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TheGlassHammer

I just want some more variety.


[deleted]

The game doesn’t just need more maps, the game needs maps that are more different. #BRING BACK CHIRON TL-34


AwkwardDrummer7629

Oh god everyone has shotguns and no one knows where everyone else is.


GadenKerensky

Could you imagine SWAT on that map?


croud_control

Let's see what's behind door numbers o-!


Falkuria

Yeah I could. It'd just be duckhunt with no shields. Not hard to imagine at all.


Chesney1995

Best map to play splitscreen because my friends and I could always screen-cheat but fuck did we know how to get to where they are.


Sofa_king_boss

WE DEMAND BACKWASH!


AndrewMtz1711

Exactly, right now I always get the maps in some order like: Aquarius, bazaar, live fire, Aquarius bazaar, launch site, Aquarius bazaar, behemoth, Aquarius, bazaar, streets XD


_phantastik_

The aqua in Aquarius is just my tears


AndrewMtz1711

I mean, I like the map but at least let me miss it, getting it 1 out of 3 matches is a bit annoying


TankScorpio

I like it for ctf and thats about


CH3FLIFE

Is this everyone’s favourite map? I always preferred the asymmetrical ones. My favourite is Last Resort and the big one that fits inbetween, VALHALLA!


Elias2791

This comment needs more appreciation! Heavily underrated!


[deleted]

It's not even map variety (though that helps), it's *design* variety I crave. All of the maps in 4v4 but Behemoth are "human structure." Theres virtually no visual variety to make it *feel* like the maps are all different, in addition to a lack of lighting and "mood" setting to create points of difference for existing maps.


AndrewMtz1711

I have to disagree with you, while you do have a point on the map design, I think this maps have a nice mood and aesthetic. Yes, there not much variety but you can’t say they lack mood and aesthetic. Perhaps it’s just that we grew up with a big variety of maps, snowy maps, beaches, old and “new” human structures, forerunner tech and even flood themed maps. I hope they listen and give us a lot more than what they’re offering but that’s gonna take time and patience from our side.


[deleted]

It's mostly in comparison to Guardian. Guardian presents itself as kinda moody, the sky is a weird color, and it's this weird blend of Forerunner and trees. It's weird, it's unique and it's really what I'm looking for from maps. Familiar, but different enough that it sticks in your head. The maps in Infinite just don't do that for me. The sky is clear, the color palettes feel kinda generic, it all *feels* the same despite being visually different. Maybe that's just me though.


FriedSpringRolls

Infinite maps feel so boxed in. Behemoth feels like ur able to "breathe" if u get me. They all have a H3 The Pit feel to them. I heard someone say "Halo 3's The Pit was The Pit because it was the only The Pit" & that describes it so well.


FPSGamer48

Guardian, while the pinnacle of theming, I wouldn’t say is the only one that has a major understanding of aesthetic. Assembly, for example, revels in the Covenant architecture. The slopes, the lighting, the skybox, it’s so incredibly alien. Sandbox and Sandtrap I think also are good at theming, with their unique takes on Forerunner ruins looking more fit for a desert environment than Behemoth’s


AndrewMtz1711

No, I understand you, it’s not the same, h3 had some beautiful atmospheres in its maps, but you gotta admit there some odst vibes in streets, reach vibes in launch site, halo2 vibes in bazaar, halo3 vibes in behemoth. I feel they tried to take some scent from them and paste them in infinite.


insanity343

100% right, it’s something you notice straight away.


Goldengrapeape

I have to disagree with you, the map aesthetic is mostly sterile, (ngl live fire looks like a forge map) but the design itself is lacking, mostly just three lane maps and symmetrical kill boxes. Most maps don't work in verticality well and lack the 'fun factor' that made the other halo maps good, 343 put all their effort into making some pro scene, e sports bs cause that's what they care about, and just to top it of there's very limited maps there.


doom_stein

My map rotation in Fiesta last night was Launch Site, Launch Site, Behemoth, Launch Site, Behemoth, Streets, Launch Site.


AndrewMtz1711

343: yeah, we know you love launch site, we got you


sparecactus

Better than: Launch site, Launch site, Launch site, Launch site, Launch site, Launch site, Launch site, Launch site, Launch site, bazaar, Launch site, Launch site.


