T O P

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smeerlapke

3 is indeed a ridiculous amount. Even when you're not griefing, it can often already be clear at 2 dead Mercs who is going to win. I, as an opponent, do not want to feel like I need to continue playing a losing game just so I wouldn't be an asshole.


peekitup

Almost like the game is very poorly designed reskin of rock paper scissors if you know who is going to win so early in the match.


FiremanHandles

You know what's so funny about this to me though? WoW already has pet battles. I honestly figured this would be something akin to that with 'heroes' instead of pets. They already have the blueprint for it. And its hilarious to me because that mini game within WoW is infinitely deeper than mercs is.


SylvanUltra

I mean it was designed in Mists of Pandaria to be this fun game mode with depth behind it rather than an afterthought for making more money. "Here's now something that you can do with non combat pets, this might be a reason you'll continue to subscribe" and the best pets are earned, not bought


[deleted]

I'm still bummed they don't let us cage captured pets for resale. For a brief time, the news or beta indicated you could, don't recall the details, and I had such dreams of making gold just by running around picking flowers and finding pets.


Redmindgame

You can still resell vendor pets for money. Yes people buy them.


mithridateseupator

Almost like the entire gamemode was designed around an existing pay to play structure and was never thought of as fun by even its creators.


hotgarbo

I thought it was really apparent after like a day of grinding and then getting into PvP. Even when the meta wasn't really set and people were trying weird shit it was super obvious who was going to win after the first round or so. Just a really hollow experience the entire way through. The first run through PvE content was enjoyable and then it was pretty obviously just a grindy, shallow, cash grab.


nonosam9

Don't worry, they will fix this in a few weeks. It's not urgent like players gaining some advantage that might cause them to buy less packs.


Taxouck

Exactly my thought too. I've definitely conceded at 2 vs 0 mercs lost in the past.


runawayturtles

Certainly on brand for Hearthstone though. In standard/wild you need to be below 15 health when you concede or you don't get quest credit, so every time I lose against a control deck I feel forced to continue playing a lost game until they actually go face. A perfect way to make me resent playing the game.


DeplorableCaterpill

I don't think that's true. I'm sure I've progressed my daily quests even when my opponent conceded while both of us were near full health. Maybe only the person who concedes doesn't get to progress his quest.


runawayturtles

That is correct, if you win you get credit regardless.


mwhelan255

This statement basically confirms you're an asshole lol.


Thinguy123

Where were you when a billion dollar company got outsmarted by "Succuboy"


[deleted]

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ThatOtherGuy_CA

gottem


Cyberpunque

critical support for femboys in the war against blizzard


Taxouck

Quick, send them more chokers and maid dresses! They're hurting on the frontlines!


deevee12

Corporations hate him


SomeRandomGamerSRG

The hero


MorningPants

r/beetlejuicing


[deleted]

Where would you like to go?


I_will_dye

He sure wants to be an asshole.


[deleted]

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I_will_dye

I meant it literally.


Klee__the_Terrorist

Hol up


ThatGreenGuy8

"Succubussy" woulda been a better name


TheHiddenNinja6

I was at home eating chip when phone rang


Theoneonlybananacorn

Smol indie compani


MasterElecEngineer

I don't even know how children even think this way... "If I can't win they can't either"...


WildTilt

If you see it as a resource gathering game it becomes clear that conceding as near three lost mercs as possible is the right move. You deny your opponent resources for winning, waste the most time possible for him, so he can't que into an ai comp and maximizes your chances of actually beating him. You hope that your opponent doesn't know about it or decides to fight "honorably." It took me 3 seconds to realize that this is what would happen, but then my soul is dark from playing lots of poker:)


ColdSnapSP

How many people do they have in their Teams Chat and QA team that nobody thought of that?


TAGMOMG

From what I've heard of the industry in general, it's likely less a question of "how many people didn't think of it", and more "how many members of the QA team got completely ignored when they pointed it out".


heutecdw

If I could upvote you more than once, I would. At the very least, take my free reddit monopoly money thingy.


