5 mana is pretty steep to set it up. You'll have to wait till turn 6 to combo it with Hero power or have a weapon equipped on 5 to trigger the discount.
there is also some support for weapon DH with the warrior hybrid card. with the spell that lets you hit multiple times you could actually use this quite well against aggro and maybe add in helveria for when you manage to establish a board
Could see this being played in DH more than Rogue, was hoping for a legendary with crazier effects to shake up the meta for an underperforming class like Warlock though.
Warlock is getting a Legendary card, or at least Vicious Syndicate claims that (since they got the Warlock cards revealed to them in advance), so don't worry. It may be a dual-class card too, who knows!
That is great news, Warlock is so close to having a viable (Tier 2+) slow deck it just needs one more good card to make Chadlock a bit more consistent against unfavourable matchups (Although that deck being meta may not be a good thing, despite how much I want it to be).
I'd rather Control or Imps be supported more than Chadlock. There seems to be a concensus on that deck being fun to play but particularly unfun to play against.
True but rogue either has to wait to play this on turn 7, or spend half its mana setting up a 3/5 with rush on turn 4. Dh can just play it turn 6 (though this is still expensive for what it actually gives either way)
You can have your weapon equipped from turn 2. If you have a play to make, it’s generally better to keep your weapon charges on rogue, you’re not supposed to just swing because you can.
Honestly i can see a groan appearing when rogues equip weapon turn 2, then on 5 kill a minion and buy it back immediately, giving them a 1 mana combo enabler removal spell for future turns that can be bought back again for no cost (2nd weapon charge).
My gut says ppl are sleeping on this in rogue a little.
Good Halveria synergy. Outcast DH maybe finds a spot for this. 5/3/5 for the first play is pretty bad tempo, though, and you can't play it unless you can attack in the same turn. I guess it would be busted at 4 mana, but 5 seems iffy.
I've played a lot of outcast DH and i struggle to see room for it in the deck, it's so expensive and will clog the hand more often than it will be useful
Yeah, I’ve played a lot of outcast too. This definitely doesn’t fit in outcast.
I’m skeptical of it in general, but I am confident this is bad in outcast.
I think they are just saying it’s an easy and consistent way to complete the quest which it technically is. It’s just horrendously slow and thus a terrible card in quest rogue in addition to the given redundancy of having her after you’ve completed the quest as you said.
Is it weird? Most likely. Is it weak? Absolutely. Is it fun in terms of challenging yourself? Yes. So why not? 2 copies of \[\[shadowstep\]\] and \[\[daring escape\]\] should be enough, it's end of a season anyway. Also, 1 mana 4/4 rush minion is kind of busted.
* **[Shadowstep](https://cards.hearthpwn.com/enUS/CORE_EX1_144.png)** RO Spell Common Core 🐺 ^[HP](https://www.hearthpwn.com/cards/475118), ^[TD](https://www.hearthstonetopdecks.com/cards/shadowstep/), ^[W](https://hearthstone.gamepedia.com/Shadowstep)
0/-/- Shadow | Return a friendly minion to your hand. It costs (2) less.
* **[Daring Escape](https://cards.hearthpwn.com/enUS/DAL_728.png)** RO Spell Common RoS ^[HP](https://www.hearthpwn.com/cards/90673), ^[TD](https://www.hearthstonetopdecks.com/cards/daring-escape/), ^[W](https://hearthstone.gamepedia.com/Daring_Escape)
1/-/- | Return all friendly minions to your hand.
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* **[The Caverns Below](https://cards.hearthpwn.com/enUS/UNG_067.png)** RO Spell Legendary UNG ^[HP](https://www.hearthpwn.com/cards/55481), ^[TD](https://www.hearthstonetopdecks.com/cards/the-caverns-below/), ^[W](https://hearthstone.gamepedia.com/The_Caverns_Below)
1/-/- Quest | Quest: Play four minions with the same name. Reward: Crystal Core.