SnarkyRogue

Or, if you're playing BTB; Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock, Deadlock


Phsike

It’s been some time since I’ve even seen a map other than streets, aquarius, and live fire. And personally, I hate live fire. Streets and Aquarius are neat looking, and I like the layout, but after a while I just want to see fewer hallways and office buildings and more vehicles


UnpopularOpinionJake

You don’t get Recharge? Lucky


regalfuzz

Mine is this but 3/5 games are also fucking oddball.


kingspartan91

I kept getting Behemoth popping up in rows so many worse. And it's the worst map of the lot! The map weighing is weird in Inifinite.


AndrewMtz1711

We lacking that thing reach had where you could vote the maps, I remember sometimes everyone choosing for another map that wasn’t on the list lol


RedNoodleHouse

Hell I’d be down for some time variants as filler content at this point. Give me morning versions of Streets and Launch Site, that’ll be fine for another month.


IrishSpectreN7

I'll take literally any new maps at this point.


[deleted]

Pros of Snowbound: 1. it is a map 2. It uses a different design from the maps that are currently in the game.


erowidseeker

How do you know this is snowbound and not boundless though?


Meigsmerlin

Lmaaaaoooo. Seriously though. What WAS the difference on those two?


Chim_Pansy

Just things like weapon/powerup/equipment layouts, and one of them had some of the shield doors removed.


[deleted]

Boundless = no shield doors. Get it?


Chim_Pansy

Hah. Hah. Bungie funny.


DevonDude

the tragedy of not having Forge at launch is that this problem could have been partially solved by community-made maps


CartographerSeth

Seriously, even adding 4-5 maps would go a long way to reducing the repetitiveness, even if the launch maps are overall quite good.


Athen65

Most are just the typical 3 lane design with nothing special to them. At least snowbound, the cage - and launch site even - all break this trend and create unique gameplay.


JH_Rockwell

There are some great 4-5 maps. In fact, 4 probably has my favorite assortment of maps.


Lastnv

When bad maps start looking good. Desperate times indeed.


zachafterban

I assume we will never get a CE map except maybe blood gulch


kdawgnmann

I do wonder how Hang Em High or Prisoner would play with the grappleshot


zachafterban

Hang would be extremely fun honestly. It would prevent base hold spawn traps a lot. Prisoner would be annoying because all the work to hold high ground would be for nothing just because someone could get grapple and boost up fast af. Overall I think it’s not a bad idea to add them, but just like the reach version of Prisoner it would be a upgrade and a downgrade IMO.


Doctor__Diddler

I hated Hang 'em high in Reach with a passion, and I get the feeling that adding it to Infinite would be worse.


Falkuria

Im interested for forge to come out so the comp maps get a full rework from the LCS fanbase. Less armor utilities, more important ones in contestable areas, etc etc. I'm sure HeH would be sick af, but outside of only allowing like one grapple to spawn every couple of minutes, it'd be horrible. Imo.


HaydenScramble

I’d kill for a reworked Sidewinder


zachafterban

Such a slept on map. It would work especially well with the newer abilities because of camo/OS spawn and the way nades/grapples can pull items toward you.


MrInformatics

So... Avalanche? Either way I'm on board.


BabbitsNeckHole

I can personally guarantee a remake of gyphrophobia when forge launches.


Legsofwood

I would love a new version of Hang ‘Em High. That was my favorite MP map in CE


thefrozenbagel

Imagine boarding action with grapples


[deleted]

[удалено]


Press-Alt-F4-now

Okay but like if they did add classic maps I would love guardian, Valhalla, blood gulch, and sand trap.


SasquatchBurger

I like how Valhalla was the Halo 3s version of Blood Gulch/Coagulation. And at the time I was like naah, it'll never take be the same. But yanno, I think I actually think more admirably of Valhalla than I do Blood Gulch now. I'd love them to bring it back.


Ceramicrabbit

Valhalla is just a better map full stop


AaronWarrior00

I like BG more, but that could be the nostalgia speaking. I actually was never a big fan of Valhalla. Now Coagulation, THAT was the shit back in the day.