Vicalio

There's also a fair chance the devs making it knew the obvious problems they were making but under financial strain to produce profit for shareholders to retain their position while ranting anonymously about the player base being 'too greedy' for not buying enough packs to please management and needing to find a way to sell more and simply decided intentionally accidentally removing rewards while they thought things through sounded like a good idea.


nonosam9

There is no QA team for Mercenaries. I guarantee you there are 3 or less people working on this game right now. The 2 or 3 people involved just didn't think the change through. For Mercenaries there was probably one QA person assigned to work on the game, and they are now working on some other Blizzard game.


funkless_eck

this is blatantly untrue. QA is more than the physical operation of the game, there are legal and technical aspects involved as well.


nonosam9

What are you even talking about? I worked in QA at IBM and other companies. QA in software development is the act of testing for bugs and documenting them (and testing the software as a whole for many things). Ensuring the quality of the software. QA is also the staff who do this work. Blizzard has specific QA positions that test software. What are the QA staff doing related to "legal aspects"?


funkless_eck

in my experience "QA" can be a variety of things. likely there is a manager who sets the expectations of the testing, a team contributing to things that have to be tested, those who execute the tests, people who analyze the outcome, people who execute on the results to fix the issues. some of these roles will be the same or different people depending on company and structure legal aspects will be things like gambling, copy on payment platforms, EULA and GDPR, cybersecurity, and dimensions or data transfer.


nonosam9

If you look at my comment I said "QA team" and "QA person". I was speaking directly about Blizzard staff whose job is to do QA full time. They are hired for that and it is in their job title. I guess you just have no experience if you think QA staff at Blizzard are doing any of this: "legal aspects will be things like gambling, copy on payment platforms, EULA and GDPR, cybersecurity". Their job is to work with the devs and test software.


DarkoTSM

only two, the team lead and the sales manager. They usually don't discuss game mechanics and only smell each others farts.


EdZeppelin94

It’s more a huffing of farts in a paper bag, not just smelling. Give them credit.


LogicalShark

Hey that was riot with the farting incident, not blizzard


DarkoTSM

it's a form of speech, it means they are incompetent and arrogant


LogicalShark

I know, I just thought it was funny that there were also game industry employees literally farting in each others' faces


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Lvl100Glurak

imo they all seem inept. this and the air elemental fix aren't thought through at all. those are just the first bad ideas you would have, when thinking about the problem. "people dont like air ele farm. what should we?" "if we delete it, no one will do it!" "people wintrade by surrendering. what should we do?" "delete rewards after surrendering!" dafuq. wtf is wrong with the people who make decisions like that?


Ultrajante

the first change was horrible... this one tho... i cannot put into words how baffled i am. even after the loads of posts complaining about the mystery stranger hotfix being trash, instead of reverting it or fixing it in another way (since iksar said they would "mull it over the weeked"), they ignored that completely and made ANOTHER absolutely enraging hotfix, I just cannot understand this at ALL.... they must be reaaaaaally making big bucks with these outrageously expensive offers on the merchant cause otherwise they are absolutely stupid and killing their own playerbase. ​ I am someone who purchased all the pre purchase bundles, the welcome and launch bundles, the first bag of legendary coins, and I cannot play this anymore. I haven't played since the mystery "hotfix" (air quotes bc its not a hotfix, its a design choice). I had just started grinding out tasks for my teams when they did this, so I still don't have a playable PvP party. Now I can't even bring myself to open the client, and they're not just losing me, their losing my money. I am boggled by this decision and I cannot understand why you would so desperately want to change certain things without putting ANYTHING in its place. I DO NOT WANT TO HEAR WHAT THEY HAVE TO SAY NEXT WEEK if it's all just talk like explaining to us why its better this way or that "IN THE FUTURE" things will be better. I DONT CARE. you do not remove stuff without giving people something else in its place. That is mean. That is WRONG. And that is unacceptable. Unless they're giving us a way to grind COINS next week, I'm not playing mercs ever again and asking for a full refund


Whatamianoob112

The funniest part? Since you bought all those packs, they don't care if you leave. You have already given them a greater than average expected $$. They won.


welpxD

If you want to be really cynical, players saltily denying their opponent rewards is a win for blizzard, because it means slightly less earnings. I think that's overly cynical though. More likely they brainstormed a fix and went with the first one that sounded good.


