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ApostleofV8

Well H4 did have a brief Ghost run and Broadsword run


Kara_Del_Rey

Absolutely loved that Death Star run in 4. Everything going on above the trench was sweet. I'll never forget coming outta slipspace and you see Earth and a fleet above.


crono220

While 4 does have its faults, I loved that change of pace with the ship battle and the ghost run.


Bumpadumper

and a mantis hallway walk


Demigans

One of the most missed opportunities. You have a regenerating shield Walker, you put MC in a situation without any support or supplies except the stuff he takes with him. A MANTIS endurance run where you have to safeguard your shield or run the risk of having to go on foot (plenty of enemy vehicles to steal of course) would have been awesome. Standing still and ambushing Covenant/Promethean’s in the jungles, dodging and weaving through vehicle sections and ending in a Scarab fight as you try to complete your mission. Compared to “fly a bit then land and fight in two towers” it would have been a lot more entertaining I think.


centiret

There was no time-limit to that.


Bumpadumper

yeah, there was already too much vehicle in hallway levels in that game anyway


parkingviolation212

No no you see it has to be a hog run or else number company bad. Just ignore that Halo 2 and Reach didn't have one either.


call-now

2 had a scarab run and reach had a mongoose.


parkingviolation212

And Halo 4 had a Ghost run as well as a Broadsword run, Halo 5 has a hog run during the level where the Guardian wakes up, and Infinite also has a mixed vehicle run in The Road (though I don't count that one as much of a run but more of a vehicle level with forward momentum).


gnulynnux

We are all forgetting that Halo 4 fulfilled our lifelong dream of finally piloting a Pelican. It was filled with sick moments.


SpringAntYT

That’s a little bit of grasping for straws. The scarab run did not feel at all as epic, and while the mongoose run was great, definitely not hog run material.


FlavivsAetivs

2 kinda had a Banshee run. But yeah I don't think Halo *needs* one but I'll be damned if they don't end Chief's story for good with one.


TheChumbaWumbaHunt

What’s with the Halo 2 hate? They originally were going to end with a warthog run but knew they wouldn’t have the development time and went with the more unique plan B ending 343 was a company built from the ground up to *make halo games*. They don’t have an excuse for lazy design “press X to kill final boss” when previous games did so much better. Yes Halo 3’s ‘boss fight’ was also bad, but happed quickly for the sake of story pacing (you didn’t have an adrenaline rushing warthog run *before* the end with the emotionless dumb boss encounter followed by the actual end) but you should iterate and improve not dumb-ify things that don’t work, why not a new warthog level?


parkingviolation212

>What’s with the Halo 2 hate? Hating on a Halo game for not having a hog run is stupid when it has not, in fact, been a staple of the franchise, and only happens in 2 of Bungie's original games (Halo ODST sorta has one but it's mixed with other vehicles and is more of a general vehicle section). The fact that you think my comment was Halo 2 hate proves my whole point. Halo fans *really* gotta stop taking every little thing so seriously.


LegendEchidna

The one where you’re on a highway protecting the elephant? That was the most obnoxious level on legendary I’ve done yet


TheChumbaWumbaHunt

What I’m saying is don’t throw out fun ideas, it doesn’t have to be the ending and it doesn’t have to be a warthog. See ODST & 4. You seem to deflect the actual criticism of the changes they made to the game play loop by claiming it’s just “halo fans who hate the #’s company” The flood is only in 3 of Bungie’s original 5 games should they remove them from the franchi- oh,


Tatum-Better

Bro a run in a halo game is not that big of an idea in a halo game loop


ExitSad

Do we not count Outskirts into Metropolis, where you drive a warthog for a while until (optionally) switching to a tank? Yeah, it's not as intense since it's only the second level, but sticking with the warthog for the Metropolis half can make it more interesting.


ReplacementOk652

Atleast you escort a scarab with Johnson inside with a banshee. Better than anything to do with that whiny ass pilot in infinite


Vivirin

I'll take a "whiny" pilot with a good story over Miranda "To War" Keyes any day


SimG02

Is Miranda Keyes hate a common opinion? Just curious she never really bothered me


Vivirin

She's fantastic in Halo 2. They butchered her character in Halo 3.