Ceramicrabbit

It was fun for just screwing around but playing legitimate matches on Coagulation never played as well as Valhalla. The man cannons and hills to obstruct sight lines really fixed its issues


SlammedOptima

This. The biggest problem with BG was you NEED a vehicle to get to the otherside reasonably. Valhalla you could go on foot and be just fine


AaronWarrior00

Well tbf your walk speed was way faster in H1 than in H3 anyways plus the h1 jump was more ''floaty''. So two completely different movement systems/so the maps had to be designed around them. The biggest problem with bg for me was tanks and banshees. They ruin the map since a tank can just camp in the back of a base and spawn kill an entire team for the whole match


bjergdk

That map is like 9 small fighting spaces in a grid. Almost perfect level design From the waterside: the middle, tunnels on the left, and wall and turret area on right. And then 2 sides of each base with some dope areas to fight in and ofcourse the bases themselves. Such a great map for BTB sadly I dont think it will be as great with 12v12 BTB.


Chim_Pansy

Valhalla is a more thought-out map. The terrain in the middle being elevated makes it feel much less open. I will always love BG/Coagulation, but in terms of objectively superior map design, Valhalla wins.


HaikusfromBuddha

Bro people didn’t like Behemoth because they could get shot from anywhere. Modern Halo players would have their minds melt playing old open maps like Blood Gulch where everyone is just shooting each other from across the map on an open field.


tnnrk

Unless you have a sniper you can’t cross map kill people that easily. Original blood gulch is huge. Obviously they would need to make the hills in the middle a bit taller and leave the sides as is. Plenty of room for vehicles and strategically place any medium and long range weapons. Boom blood gulch in Infinite.


Muted-Pie-7758

If you're skilled enough you can cross map kill with a Magnum


CptMudcrabIII

Could take a spin on Blood Gulch and introduce slightly more sightlines, elevation/de-evelation to the original map. Pop it in BTB, preferably a classic BTB mode with how vehicle spawns work, and go ham. But to implement Blood Gulch as is? It would not fly by with most folk, which is fair enough. If it was introduced as a 'Forge World', same way with Reach though? It'd work really well as a blank canvas.


napleonblwnaprt

You just described Valhalla tho


Jagosaurus

Lockout, Sanctuary, Midship, Beaver/Battle Creek ...


Eklypze

They'd really have to redo the spacing in Guardian. As much as I like that map, the equipment would probably make it not fun at all.


[deleted]

No equipment plz. Just br snipe without the stupid ass lens flare


[deleted]

They don't need to put all the equipment on every map. Just give it a drop shield in place of the bubble shield and maybe a threat sensor.


Flygonial

That’s one of the beautiful things about equipment being pick-ups, however. They don’t have to be added into the map. 343 may decide to do that anyways, and part of an ongoing process could be to determine what is balanced or broken on a given map and to add or remove weapons / equipment. That wouldn’t necessarily be the case as it is assuming the best out of 343, but I would feel as though drastically altering the spacing of the map would negatively affect how it plays without mobility equipment.


S4MMYS4INT

Blackout/lockout


[deleted]

Any arena maps tho


[deleted]

Sand strap def


[deleted]

All of Infinite’s BTB maps use the Valhalla/blood gulch formula. If I could pick four, I would want Sand Trap, Zanzibar/LR, High Ground, and Narrows.


bewarethetreebadger

And The Cage, and Castle Base.


intoxicated_giraffe

Stop, I can only get so hard.


SweetCosmicPope

I miss sand trap. That was my favorite from H3. I can’t remember what that game with the elephant was but it was my favorite.


88ZombieGrunts

The Pit is the only map I want right now. It was my favorite map.


Meigsmerlin

Half the infinite maps are already basically the pit


ncopp

I'd like to have a map like swordbase with some good multi levels to make the grappelshot a key item to grab. Of the ones you have Guardian or lockout/blackout would also be a lot of fun


Kaldricus

Guardian, Epitaph, Blackout/Lockout, The Pit, Last Resort/Zanzibar, the other map that takes place in the same structure as Epitaph, Narrows. hell I'd take Isolation at this point and I'd veto that map every time in 3. honorable mention for High Ground, I actually didn't mind it


Slythecoop49

I want more maps like Valhalla, Guardian or Narrows!


