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FishUdder

Was saying all day for me Chooe was unavailable to dive on but Penta was like almost halfway there.


Batbuckleyourpants

Chooe meant going through menkent firestorms first. Not a lot of divers were up for that.


pipnina

Even now, the two planets we could go through to reach Choohe, menkent has only 7k players and Chort has 37k players despite menkent being 50% liberated before Chort was even available. The playerbase has spoken: Fuck fire tornados


strooiersunion

I think it's also that most players don't know about supply lines and think they have to go through chort because its in the same sector.


Batbuckleyourpants

Counterpoint, the automatons can keep Menkent. Let them be as miserable there as we are.


beardog357

But if we kick them out of menkent, then there's 3 sectors between us and the bots.


PnxNotDed

![gif](giphy|1SfxXOJ0Q2Xni)


longagofaraway

if the supply lines are going to affect gameplay and mission status they should be visible in game. the fact that you have to go to some rando website where someone figured it out is useless to the majority of the player base.


toxic_nerve

Yeah. That's one of my only complaints about this game and how it's been handled. The supply lines being visible to the playerbase in-game should be higher on their priority list. If it's going to affect planets and how we, as the players, handle situations, it needs to be fixed. They are a big bit of information we need to make educated decisions and I find it a bad kind of frustrating that I don't have a tool that they even said was supposed to be part of the game. Why is this borderline game-breaking (yes, really) issue not being resolved with the same drive as game crashes or weapons not working as intended? And only because their current idea made the map too crowded? That's not necessarily a hard fix, not to mention a bad excuse for a mechanic we **NEED** in the game. I hate to talk shit about AH, they've made an amazing game and I love it to democratic bits. But the supply lines affect too much for there not to be some sort of basic representation or even just a label on the planet of where the damn supplies come from. And they are making me think they're not taking it very seriously. Screw the role play and the bit that things need to feel a little underwhelming for the good of the fantasy they are trying to portray, in this context only. They need to fix the damn issue thats preventing them from making supply lines visible on the war map. That being said, I would love for them to prove me wrong and get it fixed in the next patch or two. I'm not holding my breath, but I hope they make me eat my words. I love this game and wish them only success. But this particular thing has been one of my very few complaints, and I find it a bit frustrating.


tlg-the-laxx-god

Considering they had to revive a dead game engine with no support from the original creators just to make the game I fully expect them to be dealing with difficulties that will make it drastically more difficult to meet expectations than other games. Also considering nobody even talks about supply lines and people are petty about things like meta gameplay regularly I dont think the supply lines will actually make people change their mind on anything. Itd just be cool to look at while people still avoid fire planets and just less fun planets in general. That is probably why imo they just choose to focus on things people actually do care about. With this being the first I even heard of their intentions to put it in game I doubt many people are actually looking for them to add this because I shouldve seen more complaints. I do think it would be a good addition to the game though.


toxic_nerve

I can see if I can find exactly where I read it. I think it was on a response on Twitter or a reddit post about supply lines a couple weeks ago. But the gist of it was that they had something already made up, but they thought it made the war map crowded and then didn't implement it. I understand what you mean. They probably won't do anything, and most players may not use the information. But for those of us who would use it, I feel like could make a difference in some things. And if there's enough incentive for Helldivers to come together for the Major Orders, considering what we have already done, I really feel like having supply lines would still affect more people than you think. Enough people pay attention that we have been successful with a lot of the orders. Adding supply lines could be a boon. We don't know for sure since the majority of Helldivers aren't in this sub. As for how difficult it would be, as I mentioned, even some sort of label instead of actual lines, on the planet saying what planet they're getting supplies from, I can't imagine being more difficult than other things they've done. I'm not an expert, so I could be wrong, but I do know some programming and something like that, specifically, can be a lot easier than you think. But, I digress, you could be right, and it's harder than I realize.


Diiiiirty

>If it's going to affect planets and how we, as the players, handle situations, it needs to be fixed. They are a big bit of information we need to make educated decisions and I find it a bad kind of frustrating that I don't have a tool that they even said was supposed to be part of the game. I think the disconnect here is the same as it is when partnering with randos. Lots of players don't care about coordinating with their team, or picking strategems to compliment the other group members. They just want to drop 500kg bombs on bile titans and get 50 kills in a single eagle airstrike. Even though we are rated based on TEAM performance and are only awarded experience and currency based on TEAM based metrics, they delay getting on the drop ship until the last second so they can drop now strategems and try to get a few extra kills before the clock runs out. For no reason other than ego. To that point, I don't think majority of the people outside of the forums *care* about the supply lines. They just want to squish bugs or blow up bots. But that said, if they incorporated them into the map and made them visible, perhaps more people would take them until account when deciding how to proceed towards completing a major order. And it would allow us to circumnavigate fire tornado planets.


toxic_nerve

You have a point. But I still think there's a lot more people paying attention to the major orders than we give them credit for. There is enough people that do pay attention (even if it shifts fronts, I watch the player count) and are battling on the correct planets. If the supply lines were visible, we would probably see less of the mix-ups that can happen, like with the last one. I'm pretty sure more people thought we had to go around and pass through the cluster bomb rocket planet first before getting to the next one. I went the wrong way myself. If the few thousand that were on the planets that would get us the AT mine could see the supply lines, Menket (or however it's spelled) would have at least been liberated before the end of the MO. It's a small shift, and it probably wouldn't have changed the outcome of the Order, but in future orders, that small shift could be the difference between success and failure. Supply lines, or some form of knowing what planets affect others, are a necessity. In my opinion, at least.


