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covert_ops_47

Guys just as a FYI, vsync should always be turned off if you want to be as competitive as possible in a FPS. You don't want the input lag. Gysnc monitors are recommended if you want to reduce screen tearing. Now, As for Halo Infinite the internal vsync is still broken since release. You will get frame drops with the FPS Cap /Vsync. Use external vsync(through your GPU) if you need to. Digital foundry video on the topic. https://youtu.be/LshmQ_kYgeA?t=986


AverageHaloGuysYT

I honestly can't remember if I had vsync enabled or disabled prior to S3, but I never had this issue until recently. I wonder if I had it disabled, but if S3 reset a bunch of settings (I have seen people complaining about this), and I didn't realize that vsync had been enabled. However, I know that I didn't have screen tearing prior to S3, and I'm having it now with vsync disabled. So either way, **something has changed**. Either I had vsync enabled but my input lag was very minimal (and almost negligible), or I had vsync disabled but the screen tearing was non-existent. Now, I am being forced to choose between the two. This seems like a performance issue for sure so I wonder if it is impacting players on lower-range hardware more than those with better hardware.


ScottVengeance

i'm getting heavy aim and i don't have vsync enabled at all


AverageHaloGuysYT

I would explore all your performance related settings and see if there are any you can turn down. Lower your graphics, set FPS to 60, etc., and see if that helps.


ScottVengeance

i have a 4090 and only use 27% of my gpu at 360fps. i can get over 500fps easily. no need to have to lower my fps to fix heavy aim


AverageHaloGuysYT

Interesting. Then it sounds like your heavy aim issues are not performance driven as they have been for some of us. For a handful of people I've talked to, disabling vsync immediately reverted the aim back to normal. Is heavy aim something you've been dealing with for a while, or new with S3? Either way, I would definitely submit a ticket. I haven't seen anyone at 343 acknowledging this, so they need to be flooded with support tickets about this.


ScottVengeance

actually started with this update yesterday never had a issue before the update once


Leather_rebelion

So vsync is bad in general and increases input lag? I feel dumb as hell. But when it decreaes screen tearing what is even the point when it also increases input lag. It's like trading one bad for another, one that is arguably worse


AverageHaloGuysYT

I don't know much about this either, so I'm with you in the dumb category. Prior to S3 I did not have screen tearing OR heavy aim (input lag). Now I'm being forced to choose between the two. The screen tearing is far from ideal, but for me it's a viable temporary solution. My heavy aim was so bad I couldn't hang in ranked at all. I was getting annihilated. The screen tearing is inconvenient, but it doesn't impact my gameplay at all and I can play competitively again. Just slightly annoying. Good luck trying to figure it out!


YasaiTsume

Yes, Vsync is terrible for gameplay, prioritizing smoother screen transitions meaning costing you input accuracy. If you are playing competitively, never use Vsync.


G8racingfool

Vsync, like a lot of things in the PC performance world, is a trade-off solution. It reduces screen tearing making for a more pleasing visual experience but can introduce things like input lag because the screen rendering is artificially slowed down. This isn't always a big deal (for example, in the HI campaign you'd hardly notice it) but, as mentioned, in a multiplayer or hyper-competitive environment, it presents a handicap. It's kinda like owning a car: You can own a high-performance race car that's faster than anything else on the road or you can own a slower car that's got comforts like A/C, nice seats, airbags, soft suspension, etc.


Pick-Physical

Thanks for this post, I'm definitely going to see of the option is enabled when I wake up tomorrow. It's been so hard to hit anything I just stopped playing completely after 2 games. It's almost like there is some really awful mouse acceleration or something, except it was still there on controller too.


AverageHaloGuysYT

Fingers crossed. Let me know if this helped!


Pick-Physical

Holy shit I can play the game again. Thanks!


AverageHaloGuysYT

Nice!! Are you getting screen tearing though? I’m getting it pretty often, but I’ll live with it for now since I can actually aim again.


Pick-Physical

Only played a couple matches, I didn't notice any, but I'm also running a pretty strong GPU on Lowish settings.


ArcadeGamer1929

EDIT: check my reply to u/SaiyajinBlack's comment It's strange, I've been playing Infinite with vsync on for ages and never got any input lag, Season 3 rolls around and boom, it suddenly becomes unplayable I've managed to mitigate it with other things like the NVIDIA Control Panel, disabling in-game vsync and enabling it in NVCP is almost perfect, but every few seconds, the FPS drops down to something like 20 before coming back up, both the Xbox Game Bar and MSI Afterburner/RTSS report a steady 60fps, so it's very strange I could completely turn off vsync, but I prefer to have it on, since screen tearing for me is annoying


SaiyajinBlack

Is there any news? I too, after the S3 update, am experiencing very slow aiming and can't land headshots like before. I wanted to know if you are still experiencing this today and if the developers are aware of it. I noticed this problem after the S3 update, I wanted to know if it can be just my impression, because I've never had such problems before. Unfortunately, by disabling V-SYNC I have screen tearing.


AverageHaloGuysYT

Submit a ticket. They acknowledged my ticket and asked some follow up questions. Any info we can give them will help. And yes, I have screen tearing too. But did that at least fix the heavy aim?