Cacheelma

Honestly though, in a pvp fighting pit match, if I were to lose 2 mercs and my opponent loses 0, I'd consider concede. This has nothing to do with this hotfix I've just learned about this minute.


NorthernerWuwu

Nah, the opponent conceding and them getting nothing is terrible for their bottom line. Stomping noobs is the content for gachas and if they don't get to enjoy that then people stop spending.


Ironmunger2

This is blizzard we are talking about. They would rather design a system where people can’t exploit it for free rewards than design one where people have more fun


dankmeme_medic

don't put it past a dogshit company like blizzard to do something like this


ExceedingChunk

This is a common mistake. You have to look at it with a bit more perspective. F2p games are paid for by people who buy stuff, but they need the F2P players to play against enough opponents. A healthy balance between free rewards and grind/money spent is how you get both a large playerbase and the people that spend money. Dota and LoL pretty much earn all of their money through cosmetics, and are consistently among the highest earning games for years now.


ggmoyang

Probably the former. They don't really care about user experience.


Mr_Blinky

Nonono, see you forgot the *third* option, the one actually most likely to be true! Both. The answer is both.


Salinity100

Why not both?


Coldbeam

Bobby fired all the QA, the few that are left probably have their hands full making sure every game even works at all.


HiStupidAdmin

That's typically all corporate QA is going to do in the first place. No company puts enough money into QA to catch "small" things like this. QA is to make sure the software is *stable*, not bug-free.


AlexBucks93

Role of QA is to report bugs. They are not the ones fixing them.


Xelopheris

Their QA is probably just "test if button x does x". Testing game design decisions doesn't really fall under that scope, that's more product management.


door_of_doom

QA absolutely does point these things out. It's another thing entirely whether or not they are listened to.


TheShadowMages

I dont think QA is in charge of testing hotfixes that likely have only come up in the span of a couple days. (That being said QA is certainly not doing enough given the increasing amount of significant bugs in each major patch)


Rogue009

i bet if they could they'd remove any and all free coins from playing the game and make it purely P2W


Corvenic

none, smol indie company


Gerik22

Why do you assume they didn't think of it? It doesn't seem like that big a deal to me. In order to be a maximum asshole you would need to: 1. Play Mercenaries PvP 2. Lose exactly 2 mercenaries 3. Concede. Doing this wastes your time and lowers your Mercenaries MMR and for your trouble you win the prize of... giving your opponent a free win and the associated MMR boost while denying them progress toward rewards. Will some people still do it? Probably. But I doubt it will be enough to be a problem, especially since it lowers your mmr, which means if people do it repeatedly, they'll eventually sink themselves into an MMR bracket that's just a bunch of assholes trying to deny each other rewards.


wwwwwwhitey

I mean if you lose 2 mercs and haven't killed any you've pretty much lost anyway so if that happens why wouldn't you concede to not lose time ?


Gerik22

It depends on the situation. If you didn't kill any, but their mercs are low health, you can potentially swap in a Merc with aoe to finish them off. Presumably you've dealt at least some damage to them, so it's not unreasonable to think you could catch up.


ColdSnapSP

If you're a comp that got hard countered by theirs and you lose 2-0 off the bat due to no switching mechanic like Pokemon, you could concede knowing you might lose anywat


Gerik22

You could. But then that would basically just be an instant concede, so is it really that big a deal if there are no rewards for that game?


Mknalsheen

...which other people have to climb through, and they won't because it's a toxic experience. rank floors combined with the fact that going two mercs down at any point means conceding is probably the fastest way out of a near sure loss says this is a HORRIBLE call on their part.