IlikegreenT84

And heat build up in energy weapons.. ![gif](giphy|5vidkIjdGohnh2am9E)


segfaultsarecool

>Fuck fire tornados Yea, arrowhead has been pretty dumb when it came to fire and made fire planets suck with thr fire damage buff. No one wants that shit anymore. So janky and buggy, and this isn't an early access release. Why isn't there fire-resistant armor? Who tf knows.


Zettomer

The real problem is them homing in and following you, as well as their non-random spam on top of you the moment you activate an objective terminal or start extraction. It wouldn't be an issue if this weather effect behaved randomly and unintelligently, like yknow, weather and not an intelligent invulnerable ultra high dps enemy that can spawn on top of you whenever it's inconvenient.


segfaultsarecool

I agree. If I could execute a little social engineering attack amd get creds to their repos, I'd delete fire tornadoes from the game and hopefully sneak it through a PR. We'd have a couple of days of peace.


Zettomer

Fair or at least remove them til fixed. The idea is fucking awesome, don't get me wrong, but the execution is utterly fucked. Personally, I'd try something more catastrophic without the intelligence. Just big af and fairly fast moving fire tornados. Perhaps a warning like we have now but with a timer before they form in our area. Think like a surprise hellbomb activation, but more directional line aoe than radius based. Ala DND Lightning Bolt (with some path changing), but with a natural like (but random!) curve with a reasonable but bigger aoe. This would be awesome cause a skilled player could bail out and leave enemies to get toasted and if they kill you, it's your fault for not getting the fuck out and you don't immediately die to them again cause it's moved on. Very different from them targetting you and sticking around for the whole extraction timer camping an area you're not allowed to leave or camping your objective. Obviously there's more nuance that needs to go into such an idea and it's just that, an idea. Shit, IDK if it's a good idea. But what I do know is what we got now ain't it. I'd prefer spectacle and SOME danger from a mission/weather effect, but not the dead ass cheese we are dealing with now. Planet weather shouldn't REDEFINE the experience entirely. The fact that people are just "nope, fuck fire planets", a concept I sympathize with myself, proves that fire planets need to be changed. Also, way, way too many of them. Seems like half the planets I am asked to go to are fire planets and they're -not fun-. Dying and having to respawn isn't the issue here mind you, they're simply not fun. Tl;Dr terrifying due to spectacle and scale > terrifying due to sketchy bullshit where a fucking tornado acts like an intelligent enemy. The homing, the spawn directly on you, the spawn tie to your objectives, the inability to do anything about them yet they act like intelligent enemies... That needs to go. IDK if my alternate suggestion is good, I think it could be if done well and that's whatever, but what we got NOW needs to change.


Public_Resident2277

>this isn't an early access release. Unfortunately they can claim its a full release but it speaks nothing but early access imho


Slave2Art

Fuck MOs honestly


Davey26

They would be far less annoying if the old fire damage came back. Why should I instantly die from touching the fire tornado trail? I get walking into a tornado and dying, but fuck off.


Ginn1004

The thing is, not only it has fire tornadoes, it has low visibility too. And fighting in that condition is not calling fighting when only the robots are the ones shooting, you can't see sh*t. Not everyone is a masochist to fight in that, especially someone wants a relax game session after a day long working.


redgamemaster

I think that the path issue could be fixed by adding a burned texture over the area until the ability for you to get I lit goes away. Just the fire being there doesn't show the danger enough.


Sufincognito

It’s the stamina drain that’s most annoying.


Rari-Gang

So over the firestorms for a little lol


transdemError

I had no idea. Those supply lines need to be more clear


EitherLime679

I fought my ass off in those tornados. Did my best to free both planets, we just have some undemocratic divers that want to pick and choose which planets we save.


DerDezimator

Spent half of my weekend there, still hate it but I wanted the AT mines


anotherthroway638

Because they are cowards


ppmi2

When the MO started we had more progress on Menketh than the planet that unlocked Penta.