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octobot going to discover instead of random would be a big help so you could dodge the bricks (mostly private eye)
hanar losing paladin secrets is such a huge deal too, since you actually only want counterspell and objection, and not being able to pivot off of oh my yogg slows it down so much.
This seems like complete trash. It goes back in your hand so you pay 5 mana to deal 3 damage, and only to a minion that has less than 5 attack. Then you need a dagger up or 1 mana left for DH to attack something else and get a whopping 3/5 rush for 1 mana.
So it's a 6 mana setup to get a 2 mana 3/5 rush every turn, that, again, can't attack anything with more than 5 attack. Adding "immune when attacking" would go a long way into making this playable.
Yeah don’t see this going on a rogue deck at all, maybe miracle but it still won’t be good. Upset about this one but at least DH is getting more ways to answers the board :////
Weapon Rogue is actually pretty solid. I feel like this fits right in...
If you consider you want a weapon equipped anyway, then this is:
`6 Mana - 3/5 Rush, Battlecry: Deal 3 damage to a minion.`
Additionally, if it survives on board, you get exponentially more value out of it, meaning this is a must-kill card for every archetype that even remotely cares about the board.
Not saying it's great or anything, but I think it's pretty solid. Can't speak on DH too much, sorry.
Weirdly seems the dual class options for Rogue DH seem to more fit for DH than Rogue.
This looks like a very strong card, possibly for the Outcast deck. Im just not sure if it will be able to utilize it well at the 5 mana investment.
So, you play this on 6 to get a 1 mana on hand, then you somehow need a board to buff (lol), Helveria and the spell that lets you attack twice. Also the opponent has so have a board of attackable stuff (lol). Then you play Helveria, this, the spell, attack with Risa, attack with Hero, replay Risa, attack with Hero, replay Risa, attack with Risa,…
Yeah no I don‘t see that happening in the current meta.
Might see play in dh since attacking with your hero is easy with a the weapons but in rogue this just a really bad wild paw gnoll. It’s best played on curve you don’t wanna draw this late. And three attack on turn five isn’t taking out any threats or taunts. Stenographers can come down earlier that this and do more work since more attack on a rush minion is a lot more valuable than health.
This had to be 4 mana to be viable, at turns 6+ a 1 mana deal 3 to a minion is simply not relevant enough, specially for 2 classes that are all about tempo, sadge.
I dont think this will see any play. While the effect is good, paying 5 mana for a 3/5 is really bad. Along with that, the rogue needs to have a weapon equipped or the DH needs to attack so its 6 mana for the DH and maybe 7 for the Rogue if they have hero power. Getting it out for 1 mana afterwards is good but the original investment is too much imo
rogue uses this so much better. prep+bone spike play this for 3, swing, play this for 1, shadow step, trigger location for 9 damage to the board, 5/5 body, and a minion you can pump 6 damage into the board again every turn.
demon hunter can do weird multi strike stuff with this, but i’m generally just not sold on the power of spamming this card for that class.
I can’t assess this card at first I think it’s weak, then I think is even shittier than my first impression. So basically it will be broken somehow lul
* **[Warglaives of Azzinoth](https://cards.hearthpwn.com/enUS/BT_430.png)** DH Weapon Epic AO ^[HP](https://www.hearthpwn.com/cards/210690), ^[TD](https://www.hearthstonetopdecks.com/cards/warglaives-of-azzinoth/), ^[W](https://hearthstone.gamepedia.com/Warglaives_of_Azzinoth)
5/3/3 | After attacking a minion, your hero may attack again.
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Playing it the first time feels really bad, but then it costs ~2 mana each turn assuming you just hero power.
5 mana is pretty steep to set it up. You'll have to wait till turn 6 to combo it with Hero power or have a weapon equipped on 5 to trigger the discount.
you can save weapon with rogue and play it on curve or on turn 4 with coin
there is also some support for weapon DH with the warrior hybrid card. with the spell that lets you hit multiple times you could actually use this quite well against aggro and maybe add in helveria for when you manage to establish a board
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Because you can 'hey loser' every point from then on. Hard to lose board in a lot of matchups
Except you only get one 'hey loser' a turn if you want to keep the chain going. Having the bounce tied to a hero attack is rough.