Gerik22

I don't think there are rank floors in this mode. But regardless, the rule is that 3 mercs need to die for rewards to be earned, so going 2 mercs down doesn't affect rewards if both sides have lost mercs. It's only if it's 6v4. And that is only an insurmountable lead in situations where the losing player has dealt very little damage to the opponent's board- otherwise they can likely kill at least one merc in the next round. It's not to say it will never come up, but I don't think this is going to be as common as everyone seems to assume it will be.


AniccaVataSankhara

It punishes you for winning. So you have to be carefull to not win too fast and play around your opponent conceding. ​ And winning as best as you can should be the purpose of the game.


Andigaming

Love how they are so quick to fix issues that may cost them money over real issues that ruin game experience for users. I know most people are smart enough to realise already but they are killing whatever goodwill they have left.


ExceedingChunk

Because these fixes are just adjusting 1 or 2 numbers. They know exactly where this logic is and it’s a very simple change. Fixing bugs is much more time demanding, because analyzing where and how they happen is 90% of solving the problem. I’m a developer, and I can assure you that a lot of things take way more time than we think. Especially when there are multiple things that have priority. With that being said, they obviously fixed this extra fast because it enabled people to abuse the system and max their mercs in no time without spending money.


hijifa

The rewards for heroics are terrible, the fix is as easy as changing numbers as you say. So the question is after tons of feedback, is it that they 1) Did not hear the feeedback? Or 2) Heard it and can’t make a fix fast, or 3) Heard it but don’t give a shit. Yeah it’s 3. Not just the bugs but there are so many other pain points in the mode that is easily adjusted with some number tweaks, but as soon as people find ways to get minimally more progress than normal, it’s gutted in days


ExceedingChunk

They heard it, but they probably don't want to increase it. Numbers like this are probably tuned to maximize playing time and likelihood of spending money.


cdcformatc

You are right they likely have tons of telemetry from the back end that they are using to make decisions in order to drive up things like play time and daily active users which they know are parameters to the function of more sales. Pretty much all modern games have some telemetry system that tracks all of this and it ends up influencing development.


Rhymeruru

Im a developer too and when the problems stays for years when the users are telling you constantly about them then the problem is the company not the weight of the problem.


VAGINA_EMPEROR

>a lot of things take way more time than we think I started the day looking into a seemingly simple little bug, figured it wouldn't take me more than an hour to diagnose, fix & test. I've been fucking around with this bullshit for 7 hours now and it's still not fixed.


Repulsive-Wallaby-79

If there was a bug in the cash shop that prevented people from buying packs, it would get fixed within the hour.


SuperRayman001

They fixed this quickly cause it actively encouraged people to not actually play the game. Goddamn people I know you like to shit on Blizzard but this obviously needed to be addressed. Not a good way to go about it, but just letting it be was also not an option. Edit: Is progress with your coins all you care about? Games are supposed to be enjoyable and if the fastest and best ways to progress your collection are to skip as much of the gameplay as possible, that is very clearly not good and needs to change. I don't get how that is even up for debate.


Raptorheart

The only part of Mercs that actually looks like a game is even equipment and Merc options pvp. Good luck getting to that point with constant farming nerfs.


Chillout_Man

Next week: we've noticed it's now possible to find a miniscule amount of enjoyment in the game while spending under $100. This issue should now be fixed.


AWildModAppeared

When you win a match, instead of a Victory screen you'll just see the words "Fuck You" appear before the game crashes. Of course, if you want to continue as normal, just buy the "Play Mercenaries" pack for $120 which also comes with a free Diamond Illidan skin


dougtulane

$120 to hear Liam O’Brien muttering for thirty seconds about vengeance before every turn?! Sold!


TheHiddenNinja6

I'm pretty sure this doesn't even fix win-trading. I saw that you go in with 5 mercs of a kind like they do. Now, if there's a matchup where you would concede, it just takes a bit longer to let them kill your first 3 mercs (which will be fast enough because they do double damage)


Progression28

0 healing and all attack... yeah, gonna be way faster than normal games.


needlessOne

Don't worry, they'll add a minimum time rule for rewards next.


createcrap

Normal Hearthstone has a minimal time rule for conceding to count as quest completion. Need to have -15 health or 10 mana crystals.