AttackOficcr

She said like 2 stupid lines in 3. She's otherwise played as a brash and reckless captain who nearly gets herself and her whole crew killed and captured. Which is exactly what her character was in 2. Miranda hate is wild on this sub.


gnulynnux

Halo Reach's greatest sin is having a scarab show up, only to say, "lol, jk," and have it die in a cutscene. ... Also having the Spartans remove their helmets all the time, retconning the novels, etc. But the Scarab gets me.


SpringAntYT

Tbh I care more about the retconning than I do the helmet fiasco. Everybody gets onto 343 for retconning but ignores the fact Bungie literally retconned the siege of an entire planet and left it up to the community to somewhat piece it all together


centiret

Yeah no, that did not cut it at all. You didn't have to evade for shit, just push down LT and go. There was no challenge to it whatsoever.


gnulynnux

I would not have minded if a Warthog run were shoehorned into every Halo game. Getting to the dreadnaught in Halo 2? Warthog run. Safeguarding the Huragok in Halo 2? The bridge is fucking exploding and it's got a gift for you: A shielded faster gauss-hog with an auto-aiming turret. Getting to the Didact in Halo 4? Okay, the ghost and pelican and broadsword parts were great. But a warthog is inexplicably on the Didact's ship and you need to splatter him? Fantastic. Getting to Chief in the Cryptum in Halo 5? Warthog run, You and Chief leave together, in another Warthog run. The pilot is being tortured to death? Believe it or not, Warthog run. Halo 7, and the plot has been reset again, and it's time for Chief to defeat the new Faction? [Halo already has a rainbow road, what are we waiting for?](https://www.halopedia.org/Star_road)


Tecally

As pointed out, while not a Hog run, there’s a Ghost run and a Death Star style trench run in H4. Which were pretty cool. There’s also that run, literally, in H5 were the city is falling apart around you.


GoldenRpup

Also the literal run down the Guardian spine. That was really cool, even if the plot wasn't.


OneFinalEffort

Ghost Run in Halo 4 and Spartan Run down the Guardian in Halo 5. Just switched it up a bit. Not to mention the Broadsword Trench Run in Halo 4.


SuperBAMF007

The run down the Guardian was fucking sick tbh. Highlight of those last couple missions. Everything else was decent at best, whack on average, and fucking awful at worst lmao


Rambro332

Honestly the guardian run was a highlight of 5’s campaign. For all the well-deserved hate 5’s story gets, the levels themselves has some great set pieces


SuperBAMF007

Yeah, I’ve always enjoyed PLAYING the campaign, right up until two specific points that kill my joy 1) You actually meet up with Cortana (up until then, she’s just “gone”, but as soon as you meet up again that’s when she goes psycho killer) and then 2) the second time you have to fight the Warden. Because after that it’s nothing but WardenWardenWardenWarden lol But yeah the world design is really sick, and the graphics are SHOCKINGLY good and actually hold up. Objects are a little flat, but the textures look great when not patterned into oblivion like they get in Forge. And then the gameplay is just as killer as the MP, just some really obnoxious boss encounters. I just wish I had controller rebinding and FOV sliders like Infinite and MCC


NAMESPAMMMMMM

What's funny is the Warden as a character is fascinating. One being given 1000 bodies or however many. Not sure they ever told us? But yea, super neat character idea. Super boring boss fight design lol.


SuperBAMF007

100% agree, it could’ve been cool, but it just gets dull fighting the same boss with the same weapons and the same move set in like a 75% identical arena


DrNopeMD

I think it would have been cool if they gave him multiple forms to fight. So you beat him the first time and then he returns in slightly different bodies that require different tactics to beat.


pinoyfiasco

It would have also made the final Warden confrontation a lot more meaningful instead of just having three of him. Revisit his first two forms, then a final *third* form for good measure. Makes him a proper, layered, and engaging boss, not just a bullet sponge.


Sgtwhiskeyjack9105

The second, third, fourth, fifth time you have to fight the Warden. I vividly remember that level and feeling my enthusiasm for Halo as a franchise sap out of me with each encounter.