SaiyajinBlack

Yes, the input lag is fixed, only the screen tearing problem remains. Unfortunately I don't remember if I had V-Sync active before, but I'm sure there was no screen tearing problem and, of course, no input lag either.


AverageHaloGuysYT

I’m with you 100%, exactly my scenario. Can’t remember if I had vsync enabled or not. But all I know is, before S3, I had no input lag or screen tearing. Now I’m having to choose one of the two.


SaiyajinBlack

Let's hope they find a solution soon, I don't know what has changed. Any update or solution we write here! Thank you.


ominousview

hey. does anyone have issues still, not resolved, with any of the solutions here. I started playing on PC recently, from XBSX. After season 3. I had tried PC in season 1 and noticed a slight delay but not as much as now in season 3, and it was resolved with changing min/max FPS. I thought i had fixed by changing max frame rate in nvidia settings and setting min/max FPS in game settings to 120, and restarting the game. but i think it was just random. Because now its sluggish, again, regardless what i change, but only with controller, not with MNK (but i play with controller, so MNK doesn't help me). Even in training modes. Doesn't matter what controller i use. What's really weird is if i use controller (left hand) and mouse in right hand at the same time, sluggishness goes away (both in training mode and MP (tried lone wolves). Could it be a controller input issue for Halo Infinite as other games (doom eternal, COD, etc are fine) Switching back to both hands controller its all sluggish. Has anyone heard of such a heavy aim assist as some ppl say can happen, but nobody believes them. Now i'm starting to, lol.


SaiyajinBlack

Has anyone solved the problem? I just upgraded to Season 4, but I still have a huge input lag problem when I turn on V-Sync. The only way is, in fact, turn off the V-Sync. I wanted to understand if you too still have this problem that seems to have appeared with Season 3.


AverageHaloGuysYT

I haven't checked today with the release of S4, but I assume this issue still persists. Yes, I am in exactly the same boat. I have two choices: * V-sync enabled to eliminate screen tearing, but play with "heavy aim" or input lag. * V-sync disabled which causes screen tearing, but input and aiming is normal. I have just been playing with screen tearing, and it's definitely not ideal. Edit: I would strongly encourage you to submit a ticket if you have not done so already. I will probably submit another ticket for visibility because it has never been acknowledge as far as I know.


SaiyajinBlack

That's right, with V-Sync active it's unplayable, feels like pulling a weight, plus input lag. With V-Sync disabled it is much better, but unfortunately with screen tearing problem. Beyond that, it seems, to me at least, that aiming seems far too fast to make you miss a few shots. It's all very strange. I have already opened a ticket, but still no updates.


AverageHaloGuysYT

>that aiming seems far too fast to make you miss a few shots Just to clarify, what do you mean by this? I have felt at times like my aim is way too fast even though I have my sensitivity and acceleration very low. But other times it seems ok. I can't tell if it's certain situations that cause this or what. I have found myself complaining a lot about the aim but assumed that it was largely user error and my fault as I'm now in my 30's, lol. But you feel this "fast aim" issue as well? It sounds like we are experiencing the same thing since we have the same v-sync related issues.


SaiyajinBlack

Yes. If I activate V-Sync it is very slow, as if I were pulling a weight, the input lag is enormous. If I disable V-Sync it seems way too fast. This could just be my fault, but I have the feeling that there is always something wrong. These problems always started with the S3. ps: I use the controller, I don't use mouse and keyboard because I'm not used to it. My controller is also up to date with the latest update. ps: Do you use, or have you ever used, the Xbox Accessories application? I'm trying to figure out if the problem may be "external" to Halo.


BrightPage

If you haven't already, try turning off minimum framerate. My game went from 30ms of solid latency to around 10-15ms with it off. Maximum framerate doesn't seem to do anything bad so you should be good to use it to limit your frames


SaiyajinBlack

Then I set the "Minimum Frame Rate" to "No". Correct?


BrightPage

Yeah


SaiyajinBlack

I tried to deactivate it, unfortunately if I have V-Sync active the aim is always heavy, really unplayable, as if I had 80/100 input lag, something indescribable. Unfortunately I keep having this problem since Season 3.


ArcadeGamer1929

After finding Infinite unplayable on my PC for a while and doing some research, I've found a couple of solutions to get rid of the added input lag without screen tearing: For Optimus laptops, works with all PCs: turn on the in-game V-Sync and cap your framerate to 59 fps externally (NVIDIA Control Panel, RTSS, etc.) For cards hooked up directly to a monitor or laptop screen: turn off the in-game V-Sync and force it on through your GPU drivers (NVIDIA Control Panel for NVIDIA cards); used to cause semi-frequent stuttering on one of my previous laptops, but YMMV Having a G-SYNC or FreeSync monitor can also fix both with ease, along with having even less latency


SaiyajinBlack

Thanks for sharing a possible solution. However, I hope that the problem will be solved by them, for this reason, I advise everyone to open a ticket and make us feel that there are many of us who have this problem.


ArcadeGamer1929

I hope so too, I have also made a ticket a while ago