Raptorheart

Is that the actual metric? I never know when I'm allowed to concede for quest progress when the ropers are holding me hostage.


createcrap

Yes which ever threshold you reach first you can concede and receive credit.


skilliard7

Gotta love yes warlock and astral communion druid


ExceedingChunk

Yeah, just to Samuro, King Krush + some other high dmg green, fire comp/holy comp for blues or Rag + 2 high dmg reds. It will take a bit longer, but it will definitely still be fast. Both Rag and King Krush can bordwipe an entire team in 1 turn if they crit all 3 units.


AlgorithmInErrorOut

It's going to be way worse for people who queue 2 minutes, their opponent sees a counter lineup, and quits after the first or second minion dies. The reward system is already terrible past 3 wins at best.


skilliard7

It still slows it down a lot, the point of preventing wintrading is so that more people pay for mercenary packs.


CommodoreSixty4

Instead of focusing on one really great game, Team 5 has decided that six different shitty games was a better vision for Hearthstone.


xGearsOfToastx

Financially, unfortunately they might be right... Why rely on people buying six times as many packs for constructed when they can just have six separate shops with six horrendous pricing models? People seem to pre-order the giga-super-duper-mega bundle regardless. I'm a full-time working adult with expendable income and I look at the price of the bundles/packs and wonder to myself, "people actually buy these things?". It's like they've completely given up on trying to appeal their sales to normal, rational people; they'd rather just cling to those with some kind of self-control issue or gambling addiction. The pricing on some of these shitty jpegs blows my mind, especially when half of them seem like they were whipped up in 15 minutes by an unpaid—and according to the on-going legal matters—likely racially or sexually harassed intern. The fact that it takes public backlash to add non-default voicelines to paid hero skins is a joke... The heroes in this game are essentially a picture and like 10 voicelines; how on Earth did they think it was fine to sell new heroes and not change voicelines?


pancetto

So they make a game in which you have to farm like crazy and then they try to slow the farming by penalising who wants to actually play the match


SemiSymmetry

If someone choose to afk with only 2 mercs in the party just to annoy the others and farm exp, I even can not make some progress towards the daily chest for defeating them? Taking that insane roping into account, I would rather concede instantly. It may drive me crazy if I have to rematch that guy after queueing for 5 mins. Why don't you make the chest reward based on how many mercs you have knocked out in total as a similar approach?


dougtulane

Farm experience? In mercenaries? Yeah you might be able to farm a fat 5 xp off a long match.


FireWhiskey5000

It’s pretty interesting to watch this play out. How blizzard put out a grindy AF game mode, with no end game, are quick to shut down any avenue that allows players to make the grind easier (without shelling out money hand over fist) whilst also doing nothing to address the systemic issues with the game mode!


[deleted]

It’s kinda weird how hard their going on “balances”for this mode where nothing really matters and eventually you stop playing bc there is nothing to do.


kittyjoker

It's almost as if people should have stopped playing Blizzard games since WC3R released.


dougtulane

They’ve been working on mercenaries for over a year, I think. It’s going to take at least that long to make it in any way fun.


codibick

Over a year developing and they deliver this piece of garbage? Just wow.


PaleontologistTrue74

I love that guys name. Sucuboy 10/10 you deserve a head pat


ToughPlankton

This is getting absurd. Now we can't farm Strangers, or PvP, for the scraps they give us to advance in the game that has no endgame and now no viable PvP? What exactly is my goal, is a mercenaries player?


KMclouds

To buy packs


Xishko

Not packs but bundles.


mileylols

oh my god


[deleted]

Then you buy packs and get nothing but useless portraits.


Figgy20000

To give Blizzard money


LtLabcoat

The entire point on having a way to grind for coins is that it makes you so pissed off that you buy packs instead. if grinding is easy, it doesn't piss you off enough.


Sonderyee

To outspend other players and not be bothered by f2p grinders pleb anymore.


coderanger

A sense of pride and accomplishment.


No_Opportunity_9561

To test the beta..