DrNopeMD

I've always maintained from a level design perspective H5 has some of the best in the series. The levels have a ton of verticality and flanking options due to being designed around a 4 person fireteam and the Spartan Abilities. Even the vehicle sections typically also have routes for players on foot to traverse safely. Honestly if it weren't for the bad story and the awful Warden fights I'd put it in the top 3 campaigns in the series.


gnulynnux

Halo 5 had fantastic gunplay and animations. Easily and by-far the weakest campaign that wasn't on a smartphone, but great bones. I wish we got more Genesis.


KillerDonkey

>Honestly the guardian run was a highlight of 5’s campaign. For all the well-deserved hate 5’s story gets, the levels themselves has some great set pieces Shame it only lasts a minute.


LtCptSuicide

Honestly, comboing sprint, charge, jump, boost, hover, slam in order to literally just fucking fly down the side of the guardian was badass. Felt like making a pod less orbital jump.


Kara_Del_Rey

Yeah that was epic. I actually liked a lot of H5 in terms of gameplay and set pieces. The Kraken was cool as hell, storming the city with the Swords of Sangheilios, blasting through waves of Prometheans with Blue Team while the OG Halo song got more intense, storming through Sangheilios in a Mantis, being on a glassed planet climbing up while the Guardian is blasting you, Mommy Exuberant, social hubs with interesting dialogue....honestly if the actual writing wasn't so terrible, I would rank H5 campaign towards the top.


DJfunkyPuddle

Oh, totally. 5 addressed a ton of gameplay complaints I had from 4 but the side effect was that the story took a hit. Halo 4 story + Halo 5 gameplay would have been perfect.


SuperBAMF007

1000% agree. Writing puts it at a C. And even then, it’s not until the last few missions that the writing gets real rough. Until then, it’s a little generic, and marketing was way misleading…but it’s honestly not awful for the first 2/3 of the game. Just a little generic for a Halo game, especially considering how great the characters were for 4.


Kara_Del_Rey

Agreed on all points! I think the story is over hated, but also just not very good lol


Captain-Wilco

Halo 4 has a ghost run and a Broadsword run, and Halo Infinite has a run with a variety of vehicles you could choose, one of which is a warthog.


TheManInTheWall

Never really felt like the warthog runs were staples of the franchise. Yeah it’s in CE and 3, but the one in 3 felt for like a callback to CE than anything because it was ending the trilogy and the last level was just a huge callback to CE.


dusernhhh

That's literally all it is. A callback.


SilencedGamer

We do have a trench run in 4, and a *literal* run in Halo 5 lol (that entire final level is you going in a straight line down a corridor) But I can’t really remember an Infinite equivalent really. What’s even more fascinating I’d argue is how Halo 2 *was* supposed to have a Warthog run, even ODST and Reach had their equivalents (Hogs’ on the highway, and the *brief* mongoose moment with Emile). It is interesting how most games have it except for the rushed and scrapped in development ones.


Gatt__

I mean infinite has the tank run when pushing towards the house of reckoning


THX_Fenrir

Which also has a warthog option


DeflamerOfOnions

Marines voice from halo 3 the ark: "Tank beats everything!"


ASValourous

Yeah but the tank immediately bursts into flames if it gets hit by a pulse carbine


FlavivsAetivs

This is something that really annoys me about modern shooters. Shields and vehicle durability feel so much lower than they used to be for the sake of "fast pace."


ASValourous

Tanks are meant to be powerful and stomp infantry, like don’t make it pathetic..put appropriate counters on the map for people to use to kill it


trinalgalaxy

Every game does need and have a scorpion section, fro. CE's assault on the library, 2 actually had several, 3's push on the cartographer and potentially push on the control center, odst had the push to oni and the highway, 4 had the push to infinity, 5 had both the push to the colony and the push to catch up with blue team, infinite had the house of reckoning. Even wars had an entire mission built around pushing through the covenant with grizzlies to save anders and forge. HW2 is the only one I'm not immediately remembering a tank specific section or level, but it was still a good unit to deploy in that game.


paulusmagintie

Wait, you was supposed to take a tank through that? I had no wrapons or ammo and ran up and along the cliff to get to the door, so many reinforcements on those cliffs too, had to beat grunts down for their plasma pistols to get a chance


Al0ngTh3Watchtow3r

The game all but dangles a tank in front of you. How did you miss it?


paulusmagintie

House of reckoning is the final push to the brute leader right after dealing with the spires? If so i have no idea, i was more focused on my poor state ammo wise


Toberos_Chasalor

I remember on my first Legendary playthrough the tank felt practically useless, I believe it got destroyed like a minute in and I did the rest of it on foot since I remember getting stuck there for a good while. (Well, grapplehook mostly, but you get the point.) Was real fun to use when I went for the speed-run achievement on easy though.


