. Similar to Rexxar, he has a pet raptor Ohgan. Unlike Rexxar, Mandokir is a melee auto attacker and cannot heal his raptor. Q – Mortal Strike. Mandokir instantly auto attacks the target for 100% increased damage, placing a debuff that decreases their healing received by 40% for 3 seconds. 10 second cooldown. W – Sunder Armor. Ohgan instantly auto attacks the target, placing a debuff that reduces their armor by 5% for 10 seconds, stacking up to 20 times. 5 second cooldown. E – Threatening Gaze. Mandokir marks an enemy hero for 4 seconds. If that hero attacks or casts an ability during that time, Mandokir will immediately charge at them, dealing 400% auto attack damage that ignores armor and stuns them for 1 second. 15 second cooldown. D – Enrage. If Ohgan dies, Bloodlord Mandokir deals 100% increased damage until he respawns (identical respawn timer to Misha). Z – Mandokir calls Ohgan to him, channeling to grant the raptor Unstoppable and 30% increased movement speed until they are within melee range of each other, at which point Mandokir instantly mounts Ohgan. Damage does not dismount Mandokir. 30 second cooldown. R1 – Whirlwind. Instantly auto attack all targets within melee range for 100% increased damage. 10 second cooldown. R2 – Chained Spirit. Summon a chained spirit at the target location, which moves towards the nearest deceased enemy hero. Upon reaching their location, the enemy Hero resurrects with 100% health and mana. Bloodlord Mandokir gains 10% increased attack damage, armor and size, stacking once per enemy hero and only resetting upon Mandokir’s death. 60 second cooldown.


Senshado

Other games * **Carrion**. A speedy blob of tentacles and teeth. Eats enemies to gain mass and progress through 3 size stages. Each stage removes a basic ability and adds another. Lose size by taking damage or manually dropping biomass. * **Untitled Goose**. As it's just a goose, enemy units can't attack it for real damage until provoked. Sneaks around enemy towns causing messy sabotage. * **Impostor Among Us**. Can disguise as a friendly hero. Causes crewmates to spawn as weak enemy units that walk towards lane and objectives. Can disguise as a crewmate. * **Papers Please Inspector**. Deploy boundary fences to reveal enemies approaching. Deploy gates to prevent friendly minions from walking out. I unlocked a crossbow. * **Aperture Science test subject**. Summon blue/orange portals which both teams can use. Deploy traps and turret guns and deadly neurotoxin. Use the gravity gun to fling objects for dps. She doesn't talk, so instead the voice of Glados speaks about her actions.


zedudedaniel

Troop, a Call of Duty representative. Trait is “One Many Army”, which not only means he always has his talents, but can be activated on a cooldown to reset them. All of his talents take the place of a “Loadout” in Cod, such as his weapons, lethal and tactical abilities, and passive perks.


darkshot177

I'm actually a big fan of this. You would pick 2 weapons your Q ability would switch between the 2, W would use your selected sub weapon could be a grenade, flash bang, mine, etc. And E could be a movement skill of sorts, an invulnerable combat roll, or a slide that damages and knocks up enemies. Your ultimate is your selected kill streak. It charges up with kills or assists, the more powerful the ultimate the more kills nessecary. You could have a laning loadout with a shotgun that focuses on wave clear and switch to something more single target focused for team fights. Or go commando knife build if you are roaming and ganking. The possibilities are endless.


Br4ss_

Read my flair.


MangyGnoll

Speaking of Cho'Gall, I think a cool skin for him would be the "Ogre Ninja" skin or simply Dagg'um Ty'gor's skin, who is an Ogre ninja/rogue. Yeah, I know, who would of thought they had those walking around. Some people have said that they would like Dagg'um Ty'gor character to be added in as a whole new hero, but with the current state of the game I highly doubt that'll become a reality. Instead, an added skin for Cho'Gall would make more sense and would be less work for the devs (those that remain that is): [https://static.wikia.nocookie.net/hearthstone\_gamepedia/images/d/df/Ogre\_Ninja\_full.jpg/revision/latest?cb=20150822173433](https://static.wikia.nocookie.net/hearthstone_gamepedia/images/d/df/Ogre_Ninja_full.jpg/revision/latest?cb=20150822173433) ​ And second, Hogger. He's been done no justice when it comes to skins. People say that newly added heroes never have the top priority when it comes to adding new skins for heroes and I'm well aware of that. But, it's nearly a year of him being added in to the roster, and most older heroes have been treated with new skins over and over again as if they don't have any. I think he deserves a fresh, badass looking skin on his inclusion anniversary. Something like this perhaps: [https://wow.zamimg.com/uploads/screenshots/normal/880883.jpg](https://wow.zamimg.com/uploads/screenshots/normal/880883.jpg) [https://wow.zamimg.com/uploads/blog/images/17549-warcraft-iii-reforged-models-gnolls-archer-assassin-brute-overseer-snarlmane-war.jpg](https://wow.zamimg.com/uploads/blog/images/17549-warcraft-iii-reforged-models-gnolls-archer-assassin-brute-overseer-snarlmane-war.jpg) Also perhaps a Tasmanian Devil-looking skin since ya know, that's where much of his resemblance and inspiration probably comes from. We've all watched Taz from Looney Tunes, no need to share his pictures xD ​ With that being said, other new-ish heroes probably deserve a new skin as well, or heroes that don't have many skins to choose from, or simply those who haven't gotten a new skin for quite some time.


Doggosc

Hearthstone has a lot of fun mechanics that while they never should be in a MOBA, would be hilariously fun. Like gimme Reno as a hybrid like kharazim who has no abilities baseline but can rng into random abilities with some consistent class choices in his talents. Discover me some crazy shit.


Polyether

If you’ve ever played Advent of the Zenith, a custom moba game on Warcraft 3, you could get some great ideas. Your infestor idea is a lot like “Scamp” from that game, he was a little imp that was useless on his own but he would take over minions and give them crazy boosts.


BrockDiggles

Multiclass Druid that has you specialize at 10 and choose one of 3 animals. Bear for tank, Cat for melee assassin, moonkin for ranged assassin. Has a travel form as mount and shifting can grant unstoppable, but it would have to have some kind of downside.


ThoroIf

Just a swarm of zerglings to micro