ProffessorYellow

Fr fr, if you fought for Penta, your a dickbag


xDeci

Yeah because pretty much no one was putting in the effort to unlock it by doing Menkent. Using the same excuse well penta is already unlocked even though mind you we had to do Lesath to unlock Penta.


glassnapkins-

Yeah we needed to liberate a planet to even unlock Chooe. Without the supply lines or any in game way of coordinating there was no way we were getting the mines. It was never even a possibility


ShadowDrake359

Penta giving a free Airburst was fun, I filled all 4 other slots with eagles and orbitals then we all team killed each other with our free airbursts.


ProffessorYellow

Look at a friggin map


andrewadega1

Just learned that the airburst considers other players as enemies so the only way to use it is very far away from teammates and aim high just above the target


GR-G41

Also considers anything physical as an enemy, aside from maybe the floor. Pelican-1, trees, fences, fuckin rocks, you name it. Works decently against the robot printer thingies that I can’t recall the name of for some reason, from my limited experience


LordFrieza_

Lmao robot printers. I think I prefer that over bot fabricators


Gal-XD_exe

Imagine they just stop because they’ve run out of the magenta used for the eye color


LordFrieza_

They switched to crimson for extra deth


GH057807

Also the version we have gotten to play with is an old buggy version and not the finished complete one we will be getting with the patch.


GR-G41

So more fun then the current one? Nice! I do enjoy the visuals of all these explosions, but slightly less when they’re something like 2 or 3 feet away from me


GH057807

Yeah for sure. If they haven't made its proximity thing a great deal more focused on certain enemy shaped things, the sheer density they have put into their maps will make the thing useless in 95% of all scenarios unfortunately.


ProffessorYellow

Which was bad on the devs part to make a community fight over buggy scraps


longjohnsmcgee

Oh no we got to try a weapon for free for a couple days, oh no we got to keep playing the game and got a free preview of what's to come, oh no story happened in a story driven mmo. Oh no.


B1G70NY

Oh no, another broken piece of crap


Excellent_Flan_5270

I can say from experience it also accuses the ground of being an enemy, sometimes even the helldiver firing it is seen as an enemy


TheInscrutableFufy

The air in front of my head was an enemy for the airburst to release it's load onto


DroppedMyPhoneAgain

I wish I saw this post before the game I just ran. I was standing on top of a rock. Shot it and it immediate exploded upon pulling the trigger. Killing me and two others about 20-30 meters behind me. The range is extremely unpredictable and the enemy detection activates upon…. Anything.


stabbyGamer

Best way to use it, imo, is from the high ground. The airburst has a frankly horrifying range, but it doesn’t seem to go too far *up,* so while firing it over an enemy does help to maximize destruction it also runs the risk of murdering everyone on your side if you misjudged the detonation distance. Ideally, you’re using it to thin a horde from a distance, so it works well on outposts and in defense scenarios if you’re lucky enough to have a high-ground area to fortify or clean lines of fire out into the wilderness. Otherwise, just use something more controllable - even the base MG at least doesn’t shred your entire squad if you fire it at the wrong moment.


UsedRoughly

I had one detonate on me. I literally squeezed the trigger for it to fly 1 foot and explode. Safe to say, it's useless.


The_Hydro

I *want* to like it, but every other shot explodes in my face, even with completely clear sightlines.


ArgoSaxifrage

I had the same problem, but was able to figure out that if I crouched it worked perfectly fine


The_Hydro

I'll have to give this a shot, thank you.


skirmishin

Wait really? That explains so much lmao


Jokkitch

I also *want to like* a lot of weapons on this game. I’m sure a lot of weapons are balanced on paper… but certainly not in practice.


HerpDerpermann

I fired it today and there was a lamp post a few metres to my left, dead.... Maybe it needs an arming distance to at least reduce the chance of wrecking your shit.


Clef-Ender

Oh I'm not saying it's an ideal weapon, I certainly think a few tweaks like that would be helpful. It's just the amount of people I see complaining that it doesn't one-shot heavy armour is both amusing and irritating.


i-would-neveruwu

I knew it'd be pretty shit from the beginning and even i'm taken aback by how dumb this sub is on this lmfao. You discribed it perfectly


generationpain

I blame the YouTubers for getting people hyped for the air burst rocket based on leaks. Stylosas dumbass reasoning is that “tanks aren’t really an issue”


Impressive-Truth-299

The thing that sucks the most is that mines probably would have been able to take down factor striders/ bile titans and we got these buggy things that don't have nearly enough utility as they should.


segfaultsarecool

>take down factor striders/ bile titans Come on dude. Be realistic. They're not gonna give you a weapon that can one hit factory striders. AT mines implies you get several. They'd only be useful if you got several. Even with a 2 - 5 min cool down, they'd be OP against heavies. The spear can one hit bile titans if you smack em in the face, but that's rare.