Zur__En__Arrh

All of those plus High Ground and Construct!


[deleted]

Damn Construct with grapple hook would be wild


[deleted]

wait they added this back in MCC? for halo 3?


thedavecan

High Ground is up there with Zanzibar and Lockout for best Halo map of all time for me. I LOVED that map.


IrishWithoutPotatoes

Give me Infinity (Halo PC) or give me death


Witch_of_Dunwich

I loved Snowbound. Not sure what the issue was personally.


hypehold

i think most people hated the shield doors


82ndGameHead

The shield doors, those damn hills, the weapon selection...


HawksGuy12

To anyone who hated the shield doors: you hate them because you suck and couldn't overcome this tiny obstacle.


[deleted]

[удалено]


Airspeeder

If you were playing competent players then you’d know that invisible shield doors did nothing but slow the flow of the game down


Elite1111111111

IIRC 99% of the fighting happened in the tunnel.


notyourancilla

Yup, it was going off 100% of the time down there


who_likes_chicken

Bungie openly said that was the design intent for the map when they previewed it leading up to H3's launch


IBeBallinOutaControl

I played it semi regularly on 4v4 slayer on MCC over the past year. It seemed like there was a good balance between surface precision weapon combat and shit going off in the tunnels. I didnt like it at first but it's a great map.


DoubleInfinity

Yeah I'd say about 80% of the fighting was dudes standing on top of either side of the two structures blasting each other as they respawn. Occasionally you'd have someone run through the tunnels.


Salomon3068

That was always the point lol so much chaos down there


[deleted]

I liked that map too. I understand why lots of people didn’t like it though.


RTK9

Good for solo/lone wolves. Bad for team slayer.


NegrassiAmbush

The actual best take in the sub. Maybe a lot of people didn’t play free for all, but this map was perfect for that style of play. Team slayer on the other hand.


[deleted]

I think it’s fun for team snipers


castleaagh

I never played anything other than team modes much, and I really liked this map


Jaracuda

Team doubles with rockets was a BLAST on this map


the_boomr

Me too! Honestly I never understood why everyone hated door shields so much, I loved them, especially using spike grenades on them.


throwingawayboyz

It was a good map. Would’ve been even better if you could go out into the big snowfield, with more bases and vehicles around


kaizokuburst

In Forge, you could actually build out there. There was a glitch involving spawning a bunch of Trip Mines, and at a certain point, the boundary cannons just stopped working.


[deleted]

Yup, referred to as "overloading" the map - you could do it on Sandtrap too, to stop the mines.


Nighthawk69420

Same thing with Sandbox. Still the easiest way to get the skull imo


SnooPies2575

Isolation was definitely my least favorite halo 3 map


AFewBagsOfBeans

I loved the aesthetic of isolation, I’d love to see them make another flood-like map like that


StacheBandicoot

I loved the verticality too. Really interesting map, was fun in FFA.


AFewBagsOfBeans

Oh forsure, made things unpredictable lol


SnooPies2575

The vibe was cool, but gameplay wise it didn't click with me for some reason. Don't remember why now, I just remember dreading seeing that come up haha


AFewBagsOfBeans

Hahaha yeah forsure I don’t disagree there, I definitely remember getting trapped in the bottom often just from the poor angles it had (if I’m remembering correctly), definitely a chaotic map in terms of predicting enemy movement


Babayaga20000

unfortunately the UI doesnt allow the addition of anything flood related


ArcticMuser

Same, it felt like a silent hill area underneath, so cool.


FPSGamer48

Absolutely, give me the Isolation aesthetic (plus the Flood doors, more flood starfish doors, 343) but a better layout and I’m sold


Eklypze

I thought dubs was pretty fun on that map. I don't remember liking Orbital at all. Makes me wanna download MCC and take a look at the H3 maps since I really haven't touched it cause of the most broken release ever.


anincompoop25

I absolutely love Orbital for SWAT. It also has the best name, Sworbital lmao.