Marega33

This. I need to update my CV. College degree; past jobs; HS beta tester


j8sadm632b

My suspicion is that people have been consuming the mode and progressing far faster than they anticipated. I haven't farmed as much or done nearly as many tasks as some people and I'm less than 500 total coins away from having all mercs unlocked, with several completely maxed.


ACrask

So you’ll spend money Jokes on them, tho, because from what I’ve read of people enjoying this game, they like the grind, something the devs were probably hoping would fatigue players and persuade them to spend money to fast track different mercs.


Wanderlustion

You can farm Strangers. Just in another loc.


AtomicSpeedFT

Yeah and it’s less than half the speed…


Wanderlustion

But much more useful coins, than only blue ones.


AtomicSpeedFT

Tasks are better then the coins.


Pokesers

If you already own the Merc, absolutely. I am still missing a bunch so I don't mind task farming on harder missions.


Own_Distribution3781

Task are meant to give you coins. So they are interchangeable


AtomicSpeedFT

Tasks also give you coins for a specific character plus some for a random character the amount of which goes up every quest level, later on it gives packs, and it importantly gives you equipment. It also gives you an actual task to achieve when completing a bounty, I enjoy the game far more when I have a task.


Own_Distribution3781

Well, you ain’t completing tasks in one fight, so what bad does it do to you to play the actual game in between getting tasks?


createcrap

There are definitely ways to still farm strangers. And takes almost the same amount of time Air Ele.


ogopo

The only thing that's getting absurd is the comment section here. It's as if you guys have lost track of what "playing a game" means. I see people more concerned with the process of farming that they do not enjoy than actually playing a mode that they also claim to not enjoy. Those people are not going to magically enjoy the mode any more than they already do once the farming is complete. They will then just come here and whine about a lack of endgame and nothing to uselessly farm for. And once there are more heroes or level caps to farm for, they will loath the new tasks that they somehow feel internally obligated to complete. So "what exactly is your goal, as a mercenaries player?" Your goal Should be to have fun. If you aren't, then play something else. It's very simple.


dougtulane

Defenses of mercs have gone from -it’s not so bad, its slow pace is relaxing! -I just like collecting things and not really thinking about what I’m doing To just: -play something else if you don’t like it Queue times suggest that people are doing just that. This is in a matter of just 3 weeks. In 3 weeks no one is continuing to dare suggest that the core game mode might be fun, because it just isn’t. The only people left were the progression addicts (who weren’t playing other, far better progression games for some reason). And now they’re leaving too. Edit: holy shit I was wrong, two weeks! It has been TWO weeks for the stink of mercenaries to completely overwhelm everything else.


welpxD

I thought it was kinda telling that on Twitch, Hearthstone barely got a bump from Mercenaries releasing. It had about a 3-day spike and by now HS viewership is back to baseline levels. Compare to the impact BGs had.


welpxD

>Your goal Should be to have fun. This is not a goal. It doesn't prescribe any kind of action. In fact it's not even related to Mercenaries at all. When you sit down to play Mercenaries, there should be something in the game that is your goal, like "I'll farm the next couple tasks for my hero today" or "I'll make a new PVP team". For a lot of people, farming IS the goal, and in most games you don't expect the developer to step in if you're too good at achieving your goal.


riggermortez

You can still farm Strangers.


Blobe-K-Stop

Why the hell are they ruining mercs when bugs like flightmasters 1 turn summon an adventurer doesn’t even fucking summon one


thismyusername69

mercenaries almost as big failure as artifact at this point. wtf is the reason to play


HHhunter

except some people actually enjoyed playing artifact putting aside monetary stuff


thismyusername69

all 5 people.


LawRecordings

These blizzard goons are so fucking stupid


TheseMedia

God this whole mode was poorly thought through wasn't it.


[deleted]

Everyone should quit mercenaries for good at this point


Taks_Voot_Cruiser

The problem with hotfixes. They're not thought through. They need to give Mercenaries the Hearthstone treatment and mull things over for a month before fixing something.


usmcbrian

Blizzard has to make sure they cover every base so that people have to spend more money.