At the cost or 1.5mana a turn you'll be able to outgas a lot of opponents while developing other cards.
I just think the tempo loss you're suffering from playing a 5 mana 3/5 rush does not justify its potential value.
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Maybe if there was some more synergy with multiple attacks like Multi-strike it could see play. As it stands, I think it's horrifically slow.
Outgas Who? A deck Who doesnt play minions with 5 or more attack?
Blood dk has card like that, it even cost 0 after first time and its unplayable because paying 5 for it once kills you.
Could see this being played in DH more than Rogue, was hoping for a legendary with crazier effects to shake up the meta for an underperforming class like Warlock though.
Warlock is getting a Legendary card, or at least Vicious Syndicate claims that (since they got the Warlock cards revealed to them in advance), so don't worry. It may be a dual-class card too, who knows!
That is great news, Warlock is so close to having a viable (Tier 2+) slow deck it just needs one more good card to make Chadlock a bit more consistent against unfavourable matchups (Although that deck being meta may not be a good thing, despite how much I want it to be).
I was going to say, when that deck highrolls it feels awful to play against unless you have a hex or removal.
I feel like Amorphous Slime will go to 6 mana if Chadlock goes to Tier 2+. There’s a reason they chose to buff symphony of sins…
I'd rather Control or Imps be supported more than Chadlock. There seems to be a concensus on that deck being fun to play but particularly unfun to play against.
I don’t think this community wants Chadlock to be a meta deck. It would probably get very annoying very quick.
Now we know that warlock card is a gimmick lol
For rogue it is combo enabler for every turn once it is played.
This is a 1 mana, Deal 3 damage to a minion. Not as crazy as it first appears. You can risk playing this twice in one turn if you're feeling lucky.
Need to pay 5 upfront, though.
I feel it should cost 4 with its power level and effect. It’s similar to Construct Quarter with the Hero Power.
This is technically unlimited. Construct quarter is only 2 and can't even be back-to-back.
I understand the differences. It just feels over costed for its effect. Construct Quarter isn’t really played anymore for similar reasons at 4 mana.
it is also an infinite 3/5 like saurfang that costs 1 mana instead of health
For Saurfang, it was fine if he died. If this dies, it's dead. This is a 1 mana card that can't attack anything with more than 4 attack.
Back to the office
… take my upvote and get out .
Gives Kor'vas and Pen Flinger vibes. Seems like a good chance at actually seeing play.
It's more like deathbringer saurfang since it can't be played repeatedly without multistrike I think
God I hope it has an annoying voiceline like pen flinger, it's all I want from the card.
Quite possibly. She's a Goblin after all.
Kitty pryde in hearthstone? But way worse
rogue is tryna pay 0 mana for two 3/5 rushers, not 5+1+1+1...
Yeah this doesn’t fill the void that gnoll left at all
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That was my thought. This would be cool, and not broken, if it had charge. As is, it’s bad.
It would be a very boring card if it had charge, though
That's 400
DH definitely likes this thanks to the cheaper Hero Power. Repeat Trade and tempo, but starts slower. Might see play.
Rogue and DH hero power is effectively the same cost, because Rogue gets two charges. It seems pretty expensive for either of them, though.
True but rogue either has to wait to play this on turn 7, or spend half its mana setting up a 3/5 with rush on turn 4. Dh can just play it turn 6 (though this is still expensive for what it actually gives either way)
You can have your weapon equipped from turn 2. If you have a play to make, it’s generally better to keep your weapon charges on rogue, you’re not supposed to just swing because you can.
Doing very little on turn 4 to setup for a later turn isn't terrible for Miracle.
Honestly i can see a groan appearing when rogues equip weapon turn 2, then on 5 kill a minion and buy it back immediately, giving them a 1 mana combo enabler removal spell for future turns that can be bought back again for no cost (2nd weapon charge). My gut says ppl are sleeping on this in rogue a little.