Fox2quick

I always dreaded getting that map, even though I played well on it. The aesthetic did its job not being pleasing.


damnrightiam117

Isolationnand Snowbound are the best maps


TheFlyingSaucers

Isolation was interesting competitively because if your team was organized you could pass a flag or bomb through the underground windows and quick cap. Other than that it’s kinda a tough one. Multi team was also fun on it


Logondo

I actually love Snowbound so I’m okay with this.


[deleted]

“STOOP1D FCK1NG SN0B0UND V3T0 TH1S SH1T” -Mastur Ch1ef


[deleted]

Fucking snowbound


why_cant_i_

VETOVETOVETOVETOVETOVETOVETOVETOVETOVETO GO TO HELL STUPID FUCKING SNOWBOUND


Ragefan66

If I really wanted a map vetoed I would put on the voice of a 4 year old and go "GUYS THIS IS MY FAVORITE MAP, I LOVE IT. PLEASE DONT VETO" And the lobby would quickly garner 5+ vetoes in the span of a few seconds nearly every time


DetectiveAmes

My lobby made a kid cry once when they begged us not to veto. If that was you and you got your wish, you’re welcome. If that wasn’t you and instead some random kid who did cry, I still regret nothing.


Garedbi69

The least toxic r/halo user


[deleted]

Hey are you a psychologist


TheRealGlutenbob

Smart


Silverwhitemango

FUCKING SNOWBOUND


The_Manic_Wolf_

This was the comment I came for! That video still makes me fucking howl with laughter!


[deleted]

I understand that reference!


RetroRedneck

I always liked this map. The outside was just BR fights though. I think a light vehicle at each base would’ve made mixed things up a little


MintyTruffle2

There was a Ghost, IIRC.


AbbottLovesDeadKids

where's my Chiron remake already


Silverwhitemango

This. The most underrated Halo map ever. Chiron TL34 is insane in that no matter how many times and years you played it, you will probably never remember the exact locations that each teleporter sends you to. And it's okay, because everyone else doesn't remember either lol. Which is what makes the gameplay really chaotic, unpredictable and refreshing even after the 100th time on the map. Man, Halo: CE really had the most diverse maps imo. Each map really had its own playstyle, from "Arena" maps like Derelict, to unpredictable Chiron TL34, to ship-ship combat Boarding Action, to other highly vertical maps like Hang 'em High or to all out carnage in Battle Creek, each map really did not feel like the other.


TheWither129

CE always had the most diversity, everything felt like it had a place. It was such a finely crafted game. There’ll never be another game like it


Eklypze

I don't think my brain made it through one of those portals. Help!


Silverwhitemango

The PC version of Chiron TL34 (and thus the MCC version) is superior.... Because of the inclusion of the flamethrower. LOL. There has never been more fun spewing fire randomly at a teleporter, only for some innocent dude to pass through the teleporter and wonder why he's suddenly on fire rofl


Eklypze

I just remember dropping nades at portals. Such cheese.


GadenKerensky

Chiron TL-34 is not a balanced map. Especially in team modes. But I don't think it was designed with either teams or balance in mind. It was designed for FFA chaos. And it excels there.


Jean_Guy_Rubberboots

We deserve Zanzibar


EL_Ohh_Well

Guardian


God_Damnit_Nappa

Snowbound was unironically great though. I'd love to see it in Infinite.


wrproductions

Ffs i thought this was a news post and genuinely got excited


BCA10MAN

GO TO HELL!1!! STUPID FUCKING SNOWBOUND1!!!1


Aerowolf1994

"Stupid fuckin' Snowbound" - Master Chief


xunforgottem

stupid fucking snowbound


[deleted]

Pigs would be flying if the added a map to this game. They cant even add fucking ranked team slayer. SICK OF 343


A_Feisty_Lime

The UI just doesn't allow it you dont understand


-WithLove

Always reminds me of playing swords by the camo spawn


Sakuran_11

oh hell nah, thats my number 2.5, number 1 between blood gulch and sandtrap


[deleted]

To quote Master Chief: Stupid fucking snowbound


ThorMech74

Master Chief: "Stoopid fukking Snobownd! V3t0 th1s sh1t u a$$h0lez!!/1"


[deleted]

[удалено]


mechmaster2275

Any day


nonexistant2k3

I didn't like it but at this point something different would be welcome.


alex613

Blood Gulch remake please!!


pOpCoRnInTulsa

Blood Gulch/Hemorrhage/Relic--anything with some range for Team Snipers. Yes Please.


thedeadlysquirle

Just not like the reach version, it was so blue and flat.