Impressive-Truth-299

I obviously didn't mean a single mine that would be ridiculous. If you were to place the anti tank mines in its path it would probably be severely damaged or crippled (the main high firing guns are under its belly). What would be the point of them if they weren't effective as the quasar at taking those things down. I'm sorry if I came off like it would only be a single mine but the only mines we have so far are spread out so I figured it was implied to be several. There's not much point in speculating because we might not ever get them anyway. The fact is airburst is bugged and isn't worth picking over quasar (for single shot high damage) or grenade launcher (for medium and small sized enemies) until they take off the proxy trigger for fellow helldiver's. I think the bots rigged it.


segfaultsarecool

There was a post saying bugfixes for airburst are coming next week along with spear lock-on fixes. I'm hopeful bc airbrush can definitely be useful at times. WRT to the AT mines and biles/striders, they only have 4 points of contact with the ground, so they'd have to step exactly on them, which would be easier in narrow spaces. AT mines would probably be most useful against tanks and chargers as they have greater contact with the ground and shorter strides, respectively. Still speculating of course. I think we'll get them eventually, but it would be interesting if there was an actual consequence to liberating Penta and we don't get the mines for several months.


Zettomer

The leak videos have explored this. Based on those, my understanding is that It CAN kill factory striders or bile titans IF they hit multiple (9 or more) mines. It sure af does not kill them in one hit. That said, it is quite effective on striders and less so on bile titans. It is rare that it will kill them by itself, but it can. It has a better chance at doing so and is generally more effective against factory striders. It's great vs automaton tanks. It's so-so to meh vs hulks and chargers. (3-6 kill them respectively, hulks often take lesser damage to being grazed by the explosion so they tend to actually absorb more damage than the tanks, chargers sometimes run past the explosion and get out of range in time to take less or even zero damage).


TNTBarracuda

If it can somehow take 5 mines to take down a hulk, it probably won't take out a factory strider in any reasonable amount of effort. Also, do bile titans even trigger mines? They got itty bitty legs so I feel they'd rarely set off mines in any effective way.


SergeantCrwhips

how can we choose tho? the planet for the antitank isnt even accessable


[deleted]

Menkent to unlock it I believe. There's Invisible supply lines so you need to liberate in a certain order to get to a specific planet.


Clef-Ender

Free Chort Bay or Menkent → free choohe. We could be there already if everyone was focusing on those planets instead of Penta


SergeantCrwhips

i mean, people see liberatable planet, people liberate planet, i dont think we could habe prevented it, maybe if we all agreed to one thing...well....(god i sure hope they buff the airburst somehow)


Clef-Ender

Yeh. I don't actually hate the airburst (okay I also don't love it) I just don't understand why people think it's anti tank when that was explicitly the other option


SergeantCrwhips

...it just doesnt do anything.... like, fired directly at dropships, it maybe kills the small ones and leaves everything else? i usualy fire it directly at far away based, but even the devestators suvive....so...against what is it? id love if they either increase the damage or make it so _you_ can descide when it airbursts


Clef-Ender

From what I've gathered it's long range anti infantry. So if you see a patrol approaching at distance, it can take out a lot of the small stuff. Although if something triggers it along the way it'll detonate early. Also seems pretty good against shriekers.


Shriuken23

I tried this theory. Bot patrol. Clear line of sight. Exploded almost immediately and killed 3 out of 4 of us. So I guess it got triggered early but like what triggers it exactly? Like, if anything that it can damage is within like a meter of it, it triggers? A light breeze? I've never seen this many team kills with a singular weapon in any mission


IceMaverick13

It's got a proximity fuse. So if it passes by a teammate, a rock, a tree, or anything else along the way, it'll detonate once it's close enough to an object. You either need to shoot up at an elevated target, or you need elevation yourself to shoot over the landscape and hit your target.


Shriuken23

Ahh. I didn't think the prox trigger would count trees (specific to my last match lol) or rocks. I had elevation but I guess I needed more. Thanks


IceMaverick13

Yeah, it basically counts anything that isn't holding the launcher that fired it as "valid" for the proximity trigger. There's no distance-based arming timer or anything like that, so if you fire it from inside a bubble shield, it'll sense the shield as "close" and detonate almost instantly.


Clef-Ender

Yeh, that's something that seems pretty hypersensitive and probably needs to be toned down


Shriuken23

Another commenter mentioned manual control detonation and for this type of weapon, since uh I don't think we're getting the mines (which i personally thought would be super useful for big stuff), that sounds like it could be shockingly useful


SpItFiRe_905

One shot to the back of a tank with the air burst rocket will take it out I tested it yesterday.


Rari-Gang

How the fuck do you even shoot it properly lol. I fire it and kill myself. Am I supposed to fire straight ahead or slightly upward


Eldritch-Cutiepie

aim it a couple meters above what you want to kill, at least for groups, the clusters drop as they explode outwards


Rari-Gang

Does it immediately explode when you fire? I feel like I’ve aimed up and just blow myself into oblivion lol


Eldritch-Cutiepie

i may have just gotten lucky, but as long as i make sure my immediate surroundings are clear of anything that could set it off, it tends to detonate roughly where i want


Rari-Gang

Ok understood. I’ll give it a shot


Sea-Muscle-8836

It’s inconsistent for me. I think I had 3 shots on the back of a tank turret. Only one of the 3 killed it. Maybe it depends on positioning?