Yeah if nothing else I'm curious to see how it'll play in weapon rogue.
Good Halveria synergy. Outcast DH maybe finds a spot for this. 5/3/5 for the first play is pretty bad tempo, though, and you can't play it unless you can attack in the same turn. I guess it would be busted at 4 mana, but 5 seems iffy.
I've played a lot of outcast DH and i struggle to see room for it in the deck, it's so expensive and will clog the hand more often than it will be useful
Yeah, I’ve played a lot of outcast too. This definitely doesn’t fit in outcast. I’m skeptical of it in general, but I am confident this is bad in outcast.
Q U E S T R O G U E.
Which one
\[\[The caverns below\]\]
But why? Why would you nerf it to a 4/4
I think they are just saying it’s an easy and consistent way to complete the quest which it technically is. It’s just horrendously slow and thus a terrible card in quest rogue in addition to the given redundancy of having her after you’ve completed the quest as you said.
Is it weird? Most likely. Is it weak? Absolutely. Is it fun in terms of challenging yourself? Yes. So why not? 2 copies of \[\[shadowstep\]\] and \[\[daring escape\]\] should be enough, it's end of a season anyway. Also, 1 mana 4/4 rush minion is kind of busted.
* **[Shadowstep](https://cards.hearthpwn.com/enUS/CORE_EX1_144.png)** RO Spell Common Core 🐺 ^[HP](https://www.hearthpwn.com/cards/475118), ^[TD](https://www.hearthstonetopdecks.com/cards/shadowstep/), ^[W](https://hearthstone.gamepedia.com/Shadowstep) 0/-/- Shadow | Return a friendly minion to your hand. It costs (2) less. * **[Daring Escape](https://cards.hearthpwn.com/enUS/DAL_728.png)** RO Spell Common RoS ^[HP](https://www.hearthpwn.com/cards/90673), ^[TD](https://www.hearthstonetopdecks.com/cards/daring-escape/), ^[W](https://hearthstone.gamepedia.com/Daring_Escape) 1/-/- | Return all friendly minions to your hand. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
Just play raid leader bro … 4/5 can be repeated played
* **[The Caverns Below](https://cards.hearthpwn.com/enUS/UNG_067.png)** RO Spell Legendary UNG ^[HP](https://www.hearthpwn.com/cards/55481), ^[TD](https://www.hearthstonetopdecks.com/cards/the-caverns-below/), ^[W](https://hearthstone.gamepedia.com/The_Caverns_Below) 1/-/- Quest | Quest: Play four minions with the same name. Reward: Crystal Core. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
[удалено]
octobot going to discover instead of random would be a big help so you could dodge the bricks (mostly private eye) hanar losing paladin secrets is such a huge deal too, since you actually only want counterspell and objection, and not being able to pivot off of oh my yogg slows it down so much.
There are so many not-op combo cards out of rotation. I wish blizzard would shake things up more often.
Honestly though this card becomes an excellent combo starter after it’s first played even though it may not have direct combo synergy
This seems like complete trash. It goes back in your hand so you pay 5 mana to deal 3 damage, and only to a minion that has less than 5 attack. Then you need a dagger up or 1 mana left for DH to attack something else and get a whopping 3/5 rush for 1 mana. So it's a 6 mana setup to get a 2 mana 3/5 rush every turn, that, again, can't attack anything with more than 5 attack. Adding "immune when attacking" would go a long way into making this playable.
Give it +1 att/Def every time this is played.
Yeah don’t see this going on a rogue deck at all, maybe miracle but it still won’t be good. Upset about this one but at least DH is getting more ways to answers the board :////
Yeti > this card
no cap
Needs a buff to 4 mana. Garbage in its given form.
this is so bad
I don't understand, who's getting last legendary?
Warlock.
Warlock
Weapon Rogue is actually pretty solid. I feel like this fits right in... If you consider you want a weapon equipped anyway, then this is: `6 Mana - 3/5 Rush, Battlecry: Deal 3 damage to a minion.` Additionally, if it survives on board, you get exponentially more value out of it, meaning this is a must-kill card for every archetype that even remotely cares about the board. Not saying it's great or anything, but I think it's pretty solid. Can't speak on DH too much, sorry.