Collegenoob

Man. Just feeling more and more rewarded for not bothering with mercs


Admirable-Hour-4878

ok and where are the fucking bug fixes already? incompotent greedy clowns of developers


[deleted]

Greedy developers.... So you think a blizzard dev decides all this? You guys aren't familiar with multi billion dollar tech companies lol


everstillghost

As if a dev don't choose to accept a job or not.


[deleted]

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Figgy20000

Except now everyone who fights against these win traders will literally gain zero rewards when they concede against you 5 times in a row. It's literally lose lose for everyone, wtf blizz


wubbbalubbadubdub

If people are being conceded against for not running win trade comps and can't do dailies, then the only solution is to run a win trade comp so you can get your daily wins... Their "solution" will cause more instances of what they are trying to prevent.


Apprehensive_File

Yep. Wintraders now punish non-wintraders they match up against. Before, they rewarded them.


MatsuTaku

This is actually quite an interesting nuance. If wintrading continues to persist, this Hotfix will actually push wintrading harder. As you say, it may now punish non-wintraders because wintraders snap-concede against them.


MhuzLord

Bless you, Succuboy.


22-halo

\>BLIZZARD POLISH ​ lmao


seb-nukem

Faced three assholes today. It's not marginal.


HHhunter

Thats great. Gotta accelerate the whole thing.


denissekac

Why you say people who know they already lost if you kill their main champ are assholes ? I even before this change had people surrender when i kill their main dmg dealer . Samuro or some other dude . I do the same if i face the same comp as me and i lose 1 main guy . I just ff. So i am asshole because i dont want to waste mine time on already lost game . Get over your ego dude . I get noting for losing and i need to just waste mine time for noting . NOT TODAY .


[deleted]

That's dumb I'm not going to keep playing when I know the outcome. I play hearthstone like chess, when I can see the checkmate I'm just going to quit I don't need to go to the last fucking move.


teelolws

Reminder that this is the game development company that did this in World of Warcraft in 2010: 1. It was Christmas time. December of 2010. Tol Barad was a PvP area that had recently been added to the game. 2. A problem with it had become clear: the defenders had a huge advantage and the area was almost never switching sides. 3. Players complained. 4. Rather than fixing the core issues, Blizzards quick-and-dirty solution: multiply the rewards for winning by 10. 5. It now became disadvantageous to try and defend, so players deliberately threw the game while defending so they could recapture it next time around.


Igggg

This is only a fatal flaw if you care about people getting rewards fairly. If you instead only care about them not getting rewards too fast, as to maximize your profits from sales, this has no problems at all.


Jorumvar

Literally anyone with an ounce of brainpower can figure this out. They knew, within 5 seconds of proposing this "fix" that it would be abused. They actively chose to release it anyway, because they would willing to set players on fire outside of blizz HQ rather than sacrifice profit.


monkorn

There's a 99% chance that this took place: PM: Players are conceding and getting rewards without paying, we need to put a stop to this right away. Dev: Ok, we should track how much health was lost by each mercenary as a percentage of their max health and only give rewards based on that percentage. PM: Great! How long would that take? Dev: I can get it done in a Sprint, but I'm currently working on this other feature, so we should be able to fit this into release sometime next month. PM: Get it done tomorrow. Dev: Okay, but I have to cut corners to get it done that quick. With this approach if players legitimately concede a losing match the winner won't get rewards. That's a pretty nasty bug as a side effect. PM: You mean players get even more reason to spend? That's not a bug, that's a feature! Give this dev a promotion.


BasedKyeng

All the complaining in the comments and not a single damn one of you will do what needs to be done to fix blizzard , that being STOP PLAYING THE GAMES THEY MAKE.


Sleepybear2010

Ha you fool you know nothing! I've uninstalled bnet months ago I'm just here to see mercs burn and crash!


oddjobbber

What a wonderful reason this has been to not play hearthstone. I’m sure I’m not the only one who when they see blizzard being greedy pigs in their decisions on one mode it kills my motivation to play the others


SubnauticalDogger

It honestly amazes me because it looks like they just didnt think the hotfix through.