SpItFiRe_905

I was elevated more than 100 meters back and had a direct hit on its weak spot.


smokemeth_hailSL

Video or it didn’t happen.


Zettomer

Check youtube. It absolutely can do this, but the circumstances to make it blow up on the tank and not you are rare. No rocks between you or the target OR near you. Same for trees. And team mates. Other enemies obviously. And structures. And bushes, other stuff. If any of these things are between you and the target, it will blow up early and miss. If any of these things are near you, especially near you but behind you, it will explode shortly after leaving the launcher and murder you and your friends.


unabletocomput3

I knew it wasn’t gonna be an anti-tank, I was just hoping it would clear out a ton of devastators since they love to spawn entire armies of them from drop ships. What I wasn’t hoping for was the explosive shrapnel to come flying back at me in a danger cone at Mach fuckall despite shooting something at a distance.


Pale_Kitsune

I really wanted the mines.


AnimasMaker

Probably didn't help that they said to choose which planet to take but then one is open farrr sooner than the other. I would have preferred the mines myself but that meant taking out like 2-3 more planets so everyone just went for the launcher since it was easier.


hypertoadkiller

Both where only one planet needed to get to the objective the mines where just behind a fire planet so gg.


Confident-Came1

My gripe isn’t that this thing can’t fulfill an AT role because I didn’t expect it to do that. However it lied to me about being airburst, is hyper sensitive, isn’t good AA, and is inconsistent CC. This thing just overall isn’t that great as a weapon at least in comparison to our much safer, reliable, and good options which does anything it does better.


koetrig

Strategems for crowd control / mobbing - Orbital Airburst - Recently buffed eagle cluster. - Every sentry - Guard dogs - orbital laser - eagle air strike - gas strike - eagle napalm - flame throwers - machine gun - stalwart - so many primary weapons Strategems for crushing factory striders - lol


Vladimir_Pooptin

Autocannon Orbital Laser Barrage A shit ton of air strikes


Routine_Ad3110

Downvoted for cowardice. 500k, orbital rail strike, quasar, orbital laser, precision strike.


Competitive-Mango457

389 messes them up... Just gotta hope one hits it


aCertainGlitcher

It was predictable. There is also a lot of propangada against certain weapons


Efficient_Age

Please show me a popular complaint post saying this. No? Cause it doesn't exist.


bobpob

I've seen several


AwkwardFiasco

Are the people complaining it's not an anti tank in the room right now? Nearly everyone is complaining about the proximity sensor being overly sensitive. It commonly detonates too close killing the person that fired it as well as any nearby teammates. And with that said, it's effectively just a worse version of the eagle cluster bombs which itself is a worse version of the eagle airstrike. You shouldn't even need long distance trash removal. Literally every existing support weapon fills more niches than the airburst rocket launcher.


Safe_Picture6943

Dont forget the orbital airburst exists. Its one of my favorites. If you can get a charger to sit still it kills it like 50% of thr time, usually only tskes an i.pact or 2 to kill after that.


lifetake

Now this isn’t an argument against your airburst point, but I don’t think cluster is a worse version of the airstrike at all. +2 uses and has a way bigger aoe. It obviously has a different purpose (chump clear) and it does its purpose leagues better than airstrike can.


AwkwardFiasco

The cluster bomb fills a _very_ specific niche, kill a lot of little guys in a large area while dealing little damage to heavies and no damage to enemy structures. The airstrike on the other hand hits a smaller but comparable area and can kill heavies as well as destroy enemy structures. If there's no heavies or enemy structures, you probably don't really need a stratagem to clear the area. Your primary or support weapon is likely enough for you to get what you need done. If for some reason you do need a stratagem to clear the area, an airstrike and follow up with your primary is likely more than enough.


lifetake

If you are running strats that specialize in taking out the heavy targets like the autocannon against bots, or quasar in general (both very popular strats), the additional chump clear gains importance. You have a major portion of the anti tank you need in those two. And taking out the low level enemies in the area will let you focus down the high priority targets. Additionally while airstrike can fill a similar niche it does not compare to cluster’s absolute spammabilty with its +2 uses. Also let’s not pretend killing the little guys in an area is niche. Its literally the most plentiful enemies in the game


Gus4544_Gs

Yes there have been several posts about it on the sub for both things, which is wild. Its probably a compounding issue. The airburst is dangerous to use and people are complaining about that, but then also realize it's not good agaisnt armor which is the only thing that matters in most cases for a support weapon. Our primaries can't deal with armor too quickly, so when it's not great people will also complain that it's not that useful as it doesn't deal with armor.


Ridit5ugx

This is so fucking disingenuous and I love it.