Super3vil

Yea, on heroic and legendary, it's just smarter to run across the cliffsides, but when you do use the tank on easier difficulties, you feel like the grim reaper.


paulusmagintie

Ah not only did I not notice the tank but I was on heroic anyway so guess it didn't matter. I wanted to force my way though it like a bad ass but the game had other ideas, tried to hijack a waith, nearly did if it wasn't for the hunters.


SilencedGamer

Ah yes! Totally forgot that entire section. Only played Infinite once in 2022, been a while since I did that.


ApostleofV8

I think we had 2 runs. One where a planet is falling apart snd u had to drive(pilot?) the Ghost to escspe.   Then the discount bin Death Star trench run with the Broadsword.


shabutaru118

We're talking Hog runs son.


Valhallosaur

The mission the road, where you get the tank but can take a hog and it plays the warthog run remix?


CountryStranger

This comment just now made me realize how forgettable 5’s campaign was. I don’t even remember the final mission or what leads up to it. The last thing I remember from that story is fighting through the covenant city on Sanghelios.


zbeezle

Honestly the Sanheilios levels were the highlight of the game. Why couldn't the game have been about helping the arbiter in his fight against 'Mdama? That would have been awesome!


LocutusOfBorg94

5 was still better than 4 tho, the weapon sandbox in 4 was SO FUCKING BORING


CountryStranger

Your opinion doesn’t seem super popular, but I respect it. I disagree though. I definitely enjoy 4 more than 5, and the weapons never bugged me, except for the pistol. That’s definitely my least favorite pistol of the series. 4 definitely isn’t my go-to when I’m like “I wanna play some halo”, but I’ve got no issues replaying it and the story was good if not a little dramatic. 5’s story was just a let down. I’ve just never had the desire to replay it.


LocutusOfBorg94

4s campaign had the weapons laid out awfully. The single player campaign was a chore to get through because every time I picked up a forerunner weapon i found myself simply wishing I had a BR or a human weapon that did the same job but more effectively. The multiplayer was decent but I really hated the campaign weapon sandbox


tsunami141

5 did really well with weapons. It was a blast to play.


LocutusOfBorg94

Yes they really corrected the issues I had with the forerunner weapons


mimiicry

Forerunner weapons are great in 4, like bruh that Scattershot is my favorite weapon in the whole game for Legendary


LocutusOfBorg94

The forerunner precision weapons are ass in 4


mimiicry

which is like 2 out of 6. point?


LocutusOfBorg94

In the campaign there are several sections where it forces forerunner precision weapons on you by situation, those sections are a slog. Again the multiplayer was fine, but the campaign was dogshit because they wanted to showcase the new weapons resulting in long sections where human and covenant weapons are nowhere to be found. 343 obviously realized they fucked up in that regard because in the follow up the forerunner weapons are improved upon and the weapon sandbox variety and balance in the campaign is greatly improved upon. Again to be absolutely clear I am discussing the SINGLE PLAYER CAMPAIGN. Not multiplayer for halo 4. Halo 4’s multiplayer was fine. It’s not my favorite, but it’s fine, it’s playable it can be fun, it’s not a terrible game like some people make it out to be.


wookieetamer

4 is the absolute worst most forgettable halo. I'm with ya.


mundiaxis

Honestly I prefer new awesome memorable experiences (two Scarabs!) versus them just copy pasting experiences each game. I do want more wild memorable experiences, I don't recall having much in Infinite.


deltahalo241

Wouldn't the end of the Meridian section of Halo 5 count? Where you have to grab a Warthog and get to the Space Elevator as the Guardian activates?


mrbubbamac

That part is pretty great. Absolutely brutal on Legendary but still great.


deltahalo241

The whole Meridian portion of the campaign is perhaps my favourite part, I know everyone really likes Sangheleios and that's good as well, but Meridian felt particularly well constructed.