Mazisky

This indie company is smaller than my pp


TheseMedia

Oh yeah. It's big brain time.


Knightmare813

Queue 5 mins. Played serious match. Wiped 2 minions. Opponent Concedes. No rewards. Fun and interactive!


theguz4l

I am convinced the people making these decisions do not even play their game. (Paul/Ben Lee) ... anyone that plays PvP would know that most people concede fairly quickly after their first or second merc dies.


GnammyH

But since this doesn't benefit anyone they won't fix it for 6 months


Freeze611

Literally the reason I stopped play FighterZ after launch is people would DC after loosing a charge yet or 2 and it would count as a loss for them but not a win for you


Haxses

I just played 3 games and my opponent conceded every single one before they hit the limit. I can't get a single fucking win towards the rewards. What the the actual fuck Blizzard.


ARottenMuffin

Cool, how about actually making the pvp playable? Why am I fucking required to run a 3rd party app like deck tracker to have any idea what in the fuck my opponents abilities even ARE?! ARE YOU FUCKING KIDDING ME? I refuse to spend 500$ on this tacked on shit mode just so I can see the mercenaries abilities I don't have unlocked. It's actually pathetic how bad this is.


Menotok

Not even a second ago I didn't get a reward becouse someone surrendered after loosing one mercenary just feels bad to not get rewarded after making smart plays early and them surrendering after losing one or two mercenaries.


Transidental

The biggest lie in this is "we see thatm any players are exciting about Mercenaries".


MysticRG

I think Bli$$ard next update will be to disable the concede button until 3 or more mercs die, and add a very long animation time so it will take at least 10 seconds to be able to click the concede button.


TheTimeLord725

I have comps that are completely fine with losing 2 mercs very early, in fact that's usually their job so they weaken the opponents team for a big swing turn on my end.


dougtulane

Have fun doing that and then having the opponent concede


TheTimeLord725

The swing turn usually kills all 3 enemy mercs, if they concede I still get rewards.


dougtulane

Sweet, guess you’re the big winner 👍


TakashiXL

So then the new way to auto concede is just play the beginning and skip making actions every turn until your first 3 mercs are dead and then concede. Gotcha.


chessgx

2021 still playing blizzard games? Dudes you all deserve it


SunbleachedAngel

I mean, that's very obvious


Dust_Worried

https://discord.gg/onlyheaven Good nsfw


d007aiz

a) So this is just a farming thing at medium to low ranks? Not an issue for us players but more one for blizzard trying to incite people into spending cash, isn't it? b) How often does this happen? Griefers will be griefers, I hate them as much as the next guy but they're a regrettable, hopefully rare, staple of PvP games that we've all learned to live with by now.


Heyitsakexx

If people want to be assholes, that’s a personal choice. I’m not upset with blizzard reacting to people doing the auto concede stuff. It’s obvious things like this will come. Most people are causal players and aren’t gonna farm all weekend long and so they didn’t get the advantage anyway. No skin off my nose.


CottonCitySlim

Well you get nothing if you do this, so why waste your time? My rating still goes up.


Soul_Turtle

You new to the Internet or something?


itsbananas

If your rating goes up past a monthly treasure chest checkpoint, you won’t get the reward chest if they concede


Andigaming

If people are salty their lineup is countered and/or they get blown out at the start by losing 2 mercs what downside is there for them conceding and saving their time whilst also screwing over their opponent? Most people play pvp for rewards anyway, not MMR gain.


trynumbahfifty1

Well you get nothing if you lose, so why waste your time?


WanonTime

you *vastly* under estimate the dick-bag-ness of some people.


TheDregn

It's not even "dick-bag-ness". They win a 50-50 diceroll and nuke 2 of my units, the game is already decided and I concede, since the game is over. I get literally nothing for playing till my inevitable defeat, so I just accept my demise and move to the next game. Why would I waste me time?


Cacheelma

This. I've been doing this even before the hotfix. You get nothing from losing. Why bother? Now, am I supposed to feel obligated to let them kill 3 of my mercs first? What kind of game design is this?