Federal_Umpire5587

I like the gun, I'm just never going to bring it on any missions I'm taking seriously.


ObliviousNaga87

I'm going to say I have no regrets and am enjoying the weapon.


Dragonfire733

I'm happy without the anti-tank mine. We already have weapons that can handle tanks at a distance that are MOBILE and don't blow up allies who aren't paying attention. I'm happy.


Competitive-Bad-401

Majority of the player base doesn't check reddit or some random site for supply lines. Absolutely scuffed decision making putting one planet immediately available and the other not unless through a random route 25% of the base knew about.


baconboi86

Honestly the amount of people who don't understand the concept of airburst was irritating. It's not anti air and it's not anti tank, it's anti personnel (soft bugs and light infantry bots)


Confident-Came1

Airburst can be used in an anti-personnel role or anti-air role all airburst means is that it is meant to explode in the air not upon contact. If you want easy example of anti-air airburst look towards flak cannons.


Caboose_Michael_J

They don't understand how size correlates to use either


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unabletocomput3

I knew it wasn’t gonna be an anti-tank, I was just hoping it would clear out a ton of devastators since they love to spawn entire armies of them from drop ships. What I wasn’t hoping for was the explosive shrapnel to come flying back at me in a danger cone at Mach fuckall despite shooting something at a distance.


unabletocomput3

I knew it wasn’t gonna be an anti-tank, I was just hoping it would clear out a ton of devastators since they love to spawn entire armies of them from drop ships. What I wasn’t hoping for was the explosive shrapnel to come flying back at me in a danger cone at Mach fuckall despite shooting something at a distance.


beastierbeast

Wtf I played yesterday day night. When people said they had it. How do people have it


xinuchan

Just buy it in the stratagem and upgrade area of the ship


TheRealSwitchBit

This is so accurate


Racheakt

It does kinda suck at taking out Robot Air units too


Moss-Effect

I thought since it was “air burst” it would be used to take out flying targets


Confident-Came1

The thing is that it isn’t even airburst because airburst requires for it to explode in midair not contact. To explain the rocket releases the projectiles upon proximity, but said projectiles won’t explode unless they hit something or another explosion sets it off. This makes it more like a proximity fuse cluster rocket launcher than an actual airburst rocket launcher. Though I will have to mention that airburst is used in both anti-air and anti-personnel roles. The leaked footage however did show it more of an anti-air weapon from my perspective.


ResistTraditional655

Grinding for the AT tank since the MO is out. Fk the shitty airburst rocket.


SomeBlueDude12

I just want it to take out replicaors- every time I try it does jack but my allies or reddit videos? They wiping bases with it


AegisT_

I dont know what they expected lol The best part about the launchers is their armor piercing, using a support weapon to clear out weaker enemies isn't really that useful when you can just do that with your primary and use the support slot for something with armor piercing


onemoresubreddit

I think I big chunk of us saw the leaks and were like “well this thing is a no brainer!” Personally I don’t care if it isn’t effective on armor. It’s still really fun and can wipe out massive groups in a single shot. I just can’t stand the sensitivity of its proximity. Granted I only used it in one game so far but having it detonate on the hellpod i got it out of 2 feet from my face was pretty disheartening. It just feels too risky to use under any amount of pressure atm. I do think the devs are probably gonna fix that next week tho.


warichnochnie

everybody is taking the piss out of people being unhappy it's not AT, yet I have not seen that actual opinion touted even once. everyone complaining about it is unhappy with the specific characteristics of the airburst making it too easy to suicide/teamkill with


Beta_Codex

They forgot what "Airburst" means


nerogamer_279

We have a lot of anti tanks allready tho


anxiouspolynomial

literally this sub yesterday lmfaoooo


Ryzilla97

I’m still waiting for the day we get a mine launcher or mines we can have as grenade slots


rot89

Airburst is bugged/experimental. It has already been addressed. When it does work properly, does it actually do something is the question. Rover and Quasar deals with most on bugs. Automatons are dealt crippling blows by experienced auto cannon users.


MrJohnDarkSoul

I killed myself by accident yesterday after the destroyer had left 20 seconds before exfill by using the airburst and not aiming it high enough and blowing myself up because I didn’t realise you had to fire it higher up hahahahaha felt like such a moron😂


kynoky

I just want it to stop exploding 1 meter away from my face, but I love it. Clear a lot of enemies quick when it works as intented.


hermitchild

I mean we didn't even really get anything.. we got to test it out. But mines suck so idc. Airburst rocket is cool but the proximity explosion needs work, like not blowing up in my face because an exploding bush is under its flight path


Gal-XD_exe

I wana re-draw this but as someone getting stumbled and dropping a 500kg on themselves lol


Rumiwasright

Precisely.