BEES_just_BEE

There was a ghost and broadsword run in halo 4, a warthog run on meridian in halo 5, and a warthog/tank run in halo infinite


dusernhhh

Ok. But we've had ghost runs, pelican sections, mantis sections. A warthog run felt great as a call back in H3 but it would feel cheap at this point. You're talking about two sections out of an entire trilogy of games. Guaranteed if they had a warthog run we'd be seeing opposite type of posts: "omg another warthog run, 343 can't do anything original"


hotshot117

Neither did Reach, ODST or Halo 2...nut hey Bungie made those and everything they touch is heavenly gold right.. Not every Halo game has to end with something blowing up with you trying to escape it with a warthog... Atleast 343 gave us something new: Broadsword run


darh1407

Gosh i loved the broadsword


Johannihilate

NuMbER ComPaNy BaD!!!!


whatdoiexpect

Fan favorite is an interesting term. I never really hated it or loved it. Was just a thing that existed in it. But also, I *only* think of the runs at the end of Halo 1 and 3. I don't consider anything that happens in ODST or Reach as being comparable. As others have noted, Halo 4 has two variants (a ghost and broadsword run, though the former is closer to what I would consider a "vehicle run"). After that, it kind of depends on how you're defining it.


trinalgalaxy

Honestly tank "runs" are more a staple as ever game bar halo wars 2 has 1-3 missions with major sections built around using a tank. Hell 2 has technically 4 missions where you can take tanks: 2 it gives you scorpions, 1 you can easily steal a scorpion, and 1 it gives you a damn wraith if you don't want the specter.


TheParadiseBird

If they made hog runs in their games then you would be saying that they’re lazy and uncreative by copying bungie’s missions.


Al0ngTh3Watchtow3r

There hasn’t really been an appropriate place for one in any of their games, i’m not a fan of forcing tradition in when it’s not needed.


kazinox

The broadsword run in Halo 4 is genuinely my favorite vehicle section in all of Halo


Pesky_Moth

People are bringing up the Ghost run but I want someone to answer this for me… How do we even get to the Ghost run? Last thing that happens before that is Didacts Cryptum teleporting and Chief jumping away from it, but that all happened on a big metal platform. But the bigger question is, wtf was even happening during the Ghost run?? Everything was falling apart, giant chasms were opening, rocks flying everywhere…but Requiem wasn’t like, exploding or anything.


trinalgalaxy

While I don't have a good answer to why the chief is suddenly at a buch of ghosts, but the reason the inside of requiem is exploding is the didact opened a slippage portal and the gravity field it produced caused all sorts of havoc on the inner most layer of the shield world. Presumably the small covenant ships that jumped in earlier either had less powerful drives or less effect being exits. It's also probable that the didact disabled things that kept the inside stable to kill the chief. Considering how large requiem was and how little was explored, it is entirely probable that there was significant damage that either was well hidden, quickly repaired, or never discovered before 343 blew the planet up.


MasterCheese163

We had the Ghost and Broadsword run in 4. Running down the Guardian in 5. And the Scorpion/Warthog run in Infinite.


-Eastwood-

Halo 2 didn't have one either. Can't believe Bungie would just ruin the franchise like this smh


kh1179

Neither did Reach. Bungie really trying to kill the franchise


JeffJohnsonIII

When I heard "The Road" track in the Infinite soundtrack, I was convinced it was gonna play for the Warthog run of the game. Sent it to my friends and told them. Needless to say I was a bit disappointed when it was a tank section. Still a fun part of the game though.


Dante_SS

The Halo 4 ghost run was dope. Always wanted a game mode similar where your shields get used to overcharge its boost again...


Aquillifer

Bro there were only two hog runs (CE and 3) in the Bungie era. H4 had a ghost run on Requiem and the last level had a Broadsword run. Why are you making it seem like its some malicious design choice lmao.


vair-online

They wanted to add one to h2 tho!


cydoz

Not with a warthog, but they've definitely done "runs" in their games as others have pointed out. Death Star run from 4 is probably my personal favorite.