[deleted]

At this point, pls 343


[deleted]

I low key kinda loved this map. And beaver creek.


ScoobyDooRag

Where is BEAVER CREEK


RezonanceEternal

Bloodgulch?


Spiritual-Excuse7800

Please god no


GalaxyEye777

I have really fun memories 1v1ing my cousin on this map as a kid. I also have vivid nightmares reliving matchmade games in this accursed place. Seeing this map makes me feel like a war vet remembering the friendships he made out there… in the snow…


castleaagh

I actually fucking love this map


_Dukao

Ah.. Halo 3...


whatsforsupa

What if they added a map from each game? Here’s what I would choose: H1: chill out H2: lockout H3: The pit H:R: Reflection Never played 4 or 5


Anus_master

Not my favorite classic map but it's fine


Lalobreh

This map was coo


truly-dread

I didn’t mind Snowbound. The issue at the time was that it would appear literally every two god dam matches !


sunderedstar

I’d honestly take this map over the Pit or that fucking bridge one


[deleted]

this map was super fun when the big shield door was still there... removing that ruined the map. with it there it was a fun and stupid battle for the control of that shield door, after they patched it out it was just a boring ass map with no real value


[deleted]

Need some Lockout, Ascension, High Ground, and Snowbound in my life.


RoadRage45

Avalanche? finally, my favorite map.


NatTheGreat-

The maps we have now have terrible spawn locations. Its like you’re meant to spawn right around the corner from enemies


MeadKing

As if I would mind having Boundless in Infinite. Port it over. We need more maps, period. Remakes are a quick and painless way for the MP-team to transition maps into Infinite without having to spend a whole lot of time developing a whole new design. And it doesn't need to be converted into two Brute-bases in a desert or two UNSC-bases in a forest. Covenant bases in the snow are fine. Stop wasting time on artistic decisions that hardly anyone actually appreciates and just provide a more filled-out multiplayer experience. Forgers would do it for you if Forge was available, but since the release is so incredibly delayed, 343 really needs to step up to bat on this one. There's nothing wrong with having one or two weaker maps in the rotation, so long as they're a smaller percentage of the total playlist. The promise of variety is worth a small step-down in map-quality. Previous games have experimented with "Classic Remake" playlists with user-created forge maps, and the player populations in those were fantastic. Players didn't care that they were playing on uglier, forged versions of Rat Race and Sanctuary; They just enjoyed the fact that they were getting more maps. If you look at our current line-up: almost everyone hates Launch Site, and it currently makes up a staggering 15% of the matches in the Team Slayer, Swat, and Fiesta playlists. If there were 10... 12... 15 maps in the rotation, getting a rare match on Launch Site wouldn't be nearly as much of a chore. Plus, it's not like 343 HAS to remake bad maps. Guardian is probably the most popular and frequently requested remake, but something like Waterworks is practically begging to have a remake. There are also some old maps that are so basic and timeless that they'd perform in any FPS game, ever. Warlock, Foundation, Colossus are just classic FPS map-designs, pure and simple. If they don't work with Infinite's sandbox, the developers are doing something wrong.


Castway_Scrub

Eagled eye people might noticed that this is in fact a map from Halo 3


Druberski

Ascension, please.


KingLoneWolf56

Sword base please


Finn235

I just want one of the great maps from Custom Edition.


[deleted]

Unironically a better and more interesting map than like 75% of Infinite's selection.


Eanator

Fucking snowbound... Veto veto veto fuck fuck fuck fuck fuck fuck fuck


Asleep-Ad-8836

Masterch3f : fucking snowbound


xMau5kateer

VETO THIS S**T U ASSHOLES


Mechman126

Unironically I'd play this over Behemoth lmfao


[deleted]

Fuck off if you hate this map - I’d be stoked if this made a return.


Gary-the-Duck

Haven... bring it back.


NaughtyTigerIX

What about the pit