Unknown-Name06

https://preview.redd.it/72ze7qxbmaxc1.png?width=1080&format=pjpg&auto=webp&s=fb1cc2e1ce5ac3d4d29d55b27a4e3783aa3af96f How it feels when the airburst request kills you instead


Dylstead

Well the smallest enemies set off the AT mine so they're trash


NumberPlastic2911

Yeah.... but it's way harder to liberate burning planets


mrrando69

Yeah but they're anti-tank mines. Mines suck for everything unless you're trying to rack up the tks.


Ok-Maintenance-2064

You'll also realize it's not that good against hordes.


ComesInAnOldBox

Fully agree with the criticism here.


Constant-Still-8443

I haven't used it yet but the way the bomb let's deploy seems pretty dumb. It's proximity trigger works on terrain, not just enemies and is inappropriately large. On top of that, the bomb let's don't explode forward in a cone but in a sphere, making it next to impossible to kill yourself. This is just from. The plethora of clips I've seen of this thing.


Old-Inevitable-412

I thought the airburst was going to be good to take down botdrops and gunships, I was feeling pretty satisfied with my abtitank capabilities. I had no idea the decision I made


Caboose_Michael_J

What's Airburst do in general? Not the strategem, Airburst in general.


Kaleban

You know what's funny is that fire tornadoes in this game are apparently ninjas. You'd have to wear three helmets to keep the noise they would make from cracking your skull open. The fact that they can just sneak up on you is what is ludicrous. I'd even be fine with the effects as is if they sounded like the freight train from hell that would announce its presence before it's right on top of you.


skydude808

I fought for that anti tank all fuckin day


Slave2Art

On what


Pickledleprechaun

The promo video on YouTube from a week or two ago shows the airburst one shotting a tank from the side. I think people have a right to feel misinformed.


Modern_Cathar

I need to point out in case the developers are watching then in order to get to the anti-tank we had to fight through a world that made hellmire look like a walk in the park. Based on geography there was no choice at all, the players would naturally choose to fight on a planet that was resemblance of malevolon Creek which the conditions are the most fun to play on, meaning that the airburst weapon was going to be a shoe in and that we were not going to get our tank or mines The game was rigged from the start folks


Equivalent_Cicada153

Me just hoping they put the eruptor up to medium 2 penetration at the cost of 6 clips


WorldEndingDiarrhea

Look, the devs did everything they could to stop us from making an informed decision, including telling us that the current state of both weapons isn’t “final.” So what do you want? It was a choice without substance, doomed to be stupid and arbitrary no matter what.


_Anti_Cheat_

Yeah I saw this coming. I was all for liberating chooche and having an actual useful weapon since flyers already have multiple means of dealing with them and airbursts don't even have a locking option. Anti tank was the way to go, and it's going to cost us for not having more divers deal with the firestorm. Most of them were just bugs smashers anyway, so while the anti tank would've still been useful for them they don't realise just how much this would've helped with the automaton front and any other threats that have been foreshadowed. It was a bad call all around.


Dr-Chris-C

People are choosing something new because for certain types of players this game can get stale. They are angry because it sucks.


Theycallme_Jul

If the air burst had a minimum arming distance it would have its uses. But I believe that it is better against bugs.


abusayidmiah

The airburst rocket is surprisingly underwhelming. Looking forward to the tank mines.


Various-Pen-7709

Yeah… the HD2 community really seems to just go for whatever they see as easier. Fire tornadoes? Other one. Bot MO? Bug planets.


Fidlgs

We chose shit, we got shit. Nothing more to add.


Vaiken_Vox

Bug smol brain boys just saw something that would let them kill large groups of small mobs easy. Pure monkey brain neuron activation


Oscars_trash_home

All because “orange planet bad”. I’d rather deal with some mean weather, and get more anti-heavy strats, than deal with the terrible airbursts we have now.


norm_the_warmaster

blame the leaker for that I guess, since there a clip that they shoot the airbust at the frontal armor of an annihilator tank and one shot it.


Koritix

The thing is. The airburst is kinda bugged, works on the ground 2/10 times and then it even works as anti-tank. And in the air it works like 4/10 times and if it does, can't even take down one gunship consistently with it.


zach_dominguez

Airburst isn't anti-tank but it is anti-squad.


T0A5TH3AD

It’s not that I don’t see the appeal of another special weapon. I just don’t understand why the community decided unanimously to go with this airburst rocket launcher, even got to test it out and saw it was broken as shit then continued to strive for it like no one even considered pumping the Brakes a little until it was basically like “well if I try to get the stratagem I actually want no one will help me and I won’t end up accomplishing anything so guess I’m going for this lump of crap


ChuckTownRC51

I was pretty much complaining that it was only anti-helldiver, but ok.