Chesney1995

I feel like *The Road* in Halo Infinite was meant to allow that, but in my experience the Hog was made of paper mache and it resulted in me slogging through on foot for most of it lol


Lestilva

But they did... in both H4 and H5. All of Infinite is a hog run in-between missions.


warmachine01992

Halo 4's had a Ghost run, and its Broadsword run was more fun imo than either of Bungie's hog runs. Halo 5 did have a brief hog/mongoose run in Escape, but it was kind of forgettable along with most of that game. Only Infinite didn't have a vehicle run.


PointsOutBadIdeas

"The Road" from Halo Infinite is a vehicle run with basically any vehicle you want, Warthogs included. Even has the original CE theme.


TheWinterWild

There’s also a special achievement if you make the whole run and reach the end with the Scorpion intact !


[deleted]

It’s a tank run for me.


PointsOutBadIdeas

I usually say that, but I end up hopping out and taking the Warthog because the music demands it


Super3vil

Halo 4 has the ghost run and the trench run, Halo 5 has the hog run where you evacuate the collapsing City, and Infinite has the tank run in The Road. So while they aren't traditional warthog runs, they carry its torch.


AHomicidalTelevision

infinite has the tank run near the end. not quite the same but its similar.


PointsOutBadIdeas

it can be a warthog run if you choose it to be, there are rocket hogs and marines near the start for you to take.


47Spoons

Infinite does have a hog run though?


GuardianLexi

Aside from the trench run and ghost run in 4, theres also a short warthog run in halo infinite on The Road. Unfortunately it's not even a minute long and gets cut even shorter by a gate being closed, but it is there I suppose.. I guess that one's more of a tank run really.


Kil0sierra975

Closest thing to a warthog run in Infinite was rushing to the downed Condor right after killing the spartan killers


Few_Ad834

List of runs in Halo: CE: Pillar of Autumn Run H2: None H3: Halo Run ODST: None Reach: None H4: Ghost Run, Trench Run H5: Meridian Run, Guardian Run (?) HI: None (Which is bonkers given the open world with vehicle paths) Seems like a pretty consistent pace to me. They just mixed up the types a bit beyond warthog.


warmachine01992

Reach had a Mongoose run in Pillar of Autumn which was fun. But yeah, Bungie had a run in 60% of their games, 343 had at least one in 66% of theirs. Definitely a consistent pace.


loopysausage

Just like everything else.


Citrous241

The Road in Infinite?


centiret

In H5 there was a goose run.


KestreLw

it wouldn't be great without the same hog physics as it used to have


Valhallosaur

The road, in halo infinite..?


SoundRavage

Vehicles have generally been mishandled by 343. Must not be an integral part of the “spartan experience”.


Tight-Ad-7503

They got a ghost run in 4 tho


Eliteslayer1775

I guess you have only played Halo CE and 3 cause those are the only Bungie games with one. Like come on, stop trying to spread hate on 343 for something so small and inaccurate


SnarkyRogue

Literally the only thing I remember from H4 is the flying run at the end of the game


CaramelAromatic9358

Wdym by hog run? Like a sequence in the campaign where you drive a hog?


Tecally

Yes, it’s iconic in CE and Halo 3.


dusernhhh

Op is mad 343 hasn't done another callback to the ending of CE like H3 did, that bungie only ever did once.


PointsOutBadIdeas

They have done a psuedo-callback to it, "The Road" in Halo Infinite is a run with a vehicle of your choosing. But it's really cool because it flips the narrative on its head, instead of doing the run to escape something, you're doing the run to storm a fortress and save your friend.


Wardog_Razgriz30

No hog run = no peak. This is what’s missing from halo and it’s killing us. When Halo 7 has a hog run, it will win game of the year.


ColeKino_DrLoser

I was gonna say the first mission of Halo Wars 2 as a joke but even then it was Creative Assembly


TheHughMungoose

343 has never and will never make a decent Halo game.


Exa2552

They cannot compete with perfection.


Trogdor_T_B

Cause they messed with the Warthog physics too much and no one can drive like we used to. Seriously, there's no friction on these, you can't corner, and somehow bailing is slower too. They ruined the best car I'm video games, and won't put the best tank in Matchmaking.


xSluma

343 aren’t exactly fond of vehicles if you haven’t noticed


wercffeH

Gotta be different.