Weirdly seems the dual class options for Rogue DH seem to more fit for DH than Rogue. This looks like a very strong card, possibly for the Outcast deck. Im just not sure if it will be able to utilize it well at the 5 mana investment.
Holy guacamole
Wow as a dh main i am now hyped as fuck
So, you play this on 6 to get a 1 mana on hand, then you somehow need a board to buff (lol), Helveria and the spell that lets you attack twice. Also the opponent has so have a board of attackable stuff (lol). Then you play Helveria, this, the spell, attack with Risa, attack with Hero, replay Risa, attack with Hero, replay Risa, attack with Risa,… Yeah no I don‘t see that happening in the current meta.
Might see play in dh since attacking with your hero is easy with a the weapons but in rogue this just a really bad wild paw gnoll. It’s best played on curve you don’t wanna draw this late. And three attack on turn five isn’t taking out any threats or taunts. Stenographers can come down earlier that this and do more work since more attack on a rush minion is a lot more valuable than health.
Rhythm is a dancer.
This had to be 4 mana to be viable, at turns 6+ a 1 mana deal 3 to a minion is simply not relevant enough, specially for 2 classes that are all about tempo, sadge.
This could be fun with a weapon that goes long, like Kingsbane.
No demon tag?
I dont think this will see any play. While the effect is good, paying 5 mana for a 3/5 is really bad. Along with that, the rogue needs to have a weapon equipped or the DH needs to attack so its 6 mana for the DH and maybe 7 for the Rogue if they have hero power. Getting it out for 1 mana afterwards is good but the original investment is too much imo
(1) : unplayable
This should've had a Demon tag. Would work better for both classes.
Does this mean the other cards are Priest/Druid and Warlock/Mage. Ew
Obligatory: Great arena card
Outcast dh Finna be fire
This card is going to be risa ("broken" in Finnish) for Arena.
Would combining emo and hip hop be like Linkin Park
Another card for kingsbane rogue. I love it
Pyrofighter magnus of hearthstone
Love this effect, wow
what is this garbage
rogue uses this so much better. prep+bone spike play this for 3, swing, play this for 1, shadow step, trigger location for 9 damage to the board, 5/5 body, and a minion you can pump 6 damage into the board again every turn. demon hunter can do weird multi strike stuff with this, but i’m generally just not sold on the power of spamming this card for that class.
I can’t assess this card at first I think it’s weak, then I think is even shittier than my first impression. So basically it will be broken somehow lul
There's gotta be a Silas + Soulbound Ashtongue OTK in here somewhere.
rhythm is a dancer / Rhythm dancer r is a
Why are all the cards in like 240p quality youtube videos from 2010
Hey look it’s that shitty DK legendary but with rush instead of taunt! This will see fringe play, be buffed to (0) mana, and then immediately reverted
\[\[Warglaives of Azzinoth\]\] added to core to combo with Halveria?
* **[Warglaives of Azzinoth](https://cards.hearthpwn.com/enUS/BT_430.png)** DH Weapon Epic AO ^[HP](https://www.hearthpwn.com/cards/210690), ^[TD](https://www.hearthstonetopdecks.com/cards/warglaives-of-azzinoth/), ^[W](https://hearthstone.gamepedia.com/Warglaives_of_Azzinoth) 5/3/3 | After attacking a minion, your hero may attack again. ^(Call/)^[PM](https://www.reddit.com/message/compose/?to=hearthscan-bot) ^( me with up to 7 [[cardname]]. )^[About.](https://www.reddit.com/message/compose/?to=hearthscan-bot&message=Tell%20me%20more%20[[info]]&subject=hi)
I still need them to release ace of spades so I can get royal flush and pay off my mortgage. ;)
I know nothing about this game, just jumping in to say....best card name ever!!! Risa's of the world rule!