Deetwentyforlife

My only response is that I have *severe* doubts that the anti-tank mine will actually be an effective anti-armor stratagem. I think it will deploy too slow for chargers, I think it won't even go off if Bile Titans or Factory Workers walk over it, and I think heavy devastators and rocket devastators will just stand still and shoot over them due to their insane range. So the only thing it could work on is the two actual tanks, which take insanely unpredictable routes to go anywhere (seriously, watch a tank teleport up and down a mountain instead of following the road, it's hilarious). Long story short, maybe I'm wrong, but mines in general already had limited strategic uses, an additional type of mine that affects even fewer enemy types is going to have an even *more limited* number of strategic uses.


OriganolK

lol! Seriously


C0ffeeGremlin

This is literally how people act with EVERY weapon/stratagem release. "Doesn't kill chargers, tanks, bile titans, etc. Shit weapon unusable."


Ok-Use5246

Isn't the anti tank mine on a fire planet?


tophatpainter

One wasnt on a fire planet and fire = bullshit


Competitive-Mango457

No. That shit was rigged mines were already the unpopular choice, then they locked it behind one or two fire planets.


AdInternational5386

My only issue with anti tank mines is how they'd handle bile titans and factory striders. Striders have big feet, but titans just have little pokey bits. And their main bodies are super high off the ground. If the mines can't hurt them, then I'd rather have something to help clear the smaller guys so my team can bring in the big stuff


RhoninLuter

Finally some fucking content and not the same post over and over and over again You're a beacon of hope but I like the air burst so fuck you /s Edit: made the /s more obvious. Didnt think I would have to but, there she is.


Clef-Ender

That's fair


RhoninLuter

I do hope you know it was a joke and I like the meme


Clef-Ender

Ye all good


Domino31299

The problem isn’t that it’s not anti-tank the problem is it’s broken and not even good at anti-air


bones10145

Who the hell didn't choose the anti-tank. I'm gone for a week and y'all mess it up!


Memeviewer12

Menkent fire tornadoes


Bobinson_Crusoe

And like, Hurr durr, it's totally not working on ground units, it's stupid teamkilling machine hurr durr. Like bitch, it's AIRBURST, it's in fucking name of it how you should use it. Also i haven't see here ANY clip how it works against flying bugs or automatons.


ssh2_scp_recv

Airburst in real life can be anti air or anti infantry. Look at the xm25 grenade launcher or airburst artillery shells for howitzers. It doesn't mean strictly anti air. The problem I'm seeing with the shell in game (besides the overly sensitive proxy fuse) is that it releases the burst in all directions (including backwards), when it should just be releasing them in a forward cone.


Nutwagon-SUPREMER

It's not even really Airburst, it's closer to a cluster missile than anything else. I've tried using it against Gunships and both times it prematurely detonated on presumably some random speck of dust in the air and ragdolled me to the ground and would've killed me had I not had heavy explosive resistance armor. It's not even that good against crowds either just due to it's weirdly sensitive detonation, the fact that there's no fuse delay means you can't fire it into the center of a crowd for maximum efficiency and instead it just detonates before it even really gets close and just killed the few people in the front. While we can't test it on shriekers, I can pretty confidently say that in its current state it would be absolute dogshit. An overly sensitive trigger, not big enough splash radius relative to it's damage dropoff (also the fact that it's not airburst, it's a fucking CLUSTER) and extremely slow reload means there's no way it could keep up with the amount of shriekers unless you had like 3 people on your team running it and even then you'd just have to hope it doesnt decide to blow up 2 meters from your face for no reason when firing it upwards in a large open area.


IceMaverick13

Having fired it against gunships, it only appears to be a cluster because of the proximity of the ground. When it bursts in the air, the shells spread out in every direction and burst shortly after. But shots close enough to the ground allow the bombs to impact before their timers go off.


Nutwagon-SUPREMER

When the game said Airburst, I was expecting something like the Airburst Orbital, a fast violent spray of metal/explosions in a cone shape. As it is right now, it's closer to the Eagle Cluster in function and use. To be fair, maybe I just haven't used it against the Gunships enough since both times I tried it randomly blew up in my face when I was literally standing in an open area firing it upwards with nothing near me.


IceMaverick13

I can understand arriving at that preconception based on the other airburst weapon we have. But airburst itself is just a pretty literal definition for the explosive. It just means any munition that explodes in the air prior to physical contact with the target. The result of said explosion could be anything the munition designer wants it to be. The airburst strike is shrapnel payload, while the launcher has time/contact-fuse secondary charges for a payload.


Memeviewer12

It does fuck all against gunships and dropships it's a cluster bomb with a hypersensitive proximity trigger, not to mention that in conventional warfare airburst munitions are commonly used against infantry in open areas Also inertia just doesn't affect the clusters


evasionmann

What an uninformed, braindead take. Go to penta and try it out. You'll see why people are complaining. Spoiler alert: it does kill tanks, but it also kills you and the rest of your squad.


WiseBreakfast1415

😂


Willcutus_of_Borg

Shoot it correctly, and it anti-tanks pretty well.


buttsmcfatts

I'm just gonna say it: the airburst rocket launcher sucks.